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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 15:20:00 -
[48211] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay.
Dropsuit Usage Rates
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
3
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Posted - 2015.10.11 15:21:00 -
[48212] - Quote
Sned TheDead wrote:PARKOUR PRACTIONER wrote:Sned TheDead wrote:PARKOUR PRACTIONER wrote:Update on life! Cause thats how i rolll.
Have lyme disease which is what partially caused my fibro. And have a compressed? nerve in my hip which is why my feet hurt & get numb, and why i have shooting pain in my legs. The regular pain in my legs is caused by lyme, thats why when i take medicine for pain it doesn't work. And have carpal tunnel in both my wrists (cause having carpal tunnel at 20 is normal), so i got braces for that.
Then pain is so bad that i need braces for my wrists & hip, haven't gotten hip brace yet, and might need cortisone shots in my hip, wrists & feet. The only thing that helps my pain is water so were STILL looking for that. ATFM, i had a HUGE headache because i got medicine for lyme, but when i took it earlier i fell asleep before i could eat, so i ate a while ago. And since the kitchen is downstairs, as per usual my legs & feet are hurting a lot.
No i didn't eat tacos unfortunately. Seriously if i could drive i wouldve gone there, probably not cause my headache was so bad i could hardly open my eyes. So probably no tacos tonight anyway. But tomorrow tho.... wish i was Deadpool. Awesome healing factor, but does he actually feel pain at least briefly? Google! He does feel pain, constantly. Damn.
Like how lots of people didn't know that WADE with the DUAL SWORDS & wouldn't SHUT UP in X-Men Origins Wolverine was Deadpool. Well prototype Deadpool. wait, people didn't know that? they actually called him out on 'that mouth of his' Soooo many people didn't, that was before or during his cancer & right before weapon X. Yeah, but did they think that he was just dome random guy with katanas? Everyone in that team was someone, except that random agent guy, no idea who he is. but still....
Probably more focused on how ITO the movie was a pile of crap. IMHO, it was awesome.
Creed of GS, 'better to die than be scanned' MS creed, 'will die anyway so screw it' /Z)/V//V
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Aeon Amadi
12
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Posted - 2015.10.11 15:22:00 -
[48213] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay.
Designs change.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Matticus Monk
Nos Nothi
3
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Posted - 2015.10.11 15:27:00 -
[48214] - Quote
On the cloak: I think that removing the chevron when cloaked (from the merc's view, not from the mini-map if I understood correctly) would serve as a minor buff to the cloak and in that regard I'm for it. I think it may be one of those things that could be tough to predict the benefit of without putting it in game and testing it out. I know it's not impossible to track a cloaked scout without the chevron as-is now (when not scanned) so from that perspective properly damped scouts will likely see not benefit, however when you're caught in the under damped suit or by the proto logi on the field, it'd be nice to have that much more of an edge to get away. As a scout, I'll take every little edge I can get to escape/evade/trick.
@ Duncan - dug the breach video, that took some guts!
@ Vhazz - yeah, sometimes you guys are a bit much but I can't say I'm consistently annoyed at you.
@ Park, damn dude. You are quite a stoic guy putting up with all that, hang in there!
In my own life I managed to stumble upon an unexpected night off last night. I sort of felt like a scout when my motorocycle slammed into a car door when someone turned left in front of me. Never had an experience like that - quite a trip. I was out of breath and it was over in a flash. I remember thinking "****" and then "good thing I always wear a helmet." Then "What's this lady saying to me in Spanish?"
People pour out of the car (party goers in LA on a Saturday night) and surround me, tell me not to move. "Hey, good idea man - think I'll listen to that one.", cops show up - dudes in ambulance. Stabalize - yeah, leg's probably broke. Give me morphine and then it's happy Monk. I'm a happy drunk, I love everyone when I'm drunk, apparently I'm a happy guy when I'm on meds too.... thank the cops and EMT guys for their help, start talking about bikes with the one EMT that rides, get to hospital - doc rides, more bike discussion. Go take X-rays, meet a guy in gurney that also just got into a bike accident... more bike discussions. Meet some Navy guys training EMT stuff at the hospital - thank them for their service. A thousand X-rays later (okay, was probably only like 15):
"You're leg is OK and your hip isn't fractured like we thought. Get some rest, and ride safe."
