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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
8
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Posted - 2015.08.23 04:16:00 -
[44311] - Quote
Adipem Nothi wrote:Llast 326 wrote: Also Amarr Mando with Scr and AScRGǪ Zero Overheat due to switching weapons at an unbelievable rate. Kinda sickening how fast I cut through multiple opponents. Drawbacks to ScR nullified.
Getting good preliminary results with this: AM Commando A/1 (53k)HS: Cmp Dmg, Cmp PG LS: Cmp Reactive (x3) PW: Adv ScR, Adv AScR EQ: Compact Hive What's your loadout? 161k SP 'til Level 5 Commando. Plan to swap out the advanced suit for proto and the PG Extender for another Damage Amp. Pretty close to yours HS: Enh Damage mod LS: Complex Reactive x 3 PW: Same EQ: Compact Nano (Can't rely on random healing)
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.23 04:16:00 -
[44312] - Quote
mollerz wrote:ok! I am able to borrow a PS3 tomorrow or the next day for a week. I can toss don't starve on there as well as play some dust. Are there any knife battles coming up? Don't think so but we can make one! At the very least, we could run an 8-man shank squad in FW.
CPM Sgt Kirk - On Community
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Llast 326
An Arkhos
8
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Posted - 2015.08.23 04:19:00 -
[44313] - Quote
Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. Try it? As someone who never used it.. why are two good? I guess I can see that rapid switching vs reloading would be a key reason? Especially if you a e head spammer? One example: Open with ScR charge shot. Switch to ASCR. Switch back to ScR and finish target with a volley. Both if these weapons hit incredibly hard. They are theoretically balanced by periods of cooldowns following bursts of high damage. Alternating between two overrides the cool down. Works especially well with AM Commando (due to damage bonus). Exactly Though I find Charge shot/Switch AScRGǪ only need to switch back for cool downs if I have engaged three people. Or 2 Armour Heavies. The amount of ammo in clip makes it hard to get confused as to which gun is out.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Llast 326
An Arkhos
8
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Posted - 2015.08.23 04:22:00 -
[44314] - Quote
XxBlazikenxX wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. This. And I would know since I was a pro am Commando for several months. Never OverheatGǪ never stop wrecking face. Try it
MOAR Ladders
SpadeGǪ Remember your Warbarge
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 04:34:00 -
[44315] - Quote
Llast 326 wrote:XxBlazikenxX wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. This. And I would know since I was a pro am Commando for several months. Never OverheatGǪ never stop wrecking face. Try it Only good in cqc maps. All other maps LR and Scr is superior.
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
768
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Posted - 2015.08.23 06:15:00 -
[44316] - Quote
XxBlazikenxX wrote:Llast 326 wrote:XxBlazikenxX wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. This. And I would know since I was a pro am Commando for several months. Never OverheatGǪ never stop wrecking face. Try it Only good in cqc maps. All other maps LR and Scr is superior.
Except if you have **** aim to begin with you won't kill anything with the laser rifle.
Rejected by Dreis
Min Loyalist
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.23 09:36:00 -
[44317] - Quote
Weapon switching does help mitigate the scrambler drawbacks, but not completely. Switching weapons still takes time.
On an assault switching from Scr to SMG or BP has a similar effect, though not as good at range.
As someone with Lvl 5 Am Commando (though not much experience) and Am Assault, whilst I agree the AScr absolutely destroys on the Commando, there's no real reason to use the Commando over the Assault unless you carry a swarm launcher.
Yes the swarms won't be as powerful as on a Min Commando, but the AScr is awesome on it. Having only one AI weapon makes the overheat a bit of a problem, but it has such high dps, damage per mag, and reload speed. It's a superior weapon to the combat rifle to pair with a swarm launcher, in my opinion.
This I why I'd love it if Rattati implemented the feedback proposal I've seen, where we have swarm launcher variants for each damage type. All commandos would then have a swarm bonus to their damage type swarms. I've never liked that Min commandos get a more useful damage bonus than other commandos. Also, the laser rifle is just better on the Assault. |
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.23 09:42:00 -
[44318] - Quote
Varoth Drac wrote:Also, the laser rifle is just better on the Assault. I've actually been wondering about this. Since you overheat faster on the Commando, does that also been that you reach your max damage potential faster too? If that was true, then I suppose the Amarr Assault's bonus could also be seen as a drawback.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.23 09:45:00 -
[44319] - Quote
Hello my favorite legion of creepy sneaky bastards!
