Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Pokey Dravon
OSG Planetary Operations
6
|
Posted - 2015.08.23 16:55:00 -
[44341] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-)
Keep in mind that I'm also looking for a "Ultimate Wishlish" for EWAR as well, because reasons. Even if its outside the realm of whats possible under correct conditions. We can then reduce that end-goal to meet what we currently have, but I want to be able to show that progression of "This is what we want to end up with eventually, and this is how you get there, and this is what is currently possible to move in that direction"
makes sense?
"That little sh*t Pokey..." --CCP Rattati
|
Llast 326
An Arkhos
8
|
Posted - 2015.08.23 17:06:00 -
[44342] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) I like it! Well, most of it. It's much more "minimally invasive" than your proposals tend to be and I think that works to its favor. Simple is good. Some comments: * Add to Active Scanners cloak's protracted equip/unequip delayThis was introduced to address the "shooting while invisible" issues that couldn't be addressed directly through animation changes and as such is totally out of place for the active scanner. It's already a needlessly frustrating mechanic, no need to go adding it to things that don't require it for the sake of balance. Scanners can be balanced in ways that don't make people want to smash their controllers. * Restore Logi base Scan Range to former valuesNot entirely sure what this means for the logis but I suspect it's a good thing so =ƒæî * Change the 3-ring system to a 2-ring system: short range and long range passivesI think 3 rings is crucial to making the falloff system feel like an actual falloff system and not just two types of passive scans again. That being said, I do think that the ultra-powerful short range scans need to go. The ONLY stated reason for their addition was because it "didn't seem realistic" that somebody could stand behind your dropsuit completely undetected, but such attempts at realism/logic have no place in a game like this, ESPECIALLY when they result in the unjust nerfing of several already mediocre elements (range extenders and nova knives). The close ring serves zero positive gameplay purpose and should therefore be eliminated. I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two. Agree with Pseudo.
Alternatively I like the idea of a Range extenders adding the a Third Range Ring at set ranges. Subsequent Extenders would add additional rings to a maximum of three. Each ring out would give you a drop in Precision in that ring. Basic adds 5m range ring Adv adds 8m range ring Complex Adds 10m range ring Numbers are rough. This is not likely to happen, lots more work and not sure if the coding is even doable without starting from scratch. It would be an overhaul of Ewar that is not going to happen though.
MOAR Ladders
SpadeGǪ Remember your Warbarge
|
Llast 326
An Arkhos
8
|
Posted - 2015.08.23 17:08:00 -
[44343] - Quote
XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! You have much to learnGǪ You are not ready
MOAR Ladders
SpadeGǪ Remember your Warbarge
|
Llast 326
An Arkhos
8
|
Posted - 2015.08.23 17:11:00 -
[44344] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) Keep in mind that I'm also looking for a "Ultimate Wishlish" for EWAR as well, because reasons. Even if its outside the realm of whats possible under correct conditions. We can then reduce that end-goal to meet what we currently have, but I want to be able to show that progression of "This is what we want to end up with eventually, and this is how you get there, and this is what is currently possible to move in that direction" makes sense? Savvy
MOAR Ladders
SpadeGǪ Remember your Warbarge
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
26
|
Posted - 2015.08.23 17:33:00 -
[44345] - Quote
Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging.
So? That doesn't mean you're going to use it.
Also, I'm not sure if I believe you.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
sir RAVEN WING
Vader's-Fist
4
|
Posted - 2015.08.23 17:42:00 -
[44346] - Quote
BrSG Stats.
Allotek BrSG Damage: 52.80 - 60.50 ROF: 60.00 - 62.00 Clip Size: 2 - 3 Max Ammo: 14 - 21 Reload Time: 1.30s - 1.10s
Thoughts ye dirty bastards?
Bernie Sanders 2016
|
IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.08.23 17:48:00 -
[44347] - Quote
dzizur wrote:IAmDuncanIdaho II wrote:
Do you know there are like 10 books by Frank Herbert and I think at least another five decent ones by his son? Reason I wonder if you know - you will be one hell of a reader if you manage to get through those in a weekend.
[edit] removed spoiler
I probably will not have THAT much time on the weekend , but thanks for the tip :) Any favourite ones you would recommend?
Honestly. They're all good. But the Preludes were cool if you're really into the Dune universe. Basically goes through a lot of the back story touched upon in Dune and later books.
This post has been liked by XxBlazikenxX
|
IAmDuncanIdaho II
Nos Nothi
3
|
Posted - 2015.08.23 17:49:00 -
[44348] - Quote
XxBlazikenxX wrote:sir RAVEN WING wrote:Does anyone know if the Krin's module has been fixed? It has been fixed.
I've never seen any evidence to say it was ever broken.
This post has been liked by XxBlazikenxX
|
First Prophet
Nos Nothi
3
|
Posted - 2015.08.23 17:51:00 -
[44349] - Quote
IAmDuncanIdaho II wrote:XxBlazikenxX wrote:sir RAVEN WING wrote:Does anyone know if the Krin's module has been fixed? It has been fixed. I've never seen any evidence to say it was ever broken. At the very least the UI has been fixed.
People found this review helpful!
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.23 18:12:00 -
[44350] - Quote
What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
I suggest also reducing the focussed scanner's range to 50m, as it's short duration will no longer be a drawback.
What do you think? |
|
VAHZZ
Mannar Focused Warfare Gallente Federation
7
|
Posted - 2015.08.23 18:30:00 -
[44351] - Quote
Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging. So? That doesn't mean you're going to use it. Also, I'm not sure if I believe you.
Because Dry Ice is a creature of lies?
I survived Survivor
|
Immortal John Ripper
28
|
Posted - 2015.08.23 18:36:00 -
[44352] - Quote
VAHZZ wrote:Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging. So? That doesn't mean you're going to use it. Also, I'm not sure if I believe you. Because Dry Ice is a creature of lies? dries needs to stop lying. It is not healthy to not be true to oneself.
GJR, the type of merc who needs your help to get on survivor.
|
First Prophet
Nos Nothi
3
|
Posted - 2015.08.23 18:40:00 -
[44353] - Quote
Immortal John Ripper wrote:VAHZZ wrote:Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging. So? That doesn't mean you're going to use it. Also, I'm not sure if I believe you. Because Dry Ice is a creature of lies? dries needs to stop lying. It is not healthy to not be true to oneself. His true self is a lie.
People found this review helpful!
|
ruz0r
LUX AETERNA INT RUST415
5
|
Posted - 2015.08.23 18:47:00 -
[44354] - Quote
IMMORTAL WAR HERO wrote:Shotty GoBang wrote:1.1 EWAR -- Last Updated: 2015.05.17 01:58 (EVE)
The Original Bastards"To forever be inspired by our fallen brothers who bring deviousness far and wide in other lands Always memorialized and remembered hung upon our hallowed walls." (Monk's Prayer: Verse 4)ABBY INVO ACEZERO 44 ACZRAHEL ADMONISHMENT AFROSUNSHINEY CONSEQUENCE AGENT WHALES ALINA HEART ALISTAIR MCFLAIR ALPHA DECRIPTER AMRUK JACKAL APPIA VIBBIA ARBITER 2203 ARTIFICER GHOST ASHER NIGHT ASMADAI ASSERT DOMINANCE AXEL MIRADER2 AYTHADIS SMITH BARDAS BASHIR ZEK BAYETH MAL BEEFBONES BLACKSTAR AND TSUBAKI BLUNT PUFFING BOJO THE MIGHTY BOLL SPIRIT BOPP BIPPER BROKERIB CEOPYREX CLONEA CHAOSDRAGON58 CHILLED PILL CHODE IBEX CIRANDELAS INDORIATH CODY SIETZ CRASH MONSTER CRYPTICCHOBO CYRIUS LI-MOODY DANNY12343331 DASSEN BASSER DAXXIS KANNAH DECASOR DEMON BUDDAH DEMZOR DENAK KALAMARI DISGRUNTLEDEV DJANGO QUIK DJINN MARAUDER <-------------------------( People from Future Times: This Scout was #1 ) DOMINUS FATALI DOTTORBESTEMMIA DOUBLETAP420 DOYLE REESE DOZERSMOUSE XIII DRAXUS PRIME DRIFTWARD DTORACLE DUSTERBUSTER DZIZUR EDVVIN SIMON ELDEST DRAGON ELESSAR GAUDET ELITE INQUISITOR ELLITHANA MORI ENERJIST ERIC