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Thread Statistics | Show CCP posts - 189 post(s) |
Django Quik
R.I.f.t
288
|
Posted - 2013.03.16 19:49:00 -
[751] - Quote
Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough.
If you're losing that much isk in corp matches, you need to realise your corp probably isn't ready for corp battles and will be even less ready for PC unless you get a lot better before it comes in. Seeing as you're in Tritan, I can't see how this could be the case but I rarely play against you guys, so couldn't say for sure.
The costs involved are going to mean people will have to play carefully and strategically instead of just running and gunning like teams of rambos. If the attacker is bringing in high end gear, they also have a lot to lose in the battle, so it's a double edged sword for all involved. |
Django Quik
R.I.f.t
288
|
Posted - 2013.03.16 19:51:00 -
[752] - Quote
And I really don't think any corp name will 'discourage' attacks on their districts because the shortage of districts will mean that there will be very few that aren't attacked on a daily basis.
You've also missed that you get isk per player killed too, which will help fund you further. |
gbghg
L.O.T.I.S. Legacy Rising
670
|
Posted - 2013.03.16 19:53:00 -
[753] - Quote
Skihids wrote:gbghg wrote:Skihids wrote:Django Quik wrote:Skihids wrote:Missing from this discussion of mechanics is any mention of motivation.
Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this action?
As described so far the only advantage of PC is to produce ISK, so I am buying future ISK with current ISK. There are two cases, either PC is an ISK fountain pumping more money into the DUST universe, or it is an ISK sink. From what IGÇÖve read so far CCP wants constant warfare so itGÇÖs going to be a sink. Each battle will see significant clone and equipment loss. Sure, the winning side might break even or come out ahead slightly, but in aggregate there will be a loss with CCP raking its take off the top of each battle. By definition the average corp is going to lose half its battles and therefore end up with an overall ISK loss.
With no EVE link all that money is coming from corp members farming public matches for ISK. ThatGÇÖs a lot of farming, especially if you donGÇÖt get picked to join the A-Team for the actual battle. How long are members going to contribute? This feels like the current corp battle system with some window dressing. The only motivation to run them is relief from constant public matches.
The level of conflict has to be fairly low for PC to be an ISK faucet for a corp, and that means constant expansion of the frontier. If you make the districts worth too much you will motivate more corps to fight for them until they are once again unprofitable. As I see it you just canGÇÖt balance it on an ISK basis. You have to be buying something else for your money than more ISK. What is that, and is it enough?
What you are getting for your money is a first glimpse of the Dust 514 end-game. One day this will be huge and hopefully encompass the entire of New Eden. It also gives you and your mercs something tangible to play for, instead of simply running the same old random matchmade blueberry-ful pub games. You're right that it could be either a big sink or faucet but that is entirely dependent on how well your corp does. Manage to hold a district for a week or so and you're suddenly earning 100k isk for every extra clone produced. What else do you get? Loot! The best loot because it'll come from players you kill, unlike pub games atm. You could even earn aurum gear! Awesome tanks! Whatever you've seen other people using, that could be yours. I'd say loot alone is more valuable than any isk you'll potentially earn. And you don't need to be constantly expanding to be profitable. Smaller corps won't be able to protect more than a handful of districts because of numbers but if you manage to hold them, you're in. So if your corp is good enough to discourage attacks you can make money, otherwise your districts are a PeacocksGÇÖ tail, funded by contributions from public matches. Yes, you get loot, but the average team is going to lose more than they get in return because a certain amount is destroyed in battle. ItGÇÖs a zero sum game as the only assets in play other than the clones produced in district are those the players bring themselves. If clone production isnGÇÖt more lucrative than your battle losses you have an ISK sink that you need to support from pub match ISK farming. 40 clones is 4M. How much gear is that going to buy if you have to fight every day? One tank and a few proto dropsuit fittings? Can the average corp keep their losses down to that level? WeGÇÖve already heard complaints from some corps that 5M ISK contracts arenGÇÖt enough to make up their losses in the current corp match system. Then that means they are using gear beyond their means to support, if you're making a loss because you're fielding proto fittings in every battle the answer is obvious, use less expenisve fittings whenever you can and only use proto when you absolutely have too That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough. true but then as your gear upgrades so does your survivability proto suits with complex mods tend to die far less than standard suits and mods, if you played smart and minimised your losses it would take far longer to loss a district, and the longer you hold a district the more isk you make from it. and there will almost certainly be planets far enough away to make attacks uneconomical that will serve as the main isk generators for corps while they maintain other districts which take the majority of attacks. |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 20:09:00 -
[754] - Quote
Django Quik wrote:Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough.
If you're losing that much isk in corp matches, you need to realise your corp probably isn't ready for corp battles and will be even less ready for PC unless you get a lot better before it comes in. Seeing as you're in Tritan, I can't see how this could be the case but I rarely play against you guys, so couldn't say for sure. The costs involved are going to mean people will have to play carefully and strategically instead of just running and gunning like teams of rambos. If the attacker is bringing in high end gear, they also have a lot to lose in the battle, so it's a double edged sword for all involved.
I'm speaking in general here, not about Tritan Industries. This is a discussion about the mechanics, and average profitability is a very important factor in the success of PC.
We arenGÇÖt playing with free clones anymore. Each death is a 200K loss over and above the fitting. Payouts are half that for the clones you kill, resulting in a 100K loss for an even KDR (which by definition your average corp will have). Likewise you donGÇÖt get all your equipment losses back in loot as a percentage is destroyed in battle.
So the question is, just how much will an average PC battle cost, and will a districtGÇÖs production be worth it?
|
gbghg
L.O.T.I.S. Legacy Rising
671
|
Posted - 2013.03.16 20:29:00 -
[755] - Quote
Skihids wrote:Django Quik wrote:Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough.
If you're losing that much isk in corp matches, you need to realise your corp probably isn't ready for corp battles and will be even less ready for PC unless you get a lot better before it comes in. Seeing as you're in Tritan, I can't see how this could be the case but I rarely play against you guys, so couldn't say for sure. The costs involved are going to mean people will have to play carefully and strategically instead of just running and gunning like teams of rambos. If the attacker is bringing in high end gear, they also have a lot to lose in the battle, so it's a double edged sword for all involved. I'm speaking in general here, not about Tritan Industries. This is a discussion about the mechanics, and average profitability is a very important factor in the success of PC. We arenGÇÖt playing with free clones anymore. Each death is a 200K loss over and above the fitting. Payouts are half that for the clones you kill, resulting in a 100K loss for an even KDR (which by definition your average corp will have). Likewise you donGÇÖt get all your equipment losses back in loot as a percentage is destroyed in battle. So the question is, just how much will an average PC battle cost, and will a districtGÇÖs production be worth it? well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would make roughly 4 million isk a day from 1 district. so long as the total battle price doesn't exceed 4 million isk your going to make a profit. |
Flint Beastgood III
RED COLONIAL MARINES Covert Intervention
0
|
Posted - 2013.03.16 20:49:00 -
[756] - Quote
Disturbingly Bored wrote:Shadowswipe wrote:Or maybe a silent bid system where corps put forth extra funds that no one can see, whoever puts forth the highest silent amount gets the right to attack that district. The bid system could be isk or clones, any clones used in the bid get lost as a "side" conflict on who gets to attack. Only losing the difference of the side bid verse the second highest bidder. That actually sounds pretty balanced. It introduces a small advantage for the defender (by making attacking more of an economic investment), but also guarantees the defender can't game the system to cowardly ends. You're going to get attacked either way, but it ensures that the person who wants the attack most pays the dearest price.
+1
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Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 21:13:00 -
[757] - Quote
gbghg wrote:Skihids wrote:Django Quik wrote:Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough.
If you're losing that much isk in corp matches, you need to realise your corp probably isn't ready for corp battles and will be even less ready for PC unless you get a lot better before it comes in. Seeing as you're in Tritan, I can't see how this could be the case but I rarely play against you guys, so couldn't say for sure. The costs involved are going to mean people will have to play carefully and strategically instead of just running and gunning like teams of rambos. If the attacker is bringing in high end gear, they also have a lot to lose in the battle, so it's a double edged sword for all involved. I'm speaking in general here, not about Tritan Industries. This is a discussion about the mechanics, and average profitability is a very important factor in the success of PC. We arenGÇÖt playing with free clones anymore. Each death is a 200K loss over and above the fitting. Payouts are half that for the clones you kill, resulting in a 100K loss for an even KDR (which by definition your average corp will have). Likewise you donGÇÖt get all your equipment losses back in loot as a percentage is destroyed in battle. So the question is, just how much will an average PC battle cost, and will a districtGÇÖs production be worth it? well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would make roughly 4 million isk a day from 1 district. so long as the total battle price doesn't exceed 4 million isk your going to make a profit.
Ok, so what does 4M ISK buy us?
A clone costs 200K, a decent fitting will add another 100K. That gives us 13 deaths for the team before it goes negative, and that doesnGÇÖt count any vehicles.
My concern is that it just isnGÇÖt nearly enough return to make PC a wining business strategy for the average corp, and that will shrink participation to a small percentage of the corps. Not only that, but only the cream of that corp will be able to participate due to the high stakes, and those not involved with become disaffected |
gbghg
L.O.T.I.S. Legacy Rising
673
|
Posted - 2013.03.16 21:29:00 -
[758] - Quote
Skihids wrote:gbghg wrote:Skihids wrote:Django Quik wrote:Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs far more than your fitting you aren't protecting it well enough.
If you're losing that much isk in corp matches, you need to realise your corp probably isn't ready for corp battles and will be even less ready for PC unless you get a lot better before it comes in. Seeing as you're in Tritan, I can't see how this could be the case but I rarely play against you guys, so couldn't say for sure. The costs involved are going to mean people will have to play carefully and strategically instead of just running and gunning like teams of rambos. If the attacker is bringing in high end gear, they also have a lot to lose in the battle, so it's a double edged sword for all involved. I'm speaking in general here, not about Tritan Industries. This is a discussion about the mechanics, and average profitability is a very important factor in the success of PC. We arenGÇÖt playing with free clones anymore. Each death is a 200K loss over and above the fitting. Payouts are half that for the clones you kill, resulting in a 100K loss for an even KDR (which by definition your average corp will have). Likewise you donGÇÖt get all your equipment losses back in loot as a percentage is destroyed in battle. So the question is, just how much will an average PC battle cost, and will a districtGÇÖs production be worth it? well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would make roughly 4 million isk a day from 1 district. so long as the total battle price doesn't exceed 4 million isk your going to make a profit. Ok, so what does 4M ISK buy us? A clone costs 200K, a decent fitting will add another 100K. That gives us 13 deaths for the team before it goes negative, and that doesnGÇÖt count any vehicles. My concern is that it just isnGÇÖt nearly enough return to make PC a wining business strategy for the average corp, and that will shrink participation to a small percentage of the corps. Not only that, but only the cream of that corp will be able to participate due to the high stakes, and those not involved with become disaffected That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic for a corp to attack someone everyday as a loss guarentee's at least 2 mil isk lost, so some days you're unlikely to be attacked at all. And you're assuming that the corp will pay for every fitting fielded in the battle, in practice most people fund their own fittings as much as possible and they'll be able to because the players not the corps will get the money and salvage from these battles. As for your last point the a team is unlikely to be on every time a district is vulnerable and a good ceo will make sure to rotate participation of every battle that isn't an absolutely must win |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 21:43:00 -
[759] - Quote
Another major question that crops up is the nature of our equipment.
Is it physical or virtual?
The current precedent is virtual. We purchase a certain number of licenses to produce copies of a specific item, be it a gun, dropsuit, or nano-injector. Walk up to a supply depot in battle and it will manufacture a fitting for you and disassemble your current fitting and give you a credit for it.
That means we will not require a physical warehouse to store all our loot. It's all stored in digital form in our online accounts. That in turn means we don't have to worry about transporting equipment to an attack site. Just have the clones delivered along with an MCC that can make everything else on site (one reason defenders will need an MCC).
So after a battle you just process all the stuff not deemed destroyed and get a credit for it. There won't be any physical corporate warehouse to attack and loot. The only way to get anything out of it is to have digital authorization to check out the blueprint original or copy. As far as I know there is no way in New Eden to hack the system, do its safe from pirates. |
R F Gyro
ZionTCD Legacy Rising
334
|
Posted - 2013.03.16 21:44:00 -
[760] - Quote
I'd be willing to wager that most corps will make a significant loss from planetary conquest, and will fund it by running instant battle ambush maps. A few of the better corps will make an income from it I'm sure, but it won't be the norm.
