Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
741
|
Posted - 2014.02.13 20:41:00 -
[9961] - Quote
Damian Crisis wrote:Lucifalic wrote:Ghost Kaisar wrote:Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at? CORE SKILLS Agreed.... takes awhile to build a scout. By Core skills do you mean Core Upgrades??
More along the lines of Some core upgrades (to level 2 or 3 to start) Armor Upgrade Shield Upgrade Maybe a little electronics and engineering Biotics as they can
All of these count as core skills. They all passively improve your suit. Having these as high as possible is necessary for scouts. Essential.
Also, the armor plate skill and shield extender skill. Enhanced are much better than std and complex (shield extenders) are way better than advanced. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
1161
|
Posted - 2014.02.13 20:45:00 -
[9962] - Quote
profile dampening. most important skill after getting [racial] scout operation 1
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
Brokerib
Lone Wolves Club
526
|
Posted - 2014.02.13 20:48:00 -
[9963] - Quote
Damian Crisis wrote:Lucifalic wrote:Ghost Kaisar wrote:Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at? CORE SKILLS Agreed.... takes awhile to build a scout. By Core skills do you mean Core Upgrades?? Core skills are: - Dropsuit armor upgrades - Dropsuit shield upgrades - Dropsuit electronics - Dropsuit engineering
Get armor and shields to level 3 at least to start with, it will improve your survivability significantly. Electronics and engineering are also must have, but are only important once you start having problems with fitting modules. Regardless you'll need at least level 1 in Electronics to unlock some of the scout core skills.
On a scout the general core skills should be followed by the scout core skills: - Profile Dampening - Range Enhancement - Precision Enhancement - Dropsuit Biotic Upgrades - Cardiac Regulation - Kinetic Catalyzation
The priority of these should be based on your playstyle, but profile dampening is a must have for all scouts, to get you below the advanced level active scanner ASAP. By far the most common scanner you'll run into. And biotics is a gateway skill for the cardiac and kinetic modules, so that will need to come before them.
You'll also want to look into a high alpha lead weapon. If you can't put down the hurt quickly, then you'll lose battles even if you get to initiate them
Have a look at the below for some more info if you want.
General beginners tips: Punching above your weight
Scout specific beginner tips: A Primer to the Scouterly Arts
Knowledge is power
|
Damian Crisis
Bullet Cluster Legacy Rising
64
|
Posted - 2014.02.13 21:59:00 -
[9964] - Quote
Brokerib wrote:Damian Crisis wrote:Lucifalic wrote:Ghost Kaisar wrote:Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at? CORE SKILLS Agreed.... takes awhile to build a scout. By Core skills do you mean Core Upgrades?? Core skills are: - Dropsuit armor upgrades - Dropsuit shield upgrades - Dropsuit electronics - Dropsuit engineering Get armor and shields to level 3 at least to start with, it will improve your survivability significantly. Electronics and engineering are also must have, but are only important once you start having problems with fitting modules. Regardless you'll need at least level 1 in Electronics to unlock some of the scout core skills. On a scout the general core skills should be followed by the scout core skills: - Profile Dampening - Range Enhancement - Precision Enhancement - Dropsuit Biotic Upgrades - Cardiac Regulation - Kinetic Catalyzation The priority of these should be based on your playstyle, but profile dampening is a must have for all scouts, to get you below the advanced level active scanner ASAP. By far the most common scanner you'll run into. And biotics is a gateway skill for the cardiac and kinetic modules, so that will need to come before them. You'll also want to look into a high alpha lead weapon. If you can't put down the hurt quickly, then you'll lose battles even if you get to initiate them Have a look at the below for some more info if you want. General beginners tips: Punching above your weightScout specific beginner tips: A Primer to the Scouterly Arts
Nice one!!
I don't like seeing things blink Blue...
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
756
|
Posted - 2014.02.13 23:07:00 -
[9965] - Quote
Do you guys really consider biotic skills to be that essential? 'Cause I've been running without them since May And I probably should get around to range and precision enhancement...
Off-topic: I apologise, but it dawned on me that, not being Irish, many of you may not have experienced the wonder that is Horse Outside. Enjoy
I am part shovel, part man, full scout, and a little bit special.
|
Matticus Monk
Ordus Trismegistus
1183
|
Posted - 2014.02.13 23:07:00 -
[9966] - Quote
Appia Vibbia wrote: um... you realize what you said there, right? if sidearms were more effective than light weapons . . . then there'd be no need for light weapons. Scrambler Pistol vs Scrambler Rifle. ScR has more DPS and more 4 extra bullets to fire before overheats. and it has a longer range. . . if you think the SMG vs CR is the one suffering you are mistaken.
