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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Sinboto Simmons
SVER True Blood
961
|
Posted - 2013.08.09 13:47:00 -
[901] - Quote
Extraneus Tenebrarum wrote:If its one job i'm good at with nova knives its not letting the other team hack. The moment the objective starts blinking I have alredy killed him use REs like I do so you can cover more then one objective :D |
Extraneus Tenebrarum
THE BOSSES
20
|
Posted - 2013.08.09 16:55:00 -
[902] - Quote
Sinboto Simmons wrote:Extraneus Tenebrarum wrote:If its one job i'm good at with nova knives its not letting the other team hack. The moment the objective starts blinking I have alredy killed him use REs like I do so you can cover more then one objective :D
Yeah but with an active scanner I can REALLY keep that one objective. |
DJINN Marauder
Ancient Exiles Negative-Feedback
942
|
Posted - 2013.08.09 21:25:00 -
[903] - Quote
a quick heads up: radars not a scout anymore. hes minmitar logi i believe. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
|
Posted - 2013.08.09 22:14:00 -
[904] - Quote
So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money? |
Shotty GoBang
Pro Hic Immortalis League of Infamy
533
|
Posted - 2013.08.09 23:50:00 -
[905] - Quote
DJINN Marauder wrote:a quick heads up: radars not a scout anymore. hes minmitar logi i believe. I'll check in with Radar after 1.4. As of last week, he primarily runs Minnie Scout w/Gek and IshNoks in pubs. I ran a few matches with his Outer Heaven killsquad for kicks. He posted some amazing numbers, knifing red dots two and three at a time.
Anyhow, he had previously Flaylock'd me while wearing a medium suit, so I had wondered the same. Radar offered, "I'm afraid of other Scouts, so I sometimes run my Scout Killer suit." Boo! Shame! But as Mollerz would say:
mollerz wrote: First and foremost, scouts are scoundrels.
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Idye Lotz
xCosmic Voidx The Superpowers
51
|
Posted - 2013.08.10 01:49:00 -
[906] - Quote
I've decide to go scouting, with the Ar of course. Seems to suit my play style.
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mollerz
Minja Scouts
841
|
Posted - 2013.08.10 02:22:00 -
[907] - Quote
I just put together a duvolle AR/Ishnok suit.
It's extremely wicked. Has to be proto, however. and you sacrifice some shield. but you whip people down!
I am calling it my DuvNok scout. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.08.10 04:18:00 -
[908] - Quote
Extraneus Tenebrarum wrote:If its one job i'm good at with nova knives its not letting the other team hack. The moment the objective starts blinking I have alredy killed him
That is also one of the few times that shotguns are (mostly) useful. Sad it has to be a stationery target to hit, but thems the breaks at present. I'd be useless with knives so won't go there, but its certainly an interesting playstyle. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.08.10 04:20:00 -
[909] - Quote
Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money?
My close combat suits are all Dragonfly (or similar) with 99% militia or BPO stuff, so even one of those typical 15-11 games that shotty scouts get doesn't hurt too much.
If I was using proto or even advanced though like some here, ouch |
Niuvo
The Phoenix Federation
312
|
Posted - 2013.08.10 07:44:00 -
[910] - Quote
When scouts finally get fixed...I'm afraid of the consequences *slides finger on knife*
Seriously, I would expect more kills and less deaths, I would expect more scouts running and flipping around. Occasionally flipping the bird to an enemy scout. lol I expect more fun and creative kills. We truly are an elite class and I hope CCP sees this too. Niu Vo |
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Shotty GoBang
Pro Hic Immortalis League of Infamy
534
|
Posted - 2013.08.10 08:15:00 -
[911] - Quote
Decasor wrote:If I was using proto or even advanced though like some here, ouch My advanced pub suits are cheap (20-30k). I don't post huge results with them, but can generally turn a profit and decent KDR. Here's a loadout example for those interested:
Advanced Gallente Scout (~25k)
HS: Cmp Shield Ext HS: Cmp Shield Ext PW: Dren Shotty BPO SW: Toxin SMG BPO GR: Locus Nade EQ: Compact Nanohive LS: Enh CardReg LS: Cmp KinCat
Note: My Advanced loadouts are a 'bit more durable than my proto (~100HP more shields). |
kanders
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
21
|
Posted - 2013.08.10 13:48:00 -
[912] - Quote
Shotty GoBang wrote:Decasor wrote:If I was using proto or even advanced though like some here, ouch My advanced pub suits are cheap (20-30k). I don't post huge results with them, but can generally turn a profit and decent KDR. Here's a loadout example for those interested: Advanced Gallente Scout (~25k)
HS: Cmp Shield Ext HS: Cmp Shield Ext PW: Dren Shotty (BPO) SW: Toxin SMG (BPO) GR: Locus Nade EQ: Compact Nanohive LS: Enh CardReg LS: Cmp KinCat
- Shotty GoBang I'm gonna give this a try. What's your general strategy for dealing with the lack of an armor repairer? I've always felt like it was worth trading one of the biotics (give up the kincat on maps where I have to run far, and the cardreg in CQ) for the ability to heal myself, especially since I can't rely on always being in range of a friendly logo.
