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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
7937
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Posted - 2015.03.19 13:21:00 -
[31771] - Quote
Pseudogenesis wrote:Solo ambush is funny.
wipes blood and charred remains off visor
Whew, wow, this is great! We're kicking ass, huh guys!
.... Guys?
DEFEAT Clone reserves depleted, commencing tacnet shutdown
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1722
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Posted - 2015.03.19 13:36:00 -
[31772] - Quote
Adipem Nothi wrote:http://fanfest.eveonline.com/en/events/sisters ^ Sounds way better to me than hanging out w/neckbeards. Makes me a sister, right?
A bearded sister of eve - noice.
Mmmmm SoE stuff - makes me yearn for EVE. |
IAmDuncanIdaho II
Nos Nothi
1722
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Posted - 2015.03.19 13:38:00 -
[31773] - Quote
Murt Lesp wrote:IAmDuncanIdaho II wrote:Murt Lesp wrote:If there are Quafe Dropsuits and Gear, will there be a Quafe biotic or equipment? Some sort of energy drink maybe?
The concept seems fun to me **** yeah, a deployable go faster stripe, basically a mug of special-brew Quafe that boosts suit base biotics for a limited time. Strategic placement combined with stacked myofibs allows for home-made merc launcher into enemy MCC. The Quafe trampoline? Or does "Meat canon" sound better? Quafe Coffee BPO for all your turbo needs EDIT: Duncan, your videos are awesome by the way
They are!? Cool thanks - been lazy on editing the GBs of footage I've collected over the last month. Trying to figure out how to write a program that will index them for me (e.g. every time there's a death screen, mark it, every time there's a +50, mark it etc., instead of just uploading hours of unedited gameplay. |
Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 14:10:00 -
[31774] - Quote
OK guys ... this got nasty last time, and I'll be disappointed in anything less than another all-out brawl.
Assumptions 1. Class performance (efficiency, usage, etc) declines to UP levels over Echo 2. PC Usage: GA Scout > CA Scout > MN/AM Scout 3. It is determined that cloak "shimmer" cannot be readily improved upon 4. Falloff will not be imminently overhauled
Goals 1. Stabilize performance decline 2. Resolve GalScout PC dominance 3. Equalize PC usage rates among racial scouts 4. Reinforce unique and meaningful roles
:: drum roll :: Post-Echo Scout Polish Proposal
Looking forward to your thoughts and feedback!
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 14:13:00 -
[31775] - Quote
:: Picks up first barstool :: :: Aims it at Voidfaction ::
Yes, I'm messing with your beloved GalScout. What currently makes the GalScout unique also makes it disproportionately popular in competitive play, and all else disproportionately unpopular. Scouts are Dust's stealth unit; all should be capable of participating in stealth play without gimping themselves.
This proposal accomplishes the goal of stealthplay normalization by introducing a class-wide module efficacy bonus to profile dampeners. No matter your choice in suit, fit one Complex Dampener to beat 21dB Scans.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 14:46:00 -
[31776] - Quote
Learned my lesson last time, so I didn't mess with MinScout Knives.
Apart from the profile efficacy bonus, this proposal leaves the MinScout largely unchanged. It includes a very slight increase to MinScout base movement speed which is aimed at normalizing the speed gaps between Scouts and their Assault counterparts.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 14:50:00 -
[31777] - Quote
As previously spitballed, the Amarr Scout bonus is changed from precision to biotic efficacy. The bonus is slight (so as to not break hit detection) and he only has two highs, so there won't be any crazy CalMed-styled rocket jumps. Nonetheless, a biotic scout would be alot of fun to run and perhaps even viable on account of the class-wide stealth change.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 15:06:00 -
[31778] - Quote
The proposal returns the CalScout to his roots in counter-infiltration and recon.
While he isn't as effective as his always-on ancestor, he'll still be competitive when equipped for EWAR and capable of sniffing out single-dampened Scouts at mid-range (when decloaked).
1.9 CalScout Max Precision: 20dB Max Range: 91m
Proposed CalScout Max Precision: 8dB / 16dB / 20 dB Max Range: 12m / 29m / 58m
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7938
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Posted - 2015.03.19 15:18:00 -
[31779] - Quote
In summary, this proposal is by-and-large a buff to the Scout class, and it shouldn't be implemented unless Scouts prove to be underpowered. My goal here is preparation.
In the event that Rattati does come knocking, it will be good to have something in-hand. And it'll good to have already done all the barfighting.
Looking forward to your feedback, gentlemen and bastards. o7
Shoot scout with yes.
- Ripley Riley
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XxBlazikenxX
Y.A.M.A.H
571
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Posted - 2015.03.19 16:26:00 -
[31780] - Quote
Arkena Wyrnspire wrote:Do none of you like RR scouts?