It does sound odd.... I don't want them to be more effective than light weapons. I just would like to see them be as effective as light weapons over their more limited engagement range. At the moment they are out-done at all ranges by light weapons. Unless you land every one of your scrambler pistol shots, that is.... but I'm definitely not that guy. And the ScP fares better than the SMG IMO anyways. It would be great if they were more powerful, but sure there needs to be a reason to use light weaponry.
However, if you want to play the close-in game, and you don't want to use a shotgun, and you don't need the overhead of rifle fitting costs... why not go with sidearms, and why not make it more viable?
I definitely think the SMG suffers when compared to the CR. It's got less range, less DPS, less accuracy and similar fitting costs to the CR. And no "specialist" variant.
My ideal in terms of that particular comparison would be SMG = less range than CR, DPS same as AR, fitting costs bit less than CR. Accuracy as-is (less than CR).
Sidearm only would still be hard-mode. Just not rage-quit, I can name the number of sidearm only players on one hand, mode. I just want there to be more viable playstyles... not just "what rifle should I spec into?" I hate the fact that I'm even thinking of taking any rifle past operations L3. It's not at all what I want as a player. And that should be fine....
You got me ranting way more than I expected. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
1169
|
Posted - 2014.02.13 23:23:00 -
[9967] - Quote
Light weapons do, and should, perform better in all aspects than their sidearm equivalents. The RoF, Clip Size, total ammo, range should all be less... as should their fitting cost. You want to do CQC, get a CQC weapon like the shotgun. You don' want to use the shotgun? The Gallente Assault Rifle should be your next choice.
It's not a way to balance a game. Sidearms are there to be your back up when you run out of ammo in a fire-fight or to use to mix up your game. If they performed better in areas than a light weapon then there would be no point of having light weapons and sidearms as different classes in the first place.
just because something is more fun for you does not make it more fun for everyone.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
Brokerib
Lone Wolves Club
533
|
Posted - 2014.02.13 23:30:00 -
[9968] - Quote
Spademan wrote:Do you guys really consider biotic skills to be that essential? 'Cause I've been running without them since May And I probably should get around to range and precision enhancement... Off-topic: I apologise, but it dawned on me that, not being Irish, many of you may not have experienced the wonder that is Horse Outside. Enjoy Not essential, but I'd call them core to scouts. I consider our main defences to be stealth and mobility, not shields and armor, particularly as my Mini is paper regardless of how I fit it. Biotics (and in particular the modules it unlocks) are key to enhancing that mobility. And while Biotics by itself isn't a massive boost (though 5% is noticeable), but the bonuses from kin cats and cardio units on top of that really is.
And awesome link
Here's the Australian equivalent TISM
Knowledge is power
|
Matticus Monk
Ordus Trismegistus
1183
|
Posted - 2014.02.13 23:33:00 -
[9969] - Quote
Appia Vibbia wrote:Light weapons do, and should, perform better in all aspects than their sidearm equivalents. The RoF, Clip Size, total ammo, range should all be less... as should their fitting cost. You want to do CQC, get a CQC weapon like the shotgun. You don' want to use the shotgun? The Gallente Assault Rifle should be your next choice.
It's not a way to balance a game. Sidearms are there to be your back up when you run out of ammo in a fire-fight or to use to mix up your game. If they performed better in areas than a light weapon then there would be no point of having light weapons and sidearms as different classes in the first place.
just because something is more fun for you does not make it more fun for everyone.
Don't get me wrong, I see your point, I just don't know why that needs to be the case.
I'm not advocating for superiority of sidearms, just equality over their more limited engagement range; with all the drawbacks outside that range. This, in and of itself, would keep light weapons superior and justify their higher cost in terms of ISK and fitting in my mind (not to mention their generally better accuracy, etc...)
I guess what I really need is cooler light weaponry. Yeah, I don't like rifles and I don't like shotties or MD's... hell, maybe it is really my problem and maybe this is just how it should be for balance sake.
Maybe I will cave in and switch to the AR eventually - get some use out of that Exile.
I certainly need the practice.
|
Quil Evrything
Triple Terrors
943
|
Posted - 2014.02.13 23:42:00 -
[9970] - Quote
Damian Crisis wrote:Hey Scouts,
When starting out... yoru Scout character what would you tell a newbie Scout where to put their first 500,000 SPs at?
err.. you mean after you unlock the actual suit itself?
if you're going to play it like an actual SCOUT, then adv range. That'll burn 300k, I think?
