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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
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CCP FoxFour
C C P C C P Alliance
1793
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Posted - 2013.03.15 11:14:00 -
[421] - Quote
trollsroyce wrote:R F Gyro wrote:CCP FoxFour wrote:If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the planet. Thanks for the clarification. I can see the corps with better KDRs specialising in long range attacks: only 20 clones arrive safely to fight the 100+ defenders, but that is enough to do the job. Larger corps with lower KDRs would specialise in short range attacks. Room for everyone. This is particularly awesome, as the good outfits can be hired to flip a projection district deep behind enemy lines, allowing attacks on multiple planets. A mechanic that helps combat the inevitable blob conquest by making big empires have a small weakness internally, asides from constant frontier struggles. Still I think strategic resources are needed. Hoping the EVE link will be a PI boosting one, or even a moon mineral yield boosting one. This would make it worth defending a particular district to the last man, instead of just taking one from some weaklings to replace the lost one.
We are currently thinking PI bonuses, POS fuel reduction, POS manufacturing bonus, and more but only for corporation and alliance members on the planet or the moons of that planet. Would love to hear more suggestions though. |
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CCP FoxFour
C C P C C P Alliance
1793
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Posted - 2013.03.15 11:15:00 -
[422] - Quote
Django Quik wrote:R F Gyro wrote:CCP FoxFour wrote:If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the planet. Thanks for the clarification. I can see the corps with better KDRs specialising in long range attacks: only 20 clones arrive safely to fight the 100+ defenders, but that is enough to do the job. Larger corps with lower KDRs would specialise in short range attacks. Room for everyone. I'm sure I read somewhere that you can take up to 300 clones for an attack. Also, you don't have to go 2 jumps for an attack. You could just attack districts on the same planet and take 100% of your clones.
The really cool thing will be seeing people trying to take whole planets when they are in isolated systems so attacking HAS to go through multiple empty systems. |
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dust badger
BetaMax. CRONOS.
289
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Posted - 2013.03.15 11:17:00 -
[423] - Quote
so i take it these districts will be like the customs office in eve, to start off with they are owned by an NPC corp, and you have to destroy them to plant your own.
would this mean you will have to fight some NPCs to take over the planet initially ? or would you just have an empty corp battle ?
or did i completly miss read something and jumped to a conclusion?
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VINGTHOR LYNN
D3LTA FORC3 Orion Empire
1
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Posted - 2013.03.15 11:19:00 -
[424] - Quote
Sadly my question from p15 was omitted so I doggedly try again
Do you plan any link between PC and FW? |
Ghural
The Southern Legion
64
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Posted - 2013.03.15 11:26:00 -
[425] - Quote
It's bloody annoying that Aussies are at a disadvantage due to downtime being during our peak play times.
Here's a question. Will ownership of an entire planet allow dust players to take over the orbital customs office and therefor gain the ability to tax planetary imports/exports.
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Django Quik
R.I.f.t
260
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Posted - 2013.03.15 11:29:00 -
[426] - Quote
dust badger wrote:so i take it these districts will be like the customs office in eve, to start off with they are owned by an NPC corp, and you have to destroy them to plant your own.
would this mean you will have to fight some NPCs to take over the planet initially ? or would you just have an empty corp battle ?
or did i completly miss read something and jumped to a conclusion?
You've obviously not read the bit that says unowned districts can be claimed without battle. |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:29:00 -
[427] - Quote
Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
Edit :
Can be extend :
Corp A with 100 members. Make 20 corps with 5 members. Take 20 district in the same system. Let principal corp attack all the district and make back the original corp.
Is it intended ? |
Django Quik
R.I.f.t
260
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Posted - 2013.03.15 11:29:00 -
[428] - Quote
VINGTHOR LYNN wrote:Sadly my question from p15 was omitted so I doggedly try again Do you plan any link between PC and FW?
PC is outside FW space. |
Django Quik
R.I.f.t
260
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Posted - 2013.03.15 11:31:00 -
[429] - Quote
Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
If Corp A has 100 * 20,000,000 isk to be able to buy the mercs required for such a feat, fair play. I don't see this being plausible though. |
5Y5T3M 3RR0R
The Southern Legion
1
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Posted - 2013.03.15 11:33:00 -
[430] - Quote
Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
that would only work if you could merge corps, instead you would need to abandon the corp freeing the territory. |
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dust badger
BetaMax. CRONOS.
289
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Posted - 2013.03.15 11:33:00 -
[431] - Quote
Django Quik wrote:dust badger wrote:so i take it these districts will be like the customs office in eve, to start off with they are owned by an NPC corp, and you have to destroy them to plant your own.
would this mean you will have to fight some NPCs to take over the planet initially ? or would you just have an empty corp battle ?
or did i completly miss read something and jumped to a conclusion?
You've obviously not read the bit that says unowned districts can be claimed without battle.
yeah i missed that bit thank you |
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CCP FoxFour
C C P C C P Alliance
1796
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Posted - 2013.03.15 11:33:00 -
[432] - Quote
Winsaucerer wrote:Apologies if this has been addressed. My main concern or question is about the income being balanced with EVE Online. I want this balanced so that we can hurry up and allow ISK transfers between the economies!
It seems that there is some sort of built in limit to how much corporations can control (which I think is great in principle!). Let us say that a corporation on average can maintain N districts per player (where very likely N < 1). Number of districts that can be controlled will be limited by at least these two factors, though they are probably the most important: 1. How many fronts the corporation can manage to fight on simultaneously 2. How many clones are produced in order to be able to attack other districts
So what is a reasonable estimate for N? Perhaps you guys have estimated this already, in which case you can plug that value in. Let's say a corporation can manage 1 district per 30 or so players. This is probably optimistic for your average corp, but pessimistic for a very active corp. That is, from 30 or so players, this means you will have enough numbers to be able to form a full defence squad each day, with reasonable quality players. This gives us an estimate of N = 1/30.
Each district produces 40 clones, or 60 with an upgrade, so let's set it optimistically to an average of 50 clones per district per day. Each clone has a sale price (if I understand correctly) of 100,000 ISK, or 0.1 mil ISK.
That gives us a profit per player in the corporation of around (N * 50 * 0.1) in millions. Other sources of income include public battles, though the income here is negligible compared to EVE Online profits. There are also the profits from winning district control battles, but I will exclude these from the estimate for a simple reason -- profits gained in district control battles are taken from other players. This does not represent increased wealth in either ISK injections OR item injections (by contrast, mining in EVE adds minerals to the game, missions add ISK and salvage). It merely shuffles around (with attrition) the wealth in a part of the game. So I think we can reasonably estimate an average income per player by excluding this. In fact, since wealth is removed from the game due to a battle, the estimate I provide will I expect be higher than the actual. That is, the estimate of wealth per player per day is a maximum for a well chosen N.
Now for some incomes: N = 1/30 = 167k per player per day N = 1/16 (for your more active corp) = 313k per player per day
Perhaps we need to be more optimistic and estimate a tight knit group of 16 players that's available for two or three battles a day, fighting a defensive war on a few fronts, allowing them to control upwards of 10 districts (since they don't get attacked at all districts at once). In this case:
N = 10/16 = 3.13 mil per player per day
Remember that this is a maximum estimate for the chosen N. Of course, there will be anomalous corporations that do particularly well, but as I mentioned this success will involve wealth transfer rather than creation.
So in summary, it seems to me that these profits are woefully inadequate to compete with EVE Online. Planetary Interaction in EVE Online (pessimistically) can generate perhaps 1 mil per planet in high sec for very minimal work, and let's say 4 planets for a relatively unskilled player. That's 4 mil per day for one character that has no risk involved, and takes nowhere near the skill or effort that district control will take. Have I missed something? Or misunderstood something important?
I want ISK transfer between these games, so if my analysis is right, let's please get the profits higher :)
Before we start just pumping more money into DUST we need to take other measures to balance the value of ISK. While we have ideas and plans for this we are not ready to share them. So you are aware though we are thinking a lot about it. :)
I know that is maybe not the answer you wanted but i hope it helps. |
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trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 11:35:00 -
[433] - Quote
CCP FoxFour wrote: We are currently thinking PI bonuses, POS fuel reduction, POS manufacturing bonus, and more but only for corporation and alliance members on the planet or the moons of that planet. Would love to hear more suggestions though.
Sweet! Now we're lookign at interesting things here.
- PI bonus: scales with nullsec PI scaling, making low truesec planets coveted. This is the best proposed bonus, as it scales with truesec.
- POS fuel reduction: if linked with the clone reserve mod, makes otherwise worthless frontier systems easier to defend on dust side while making them easier to fuel on EVE side.
- POS manufacturing bonus: absolutely lovely link to EVE. This could be related to specific reactions by planet, in order to make some planets coveted reaction POS planets. E.g. the POS manufacturing bonus for a specific reaction could be 500% so, that it makes sense to control that particular planet in order to make that particular reaction.
- Moon mineral yield increaser could be added. This would scale with the moons, becoming very valuable. The percentage should be minimal though, prehaps 5%. This mechanic would also allow for more vivid moon mineral market, as the valuable ones would be pumped with yield increasing planets first, and the next bottleneck would follow afterwards.
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CCP FoxFour
C C P C C P Alliance
1796
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Posted - 2013.03.15 11:36:00 -
[434] - Quote
5Y5T3M 3RR0R wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!! that would only work if you could merge corps, instead you would need to abandon the corp freeing the territory.
Honestly if someone wants to go through that effort fine. They are going to need to defend those districts though as others will be buying clone packages and launching attacks. The defenders are now at a huge disadvantage as well as it requires even more coordination in getting people into the battles, know which ones are being attacked, and just all sorts of logistical effort. Hey, if one group wants to spend that much money, let them. |
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trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 11:36:00 -
[435] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!! If Corp A has 100 * 20,000,000 isk to be able to buy the mercs required for such a feat, fair play. I don't see this being plausible though.
100 members donating 20M isk. Not a big deal, I have 150M isk currently put aside for donations to PC personally, and I get it from afk farming casually. |
VINGTHOR LYNN
D3LTA FORC3 Orion Empire
1
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Posted - 2013.03.15 11:37:00 -
[436] - Quote
Django Quik wrote:VINGTHOR LYNN wrote:Sadly my question from p15 was omitted so I doggedly try again Do you plan any link between PC and FW? PC is outside FW space.
I know, that is why I asked are there any PLANS to connect those two features. We have heard so much talk about FW being the first deployment link between EVE and DUST. So far that link is almost non existent and there is too little incentive for militia to work with us. Especially since targeting specific systems is not easy...
Some of us have been preparing for the FW link with DUST for a while now, engaging in diplomacy etc. Where is it?
I love the PC feature and I hope that something like that will be connected to FW at some point. |
Django Quik
R.I.f.t
260
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Posted - 2013.03.15 11:39:00 -
[437] - Quote
trollsroyce wrote:Django Quik wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!! If Corp A has 100 * 20,000,000 isk to be able to buy the mercs required for such a feat, fair play. I don't see this being plausible though. 100 members donating 20M isk. Not a big deal, I have 150M isk currently put aside for donations to PC personally, and I get it from afk farming casually.
I highly doubt the average player has 20M isk. You are obviously way way way above the average isk. |
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CCP FoxFour
C C P C C P Alliance
1798
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Posted - 2013.03.15 11:39:00 -
[438] - Quote
trollsroyce wrote:CCP FoxFour wrote: We are currently thinking PI bonuses, POS fuel reduction, POS manufacturing bonus, and more but only for corporation and alliance members on the planet or the moons of that planet. Would love to hear more suggestions though.
Sweet! Now we're lookign at interesting things here.
- PI bonus: scales with nullsec PI scaling, making low truesec planets coveted. This is the best proposed bonus, as it scales with truesec.
- POS fuel reduction: if linked with the clone reserve mod, makes otherwise worthless frontier systems easier to defend on dust side while making them easier to fuel on EVE side.
- POS manufacturing bonus: absolutely lovely link to EVE. This could be related to specific reactions by planet, in order to make some planets coveted reaction POS planets. E.g. the POS manufacturing bonus for a specific reaction could be 500% so, that it makes sense to control that particular planet in order to make that particular reaction.
- Moon mineral yield increaser could be added. This would scale with the moons, becoming very valuable. The percentage should be minimal though, prehaps 5%. This mechanic would also allow for more vivid moon mineral market, as the valuable ones would be pumped with yield increasing planets first, and the next bottleneck would follow afterwards.
One of the things that makes this far more difficult is the EVE bonuses need to be stack-able. The possibility of one corporation, or alliance, owning more than 3 districts on one planet is very high. Each SI bonus for DUST is per district, so no problem, but the EVE bonuses are much broader. If we don't let them stack there is no point, EVE side, for owning more than 3 districts and one of each SI. Any stacking we do though would obviously have stacking penalties just like modules in EVE. |
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Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:39:00 -
[439] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!! If Corp A has 100 * 20,000,000 isk to be able to buy the mercs required for such a feat, fair play. I don't see this being plausible though.
I know, it was an example.
But admit that it's not really difficult to do this for 20-30 corp/districts...
You take position, then you let the principal corp deplete clones, join back the mother corp and hold all the districs... If you need to defense it, then make squads with "ringers". Just need 2-3-4-5 members in famtom corps... |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 11:40:00 -
[440] - Quote
Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
Edit :
Can be extend :
Corp A with 100 members. Make 20 corps with 5 members. Take 20 district in the same system. Let principal corp attack all the district and make back the original corp.
Is it intended ?
I think this requires some looking into, because the initial boost from this uncontrolled clone amount growth allows for insane expansion speed. If someone does this and others don't, the someone will have all the clones required to defend whatever they please. |
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CCP FoxFour
C C P C C P Alliance
1798
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Posted - 2013.03.15 11:40:00 -
[441] - Quote
VINGTHOR LYNN wrote:Django Quik wrote:VINGTHOR LYNN wrote:Sadly my question from p15 was omitted so I doggedly try again Do you plan any link between PC and FW? PC is outside FW space. I know, that is why I asked are there any PLANS to connect those two features. We have heard so much talk about FW being the first deployment link between EVE and DUST. So far that link is almost non existent and there is too little incentive for militia to work with us. Especially since targeting specific systems is not easy... Some of us have been preparing for the FW link with DUST for a while now, engaging in diplomacy etc. Where is it? I love the PC feature and I hope that something like that will be connected to FW at some point.
No, planetary conquest is a separate feature from factional warfare. We do have plans to completely change how FW battles are done, plans we will be talking about later but that will launch with planetary conquest. |
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Parson Atreides
Ahrendee Mercenaries Legacy Rising
165
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Posted - 2013.03.15 11:42:00 -
[442] - Quote
How does the clone Reinforcement timer work?
Is it a lump of clones in the beginning (or end) of the 1-hour period that gives you all of them at once? Or is it gradual, where if you were getting, say 60 clones, you'd get one per minute for the full hour? Or some other way?
When you move clones to a district you own from one you own, do the clones arrive immediately or do they wait until the Reinforcement timer to actually show up?
Also, how will attacks during the Reinforcement timer work? Can someone set an attack to hit 1 minute before the timer ends? Or does the attack need to be completed before the 1-hour period is up? |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:45:00 -
[443] - Quote
Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal... |
trollsroyce
Seraphim Initiative. CRONOS.
210
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Posted - 2013.03.15 11:47:00 -
[444] - Quote
CCP FoxFour wrote:
One of the things that makes this far more difficult is the EVE bonuses need to be stack-able. The possibility of one corporation, or alliance, owning more than 3 districts on one planet is very high. Each SI bonus for DUST is per district, so no problem, but the EVE bonuses are much broader. If we don't let them stack there is no point, EVE side, for owning more than 3 districts and one of each SI. Any stacking we do though would obviously have stacking penalties just like modules in EVE.
Thanks for the time! I like where this is going, because there could be that El Dorado planet with 24 districts located in a -1.0 truesec PI system generating 1 billion weekly. A 1% stacking PI booster would provide 24% more from that planet, which would have an impact.
This is why I also don't like the stacking penalties here. If there were none, but the bonus would be minimal, some planets would become very valuable to hold because of the 24 districts providing a stacked bonus. I suggest looking into that one and coming up with a median to make some planets very coveted as resource generators. |
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CCP FoxFour
C C P C C P Alliance
1798
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Posted - 2013.03.15 11:47:00 -
[445] - Quote
Mr Gloo Gloo wrote:Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal...
I don't follow, what looks like an issue? |
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Django Quik
R.I.f.t
262
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Posted - 2013.03.15 11:49:00 -
[446] - Quote
trollsroyce wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
Edit :
Can be extend :
Corp A with 100 members. Make 20 corps with 5 members. Take 20 district in the same system. Let principal corp attack all the district and make back the original corp.
Is it intended ? I think this requires some looking into, because the initial boost from this uncontrolled clone amount growth allows for insane expansion speed. If someone does this and others don't, the someone will have all the clones required to defend whatever they please.
20 corps would still require an absolute shed load of isk because you also need (not certain on this number?) 15M isk to start a corp. That makes it 20 * (20M+15M) = 700M isk. I can only imagine less than a handful of the mega corps being able to pull that off.
However, if managed, there'd be so many other corps attacking every one of those districts every day, there's no way Corp A would be able to defend them all.
Also, Corp A won't be able to attack those fake-corp districts until they have generated enough clones, so nobody will be able to grow fast enough to grow 'exponentially'. |
trollsroyce
Seraphim Initiative. CRONOS.
211
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Posted - 2013.03.15 11:50:00 -
[447] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal... I don't follow, what looks like an issue?
A corp splitting into 100 corps to each pick an initial district with player donated clones, then merging into a megacorp starting from day one with a major clone advantage from 100 districts. I think this really is a mechanic that needs to be regulated. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
258
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Posted - 2013.03.15 11:51:00 -
[448] - Quote
Thinking about the district and clone count mechanic vividly reminds me of these simple clever games: Phage War 1 & 2
http://armorgames.com/play/2675/phage-wars (On that link you get to test the game with fewer clicks but AI is very passive in the beginning)
and
http://www.newgrounds.com/portal/view/502416 (The better of the two, good action from the beginning but you have to suffer some fantasy game ad and the game menu UI you have to find the 'start experiment' to begin game)
I wonder how hectic the dust clone movements will be. At least in the beginning the land grab could very well be intense as these...
Worth checking anyways as many mechanics seem similar. |
Django Quik
R.I.f.t
262
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Posted - 2013.03.15 11:52:00 -
[449] - Quote
trollsroyce wrote:CCP FoxFour wrote:Mr Gloo Gloo wrote:Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal... I don't follow, what looks like an issue? A corp splitting into 100 corps to each pick an initial district with player donated clones, then merging into a megacorp starting from day one with a major clone advantage from 100 districts. I think this really is a mechanic that needs to be regulated.
You can't merge corps.
Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks. |
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CCP FoxFour
C C P C C P Alliance
1799
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Posted - 2013.03.15 11:52:00 -
[450] - Quote
Moving clones to any district that does not belong to your corporation will start a conflict. There is no way to "donate" clones to someone else. |
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