Using an RR with a scout works nicely because you can reposition very well. I love using RR Caldari scouts, they are awesome. Not every scout must be a close range shotgun scout.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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XxBlazikenxX
Y.A.M.A.H
571
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Posted - 2015.03.19 16:27:00 -
[31781] - Quote
Bayeth Mal wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:Why can't we have standard and proto closer together in terms of effectiveness?
It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. It also makes players lose several hundred thousand isk a match, if not more. I would be fine with this as long as the cost of proto gear goes down, otherwise, no. If you can't afford it, don't run it. I can definitely afford it, trust me, I've got isk for days.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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First Prophet
Nos Nothi
2692
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Posted - 2015.03.19 16:29:00 -
[31782] - Quote
Adipem Nothi wrote:Learned my lesson last time, so I didn't mess with MinScout Knives. I still want the knife bonus dropped. Unless CCP adds minmatar nova Knives. Replace it with a myofibril bonus.
Do it.
People find this this review helpful!
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XxBlazikenxX
Y.A.M.A.H
571
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Posted - 2015.03.19 16:33:00 -
[31783] - Quote
First Prophet wrote:Adipem Nothi wrote:Learned my lesson last time, so I didn't mess with MinScout Knives. I still want the knife bonus dropped. Unless CCP adds minmatar nova Knives. Replace it with a myofibril bonus. Do it. I like the knife bonus where it is.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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J0LLY R0G3R
And the ButtPirates
2411
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Posted - 2015.03.19 16:35:00 -
[31784] - Quote
Pseudogenesis wrote:I really like the HMG changes. My bare minimum STD 11k isk gallente heavy no longer indiscriminately melts anything it looks at. Now I get to play it without feeling like a scum!
Edit: And then the match after I posted this I went 17-0 with it. :oops:
That explains why I've seen a some qq on their heavy being pointless to run etc. Assault hmg isn't any good blah blah blah.
No Safety Net.
TLDR : XD
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Kaeru Nayiri
Ready to Play
722
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Posted - 2015.03.19 17:00:00 -
[31785] - Quote
First Prophet wrote:Dreis Shadowweaver wrote:Go on, put a SG on a Min Scout, see what I do... It's better than putting nova knives on the suit. Damn commies stealing our rust suits to use with their brand new knives. Not a single speck of rust on those knives. It's disgusting.
My knives are modified in the style of Vherokior tradition.
Know what cannot be known.
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Haerr
Nos Nothi
2561
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Posted - 2015.03.19 17:22:00 -
[31786] - Quote
Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. |
Adipem Nothi
Nos Nothi
7956
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Posted - 2015.03.19 17:34:00 -
[31787] - Quote
Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same.
Shoot scout with yes.
- Ripley Riley
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Dreis Shadowweaver
Ahrendee Inc. Negative-Feedback
2250
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Posted - 2015.03.19 17:44:00 -
[31788] - Quote
xavier zor wrote:Adipem Nothi wrote:2Berries wrote:I run cal scout non stop. Not the best scout race since the ewar changes screwed their bonus, but still really fun. That kaalakiota bpo is the best looking suit in the game. Love the murder paint job.
Can't compare it to the min assault, but any scout fan should give it a go. I've been running SG MinScout quite a 'bit today as well. Think I prefer it this build over my NK MinScout. GET IN LINE dreis walks up in commando ck.0 Ew. I must have been drunk. Or high...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)saxonmish
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Quil Evrything
Nos Nothi
1975
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Posted - 2015.03.19 17:50:00 -
[31789] - Quote
When is a frontal assault not a frontal assault? When it's also a side assault, a back assault, and...
I just had my most enjoyable knifing game in a long while. It was Domination with the double-silo thingie (gallente lab facility?)
Enemy was all holed up in the hallway BETWEEN the two silos. They were mowing down attempts to get them.
But I somehow managed to get in the room, and just flailed my Ishukones around while runing around like a chicken with my head cut off.
result: 5 knife kills Their last man standing, was a HEAVY. Their poor little heavy was all hunkered back in the corner. I just got right on top of him and kept moving side to side. He couldnt get me with his HMG. He couldnt get out of the corner! :D and in 2-3 slices he was scrap!
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IAmDuncanIdaho II
Nos Nothi
1729
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Posted - 2015.03.19 17:59:00 -
[31790] - Quote
Adipem Nothi wrote:In summary, this proposal is by-and-large a buff to the Scout class, and it shouldn't be implemented unless Scouts prove to be underpowered. My goal here is preparation. In the event that Rattati does come knocking, it will be good to have something in-hand. And it'll good to have already done all the barfighting in advance of his arrival.