DEL CARLO ERIKNAUGHT E'VENUTALATUAORA EXTRANEUS TENEBRARUM EYEMAKERWET FACE MCDUDESON F-ANT-ASTIC-1 FIRST PROPHET FLAKO315 FLAYLOCK STEVE FOXBAT 071 FUSION COMMANDER GAELON THRACE GARETH VERENAR GEORGE666 GH0ST C0DE GHOST KAISAR GODIN THEKILLER GRAVE OBLIVION GRIEF PK GRIM GEAR GUNMOUSE HACKERZILLA HAERR HAGINTORA HEADSHOT HUSKY HELIGG HYPERIONSTHUNDER I DO SUCK IAMDUNCANIDAHO II ICARUS XIII ICDEDPPL ICDUMPPL ICEDSLAYER IDONT KNOWEITHER IDYE LOTZ IGNITEABLEAURA IM-JUST TO-FAT IMMORTAL WAR HERO INAZUMA ITE RAIJIN INK-WELL INSIDIOUSN IR DELIRIOUS IVAN AVOGADRO IVY ZALINTO J0LLY R0G3R JAK'SAAN JANGO MALZ JARLAXLE XORLARRIN JEAN MCLAIN JERRY BEANS MAN JIEXI BAO JOHN 'GHOST' GILBERT JOHNFORD JAPJAP08 JUDAS ISCARIOT666 JUGGER NUTTZ KADEIM KAHN ZO KANDERS KATARISS KATALYST KEERIAM MIRAY KELC CT'ELPEM KING CHECKMATE KIRONICOUS KIT-KATS PIZZA-ROLLS KNIGHT OF 6 KNIGHT SOIAIRE KODHO KUROIOKAMI TSUKINAKU KUZE IZUMI LAN TENDORIN LEE GOLAND LEGOOSE LIGHTNING BOLT2 LIGHTNING XVX LILAH SILVERSTONE LLAST 326 LOUMANCHEW LRIAN LOCUST LUCIFALIC LUDVIG ENRAGA LUGMOS LUPER024 LYCUO LYLITH GROFF MAGNUS THE WOLF MAHAL DAJ MAJOR FAUX-PAS MAKEN TOSCH MAKUTA MISERIX MAKYRE VAHLIHA MASTER KAIL MASTER RATCHET2448 MATTICUS MONK MECHOJ NOMREPS MENTHOL MAN MICHAEL CRATAR MOLLERZ MORATHI III MOSSELLIA DELT MR MUSTURD NAUSEA1987 NEGATIVE49ER NESTIL NINJA DRACO NIUVO NOOB CAVMAN NOVA KNIFE NOXIOUSMENTOS NYRA VOLKI OBI WAN-JACOBI OHA YO ONE EYED KING ONESIMUS TARSUS OSO PERESOSO OSWALD REHNQUIST OUTLAW ZER0 OZAROW PANDORA MARS PAPA CHANOLI PHAZOID PLASTIC-JESUS PROTECTED VOID PSEUDOGENESIS PSEUDOSNIPRE QN1F3 QUIL EVRYTHING RADAR R4D-47 RAIFF BASDEK RAPMAGE4448 RATCHETMAN RAZOR SIGNAL RE-FLEX RELYT R REPU LA CERDA REVELATIONS 514 RICH O RO DUSAKK ROGUE SAINT RONER GENERAL RUTHLESS LEE RUZ0R SAMANTHA HUNYZ SANA RAYYA SATORI PARTICLE SHAKTI ISHII SHOSHUO SHOTTY GOBANG SHUTTER FLY SILENT CHAOZZ SINBOTO SIMMONS SIR PETERSEN SLEEPY ZAN SLENDER M4N SMOKY THE BEAR SMOOTH ASSASSIN SNAPS TREMOR SNAZZBEAR SNIPE UMALL SOLLEMNIS AELINOS SOME ALASKAN SPADEMAN SPEC OPS CIPHER SPORTS DUDE STEALTH HUNTER ZERO STEVILOVITCHE STUPID BLUEBERRY SURT GODS END T- BROWN TANGO O'DELL THE HASHSLINGING SLASHER THEOPHILLOUS LONDON THUNDERDICK7 TRANQUILBISCUIT OFVALOR TRAVI ZYG TTW3X TYJUS VACCA VAHZZ VARGRALOR VAROTH DRAC VESPERZ VIO8 VOIDFACTION WEAPON XCELLENT WHYCANTIDIE X7 LION XLTSHINYSIDESX YAN DARN YUN HEE RYEON Z-EON ZIWZIH Honorary ScoutsNon-Scouts formally recognized for exceptional contribution to Bastard's cause.Sontie - For having conceived and founded Scouts United. Iron Wolf Saber - For having said no to quid pro quo. Aero Yassavi - For having resurrected Scoutly Shrine otherwise forever lost. theres a lot of people on this list guess a lot of the original bastard's dont play anymore
Now it is very difficult to work with a scout, but I will never stop
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
|
Posted - 2015.08.23 19:11:00 -
[44355] - Quote
Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
I suggest also reducing the focussed scanner's range to 50m, as it's short duration will no longer be a drawback.
What do you think?
I like.
Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the scan button. Then add a similar duration like the cloak to limit how long you can scan for. Either are better than current mechanics IMO. |
dzizur
Nos Nothi
683
|
Posted - 2015.08.23 19:14:00 -
[44356] - Quote
Ares 514 wrote:Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
I suggest also reducing the focussed scanner's range to 50m, as it's short duration will no longer be a drawback.
What do you think? I like. Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the scan button. Then add a similar duration like the cloak to limit how long you can scan for. Either are better than current mechanics IMO.
Wish I could give you more likes, IMO active scans currently have too little drawback (only fitting space)
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
26
|
Posted - 2015.08.23 19:25:00 -
[44357] - Quote
First Prophet wrote:Immortal John Ripper wrote:VAHZZ wrote:Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging. So? That doesn't mean you're going to use it. Also, I'm not sure if I believe you. Because Dry Ice is a creature of lies? dries needs to stop lying. It is not healthy to not be true to oneself. His true self is a lie.
A terrible fate awaits him.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
sir RAVEN WING
Vader's-Fist
4
|
Posted - 2015.08.23 19:34:00 -
[44358] - Quote
sir RAVEN WING wrote:BrSG Stats.
Allotek BrSG Damage: 52.80 - 60.50 ROF: 60.00 - 62.00 Clip Size: 2 - 3 Max Ammo: 14 - 21 Reload Time: 1.30s - 1.10s
Thoughts ye dirty bastards?
Bernie Sanders 2016
|
Forced Death
Corrosive Synergy No Context
1
|
Posted - 2015.08.23 20:09:00 -
[44359] - Quote
i swear if i dont check this thread every hour i will lose 5 pages
21.3m SP...
yay 20m
23/8/15
three boosters activated
29 days left of passive triple stack boosting
|
Llast 326
An Arkhos
8
|
Posted - 2015.08.23 20:12:00 -
[44360] - Quote
sir RAVEN WING wrote:sir RAVEN WING wrote:BrSG Stats.
Allotek BrSG Damage: 52.80 - 60.50 ROF: 60.00 - 62.00 Clip Size: 2 - 3 Max Ammo: 14 - 21 Reload Time: 1.30s - 1.10s
Thoughts ye dirty bastards? Better than currentGǪ I always have trouble with the scale for ROF. Have to "feel" the change to make a call
MOAR Ladders
SpadeGǪ Remember your Warbarge
|
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.23 20:18:00 -
[44361] - Quote
sir RAVEN WING wrote:sir RAVEN WING wrote:BrSG Stats.
Allotek BrSG Damage: 52.80 - 60.50 ROF: 60.00 - 62.00 Clip Size: 2 - 3 Max Ammo: 14 - 21 Reload Time: 1.30s - 1.10s
Thoughts ye dirty bastards? I'd like it to get a range buff, up to about 10m optimal.
I'd also like the clip size to stay at 2, but with a reload speed similar to the standard shotgun, so about 0.6 seconds per shot.
That would make a nice weapon in my opinion. Do you think it would be OP? |
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 20:37:00 -
[44362] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) I like it! Well, most of it. It's much more "minimally invasive" than your proposals tend to be and I think that works to its favor. Simple is good. Some comments: * Add to Active Scanners cloak's protracted equip/unequip delayThis was introduced to address the "shooting while invisible" issues that couldn't be addressed directly through animation changes and as such is totally out of place for the active scanner. It's already a needlessly frustrating mechanic, no need to go adding it to things that don't require it for the sake of balance. Scanners can be balanced in ways that don't make people want to smash their controllers. * Restore Logi base Scan Range to former valuesNot entirely sure what this means for the logis but I suspect it's a good thing so =ƒæî * Change the 3-ring system to a 2-ring system: short range and long range passivesI think 3 rings is crucial to making the falloff system feel like an actual falloff system and not just two types of passive scans again. That being said, I do think that the ultra-powerful short range scans need to go. The ONLY stated reason for their addition was because it "didn't seem realistic" that somebody could stand behind your dropsuit completely undetected, but such attempts at realism/logic have no place in a game like this, ESPECIALLY when they result in the unjust nerfing of several already mediocre elements (range extenders and nova knives). The close ring serves zero positive gameplay purpose and should therefore be eliminated. I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
Thanks for the detailed feedback, Pseudo. Will attempt to respond to each point.
On Active Scanners equip/unequip delay. If Active Scans are going to remain the preeminent form of recon -- and I believe they should -- I'm of the opinion that introducing some form of operational risk or drawback is appropriate, reasonable and necessary. Active Scans presently yield massive tactical reward at very low (if any) risk; they're short on WP rewards, but that is an issue which can (and should) be addressed separately. That said, I can relate to your points on cloak handling being supremely frustrating. Will keep my eyes open for other, practicable ideas.
