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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
King of Ghosts
Nos Nothi
8
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Posted - 2014.01.18 21:21:00 -
[7831] - Quote
Scout Registry wrote:Ghost Kaisar wrote:
I think this will be great.
The moment you open up the folders, ask people to copy/paste old posts into the new forums to spike activity.
Also, can we moderate our own forums? Would help with organization if we had the CEO and a few directors be able to move posts between the threads to clean up. You know a newberry or two will post in the wrong section eventually.
Can directors moderate? I made 'King of Ghosts' a director ... let me know. Also, the Folders / Topics are just about complete (600 seconds left). As far as I know, all Nos Nothi should have access. Feel free to start migrating information :-)
Well. I can't do anything except create new threads and edit my own posts, so I believe all moderating powers are in control of the CEO.
That just means we need to be careful where we post stuff, cause it's not going anywhere afterwards. |
Master Smurf
Nos Nothi
1
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Posted - 2014.01.18 21:23:00 -
[7832] - Quote
Llast 326 wrote:Scout Registry wrote:Spademan wrote:By the way, has this corp been set up already? If so, can I get the name so I can put a charecter in it tomorrow? Yep! <------------- look over here ... it means, "We Bastards" Was just checking out the new hideoutGǪ looks good, not enough blood on the floor but we'll fix that soon enough
Once 1.8 drops I'm sure there will be an explosion |
Qn1f3
50
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Posted - 2014.01.18 21:44:00 -
[7833] - Quote
Scout Registry wrote:Qn1f3 wrote: @Shotty, as for IWS and the title, it's in favor for me(if my vote counts).
Of course your vote counts. Two questions for you: Is your name pronounced "KNIFE"? Why is your name scratched out again (inactivity, retirement or suit switch)?
Yes the pronounciation is Knife, and I know it's a childish spelling of a nick I had @ the age of 12 and it kinda stuck ever since. And I'm a little bit older now..
My name scratched out? In the registry? Well I've been a periodic player, so that might be the cause. |
Llast 326
An Arkhos
1449
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Posted - 2014.01.18 21:48:00 -
[7834] - Quote
Master Smurf wrote:Llast 326 wrote:Scout Registry wrote:Spademan wrote:By the way, has this corp been set up already? If so, can I get the name so I can put a charecter in it tomorrow? Yep! <------------- look over here ... it means, "We Bastards" Was just checking out the new hideoutGǪ looks good, not enough blood on the floor but we'll fix that soon enough Once 1.8 drops I'm sure there will be an explosion Without a doubtGǪ (not just because I was hiding REs around the placeGǪ failsafes are important)
KRRROOOOOOM
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noob cavman
Tickle My Null-Sac
431
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Posted - 2014.01.18 21:54:00 -
[7835] - Quote
Will throw my alt in when I get on GûáD
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
scout, logi, heavy
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Kelc Ct'elpem
Nos Nothi
10
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Posted - 2014.01.18 22:08:00 -
[7836] - Quote
noob cavman wrote:Will throw my alt in when I get on GûáD I'll put on some tea
I hold a Doctorate in Destruction and a Degree in Debris
Minja Explosives Expert.