Here's a recap of the all the changes in the current proposal ( version 1.0): [snip] As always, looking forward to your thoughts and feedback, gentlemen and bastards. o7
cloakblind effect smells off. a bonus to negate a penalty on a module goes against all the other effects and is a penalty added to try and reduce the effectiveness of the cloak in the first place. i feel it ties further changes to the cloak down...balancing that gets harder coz you then have to factor in the galscout.
i know that's there as an idea for the galscout racial bonus...but perhaps there's something else?
- increase to cloak recharge? - trying to think of others but i dont use the cloak
re minscout. perhaps with the suspected hard cap for sprint speed the minscout could be adjusted so it hits 11.12 with just 2x kincats? that way it is still getting the full effects of the bonus. maybe that solves some pg issues too...not sure
all in all great work! this is a great starting point for discussion. |
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Kaeru Nayiri
Ready to Play
724
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Posted - 2015.03.19 18:06:00 -
[31791] - Quote
Adipem Nothi wrote::: Picks up first barstool :: :: Aims it at Voidfaction ::
Yes, I'm messing with the best-in-class GalScout. What currently makes the GalScout unique also makes it disproportionately popular in competitive play (and all else disproportionately unpopular). Scouts are Dust's stealth unit; all should be capable of participating in stealth play without gimping themselves.
This proposal accomplishes the goal of stealth normalization by introducing a class-wide module efficacy bonus to profile dampeners. Regardless of race, fitting one Complex Dampener on your scout suit will beat 21dB Scans. Regardless of race, running around without damps will leave you vulnerable to most scans.
As you'd expect, the GalScout is left without a meaningful edge, so we'll have to cook up a new one. I've proposed an increase to base scan range and effectively halving the cloakblind effect; I believe this would leave the GalScout uniquely positioned to excel in infiltration. Anyone have other ideas? Looking at the googledoc and reading what you have above... This looks VERY tempting. I really love the -less cloak blind- with gal scouts. Definitely still a very desirable bonus, while still giving all other scouts the infiltration potency needed.
With that said, I don't know if this is right. I understand that the meta right now for a scout is to beat the scan, but that meta can and will change. I think, long term, it MIGHT just be best if some scouts are good at beating scans, and others are for other things.
Basically I am torn on the subject and I think we need to take a hard look at ourselves before moving forward.
Also I am against the proposed minmatar racial buff (primarily because NovaKnives and Hacking bonus are <3). The combination of racial and class buffs would basically mean I'd have no more hard choices to make on any of my fits. Id always be sufficiently damped and have sufficient speed. The combination of which isn't necessarily OP, but will actually limit fit diversity. Right now we have to pick between damps and speed, and the outliers COULD do other stuff with the lows. If we had both speed and damps necessary with just 2 lows, it would be silly to do anything different.
Know what cannot be known.
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Kaeru Nayiri
Ready to Play
724
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Posted - 2015.03.19 18:10:00 -
[31792] - Quote
Adipem Nothi wrote:Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize assault:scout speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same, though I don't intend to propose that change in a Scout proposal :p
I think this MIGHT be more elegantly addressed with Rattati's HP=Mass idea that was meant to curb movement speed. (I still don't know why he hasn't done it yet as it was his own idea.)
Please correct me if I am mistaken in my assumption !
Know what cannot be known.
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mollerz
6210
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Posted - 2015.03.19 18:39:00 -
[31793] - Quote
Adipem Nothi wrote:Haerr wrote:Even quicker Minmatar suits? No thank you! You could give Minmatar a fitting bonus to biotics though... if you really want to. MinScouts do stand to benefit from the proposed damp efficacy bonus. If you think the additional 2.6% speed bump is too much, we can drop it. My goal was to normalize assault:scout speed gaps, which meant widening the gap between MN Assault and MN Scout. Dropping MN Assault speed would accomplish the same, though I don't intend to propose that change in a Scout proposal :p
don't touch the knives. HAerr did enough damage to the cloak-
BUMP THE ******* SPEED. **** sake I've been waiting for the min scout to get over the technical **** humps of CCP coding so he can finally be quick.
BUMP IT. |
mollerz
6210
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Posted - 2015.03.19 18:42:00 -
[31794] - Quote
IAmDuncanIdaho II wrote: re minscout. perhaps with the suspected hard cap for sprint speed the minscout could be adjusted so it hits 11.12 with just 2x kincats? that way it is still getting the full effects of the bonus. maybe that solves some pg issues too...not sure
all in all great work! this is a great starting point for discussion.
Okay now you are talking my lingo. |
Kaeru Nayiri
Ready to Play
724
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Posted - 2015.03.19 19:12:00 -
[31795] - Quote
Different subject:
I went back to my regular fittings after many hours of testing myos in different quantity.. and I REALLY appreciate the backpedal speed. You guys need to feel this yourselves if you haven't already. So far the "panic" style back pedaling hasn't claimed one of my clones a single time. Not even once. Yet I've died several times already by trying to push it and attack someone carelessly from the front. I feel like the back pedal speed is truly -just right-. (I also can't actually feel the difference when moving passively in circles, strange?)