There's no problem with this, of course. PvP in Eve is only profitable for a tiny fraction of players, but that doesn't stop everyone else. You grind to make ISK, you spend the ISK on ships which you lose while trying to find "good fights". |
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Belzeebub Santana
SVER True Blood Unclaimed.
444
|
Posted - 2013.03.16 22:09:00 -
[761] - Quote
What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. |
gbghg
L.O.T.I.S. Legacy Rising
673
|
Posted - 2013.03.16 22:19:00 -
[762] - Quote
Belzeebub Santana wrote:What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. or you're going to see a corp migrate across systems to get into range of the other. and your point about sister corps is unworkable, you would make such a large isk loss doing that it would be unsustainable. |
gbghg
L.O.T.I.S. Legacy Rising
673
|
Posted - 2013.03.16 22:19:00 -
[763] - Quote
stupid double post |
Skihids
The Tritan Industries
1032
|
Posted - 2013.03.16 22:23:00 -
[764] - Quote
gbghg wrote: That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic for a corp to attack someone everyday as a loss guarentee's at least 2 mil isk lost, so some days you're unlikely to be attacked at all. And you're assuming that the corp will pay for every fitting fielded in the battle, in practice most people fund their own fittings as much as possible and they'll be able to because the players not the corps will get the money and salvage from these battles. As for your last point the a team is unlikely to be on every time a district is vulnerable and a good ceo will make sure to rotate participation of every battle that isn't an absolutely must win
You are correct in that any one corp won't be able to fund a 20M attack every day, but you forget that there will be alot of landless corps that can take turns attacking you. To take that into account you need to assume a large enough district supply that there isn't a steady stream of landless corps queuing up to attack every existing district every day.
It also assumes that the players will be paying the cost of their own gear which is to say they are funding PC from farming public matches for ISK and PC won't be paying for itself. That makes PC a Peacocks' tail. Something that you spend resources on to show off how capable you are, but not something that generates worth on its own.
That brag is certainly a valid driver and recruitment tool. It offers non-pub matches which is a big draw. I just want to point out that it likely isn't going to pay for itself, and in that way it's just like our current corp battle system. |
Belzeebub Santana
SVER True Blood Unclaimed.
444
|
Posted - 2013.03.16 22:31:00 -
[765] - Quote
gbghg wrote:Belzeebub Santana wrote:What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. or you're going to see a corp migrate across systems to get into range of the other. and your point about sister corps is unworkable, you would make such a large isk loss doing that it would be unsustainable.
A large enough corp taxing their members I think could easily cover the costs, you get around 200 k a pub match with enough members and the time until this launches it might not be sustainable forever but it could help the mother corp gain a strong foothold immediately and then once they are sustainable by themselves the sister corp doesn't need to be funded. So it isn't a tactic that you would continue just use at the beginning. |
gbghg
L.O.T.I.S. Legacy Rising
674
|
Posted - 2013.03.16 22:37:00 -
[766] - Quote
Skihids wrote:gbghg wrote: That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic for a corp to attack someone everyday as a loss guarentee's at least 2 mil isk lost, so some days you're unlikely to be attacked at all. And you're assuming that the corp will pay for every fitting fielded in the battle, in practice most people fund their own fittings as much as possible and they'll be able to because the players not the corps will get the money and salvage from these battles. As for your last point the a team is unlikely to be on every time a district is vulnerable and a good ceo will make sure to rotate participation of every battle that isn't an absolutely must win
You are correct in that any one corp won't be able to fund a 20M attack every day, but you forget that there will be alot of landless corps that can take turns attacking you. To take that into account you need to assume a large enough district supply that there isn't a steady stream of landless corps queuing up to attack every existing district every day. It also assumes that the players will be paying the cost of their own gear which is to say they are funding PC from farming public matches for ISK and PC won't be paying for itself. That makes PC a Peacocks' tail. Something that you spend resources on to show off how capable you are, but not something that generates worth on its own. That brag is certainly a valid driver and recruitment tool. It offers non-pub matches which is a big draw. I just want to point out that it likely isn't going to pay for itself, and in that way it's just like our current corp battle system. well I was always under the understanding that dust was meant to be an isk sink for EVE so isk won't be a problem when they finally merge economies, but your also going to have to rely on that brag to protect you, tell me honestly how many corps landless or not are going to throw themselves at the imperfect or their allies? The more matches you fight and the better you do, the more people will know that you aren't an easy target and they should be prepared to take significant losses going up against you. This means we're going to end up with the corps at the top almost exclusively targeting each other and occasionally a weaker corp if they want the territory, while the lower level corps will fight amongst themselves and beat off attacks from landless corps. so some of the best corps will probably end up making a profit for a couple of days, loss a load of isk as they beat off an attack and then generate more isk. |
gbghg
L.O.T.I.S. Legacy Rising
674
|
Posted - 2013.03.16 22:39:00 -
[767] - Quote
Belzeebub Santana wrote:gbghg wrote:Belzeebub Santana wrote:What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. or you're going to see a corp migrate across systems to get into range of the other. and your point about sister corps is unworkable, you would make such a large isk loss doing that it would be unsustainable. A large enough corp taxing their members I think could easily cover the costs, you get around 200 k a pub match with enough members and the time until this launches it might not be sustainable forever but it could help the mother corp gain a strong foothold immediately and then once they are sustainable by themselves the sister corp doesn't need to be funded. So it isn't a tactic that you would continue just use at the beginning. please look at the current discussion about whether or not PW is sustainable |
Garrett Blacknova
Codex Troopers
2048
|
Posted - 2013.03.16 22:39:00 -
[768] - Quote
gbghg wrote:well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would make roughly 4 million isk a day from 1 district. so long as the total battle price doesn't exceed 4 million isk your going to make a profit. How so?
20 milliion out.
Lets, for the sake of argument, assume no incoming attacks from anyone, which means no clone losses for the duration of the attempt to earn money.
You have 100 clones.
Lets assume a best-case scenario of taking a region with a Production Facility, meaning you're producing 60 clones a day.
Day 1: 60 clones. You now have 160, and are still 20 million down. Day 2: 60 clones. You now have 220, and are still 20 million down. Day 3: 60 clones. You now have 280, and are still 20 million down. Day 4: 60 clones. You now have 300, and 40 clones to sell. 16 million down. Day 5: 60 clones. Still maxed at 300, with 60 clones to sell. 10 million down. Day 6: 60 clones. Still maxed at 300, with 60 clones to sell. 4 million down.
It takes a week to see a profit given the best-case scenario for fast earnings. And that best-case scenario is a district that's more vulnerable to attack than a well-stocked world with a Cargo Hub. |
gbghg
L.O.T.I.S. Legacy Rising
674
|
Posted - 2013.03.16 22:43:00 -
[769] - Quote
Garrett Blacknova wrote:gbghg wrote:well a quick calculation shows that with the default production rates and the default clone storage it would take 5 days to start making money assuming you buy a clone pack and take over a abandoned district, and then you would make roughly 4 million isk a day from 1 district. so long as the total battle price doesn't exceed 4 million isk your going to make a profit. How so? 20 milliion out. Lets, for the sake of argument, assume no incoming attacks from anyone, which means no clone losses for the duration of the attempt to earn money. You have 100 clones. Lets assume a best-case scenario of taking a region with a Production Facility, meaning you're producing 60 clones a day. Day 1: 60 clones. You now have 160, and are still 20 million down. Day 2: 60 clones. You now have 220, and are still 20 million down. Day 3: 60 clones. You now have 280, and are still 20 million down. Day 4: 60 clones. You now have 300, and 40 clones to sell. 16 million down. Day 5: 60 clones. Still maxed at 300, with 60 clones to sell. 10 million down. Day 6: 60 clones. Still maxed at 300, with 60 clones to sell. 4 million down. It takes a week to see a profit given the best-case scenario for fast earnings. And that best-case scenario is a district that's more vulnerable to attack than a well-stocked world with a Cargo Hub. gah I wasn't counting the price of the pack, i was making the assumption you just dropped 100 clones you had generated yourself on a district. the 5 days was how long it would take you to reach the storage cap with no storage increase or production bonus |
miso crazy
Forgotten Militia
0
|
Posted - 2013.03.16 22:53:00 -
[770] - Quote
I am very confused why the debate is over whether or not creating dummy corps and sister corps to speed up your expansion is better than just increasing the size of a single corp. I also realize that the object here is to find the exploits well before anything is published.
