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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Quil Evrything
DUST University Ivy League
288
|
Posted - 2013.10.26 05:35:00 -
[3091] - Quote
Django Quik wrote:With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even then it was very patchy and unreliable.
no, it was patchy, because it wasnt passive scan. it was funky line-of-sight pickup, I'm guessing.
Go look at http://wiki.dust514.info/index.php?title=Stacking_Penalties
plug in your module bonuses plus base stats. You should get a number that is somewhere UNDER 50m, if I recall. 45m? For using 4 freaking proto modules, it sucks.
Note on tests:
if you cant walk backwards and pick people up on your radar that werent showing within the last 5 seconds... it isnt passive scan.
|
Matticus Monk
Ordus Trismegistus
599
|
Posted - 2013.10.26 06:36:00 -
[3092] - Quote
Quil Evrything wrote:Last chance for there to be an all-scout team! For the "Dust Cup" !
signups must be completed in the next 5(?) hours, and I need to get to sleep in the next hour or so. Gotta get 3 more participants!! mr. musturd is trying to sign up with us as we speak, but having difficulties wrestling with his PS3 internet browser :-> Please go to http://goo.gl/smpmekASAP, to sign up for the team. Once I have enough team members, I can officially submit the team to the tournament. I cant sign the team up until we have at least 6 members though!
Sorry I missed this dude! I was offline for like a week but I'm back now..... looks like I won't be around during the game times anyway but being part of team 4 the LULZ would have been epic!
On another note I'm catching up on the King -- Thunderbolt vids..... WTF?!? is this guy for real!?!
Oh yeah, and the quest for pistol perfection is still going as well as can be expected.... as in, hard as crap. Lovin' it though - it has really simplified my fits! Once I get the grenades up to L5 I'll really start to focus on the scramblers.... |
pseudosnipre
DUST University Ivy League
299
|
Posted - 2013.10.26 07:35:00 -
[3093] - Quote
Ditto, just deleted.
...reinstalling |
Django Quik
Dust2Dust. Top Men.
1639
|
Posted - 2013.10.26 08:25:00 -
[3094] - Quote
Quil Evrything wrote:Django Quik wrote:With stacking penalties enemies should appear for me at up to around 67m and though I couldn't measure for certain, that seemed to be able the distance on the radar that some people popped up but even then it was very patchy and unreliable. no, it was patchy, because it wasnt passive scan. it was funky line-of-sight pickup, I'm guessing. Go look at http://wiki.dust514.info/index.php?title=Stacking_Penaltiesplug in your module bonuses plus base stats. You should get a number that is somewhere UNDER 50m, if I recall. 45m? For using 4 freaking proto modules, it sucks. Note on tests: if you cant walk backwards and pick people up on your radar that werent showing within the last 5 seconds... it isnt passive scan. Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :) |
Llast 326
An Arkhos
273
|
Posted - 2013.10.26 16:55:00 -
[3095] - Quote
Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
456
|
Posted - 2013.10.26 17:00:00 -
[3096] - Quote
Llast 326 wrote: If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen.
As far as I can tell, objectives and installations can perfectly detect everyone. Not sure about the range, but I seem to avoid detection as long as I keep the smallest circle on the tacnet from touching the objective letter and a little further out for the installation symbol. |
Cass Caul
Namtar Elite Gallente Federation
176
|
Posted - 2013.10.26 17:07:00 -
[3097] - Quote
In my experience, it's somewhere from 25-30 meters on Objectives. |
Llast 326
An Arkhos
274
|
Posted - 2013.10.26 17:09:00 -
[3098] - Quote
Krom Ganesh wrote:Llast 326 wrote: If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen.
As far as I can tell, objectives and installations can perfectly detect everyone. Not sure about the range, but I seem to avoid detection as long as I keep the smallest circle on the tacnet from touching the objective letter and a little further out for the installation symbol. I would really like to know if a scout can beat this precision, and if not I it would be nice if CCP could make it possible for us too. It would make infiltration better.