Given the circumstances, not a bad night - could have been a lot worse. Now, where did the cops tow what's left of my bike....?
EMT guys were extra careful not to cut my (very expensive prototype gear off) but nurses managed to lose my favorite sweater and t-shirt. Trying to leave was hard without a shirt.
I tell myself they did it on purpose.
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One Eyed King
Nos Nothi
12
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Posted - 2015.10.11 15:30:00 -
[48215] - Quote
Pseudogenesis wrote:One Eyed King wrote:@ Active cloak chevron removal
I wouldn't be against it, mostly because it would help newbro scouts, who need all the help they can. I can't see other suits gaining too much from it with still showing on tacnet.
That being said, I disagree with Psuedo that this is a significant problem.
I always max dampen, and people kill me because the cloak is so visible, not because I have a chevron over my head.
Tl; Dr I have no problem with it, but it fixes one of the most minor problems with the cloak, so don't expect significant improvement with cloak use. This is a strange argument. It's a bit like saying the ion pistol's damage isn't bad because you run 4x complex sidearm damage modifiers on every fit. It's a big problem for cloaks because their entire purpose is invalidated if you haven't ticked some arbitrary fitting checkbox. An equipment whose sole function is stealth shouldn't require 2-3 fitting slots to actually make you stealthy. You can claim whatever else is the biggest problem, be it the swap time or whatever, but swapping isn't the reason you fit the cloak. If it can't make you invisible then it could have an instant swap time for all the difference it makes. Not the same argument as your pistol.
We are talking tacnet vs visual/chevron.
If someone wants to be stealthy, they want to stay off tacnet first. Let me give you 2 situations:
1) You rely on cloak for stealth, but do not dampen enough. At this point, if you show up on someone's tacnet, you will have a chevron over your head. If you simply remove the chevron, you will still show up on tacnet... They will still know you are there, and their crosshairs will still turn red. All they will do is point close enough to where tacnet says you are, and look for a blurry spot until their crosshairs turn red. At most, you have made them work slightly harder to kill you, but you have not done a damn thing to increase your survivability, because you didn't dampen enough.
2) You were smart enough to dampen and not show on their tacnet. Removal of chevron while cloaked is a moot point.
So, in the end, removal of chevron while cloaked if you still have too much precision does little. They know you are there, even if their eyes have to work just a little harder. The problem with the cloak is not the chevron. The fits I use most are all fits that are below the scans of the vast majority of suit's middle and outer ring scans. I still die frequently while cloaked, not because I have a chevron over my head, but because the cloak is still so visible. Often at distances far greater than even the best passive scans, by such suits as heavies or commandoes that don't even have the Precision to pick me up with any of their EWAR rings.
The chevron does very little, as it only shows up when someone already knows you are in the area because you are already on their tacnet. What point is saying this will make someone more stealthy if you are still on tacnet? Especially considering the nature of tacnet, and not even having to have LoS on someone for them to show up.
If CCPreally wants to make the cloak a viable stealth tool, they are going to have to do something much more drastic visually than simply removing the chevron.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 15:37:00 -
[48216] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay. Designs change. Above post appended. We'll put together some better ideas for you on how to bring Scouts up-to-par. Just in case designs change again and/or balanced class interplay becomes a priority. Can't hurt, right?
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
12
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Posted - 2015.10.11 15:40:00 -
[48217] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay. Designs change. It seems kind of lazy to say that designs change after the fact.
It sounds more like a cop out because they can't fix it.
I don't recall anywhere Rattati saying he intends the cloak delay to affect any point which you are holding the cloak, even if it is inactive, or that he wants the cloak delay to result in weapon switching being negated and that you should have to deal with 2 cloak delays for the same weapon switch resulting in you running at someone trying to stab them by not having knives out because you sprinted after you switched to knives instead of switching to knives after you sprint, forcing you to run uncloaked at someone who has a gun and the DPS to kill you in less than half a second.