Putting it into damps is a waste initially. If you want to get under scanners (at least until 1.8) you're going to have to use 2xdamp modules anyway. For a Long Time. and 2xbasic damps does the job great, if I recall.
So, given that, range is going to be your most useful thing while you have all your low slots filed.
|
|
Quil Evrything
Triple Terrors
943
|
Posted - 2014.02.13 23:48:00 -
[9971] - Quote
Matticus Monk wrote:Appia Vibbia wrote: um... you realize what you said there, right? if sidearms were more effective than light weapons . . . then there'd be no need for light weapons. Scrambler Pistol vs Scrambler Rifle. ScR has more DPS and more 4 extra bullets to fire before overheats. and it has a longer range. . . if you think the SMG vs CR is the one suffering you are mistaken.
It does sound odd.... I don't want them to be more effective than light weapons. I just would like to see them be as effective as light weapons over their more limited engagement range. At the moment they are out-done at all ranges by light weapons.
Methinks you have not used fully skilled scrambler pistols. I think a viziam pistol at 15m range, will out-DPS almost anything other than a plasma cannon or forge gun, if you get the trigger spam rate on high.
Maybe scrambler rifle could compare. thats about it, I'm guessing. And you cant dual-carry an SR unless you're a commando. But you can dual-carry viziams. I would guestimate that gives you something silly like 1600 damage in around 3 seconds, if you DONT get a headshot. empty 11 rounds in 1+ second, .5 to switch, and one more second for anotoher 11 rounds, at 88damage per.
if you do get a headshot... .well, obviously a lot more :D
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1171
|
Posted - 2014.02.14 00:10:00 -
[9972] - Quote
Viziam Scrambler Rifle + Carthum Assault Scrambler Pistol > 2 Carthum Assault Scrambler Pistols 79 x 15 + 88 x 11 + 79 x 15 vs 88 x 11 + 88 x 11
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
Patrick57
Fatal Absolution
5054
|
Posted - 2014.02.14 00:11:00 -
[9973] - Quote
Appia Vibbia wrote:Viziam Scrambler Rifle + Carthum Assault Scrambler Pistol > 2 Carthum Assault Scrambler Pistols 79 x 15 + 88 x 11 + 79 x 15 vs 88 x 11 + 88 x 11 I HATE MATH!!!!
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Quil Evrything
Triple Terrors
943
|
Posted - 2014.02.14 00:33:00 -
[9974] - Quote
Appia Vibbia wrote:Viziam Scrambler Rifle + Carthum Assault Scrambler Pistol > 2 Carthum Assault Scrambler Pistols 79 x 15 + 88 x 11 + 79 x 15 vs 88 x 11 + 88 x 11
waitamint.. that didnt make sense. grouping for clarity:
(79 x 15) + (88 x 11) + (79 x 15) vs (88 x 11) + (88 x 11)
How did you get 3 sets vs 2 sets?
Perhaps you meant simply
(79 x 15) + (88 x 11)
I suppose that does win, for raw damage on bodyshots.
79x15=1185 > 88x11=968
However, if you're good, and can land a headshot or two with the pistol, then pistol wins. rifle headshot is x1.5, whereas pistol is .. x4.5?
Also, viziam scrambler is 48/8 cpu/pg Carthum rifle is 83/15 cpu/pg
and according to wiki, it only does 72, not 79. so, 72x15 is actually 1080. Much closer. Plus the pistol doenst have the risk of blowing your own face off.
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1173
|
Posted - 2014.02.14 01:00:00 -
[9975] - Quote
copied your data for the pistol. took the damage for the rifle from Dust.Thang.dk The Rifle has 15 shots before it overheats, the 16th causing it, while you have the pistol out the cooldown happens letting you switch back to the rifle after you empty your pistol's clip rather than having to reload.
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
Llast 326
An Arkhos
1864
|
Posted - 2014.02.14 01:07:00 -
[9976] - Quote
Appia Vibbia wrote:copied your data for the pistol. took the damage for the rifle from Dust.Thang.dk The Rifle has 15 shots before it overheats, the 16th causing it, while you have the pistol out the cooldown happens letting you switch back to the rifle after you empty your pistol's clip rather than having to reload. Efficient.
@ Quill Factoring in the Headshot is importantGǪ Out of curiosity, how would the damage output look assuming starting an engagement with the ScR Charge shot following Appia's method, compared to Dual Wielded ScP?
KRRROOOOOOM
|
Quil Evrything
Triple Terrors
944
|
Posted - 2014.02.14 01:18:00 -
[9977] - Quote
Llast 326 wrote: @ Quill Factoring in the Headshot is importantGǪ Out of curiosity, how would the damage output look assuming starting an engagement with the ScR Charge shot following Appia's method, compared to Dual Wielded ScP?