Though it is fun to use enemy letters as a lure |
Shotty GoBang
Pro Hic Immortalis
1790
|
Posted - 2013.10.26 17:55:00 -
[3099] - Quote
Llast 326 wrote:I would really like to know if a scout can beat this precision, and if not I it would be nice if CCP could make it possible for us too. It would make infiltration better. Though it is fun to use enemy letters as a lure I suspect installation/objective precision is perfect (0 dB). Can't prove it. |
Smooth Assassin
Stardust incorporation
262
|
Posted - 2013.10.26 17:55:00 -
[3100] - Quote
Nice going up. |
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
349
|
Posted - 2013.10.26 18:00:00 -
[3101] - Quote
Shotty GoBang wrote:Llast 326 wrote:I would really like to know if a scout can beat this precision, and if not I it would be nice if CCP could make it possible for us too. It would make infiltration better. Though it is fun to use enemy letters as a lure I suspect installation/objective precision is perfect (0 dB). Can't prove it.
So, you're saying that the stealthiest thing in the game are massive piles of metal that fall from the sky and smash into the ground at ungodly speeds?
Edit:Misunderstood the conversation, I now realise that I mentioned dampening, not the precision. |
Django Quik
Dust2Dust. Top Men.
1643
|
Posted - 2013.10.26 20:50:00 -
[3102] - Quote
Llast 326 wrote:Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
If you have control o f the objective it may affect the range though, as objectives have their own precision, and range. It may be having an effect on your findings. This is mostly through observation though, I have no idea what the precision and range on objectives, CRUs, supply depots, and AI turrets are, but they do have some form of detection. Supply depots and turrets seem to be the least range, CRU seems to see further, and objectives are massive range(and perfect detection) What I have noticed is if someone goes for the objective across the map, and we control it I can see their chevron on the screen if the letter appears on screen. This is true but I've found the range on objectives to only be around 10-15m and with my stacked range amps you can see people all the way in the basement, which is at least 30-40m below.
The precision on hackable structures is far too low and really doesn't give a hacking scout a chance - I think this needs changing to allow us to do our role better. Maybe make it 46db, so all light suits and well dampened mediums can actually benefit from their sacrifices and make stealth tanking effective. |
Llast 326
An Arkhos
281
|
Posted - 2013.10.26 20:57:00 -
[3103] - Quote
Django Quik wrote: This is true but I've found the range on objectives to only be around 10-15m and with my stacked range amps you can see people all the way in the basement, which is at least 30-40m below.
The precision on hackable structures is far too low and really doesn't give a hacking scout a chance - I think this needs changing to allow us to do our role better. Maybe make it 46db, so all light suits and well dampened mediums can actually benefit from their sacrifices and make stealth tanking effective.
I agree, 46db would increase the value of stealth, and actually add a better dynamic to the back and forth of matches. I
|
Niuvo
The Phoenix Federation The Ascendancy
665
|
Posted - 2013.10.26 23:40:00 -
[3104] - Quote
It's a damn shame that these crus and objectives can scout better then us lol. I can't really guard an obj. for being afraid I'll show up on the enemy's radar. Sometimes I don't even know if it was me or the objective that picked the enemy up. Why does the objective even have range and precision?? That to me is a Gal scout's role.
I sneak by with out any enemy's line of sight and a heavy spots me and kills me.I think that was BS. In the end it's a shame that we scouts get picked up by these null cannons.
In other news: I got my pro scout finally. and I'm leaving the phoenix to be part of Necrom0ngers. The top players from phx started it. |
Llast 326
An Arkhos
284
|
Posted - 2013.10.26 23:56:00 -
[3105] - Quote
Niuvo wrote:It's a damn shame that these crus and objectives can scout better then us lol. I can't really guard an obj. for being afraid I'll show up on the enemy's radar. Sometimes I don't even know if it was me or the objective that picked the enemy up. Why does the objective even have range and precision?? That to me is a Gal scout's role.
I sneak by with out any enemy's line of sight and a heavy spots me and kills me.I think that was BS. In the end it's a shame that we scouts get picked up by these null cannons.
In other news: I got my pro scout finally. and I'm leaving the phoenix to be part of Necrom0ngers. The top players from phx started it. Grats on the proto, and hope the new corp treats you well. As for guarding objectives, you are safe when they are under your teams control, they do not give you away. They share intel with the team that controls them, and uncontrolled ones don't share with anyone. I could be wrong though, i tend to hover at the edge of my radar, or patrol through varied routes between two objectives. If we have the lead and majority of objectives I'll run through scan range of an enemy one to lure them in and wait for them to come through the predictable paths into my RE |
Niuvo
The Phoenix Federation The Ascendancy
666
|
Posted - 2013.10.27 00:07:00 -
[3106] - Quote
Llast 326 wrote:Niuvo wrote:It's a damn shame that these crus and objectives can scout better then us lol. I can't really guard an obj. for being afraid I'll show up on the enemy's radar. Sometimes I don't even know if it was me or the objective that picked the enemy up. Why does the objective even have range and precision?? That to me is a Gal scout's role.
I sneak by with out any enemy's line of sight and a heavy spots me and kills me.I think that was BS. In the end it's a shame that we scouts get picked up by these null cannons.
In other news: I got my pro scout finally. and I'm leaving the phoenix to be part of Necrom0ngers. The top players from phx started it. Grats on the proto, and hope the new corp treats you well. As for guarding objectives, you are safe when they are under your teams control, they do not give you away. They share intel with the team that controls them, and uncontrolled ones don't share with anyone. I could be wrong though, i tend to hover at the edge of my radar, or patrol through varied routes between two objectives. If we have the lead and majority of objectives I'll run through scan range of an enemy one to lure them in and wait for them to come through the predictable paths into my RE Thanks. I have not squadded with you yet. Sometimes I get paranoid when I see an arrow coming at me on the radar, I immediately think he saw me due to the objective or CRU. I swear th funniest thing about this game is watching scorched-flying corpses from REs. |
Llast 326
An Arkhos
284
|
Posted - 2013.10.27 00:28:00 -
[3107] - Quote
Niuvo wrote:Llast 326 wrote:Niuvo wrote:It's a damn shame that these crus and objectives can scout better then us lol. I can't really guard an obj. for being afraid I'll show up on the enemy's radar. Sometimes I don't even know if it was me or the objective that picked the enemy up. Why does the objective even have range and precision?? That to me is a Gal scout's role.
I sneak by with out any enemy's line of sight and a heavy spots me and kills me.I think that was BS. In the end it's a shame that we scouts get picked up by these null cannons.
In other news: I got my pro scout finally. and I'm leaving the phoenix to be part of Necrom0ngers. The top players from phx started it. Grats on the proto, and hope the new corp treats you well. As for guarding objectives, you are safe when they are under your teams control, they do not give you away. They share intel with the team that controls them, and uncontrolled ones don't share with anyone. I could be wrong though, i tend to hover at the edge of my radar, or patrol through varied routes between two objectives. If we have the lead and majority of objectives I'll run through scan range of an enemy one to lure them in and wait for them to come through the predictable paths into my RE Thanks. I have not squadded with you yet. Sometimes I get paranoid when I see an arrow coming at me on the radar, I immediately think he saw me due to the objective or CRU. I swear th funniest thing about this game is watching scorched-flying corpses from REs. We should run together some time, warning though i can almost never get my com to work. You've been on my team before though. I rarely squad, when I do it's on a whim. I really need to start working in squads lol. I always find myself working for the whole team in my approach, I kinda view the team as a squad. |
Amruk Jackal
R 0 N 1 N
34
|
Posted - 2013.10.27 01:52:00 -
[3108] - Quote
Llast 326 wrote:Niuvo wrote:It's a damn shame that these crus and objectives can scout better then us lol. I can't really guard an obj. for being afraid I'll show up on the enemy's radar. Sometimes I don't even know if it was me or the objective that picked the enemy up. Why does the objective even have range and precision?? That to me is a Gal scout's role.
I sneak by with out any enemy's line of sight and a heavy spots me and kills me.I think that was BS. In the end it's a shame that we scouts get picked up by these null cannons.
In other news: I got my pro scout finally. and I'm leaving the phoenix to be part of Necrom0ngers. The top players from phx started it. Grats on the proto, and hope the new corp treats you well. As for guarding objectives, you are safe when they are under your teams control, they do not give you away. They share intel with the team that controls them, and uncontrolled ones don't share with anyone. I could be wrong though, i tend to hover at the edge of my radar, or patrol through varied routes between two objectives. If we have the lead and majority of objectives I'll run through scan range of an enemy one to lure them in and wait for them to come through the predictable paths into my RE
The crappy part is the other end of the spectrum where if the enemy controls the point, they can see you on their radar which makes being a stealthy scout pretty useless. They need to fix that for scouts. |
Llast 326
An Arkhos
285
|
Posted - 2013.10.27 02:53:00 -
[3109] - Quote
Amruk Jackal wrote: The crappy part is the other end of the spectrum where if the enemy controls the point, they can see you on their radar which makes being a stealthy scout pretty useless. They need to fix that for scouts.
Yes, this is true. This is why the 46db would be great. Far objectives are usually good targets though. Been working at a few tactics that use our advantages though with some success.
Once the team has hit an objective most defenders will abandon post to get to the one being hacked.... jackals... this is when we hit the abandoned objectives. sometimes a fatboy stays (they hate running) so watch for them.
Create a diversion- I drop uplinks near one objective and move fast to the next one, this way i can use the team as a distraction and if things go well we have two objectives.
Our stealth still works for circumventing the reds movements, and i find hacking skill helps reduce exposure time... even at level three without putting in a module it makes a difference.
The objectives that give me the most trouble are the ones with a CRU right next to them. Once you off the resistance you can't take both fast enough. Even with a partner split on the two enemies spawn to quick, a third on watch would help.
More ideas and strategies are always welcome |
Amruk Jackal
R 0 N 1 N
34
|
Posted - 2013.10.27 03:45:00 -
[3110] - Quote
Llast 326 wrote:Amruk Jackal wrote: The crappy part is the other end of the spectrum where if the enemy controls the point, they can see you on their radar which makes being a stealthy scout pretty useless. They need to fix that for scouts.
Yes, this is true. This is why the 46db on objectives scan would be great. Far objectives are usually good targets though. Been working at a few tactics that use our advantages though with some success. Once the team has hit an objective most defenders will abandon post to get to the one being hacked.... jackals... this is when we hit the abandoned objectives. sometimes a fatboy stays (they hate running) so watch for them. Create a diversion- I drop uplinks near one objective and move fast to the next one, this way i can use the team as a distraction and if things go well we have two objectives. Our stealth still works for circumventing the reds movements, and i find hacking skill helps reduce exposure time... even at level three without putting in a module it makes a difference. The objectives that give me the most trouble are the ones with a CRU right next to them. Once you off the resistance you can't take both fast enough. Even with a partner split on the two enemies spawn to quick, a third on watch would help. More ideas and strategies are always welcome
Mine is to scan the area first to see if there's any reds around. I kinda just skimmed through so I didn't see mention of having a 46 dB passive scan on objectives lol. Only problem I have is if the reds notice me they'll make a beeline for the objective before I can hack it, need to get my hacking abilities up lol. |
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Koan Zalinto
Bobbit's Hangmen
19
|
Posted - 2013.10.27 05:46:00 -
[3111] - Quote
Shotty GoBang wrote: I suspect installation/objective precision is perfect (0 dB). Can't prove it.