It would be fair to say that the mechanic is unwanted but difficult to fix, and that though this is unintended, they would rather keep it in knowing it is broken than remove the current way the delay is implimented, but to simply say, well lets go ahead and make that the design goal because we can't fix it is just pure laziness.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Aeon Amadi
12
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Posted - 2015.10.11 15:41:00 -
[48218] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay. Designs change. Above post appended. We'll put together some better ideas for you on how to bring Scouts up-to-par. Just in case designs change again and/or balanced class interplay becomes a priority. Can't hurt, right?
Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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One Eyed King
Nos Nothi
12
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Posted - 2015.10.11 15:49:00 -
[48219] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I have always thought distance should be a factor in visibility as well.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
3
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Posted - 2015.10.11 16:12:00 -
[48220] - Quote
Glad you're ok monk. I'm probably stoic by nature & so used to supressing my emotions for so long that im still extremely stioc, but have far less control over my emotions now. Plus me has HFA (autism) so monotone & such so. But I'm getting better at expressing my feelings now.
Myth, Autistic people dont care about other people/ront feel emotions
Fact We do at least most, its just hard to read people & act on it. We feel, sometimes we over or under do it to the extreme
That explains why my pressure NEVER goes up, unless meltdown, and unless they know me, doctors & therapists dont believe me. A little to stoic? BUT, seijuro shin from eyeshield21. That type of stoic is cool.
Creed of GS, 'better to die than be scanned' MS creed, 'will die anyway so screw it' /Z)/V//V
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
3
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Posted - 2015.10.11 16:16:00 -
[48221] - Quote
Anime wise seijuro shin is the character i like the most, i can relate in some ways. Like the stereotype autistic guy that likes anime & videogames, i try to apply the reasonable things i learn IRL.
Creed of GS, 'better to die than be scanned' MS creed, 'will die anyway so screw it' /Z)/V//V
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Llast 326
An Arkhos
9
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Posted - 2015.10.11 16:21:00 -
[48222] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a solid function, and for that reason there is little incentive to fit it on a scout. Part of the problem is also the delay. It is very clunky and not smooth in animation or function. Inverting the invisibility may make this less of an issue as you are less likely to be spotted and forced into a switch at an inopportune time. So perhaps it it may not need to change, though it is an extremely long delay. Something closer to the transition time between of the HMG or slightly longer than the Breach Flaylock would still be effective at countering the Attack Cloak problem as you would still not be able to fire from the cloak, or initiate the engagement from a cloaked state. I would also note that the cloak delay would be a viable way to balance out scanner usage.
Edit: I (And many others) would like Cloak delay to be looked at. If you could drop that info into a discussion with the CPM and Devs it would be great.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.11 16:26:00 -
[48223] - Quote
PARKOUR PRACTIONER wrote:Anime wise seijuro shin is the character i like the most, i can relate in some ways. Like the stereotype autistic guy that likes anime & videogames, i try to apply the reasonable things i learn IRL. There was a great story once on NPR about a family who had an autistic child, and watched Disney movies with him.
It turns out that they make Disney moves to have exaggerated expressions and body language on purpose, because Walt or someone else up high wanted all the movies to be able to follow even if you couldn't hear the dialog.
As a result, this autistic child learned about expressing and understanding emotions. It developed into a weekly event where they not only watched the movies, but acted them out. It was so helpful to the child, that when he eventually grew up and went to college, he started a group with his autistic friends to watch and act out Disney movies.