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Brokerib
Lone Wolves Club
312
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Posted - 2014.01.18 22:12:00 -
[7837] - Quote
Scout Registry wrote:@ Nos Nothi Our Corp section here in the Forums has yet to propagate. When it does, I intend to set us up with a few "folders" in advance to keep our bastardly resources better organized. Please let me know if I'm missing anything or if you'd like to see this approach tweaked, simplified, etc. What I'm envisioning is a auto-categorization of data and discussions in individual threads using a "Thread Type: Thread Name" hierarchy. Here's what I have so far ... Thread Type: GeneralAll the threads under "General" will grow and flow unindexed. Say, for example, Ghost wants to tell a story about an RE multikill or Quil wants to moan about something nonspecific ... that'd all go in the Watercooler (which is where I think must of our discussions will be). Alternatively, say Betthy puts up a post about how he/she got insta-killed by some Scout and REs are OP ... those sweet, sweet tears would go straight into the Tear Jar for safe keeping. Thread Type: WatchlistWatchlist threads under will grow and flow unindexed (Bounty Board excluded). Hypothetically, if Maken Tosch declared that all Scouts should have only one EQ Slot and a Sidearm Slot ... that'd go under Rogue Scout. A non-Scout making a similar declaration would fall under Tourist / Troll Activity. Thread Type: BuildsThis thread type will be actively indexed. Say, for example, Appia wishes to share her "CQC Dominatrix" loadout. She'd type it up in Gallente Loadouts, and folks could followup up with OOHs and AHHS, suggestions, etc. The front-page (index) of Gallente Loadouts would then be linked to her post for easy access. Thread Type: MetricsThis thread type will store and index our maths and tables for easy access. No more "How many levels of PD do I need to beat an Adv Scanner?" or "what is faster, A or B?" ... all that fun stuff will be here for quick access. Huge thanks to Haerr and Hydraslav in advance :-). Hierarchy- General: Watercooler
- General: Feedback
- General: OP / UP
- General: Experiments / Bugs
- General: Tear Jar
- General: Events
- Tradecraft: Knives
- Tradecraft Weapons
- Tradecraft: Gadgets
- Tradecraft: Cloak
- Tradecraft: Metrics
- Watchlist: Tourists, Trolls, Rogues
- Watchlist: Bounty Board
- Builds: Amarr
- Builds: Caldari
- Builds: Gallente
- Builds: Minmatar
- Builds: Non-Scout
- Builds: Vehicle
So ... your thoughts? Too much, too little? Worthwhile? Also, what purpose shall our Threadnaught serve we move underground? Excited :-)
Looks excellent. Maybe include a 'Tradecraft: Maps' and a 'Tradecraft: Movement and mobility' sections? |
Appia Vibbia
Ancient Exiles. Renegade Alliance
707
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Posted - 2014.01.18 22:13:00 -
[7838] - Quote
True Adamance wrote:Cyrius Li-Moody wrote:Iddon just informed me the max HP for an amarr scout is.... 1023. mother of god. But who would brick tank a Scout, except to troll Assault suits?
You guys just don't understand the amazing abilities of a scout with 3 Complex plates. So happy for the reduction to scan profile, now I'll be able to put that 4th on and still beat proto scanners
Appia Vibbia for CPM1
[email protected]
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Marad''er
Ancient Exiles. Renegade Alliance
406
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Posted - 2014.01.18 22:14:00 -
[7839] - Quote
I posted the max hp of cal and amarr scout somewhere 3 pages back.
Cal scout max hp was 800 something.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Marad''er
Ancient Exiles. Renegade Alliance
406
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Posted - 2014.01.18 22:15:00 -
[7840] - Quote
Appia Vibbia wrote:True Adamance wrote:Cyrius Li-Moody wrote:Iddon just informed me the max HP for an amarr scout is.... 1023. mother of god. But who would brick tank a Scout, except to troll Assault suits? You guys just don't understand the amazing abilities of a scout with 3 Complex plates. So happy for the reduction to scan profile, now I'll be able to put that 4th on and still beat proto scanners Yes >:)
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Patrick57
Fatal Absolution Covert Intervention
4035
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Posted - 2014.01.18 22:23:00 -
[7841] - Quote
Now I'm going Gallente Logi after the update so that you'll have to sacrifice a whole 148.5 Armor to avoid my scans >:I
Winner of at least 9 King ThunderBolt hate videos :D
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Scout Registry
Nos Nothi
656
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Posted - 2014.01.18 22:27:00 -
[7842] - Quote
Brokerib wrote: Looks excellent. Maybe include a 'Tradecraft: Maps' and a 'Tradecraft: Movement and mobility' sections?
"Tradecraft: Maps" is an excellent idea! As for Movement and Mobility, these are math-based and will be filed under Tradecraft: Metrics.
