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Thread Statistics | Show CCP posts - 178 post(s) |
One Eyed King
Eyniletti Rangers Minmatar Republic
249
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Posted - 2014.01.19 00:37:00 -
[7861] - Quote
Scout Registry wrote:[quote=Qn1f3]I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run.
Open for suggestions as always ... this is Community Property ... what do you guys think?
I suggest that Quil be exempted from the "kick on first offense" because we know it is bound to happen.
Second, is there a way we can have a section of Nos Nothi for a wiki scout registry? This way we could just make one post per member, and it would be up to each member to update the post with whatever stats they want to post or not post. I didn't see any section that this may apply to, but I may have missed it.
Third, if its not too late, I am in favor of naming IWS an official scout, or barring that instead of a Friend of the Registry, would could acknowledge him as our official omni soldier ambassador or something.
This scout thanks you CCP!!!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5386
|
Posted - 2014.01.19 00:44:00 -
[7862] - Quote
Arkena Wyrnspire wrote:Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it. The higher base stamina and stamina regen close the gap a fair bit, by the way. 25% bonus is larger with a larger base number, after all. What if the bonus was higher? But I don't think it's particularly worth complaining about. None of the racial scout bonuses are exactly earth-shatteringly good. Arkena, that is a poor argument. All Amarr suits have more stamina, but the Amarr version of every other class is getting a bonus on par with the rest. And what are you talking about none of the other scout bonuses are good? They are a free complex module and then some!
Ok, so how about this, what if instead of changing the Amarr racial bonus to be on par with the rest, what if we changed the rest to be on par with Amarr? Gallente: +2% reduction to profile signature per level. No other bonus. Caldari: +2% scan precision per level, no other bonus. Minmatar: +1% nova knife damage per level OR +2% hacking speed per level.
I mean, if the Amarr bonus is less than the equivalent of one standard module, then why not for the rest? But no one would like that, so it'd better just to keep everyone elses bonuses the same and put the Amarr bonus on par.
ARC Commander
CPM Info and Q&A - Status: Open
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Scout Registry
Nos Nothi
669
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Posted - 2014.01.19 00:45:00 -
[7863] - Quote
One Eyed King wrote:Scout Registry wrote:[quote=Qn1f3]I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run.
Open for suggestions as always ... this is Community Property ... what do you guys think?
I suggest that Quil be exempted from the "kick on first offense" because we know it is bound to happen. Second, is there a way we can have a section of Nos Nothi for a wiki scout registry? This way we could just make one post per member, and it would be up to each member to update the post with whatever stats they want to post or not post. I didn't see any section that this may apply to, but I may have missed it. Third, if its not too late, I am in favor of naming IWS an official scout, or barring that instead of a Friend of the Registry, would could acknowledge him as our official omni soldier ambassador or something.
Quil's good. He's on the list. I'd personally like it if he grew a spine, but we can't force nature where nature willest not :-) Disagreeing with the majority or holding a contrarian perspective is not grounds for offense. That's grounds for a swift b*tch slap, but not removal. No way. Quil's safe. |
Llast 326
An Arkhos
1453
|
Posted - 2014.01.19 00:51:00 -
[7864] - Quote
Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it. I said it once Aero, the stamina bonus is good, and you should have something else, but it should not bring the suit to OP, I know you don't want that either. The thing is with a number of the other people pushing for changes are not seeing the potential this suit has, many of them seem not to have run scout before, and many seem to not understand what the changes they propose would actually do. For example: A bonus to Scrambler Pistols dmg is not the same as a bonus to NK dmgGǪ I run both. (though i think a fitting bonus might work well)
And i am only teasing about the whining. I think you know I have advocated for the Amarr to get better balance in FW, parity in suits and many other things despite not playing Amarr myself. The HP potential of an Amarr scout is pretty high, and even without tanking them out they look to have a much higher survival rate than any other scout. It is not a bad suit, but the way some people have been talking you would think it was worse than the current Min Scout.