I can see how anime might have some similar properties, and it always fascinates me the varying ways minds work under different circumstances.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Llast 326
An Arkhos
9
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Posted - 2015.10.11 16:29:00 -
[48224] - Quote
One Eyed King wrote:PARKOUR PRACTIONER wrote:Anime wise seijuro shin is the character i like the most, i can relate in some ways. Like the stereotype autistic guy that likes anime & videogames, i try to apply the reasonable things i learn IRL. There was a great story once on NPR about a family who had an autistic child, and watched Disney movies with him. It turns out that they make Disney moves to have exaggerated expressions and body language on purpose, because Walt or someone else up high wanted all the movies to be able to follow even if you couldn't hear the dialog. As a result, this autistic child learned about expressing and understanding emotions. It developed into a weekly event where they not only watched the movies, but acted them out. It was so helpful to the child, that when he eventually grew up and went to college, he started a group with his autistic friends to watch and act out Disney movies. I can see how anime might have some similar properties, and it always fascinates me the varying ways minds work under different circumstances. That is very interestingGǪ I can actually see a relation to some of the work I do in that. Could be worth exploring some potential applications at my job. You've given me some ideas Thank you
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Aeon Amadi
12
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Posted - 2015.10.11 16:34:00 -
[48225] - Quote
Llast 326 wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a solid function, and for that reason there is little incentive to fit it on a scout. Part of the problem is also the delay. It is very clunky and not smooth in animation or function. Inverting the invisibility may make this less of an issue as you are less likely to be spotted and forced into a switch at an inopportune time. So perhaps it it may not need to change, though it is an extremely long delay. Something closer to the transition time between of the HMG or slightly longer than the Breach Flaylock would still be effective at countering the Attack Cloak problem as you would still not be able to fire from the cloak, or initiate the engagement from a cloaked state. I would also note that the cloak delay would be a viable way to balance out scanner usage. Edit: I (And many others) would like Cloak delay to be looked at. If you could drop that info into a discussion with the CPM and Devs it would be great.
Some questions.
1) How would cloak delay changes balance out the cloak against the scanner, exactly..? That seems far fetched. 2) What purpose is served by changing cloak delay other than to smoothen out the animation?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.11 17:01:00 -
[48226] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I'm glad to hear cloaks are being thought about anyway.
Regarding the cloak delay, I'm totally on board with the design goal. That being, scouts should decloak before getting into combat rather than at the start of combat. Thus preventing the cloak from being a "murder tool" and ensuring it's a navigational tool. The thing is, the delay didn't need to be quite so long in order to achieve this goal. Also there were some unintended side effects of the implementation. Shortening the delay a bit would not only make the cloak feel a bit nicer to use, but also lessen the impact of those side effects. I wouldn't advocate shortening it enough to remove the delay disadvantage. It should still be a navigational tool.
I've commented on chevrons already.
Dynamic profiles would be nice for the game overall. Obviously profile whilst sprinting should be equal to what we have now, otherwise this would be horrendous for scouts.
I'm quite interested in the reverse cloak transparency. It certainly would make the cloak much better for moving around the map, which is the point of it afterall. Sometimes I like that it's just camouflage, but often I despair that the cloak seems pointless when people seem to instantly spot me from across the map. |
Llast 326
An Arkhos
9
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Posted - 2015.10.11 17:07:00 -
[48227] - Quote
Aeon Amadi wrote:Llast 326 wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a solid function, and for that reason there is little incentive to fit it on a scout. Part of the problem is also the delay. It is very clunky and not smooth in animation or function. Inverting the invisibility may make this less of an issue as you are less likely to be spotted and forced into a switch at an inopportune time. So perhaps it it may not need to change, though it is an extremely long delay. Something closer to the transition time between of the HMG or slightly longer than the Breach Flaylock would still be effective at countering the Attack Cloak problem as you would still not be able to fire from the cloak, or initiate the engagement from a cloaked state. I would also note that the cloak delay would be a viable way to balance out scanner usage. Edit: I (And many others) would like Cloak delay to be looked at. If you could drop that info into a discussion with the CPM and Devs it would be great. Some questions. 1) How would cloak delay changes balance out the cloak against the scanner, exactly..? That seems far fetched. 2) What purpose is served by changing cloak delay other than to smoothen out the animation? 1) Sorry I was unclearGǪ should have proof read Adding a similar delay as the cloak to the Active Scanner may be something to look at for lowering its effective spaminess and cycle usage. 2) The smoothness is partially a polish issue, but the delay is exceptionally long for what it needs to accomplish. If the delay were tweaked back a bit the cloak would be less frustrating to use. I think the delay should exist, though in practical use it is so long at the moment that you are better of fitting any number of other pieces of equipment rather than the cloak. The excessive length of delay is one of the factors as to why many people around here don't fit the cloak. The other is the visibility level while in motion. Ensuring the role of the cloak as a defensive tool for traversing areas and possibly escape was not fully achieved when changes were initially made due to the fact that visibility as not tweaked to match the concept. It remains half done.