I'd like to keep our "behind-closed-door" sections as consolidated/streamlined as possible. Anything we'd discuss openly, we can continue to discuss here in the Threadnaught.
For those who've yet check it out, we're looking at 15 non-public sections:
General * Barber Shop (Watercooler) * Dev Sightings / Feedback * Tear Jar
Tradecraft * Maps, Sockets, Terrain * Knives * Weaponry * Gadgets & Gear * Cloak * Metrics
Watchlist * Bounty Board * Trolls, Tourists, Rogues
Builds * Minmatar * Gallente * Caldari * Amarr
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Scout Registry
Nos Nothi
656
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Posted - 2014.01.18 22:52:00 -
[7843] - Quote
@ Nos Nothi New Bounties issued. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8002
|
Posted - 2014.01.18 23:00:00 -
[7844] - Quote
King of Ghosts wrote:Scout Registry wrote:Ghost Kaisar wrote:
I think this will be great.
The moment you open up the folders, ask people to copy/paste old posts into the new forums to spike activity.
Also, can we moderate our own forums? Would help with organization if we had the CEO and a few directors be able to move posts between the threads to clean up. You know a newberry or two will post in the wrong section eventually.
Can directors moderate? I made 'King of Ghosts' a director ... let me know. Also, the Folders / Topics are just about complete (600 seconds left). As far as I know, all Nos Nothi should have access. Feel free to start migrating information :-) Well. I can't do anything except create new threads and edit my own posts, so I believe all moderating powers are in control of the CEO. That just means we need to be careful where we post stuff, cause it's not going anywhere afterwards.
I am 100% certain that Directors can moderate forums and are able to edit other people's posts, delete posts/threads, and lock threads. I did it a bit in my previous corp.
EDIT: Would I be allowed into the scout hideout? I've not got proto scout yet, and the scout isn't quite my main suit yet. Yet.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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Qn1f3
50
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Posted - 2014.01.18 23:02:00 -
[7845] - Quote
How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? |
Llast 326
An Arkhos
1450
|
Posted - 2014.01.18 23:22:00 -
[7846] - Quote
Question Don't know if this has ever been suggested, I know falling damage has been a point of discussion on the boards before.
Would it be a good idea (maybe already suggested) to apply stamina to falling damage before shield/or armour damage? not suggesting this as a scout only option either, but as an overall mechanic. This would make scouts a bit more resilient in a fall (and give the Amarr less to whine about). Feedback and thoughts would be appreciated before I through this out as a Feedback/Request
KRRROOOOOOM
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Scout Registry
Nos Nothi
659
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Posted - 2014.01.18 23:34:00 -
[7847] - Quote
Qn1f3 wrote:How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? Given the magnitude of order observed in our lawless past, I see zero need for creating new laws.
You'll definitely want to play that merc for at least a few matches, so you won't be restricted on Forum activity. Other than that, I can't think of any reason to have rules or restrictions. I'm currently playing my meme to build up a little SP ... need more levels in Corporation. Only have room for a few more at the moment; will likely need room for more :-)
As for Admission Requirements ...
If you're on the old Killboard, you're in. No questions asked. But how do we deal with newcomers and potentially bloated ranks from tourism?
I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run.
Open for suggestions as always ... this is Community Property ... what do you guys think? |
noob cavman
Tickle My Null-Sac
432
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Posted - 2014.01.18 23:39:00 -
[7848] - Quote
App sent. Now where is that cup of tea
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
scout, logi, heavy
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J0LLY R0G3R
Tickle My Null-Sac
363
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Posted - 2014.01.18 23:43:00 -
[7849] - Quote
noob cavman wrote:App sent. Now where is that cup of tea
Can't have tea without the bag. XD
XD Indeed, chase me friend XD
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noob spaceman
Nos Nothi
0
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Posted - 2014.01.18 23:43:00 -
[7850] - Quote
Surprise mutha thumpers |
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Llast 326
An Arkhos
1450
|
Posted - 2014.01.18 23:47:00 -
[7851] - Quote
Scout Registry wrote:Qn1f3 wrote:How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? Given the magnitude of order observed in our lawless past, I see zero need for creating new laws. You'll definitely want to play that merc for at least a few matches, so you won't be restricted on Forum activity. Other than that, I can't think of any reason to have rules or restrictions. I'm currently playing my meme to build up a little SP ... need more levels in Corporation. Only have room for a few more at the moment; will likely need room for more :-) As for Admission Requirements ... If you're on the old Killboard, you're in. No questions asked. But how do we deal with newcomers and potentially bloated ranks from tourism? I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run. Open for suggestions as always ... this is Community Property ... what do you guys think? Edit: Perhaps it's the ending "i" or the syllable count, but when I see our name I think "Dothraki" or "Githyanki". ^ Nerd, Proficiency V No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
KRRROOOOOOM
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Scout Registry
Nos Nothi
659
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Posted - 2014.01.18 23:48:00 -
[7852] - Quote
Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Torment" |
Llast 326
An Arkhos
1452
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Posted - 2014.01.18 23:53:00 -
[7853] - Quote
Scout Registry wrote:Llast 326 wrote: No rules Is how it should be
Githyanki, you may be the only other person that i know of to ever reference the GithyankiGǪ o7
You haven't lived until you've played the old PC Game "Torment" ... Curious, the random things which permanently impress upon nerdfolk. >warning the following post contains extreme dorkiness read with caution nosebleeds may occur< I ran a year long D&D campaign centred around an impending astral invasion of hidden planar realms using the Githyanki as a central force.
KRRROOOOOOM
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LeGoose
SAM-MIK
147
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Posted - 2014.01.19 00:03:00 -
[7854] - Quote
OK I'm slightly confused. Can someone message me the location of said "secret forums" in game? |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8008
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Posted - 2014.01.19 00:10:00 -
[7855] - Quote
LeGoose wrote:OK I'm slightly confused. Can someone message me the location of said "secret forums" in game? You need to apply with an alt to 'Nos Nothi'. It's the corp forums there, you won't be able to see them unless you're in that corp.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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One Eyed King
Eyniletti Rangers Minmatar Republic
249
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Posted - 2014.01.19 00:19:00 -
[7856] - Quote
I like that we have cloaked our forum.
This scout thanks you CCP!!!
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Master Smurf
Nos Nothi
1
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Posted - 2014.01.19 00:27:00 -
[7857] - Quote
Arkena Wyrnspire wrote:LeGoose wrote:OK I'm slightly confused. Can someone message me the location of said "secret forums" in game? You need to apply with an alt to 'Nos Nothi'. It's the corp forums there, you won't be able to see them unless you're in that corp.
Yeah once accepted - login to the forums here and select that character.
It will show up under Dust 514 Fourums |
Scout Registry
Nos Nothi
665
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Posted - 2014.01.19 00:27:00 -
[7858] - Quote
LeGoose wrote:OK I'm slightly confused. Can someone message me the location of said "secret forums" in game?
Go Here when logged in under your alt: https://forums.dust514.com/default.aspx?g=forum
Look for the Nos Nothi section ... |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5384
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Posted - 2014.01.19 00:34:00 -
[7859] - Quote
Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it.
ARC Commander
CPM Info and Q&A - Status: Open
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8011
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Posted - 2014.01.19 00:37:00 -
[7860] - Quote
Aero Yassavi wrote:Llast 326 wrote: (and give the Amarr less to whine about) You keep saying that our stamina bonus is better than we think, but that doesn't change the fact that it is less than the value of a standard cardiac regulator while all the other scouts are getting the equivalent of a complex mod and then an extra bonus on top of it.
The higher base stamina and stamina regen close the gap a fair bit, by the way. 25% bonus is larger with a larger base number, after all. What if the bonus was higher?
But I don't think it's particularly worth complaining about. None of the racial scout bonuses are exactly earth-shatteringly good.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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