The compact nanohive either gives you a single shot at repairing or ties you to one location, both of which make me really nervous as a scout. Plus, I'd hate to be without my scanner or uplinks. |
Ruthless Lee
The Eliminators
36
|
Posted - 2013.08.10 16:05:00 -
[913] - Quote
Shotty GoBang wrote:Decasor wrote:If I was using proto or even advanced though like some here, ouch My advanced pub suits are cheap (20-30k). I don't post huge results with them, but can generally turn a profit and decent KDR. Here's a loadout example for those interested: Advanced Gallente Scout (~25k)
HS: Cmp Shield Ext HS: Cmp Shield Ext PW: Dren Shotty (BPO) SW: Toxin SMG (BPO) GR: Locus Nade EQ: Compact Nanohive LS: Enh CardReg LS: Cmp KinCat
- Shotty GoBang
I'm running a very similar fit when I go to my Advanced Light suit, Shotty, though at the moment, I only have basic cardiac regs and kin cats, so I'll ditch grenades ( to save some CPU/PG) and toss my CRG-3 in there sometimes. And I tend to use that compact nano as my armor repair (when things are looking a little dire), more than for the actual ammo.
Mostly been running my Dragonfly BPO suit for now, though, which costs me around 12-15k, depending on the fit. Not too hard to make a profit that way, unless you're really getting rolled repeatedly. Even if it wasn't a BPO, the Basic Scout suit would only add 3k to my fits.
Once I unlock my Advanced Scout suit (around weekly reset, most likely), I will probably run that more than I have been my Adv. Light fit, just because it'll be 7k cheaper than my Adv. Light. I'll be able to run several variants in that 18k-30k range, which would generally be profitable for me over the course of a night. Basically, I have a match or two each night where I might lose a bit of money, but then when you pop up with a lucky 16/3 game you're looking at some nice profit all of the sudden... |
Shotty GoBang
Pro Hic Immortalis League of Infamy
534
|
Posted - 2013.08.10 16:45:00 -
[914] - Quote
kanders wrote:I'm gonna give this a try. What's your general strategy for dealing with the lack of an armor repairer? I've always felt like it was worth trading one of the biotics (give up the kincat on maps where I have to run far, and the cardreg in CQ) for the ability to heal myself, especially since I can't rely on always being in range of a friendly logo.
The compact nanohive either gives you a single shot at repairing or ties you to one location, both of which make me really nervous as a scout. Plus, I'd hate to be without my scanner or uplinks.
General Strategy: You're gonna die, but you can afford it! The goal is to take out 2-4 red dots between deaths. Averaging a 3.0 and 100,000 profit per match ain't too shabby an objective. I posted a few 20/0 games this past week running this loadout but perfect matches are are unlikely; best to set a realistic goal. The following tactics apply to Ambush, where you'll usually find me 'cause I'm always SP capped.
Start-of-Match Tactics: At the start of an ambush match, run headlong for the nearest pile of red-dots, toss a couple well-timed nades, and charge in with SG/SMG fire to cleanup. You'll almost always get your 3 kills before being gun downed. Seems to me, no one is ever looking in my direction at the start of the match.
If a start-of-match red-blob happens to be rushing toward you, consider its strength. If over 3, retreat. If at or under 3, find cover -- preferably a rock or something you can quickly circle around -- and let them think you're bad at hiding. More often that not, the red-dots will have a hard-on for first blood and will rush you in a straight line. Cook your nade (you'll only get one toss) then serve while the hostiles are clustered. Now you have three weakened red-dots in near optimal range of your shotgun and SMG. Play smart and cleanup.
Mid-Match Tactics: If you survived your start-of-match encounter, get to cover and drop your Compact Nanohive. It will generally have just enough nanites to replenish your armor and your 3 nades.