That gets complicated.
IMO, optimum use would probably be:
single charged shot, switch to pistol, switch back to rifle that has now had time to cool (a little)
Otherwise, you have a greatly reduced number of shots you can fire from the rifle. I think it goes to half-overheat from a full charge.
To be fair, you would need to count the charge time, in "Damage Per Second" calculations also.
Otherwise, if you get safe time to charge, then the equivalent might be "take time to allow for initial pistol headshot. Interestingly, the pistol wins, if you dont get a headshot.
rifle: 72x3.5 for full charge = 252 pistol = 88x4.5 headshot = 396
however, if you allow for both rifle charge, AND rifle headshot, I think that works out to 72x3.5 x1.5 = 594
|
Appia Vibbia
Ancient Exiles. Renegade Alliance
1173
|
Posted - 2014.02.14 01:39:00 -
[9978] - Quote
edit. partial work. ignore till done
no proficiency, proto weapons: 178 + (79 x 3) + (88 x 11) + (79 x 15) = 2568 over 705/526
Official statement on charge multiplier is still a mystery but people have been saying it x2.25
Appia Vibbia for CPM1
[email protected] (checked every Monday/Wednesday/Friday)
|
I do SUCK
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
35
|
Posted - 2014.02.14 02:06:00 -
[9979] - Quote
Shotty GoBang wrote:Face Mcdudeson wrote:I run scout, shotgun, nova knives Nice! Added. brother. Hey snotty u took me of the list can u put me back in it
|
I do SUCK
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
35
|
Posted - 2014.02.14 02:07:00 -
[9980] - Quote
I do SUCK wrote:Shotty GoBang wrote:Face Mcdudeson wrote:I run scout, shotgun, nova knives Nice! Added. brother. Hey snotty u took me of the list can u put me back in it *Shotty
|
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2975
|
Posted - 2014.02.14 02:08:00 -
[9981] - Quote
I do SUCK wrote:Shotty GoBang wrote:Face Mcdudeson wrote:I run scout, shotgun, nova knives Nice! Added. brother. Hey snotty u took me of the list can u put me back in it
Where did you find this post?
Shotty committed forum suicide AGES ago.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
I do SUCK
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
35
|
Posted - 2014.02.14 02:10:00 -
[9982] - Quote
Ghost Kaisar wrote:I do SUCK wrote:Shotty GoBang wrote:Face Mcdudeson wrote:I run scout, shotgun, nova knives Nice! Added. brother. Hey snotty u took me of the list can u put me back in it Where did you find this post? Shotty committed forum suicide AGES ago. Idk
|
Patrick57
Fatal Absolution
5059
|
Posted - 2014.02.14 02:51:00 -
[9983] - Quote
Who's alt are you?! :D
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2978
|
Posted - 2014.02.14 02:52:00 -
[9984] - Quote
Three guesses.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Patrick57
Fatal Absolution
5059
|
Posted - 2014.02.14 02:54:00 -
[9985] - Quote
Shotty?!
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Llast 326
An Arkhos
1869
|
Posted - 2014.02.14 02:55:00 -
[9986] - Quote
DEZKA DIABLO wrote:Hey Monk it's Oz, haha ur right, got banned again, least that remote nerf thread got removed tho, TOOK ONE FOR THE TEAM HAHA, damn we gotta Bounty these trolls that post these stupid nerf threads then report you once you make them look dumb.
Second ban I've got, both for defending RE nerf threads, meh ah well OZZIES on probation Doin time for the team o7
Interestingly, i suspect someone is going to hate REs even more soon
KRRROOOOOOM
|
Llast 326
An Arkhos
1869
|
Posted - 2014.02.14 02:56:00 -
[9987] - Quote
KRRROOOOOOM
|
King of Ghosts
Nos Nothi
182
|
Posted - 2014.02.14 02:57:00 -
[9988] - Quote
I can neither confirm nor deny that claim
I am most definitely, maybe, probably, possibly, PERHAPS, Ghost Kaisar.
Nos Nothi Moderator: Call me if you need me.
|
Patrick57
Fatal Absolution
5059
|
Posted - 2014.02.14 02:58:00 -
[9989] - Quote
OH OH OH he's YOUR alt!
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Patrick57
Fatal Absolution
5060
|
Posted - 2014.02.14 02:59:00 -
[9990] - Quote
King of Ghosts wrote:I can neither confirm nor deny that claim I can confirm that my claim is either true or false.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |