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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Django Quik
R.I.f.t
281
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Posted - 2013.03.16 12:41:00 -
[721] - Quote
Mr Gloo Gloo wrote:Django Quik wrote:The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones.
The big rebuttal is that you will be under constant attack on all fronts from day one. Even if you make a circle of self-attacks/district sacrifices against your own sub-corps to keep your districts locked, you'll never be able to produce any extra clones to be able to expand from your initial positions.
As previously stated many times now - you will struggle to even produce enough clones to attack a 2nd district from any of your sub-corps, when under constant attack from external corps. Your description works as well for 1 corp = 1 district... So why not multiply the chances, the battles per day, the "fake" production clones for the MOTHER corp (even if you can't share the clones between all the corps), possibility to lock districts from other attack with your own corps (if you have good sync, other corps won't be able to attack you !!!) Organization, management, logistic, but still a kind of "exploit" in my mind...
If you attack your own districts in order to lock them, you have to be using all your available clones to attack all your districts everyday (leave one district unattacked and someone else will attack it). You'd never be able to produce more clones because the districts would be constantly 'flipped' by your own sub-corps, so you'd never be able to have enough clones to expand further than the few districts you claimed on day 1. You'd never build up clones and never earn any isk and never expand. |
Mr Gloo Gloo
What The French CRONOS.
37
|
Posted - 2013.03.16 12:49:00 -
[722] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Django Quik wrote:The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones.
The big rebuttal is that you will be under constant attack on all fronts from day one. Even if you make a circle of self-attacks/district sacrifices against your own sub-corps to keep your districts locked, you'll never be able to produce any extra clones to be able to expand from your initial positions.
As previously stated many times now - you will struggle to even produce enough clones to attack a 2nd district from any of your sub-corps, when under constant attack from external corps. Your description works as well for 1 corp = 1 district... So why not multiply the chances, the battles per day, the "fake" production clones for the MOTHER corp (even if you can't share the clones between all the corps), possibility to lock districts from other attack with your own corps (if you have good sync, other corps won't be able to attack you !!!) Organization, management, logistic, but still a kind of "exploit" in my mind... If you attack your own districts in order to lock them, you have to be using all your available clones to attack all your districts everyday (leave one district unattacked and someone else will attack it). You'd never be able to produce more clones because the districts would be constantly 'flipped' by your own sub-corps, so you'd never be able to have enough clones to expand further than the few districts you claimed on day 1. You'd never build up clones and never earn any isk and never expand.
Just play the game on multiple districts. Wait for a window. When you've got one, you take a district for your mother corp...
Take it for 2 or 3 sister corps. Don't tell me that some corp won't never find 4-6 really active guys and confidence to hold the scuad leader role in sister corp. And who will attack everyday the "bigger and better" corp ?
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Django Quik
R.I.f.t
281
|
Posted - 2013.03.16 12:53:00 -
[723] - Quote
Mr Gloo Gloo wrote: Just play the game on multiple districts. Wait for a window. When you've got one, you take a district for your mother corp...
Take it for 2 or 3 sister corps. Don't tell me that some corp won't never find 4-6 really active guys and confidence to hold the scuad leader role in sister corp. And who will attack everyday the "bigger and better" corp ?
With more than 1000 corps and PC being the only new and fun thing to do, every district will be constantly under threat. And what about the other bigger and better corps? No one corp wins 100% of games. |
trollsroyce
Seraphim Initiative. CRONOS.
218
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Posted - 2013.03.16 12:54:00 -
[724] - Quote
Django Quik wrote:The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones.
The big rebuttal is that you will be under constant attack on all fronts from day one. Even if you make a circle of self-attacks/district sacrifices against your own sub-corps to keep your districts locked, you'll never be able to produce any extra clones to be able to expand from your initial positions.
As previously stated many times now - you will struggle to even produce enough clones to attack a 2nd district from any of your sub-corps, when under constant attack from external corps.
Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets.
What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 hour timeframe? By having many districts to multiply the usage of numbers.
There is no circle exploit or such, just plain and simple: GÇó put placeholders on districts and play them as normal corps GÇó instead of fighting for expansion, you remove placeholders and will not lose the attack clones GÇó the above fortifies one corp in relation to the same corp fighting for districts and losing clones on hard attack
Again, think of the corps in relation to same corp not split placeholder expanding. The 1 hour daily fight goes for the good players that put the clones to best use. If you have a ton of members, you can just do many corps and feed the strongest child. Players are same - they just join as ringers.
To me, from the given info it follows that split expand is vastly easier and moresustainable than trying to eek out clones to exp.
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Django Quik
R.I.f.t
281
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Posted - 2013.03.16 12:59:00 -
[725] - Quote
trollsroyce wrote: Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets.
What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 hour timeframe? By having many districts to multiply the usage of numbers.
There is no circle exploit or such, just plain and simple: GÇó put placeholders on districts and play them as normal corps GÇó instead of fighting for expansion, you remove placeholders and will not lose the attack clones GÇó the above fortifies one corp in relation to the same corp fighting for districts and losing clones on hard attack
Again, think of the corps in relation to same corp not split placeholder expanding. The 1 hour daily fight goes for the good players that put the clones to best use. If you have a ton of members, you can just do many corps and feed the strongest child. Players are same - they just join as ringers.
To me, from the given info it follows that split expand is vastly easier and moresustainable than trying to eek out clones to exp.
By constant attack I mean every district being attacked in its window every day.
If you leave any district open to attack, it will be attacked by an external corp. Guaranteed. You will lose some clones - maybe not the entire district but enough to stop you from being able to expand beyond most if not all of your districts. |
Mr Gloo Gloo
What The French CRONOS.
37
|
Posted - 2013.03.16 13:15:00 -
[726] - Quote
Django Quik wrote:trollsroyce wrote: Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets.
What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 hour timeframe? By having many districts to multiply the usage of numbers.
There is no circle exploit or such, just plain and simple: GÇó put placeholders on districts and play them as normal corps GÇó instead of fighting for expansion, you remove placeholders and will not lose the attack clones GÇó the above fortifies one corp in relation to the same corp fighting for districts and losing clones on hard attack
Again, think of the corps in relation to same corp not split placeholder expanding. The 1 hour daily fight goes for the good players that put the clones to best use. If you have a ton of members, you can just do many corps and feed the strongest child. Players are same - they just join as ringers.
To me, from the given info it follows that split expand is vastly easier and moresustainable than trying to eek out clones to exp.
By constant attack I mean every district being attacked in its window every day. If you leave any district open to attack, it will be attacked by an external corp. Guaranteed. You will lose some clones - maybe not the entire district but enough to stop you from being able to expand beyond most if not all of your districts.
1000 corp ? And how many real threat for the best corps ? So how many time will they really loose clone ?
I know what you mean, it's just not enough for me. |
trollsroyce
Seraphim Initiative. CRONOS.
218
|
Posted - 2013.03.16 13:27:00 -
[727] - Quote
I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expand is a fast shortcut to your maximum districts.
The reason it makes expanding easy is that the expander corp will not need to waste clones on attack. |
Django Quik
R.I.f.t
281
|
Posted - 2013.03.16 13:31:00 -
[728] - Quote
Mr Gloo Gloo wrote: 1000 corp ? And how many real threat for the best corps ? So how many time will they really loose clone ?
I know what you mean, it's just not enough for me.
There are at least 25 if not up to 50 decent corps out there. Even if the smaller less able clones can't beat your clone counts down a lot, they'll still be able to take out a few. On a district without the prod SI, you need to lose less than 20 clones over the course of 3 matches in order to be able to expand to another district. If you lose more than 60 clones in a match on one of these districts, even if you win, you're down clones and worse off than when you started. |
Django Quik
R.I.f.t
281
|
Posted - 2013.03.16 13:36:00 -
[729] - Quote
trollsroyce wrote:I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expand is a fast shortcut to your maximum districts.
The reason it makes expanding easy is that the expander corp will not need to waste clones on attack.
You may be able to get a 'shortcut to you maximum districts' but this won't be sustainable, so your shortcut will ultimately fail.
The 'expander corp' will instead waste clones on defense while hoping that the sub-corps' districts last long enough to be 'absorbed' into the main. |
Geth Massredux
ZionTCD Legacy Rising
99
|
Posted - 2013.03.16 14:14:00 -
[730] - Quote
Will these structures on planets cost ISK from our corp?
GÇóCargo Hub: Provides a 50% bonus to clone storage GÇóProduction Facility: Provides a 50% bonus to clone production GÇóResearch Lab: Provides a 50% bonus to clone travel efficiency
Just wondering because some of us will have to pay taxes since there is no option. Giving a lot of isk to the corp so we can provide these structures. |
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Bendtner92
Imperfects Negative-Feedback
431
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Posted - 2013.03.16 14:17:00 -
[731] - Quote
Geth Massredux wrote:Will these structures on planets cost ISK from our corp?
GÇóCargo Hub: Provides a 50% bonus to clone storage GÇóProduction Facility: Provides a 50% bonus to clone production GÇóResearch Lab: Provides a 50% bonus to clone travel efficiency
Just wondering because some of us will have to pay taxes since there is no option. Giving a lot of isk to the corp so we can provide these structures. There will be a SI preplaced on every district. You can change that SI to a different one for 100 mill ISK.
As I understand it at least.
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Gunner Nightingale
Internal Error. Negative-Feedback
361
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Posted - 2013.03.16 14:37:00 -
[732] - Quote
trollsroyce wrote:I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expand is a fast shortcut to your maximum districts.
The reason it makes expanding easy is that the expander corp will not need to waste clones on attack.
EDIT: I'm sorry for the unclear discussion, the potential of splitting is just getting clearer while at it. Right now what I see happening is: 1) corp splits based on how many fights they can sustain merc number wise. E.g. having 64 active every day at your defense frame allows 4 districts. 2) corp takes said 4 to start with, possibly more to narrow down the chances of failure and to get 4 good starts. 3) one of the 4, the main corp, expands to the pre defended districts by yielding fights on alt corps.
Gains as opposed to going 1 corp "as supposed": GÇó fighting no show, one fight district flips as opposed to 300 clone districts with reinforcements that fight back. this for all your expansions, since they were pre taken and defended as individual corps GÇó any spare clones on the alt corps can be used to counter attack (clone wars) GÇó you can put more of your mercs in nullsec fights, providing content GÇó if one of the starts fails, hop on another instead of trying to restart with pitiful 100 clones
Losses as opposed to 1 corp: GÇó costs isk to set up GÇó is tedious to manage GÇó requires planning
The outposts mechanic could make this less tedious and public, widely used as opposed to shady try hard game. Still the issue of attack spam by making satellite 100 cloners and dropping them on distant enemies exists. You can do that by alt corps currently; outposts would be more expensive in isk, less on metagame and alt creation.
If you're a large corp with large numbers you are NOT limited from the INITIAL LAND GRAB.
It's just logistically more complicated to pull off. But it is 100% doable. In fact ive worked out the logistics to make it happen. Obviously im keeping mum on how to do it but honestly the whole catering to small vs large corp is nonsense.
It caters to small corps on the initial land grab because it puts all corps on equal footing. Large corps suffer on the initial land grab as a single entitiy. Splitting is the answer and then knowing how to stabliize that over the next few days is entirely your logistical issue but entirely doable.
Im not trolling you but im just saying you cant ask CCP to allow you to grab as much land as you want on DAY 1. But they have given you a back door to do so but with the sheer numbers a large corp has if you properly plan the DAY 1 logistics you can execute a massive land grab.
It is entirely logistically possible to make a large day 1 land grab. The tools are all in place, its just up to you to make the logistics happen. |
Django Quik
R.I.f.t
284
|
Posted - 2013.03.16 15:02:00 -
[733] - Quote
You can't just say 'I know how this exploit could work but I'm not telling any of you' and claim something needs to be fixed or addressed. I thought this was supposed to be a constructive debate?
I'm still solidly of the opinion that you will never have the opportunity to consolidate either as a single big corp or multiple small corps because your districts will rarely if ever have the peace required to expand. Your sub corps will look small and weak, making them targets. Your main corp will be the target of larger corps who want to take you out of the picture early on. Mid-sized corps that try to fly under the radar may fair okay but with the corps:districts ratio so high nobody will be safe, especially early on. Who knows what might happen after everything settles down a few months later. |
Gunner Nightingale
Internal Error. Negative-Feedback
361
|
Posted - 2013.03.16 15:22:00 -
[734] - Quote
It isn't an exploit by any means, all the info to do this has been postulated and confirmed by foxfour that it is doable but likely to result in ISK loss, but thats the point of any sort of business model theres an initial cost and ledgers get balanced over time.
Corp splitting is part of the answer, fox four said it thats something a corp can choose to do.
How to then consolidate is entirely up to the the corp, it is doable but logistically a lot of planning and effort. I see the big picture and know it can be done,
How much it will cost is a different story. I wont even go any further ive given more than i should. Seriously this is the metagame part of the game and i shouldnt have to and wont tell anyone how to logistically accomplish this thats not my problem.
All ill say is reread the wiki and the dev posts, all the info and the postulations are there. Do the homework and crunch numbers beyond that splitting corps is not an exploit and structurally completely doable, but as everything CCP its going to be player driven they have given us the basic foundations to make it happen within the game.
/c |
R F Gyro
ZionTCD Legacy Rising
334
|
Posted - 2013.03.16 15:24:00 -
[735] - Quote
trollsroyce wrote:I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I claim is that split expand is a fast shortcut to your maximum districts.
The reason it makes expanding easy is that the expander corp will not need to waste clones on attack.
EDIT: I'm sorry for the unclear discussion, the potential of splitting is just getting clearer while at it. Right now what I see happening is: 1) corp splits based on how many fights they can sustain merc number wise. E.g. having 64 active every day at your defense frame allows 4 districts. 2) corp takes said 4 to start with, possibly more to narrow down the chances of failure and to get 4 good starts. 3) one of the 4, the main corp, expands to the pre defended districts by yielding fights on alt corps.
Gains as opposed to going 1 corp "as supposed": GÇó fighting no show, one fight district flips as opposed to 300 clone districts with reinforcements that fight back. this for all your expansions, since they were pre taken and defended as individual corps GÇó any spare clones on the alt corps can be used to counter attack (clone wars) GÇó you can put more of your mercs in nullsec fights, providing content GÇó if one of the starts fails, hop on another instead of trying to restart with pitiful 100 clones
Losses as opposed to 1 corp: GÇó costs isk to set up GÇó is tedious to manage GÇó requires planning
The outposts mechanic could make this less tedious and public, widely used as opposed to shady try hard game. Still the issue of attack spam by making satellite 100 cloners and dropping them on distant enemies exists. You can do that by alt corps currently; outposts would be more expensive in isk, less on metagame and alt creation. I don't disagree with any of this apart from the view that CCP should spend development time addressing it.
This is at worst a short term issue caused by the initial conditions, and will sort itself out relatively quickly. Yes, large corps will probably use alt corps to increase their share of the initial 250 districts. These large corps will end up with more districts than small ones, but the increased admin & trust requirements will mean it won't scale linearly. All good imho.
Once the alt corps have handed their districts back over to their parent, in a few days or weeks at most, everyone will forget about all of this. |
Gunner Nightingale
Internal Error. Negative-Feedback
361
|
Posted - 2013.03.16 15:27:00 -
[736] - Quote
Django Quik wrote:You can't just say 'I know how this exploit could work but I'm not telling any of you' and claim something needs to be fixed or addressed. I thought this was supposed to be a constructive debate?
I'm still solidly of the opinion that you will never have the opportunity to consolidate either as a single big corp or multiple small corps because your districts will rarely if ever have the peace required to expand. Your sub corps will look small and weak, making them targets. Your main corp will be the target of larger corps who want to take you out of the picture early on. Mid-sized corps that try to fly under the radar may fair okay but with the corps:districts ratio so high nobody will be safe, especially early on. Who knows what might happen after everything settles down a few months later.
Edit--That kind of the point it becomes boring if day 1 eveyone just plants a flag and peace and stability is achieved. Who the wants that? Every corp right now is planning their strategies but at the end of the day war is coming and peace and stability will have to be earned not given. I for one can't wait for the conflict to begin, damnit CCP hurry up ive got ppl on my hit list. |
Django Quik
R.I.f.t
285
|
Posted - 2013.03.16 16:03:00 -
[737] - Quote
Just to clarify my argument here - I'm not saying this is a problem and I'm not saying this can't be done; clearly it can (whether or not it will be productive remains to be seen and my opinion is it won't) but I don't see it as something needs to be addressed, as Trolls has suggested. That is my argument. |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 17:43:00 -
[738] - Quote
Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
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Mr Gloo Gloo
What The French CRONOS.
39
|
Posted - 2013.03.16 17:54:00 -
[739] - Quote
Gunner Nightingale wrote:It isn't an exploit by any means, all the info to do this has been postulated and confirmed by foxfour that it is doable but likely to result in ISK loss, but thats the point of any sort of business model theres an initial cost and ledgers get balanced over time.
Corp splitting is part of the answer, fox four said it thats something a corp can choose to do.
How to then consolidate is entirely up to the the corp, it is doable but logistically a lot of planning and effort. I see the big picture and know it can be done,
How much it will cost is a different story. I wont even go any further ive given more than i should. Seriously this is the metagame part of the game and i shouldnt have to and wont tell anyone how to logistically accomplish this thats not my problem.
All ill say is reread the wiki and the dev posts, all the info and the postulations are there. Do the homework and crunch numbers beyond that splitting corps is not an exploit and structurally completely doable, but as everything CCP its going to be player driven they have given us the basic foundations to make it happen within the game.
/c
Nice to read that I'm not the only one to think this ... And btw, you use a better english than me
Ok, so this isn't an exploit... It is a way to conquer.
BUT, where is the balance now between small-medium-big corps, with 250 districts at the beginning ? Some of you/us need to be honest : if, as Django said, there are 25-50 competitive corps today, the alliances running around, what do you think will happen ?
OOOOooooohhhhhhh YES, a damn *****ng WAR !!!! But no place for rookie or advance corps.... |
Django Quik
R.I.f.t
286
|
Posted - 2013.03.16 18:14:00 -
[740] - Quote
Rookie corps will always struggle due to both ability and numbers but advanced corps can be just as competitive as the mega corps if they have the ability and numbers. If a corp can perform well enough to win every defense of their starter district without losing 40-60 clones, anyone can retain their position. The longer you retain your initial position, the more chance you have to gain a positive clone production rate and be able to expand. Try to expand too fast and you'll end up losing everything.
To be honest, everyone, even the mega corps, will struggle to expand, let alone 'conquer', even using the proposed mother/sister corp suggested above. If any one corp does manage to do well enough to hold more than 21 districts, it instantly has to double up on a attack windows, meaning 32 players needed online at that time to defend and enough competent players for every other hour of the day, unless they double up more. This will be difficult to maintain (massive understatement). |
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Raze Minhaven
Caffeine Commodities Company
1
|
Posted - 2013.03.16 18:16:00 -
[741] - Quote
Can we please have an API available to us BEFORE this gets released? |
Django Quik
R.I.f.t
286
|
Posted - 2013.03.16 18:23:00 -
[742] - Quote
Skihids wrote:Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
What you are getting for your money is a first glimpse of the Dust 514 end-game. One day this will be huge and hopefully encompass the entire of New Eden. It also gives you and your mercs something tangible to play for, instead of simply running the same old random matchmade blueberry-ful pub games.
You're right that it could be either a big sink or faucet but that is entirely dependent on how well your corp does. Manage to hold a district for a week or so and you're suddenly earning 100k isk for every extra clone produced. What else do you get? Loot! The best loot because it'll come from players you kill, unlike pub games atm. You could even earn aurum gear! Awesome tanks! Whatever you've seen other people using, that could be yours. I'd say loot alone is more valuable than any isk you'll potentially earn.
And you don't need to be constantly expanding to be profitable. Smaller corps won't be able to protect more than a handful of districts because of numbers but if you manage to hold them, you're in. |
Django Quik
R.I.f.t
286
|
Posted - 2013.03.16 18:25:00 -
[743] - Quote
Raze Minhaven wrote:Can we please have an API available to us BEFORE this gets released?
What do you want an API for? I can't see anything like that being released before full launch (which can't really be anymore than 6 months away really). |
Django Quik
R.I.f.t
286
|
Posted - 2013.03.16 18:26:00 -
[744] - Quote
@CCP Fox Four - With the whole loot system in mind, are we expecting to have corp armories in place by the time this launches? So we can move our loot around the corp and give it to people who can actually use it. |
Mr Gloo Gloo
What The French CRONOS.
39
|
Posted - 2013.03.16 18:27:00 -
[745] - Quote
Django Quik wrote:Rookie corps will always struggle due to both ability and numbers but advanced corps can be just as competitive as the mega corps if they have the ability and numbers. If a corp can perform well enough to win every defense of their starter district without losing 40-60 clones, anyone can retain their position. The longer you retain your initial position, the more chance you have to gain a positive clone production rate and be able to expand. Try to expand too fast and you'll end up losing everything.
To be honest, everyone, even the mega corps, will struggle to expand, let alone 'conquer', even using the proposed mother/sister corp suggested above. If any one corp does manage to do well enough to hold more than 21 districts, it instantly has to double up on a attack windows, meaning 32 players needed online at that time to defend and enough competent players for every other hour of the day, unless they double up more. This will be difficult to maintain (massive understatement).
It is just all about this. And with a reinforcement timer set by the defender, and the possibility to bring any ringer (mercenaries ?), it is all about management and logistic. It is New Eden position, and we have to deal with it.
I can understand that CCP can't deploy DUST mercenaries on the all new eden's regions for PC. But they can't promote it available for everyone at build's release with 250 districts...
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Django Quik
R.I.f.t
287
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Posted - 2013.03.16 18:42:00 -
[746] - Quote
I think the 20M isk requirement is prohibitive enough to prevent rookie corps from trying to get in on the action and will make advanced corps think that they need to be very very prepared to take the chance.
What's been suggested is obviously possible but it's not going to be such a problem that it needs to be addressed now. Clearly if by some miracle somehow one corp manages to take over the entirety of PC, CCP's many many man hours of planning has failed somewhere and something will need to be changed but this is the whole point of testing it before full launch, right? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
371
|
Posted - 2013.03.16 19:12:00 -
[747] - Quote
Here's a question I haven't seen asked yet. I've missed the last 15 pages of posts, but hell if I'm going to read all of that. So here it is: have we already seen the in-game assets for the three surface installations that have been described to us? Or in other words, are the structures themselves ones we've already fought around in instant battles or are they entirely new artwork? |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 19:27:00 -
[748] - Quote
Django Quik wrote:Skihids wrote:Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
What you are getting for your money is a first glimpse of the Dust 514 end-game. One day this will be huge and hopefully encompass the entire of New Eden. It also gives you and your mercs something tangible to play for, instead of simply running the same old random matchmade blueberry-ful pub games. You're right that it could be either a big sink or faucet but that is entirely dependent on how well your corp does. Manage to hold a district for a week or so and you're suddenly earning 100k isk for every extra clone produced. What else do you get? Loot! The best loot because it'll come from players you kill, unlike pub games atm. You could even earn aurum gear! Awesome tanks! Whatever you've seen other people using, that could be yours. I'd say loot alone is more valuable than any isk you'll potentially earn. And you don't need to be constantly expanding to be profitable. Smaller corps won't be able to protect more than a handful of districts because of numbers but if you manage to hold them, you're in.
