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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
JW v Weingarten
SyNergy Gaming
330
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Posted - 2013.03.14 18:32:00 -
[91] - Quote
What if the defender could put down installations ( SoonGäó) like a cru and put 50 clones in it. If attackers hacks the cru, the 50 clones go to the attackers and defender loses 50 clones. If attacker destroys the cru, the defender loses 50 and attacker gains 0.
Maybe something interesting if they also bring back skirmish 1.0. defenders can put cru's closer to the attacker but if they lose it they also lose clones. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
38
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Posted - 2013.03.14 18:33:00 -
[92] - Quote
On the list of effects due to win or loss conditions, the victory of the attacker in destroying the defenders MCC results in the defender still retaining control of the district. What then is the purpose of destroying the MCC? |
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CCP FoxFour
C C P C C P Alliance
1569
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Posted - 2013.03.14 18:33:00 -
[93] - Quote
RECON BY FIRE wrote:You may want to add that to your Possible Conflict Resolutions table under District Penalty since I am not seeing that specified anywhere else. As long as that is true, then cool beans. Looks like its all pretty well thought out, good job.
edit: Although the time-frame mechanic could still use some looking at.
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Possible_Conflict_Resolutions
The losing side of a battle will lose a minimum of 100 clones. If they lose 125 during the fight that is what they lose. If they lose 75 during the fight then they will lose a total of 100 at the end.
Done. |
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CCP FoxFour
C C P C C P Alliance
1569
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Posted - 2013.03.14 18:35:00 -
[94] - Quote
Jack Sharkey42 wrote:On the list of effects due to win or loss conditions, the victory of the attacker in destroying the defenders MCC results in the defender still retaining control of the district. What then is the purpose of destroying the MCC?
It puts a time limit on the match. The only two ways to finish a match are MCC destruction and clone loss. If we did not have the MCC then the battles could go on for a very long time, the final clone could hide and prevent the match from ending, all sorts of crazy things. |
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Gridboss
BetaMax. CRONOS.
188
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Posted - 2013.03.14 18:35:00 -
[95] - Quote
How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning? |
Chad2k95
D3LTA FORC3 Orion Empire
1
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Posted - 2013.03.14 18:37:00 -
[96] - Quote
CCP FoxFour wrote:Chad2k95 wrote:Excited for this but i have a Question for the Devs? I'm not quiet sure about the district taking and my Question is Do a Corporation start of with a district each so the Corp can defend or a attack other Corp controlled district because if we don't start out with one how do we take a district from another corp? Genolution will sell 100 clone packages to corporations that do not own a district. So you will need to buy those to get involved in Planetary Conquest.
Ok. So what happens when you implement this system what i am asking is do every corp start of with a district so they can attack other corps districts so that was my question. I'm just thinking like this '' you implement the system and i'm a CEO and i want to take this planet'' if i want the planet who will i need to fight for it if a corp starts out with no district's will i be doing PVE at the beginning of this system |
Kain Spero
Imperfects Negative-Feedback
1081
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Posted - 2013.03.14 18:38:00 -
[97] - Quote
CCP Nullarbor wrote:Kain Spero wrote:I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can/will be reintroduced to allow for pre-arranged battles with an eye towards competitive play, but not have an effect of Faction Warfare of planetary ownership? From the OP: Quote:What about pre-arranged friendly corporation battles or tournaments? With the corporation contracts being removed, players will need to use the setting of planetary conquest to organize friendly battles. We realize that this is not as flexible as it could be though and so our current development plan is to introduce an arena mode where corporations can arrange a no consequences engagement. This then leads down a very interesting path of tournaments and betting etc.
We also want to make sure that when arenas are introduced they have consequences for not showing up to fight, something the current corporation contracts suffer from.
Whew, good deal. Speed reading not always a good thing. |
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CCP FoxFour
C C P C C P Alliance
1574
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Posted - 2013.03.14 18:40:00 -
[98] - Quote
Gridboss wrote:How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning?
First corporation to buy a pack of clones from Genolution and place them on a district get it. |
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CCP FoxFour
C C P C C P Alliance
1574
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Posted - 2013.03.14 18:41:00 -
[99] - Quote
Chad2k95 wrote:Ok. So what happens when you implement this system what i am asking is do every corp start of with a district so they can attack other corps districts so that was my question. I'm just thinking like this '' you implement the system and i'm a CEO and i want to take this planet'' if i want the planet who will i need to fight for it if a corp starts out with no district's will i be doing PVE at the beginning of this system
The districts will all start unowned. So whoever buys a package of clones from Genolution and places them on a district first gets that district. |
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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
40
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Posted - 2013.03.14 18:41:00 -
[100] - Quote
CCP FoxFour wrote:Gridboss wrote:How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning? First corporation to buy a pack of clones from Genolution and place them on a district get it.
Behold the maddest of the mad scrambles! |
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CCP FoxFour
C C P C C P Alliance
1574
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Posted - 2013.03.14 18:42:00 -
[101] - Quote
Jack Sharkey42 wrote:CCP FoxFour wrote:Gridboss wrote:How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning? First corporation to buy a pack of clones from Genolution and place them on a district get it. Behold the maddest of the mad scrambles!
Pretty much this. Going to be interesting. |
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Delirium Inferno
Chernova Industries
68
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Posted - 2013.03.14 18:44:00 -
[102] - Quote
Harkon Vysarii wrote:Belzeebub Santana wrote: Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up?
It doesnt and thats a clever and valid strategy. It's not so clever when you realize they said this would not be profitable since the losing team must lose at least 100 clones.
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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
40
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Posted - 2013.03.14 18:44:00 -
[103] - Quote
Two questions;
1. Will we be able to name our own districts or change their names or anything like that?
2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight? |
Alcare Xavier Golden
DUST University Ivy League
54
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Posted - 2013.03.14 18:45:00 -
[104] - Quote
Surrender!?! *Walks away muttering under his breath* |
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CCP FoxFour
C C P C C P Alliance
1574
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Posted - 2013.03.14 18:45:00 -
[105] - Quote
Jack Sharkey42 wrote:Two questions;
1. Will we be able to name our own districts or change their names or anything like that?
2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight?
No and no although both of those are ideas we have in our head and are thinking about. |
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Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2013.03.14 18:45:00 -
[106] - Quote
some things:
1. Reinforcement Timer Window:
fixed 1 Hour WIndow ? seriously ? Waaaaay too short, the timer windows in eve make stuff (MUCH !) more interesting, especially for Towers, the fact that the defender (of a tower) can fail timing the tower also brings some interesting gameplay, where badly timed districts have to be defended by a random contractor and only the well timed can be defended by the owning corporation
2. Clone generation
A factory that "produces clones" is boring, especially if all factories produce the same amount and the rate can be adjusted by adding a obscure "produce 50% more" module. Clone Production should be tied to industrial skill(point)s and the players (note: plural !) organisational skill when setting up an effective production line. There should be districts of varying quality with different resources available
3. NPC Seeded Market
Meh, get rid of that, BOOOOOOOOOOOOOOOOOOOORING
4. NPC Clone Transportation
seriously ? |
XANDER KAG
Crimson Wings Brigade
24
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Posted - 2013.03.14 18:47:00 -
[107] - Quote
Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time? |
Druk Spyker
DUST University Ivy League
4
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Posted - 2013.03.14 18:47:00 -
[108] - Quote
How many districts will be available at launch? |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
41
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Posted - 2013.03.14 18:48:00 -
[109] - Quote
XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time?
GOD no! lol |
Gunner Nightingale
Internal Error. Negative-Feedback
353
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Posted - 2013.03.14 18:48:00 -
[110] - Quote
Icy Tiger wrote:Worth it. This will be so bad ass. Now we need an ETA.
LATERGäó |
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CCP Nullarbor
C C P C C P Alliance
640
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Posted - 2013.03.14 18:50:00 -
[111] - Quote
XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time?