KRRROOOOOOM
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voidfaction
Void of Faction
98
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Posted - 2014.01.19 00:58:00 -
[7865] - Quote
Scout Registry wrote:Qn1f3 wrote:How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? Given the magnitude of order observed in our lawless past, I see zero need for creating new laws. You'll definitely want to play that merc for at least a few matches, so you won't be restricted on Forum activity. Other than that, I can't think of any reason to have rules or restrictions. I'm currently playing my meme to build up a little SP ... need more levels in Corporation. Only have room for a few more at the moment; will likely need room for more :-) As for Admission Requirements ... If you're on the old Killboard, you're in. No questions asked. Each of you will be made a "Personnel Director" so you can approve applicants. But how do we deal with newcomers and potentially bloated ranks from tourism? I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run. Open for suggestions as always ... this is Community Property ... what do you guys think? Edit: Perhaps it's the ending "i" or the syllable count, but when I see our name I think "Dothraki" or "Githyanki". ^ Nerd, Proficiency V
I guess if it's admit all I will have to send an app on my alt. Don't know why I was crossed off old list as I have always been a scout. took time off playing assassins creed 4 and dark souls but still a scout here.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5387
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Posted - 2014.01.19 01:02:00 -
[7866] - Quote
Llast 326 wrote:Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it. I said it once Aero, the stamina bonus is good, and you should have something else, but it should not bring the suit to OP, I know you don't want that either. The thing is with a number of the other people pushing for changes are not seeing the potential this suit has, many of them seem not to have run scout before, and many seem to not understand what the changes they propose would actually do. For example: A bonus to Scrambler Pistols dmg is not the same as a bonus to NK dmgGǪ I run both. (though i think a fitting bonus might work well) And i am only teasing about the whining. I think you know I have advocated for the Amarr to get better balance in FW, parity in suits and many other things despite not playing Amarr myself. The HP potential of an Amarr scout is pretty high, and even without tanking them out they look to have a much higher survival rate than any other scout. It is not a bad suit, but the way some people have been talking you would think it was worse than the current Min Scout. I've heard you say it on at least two separate occasions. And Llast, are you aware that a compex cardiac regulator is a 100% increase in stamina and stamina regen? I'm not saying "more stamina is stupid," which it seems like you're suggesting. All I'm saying is that our bonus isn't even as good as a complex module. Let me explain this to you simply
Amarr Bonus: 25% more stamina and 25% more stamina regen Standard Cardiac Regulator: 25% more stamina and 50% more stamina regen
Gallente Bonus: 25% profile dampening (and 25% scan range) Complex Profile dampener: 25% profile dampening
Caldari Bonus: 25% scan precision (and 25% scan range) Complex Precision Enhancer: 20% precision
Minmatar Bonus: 25% hacking speed (and 25% NK damage) Complex Codebreaker: 25% hacking speed
As you can see, every other race is getting a primary bonus that is the same or better than a complex module, and then a secondary bonus as well. Meanwhile, the Amarr only get a bonus that is not even as good as a standard module. Do you honestly think that is right?
A complex cardiac regulator is 100% more stamina and 100% more stamina regen, so the Amarr racial bonus needs to get buffed to 20% per level and then they still need to add in a secondary bonus. Or, you can keep the Amarr bonus at 5% per level and make that the secondary bonus, then give the Amarr a primary bonus that is equal value as some complex module (perhaps a complex kin cat?)
And oh, Amarr only has 40 more HP than a Gal or Cal scout, and sacrifices that for speed (which is far more important to a scout), so I'm not too sure about that higher survivability. I mean, the Minmatar Assault is faster than an Amarr scout.
ARC Commander
CPM Info and Q&A - Status: Open
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Brokerib
Lone Wolves Club
312
|
Posted - 2014.01.19 01:04:00 -
[7867] - Quote
Llast 326 wrote:Question Don't know if this has ever been suggested, I know falling damage has been a point of discussion on the boards before.
Would it be a good idea (maybe already suggested) to apply stamina to falling damage before shield/or armour damage? not suggesting this as a scout only option either, but as an overall mechanic. This would make scouts a bit more resilient in a fall (and give the Amarr less to whine about). Feedback and thoughts would be appreciated before I through this out as a Feedback/Request
That's an excellent idea Llast. My only concern would be with stamina consumption and falling. For instance, if you're sprinting from a battle then jump over a railing to escape, whether or not you survive may come down to how long you've been sprinting. Would make it difficult to reliably judge fatal jumps.