Thank you Rattati.
Know what cannot be known.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22926
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Posted - 2015.03.19 19:14:00 -
[31796] - Quote
Hilmar mentioned DUST, everyone take a shot.
Gallente Guide
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1293
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Posted - 2015.03.19 19:15:00 -
[31797] - Quote
Adipem Nothi wrote:In summary, this proposal is by-and-large a buff to the Scout class, and it shouldn't be implemented unless Scouts prove to be underpowered. My goal here is preparation. In the event that Rattati does come knocking, it will be good to have something in-hand. And it'll good to have already done all the barfighting in advance of his arrival.
Here's a recap of the all the changes in the current proposal ( version 1.0): Scout Class BonusCurrent: +15% cloak fitting reduction Proposed: +15% cloak fitting reduction, +8% profile dampener efficacy Cloak (std, adv, pro)Current: 0%, 5%,10% active dampening Proposed: 0% active dampening Duvolle Focused ScannerCurrent: Precision - 20dB Proposed: Precision - 18dB GA Scout Racial BonusCurrent: +2% base scan precision, +3% base scan profile Proposed: +5% base scan range, -10% cloakblind effect MN Scout Base MovementCurrent: 5.65 m/s Proposed: 5.80 m/s AM Scout Racial BonusCurrent: +5% base stamina/recovery, +5% base scan precision Proposed: +10% base stamina/recovery, +5% biotic module efficacy CA Scout Racial BonusCurrent: +10% base scan range, +3% base scan profile Proposed: +10% base scan range, +7% precision enhancer efficacy
As always, looking forward to your thoughts and feedback, gentlemen and bastards. o7
I really like the profile dampener efficacy bonus on the scout role. I personally think the 15% bonus to cloak fitting should be removed and replaced with something else. Then reduce the cost on the cloak by 75%, it's confusing to newer players and who cares if other suits want to fit it. No reason to limit it to scout in it's nerfed state.
Pretty much everything else i like EXCEPT the CA Scout. The precision efficacy is much better then base scan profile bonus but i don't like the range/passive scans they could achieve with this combo (I never liked that role in the past)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1293
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Posted - 2015.03.19 19:38:00 -
[31798] - Quote
Also with regards to the 15% cloak bonus for the scout, it's a really bad mechanic and needs to go. It's stupid a level 1/2/3 skilled player can't fit a cloak on a scout.
Overlord of Broman
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One Eyed King
Nos Nothi
8656
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Posted - 2015.03.19 19:49:00 -
[31799] - Quote
@ Ares
They did just reduce the fitting costs to Std and Adv Cloaks, so we will see how that helps (or doesn't).
@ Shotty
I think I like it, but I am not sure it addresses the real issues affecting scouts. In the same way that I think Scout Assaults were hurting Assaults, and their existence limited Assault numbers, I think that Assault Scouts are hurting Scout numbers.
I don't think that any of the changes would result in a significant power increase, and I especially don't understand how a 2.6% change in Minja speed is going to make it over powered, its freaking squishy as hell. Its not like we are just barely not able to outrun bullets and this will make us invincible...
I don't think it will end up changing the meta too much to be honest, maybe some increase in Amarr and Caldari, but I don't think it furthers the divide between scouts either.
From a Minmatar point of view, I will be slightly less unviable.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Spademan
Fatal Absolution Negative-Feedback
6116
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Posted - 2015.03.19 19:58:00 -
[31800] - Quote
Adipem Nothi wrote::: Picks up first barstool :: :: Aims it at Voidfaction ::
Yes, I'm messing with the best-in-class GalScout. What currently makes the GalScout unique also makes it disproportionately popular in competitive play (and all else disproportionately unpopular). Scouts are Dust's stealth unit; all should be capable of participating in stealth play without gimping themselves.
This proposal accomplishes the goal of stealth normalization by introducing a class-wide module efficacy bonus to profile dampeners. Regardless of race, fitting one Complex Dampener on your scout suit will beat 21dB Scans. Regardless of race, running around without damps will leave you vulnerable to most scans.
As you'd expect, the GalScout is left without a meaningful edge, so we'll have to cook up a new one. I've proposed an increase to base scan range and effectively halving the cloakblind effect; I believe this would leave the GalScout uniquely positioned to excel in infiltration. Anyone have other ideas? :: Throws a bar-stool at Adipem in agreement :: Looks good, if you propose that this role bonus is in addition to cloak fitting then I'd say all scouts would have to drop one racial. 4 bonuses seems too much regardless of how useless the cloak is (which you actually propose to make even less useful but meh, I've stopped caring about the thing.) Not sure how I feel about the scan range. Before the Ewar changes I would've been all for keeping them, but now I'm not sure.
What're you looking at me like that for? I'll shank you I will.
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