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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
|
Posted - 2014.01.10 00:20:00 -
[6601] - Quote
Iron Wolf Saber wrote:Maybe if you start wearing rose colored glasses (used to stop chickens from eating each other) you'd realize most of this is to nerf medium suit use of cloaking.
I understand that you are trying to make the cloak best used by scouts, but I disagree with your solutions. They make the cloak less viable to BOTH scouts and non-scouts alike.
If nothing else, at least make the cloak
* Not make any noise upon intentional decloaking (unequipping cloak or cloak user's action that breaks cloak such as hacking, attacking, etc.) * Not restrict actions such as hacking or attacking during decloak
You can remove the attacking while cloaked but at least let it be a tool to set up an assassination if nothing else.
Edit: The fix for it being too easy for non-scouts to equip is to make it harder for them to equip it, not decrease the cloak's performance. Up the scout's new bonus to 15% per level and increase the cloak fitting cost accordingly.
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Quil Evrything
Triple Terrors
685
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Posted - 2014.01.10 00:22:00 -
[6602] - Quote
I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
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Iron Wolf Saber
Den of Swords
11787
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Posted - 2014.01.10 00:25:00 -
[6603] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote:Maybe if you start wearing rose colored glasses (used to stop chickens from eating each other) you'd realize most of this is to nerf medium suit use of cloaking. I understand that you are trying to make the cloak best used by scouts, but I disagree with your solutions. They make the cloak less viable to BOTH scouts and non-scouts alike. If nothing else, at least make the cloak * Not make any noise upon intentional decloaking (unequipping cloak or cloak user's action that breaks cloak such as hacking, attacking, etc.) * Not restrict actions such as hacking or attacking during decloak You can remove the attacking while cloaked but at least let it be a tool to set up an assassination if nothing else.
The second point was to prevent a commando or assault from camping inside a null cannon console since your reticule is red inside those. A scout can quickly close the distance from the outside and end a fool before he has time to finish or turn around reacting to the noise.
Remember I am not stopping scouts from running, nor am I stopping them from meleeing a guy to death because by the time they decloak and close distance they can point blank a guy and bash or slash them to death. A medium or heavy would be a bit too slow to take advantage of a surprise attack to the most attentive.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
261
|
Posted - 2014.01.10 00:25:00 -
[6604] - Quote
Quil Evrything wrote:I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
But why even have it then? I have no problem getting around unseen now. After a nerf? I'm not so sure... |
Iron Wolf Saber
Den of Swords
11787
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Posted - 2014.01.10 00:27:00 -
[6605] - Quote
DISGRUNTLEDev wrote:Quil Evrything wrote:I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
But why even have it then? I have no problem getting around unseen now. After a nerf? I'm not so sure...
There are a couple ways to approach cloaking, one is to treat it like stealthing does, a means of mobility and not that of a weapon.
There are games that used it as weapons, the worst case scenario is KZ with the ability to indefinitely keep cloak going and firing with a silenced weapon.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ZiwZih
Seraphim Initiative..
353
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Posted - 2014.01.10 00:29:00 -
[6606] - Quote
Mithridates VI wrote:IKBAHKRANE wrote:IKBAHKRANE wrote:Altina McAlterson wrote:Squads. You shut the fck up. You happy you finally found a game you can play *****!
ZEN 514
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
|
Posted - 2014.01.10 00:29:00 -
[6607] - Quote
Iron Wolf Saber wrote:The second point was to prevent a commando or assault from camping inside a null cannon console since your reticule is red inside those. A scout can quickly close the distance from the outside and end a fool before he has time to finish or turn around reacting to the noise.
Unless the cloak has a long duration, the only way that would work is if they knew you were coming and activated as you got close to the objective. If they already knew you were there, you are going to die anyways regardless if they are cloaked or not (assuming they are competent of course).
Edit: @IWS about KZ cloak indefinite cloaking and/or being able to stay cloaked (at least long enough to get most of a kill) is unbalanced. I have no problem with Dust's cloak not having those attributes.
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Iron Wolf Saber
Den of Swords
11787
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Posted - 2014.01.10 00:29:00 -
[6608] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Quil Evrything wrote:Iron Wolf Saber wrote: Also there is the concern that a gal logi would slap a cloak on and laugh at the fitting costs thus if the cloak is not 'prenerfed' you're going to wind up with a gal logi able to not only scan every single scout out there but he's able to out cloak you as well with heavier damage and defenses.
