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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Sven Lindblad
Algintal Core Gallente Federation
4
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Posted - 2013.03.14 17:47:00 -
[31] - Quote
Great, hopefully this update will come in the foreseeable future. |
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CCP FoxFour
C C P C C P Alliance
1523
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Posted - 2013.03.14 17:48:00 -
[32] - Quote
Kain Spero wrote:I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can/will be reintroduced to allow for pre-arranged battles with an eye towards competitive play, but not have an effect of Faction Warfare of planetary ownership?
This system is replacing the current corporation warfare and we have a new system coming for factional warfare. More information on that later. |
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Kitten Commander
Ostrakon Agency Gallente Federation
30
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Posted - 2013.03.14 17:48:00 -
[33] - Quote
Kain Spero wrote:I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can/will be reintroduced to allow for pre-arranged battles with an eye towards competitive play, but not have an effect of Faction Warfare of planetary ownership?
I think thats where the 'arena' comes into play. |
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CCP Nullarbor
C C P C C P Alliance
627
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Posted - 2013.03.14 17:49:00 -
[34] - Quote
Kain Spero wrote:I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can/will be reintroduced to allow for pre-arranged battles with an eye towards competitive play, but not have an effect of Faction Warfare of planetary ownership?
From the OP:
Quote:What about pre-arranged friendly corporation battles or tournaments? With the corporation contracts being removed, players will need to use the setting of planetary conquest to organize friendly battles. We realize that this is not as flexible as it could be though and so our current development plan is to introduce an arena mode where corporations can arrange a no consequences engagement. This then leads down a very interesting path of tournaments and betting etc.
We also want to make sure that when arenas are introduced they have consequences for not showing up to fight, something the current corporation contracts suffer from.
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Alcare Xavier Golden
DUST University Ivy League
52
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Posted - 2013.03.14 17:49:00 -
[35] - Quote
Rhapsodyy Darkforce wrote:CCP FoxFour wrote:Rhapsodyy Darkforce wrote:CCP FoxFour wrote:Beyobi wrote:How many players can join corporation battles? Planetary conquest will feature 16 vs 16 skirmish battles. Squad sizes are also being increased to 6 players per squad.
So would that be 2 squads of 6 and 1 squad of 4? or will the Conquest battles be 12v12 or 18v18? The planetary conquest battles are 16v16. So you can take 2 full squads in plus another partial squad. Was just thinking this. Any particular reason you dont just make it 18v18 so theres 3 full squads? The possibility of changing squad size means any number we pick could quickly not be valid. On top of that every player that we add to the match is another player that corporations need to field and the larger we require corporations to be in order to participate in this feature. For now we though 16v16 was the right balance. Yeah i understand you dont want to exclude smaller corps from gettign in on the action. Just personally i would like to see team size remain as a multiple of squad size. And the fact it is only 2 less than 18v18 aka 3 full squads just made me think hmmm why? A corp that has 16 probaly has 18 in most cases. Dont get me wrong this is far better than the 8v8 corp matches, and id like to see the size increase more over time, however i know that ccp dont want to exclude the smaller entities from carving out their little corner of space like has become so hard for new groups to do in eve. Is there any thought around the ccp tables about having differant sized corp matches? So a small planet that only has 5 districts might be 8v8 or 12v12 battles on that planet, where as the bigger planets with up to 24 districts could have the bigger corp battles. Or something like that, so that small corps can still get some competitive play and larger corps can still get into bigger battles, and yet still give everyone the chance to claim some districts? Maybe its a crap idea, but i was just thinking what happens to these smaller corps anyway when the player cap is increased again, as personally id certainly like to see us getting up to 32v32 ish numbers at some point.
How about allowing the CEO/Directors set the team sizes of a given district? That way if your corp can only field 8 so be it but if you can field 18+ you've got that option. Afterall, a corp should be able to defend it's territory with the degree of resources it is able to bring to the table. |
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CCP FoxFour
C C P C C P Alliance
1524
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Posted - 2013.03.14 17:49:00 -
[36] - Quote
Luke Vetri wrote:Quote:Genolution only sells clones in packs of 100 to corporations that do not own districts Will we be able to trade/transfer clones between corps. I'm thinking a corp not owning a district buying clones and passing them to one that does to bolster the numbers? Not sure if that would be a good or bad thing yet...
Not at this time no. |
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GoD-NoVa
Imperfects Negative-Feedback
190
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Posted - 2013.03.14 17:50:00 -
[37] - Quote
i don't know if this has been talked about but if friendly fire is turned on for corp battles, shouldn't the map have an increase in size? we normally set a OB on an objective to clear it before we rush in, but since most of the maps we play on are so small it would be a struggle to not kill off both teams |
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CCP FoxFour
C C P C C P Alliance
1524
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Posted - 2013.03.14 17:50:00 -
[38] - Quote
Rhapsodyy Darkforce wrote:CCP FoxFour wrote:Rhapsodyy Darkforce wrote:CCP FoxFour wrote:Beyobi wrote:How many players can join corporation battles? Planetary conquest will feature 16 vs 16 skirmish battles. Squad sizes are also being increased to 6 players per squad.
So would that be 2 squads of 6 and 1 squad of 4? or will the Conquest battles be 12v12 or 18v18? The planetary conquest battles are 16v16. So you can take 2 full squads in plus another partial squad. Was just thinking this. Any particular reason you dont just make it 18v18 so theres 3 full squads? The possibility of changing squad size means any number we pick could quickly not be valid. On top of that every player that we add to the match is another player that corporations need to field and the larger we require corporations to be in order to participate in this feature. For now we though 16v16 was the right balance. Yeah i understand you dont want to exclude smaller corps from gettign in on the action. Just personally i would like to see team size remain as a multiple of squad size. And the fact it is only 2 less than 18v18 aka 3 full squads just made me think hmmm why? A corp that has 16 probaly has 18 in most cases. Dont get me wrong this is far better than the 8v8 corp matches, and id like to see the size increase more over time, however i know that ccp dont want to exclude the smaller entities from carving out their little corner of space like has become so hard for new groups to do in eve. Is there any thought around the ccp tables about having differant sized corp matches? So a small planet that only has 5 districts might be 8v8 or 12v12 battles on that planet, where as the bigger planets with up to 24 districts could have the bigger corp battles. Or something like that, so that small corps can still get some competitive play and larger corps can still get into bigger battles, and yet still give everyone the chance to claim some districts? Maybe its a crap idea, but i was just thinking what happens to these smaller corps anyway when the player cap is increased again, as personally id certainly like to see us getting up to 32v32 ish numbers at some point.
This is where we would like to get to, with different districts having different size battles. We are just not there yet. |
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Mad Rambo
Red and Silver Hand Amarr Empire
20
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Posted - 2013.03.14 17:50:00 -
[39] - Quote
sounds very cool.
the only point i personally dislike is that there is no friendly fire in FW matches. FW is serious business. Its about system control, it influences where we can dock and where not. It should not leave the impression you can use FW battles as spray&pray training matches. It is not highsec after all. Mercs already do not care at all on which side they fight... don't go further in this direction.
the second point is the FW match generation. So what you basically said is that plexing will influence it in some form.. i guess the more you plex the higher the probability for a match? Thats not very well thought out. Dust would be the optimal tool for first strike tactics. BEFORE the organized plexing starts at enemy strongholds the fight would starts on the ground so that system flips can happen quicker. Planet influence determines how much we have to plex. Why should the dust thing start after we plex - its the wrong way around. Do it via LP donations, eve -> dust contracts etc. There should be more control about the aspect where matches happen and what systems have priority. |
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CCP FoxFour
C C P C C P Alliance
1524
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Posted - 2013.03.14 17:51:00 -
[40] - Quote
Muchomojo wrote:Will we have access these districts outside of battle? Would it be logical that the defender has some sort of advantage in terms of knowing the terrain etc?
Not at this time no. |
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Disturbingly Bored
Universal Allies Inc.
149
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Posted - 2013.03.14 17:52:00 -
[41] - Quote
Just read the full blog post.
Holy kitten. |
Takahiro Kashuken
Intara Direct Action Caldari State
141
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Posted - 2013.03.14 17:52:00 -
[42] - Quote
So as a solo player i can now jump into FW battles when they come up
Will i only be able to take part in PC if i am part of that corp, ie i cant just squad up and jump in with them when they launch
Also for FW and PC are the payouts increased? |
Cody Sietz
The Tritan Industries
67
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Posted - 2013.03.14 17:52:00 -
[43] - Quote
Gusk Hevv wrote:When will this build drop? I would guess sometime after fanfest. |
dent 308
Subdreddit Test Alliance Please Ignore
1030
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Posted - 2013.03.14 17:53:00 -
[44] - Quote
Excellent.
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CCP FoxFour
C C P C C P Alliance
1523
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Posted - 2013.03.14 17:54:00 -
[45] - Quote
Takahiro Kashuken wrote:So as a solo player i can now jump into FW battles when they come up
Will i only be able to take part in PC if i am part of that corp, ie i cant just squad up and jump in with them when they launch
Also for FW and PC are the payouts increased?
And you will be able to choose your side. |
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Kevall Longstride
DUST University Ivy League
87
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Posted - 2013.03.14 17:55:00 -
[46] - Quote
Well......
This is going to get VERY interesting. About to set off for home from work shortly. I expect this to be a threadnaught by the time I get home.
Don't disappoint me folks. You have 30 minutes. |
gobbybobbyy
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.03.14 17:55:00 -
[47] - Quote
"The battles will automatically start based on demand and then players can join whichever side they like from the battle finder or directly from the map."
corps/ alliances involved in Faction warfare should not be able to just play as Caldari, and then make the switch and play a gallente battle
thats stupid
you join 1 militia and fight for it
being able to hop between Militias in Fac war is stupid and breaks Fac war!!! |
iceyburnz
Crux Special Tasks Group Gallente Federation
353
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Posted - 2013.03.14 17:56:00 -
[48] - Quote
Question:
Will clones as a new resource feed into eve as a potential revenue stream for Dust 514 corporations.
And is this tied to the various hints dropped by devs over the last year of changes to the eve online clone replacement system? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
57
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Posted - 2013.03.14 17:56:00 -
[49] - Quote
Are EVE Tactical-OB mechanics changing from the WP system to something more time-based to better incentivize getting Capsuleers in orbit to aid in the planetary conquest?
Current mechanic serves no benefit to a losing team that can't get WP, so the EVE-Dust link looks rather meaningless in that respect. |
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CCP FoxFour
C C P C C P Alliance
1541
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Posted - 2013.03.14 17:58:00 -
[50] - Quote
iceyburnz wrote:Question:
Will clones as a new resource feed into eve as a potential revenue stream for Dust 514 corporations.
And is this tied to the various hints dropped by devs over the last year of changes to the eve online clone replacement system?
To be honest this is where we would like to go, but we are not there yet |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
119
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Posted - 2013.03.14 18:00:00 -
[51] - Quote
a few days to a week to cap a district!!!!!!!!!!!!!!!
KITTEH, LOVE IT!!!!
was praying that it would not be some COD 5-min match. so happy that this will play out this way.
also kinda iffy on the "randoms can join either side" i assume this is more geared the non-corp players or NPC corp members, but dunno if this is the way to go.
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Belzeebub Santana
SVER True Blood Unclaimed.
438
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Posted - 2013.03.14 18:00:00 -
[52] - Quote
So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? |
iceyburnz
Crux Special Tasks Group Gallente Federation
353
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Posted - 2013.03.14 18:01:00 -
[53] - Quote
Another Question:
In future will it be possible to have "Dust Industrial Mongols" acting in a one man corp but defending thier territory by hiring other corporations via contracts and what not?
Edit: or does the present system account for that? |
Takahiro Kashuken
Intara Direct Action Caldari State
141
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Posted - 2013.03.14 18:02:00 -
[54] - Quote
gobbybobbyy wrote:"The battles will automatically start based on demand and then players can join whichever side they like from the battle finder or directly from the map."
corps/ alliances involved in Faction warfare should not be able to just play as Caldari, and then make the switch and play a gallente battle
thats stupid
you join 1 militia and fight for it
being able to hop between Militias in Fac war is stupid and breaks Fac war!!!
No it doesnt
If your standings are good in EVE above 0 then you can fight for all FW if you want to |
Kitten Commander
Ostrakon Agency Gallente Federation
30
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Posted - 2013.03.14 18:02:00 -
[55] - Quote
Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers?
From what they said, its the Districts holders that decide the time. |
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CCP FoxFour
C C P C C P Alliance
1541
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Posted - 2013.03.14 18:03:00 -
[56] - Quote
Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers?
The corporation in control of the district chooses the reinforcement time. |
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CCP FoxFour
C C P C C P Alliance
1541
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Posted - 2013.03.14 18:03:00 -
[57] - Quote
iceyburnz wrote:Another Question:
In future will it be possible to have "Dust Industrial Mongols" acting in a one man corp but defending thier territory by hiring other corporations via contracts and what not?
Edit: or does the present system account for that?
I hope so. |
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Takahiro Kashuken
Intara Direct Action Caldari State
141
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Posted - 2013.03.14 18:04:00 -
[58] - Quote
CCP FoxFour wrote:Takahiro Kashuken wrote:So as a solo player i can now jump into FW battles when they come up
Will i only be able to take part in PC if i am part of that corp, ie i cant just squad up and jump in with them when they launch
Also for FW and PC are the payouts increased? And you will be able to choose your side.
Are ISK payouts increased or do the payouts come directly from the corp instead or just a random number like in high sec matches? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
359
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Posted - 2013.03.14 18:04:00 -
[59] - Quote
Are there plans in motion to expand the list of facilities we might build in districts? For example, structures that give other defensive advantages than an increase in clone count or expand our industrial options, so that we're not limited to producing only clones? For example, building generic ground vehicle chassis parts that allow you to call in HAVs. Or resources that could be useful to eve players. |
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CCP FoxFour
C C P C C P Alliance
1541
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Posted - 2013.03.14 18:04:00 -
[60] - Quote
Kristoff Atruin wrote:Are there plans in motion to expand the list of facilities we might build in districts? For example, structures that give other defensive advantages than an increase in clone count or expand our industrial options, so that we're not limited to producing only clones? For example, building generic ground vehicle chassis parts that allow you to call in HAVs. Or resources that could be useful to eve players.
Yes, but each SI offers a unique structure on the planet so we need more of those to add more SI. |
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