But on the note of backstabbing, I've come to invite you guys to join in on a little workshop I'm currently running concerning EWAR.
https://forums.dust514.com/default.aspx?g=posts&m=2926993#post2926993
We're in the preliminary stages of hashing out some key concepts and I'd like to get you guys in on the discussion. It's an important discussion and just one of many I plan on putting together throughout the year. So stop by and lets have some good discussion
"That little sh*t Pokey..." --CCP Rattati
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.08.23 10:08:00 -
[44320] - Quote
Pokey Dravon wrote:Hello my favorite legion of creepy sneaky bastards! But on the note of backstabbing, I've come to invite you guys to join in on a little workshop I'm currently running concerning EWAR. https://forums.dust514.com/default.aspx?g=posts&m=2926993#post2926993We're in the preliminary stages of hashing out some key concepts and I'd like to get you guys in on the discussion. It's an important discussion and just one of many I plan on putting together throughout the year. So stop by and lets have some good discussion
When I glanced over this all I saw was
Pokey Dravon wrote: Hello Legion invite preliminary stages key concepts
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.23 10:10:00 -
[44321] - Quote
Pseudogenesis wrote:Pokey Dravon wrote:Hello my favorite legion of creepy sneaky bastards! But on the note of backstabbing, I've come to invite you guys to join in on a little workshop I'm currently running concerning EWAR. https://forums.dust514.com/default.aspx?g=posts&m=2926993#post2926993We're in the preliminary stages of hashing out some key concepts and I'd like to get you guys in on the discussion. It's an important discussion and just one of many I plan on putting together throughout the year. So stop by and lets have some good discussion When I glanced over this all I saw was Pokey Dravon wrote: Hello Legion invite preliminary stages key concepts
Your subconscious is a wise one my friend.
"That little sh*t Pokey..." --CCP Rattati
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
6
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Posted - 2015.08.23 10:45:00 -
[44322] - Quote
Hey Ark...
The mic's out of it's packaging.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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dzizur
Nos Nothi
681
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Posted - 2015.08.23 10:51:00 -
[44323] - Quote
Dreis ShadowWeaver wrote:Hey Ark... The mic's out of it's packaging.
Loggin in just to hear you rage, lol
aaah.... downtime :P |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.23 11:29:00 -
[44324] - Quote
Dreis ShadowWeaver wrote:Varoth Drac wrote:Also, the laser rifle is just better on the Assault. I've actually been wondering about this. Since you overheat faster on the Commando, does that also mean that you reach your max damage potential faster too? If that was true, then I suppose the Amarr Assault's bonus could also be seen as a drawback. Laser damage increases over time, not heat. So the assault allows the laser to build up more damage, and fire for longer at higher damage.
At least this is what I've heard, and appears to be the case in game.
From my attempts to use both, I've had more success with the assault. I need the extra time at high damage to get the kills.
With the commando, it's nice to fire twice per mag (the assault must be reloaded after each beam), and the reload speed is great, but I just can't do enough damage without preheating, and don't have time to get kills before overheat.
Perhaps it would be different if I was a better shot, but I just find the laser assault to be superior. Breach smgs are so OP it doesn't even matter too much that I'm limited to a sidearm for close combat.
The laser could do with a buff in my opinion. |
XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 14:24:00 -
[44325] - Quote
Radiant Pancake3 wrote:XxBlazikenxX wrote:Llast 326 wrote:XxBlazikenxX wrote:Dreis ShadowWeaver wrote:There's no reason to run two Scramblers. This. And I would know since I was a pro am Commando for several months. Never OverheatGǪ never stop wrecking face. Try it Only good in cqc maps. All other maps LR and Scr is superior. Except if you have **** aim to begin with you won't kill anything with the laser rifle. If you have bad aim you shouldn't even be an Amarr Commando.
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.23 15:26:00 -
[44326] - Quote
Ahhhh.... Monk likes!
Its been too long.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 15:30:00 -
[44327] - Quote
One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know!
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.23 15:34:00 -
[44328] - Quote
Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe.
^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-)
CPM Sgt Kirk - On Community
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.23 15:40:00 -
[44329] - Quote
XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back.
I hope he doesn't try to read everything. He gets a free pass.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Matticus Monk
Opus Arcana
2
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Posted - 2015.08.23 15:49:00 -
[44330] - Quote
One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read everything. He gets a free pass.
Yeah, I got so frustrated with the game I bailed out... then after a month I wanted to read the forums but I was like "****, that's gonna be a lot of likes to dole out...." (I gotta read every post, man!)
And in game I'm getting steam rolled too....
I'm 1000 pages back, on like 1350 or something.
Merry Christmas you beautiful bastards!!!!
*raises glass*
Double posting like a Kaiser.
Embracing the death, at Llast.
Shoveling out historical beat-downs like a Spade.
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.23 15:53:00 -
[44331] - Quote
Matticus Monk wrote:One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read everything. He gets a free pass. Yeah, I got so frustrated with the game I bailed out... then after a month I wanted to read the forums but I was like "****, that's gonna be a lot of likes to dole out...." (I gotta read every post, man!) And in game I'm getting steam rolled too.... I'm 1000 pages back, on like 1350 or something. Merry Christmas you beautiful bastards!!!! *raises glass* I play very irregularly. It does get frustrating.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.23 15:57:00 -
[44332] - Quote
Matticus Monk wrote:One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read everything. He gets a free pass. Yeah, I got so frustrated with the game I bailed out... then after a month I wanted to read the forums but I was like "****, that's gonna be a lot of likes to dole out...." (I gotta read every post, man!) And in game I'm getting steam rolled too.... I'm 1000 pages back, on like 1350 or something. Merry Christmas you beautiful bastards!!!! *raises glass*
Monk \o/
*raises glass* *fetches brew barrels*
We only use your brew for the specialist of special occasions. Almost out. Your timing is perfect. So before you leave ...
CPM Sgt Kirk - On Community
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.23 16:01:00 -
[44333] - Quote
One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He went back about 1k pages and I received a single like.
Of course, I usually just shitpost because I have no idea what needs some tweaking.
I've offered up some things on the BrSG, but I guess I can do it again since my last one was cluttered.
Bernie Sanders 2016
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 16:04:00 -
[44334] - Quote
Matticus Monk wrote:One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ahhhh.... Monk likes!
Its been too long. He taught me everything I know! He is almost a thousand pages back. I hope he doesn't try to read everything. He gets a free pass. Yeah, I got so frustrated with the game I bailed out... then after a month I wanted to read the forums but I was like "****, that's gonna be a lot of likes to dole out...." (I gotta read every post, man!) And in game I'm getting steam rolled too.... I'm 1000 pages back, on like 1350 or something. Merry Christmas you beautiful bastards!!!! *raises glass* Monk senpai! Teach me your ways! I've got the like part down, now I need to master poetry!
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 16:07:00 -
[44335] - Quote
One day, I shall read every post on this thread, and the likes shall be glorious!
To our risen comrade!
*raises glass
Did I do it right?
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.23 16:21:00 -
[44336] - Quote
Does anyone know if the Krin's module has been fixed?
Bernie Sanders 2016
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.08.23 16:22:00 -
[44337] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Simplified Falloff 2.0 Proposal
Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer Ring values * Restore Range Extenders to former values * Restore Logi base Scan Range to former values
Active Scans * Apply Falloff 2.0 "two-ring rules" to Active Scans ... * Short Range active scans ping at present values * Long Range active scans ping at discounted values (i.e. 130%) * Add recon-assist WP when scanned units are KO'd by teammates * Add to Active Scanners cloak's protracted equip/unequip delay
Notes * Assumes shared passives are here to stay * Can be accomplished within the confines of existing assets and mechanics, I believe. ^ Generally speaking, does this look OK to you guys? I'd like keep this proposal as simple as possible and within the confines of existing mechanics (so nothing new). Help me shoot holes :-) I like it! Well, most of it. It's much more "minimally invasive" than your proposals tend to be and I think that works to its favor. Simple is good. Some comments:
* Add to Active Scanners cloak's protracted equip/unequip delay
This was introduced to address the "shooting while invisible" issues that couldn't be addressed directly through animation changes and as such is totally out of place for the active scanner. It's already a needlessly frustrating mechanic, no need to go adding it to things that don't require it for the sake of balance. Scanners can be balanced in ways that don't make people want to smash their controllers.
* Restore Logi base Scan Range to former values
Not entirely sure what this means for the logis but I suspect it's a good thing so =ƒæî
* Change the 3-ring system to a 2-ring system: short range and long range passives
I think 3 rings is crucial to making the falloff system feel like an actual falloff system and not just two types of passive scans again. That being said, I do think that the ultra-powerful short range scans need to go. The ONLY stated reason for their addition was because it "didn't seem realistic" that somebody could stand behind your dropsuit completely undetected, but such attempts at realism/logic have no place in a game like this, ESPECIALLY when they result in the unjust nerfing of several already mediocre elements (range extenders and nova knives). The close ring serves zero positive gameplay purpose and should therefore be eliminated.
I would suggest that instead of two rings, we keep the three rings, but push them out and move the increments closer together. Today's medium should act as the new short, today's long should remain the same, and the new medium should be a ring in between those two.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 16:50:00 -
[44338] - Quote
sir RAVEN WING wrote:Does anyone know if the Krin's module has been fixed? It has been fixed.
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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sir RAVEN WING
Vader's-Fist
4
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Posted - 2015.08.23 16:52:00 -
[44339] - Quote
XxBlazikenxX wrote:sir RAVEN WING wrote:Does anyone know if the Krin's module has been fixed? It has been fixed. Was it light or sidearm, or is it just a general all weapons buff?
Bernie Sanders 2016
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.23 16:53:00 -
[44340] - Quote
sir RAVEN WING wrote:XxBlazikenxX wrote:sir RAVEN WING wrote:Does anyone know if the Krin's module has been fixed? It has been fixed. Was it light or sidearm, or is it just a general all weapons buff? All weapons.
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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