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Thread Statistics | Show CCP posts - 189 post(s) |
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CCP FoxFour
C C P C C P Alliance
1850
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Posted - 2013.03.15 15:22:00 -
[541] - Quote
Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:If a corp with no districts attacks a district with 450 clones, and wins by blitzing the objectives, what happens? They (probably) won't have a full 100 clones in the district any more. Do they lose the lot and have to buy a new batch? Do they keep what they have, but get the option to buy another batch to put them above the 100-clone attack requirement? Can they press the attack with whatever's left? As it stands the spare clones would be sold at the sell value of 100,000 ISK and the corporation would have to buy another starter pack. That's a very... elegant solution, and answered most of the other questions nicely. Thank you. Also, glad to hear that the corp management side is being looked at, although I think some of the larger Corporations may see it as a higher priority than it is for someone in my position right now. As for the Orbital Strikes, I'm glad there will be some form of support available to those Corporations without EVE connections. While less powerful, I think a Precision Strike will probably be sufficient - particularly with FF being turned on (finally).
Personally, and exactly how this gets prioritized against everything else is not just about my opinion, but corporation management is critical as the people managing corporations are the ones really providing content to our players. We provide tools, you guys provide the content. If the tools to create content are no good, then either the content will be ****/there will be no content/or those doing it will get burned out quickly.
So yea, we shall see where it all lands though. :) So much we all want to do prioritizing this stuff is hard. :( |
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CCP FoxFour
C C P C C P Alliance
1850
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Posted - 2013.03.15 15:23:00 -
[542] - Quote
Beren Hurin wrote:CCP FoxFour wrote:Beren Hurin wrote:ChromeBreaker wrote:
1 pack/ corp/ day... multiple sister corps
Okay cool, I can see the other people's points though, that the stacking properties on the eve side would be better if districts were united under 1 corp. But i've been thinking about a valid strategy with sister groups where you have a shell group take a planet, fill up their clones, and then sell them all right before parent attacks them. Not sure how mechanics affect this...does it become locked after you sell? Selling does not lock the district, but a locked district can still be attacked, I'm confused...The wiki says "The specific action of selling clones will cause the source district to be locked. " but also the table says that the ending state of selling clones' source district is still online. Maybe the table should read "locked, online" for source district new state, then?
My fault and I take full responsibility for that. It would be because I wrote it in a bit of a sleep deprived state. I have removed that line entirely it was from an old design document. Sorry about that! :) |
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CCP FoxFour
C C P C C P Alliance
1850
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Posted - 2013.03.15 15:25:00 -
[543] - Quote
Garrett Blacknova wrote:ChromeBreaker wrote:edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase. I'm still not entirely sure what to say about this. At present, it seems like MCCs will be free, and Warbarges will be a source of free off-map support for those without EVE-based assets. For an initial rollout, I don't have a problem with this, but I'll be expecting that setup to change eventually.
For now the concept of war barges and MCC are very simple, they are there and exist. We want to get this out an working before we expand on those two concepts. There is a lot that can be done with them but this whole feature is so big already we want to focus our balancing and development efforts. |
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Beren Hurin
OMNI Endeavors
272
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Posted - 2013.03.15 15:29:00 -
[544] - Quote
CCP FoxFour wrote: ...I'm cool and I recognize when I've made a small mistake and I fix it quickly...
...Not too much of a mixup. I was hoping that was how it was anyway because I wanted to be the first to coin this term (or something like it):
Biomasscade (B-scade)- Biomass + cascade. When a spy or disturbed director sells all of the clones in all of a corporation's districts causing complete vulnerability to be taken over, and then runs away with the profits. It's bound to happen...
For those who don't know a 'failscade' in Eve is when an alliance loses ownership of all of or much of their soveriegnty because of the maintenance bills that they do not, can not, or forget to pay out of wallets that often are stolen from. |
ChromeBreaker
SVER True Blood Unclaimed.
260
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Posted - 2013.03.15 15:29:00 -
[545] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:ChromeBreaker wrote:edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase. I'm still not entirely sure what to say about this. At present, it seems like MCCs will be free, and Warbarges will be a source of free off-map support for those without EVE-based assets. For an initial rollout, I don't have a problem with this, but I'll be expecting that setup to change eventually. For now the concept of war barges and MCC are very simple, they are there and exist. We want to get this out an working before we expand on those two concepts. There is a lot that can be done with them but this whole feature is so big already we want to focus our balancing and development efforts.
Just change EVERYTHING push the on button and hope for the best |
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CCP FoxFour
C C P C C P Alliance
1857
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Posted - 2013.03.15 15:36:00 -
[546] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:Garrett Blacknova wrote:ChromeBreaker wrote:edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase. I'm still not entirely sure what to say about this. At present, it seems like MCCs will be free, and Warbarges will be a source of free off-map support for those without EVE-based assets. For an initial rollout, I don't have a problem with this, but I'll be expecting that setup to change eventually. For now the concept of war barges and MCC are very simple, they are there and exist. We want to get this out an working before we expand on those two concepts. There is a lot that can be done with them but this whole feature is so big already we want to focus our balancing and development efforts. Just change EVERYTHING push the on button and hope for the best
Amazing how many people would want us to do that. Eh, iteration is king! :D |
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Beren Hurin
OMNI Endeavors
272
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Posted - 2013.03.15 15:37:00 -
[547] - Quote
When you want to start letting players trade clones one infrastructure could be a 'clone trade port' Allows transfer and trade of this cargo to and from up to 5 systems away. Users have to pay a transportation tax which partially then also goes to the owners. |
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CCP FoxFour
C C P C C P Alliance
1857
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Posted - 2013.03.15 15:38:00 -
[548] - Quote
Beren Hurin wrote:CCP FoxFour wrote: ...I'm cool and I recognize when I've made a small mistake and I fix it quickly... ...Not too much of a mixup. I was hoping that was how it was anyway because I wanted to be the first to coin this term (or something like it): Biomasscade (B-scade)- Biomass + cascade. When a spy or disturbed director sells all of the clones in all of a corporation's districts causing complete vulnerability to be taken over, and then runs away with the profits. It's bound to happen... For those who don't know a 'failscade' in Eve is when an alliance loses ownership of all of or much of their soveriegnty because of the maintenance bills that they do not, can not, or forget to pay out of wallets that often are stolen from.
Any action that leaves a district with 0 clones causes it to be abandoned. So if you sell all the clones or move them all to another district you abandon the source district. |
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LXicon
VENGEANCE FOR HIRE
62
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Posted - 2013.03.15 15:40:00 -
[549] - Quote
Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given?
The Devs tend to quote the question they are currently answering and having a single page with all the Dev posts would make it much easier to search for an answer that might have been on page 5 or 17 or 22.
Thanks.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
64
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Posted - 2013.03.15 15:40:00 -
[550] - Quote
Thanks for answering these questions, its definitely making a lot more sense now.
I have another:
What happens if two corps in the same Alliance try to move onto each other's spaces?
IF they can fight, can the Alliance then bombard the match for either side? |
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CCP FoxFour
C C P C C P Alliance
1858
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Posted - 2013.03.15 15:42:00 -
[551] - Quote
LXicon wrote:Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given?
The Devs tend to quote the question they are currently answering and having a single page with all the Dev posts would make it much easier to search for an answer that might have been on page 5 or 17 or 22.
Thanks.
This will take a lot of effort but I shall poke some people and see if we can maybe look at updating the FAQ on the first page. We did reserve a second post for that purpose. |
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CCP FoxFour
C C P C C P Alliance
1858
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Posted - 2013.03.15 15:43:00 -
[552] - Quote
BursegSardaukar wrote:Thanks for answering these questions, its definitely making a lot more sense now.
I have another:
What happens if two corps in the same Alliance try to move onto each other's spaces?
IF they can fight, can the Alliance then bombard the match for either side?
It would result in a fight, as for the orbital bombardment... we are still working on that. >.< |
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Klivve Cussler
Ransoms Incorporated
62
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Posted - 2013.03.15 15:45:00 -
[553] - Quote
Reposting questions now that the devs are awake...
Klivve Cussler wrote:
Question 1: Is this the beginning of the installation system descibed in the "Seeding the Universe" talk at fanfest last year? If so, are these considered the big hubs, or are they medium or small installations and will look more appropriately-sized when we get the bigger maps? t Question 2: Given that the "you'll be able to see starships in orbit over your district in the next build" is still valid, is there any chance we'll be able to see ALL the ships on-grid above the district, so we can watch the low-sec pirates blow our orbital support ships out of space?
Proposal 1: Can our corps charge a fee for Eve PI installations in our districts? This would allow a little bit of cross-game transactions, without too badly affecting either economy. It also would promote one corporation to do PI and own the planet to avoid the fees. The corp holding the majority of districts on the planet could potentially gain control of the customs office, as well.
Proposal 2: Structure construction times. Give each structure a period of time when it is under construction. Say a week. If you have a battle during that week, the structure is rendered under construction, with cranes and scaffolding, giving more variation and immersion
Proposal 3: This is a cheap, cheap one, but it would go a long way to adding immersion: Merc Quarters in a district: All you'd need is a window. Render a specific view of that district depending on the structure present (so ever MQ would have the same window in the same district). All mercs to select what district they live in. If the district falls, make them choose another. Mercs with no districts have no window (are on a station). Have the window closed during a battle within that district.
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Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.15 15:46:00 -
[554] - Quote
This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district |
ChromeBreaker
SVER True Blood Unclaimed.
260
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Posted - 2013.03.15 15:46:00 -
[555] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:Thanks for answering these questions, its definitely making a lot more sense now.
I have another:
What happens if two corps in the same Alliance try to move onto each other's spaces?
IF they can fight, can the Alliance then bombard the match for either side? It would result in a fight, as for the orbital bombardment... we are still working on that. >.<
MURDER EVERYONE!!!!! |
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CCP FoxFour
C C P C C P Alliance
1866
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Posted - 2013.03.15 15:50:00 -
[556] - Quote
Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district
The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match.
After each fight the clones for the attacker are sent home. They will need to send them again. |
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martinofski
Rebelles A Quebec
31
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Posted - 2013.03.15 15:54:00 -
[557] - Quote
CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again.
Can you develop a little on the "new" skirmish match system? |
Beren Hurin
OMNI Endeavors
272
|
Posted - 2013.03.15 15:56:00 -
[558] - Quote
CCP FoxFour wrote:LXicon wrote:Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given?
The Devs tend to quote the question they are currently answering and having a single page with all the Dev posts would make it much easier to search for an answer that might have been on page 5 or 17 or 22.
Thanks.
This will take a lot of effort but I shall poke some people and see if we can maybe look at updating the FAQ on the first page. We did reserve a second post for that purpose.
Can't you just go through the Dev-posts forum tab...? |
Alcare Xavier Golden
DUST University Ivy League
65
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Posted - 2013.03.15 15:57:00 -
[559] - Quote
CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. So w'e're going to have stacked attrition costs? |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.15 15:57:00 -
[560] - Quote
martinofski wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. Can you develop a little on the "new" skirmish match system? The one we are currently using. Some closed beta testers remember a different skirmish. Nothing will change for you. |
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CCP FoxFour
C C P C C P Alliance
1872
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Posted - 2013.03.15 15:58:00 -
[561] - Quote
Klivve Cussler wrote:Question 1: Is this the beginning of the installation system descibed in the "Seeding the Universe" talk at fanfest last year? If so, are these considered the big hubs, or are they medium or small installations and will look more appropriately-sized when we get the bigger maps?
The surface infrastructure are considered to be entire regions, the whole district. Right now yes what you will be fighting on is just the main building of a district. This will become far more clear when you start playing and changing the SI as the only thing to change will be the big building. The rest of the landscape and smaller buildings all stay the same.
Klivve Cussler wrote:Question 2: Given that the "you'll be able to see starships in orbit over your district in the next build" is still valid, is there any chance we'll be able to see ALL the ships on-grid above the district, so we can watch the low-sec pirates blow our orbital support ships out of space?
No, you will only see the ships connected, and even then it is limited to a maximum. We can't really technically connect all 2,000 ships to a district, things start falling apart, servers start burning, people start going grey, and just bad things happen.
Klivve Cussler wrote:Proposal 1: Can our corps charge a fee for Eve PI installations in our districts? This would allow a little bit of cross-game transactions, without too badly affecting either economy. It also would promote one corporation to do PI and own the planet to avoid the fees. The corp holding the majority of districts on the planet could potentially gain control of the customs office, as well.
As PI does not really recognize districts this is really hard. We are looking at things like an SI that is equivalent to the POCO and that there can only be one on the planet, and that the owning corporation can charge a tax for usage on. Not sure yet though, we are not done yet.
Klivve Cussler wrote:Proposal 2: Structure construction times. Give each structure a period of time when it is under construction. Say a week. If you have a battle during that week, the structure is rendered under construction, with cranes and scaffolding, giving more variation and immersion
Thought has been, and is still being put into this.
Klivve Cussler wrote:Proposal 3: This is a cheap, cheap one, but it would go a long way to adding immersion: Merc Quarters in a district: All you'd need is a window. Render a specific view of that district depending on the structure present (so ever MQ would have the same window in the same district). All mercs to select what district they live in. If the district falls, make them choose another. Mercs with no districts have no window (are on a station). Have the window closed during a battle within that district.
Not as cheap as you might think, as each district has a unique level assigned to it and lots of other unique attributes. Plus it would be really immersion breaking if you were in your MQ and didn't see everyone running around outside during a battle. |
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CCP FoxFour
C C P C C P Alliance
1872
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Posted - 2013.03.15 15:59:00 -
[562] - Quote
Maximus Stryker wrote:martinofski wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. Can you develop a little on the "new" skirmish match system? The one we are currently using. Some closed beta testers remember a different skirmish. Nothing will change for you.
Yes sorry, I meant the one currently in the game. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.15 15:59:00 -
[563] - Quote
Alcare Xavier Golden wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. So w'e're going to have stacked attrition costs? Sounds like it |
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CCP FoxFour
C C P C C P Alliance
1872
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Posted - 2013.03.15 15:59:00 -
[564] - Quote
Alcare Xavier Golden wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. So w'e're going to have stacked attrition costs?
You will need to pay the attrition cost for every battle, yes. |
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CCP FoxFour
C C P C C P Alliance
1872
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Posted - 2013.03.15 16:01:00 -
[565] - Quote
Beren Hurin wrote:CCP FoxFour wrote:LXicon wrote:Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given?
The Devs tend to quote the question they are currently answering and having a single page with all the Dev posts would make it much easier to search for an answer that might have been on page 5 or 17 or 22.
Thanks.
This will take a lot of effort but I shall poke some people and see if we can maybe look at updating the FAQ on the first page. We did reserve a second post for that purpose. Can't you just go through the Dev-posts forum tab...?Not the prettiest, but you can subscribe to it. It's a search query so it will give you all dev responses. Someone could spend a couple hours summarizing everything that has been said, but there is still a lot between the lines that we will need to reason out.
I really need to stop having quotes the first thing said in my posts. The dev post thing does not show what is a quote and what is not. :( |
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Garrett Blacknova
Codex Troopers
2036
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Posted - 2013.03.15 16:03:00 -
[566] - Quote
Can a Corp choose to NOT use all their clones in defense of a district?
Say you have 300 clones when the district is attacked, would it be possible to only fight with 200? And if so, would that mean a loss by cloning out would forfeit the district? And in turn from there, would the surviving unused clones be sold on, or would you be able to move them to another district? |
Alcare Xavier Golden
DUST University Ivy League
65
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Posted - 2013.03.15 16:06:00 -
[567] - Quote
CCP FoxFour wrote:Alcare Xavier Golden wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. So w'e're going to have stacked attrition costs? You will need to pay the attrition cost for every battle, yes. I could see that slowing things down for the first week or so...lol |
Beren Hurin
OMNI Endeavors
272
|
Posted - 2013.03.15 16:07:00 -
[568] - Quote
Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district
Also that scenario would work differently in that the third attack would not be possible because the attacker needs at least 100 clones. However, if the defending district did not reinforce after the first attack and did lose their last 100 clones, and the attacker won, but lost all 100 clones due to minimum clone loss, I'm not sure who wins or the state of the district...Is it reabandoned?
This might have been answered before... |
Khalid Iunnrais
Immobile Infantry
0
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Posted - 2013.03.15 16:09:00 -
[569] - Quote
Question: In a large clone-count battle, is there any disadvantage to having your MCC destroyed after you've already lost 100 clones?
For example, defender has 500 clones, fights until they lose 100 clones, then sits behind the redline, allowing the attacker to end the match, forcing them to retry tomorrow.
Anything to discourage that, and to encourage actually duking it out further? Because it sounds to me like once the 100 clone mark is hit, the defender has no incentive to fight more if they want to stall. |
Beren Hurin
OMNI Endeavors
272
|
Posted - 2013.03.15 16:09:00 -
[570] - Quote
CCP FoxFour wrote:Beren Hurin wrote:CCP FoxFour wrote:LXicon wrote:Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given?
The Devs tend to quote the question they are currently answering and having a single page with all the Dev posts would make it much easier to search for an answer that might have been on page 5 or 17 or 22.
Thanks.
This will take a lot of effort but I shall poke some people and see if we can maybe look at updating the FAQ on the first page. We did reserve a second post for that purpose. Can't you just go through the Dev-posts forum tab...?Not the prettiest, but you can subscribe to it. It's a search query so it will give you all dev responses. Someone could spend a couple hours summarizing everything that has been said, but there is still a lot between the lines that we will need to reason out. I really need to stop having quotes the first thing said in my posts. The dev post thing does not show what is a quote and what is not. :(
The RSS Feed (my link) does show it, but in an HTML sort of raw format, so quick editing of it could yield you helpful results. |
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