Excellent idea for a mechanic, just concerned about how it would work in practice. Regardless, still much better than what we currently have. |
Brokerib
Lone Wolves Club
312
|
Posted - 2014.01.19 01:07:00 -
[7868] - Quote
Scout Registry wrote:Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Planescape: Torment" ... Curious, the random things which permanently impress upon nerdfolk.
What can change the nature of a man? |
Cody Sietz
Bullet Cluster Legacy Rising
2021
|
Posted - 2014.01.19 01:17:00 -
[7869] - Quote
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it. I said it once Aero, the stamina bonus is good, and you should have something else, but it should not bring the suit to OP, I know you don't want that either. The thing is with a number of the other people pushing for changes are not seeing the potential this suit has, many of them seem not to have run scout before, and many seem to not understand what the changes they propose would actually do. For example: A bonus to Scrambler Pistols dmg is not the same as a bonus to NK dmgGǪ I run both. (though i think a fitting bonus might work well) And i am only teasing about the whining. I think you know I have advocated for the Amarr to get better balance in FW, parity in suits and many other things despite not playing Amarr myself. The HP potential of an Amarr scout is pretty high, and even without tanking them out they look to have a much higher survival rate than any other scout. It is not a bad suit, but the way some people have been talking you would think it was worse than the current Min Scout. I've heard you say it on at least two separate occasions. And Llast, are you aware that a compex cardiac regulator is a 100% increase in stamina and stamina regen? I'm not saying "more stamina is stupid," which it seems like you're suggesting. All I'm saying is that our bonus isn't even as good as a complex module. Let me explain this to you simply Amarr Bonus: 25% more stamina and 25% more stamina regen Standard Cardiac Regulator: 25% more stamina and 50% more stamina regen Gallente Bonus: 25% profile dampening (and 25% scan range) Complex Profile dampener: 25% profile dampening Caldari Bonus: 25% scan precision (and 25% scan range) Complex Precision Enhancer: 20% precision Minmatar Bonus: 25% hacking speed (and 25% NK damage) Complex Codebreaker: 25% hacking speed As you can see, every other race is getting a primary bonus that is the same or better than a complex module, and then a secondary bonus as well. Meanwhile, the Amarr only get a bonus that is not even as good as a standard module. Do you honestly think that is right? A complex cardiac regulator is 100% more stamina and 100% more stamina regen, so the Amarr racial bonus needs to get buffed to 20% per level and then they still need to add in a secondary bonus. Or, you can keep the Amarr bonus at 5% per level and make that the secondary bonus, then give the Amarr a primary bonus that is equal value as some complex module (perhaps a complex kin cat?) And oh, Amarr only has 40 more HP than a Gal or Cal scout, and sacrifices that for speed (which is far more important to a scout), so I'm not too sure about that higher survivability. I mean, the Minmatar Assault is faster than an Amarr scout. I'm sorry, but you don't think 800 stamina would be broken? It was possible before they fixed the glitch and you could basically run forever.
I agree that it is disappointing, but 20 percent per level would be nuts.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Llast 326
An Arkhos
1455
|
Posted - 2014.01.19 01:22:00 -
[7870] - Quote
Brokerib wrote:Scout Registry wrote:Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Planescape: Torment" ... Curious, the random things which permanently impress upon nerdfolk. What can change the nature of a man? What interests me more is what actually is the nature of people. Unravelling that is intensely interesting.
KRRROOOOOOM
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Master Smurf
Nos Nothi
1
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Posted - 2014.01.19 01:25:00 -
[7871] - Quote
Fall damage for us just needs to go. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5388
|
Posted - 2014.01.19 01:36:00 -
[7872] - Quote
Cody Sietz wrote: I'm sorry, but you don't think 800 stamina would be broken? It was possible before they fixed the glitch and you could basically run forever.
I agree that it is disappointing, but 20 percent per level would be nuts.
First of all, 20% per level would result in the Amarr scout's stamina at 550 at level 5, not 800. And no, I don't think it would be broken at all. If it would be broken, then why are complex cardiac regulators 100% increase to stamina and stamina recovery? The point is all other scouts get to save a module slot on their suit with a built in module of the same value as a complex, yet the Amarr only gets a bonus that isn't even as good as a standard module.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5889
|
Posted - 2014.01.19 01:41:00 -
[7873] - Quote
Cody Sietz wrote: I'm sorry, but you don't think 800 stamina would be broken? It was possible before they fixed the glitch and you could basically run forever.
I agree that it is disappointing, but 20 percent per level would be nuts.
Then another equivalent bonus is required by the Amarr suit to bolster and determined its role of the battlefield as frankly speaking with the current stat of it, all it has is the capacity to run slightly longer than its counter parts who can equally hide better, passive scan better, and hack better.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Morathi III
Policeman of the Federation
90
|
Posted - 2014.01.19 01:44:00 -
[7874] - Quote
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it. I said it once Aero, the stamina bonus is good, and you should have something else, but it should not bring the suit to OP, I know you don't want that either. The thing is with a number of the other people pushing for changes are not seeing the potential this suit has, many of them seem not to have run scout before, and many seem to not understand what the changes they propose would actually do. For example: A bonus to Scrambler Pistols dmg is not the same as a bonus to NK dmgGǪ I run both. (though i think a fitting bonus might work well) And i am only teasing about the whining. I think you know I have advocated for the Amarr to get better balance in FW, parity in suits and many other things despite not playing Amarr myself. The HP potential of an Amarr scout is pretty high, and even without tanking them out they look to have a much higher survival rate than any other scout. It is not a bad suit, but the way some people have been talking you would think it was worse than the current Min Scout. I've heard you say it on at least two separate occasions. And Llast, are you aware that a compex cardiac regulator is a 100% increase in stamina and stamina regen? I'm not saying "more stamina is stupid," which it seems like you're suggesting. All I'm saying is that our bonus isn't even as good as a complex module. Let me explain this to you simply Amarr Bonus: 25% more stamina and 25% more stamina regen Standard Cardiac Regulator: 25% more stamina and 50% more stamina regen Gallente Bonus: 25% profile dampening (and 25% scan range) Complex Profile dampener: 25% profile dampening Caldari Bonus: 25% scan precision (and 25% scan range) Complex Precision Enhancer: 20% precision Minmatar Bonus: 25% hacking speed (and 25% NK damage) Complex Codebreaker: 25% hacking speed As you can see, every other race is getting a primary bonus that is the same or better than a complex module, and then a secondary bonus as well. Meanwhile, the Amarr only get a bonus that is not even as good as a standard module. Do you honestly think that is right? A complex cardiac regulator is 100% more stamina and 100% more stamina regen, so the Amarr racial bonus needs to get buffed to 20% per level and then they still need to add in a secondary bonus. Or, you can keep the Amarr bonus at 5% per level and make that the secondary bonus, then give the Amarr a primary bonus that is equal value as some complex module (perhaps a complex kin cat?) And oh, Amarr only has 40 more HP than a Gal or Cal scout, and sacrifices that for speed (which is far more important to a scout), so I'm not too sure about that higher survivability. I mean, the Minmatar Assault is faster than an Amarr scout. Yeah this is sad for the amarr scout i wanted to see a second bonus like the other dropsuit get, for the speed i think its intended to be like that in my opinion |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5388
|
Posted - 2014.01.19 01:46:00 -
[7875] - Quote
What I hate most about this is it may appear like I am only advocating so strongly for a better Amarr racial bonus because I favor the Amarr, but that is not the case at all. This bonus is simply not on par with the rest, and I'd be doing the same thing regardless of which race was getting gimped.