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Kid Chilled
Osmon Surveillance Caldari State
15
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Posted - 2015.10.11 17:10:00 -
[48228] - Quote
Removing the Chevron while cloaked would help a lot. But please don't make it OP again, the delay of weapon switches is annoying for sure; but it is a lot better than that shadow ninja massacre shooty go boom and stuff.
Less offensive, more defensive. More stealth. Allow the cloak to add to the dampening profile, a small addition. Possibly 1 to 5db. Scouts are for stealth, give us stealth.
Until Lambs Become Lions
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Spademan
8
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Posted - 2015.10.11 17:18:00 -
[48229] - Quote
Matticus Monk wrote:I tell myself they did it on purpose. Nurse when taking off Monk's shirt: "Oh my, does he have a permit for those guns?"
What're you looking at me like that for? I'll shank you I will.
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.11 17:21:00 -
[48230] - Quote
Aeon Amadi wrote:
Some questions.
1) How would cloak delay changes balance out the cloak against the scanner, exactly..? That seems far fetched. 2) What purpose is served by changing cloak delay other than to smoothen out the animation?
It is less that it is the "scanned" in terms of passive or active, so much as that you are, "spotted" and you gain the attention of someone regardless of method.
At this point, it is a matter of trying to evade and prepare to retaliate, usually at the same time. Which involves switching to a weapon and sprinting for cover or to at least make yourself a moving target. The problem is that if you switch to a weapon, then sprint, the act of sprinting negates the weapon switch, such that you are now sprinting while holding the cloaking device. Then, if you have not died yet, you have to re switch to the weapon. At this point, the delay is functionally 3 seconds because of how it is implemented (ie 3 second delay, 2 second decloaking process, leading to a 1 second period where you are decloaked and can't fire vs the original instant decloak with a 1 second delay). That is several seconds worth of defenselessness while already having a fraction of the HP. If you are lucky, and can avoid the switching problem, and actually switch to your weapon, you still have 3 full seconds of defenselessness against an opponent who sees you and is shooting directly at you.
When the goal of the cloak is stealth, and you feel like you have to fight the mechanics of the cloak as much as anything else, then it becomes a matter of whether or not you can actually do better without it. And for many people that is the case.
1) If the purpose of the cloak is a defensive measure, it shouldn't result in leaving you significantly defenseless.
2) As seen above, the current cloak mechanics create unnecessary drawbacks when using the cloak. Perhaps the worst of all is just in equipping the cloak so that you are able to activate it if necessary. In that instance, if you need to switch to anything else, like to lay an uplink, scan, or blow an RE, you have to wait 3 seconds for no reason. The delay affecting even the inactive cloak makes it so much of a liability people just don't run it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 17:31:00 -
[48231] - Quote
Aeon Amadi wrote: Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
In the vast majority of cases, removing the red chevron while cloaked will not help those of us who dampen as those of who dampen usually don't have red chevrons overhead. It isn't a bad idea, but I think we can do better, be it through a quick fix or something more protracted.
Some time back Rattati described an overhauled, dynamic EWAR system. Exciting stuff. If such an overhaul introduced favorable changes for Scouts, it'd likely be our best bet at better balance, as EWAR 2.0 could be designed in such a way that a given Scout's EWAR advantages might make up for his current disadvantages.
^ Here I suspect lies the optimal path.
If the EWAR overhaul is not presently possible (or is not achievable in the short term), then a quick fix might at some point prove to be in order for the Scout class. Removing red chevrons while cloaked is an example of a quick fix. Inverting cloak transparency is another (possibly better) example. Alternative quick fixes (some better, some worse) might include:
Direct increase scout speeds, dial back cloakblind, decrease cloak opacity, increase scout jump height & decrease fall damage, increase scout armor/shield native regen, increase scout slot count, fix clunky cloak delays, increase cloak's active bonus, decrease scout scan profiles, increase scout scan ranges, rework Scout class/racial bonuses
Indirect decrease backpedal speeds, decrease inner scan ring intensity, add drawbacks to HP tanking (to narrow the hitpoint gap between high-HP units and low-HP units)
If you ask a dozen different Scouts here which quick fix would be best, you'll likely get a dozen different answers. Of your two provided options, I personally favor inverting cloak transparency over removing the red chevron as inverting cloak transparency has the potential to benefit all of us equally whereas removing the red chevron would benefit undampened Scouts by greater degree than dampened Scouts.
(continued)
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.11 17:32:00 -
[48232] - Quote
Llast 326 wrote: I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a solid function, and for that reason there is little incentive to fit it on a scout. Part of the problem is also the delay. It is very clunky and not smooth in animation or function. Inverting the invisibility may make this less of an issue as you are less likely to be spotted and forced into a switch at an inopportune time. So perhaps it it may not need to change, though it is an extremely long delay. Something closer to the transition time between of the HMG or slightly longer than the Breach Flaylock would still be effective at countering the Attack Cloak problem as you would still not be able to fire from the cloak, or initiate the engagement from a cloaked state. I would also note that the cloak delay would be a viable way to balance out scanner usage.
Edit: I (And many others) would like Cloak delay to be looked at. If you could drop that info into a discussion with the CPM and Devs it would be great.
I agree with all of this. |
Llast 326
An Arkhos
9
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Posted - 2015.10.11 17:39:00 -
[48233] - Quote
Adipem Nothi wrote: In the vast majority of cases, removing the red chevron while cloaked will not help those of us who dampen as those of who dampen usually don't have red chevrons overhead. It isn't a bad idea, but I think we can do better, be it through a quick fix or something more protracted.
This is something worth noting as a con If Cheveron does not appear while cloaked, would this diminish the need for damps and increase HP stacked scouts? Seems like it might.
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Dreis ShadowWeaver
Abstract Requiem
8
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Posted - 2015.10.11 17:58:00 -
[48234] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2990720#post2990720
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Aeon Amadi
12
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Posted - 2015.10.11 18:13:00 -
[48235] - Quote
Chevron removal while cloaked and cloak inversion would probably go hand in hand. If the HP tanking becomes the go-to then other measures would come about as necessary. Impractical to start balancing for something that has not and cannot exist until the cause comes into play for the effect to happen. We don't know if it will happen, or what the extent would be, and hunches/guesses aren't good enough reason to hamstring or omit changes in anticipation of it being broken.
Dynamic EWAR is another factor to consider but it'd only work with the chevron removal: http://puu.sh/jNGQz/7e770ebd24.png Namely because it doesn't do much good to crouch and have lower profile just to have the dude walk up and spot your chevron like a sore thumb. Which, that being said, the chevron not working with the cloak would only work if you're not beaming blue because you're not moving.
So it's a long line of hand-holding when it comes to a re-worked cloak/ewar system.
As far as the delays, again I want to iterate that the choice to cloak should weigh heavily and it should be impractical to limit predator kills. You need to be specific in what the side effects are instead of saying that there are side effects. Only one person has elaborated as to a practical situation, in regards to escaping (choosing between pulling a weapon or sprinting), the rest is just mentioning that there are problems with the cloak delay without explaining what those problems are. Explain it in detail, please.
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Skype: nomistrav
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 18:27:00 -
[48236] - Quote
Aeon Amadi wrote: Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
Feedback Continued, Part II
If you're willing to hear options other than those you've provided, I'd be glad to offer my two cents:
Step 1 - Intra-Class Parity
The AM Scout is trailing behind the others and should be brought up-to-speed; this is something a quick fix aimed at the entire class will not likely accomplish. I would suggest changing its Precision Bonus to either a healthy bonus to ScP Damage & Reload Speed (i.e. +5% per level) or to a flat, substantial bonus to Biotic Efficacy (thinking +7% per level).
Step 2 - Inter-Class Parity
Next, I'd focus on improving Scout performance vis a vis cloak improvements.
It may not seem like a big deal, but fumbling around with cloak gets even the most experienced of us killed all too often. I'm not at all referring to decloak murders or "predator kills" ... simply turning on cloak to aid in escape/evade is a royal pain-in-the-arse thanks to present delays. Do absolutely keep a lengthy cloak deactivation delay intact to prevent fire-from-cloak, but kindly remove the clunky and unnecessary equip/unequip delays. If the deactivation delay is for some reason bound to the other delays, then try shortening the delays from 3 seconds to 2.5 seconds. Every half second counts when your TTK is measured in half seconds.
Additionally, I'd recommend a slight increase to cloak's active damp bonus such that an AM or MN Scout running one complex dampener could beat 21dB Active Scans when proto cloaked. If my numbers are correct, an increase of only 5% should do the trick (0-5-10% to 5-10-15%).
Given the redundancy of Falloff, I'd recommend reducing cloakblind from 85% to 50% and setting the scout's base scan range equal to that of the Logi. Like you said, designs change. The reasons behind cloak and EWAR nerfs pre-Falloff do not necessarily apply post-Falloff.
Lastly, toning down shimmer would dramatically help cloak serve in its intended role. If "opacity" isn't a readily tuned server side value, your idea of inverting transparency is a very interesting work-around. I'd definitely support the idea.
Dropsuit Usage Rates
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.11 18:30:00 -
[48237] - Quote
What breaks if we retool the scout cloak bonus to a flat 75% fitting reduction rather than this step tier that allows you to fit a std cloak at scout leve 2 if you forgo modules?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 18:33:00 -
[48238] - Quote
Breakin Stuff wrote:What breaks if we retool the scout cloak bonus to a flat 75% fitting reduction rather than this step tier that allows you to fit a std cloak at scout leve 2 if you forgo modules? I believe this was discussed with Rattati sometime back. To the best of my recollection, we couldn't think of any drawbacks. It'd definitely help the newbros.
Dropsuit Usage Rates
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Radiant Pancake3
1
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Posted - 2015.10.11 18:35:00 -
[48239] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
Feedback Continued, Part II If you're willing to hear options other than those you've provided, I'd be glad to offer my two cents: Step 1 - Intra-Class ParityThe AM Scout is trailing behind the others and should be brought up-to-speed; this is something a quick fix aimed at the entire class will not likely accomplish. I would suggest changing its Precision Bonus to either a healthy bonus to ScP Damage & Reload Speed (i.e. +5% per level) or to a flat, substantial bonus to Biotic Efficacy (thinking +7% per level). Step 2 - Inter-Class Parity Next, I'd focus on improving Scout performance vis a vis cloak improvements. It may not seem like a big deal, but fumbling around with cloak gets even the most experienced of us killed all too often. I'm not at all referring to decloak murders or "predator kills" ... simply turning on cloak to aid in escape/evade is a royal pain-in-the-arse thanks to present delays. Do absolutely keep a lengthy cloak deactivation delay intact to prevent fire-from-cloak, but kindly remove the clunky and unnecessary equip/unequip delays. If the deactivation delay is for some reason bound to the other delays, then try shortening the delays from 3 seconds to 2.5 seconds. Every half second counts when your TTK is measured in half seconds. Additionally, I'd recommend a slight increase to cloak's active damp bonus such that an AM or MN Scout running one complex dampener could beat 21dB Active Scans when proto cloaked. If my numbers are correct, an increase of only 5% should do the trick (0-5-10% to 5-10-15%). Given the redundancy of Falloff, I'd recommend reducing cloakblind from 85% to 50% and setting the scout's base scan range equal to that of the Logi. Like you said, designs change. The reasons behind cloak and EWAR nerfs pre-Falloff do not necessarily apply post-Falloff. Lastly, toning down shimmer would dramatically help cloak serve its intended role. If "opacity" isn't a server side value, inverting transparency is a very interesting work-around. Would love to see a demonstration.
Hmmmm... I'm liking this...
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.11 18:37:00 -
[48240] - Quote
Llast 326 wrote:Adipem Nothi wrote: In the vast majority of cases, removing the red chevron while cloaked will not help those of us who dampen as those of who dampen usually don't have red chevrons overhead. It isn't a bad idea, but I think we can do better, be it through a quick fix or something more protracted.
This is something worth noting as a con If Cheveron does not appear while cloaked, would this diminish the need for damps and increase HP stacked scouts? Seems like it might. I believe it would. It'd also make the AM Scout worse at counter-infiltration.
Dropsuit Usage Rates
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