On Logi Scan range. Last December, Logi base scan range was buffed to 25m to exceed Scout base scan range at 20m. Logis were underperforming at the time and Scouts were overperforming; this is no longer the case. Scouts have mobility and Scouts have EWAR. That's it. I'm of the opinion that no other class should outperform Scouts in either of these prescribed roles. If we intend to bleed roles, then we (1) need to look for other ways to set Scouts apart or (2) we need increase Scout slot counts so they can bleed into MedFrame territory as readily as MedFrames bleed into Scout territory. Better, in my opinion, that we let Scouts "be the best" at EWAR. Logis have since gotten lots of love in other areas; I propose we either set Logi base scan range back to 20m to match the Scout, or swap Logi and Scout scan range such that the Scout's base range is superior to the Logi's.
On 3-Ring to 2-Ring system. You're probably right and I'll design a proposal for each. But if there's any chance that a 2-Ring might free up memory or system resources, I'd back the 2-Ring system in a heartbeat. To me, performance matters most.
CPM Sgt Kirk - On Community
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 20:45:00 -
[44363] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) Keep in mind that I'm also looking for a "Ultimate Wishlish" for EWAR as well, because reasons. Even if its outside the realm of whats possible under correct conditions. We can then reduce that end-goal to meet what we currently have, but I want to be able to show that progression of "This is what we want to end up with eventually, and this is how you get there, and this is what is currently possible to move in that direction" makes sense? At the very foundation of my "ultimate wishlist" is disabling shared squad sight.
I don't intend to hammer out, pitch or debate a design predicated upon the possibility that shared squad sight can be disabled. Rattati has commented two or three times on the topic, and each time he has told us that the Dev Team are not equipped to disable it.
CPM Sgt Kirk - On Community
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 21:01:00 -
[44364] - Quote
Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
What do you think? Good idea, but I believe it would be better for Logi intra-class parity if Recon Assist WP were increased rather than decreased or eliminated. I suspect that reducing scan duration to 1 second wouldn't leave enough time for recon assists.
CPM Sgt Kirk - On Community
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 21:03:00 -
[44365] - Quote
Ares 514 wrote: Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the scan button. Then add a similar duration like the cloak to limit how long you can scan for. Either are better than current mechanics IMO.
I really like this idea. Will try to work it into my "almost ultimate wishlist".
CPM Sgt Kirk - On Community
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.08.23 21:12:00 -
[44366] - Quote
Adipem Nothi wrote:Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
What do you think? Good idea, but I believe it would be better for Logi intra-class parity if Recon Assist WP were increased rather than decreased or eliminated. I suspect that reducing scan duration to 1 second wouldn't leave enough time for recon assists. Perhaps you could still get wps if an enemy was killed with 15s of being scanned. |
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 21:15:00 -
[44367] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
What do you think? Good idea, but I believe it would be better for Logi intra-class parity if Recon Assist WP were increased rather than decreased or eliminated. I suspect that reducing scan duration to 1 second wouldn't leave enough time for recon assists. Perhaps you could still get wps if an enemy was killed with 15s of being scanned. That'd work. I'd suggest that the Assist WP be paid whether the hostile was killed by squadmate or teammate.
CPM Sgt Kirk - On Community
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 21:36:00 -
[44368] - Quote
Adipem Nothi wrote:Pseudogenesis wrote: I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
On 3-Ring to 2-Ring system. You're probably right and I'll put together number sets for each. But if there's any chance that a 2-Ring system might free up memory or system resources, I'd back the 2-Ring system in a heartbeat. To me, performance matters most and we should be on the lookout for opportunities to improve it.
Reserving the right to change my mind on the above point :-)
Tinkering with the numbers. I do intend to try, but if I can't come up with a decent 2-Ring system, I'll rework the 3-Ring system. Performance improvements be damned!
CPM Sgt Kirk - On Community
|
One Eyed King
Nos Nothi
11
|
Posted - 2015.08.23 21:47:00 -
[44369] - Quote
A fixed inner ring to 5 or 6 meters would be great.
Then at least Range Amps could go back to old numbers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Adipem Nothi
Nos Nothi
13
|
Posted - 2015.08.23 21:51:00 -
[44370] - Quote
One Eyed King wrote:A fixed inner ring to 5 or 6 meters would be great.
Then at least Range Amps could go back to old numbers.
That's a good idea. I suspect they'd have to tweak the coding from a derived value to a fixed value, but I don't think that'd be unreasonably difficult to do. I'm not going to propose it though. So long as passives are shared, I think we need to do away completely with the "warning! incoming backstab" design.
CPM Sgt Kirk - On Community
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |