Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Druk Spyker
DUST University Ivy League
3
|
Posted - 2013.03.14 18:05:00 -
[61] - Quote
How will the moving of clones work? Will eve be involved to other planets or solar systems? |
Alcare Xavier Golden
DUST University Ivy League
52
|
Posted - 2013.03.14 18:06:00 -
[62] - Quote
Kristoff Atruin wrote:...Or resources that could be useful to eve players. Read with wiki.....classified
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Surface_Infrastructure |
|
CCP FoxFour
C C P C C P Alliance
1538
|
Posted - 2013.03.14 18:06:00 -
[63] - Quote
Druk Spyker wrote:How will the moving of clones work? Will eve be involved to other planets or solar systems?
For now you will be paying Genolution to move the clones.
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves |
|
Delirium Inferno
Chernova Industries
66
|
Posted - 2013.03.14 18:07:00 -
[64] - Quote
So wait, can any corporation attack any district or do they have to own a nearby district? And if so how does a corporation with no districts get started? |
|
CCP FoxFour
C C P C C P Alliance
1547
|
Posted - 2013.03.14 18:09:00 -
[65] - Quote
Delirium Inferno wrote:So wait, can any corporation attack any district or do they have to own a nearby district? And if so how does a corporation with no districts get started?
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Maximum_and_Minimums
Genolution will sell packs of 100 clones to corporations that do not own districts. |
|
Belzeebub Santana
SVER True Blood Unclaimed.
439
|
Posted - 2013.03.14 18:15:00 -
[66] - Quote
CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time.
so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
37
|
Posted - 2013.03.14 18:16:00 -
[67] - Quote
How will this be handled in the event if a defending corporation doesn't have enough people to mount a suitable defense? Say even though their time has been set to be the most advantageous to them only 3 people can be on to defend. Could it turn into a 16 vs 3 fight where the 16 squad can burn through all of their available clones? |
RECON BY FIRE
IMPSwarm Negative-Feedback
68
|
Posted - 2013.03.14 18:16:00 -
[68] - Quote
Why are most of the questions always on stuff that doesnt half matter? How bout some legit questions/concerns/feedback here.
In regards to planetary conquest (NOT FW):
It is stated these battles will be skirmishes, but the only win condition is to clone the other team out. Why not just make it an ambush since this is the case? Do you not see an easy way out to defending the district? A corporation gets attacked and lets say they even field a full team of 16. They do nothing but sit in the MCC/redline and never lose a clone. The attacking team hacks all the null cannons and destroys the defending teams MCC, but the only penalty for the defending team is that they cant produce clones for a time. But it doesnt matter because they didnt lose any clones did they?
Therefore, destroying the MCC either needs to be added as a win condition for the attacking team, or something along the lines of if the defending team loses their MCC they also lose a percent amount of their clones (with possibly that same percent being added to the winning teams clones). Furthermore on this point, why would anybody field a team to defend their district if the only win condition is by clone out? If you never lose a clone you always win, even if your district cannot create more clones.
Also needing consideration is allowing corporations the ability to set their hour timeframe when they want to be attacked. What will stop people from doing something like setting that hour before or after downtime when there arent many players on so that they run the lowest chance of being attacked. I like the concept of being able to set the timeframe, but one hour is far too short. I would personally suggest something like a four to eight hour time frame when they CAN be attacked (still would get the day to prepare also), but once an attack starts it can still only last for an hour.
Could we also get rid of the vehicle self-destruct in everything but instant battles? Particularly in the planetary conquest matches I could see people calling in militia LAVs over and over to try and boost salvage/isk rates, although Im not sure how successful that would be cause I feel like you would simply get a bunch of militia LAVs in your salvage and you already get those free, so whoopdy do. But personally I feel it is important to get rid of the self-destruct feature in corp run battles and such to give the game more depth through doing stuff like putting a mobile clone unit on an LAV and parking it in a strategic spot. It has balance cause the opposing team could hack it and use it for their own benefit. |
jackbubu
SVER True Blood Unclaimed.
24
|
Posted - 2013.03.14 18:17:00 -
[69] - Quote
how do you plan to stop abusing the "lockout" function?
what stops me to lock a district day after day and make it invulnerable?
lets take this scenario
Sell Clones Scenario 01:
Reinforcement timer set to 12:00 - 13:00 Corporation sells clones at 11:00 on Monday District state changed to locked District unlocks at 12:00 on Tuesday -> i imidiatly sell clones after this, is the district again locked for 24h ?
|
kiarbanor
S.e.V.e.N.
14
|
Posted - 2013.03.14 18:17:00 -
[70] - Quote
This is why Dust 514 makes other games seem obsolete. I can't wait for this stuff. Thanks, CCP. Keep up the great work! |
|
|
CCP FoxFour
C C P C C P Alliance
1566
|
Posted - 2013.03.14 18:17:00 -
[71] - Quote
Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs?
Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day. |
|
|
CCP FoxFour
C C P C C P Alliance
1566
|
Posted - 2013.03.14 18:18:00 -
[72] - Quote
Jack Sharkey42 wrote:How will this be handled in the event if a defending corporation doesn't have enough people to mount a suitable defense? Say even though their time has been set to be the most advantageous to them only 3 people can be on to defend. Could it turn into a 16 vs 3 fight where the 16 squad can burn through all of their available clones?
The defenders can pull friends in from other corporations, but if they cannot get enough people to defend then they are going to eventually lose the district. |
|
jackbubu
SVER True Blood Unclaimed.
27
|
Posted - 2013.03.14 18:18:00 -
[73] - Quote
Also what about downtime, will you block 11:00-12:00 as a reinforcement timer? |
iceyburnz
Crux Special Tasks Group Gallente Federation
355
|
Posted - 2013.03.14 18:19:00 -
[74] - Quote
On the wiki article you guys stated you arn't ready to release the concept for eve bonues but invite the players to come up with ideas.
Heres mine:
a) Cargo Hub - Increases the volume of all storage facilities, command centers and starport for Eve PI by 25%
Purpose: Promotes synergy with eve through PI.
b)Surface Research Lab - Acts as 3 additional Lab Slots for PE, ME and Invention. These are avaialbel to corporations eve players available through the science and industry interface. Scientific networking 1 is required to access them (since eve players can drop BPs on planets). If the districts flips during a research job the research is lost.
Purpose: Promotes greater eve/dust player connectivity, motivating eve players to get dusties on board, especiall industry fouces corps for access to extra lab slots.
c) Production Facility - Reduces the time it takes to mainfacture Basic, Advanced & High Tech PI materials on a planet.
Purpose: Renewed intrested in PI? Synergy between eve and dust beyond "nuke it from orbit". |
Alcare Xavier Golden
DUST University Ivy League
54
|
Posted - 2013.03.14 18:20:00 -
[75] - Quote
RECON BY FIRE wrote:Why are most of the questions always on stuff that doesnt half matter? How bout some legit questions/concerns/feedback here.
In regards to planetary conquest (NOT FW):
It is stated these battles will be skirmishes, but the only win condition is to clone the other team out. Why not just make it an ambush since this is the case? Do you not see an easy way out to defending the district? A corporation gets attacked and lets say they even field a full team of 16. They do nothing but sit in the MCC/redline and never lose a clone. The attacking team hacks all the null cannons and destroys the defending teams MCC, but the only penalty for the defending team is that they cant produce clones for a time. But it doesnt matter because they didnt lose any clones did they?
Therefore, destroying the MCC either needs to be added as a win condition for the attacking team, or something along the lines of if the defending team loses their MCC they also lose a percent amount of their clones (with possibly that same percent being added to the winning teams clones). Furthermore on this point, why would anybody field a team to defend their district if the only win condition is by clone out? If you never lose a clone you always win, even if your district cannot create more clones.
Read the wiki...destroying the MCC is a perfectly valid means of winning and obtaining the district.
|
|
CCP FoxFour
C C P C C P Alliance
1566
|
Posted - 2013.03.14 18:20:00 -
[76] - Quote
jackbubu wrote:how do you plan to stop abusing the "lockout" function?
what stops me to lock a district day after day and make it invulnerable?
lets take this scenario
Sell Clones Scenario 01:
Reinforcement timer set to 12:00 - 13:00 Corporation sells clones at 11:00 on Monday District state changed to locked District unlocks at 12:00 on Tuesday -> i imidiatly sell clones after this, is the district again locked for 24h ?
You HAVE to attack with a minimum of 100 clones. During the battle a MINIMUM of 100 clones will be lost by the losing side. A district at most generates 60 clones per day, and that is with that specific SI. So if people want to waste clones locking out a district, go for it. It is not sustainable. |
|
|
CCP Nullarbor
C C P C C P Alliance
636
|
Posted - 2013.03.14 18:20:00 -
[77] - Quote
jackbubu wrote:Also what about downtime, will you block 11:00-12:00 as a reinforcement timer?
Yes the hours either side of downtime are not available for setting the reinforcement window. |
|
|
CCP FoxFour
C C P C C P Alliance
1566
|
Posted - 2013.03.14 18:21:00 -
[78] - Quote
iceyburnz wrote:On the wiki article you guys stated you arn't ready to release the concept for eve bonues but invite the players to come up with ideas.
Heres mine:
a) Cargo Hub - Increases the volume of all storage facilities, command centers and starport for Eve PI by 25%
Purpose: Promotes synergy with eve through PI.
b)Surface Research Lab - Acts as 3 additional Lab Slots for PE, ME and Invention. These are avaialbel to corporations eve players available through the science and industry interface. Scientific networking 1 is required to access them (since eve players can drop BPs on planets). If the districts flips during a research job the research is lost.
Purpose: Promotes greater eve/dust player connectivity, motivating eve players to get dusties on board, especiall industry fouces corps for access to extra lab slots.
c) Production Facility - Reduces the time it takes to mainfacture Basic, Advanced & High Tech PI materials on a planet.
Purpose: Renewed intrested in PI? Synergy between eve and dust beyond "nuke it from orbit".
:D Glad to see people starting to offer suggestions on this topic. Keep them coming please.
I am not a fan of bonusing research things as the BPO's never have to be put in harms way. Manufacturing though would be a good one as things would have to go to the POS. |
|
|
CCP FoxFour
C C P C C P Alliance
1566
|
Posted - 2013.03.14 18:24:00 -
[79] - Quote
RECON BY FIRE wrote:Why are most of the questions always on stuff that doesnt half matter? How bout some legit questions/concerns/feedback here.
In regards to planetary conquest (NOT FW):
It is stated these battles will be skirmishes, but the only win condition is to clone the other team out. Why not just make it an ambush since this is the case? Do you not see an easy way out to defending the district? A corporation gets attacked and lets say they even field a full team of 16. They do nothing but sit in the MCC/redline and never lose a clone. The attacking team hacks all the null cannons and destroys the defending teams MCC, but the only penalty for the defending team is that they cant produce clones for a time. But it doesnt matter because they didnt lose any clones did they?
Therefore, destroying the MCC either needs to be added as a win condition for the attacking team, or something along the lines of if the defending team loses their MCC they also lose a percent amount of their clones (with possibly that same percent being added to the winning teams clones). Furthermore on this point, why would anybody field a team to defend their district if the only win condition is by clone out? If you never lose a clone you always win, even if your district cannot create more clones.
Also needing consideration is allowing corporations the ability to set their hour timeframe when they want to be attacked. What will stop people from doing something like setting that hour before or after downtime when there arent many players on so that they run the lowest chance of being attacked. I like the concept of being able to set the timeframe, but one hour is far too short. I would personally suggest something like a four to eight hour time frame when they CAN be attacked (still would get the day to prepare also), but once an attack starts it can still only last for an hour.
Could we also get rid of the vehicle self-destruct in everything but instant battles? Particularly in the planetary conquest matches I could see people calling in militia LAVs over and over to try and boost salvage/isk rates, although Im not sure how successful that would be cause I feel like you would simply get a bunch of militia LAVs in your salvage and you already get those free, so whoopdy do. But personally I feel it is important to get rid of the self-destruct feature in corp run battles and such to give the game more depth through doing stuff like putting a mobile clone unit on an LAV and parking it in a strategic spot. It has balance cause the opposing team could hack it and use it for their own benefit.
The losing side loses a MINIMUM of 100 clones as well. |
|
BlG MAMA
PLAYSTATION4
13
|
Posted - 2013.03.14 18:25:00 -
[80] - Quote
wow that sounds cool |
|
Belzeebub Santana
SVER True Blood Unclaimed.
440
|
Posted - 2013.03.14 18:25:00 -
[81] - Quote
CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day.
Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up? |
Chad2k95
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.03.14 18:27:00 -
[82] - Quote
Excited for this but i have a Question for the Devs? I'm not quiet sure about the district taking and my Question is Do a Corporation start of with a district each so the Corp can defend or a attack other Corp controlled district because if we don't start out with one how do we take a district from another corp? |
Harkon Vysarii
Dead Six Initiative
35
|
Posted - 2013.03.14 18:28:00 -
[83] - Quote
Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day. Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up?
It doesnt and thats a clever and valid strategy. |
Beren Hurin
OMNI Endeavors
263
|
Posted - 2013.03.14 18:29:00 -
[84] - Quote
Are we able to start looking at how many districts are on a planet yet? Where will the whole list of information be stored? Will that be a kind of surveying thing? |
jackbubu
SVER True Blood Unclaimed.
28
|
Posted - 2013.03.14 18:29:00 -
[85] - Quote
CCP FoxFour wrote:jackbubu wrote:how do you plan to stop abusing the "lockout" function?
what stops me to lock a district day after day and make it invulnerable?
lets take this scenario
Sell Clones Scenario 01:
Reinforcement timer set to 12:00 - 13:00 Corporation sells clones at 11:00 on Monday District state changed to locked District unlocks at 12:00 on Tuesday -> i imidiatly sell clones after this, is the district again locked for 24h ?