You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone. |
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CCP FoxFour
C C P C C P Alliance
1575
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Posted - 2013.03.14 18:53:00 -
[112] - Quote
Gilbatron wrote:some things:
1. Reinforcement Timer Window:
fixed 1 Hour WIndow ? seriously ? Waaaaay too short, the timer windows in eve make stuff (MUCH !) more interesting, especially for Towers, the fact that the defender (of a tower) can fail timing the tower also brings some interesting gameplay, where badly timed districts have to be defended by a random contractor and only the well timed can be defended by the owning corporation
We consider these to be much more like POCO's, and actually they work almost exactly like them just with moving clones being the action that reinforces them. While watching people fail miserably at setting the stront timers on a POS is funny, it means that when the corporation attacking shows up there might not be anyone to defend the district. This is no fun.
From experience in EVE the POCO system works much better for providing people with entertainment instead of blue ball ops.
Gilbatron wrote:2. Clone generation
A factory that "produces clones" is boring, especially if all factories produce the same amount and the rate can be adjusted by adding a obscure "produce 50% more" module. Clone Production should be tied to industrial skill(point)s and the players (note: plural !) organisational skill when setting up an effective production line. There should be districts of varying quality with different resources available
I agree, it would be awesome if there were other factors that go into this and if there were other resources. This is just our first pass at this. We are not done yet.
Gilbatron wrote:3. NPC Seeded Market
Meh, get rid of that, BOOOOOOOOOOOOOOOOOOOORING
We hope to move towards a player driven market, but to do that we need reason for clones to be purchased outside of the battles themselves. I hope to see this be one of the first links between EVE and DUST ISK with EVE players wanting to buy clones.
Gilbatron wrote:4. NPC Clone Transportation
seriously ?
This is a feature that needs to stand on its own if EVE was not around. So this fits with our goal. When we finally do null sec, yea no NPC there. |
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CCP FoxFour
C C P C C P Alliance
1575
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Posted - 2013.03.14 18:53:00 -
[113] - Quote
Druk Spyker wrote:How many districts will be available at launch?
Approximately 250. |
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Beren Hurin
OMNI Endeavors
263
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Posted - 2013.03.14 18:54:00 -
[114] - Quote
Is there a max amount of clones an attacker can move? And does the amount of clones moved affect the cost of transportation or is it just distance? |
Freshticles
Commando Perkone Caldari State
23
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Posted - 2013.03.14 18:54:00 -
[115] - Quote
Unrelated to PC, but will the update that introduces this also bring the trade system, or any new drop suits? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
59
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Posted - 2013.03.14 18:54:00 -
[116] - Quote
CCP Nullarbor wrote:XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time? You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone.
What is the timetable for moving clones? Can I buy a million clones and conquer every open district immediately? Or attack every district at once? |
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CCP FoxFour
C C P C C P Alliance
1575
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Posted - 2013.03.14 18:56:00 -
[117] - Quote
Beren Hurin wrote:Is there a max amount of clones an attacker can move? And does the amount of clones moved affect the cost of transportation or is it just distance?
The maximum clones that can be moved is equal to the maximum of the district they are being moved from. The default is 300, but this can be made 450.
And no, but see this table for complete details: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves |
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CCP FoxFour
C C P C C P Alliance
1575
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Posted - 2013.03.14 18:57:00 -
[118] - Quote
BursegSardaukar wrote:CCP Nullarbor wrote:XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time? You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone. What is the timetable for moving clones? Can I buy a million clones and conquer every open district immediately? Or attack every district at once?
You can only buy clones from Genolution, they sell them in packs of 100, and they only sell them to people who do not own districts. They are terrible business men. |
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
119
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Posted - 2013.03.14 18:58:00 -
[119] - Quote
CCP FoxFour wrote:Jack Sharkey42 wrote:Two questions;
1. Will we be able to name our own districts or change their names or anything like that?
2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight? No and no although both of those are ideas we have in our head and are thinking about.
please let us be able to name things and hopefully with some sort of item you have to buy to change it. it would make for a great insult for our enemies. |
Delirium Inferno
Chernova Industries
69
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Posted - 2013.03.14 18:59:00 -
[120] - Quote
Since it will take multiple attacks to take over a district, what's to stop a corporation from simply waiting until another corp almost depletes all of a defending corp's clones and then sweep in and get the final blow? Kill stealing to a whole new level. |
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