I've done a few bits of testing in that area. If you approach the turrets from behind and haven't fired a shot near that particular base, they done seem to notice you. So it seems like they have a fire detection system or something. Though if I approach them from the front, they stare at me and I hide >.>
I could easily be wrong.
Also, I've been told I just like to play this game on hard mode. My scout plasma cannon needs hugs! But my pistol is already so cuddley when people think I'm reloading the cannon. -snuggles klo- |
Lightning Bolt2
Villore Sec Ops Gallente Federation
295
|
Posted - 2013.10.27 05:52:00 -
[3112] - Quote
I've been using the allied objective scan & installation scan to my advantage for weeks, although it does need fixed to use a scan rating such as mentioned about 46 DB. I'd like instead of 46 DB for a 44 DB rating so a MLT light frame won't go undetected. |
Quil Evrything
DUST University Ivy League
293
|
Posted - 2013.10.27 06:18:00 -
[3113] - Quote
Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
Let us know when you've actually verified results on this, in an open area, on flat ground. Vertical offset, messes things up. Radar is screwed: it doesnt take vertical distance into account.
**I've tested this** on open ground, in a proto suit. With someone on the other team patiently sitting there, rather than random rasberries running by. (point of fact, it was ME, on a second PS3 :) )
Granted, it was a test using ADV range modules, not proto. But it was 100% reliable, reproducible results. Not your "well sometimes it works, sometimes it doesnt".
The range cut out *exactly* where the stacking formulas say it should. It was no-where near the no-stack-penalty range.
|
Ghost Kaisar
R 0 N 1 N
680
|
Posted - 2013.10.27 14:28:00 -
[3114] - Quote
Newbie needs help!
https://forums.dust514.com/default.aspx?g=posts&m=1433177#post1433177 |
Smooth Assassin
Stardust incorporation
267
|
Posted - 2013.10.27 14:35:00 -
[3115] - Quote
I got your back. |
Django Quik
Dust2Dust. Top Men.
1652
|
Posted - 2013.10.27 14:55:00 -
[3116] - Quote
Quil Evrything wrote:Django Quik wrote: Trust me mate. Im pretty good at maths and spreadsheet the heck out of this stuff when Im bored stiff at work. With 50% each from gal 5 range 5 that's 22.5 then 4 45% increases with the stacking penalties it comes to approx 67m. Sit on the upstairs objective in the research facility and you can see peoples chevrons in the tunnels below and as they run up the stairs towards you but the radar blips in and out. I can't even imagine why but the radar is pretty pants. Chevron sight is the daddy though :)
Let us know when you've actually verified results on this, in an open area, on flat ground. Vertical offset, messes things up. Radar is screwed: it doesnt take vertical distance into account. **I've tested this** on open ground, in a proto suit. With someone on the other team patiently sitting there, rather than random rasberries running by. (point of fact, it was ME, on a second PS3 :) ) Granted, it was a test using ADV range modules, not proto. But it was 100% reliable, reproducible results. Not your "well sometimes it works, sometimes it doesnt". The range cut out *exactly* where the stacking formulas say it should. It was no-where near the no-stack-penalty range. Aye, mate, we're in agreement actually. I haven't done the same tests as you but we both agree that stacking penalties definitely occur. With this in mind, there's little point in ever even trying to get your passive scan range over 50m.
Also, yeh height differences screw with everything. Even with my active scanner sometimes it won't pick up enemies when they're on top of a hill that I'm right at the foot of. Come to mention it, this may well be the reason for the patchiness of the radar when in built up areas - people will pop in and out when they get above/below you by enough to make the line distance 67m even if the horizontal distance is much less. |
Shotty GoBang
Pro Hic Immortalis
1797
|
Posted - 2013.10.27 15:12:00 -
[3117] - Quote
Koan Zalinto wrote:Shotty GoBang wrote: I suspect installation/objective precision is perfect (0 dB). Can't prove it.