You HAVE to attack with a minimum of 100 clones. During the battle a MINIMUM of 100 clones will be lost by the losing side. A district at most generates 60 clones per day, and that is with that specific SI. So if people want to waste clones locking out a district, go for it. It is not sustainable. maybe i should have read one paragraph further where it states that a locked district can still be attacked |
|
CCP FoxFour
C C P C C P Alliance
1569
|
Posted - 2013.03.14 18:30:00 -
[86] - Quote
Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day. Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up?
Only one attack can happen at a time, so no the defenders don't get to choose. The default clone generation rate is 40 clones per day, can be made 60. The loser of a battle losses a minimum of 100 clones. |
|
|
CCP FoxFour
C C P C C P Alliance
1569
|
Posted - 2013.03.14 18:30:00 -
[87] - Quote
Chad2k95 wrote:Excited for this but i have a Question for the Devs? I'm not quiet sure about the district taking and my Question is Do a Corporation start of with a district each so the Corp can defend or a attack other Corp controlled district because if we don't start out with one how do we take a district from another corp?
Genolution will sell 100 clone packages to corporations that do not own a district. So you will need to buy those to get involved in Planetary Conquest. |
|
Shadowswipe
WarRavens
21
|
Posted - 2013.03.14 18:30:00 -
[88] - Quote
How do you stop a corporation from using dummy corps to start a battle and then while in the battle, intentionally losing all their clones to the defender to minimize the cost, and keeping a sought after district from being taken by a rival corp that can't get the battle setup before the dummy corp? If a dummy corp intentionally attacks a district for 20mil, 5 million will be given to the defenders for a net loss of 15mil. Which I assume is far less expensive than losing the district and whatever buildings might be in it. |
RECON BY FIRE
IMPSwarm Negative-Feedback
70
|
Posted - 2013.03.14 18:31:00 -
[89] - Quote
CCP FoxFour wrote:RECON BY FIRE wrote:Why are most of the questions always on stuff that doesnt half matter? How bout some legit questions/concerns/feedback here.
In regards to planetary conquest (NOT FW):
It is stated these battles will be skirmishes, but the only win condition is to clone the other team out. Why not just make it an ambush since this is the case? Do you not see an easy way out to defending the district? A corporation gets attacked and lets say they even field a full team of 16. They do nothing but sit in the MCC/redline and never lose a clone. The attacking team hacks all the null cannons and destroys the defending teams MCC, but the only penalty for the defending team is that they cant produce clones for a time. But it doesnt matter because they didnt lose any clones did they?
Therefore, destroying the MCC either needs to be added as a win condition for the attacking team, or something along the lines of if the defending team loses their MCC they also lose a percent amount of their clones (with possibly that same percent being added to the winning teams clones). Furthermore on this point, why would anybody field a team to defend their district if the only win condition is by clone out? If you never lose a clone you always win, even if your district cannot create more clones.
Also needing consideration is allowing corporations the ability to set their hour timeframe when they want to be attacked. What will stop people from doing something like setting that hour before or after downtime when there arent many players on so that they run the lowest chance of being attacked. I like the concept of being able to set the timeframe, but one hour is far too short. I would personally suggest something like a four to eight hour time frame when they CAN be attacked (still would get the day to prepare also), but once an attack starts it can still only last for an hour.
Could we also get rid of the vehicle self-destruct in everything but instant battles? Particularly in the planetary conquest matches I could see people calling in militia LAVs over and over to try and boost salvage/isk rates, although Im not sure how successful that would be cause I feel like you would simply get a bunch of militia LAVs in your salvage and you already get those free, so whoopdy do. But personally I feel it is important to get rid of the self-destruct feature in corp run battles and such to give the game more depth through doing stuff like putting a mobile clone unit on an LAV and parking it in a strategic spot. It has balance cause the opposing team could hack it and use it for their own benefit. The losing side loses a MINIMUM of 100 clones as well.
You may want to add that to your Possible Conflict Resolutions table under District Penalty since I am not seeing that specified anywhere else. As long as that is true, then cool beans. Looks like its all pretty well thought out, good job.
edit: Although the time-frame mechanic could still use some looking at. |
|
CCP FoxFour
C C P C C P Alliance
1569
|
Posted - 2013.03.14 18:32:00 -
[90] - Quote
Beren Hurin wrote:Are we able to start looking at how many districts are on a planet yet? Where will the whole list of information be stored? Will that be a kind of surveying thing?
This will all be public information. You will be able to see all the districts, who owns them, how many clones they have, and what their reinforcement timer is set to. |
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
First page | Previous page | Next page | Last page |