What are Alliances for ?
I think the reality that is being missed is that you are injecting an entirely different demographic than the very eccentric EVE players are used to. Suddenly I find myself in voice chat with a 16 year old Zit faced punk that thinks he can rap and talks in ebonics... Sorry, I just canGÇÖt even be in a corp that lets that kid in it. I am kinda old and set in my ways. I am quite sure that guy will find his place in the universe and I look forward to meeting him on the battlefield again.
So these dust corps will only work long term if they build bonds and stay small, random invite corps always seem to splinter and fail eventually. So an alliance of smaller corps that coordinate cycle times is what this system is catering to... The more logistics you add by trying to make a 3 person corp the more difficult it will be to control and it will wreck hard and fast. Imagine with friendly fire active, say you are trying to fill your squads in a hurry and the 2 random guys you picked up waste like 30 clones before you can bump them from the squad...
I foresee a massive land grab at the launch, I see many planets just off the radar to some degree and expanding uncontested for a short period of time. Possibly allowed to expand way beyond their means if only to get that clone surplus to market. I see certain systems constantly at battle and a major drain on the corp or alliances resources.
I see exciting battles where a squad of only 6 guys in militia gear fends of a full strength attack and humiliates the attacking corp, into looking elsewhere for their next fight.
Then there is EVE. You will need to control the space above your planet at least as long as your battles are on or you donGÇÖt get no stinking Orbital Strikes and your oponent will. That can easily decide a battle and from day to day who owns the space has a distinct advantage. I assume eventually the capsuleers will be pumping out all the resources their Dust guys could possibly want. A strong corp could easily fund an all GÇ£ProtoGÇ¥ fit for hours of curb stomping fun.
Does your splinter corp plan factor any of this ? |
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gbghg
L.O.T.I.S. Legacy Rising
674
|
Posted - 2013.03.16 22:57:00 -
[771] - Quote
miso crazy wrote:I am very confused why the debate is over whether or not creating dummy corps and sister corps to speed up your expansion is better than just increasing the size of a single corp. I also realize that the object here is to find the exploits well before anything is published.
What are Alliances for ?
I think the reality that is being missed is that you are injecting an entirely different demographic than the very eccentric EVE players are used to. Suddenly I find myself in voice chat with a 16 year old Zit faced punk that thinks he can rap and talks in ebonics... Sorry, I just canGÇÖt even be in a corp that lets that kid in it. I am kinda old and set in my ways. I am quite sure that guy will find his place in the universe and I look forward to meeting him on the battlefield again.
So these dust corps will only work long term if they build bonds and stay small, random invite corps always seem to splinter and fail eventually. So an alliance of smaller corps that coordinate cycle times is what this system is catering to... The more logistics you add by trying to make a 3 person corp the more difficult it will be to control and it will wreck hard and fast. Imagine with friendly fire active, say you are trying to fill your squads in a hurry and the 2 random guys you picked up waste like 30 clones before you can bump them from the squad...
I foresee a massive land grab at the launch, I see many planets just off the radar to some degree and expanding uncontested for a short period of time. Possibly allowed to expand way beyond their means if only to get that clone surplus to market. I see certain systems constantly at battle and a major drain on the corp or alliances resources.
I see exciting battles where a squad of only 6 guys in militia gear fends of a full strength attack and humiliates the attacking corp, into looking elsewhere for their next fight.
Then there is EVE. You will need to control the space above your planet at least as long as your battles are on or you donGÇÖt get no stinking Orbital Strikes and your oponent will. That can easily decide a battle and from day to day who owns the space has a distinct advantage. I assume eventually the capsuleers will be pumping out all the resources their Dust guys could possibly want. A strong corp could easily fund an all GÇ£ProtoGÇ¥ fit for hours of curb stomping fun.
Does your splinter corp plan factor any of this ? splinter corps would only work at the very start and even then you're going to make a loss, some people are still probably going to try it though |
Belzeebub Santana
SVER True Blood Unclaimed.
444
|
Posted - 2013.03.16 23:02:00 -
[772] - Quote
Sorry I'm a simple person please tell me what PW is and where you would find said discussion?