I've done a few bits of testing in that area. If you approach the turrets from behind and haven't fired a shot near that particular base, they done seem to notice you. So it seems like they have a fire detection system or something. Though if I approach them from the front, they stare at me and I hide >.> I could easily be wrong.
You're absolutely correct. But what we're talking about here is different from turret target acquisition.
For reasons unknown, we pop up on enemy TacNet when entering the proximity of objectives and installations (like turrets, CRUs, etc). This makes sneaking around a 'bit more difficult at times, but it can also be used a lure. |
Llast 326
An Arkhos
287
|
Posted - 2013.10.27 17:57:00 -
[3118] - Quote
Shotty GoBang wrote:Koan Zalinto wrote:Shotty GoBang wrote: I suspect installation/objective precision is perfect (0 dB). Can't prove it.
I've done a few bits of testing in that area. If you approach the turrets from behind and haven't fired a shot near that particular base, they done seem to notice you. So it seems like they have a fire detection system or something. Though if I approach them from the front, they stare at me and I hide >.> I could easily be wrong. You're absolutely correct. But what we're talking about here is different from turret target acquisition. For reasons unknown, we pop up on enemy TacNet when entering the proximity of objectives and installations (like turrets, CRUs, etc). This makes sneaking around a 'bit more difficult at times, but it can also be used a lure. @ Koan - Yep, when that little laser on the top turns red i hear the Metal Gear noise and can almost see the on top of it But as Shotty said it's the Tac Net detection we were referring to.
@Shotty (or anyone) -- Have you noticed any difference in the detection range between Turrets, CRUs, Supply Depots. I watch my Tac a fair bit and it seems to be different, but i would like others input on this
And always worth saying... Scout community is awesome. My sisters, brothers, brothers who are sister and sisters who are brothers, and all in between, you make this much more fun. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
63
|
Posted - 2013.10.27 18:17:00 -
[3119] - Quote
For turrets if you're shooting at it it will fire back and put you up on the Tacnet. If you're a scout and just walking around it will not shoot you or put you on enemy Tacnet (Only blasters will fire at you if you have a high dB). Also When it comes to the range of when CRU's and Supply Depots you'll you show up on enemy Tacnet if you're 5m meters away no matter you're dB.
This is all from observation and i could be wrong but this is what i notice most about this. |
Shotty GoBang
Pro Hic Immortalis
1801
|
Posted - 2013.10.27 19:09:00 -
[3120] - Quote
Killboard Updated: 27 Oct 2013, 18:00 (EVE)
Accolades
- Flako315 advanced to Tier VI (40,000 Kills)
- Rich o advanced to Tier VI (40,000 Kills)
- Lightning Bolt2 advanced to Tier V (20,000 Kills)
- Appia Vibbia advanced to Tier V (20,000 Kills)
- LeGoose advanced to Tier IV (10,000 Kills)
- CEOPyrex advanced to Tier IV (10,000 Kills)
- snazzbear advanced to Tier IV (10,000 Kills)
- Amruk Jackal advanced to Tier III (5,000 Kills)
- Ruthless Lee advanced to Tier III (5,000 Kills)
- Sports Dude advanced to Tier III (5,000 Kills)
- Enerjist advanced to Tier II (2,500 Kills)
- [No Promotions this week from Tier I to Tier II]
- [No Promotions this week from Tier + to Tier I]
Brothers Found
- > 5,000 Kills: IMMORTAL WAR HERO
- > 1,250 Kills: darren razgriz, Mahal Daj
- < 1,250 Kills: One Eyed King, Kahn Zo
Brothers Lost
- Knight Solaire deleted Dust, but we'll leave him on the Killboard just in case he returns :-)
Happy Hunting, Shotty GoBang |
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