So if your corp is good enough to discourage attacks you can make money, otherwise your districts are a PeacocksGÇÖ tail, funded by contributions from public matches. Yes, you get loot, but the average team is going to lose more than they get in return because a certain amount is destroyed in battle. ItGÇÖs a zero sum game as the only assets in play other than the clones produced in district are those the players bring themselves. If clone production isnGÇÖt more lucrative than your battle losses you have an ISK sink that you need to support from pub match ISK farming. 40 clones is 4M. How much gear is that going to buy if you have to fight every day? One tank and a few proto dropsuit fittings? Can the average corp keep their losses down to that level? WeGÇÖve already heard complaints from some corps that 5M ISK contracts arenGÇÖt enough to make up their losses in the current corp match system. |
gbghg
L.O.T.I.S. Legacy Rising
670
|
Posted - 2013.03.16 19:37:00 -
[749] - Quote
Skihids wrote:Django Quik wrote:Skihids wrote:Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
What you are getting for your money is a first glimpse of the Dust 514 end-game. One day this will be huge and hopefully encompass the entire of New Eden. It also gives you and your mercs something tangible to play for, instead of simply running the same old random matchmade blueberry-ful pub games. You're right that it could be either a big sink or faucet but that is entirely dependent on how well your corp does. Manage to hold a district for a week or so and you're suddenly earning 100k isk for every extra clone produced. What else do you get? Loot! The best loot because it'll come from players you kill, unlike pub games atm. You could even earn aurum gear! Awesome tanks! Whatever you've seen other people using, that could be yours. I'd say loot alone is more valuable than any isk you'll potentially earn. And you don't need to be constantly expanding to be profitable. Smaller corps won't be able to protect more than a handful of districts because of numbers but if you manage to hold them, you're in. So if your corp is good enough to discourage attacks you can make money, otherwise your districts are a PeacocksGÇÖ tail, funded by contributions from public matches. Yes, you get loot, but the average team is going to lose more than they get in return because a certain amount is destroyed in battle. ItGÇÖs a zero sum game as the only assets in play other than the clones produced in district are those the players bring themselves. If clone production isnGÇÖt more lucrative than your battle losses you have an ISK sink that you need to support from pub match ISK farming. 40 clones is 4M. How much gear is that going to buy if you have to fight every day? One tank and a few proto dropsuit fittings? Can the average corp keep their losses down to that level? WeGÇÖve already heard complaints from some corps that 5M ISK contracts arenGÇÖt enough to make up their losses in the current corp match system. Then that means they are using gear beyond their means to support, if you're making a loss because you're fielding proto fittings in every battle the answer is obvious, use less expenisve fittings whenever you can and only use proto when you absolutely have too |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 19:39:00 -
[750] - Quote
gbghg wrote:Skihids wrote:Django Quik wrote:Skihids wrote:Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
What you are getting for your money is a first glimpse of the Dust 514 end-game. One day this will be huge and hopefully encompass the entire of New Eden. It also gives you and your mercs something tangible to play for, instead of simply running the same old random matchmade blueberry-ful pub games. You're right that it could be either a big sink or faucet but that is entirely dependent on how well your corp does. Manage to hold a district for a week or so and you're suddenly earning 100k isk for every extra clone produced. What else do you get? Loot! The best loot because it'll come from players you kill, unlike pub games atm. You could even earn aurum gear! Awesome tanks! Whatever you've seen other people using, that could be yours. I'd say loot alone is more valuable than any isk you'll potentially earn. And you don't need to be constantly expanding to be profitable. Smaller corps won't be able to protect more than a handful of districts because of numbers but if you manage to hold them, you're in. So if your corp is good enough to discourage attacks you can make money, otherwise your districts are a PeacocksGÇÖ tail, funded by contributions from public matches. Yes, you get loot, but the average team is going to lose more than they get in return because a certain amount is destroyed in battle. ItGÇÖs a zero sum game as the only assets in play other than the clones produced in district are those the players bring themselves. If clone production isnGÇÖt more lucrative than your battle losses you have an ISK sink that you need to support from pub match ISK farming. 40 clones is 4M. How much gear is that going to buy if you have to fight every day? One tank and a few proto dropsuit fittings? Can the average corp keep their losses down to that level? WeGÇÖve already heard complaints from some corps that 5M ISK contracts arenGÇÖt enough to make up their losses in the current corp match system. Then that means they are using gear beyond their means to support, if you're making a loss because you're fielding proto fittings in every battle the answer is obvious, use less expenisve fittings whenever you can and only use proto when you absolutely have too
That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough. |
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