Now its time to hunt. The idea is to never be where your enemy is looking. Red dots and blue dots tend to pile up and shoot each other. It takes a few extra seconds, but you want to swing wide (remaining undetected) and come up behind that red pile of cowardice. Red piles rarely cover their flanks and all tend to look the same direction. Study their orientation and sneak in. Cook and toss your first and second nade. SMG the weakest links in the wounded pile. When they spot you, retreat to cover. A couple opponents will break away from the pile to chase you. Cook your third nade. Serve in lap of your closest pursuer as he rounds the corner you're hiding behind. Cleanup with shotgun.
If you happen to be in an OMS match, head back to the nearest supply depo and swap suit types. This will replenish everything. Rinse repeat.
Bad-Map Tactics: The bad CQC Scout maps also happen to be the best vehicle maps (i.e. Manus Peak). I recommend running a swarm or sniper fit and sticking to the hills in maps which require you to cover alot of open ground to reach the red pile.
Hope this helps. o7
- Shotty
Caveat: The loadout at hand is good for general use, but you'll have a hard time meeting your 3.0 goal against full squads from vet corps. I'll post my suicide bomber loadout in a later thread. |
Ruthless Lee
The Eliminators
36
|
Posted - 2013.08.10 17:20:00 -
[915] - Quote
Shotty GoBang wrote:kanders wrote:I'm gonna give this a try. What's your general strategy for dealing with the lack of an armor repairer? I've always felt like it was worth trading one of the biotics (give up the kincat on maps where I have to run far, and the cardreg in CQ) for the ability to heal myself, especially since I can't rely on always being in range of a friendly logo.
The compact nanohive either gives you a single shot at repairing or ties you to one location, both of which make me really nervous as a scout. Plus, I'd hate to be without my scanner or uplinks. General Strategy:You're gonna die, but you can afford it! The goal is to take out 2-4 red dots between deaths. Averaging a 3.0 and 100,000 profit per match ain't too shabby an objective. I posted a few 20/0 games this past week running this loadout but perfect matches are are unlikely; best to set a realistic goal. The following tactics apply to Ambush, where you'll usually find me 'cause I'm always SP capped. Start-of-Match Tactics:At the start of an ambush match, run headlong for the nearest pile of red-dots, toss a couple well-timed locus nades, and charge in with SG/SMG fire to cleanup. You'll almost always get your 3 kills before being gun downed. Seems to me, no one is ever looking in my direction at the start of the match. If a start-of-match red-blob happens to be rushing toward you, consider its strength. If over 3, retreat. If at or under 3, find cover -- preferably a rock or something you can quickly circle around -- and let them think you're bad at hiding. More often that not, the red-dots will have a hard-on for first blood and will rush you in a straight line. Cook your nade (you'll only get one toss) then serve while the hostiles are clustered. Now you have three weakened red-dots in near optimal range of your shotgun and SMG. Play smart and cleanup. Mid-Match Tactics:If you survived your start-of-match encounter, get to cover and drop your Compact Nanohive. It will generally have just enough nanites to replenish your armor and your 3 nades. Now its time to hunt. The idea is to never be where your enemy is looking. Red dots and blue dots tend to pile up and shoot each other. It takes a few extra seconds, but you want to swing wide (remaining undetected) and come up behind that red pile of cowardice. Red piles rarely cover their flanks and all tend to look the same direction. Study their orientation and sneak in. Cook and toss your first and second nade. SMG the weakest links in the wounded pile. When they spot you, retreat to cover. A couple opponents will break away from the pile to chase you. Cook your third nade. Serve in lap of your closest pursuer as he rounds the corner you're hiding behind. Cleanup with shotgun. OMS Tip:If you happen to be in an OMS match, always head back to the nearest supply depo and swap suit types when you're low on health and short a nanohive. This will replenish everything. Frontal Attack Tactics:These aren't ideal, but can work in your favor provided you use terrain and cover to your advantage. If you've been detected, you will nearly always die should you rush any full-health AR medium or heavy. If you're feeling brave, lure the hostile into optimal range. Always open up your attack with an unexpected cooked nade. Once they're weak, close the gap and rip him apart. With a little SP investment, the SMG can deal massive DPS if you aim for the head. Shotguns are horribly inconsistent at the moment, but still come in handy against unaware and wounded opponents. The beauty of the Advanced Gallente Scout is its shield potential w/complex extenders. You can tank a second or two more damage in CQC, affording you the time to deal your death blow. Flank Attack Tactics:I tend to open up all engagements with a locus nade. Balances the playing field in my mind. In the off chance I'm alive without nades, I hunt for red-dots away from the pack. The shotgun (as earlier mentioned) is inconsistent. You'll land your first shot because your target is either standing still or moving in a predictable pattern. The second shot and third shots are harder to land, even on a heavy. So I treat the shotgun like a flux nade. Drop opponent shields with first blast, then cleanup with SMG headshots vs strong opponents or hipfire strafing vs weak opponents. Bad-Map Tactics:The bad CQC Scout maps also happen to be the best vehicle maps (i.e. Manus Peak). I recommend running a swarm or sniper fit and sticking to the hills in maps which require you to cover alot of open ground to reach the red pile. Hope this helps. o7 - Shotty Caveat: The loadout at hand is good for general use, but you'll have a hard time meeting your 3.0 goal against full squads from vet corps. I'll post my suicide bomber loadout in a later thread.