exactly. The only way to stop this from happening, is to make cloaks scout-only. Trouble is, seems like the CCP designers, are explicitly desiging FOR the cloaked gal logi to happen. Which makes quite a few of us non-logi players, really, really pissed. Its pissing me off too but I haven't heard the full story yet so I don't know what to draft up to ccp on the whole thing. I rather see scouts get bonuses or triates for built in scanning, stamina, speed, fleeting tanks (high regen type tanks), higher agility (lower the penalty of strafing) stealthing, hacking (which based on 1.7's sde they already have a bonus of 5% (gal) or 10% (min)) or hell at least a second equipment slot so a scout can do covert things. read my thread if you want any ideas on some innate ability improving scout bonuses :) https://forums.dust514.com/default.aspx?g=posts&t=134598&find=unreadId appreciate some feedback too
taking a look.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Quil Evrything
Triple Terrors
685
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Posted - 2014.01.10 00:32:00 -
[6609] - Quote
DISGRUNTLEDev wrote:Quil Evrything wrote:I'm thinking that the only way to get cloak be a scout-only piece of equipment, and stay that way, is by making it operate in a way that non-scouts dont even want it.
And the only way that's going to happen, is if it is non-effective for combat.
Maybe that's what IWS is getting at.
Personally, I was originally thinking that was how it was going to be in the first place. I was shocked when I read that CCP was designing it so you could fire from cloak.
But why even have it then? I have no problem getting around unseen now. After a nerf? I'm not so sure...
A fair question. I think that... so long as scouts can also carry 1 piece of regular equipment, there are lots of potential uses. We're scouts. Its usefulness is not in the direct application of it, but indirect.
Ironically, IWS just gave you one indirectly there: camping inside a null cannon ;)
Yeah, if you're alert, you can do that now, and avoid getting spotted by 1 guy. but with a (silent) cloak, you could do that even when approached by a really top-notch squad of 3 guys, and lurk there undetected. Or, just to be able to move and stay alive, to a more strategic location, until the right moment. Right now, it doesnt matter how good a scout you are; if you are aproached from multiple sides simultaneously by competant players, you're dead without a cloak.
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
261
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Posted - 2014.01.10 00:33:00 -
[6610] - Quote
But the new bonus kills the dampened scout! A minmatar scout would be WORSE at dampening that any medium suit because it only has 2 lows. It makes no sense! You say you want to help scouts but all but the galscout are going to be obvious to any proto scanner. God help us all if a galogi uses a scanner. |
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Quil Evrything
Triple Terrors
685
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Posted - 2014.01.10 00:45:00 -
[6611] - Quote
And now for something completely different...
January events. https://forums.dust514.com/default.aspx?g=posts&t=134803
waitWHUT????
OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but..
CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1119
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Posted - 2014.01.10 00:47:00 -
[6612] - Quote
Quil Evrything wrote:-Snip-
But there is the other event giving out rewards for every NK kills. Essentially, CCP is trying to pit all non-scouts against us. Business as usual.
Edit: However, it is a bad time to be a non-NK scout. *sigh*
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mollerz
Minja Scouts
1680
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Posted - 2014.01.10 00:48:00 -
[6613] - Quote
Iron Wolf Saber wrote: Remember I am not stopping scouts from running, nor am I stopping them from meleeing a guy to death because by the time they decloak and close distance they can point blank a guy and bash or slash them to death. A medium or heavy would be a bit too slow to take advantage of a surprise attack to the most attentive.
Most heavies would requite a fully skilled minja scout at least 12 punches to kill. Some upwards of 20.
This is why you should realize you have no idea how to address scout equipment, admit as much, and bow out of the discussion until you can come back to it with a scouting perspective.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1680
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Posted - 2014.01.10 00:55:00 -
[6614] - Quote
Krom Ganesh wrote:Quil Evrything wrote:-Snip- But there is the other event giving out rewards for every NK kills. Essentially, CCP is trying to pit all non-scouts against us. Business as usual. Edit: However, it is a bad time to be a non-NK scout. *sigh*
My AR knifer scout is going to clean up!
You gotta hustle if you wanna make a dolla
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Oswald Rehnquist
1041
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Posted - 2014.01.10 00:56:00 -
[6615] - Quote
Separating the scout from the cloak,
As funny as it sounds, I am actually OK with not shooting from cloak, I was expecting that actually and was shocked to hear otherwise, you could even read a few pages before hand were several of us agreed with cloaks just for set up or defense, but the entire list of other nerfs people are throwing out can build a book, shotgun noise for cloaking/decloaking, to 20% damage reduction at all times, auto reveal installations, long de/activation delay, gal logis? Its not even a defensive tool after that, and people actually support this.
In short, I don't believe we are going to make any leeway with the CPMs and the rest of the player base with creating a cloak that actually fills a useful function for the scout. Sniper protection in open fields is about what the cloak will provide if we are to take the general consensus, we don't really have a problem with movement otherwise, such a nerf is easily survivable if we could just pretend the cloak doesn't exist and throw it into a dark corner, which means we need better roles/racials.