I've read through this thread and see where this cant be sustainable but it does seem like an advantage that can be used. |
gbghg
L.O.T.I.S. Legacy Rising
675
|
Posted - 2013.03.16 23:15:00 -
[773] - Quote
Belzeebub Santana wrote:Sorry I'm a simple person please tell me what PW is and where you would find said discussion?
I've read through this thread and see where this cant be sustainable but it does seem like an advantage that can be used. Sorry I meant PC and I've now fixed the post |
slypie11
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.16 23:17:00 -
[774] - Quote
I heard in a video that eve players will be able to give dust players contracts. What will the eve players have to gain. Will they get some of the isk, or will they need clones too. Also, I'd like to see eve players participating more in battles. Also, maybe some kind of faction hub would be cool |
Belzeebub Santana
SVER True Blood Unclaimed.
444
|
Posted - 2013.03.17 00:12:00 -
[775] - Quote
gbghg wrote:Belzeebub Santana wrote:Sorry I'm a simple person please tell me what PW is and where you would find said discussion?
I've read through this thread and see where this cant be sustainable but it does seem like an advantage that can be used. Sorry I meant PC and I've now fixed the post
Thanks, was scratching my head on that one. I'm just saying with enough members and steady tax income I think a large corp can fund a couple sister corps for a little bit in the beginning where it seems it would be most beneficial, no reason to self lock a district once you have enough clones to sustain an attack from an organized corp. |
gbghg
L.O.T.I.S. Legacy Rising
677
|
Posted - 2013.03.17 01:11:00 -
[776] - Quote
True it could work well in certain situations but as you said there's no need for it once you have enough clones/isk to take the attacks, but your still losing isk somewhere so it's not the most efficient strategy |
Vrain Matari
ZionTCD Legacy Rising
453
|
Posted - 2013.03.17 04:29:00 -
[777] - Quote
CCP Nullarbor wrote:Beren Hurin wrote:CCP FoxFour wrote:
I should clarify 3. No you cannot cancel the attack. Think carefully about how many clones you want to attack with.
You can however move clones from district A (which you own) to district X (which someone else owns) and then move clones from district B (which you also own) to district A. Once another district attacks district A though you cannot move more clones to it.
This is alot like the rules of Diplomacy. Which kind of begs the question of reinforcements...How will allies factor in to all this? I love diplomacy. It has been a big inspiration for this design. This is a little off-topic but pertinent to your post.
Been thinking about posting this for a while.
If I was pondering the design of deep, meaningful, smart planetary content, I would want to have a serious bull session with Brian Reynolds.
That's http://en.wikipedia.org/wiki/Brian_Reynolds_%28game_designer%29 just in case there's any confusion, but i'm sure you CCP devs know exactly who I mean.
Here's the reason: Brian Reynolds understood New Eden intimately - long before it was born.
Case in point(there's many, but this is close to our clone hearts): http://www.youtube.com/watch?v=rGCaACqy1Ro
and for kicks, Ammarian laser tech: http://www.youtube.com/watch?v=iwqN3Ur-wP0
And if you recall the masterful knowledge of science and history that was displayed in all those in-game quotes you'll see my motivation here.
P.S. Cage match: Jamyl Sarum or Corazon Santiago? |
Doc Kok
Internal Error. Negative-Feedback
91
|
Posted - 2013.03.17 06:54:00 -
[778] - Quote
I roll till I drop and ride till I die. |
Django Quik
R.I.f.t
289
|
Posted - 2013.03.17 10:09:00 -
[779] - Quote
slypie11 wrote:I heard in a video that eve players will be able to give dust players contracts. What will the eve players have to gain. Will they get some of the isk, or will they need clones too. Also, I'd like to see eve players participating more in battles. Also, maybe some kind of faction hub would be cool
This is off topic and won't be factoring into this iteration of PC (for now at least).
The EvE interaction at this point will still be OBs but they are working on PI bonuses for EvE players in orbit above an owned or alliance district. |
Django Quik
R.I.f.t
289
|
Posted - 2013.03.17 10:11:00 -
[780] - Quote
@Skihids and anyone else concerned about the isk situation, it is true that PC probably won't be a profitable venture but it will be immensely fun and people are going to want to do it.
The fact that you're only going to be fighting 1 battle per district per day (at most) means that there's still going to be plenty of time to earn isk from random pub matches, hopefully funding your war efforts. |
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