Good stuff, Shotty
|
Django Quik
Dust2Dust. Top Men.
1212
|
Posted - 2013.08.10 17:20:00 -
[916] - Quote
I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot? |
Ruthless Lee
The Eliminators
36
|
Posted - 2013.08.10 17:40:00 -
[917] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
Been wondering this myself. Kind of a strange progression from STD - ADV - PROTO, isn't it..? |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
|
Posted - 2013.08.10 17:42:00 -
[918] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
Definitely, but only in specific circumstances imo.
I generally use an advanced suit for sniping, however if you need to be stealthy the proto suit is hard to beat. I'm thinking an important match, far too expensive and flimsy for a pub match.
For close combat I would think the advanced would be superior.
Proto really is a 'scout' suit as in stealthy infiltrator more than combat. It would make a pretty decent sniping suit for the same reasons.
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
535
|
Posted - 2013.08.10 17:45:00 -
[919] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot? Discussed at length (albeit interstitially) on Pages 41 thru 44. |
voidfaction
Void of Faction
41
|
Posted - 2013.08.10 18:07:00 -
[920] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
spend a few dollars and get you some Neo gallente gk.0 and try them out.
I use Neo (AUR) suits 90% of the time. Actually I can't remember the last time I wasn't in a Neo suit. I got gallente to adv then decided to try the minmatar suit so leveled it to 3 to try out proto minmatar scout. I also leveled caldari assault to level 3 to compare the proto versions of minmatar scout to caldari assault. As a sniper the Caldari Assault proto is for the most part a better sniper suit but the minmatar has still become my favorite #1 sniper suit. proto gallente scout is 2nd choice if scanners become a problem. proto caldari assault has become my AV suit.
Neo (AUR) suits are nice to test the suits out before you sink a lot of SP into them. |
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kanders
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
22
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Posted - 2013.08.10 18:40:00 -
[921] - Quote
Shotty GoBang wrote: Hope this helps. o7
- Shotty
I've spent most of the morning running without the armor repairer, and I've been amazed how little I've actually missed it. I think I was definitely overestimating how much the armor repairer was helping me, and was playing too aggressively as a result. Taking away the illusion of that security blanket, and I've been doing just as well if not better. Definitely worth trading it in for the ability to run both biotics at the same time on an advanced suit. Thanks for the inspiration, Shotty. |
Matticus Monk
Ordus Trismegistus
338
|
Posted - 2013.08.10 18:47:00 -
[922] - Quote
kanders wrote:Shotty GoBang wrote: Hope this helps. o7
- Shotty
I've spent most of the morning running without the armor repairer, and I've been amazed how little I've actually missed it. I think I was definitely overestimating how much the armor repairer was helping me, and was playing too aggressively as a result. Taking away the illusion of that security blanket, and I've been doing just as well if not better. Definitely worth trading it in for the ability to run both biotics at the same time on an advanced suit. Thanks for the inspiration, Shotty.
I've noticed this also to a certain extent. My deploy suits for the initial rush have the red/green biotics and so forgo the armor repair module on the STD/ADV suits. In many cases I survive for a surprising amount of time by just being a bit more cautious and sneaky.
I can't say I'm totally shocked though, I mean as a scout our ability to run fast and far is way more important than being slow with a bit of armor rep.....
I really wish they'd make the ADV Gallente suit have 1H/3L slots instead of it's 2/2 layout, which just makes the proto suit feel squishy by comparison.... |
Shotty GoBang
Pro Hic Immortalis League of Infamy
536
|
Posted - 2013.08.10 19:28:00 -
[923] - Quote
Matticus Monk wrote: I really wish they'd make the ADV Gallente suit have 1H/3L slots instead of it's 2/2 layout, which just makes the proto suit feel squishy by comparison....
I'd prefer it if they made the proto Gal scout more durable by adding a high, and the Minnie more versatile by adding a low. |
voidfaction
Void of Faction
41
|
Posted - 2013.08.10 20:06:00 -
[924] - Quote
Shotty GoBang wrote:Matticus Monk wrote: I really wish they'd make the ADV Gallente suit have 1H/3L slots instead of it's 2/2 layout, which just makes the proto suit feel squishy by comparison....
I'd prefer it if they made the proto Gal scout more durable by adding a high, and the Minnie more versatile by adding a low.
would be nice to use 2 precision enhancers with the extra range the gallente suit has. I guess the caldari logi is the scout hunter suit.
3 lows on the minmatar would be good to get profile dampening below 15 to hide from all scanners.
2 more racial suits to add I only hope the caldari scout will have 2 equipment slots because the cloaks will most likely use equipment slot and giving up compact nanohive is not a option for me. I also hope it gets precision bonus. My luck my enemy the Amarr will get the best scout suit. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
359
|
Posted - 2013.08.10 20:19:00 -
[925] - Quote
Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money?
B/C I die too damn much which adds up even w/o losing proto suits. Everyone I come against has twice my HP so.... Unless it's satisfying to anyone sittin in the mountains on two spots a whole game to get your 6-8 kills as a sniper I don't see how anyone can go positive as a scout. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
227
|
Posted - 2013.08.10 20:27:00 -
[926] - Quote
Ludvig Enraga wrote:Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money? B/C I die too damn much which adds up even w/o losing proto suits. Everyone I come against has twice my HP so.... Unless it's satisfying to anyone sittin in the mountains on two spots a whole game to get your 6-8 kills as a sniper I don't see how anyone can go positive as a scout. I run proto gallente with 451 armor and 119 shield
k-2 nanos, exile assault rifle or a gek, m209 sub, c7 flux
I go positive usually around 20-1 my speed is around 7.20 but gallente are not made for speed
another I do good with has around 460 totall hp with around a 8.30 speed |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
359
|
Posted - 2013.08.10 20:36:00 -
[927] - Quote
Folks, I just added a thread about timeframe for Scout revision/buff. I think it's an interesting issue. The thread is falling off the front page. Please, check it out. If you find it interesting, please support it. If you don't, again your feedback would be good. |
mollerz
Minja Scouts
845
|
Posted - 2013.08.10 20:49:00 -
[928] - Quote
Ludvig Enraga wrote:Folks, I just added a thread about timeframe for Scout revision/buff. I think it's an interesting issue. The thread is falling off the front page. Please, check it out. If you find it interesting, please support it. If you don't, again your feedback would be good.
[url]https://forums.dust514.com/default.aspx?g=posts&t=101174&find=unread[/url]
I think you are looking for this. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
537
|
Posted - 2013.08.10 20:54:00 -
[929] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Ludvig Enraga wrote:Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money? B/C I die too damn much which adds up even w/o losing proto suits. Everyone I come against has twice my HP so.... Unless it's satisfying to anyone sittin in the mountains on two spots a whole game to get your 6-8 kills as a sniper I don't see how anyone can go positive as a scout. I run proto gallente with 451 armor and 119 shield k-2 nanos, exile assault rifle or a gek, m209 sub, c7 flux I go positive usually around 20-1 my speed is around 7.20 but gallente are not made for speed another I do good with has around 460 totall hp with around a 8.30 speed Hi XO, A 20 KDR, huh? Haven't checked your stats, but that's impressive! Trying to wrap my head around your config; my numbers aren't adding up. Are you stacking 3 Complex Plates on a Proto Gallente Scout or are you a medium-frame? I don't see much advantage to slowing down a Scout, when you could get better speed and more HP using KinCats on a medium-frame. Enlighten me on your methods. What's your loadout, exactly? - Shotty |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
230
|
Posted - 2013.08.10 20:57:00 -
[930] - Quote
Gave the shotgun its first proper testing today, not my style but damn is it fun, and I salute those that can use it effectively o7 (Ps: If you're looking for a cheap fun thing to do, put it on a heavy, went 14/1 with it) |
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