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Below 28 dB
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Quil Evrything
Triple Terrors
686
|
Posted - 2014.01.10 00:57:00 -
[6616] - Quote
Krom Ganesh wrote:
But there is the other event giving out rewards for every NK kills. Essentially, CCP is trying to pit all non-scouts against us. Business as usual.
Edit: However, it is a bad time to be a non-NK scout. *sigh*
Joke's on them, though. What we should do is queue-sync on opposite sides, then just knife-death-match *each other* in some corner of the match, with BPO scout suits.
Scout rewards for scouts only!
and you're gonna be able to unlock adv knives in just 1 weeks worth of passive SP, so you can be all set by then ;)
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Quil Evrything
Triple Terrors
686
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Posted - 2014.01.10 01:01:00 -
[6617] - Quote
Oswald Rehnquist wrote:
(mentioning avoiding snipers using cloaks...)
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Mmm... I think i'd rather see the scout suit, particularly gallente, work AS IT IS DESCRIBED ALREADY, in the suit description.
It's supposed to have optical camouflage already built in. Just activate it now. Have it be a permanent optical cloak, effective only beyond 50m.
Gives us more survivability in the open, against both tanks and snipers. And its also a feature that almost noone else is going to QQ about, because all they care about is CQC effectiveness.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1122
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Posted - 2014.01.10 01:02:00 -
[6618] - Quote
Quil Evrything wrote:Joke's on them, though. What we should do is queue-sync on opposite sides, then just knife-death-match *each other* in some corner of the match, with BPO scout suits. Scout rewards for scouts only! and you're gonna be able to unlock adv knives in just 1 weeks worth of passive SP, so you can be all set by then ;)
Lol. Organize groups to transmute std knives into proto aur knives and suits!
I may be able to get adv knives in a week, but that doesn't mean I will become competent at using them that quickly. (though I can probably still run a profit with BPO scout and adv knives)
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mollerz
Minja Scouts
1682
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Posted - 2014.01.10 01:06:00 -
[6619] - Quote
I hope this event is geared towards collecting data to make CQC with knives a lot better and not just some bone CCP is tossing us to show they are paying attention to us.
You gotta hustle if you wanna make a dolla
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Ruthless Lee
The Eliminators
169
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Posted - 2014.01.10 01:07:00 -
[6620] - Quote
Quil Evrything wrote:And now for something completely different... January events. https://forums.dust514.com/default.aspx?g=posts&t=134803waitWHUT???? OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but.. CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
Ah, the next event is ... scouts vs. everybody else?
So ... business as usual. |
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Quil Evrything
Triple Terrors
686
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Posted - 2014.01.10 01:08:00 -
[6621] - Quote
mollerz wrote:I hope this event is geared towards collecting data to make CQC with knives a lot better and not just some bone CCP is tossing us to show they are paying attention to us.
my guess is: none of the above. -- this will be used as baseline data to compare knife effectiveness before, vs after, cloaks.
Which hints that in the currently planned design, knives do not destabilize cloaks, perhaps? scary.
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Oswald Rehnquist
1042
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Posted - 2014.01.10 01:08:00 -
[6622] - Quote
Quil Evrything wrote:Oswald Rehnquist wrote:
(mentioning avoiding snipers using cloaks...)
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Mmm... I think i'd rather see the scout suit, particularly gallente, work AS IT IS DESCRIBED ALREADY, in the suit description. It's supposed to have optical camouflage already built in. Just activate it now. Have it be a permanent optical cloak, effective only beyond 50m. Gives us more survivability in the open, against both tanks and snipers. And its also a feature that almost noone else is going to QQ about, because all they care about is CQC effectiveness.
not a bad idea actually if they did this instead of having the cloaked equipment, I doubt the rest of the cpms or the community would accept 50m though
Below 28 dB
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Iron Wolf Saber
Den of Swords
11788
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Posted - 2014.01.10 01:14:00 -
[6623] - Quote
Oswald Rehnquist wrote:Separating the scout from the cloak,
As funny as it sounds, I am actually OK with not shooting from cloak, I was expecting that actually and was shocked to hear otherwise, you could even read a few pages before hand were several of us agreed with cloaks just for set up or defense, but the entire list of other nerfs people are throwing out can build a book, shotgun noise for cloaking/decloaking, to 20% damage reduction at all times, auto reveal installations, long de/activation delay, gal logis? Its not even a defensive tool after that, and people actually support this.
In short, I don't believe we are going to make any leeway with the CPMs and the rest of the player base with creating a cloak that actually fills a useful function for the scout. Sniper protection in open fields is about what the cloak will provide if we are to take the general consensus, we don't really have a problem with movement otherwise, such a nerf is easily survivable if we could just pretend the cloak doesn't exist and throw it into a dark corner, which means we need better roles/racials.
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Sounds like a good bonus that works better with scouts imo. /me jots as a note.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zion Shad
Ostrakon Agency Gallente Federation
2089
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Posted - 2014.01.10 01:19:00 -
[6624] - Quote
How come this hasn't been reopen by someone in another thread? It seems well liked and would hate for it to stop here.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Iron Wolf Saber
Den of Swords
11790
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Posted - 2014.01.10 01:20:00 -
[6625] - Quote
As for the rest of the racial suits suggestions on their bonus based on the themes we already know about races?
Amarr - Tanky Caldari - Shield Brawler Gallente - Armor Brawler Minmatar - Speed Deamon
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
262
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Posted - 2014.01.10 01:22:00 -
[6626] - Quote
No, keep the gallente's scan bonus.
edit: Ewar |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1123
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Posted - 2014.01.10 01:22:00 -
[6627] - Quote
Oswald Rehnquist wrote: Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus?
Essentially we would get a cpu/pg buff without an actual cpu/pg buff then which would encourage more scout-like play styles.
I'm not really sure how this would help future stuff aside from fitting room though. I can't think of any new scout-y things being added to those areas. Most things that are scout-ish I see coming as active mods, which CCP has apparently decided are going to all be implemented as equipment.
!
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Quil Evrything
Triple Terrors
689
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Posted - 2014.01.10 01:23:00 -
[6628] - Quote
Iron Wolf Saber wrote:As for the rest of the racial suits suggestions on their bonus based on the themes we already know about races?
Amarr - Tanky Caldari - Shield Brawler Gallente - Armor Brawler Minmatar - Speed Deamon
for scouts, you mean?
caldari scout: shield delay, and depleted shield delay, cut in half.
I was going to say refresh rate increased.. but I guess 40/sec is already pretty high :D
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Bojo The Mighty
L.O.T.I.S.
2644
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Posted - 2014.01.10 01:24:00 -
[6629] - Quote
Oswald Rehnquist wrote:Separating the scout from the cloak,
As funny as it sounds, I am actually OK with not shooting from cloak, I was expecting that actually and was shocked to hear otherwise, you could even read a few pages before hand were several of us agreed with cloaks just for set up or defense, but the entire list of other nerfs people are throwing out can build a book, shotgun noise for cloaking/decloaking, to 20% damage reduction at all times, auto reveal installations, long de/activation delay, gal logis? Its not even a defensive tool after that, and people actually support this.
In short, I don't believe we are going to make any leeway with the CPMs and the rest of the player base with creating a cloak that actually fills a useful function for the scout. Sniper protection in open fields is about what the cloak will provide if we are to take the general consensus, we don't really have a problem with movement otherwise, such a nerf is easily survivable if we could just pretend the cloak doesn't exist and throw it into a dark corner, which means we need better roles/racials.
I propose the following new scout role bonus
Scout bonus: 5% Efficacy and 10% CPU/PG reduction to all Biotic/Electronic modules
Pretty open, literally allows for all current builds to function, and works when future stuff comes in.
Racials are a whole other beast altogether, but what are your guys thoughts in this role bonus? But hold the phone
Electronic Modules are dirt cheap in terms of fitting. 25 CPU for a complex range amp.....it favors the biotic user very well considering they hog enormous PG quantities. But again, electronic modules are dirt cheap and the slot they take up is more valuable than the CPU they take up.
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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Brokerib
Lone Wolves Club
192
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Posted - 2014.01.10 01:31:00 -
[6630] - Quote
Ruthless Lee wrote:Quil Evrything wrote:And now for something completely different... January events. https://forums.dust514.com/default.aspx?g=posts&t=134803waitWHUT???? OKay, some nice rewards for those who actually manage to stay alive long enough to kill. but.. CCP Etern wrote: Operation Shadow Hunt As killers with Nova Knives are striking down mercenaries from shadows, bounties have been issued on anyone wearing a Scout suit. Between January 15 and 29, itGÇÖs your chance to show off the dominance of the other dropsuits. Use any Assault Rifle, Combat Rifle, Rail Rifle, Scrambler Rifle, or HMG to take down enemies wearing a Scout suit and earn bonus ISK based on the level of the dropsuit killed.
Militia GÇô 2000 ISK Standard GÇô 10000 ISK Advanced GÇô 25000 ISK Prototype GÇô 50000 ISK
You can earn up to 10 million ISK as rewards during this event.
Ah, the next event is ... scouts vs. everybody else? So ... business as usual.
This is...actually kind of awesome!?!
I'm no longer sad that I invested NK. May also have to break out my my alt, Lady Stabbersly. She's currently sitting in the academy in a light suit with advanced knives... |
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