ARC Commander
CPM Info and Q&A - Status: Open
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 01:48:00 -
[7876] - Quote
An idea to solve the current inter scout disparity would be to modify the current base stats of the scouts, and then implement a better bonus for the amarr scout. First off, buff the base move/sprint speed for all scout suits buy 3%, except for the min which would get 5%, to enhance its role as the fastest scout on the field. Then, give all scouts an inherent stamina bonus of 5% to maximum/recharge rate, except for the amarr scout which would get a 50% stamina bonus to max and recharge rate. This way, the amarr scout is now faster than a minny assault, and has by far the most stamina of any unit in the game. Then, give the amarr scout a very specialized bonus, I was thinking +10% to scrambler pistol magazine capacity per level, this way equally affecting breach, assault and bust variants. It would be very similar to the minmitar nova knife bonus, probably even better, due to how hard nova knives are to use.
I think this is a good way to help out the future amarr scouts
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5390
|
Posted - 2014.01.19 01:53:00 -
[7877] - Quote
Scrambler Pistol Operations is already +1 clip size per level, another bonus to scrambler pistols clip size really isn't needed. The bonus would have to be something else.
ARC Commander
CPM Info and Q&A - Status: Open
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Llast 326
An Arkhos
1458
|
Posted - 2014.01.19 01:55:00 -
[7878] - Quote
True Adamance wrote:Cody Sietz wrote: I'm sorry, but you don't think 800 stamina would be broken? It was possible before they fixed the glitch and you could basically run forever.
I agree that it is disappointing, but 20 percent per level would be nuts.
Then another equivalent bonus is required by the Amarr suit to bolster and determined its role of the battlefield as frankly speaking with the current stat of it, all it has is the capacity to run slightly longer than its counter parts who can equally hide better, passive scan better, and hack better. Yes, another bonus would seem to be in order. The problem I am seeing though is what it should be, many of the suggestions I have seen are over the top. Fitting reduction for Scrambler Pistol is one of the better ones (they are brutal to fit on a scout), also someone suggested the Uplink bonus that the Logi is supposed to get, that has a lot of potential ( I worry that it would really niche the Amarr Scout though)
KRRROOOOOOM
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True Adamance
Kameira Lodge Amarr Empire
5889
|
Posted - 2014.01.19 01:56:00 -
[7879] - Quote
Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 01:59:00 -
[7880] - Quote
True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Thats not a bad idea :) +1 to this
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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True Adamance
Kameira Lodge Amarr Empire
5889
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Posted - 2014.01.19 02:04:00 -
[7881] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Thats not a bad idea :) +1 to this
IMO Nova Knives don't make sense to me for the Amarr. No doubt they are a cool concept and one that makes sense for small suits to carry......but the Amarr aren't a practically minded people. Form is function to us, on the battlefield we might pass over simple and compact designs in favour of something more symbolic....
If Nova weapons were to be a thing....and I don't like suggesting this, could not the Nova Knives, weapons, spears whathave you have different damage and charge modules per racial group. Now if the Amarr naturally had a slightly higher range on their strikes but a longer change time on their knives.......such a charge bonus would not be amiss unbalanced, or depriving another weapon of its intended role would it?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:10:00 -
[7882] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Thats not a bad idea :) +1 to this IMO Nova Knives don't make sense to me for the Amarr. No doubt they are a cool concept and one that makes sense for small suits to carry......but the Amarr aren't a practically minded people. Form is function to us, on the battlefield we might pass over simple and compact designs in favour of something more symbolic.... I see no reason that we should have 4 racial Nova Knife variants....if they are to all be essentially the same..... If Nova weapons were to be a thing....and I don't like suggesting this, could not the Nova Knives, weapons, spears whathave you have different damage and charge modules per racial group. Now if the Amarr naturally had a slightly higher range on their strikes but a longer change time on their knives.......such a charge bonus would not be amiss unbalanced, or depriving another weapon of its intended role would it?
No, i don't think so, but for now, since we don't have anything other than nova knives, the original nova knife bonus you suggested would be good, but if not, scram pistols are a good idea. I also saw another one i liked, about drop uplink cloaking per level, so at level 5, they would only be detectable by proto focused scanners, and thus have to be hunted manually. I really like this idea. Imagine assaulting an objective, with enemies coming from all over the place, but you have no idea how to stop the flow, as its impossible to find the spawn points, leaving the objective eventually overrun by a tide of blues, with the amarr collecting +25's by the bucket load
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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True Adamance
Kameira Lodge Amarr Empire
5889
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Posted - 2014.01.19 02:13:00 -
[7883] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Thats not a bad idea :) +1 to this IMO Nova Knives don't make sense to me for the Amarr. No doubt they are a cool concept and one that makes sense for small suits to carry......but the Amarr aren't a practically minded people. Form is function to us, on the battlefield we might pass over simple and compact designs in favour of something more symbolic.... I see no reason that we should have 4 racial Nova Knife variants....if they are to all be essentially the same..... If Nova weapons were to be a thing....and I don't like suggesting this, could not the Nova Knives, weapons, spears whathave you have different damage and charge modules per racial group. Now if the Amarr naturally had a slightly higher range on their strikes but a longer change time on their knives.......such a charge bonus would not be amiss unbalanced, or depriving another weapon of its intended role would it? No, i don't think so, but for now, since we don't have anything other than nova knives, the original nova knife bonus you suggested would be good, but if not, scram pistols are a good idea. I also saw another one i liked, about drop uplink cloaking per level, so at level 5, they would only be detectable by proto focused scanners, and thus have to be hunted manually. I really like this idea. Imagine assaulting an objective, with enemies coming from all over the place, but you have no idea how to stop the flow, as its impossible to find the spawn points, leaving the objective eventually overrun by a tide of blues, with the amarr collecting +25's by the bucket load
Yeah that's not bad....
Thing is and the Amarr players of this forum have been dealing with this for a long time..... we don't want bonuses that are neceassarily the most efficient or the "BEST"....we just want bonuses that fit the racial combat inclinations of the Amarr....which so far CCP has not well defined since in and FPS we cannot have resistance modules.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Llast 326
An Arkhos
1458
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Posted - 2014.01.19 02:14:00 -
[7884] - Quote
Aero Yassavi wrote:What I hate most about this is it may appear like I am only advocating so strongly for a better Amarr racial bonus because I favor the Amarr, but that is not the case at all. This bonus is simply not on par with the rest, and I'd be doing the same thing regardless of which race was getting gimped. Aero, I can see where you are coming from here, and honestly i do not think that you are pushing this as favouring the Amarr. Please understand that I am not arguing against you, and I hope you understand that I am not against balancing the Amarr scout. The thing is having the ability to but two complex Card Regs on a suit without a stacking penalty will not be good for balance. As I have said before it needs something else, what that is I don't know, but most of the suggestions I have seen are not likely to be balanced either. The confrontational attitude that many (not saying you, but you have verged on it before) take is not one that will produce good dialogue on the subject so I avoid it. Also don't imply that I am slow and need things put simply for me, this is very much not the case.
I apologize if my teasing caused offence, honestly I don't think of your posts as whining Aero (and actually was not even thinking of you in that way at all). You are actually someone that I have respect for, and I actually enjoy reading what you have to say.
KRRROOOOOOM
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:14:00 -
[7885] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Thats not a bad idea :) +1 to this IMO Nova Knives don't make sense to me for the Amarr. No doubt they are a cool concept and one that makes sense for small suits to carry......but the Amarr aren't a practically minded people. Form is function to us, on the battlefield we might pass over simple and compact designs in favour of something more symbolic.... I see no reason that we should have 4 racial Nova Knife variants....if they are to all be essentially the same..... If Nova weapons were to be a thing....and I don't like suggesting this, could not the Nova Knives, weapons, spears whathave you have different damage and charge modules per racial group. Now if the Amarr naturally had a slightly higher range on their strikes but a longer change time on their knives.......such a charge bonus would not be amiss unbalanced, or depriving another weapon of its intended role would it? No, i don't think so, but for now, since we don't have anything other than nova knives, the original nova knife bonus you suggested would be good, but if not, scram pistols are a good idea. I also saw another one i liked, about drop uplink cloaking per level, so at level 5, they would only be detectable by proto focused scanners, and thus have to be hunted manually. I really like this idea. Imagine assaulting an objective, with enemies coming from all over the place, but you have no idea how to stop the flow, as its impossible to find the spawn points, leaving the objective eventually overrun by a tide of blues, with the amarr collecting +25's by the bucket load Yeah that's not bad.... Thing is and the Amarr players of this forum have been dealing with this for a long time..... we don't want bonuses that are neceassarily the most efficient or the "BEST"....we just want bonuses that fit the racial combat inclinations of the Amarr....which so far CCP has not well defined since in and FPS we cannot have resistance modules.
So do we agree about a cloaking bonus to drop uplinks? I really really like it
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Oswald Rehnquist
1124
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Posted - 2014.01.19 02:16:00 -
[7886] - Quote
True Adamance wrote:Perhaps then, and don't get me wrong I am not trying to upset anybody, a rebalancing of Nova Knives is required making standard Nova Knife damage higher, rewarding the risk of using them, but the charge time to use the Main Double Strike higher.
In that sense the Amarr could then use a more efficient energy generation/ conservation technology in their suits charging the blades 25% faster.
Uh... if that makes you happy
I think a free complex cardio regulator bonus, plus even better cpu/pg than the current suggestions would suffice as to run complex modules and proto equipment without hindering your build. (essentially secondary would be a cpu/pg mod)
Below 28 dB
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Appia Vibbia
Ancient Exiles. Renegade Alliance
707
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Posted - 2014.01.19 02:17:00 -
[7887] - Quote
What do you imagine the play-style of the Amarr Scout to be?
Gal and Amarr make good Lightning Bruisers
Minmatar a Glass Cannon
And Caldari the Anti-Scout and Sniper
Appia Vibbia for CPM1
[email protected]
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:17:00 -
[7888] - Quote
Llast 326 wrote:Aero Yassavi wrote:What I hate most about this is it may appear like I am only advocating so strongly for a better Amarr racial bonus because I favor the Amarr, but that is not the case at all. This bonus is simply not on par with the rest, and I'd be doing the same thing regardless of which race was getting gimped. Aero, I can see where you are coming from here, and honestly i do not think that you are pushing this as favouring the Amarr. Please understand that I am not arguing against you, and I hope you understand that I am not against balancing the Amarr scout. The thing is having the ability to but two complex Card Regs on a suit without a stacking penalty will not be good for balance. As I have said before it needs something else, what that is I don't know, but most of the suggestions I have seen are not likely to be balanced either. The confrontational attitude that many (not saying you, but you have verged on it before) take is not one that will produce good dialogue on the subject so I avoid it. Also don't imply that I am slow and need things put simply for me, this is very much not the case. I apologize if my teasing caused offence, honestly I don't think of your posts as whining Aero (and actually was not even thinking of you in that way at all). You are actually someone that I have respect for, and I actually enjoy reading what you have to say.
Read my post about a cloaking bonus to drop uplinks with amarr. I think if you coupled this with my inherent base stat buff to all scout drop suits, the amarr scout would be super versatile at scouting/discreetly assaulting a position
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Appia Vibbia
Ancient Exiles. Renegade Alliance
707
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Posted - 2014.01.19 02:23:00 -
[7889] - Quote
I say let the Amarr have a bonus to cloak. Either Duration or Cool-down.
Appia Vibbia for CPM1
[email protected]
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
69
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Posted - 2014.01.19 02:23:00 -
[7890] - Quote
Appia Vibbia wrote:What do you imagine the play-style of the Amarr Scout to be?
Gal and Amarr make good Lightning Bruisers
Minmatar a Glass Cannon
And Caldari the Anti-Scout and Sniper
Minmitar- fastest suit in the game, assassin, good at hacking everything. Overall, a super speed anarchist
Caldari- Best passive scanning in the game, good sniper. Overall, it is a hunter of scouts and other suits, but especially scouts
Gallente- best profile dampening, best scan awareness to undampened targets. Overall, an electronic ghost, completely invisible
Amarr- Heaviest of all scouts, a light crossover between an assault, a scout, and a logo, best stamina, best at running uplinks for assault from discreet positions. Overall, it is the best all around scout, with the most versatility
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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