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Thread Statistics | Show CCP posts - 189 post(s) |
trollsroyce
Seraphim Initiative. CRONOS.
211
|
Posted - 2013.03.15 12:52:00 -
[481] - Quote
HowDidThatTaste wrote:And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do is put 100 clones in there to claim it. If another coro tries to swoop in and take it the battle in sues.
This makes having your 10 smaller corps the advanced conquerers, then each day the main corp comes in behind the smaller corps as they abondon the district and keep advancing. The main coro is just acquiring each district that was left abondoned the day before.
And the corps would require 3 mercs so they could pull in the rest from the main corp as battles are required
As a side product you can drop 1 player to afk "defend" the districts from the flip. This gives you double the salvage officer loot random generator (nullsec was mentioned to have a better chance of rare loot bonus in a devblog), and some exp, for not fighting a battle. |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
60
|
Posted - 2013.03.15 12:52:00 -
[482] - Quote
Kaeralli Sturmovos wrote:CCP FoxFour wrote:Jack Sharkey42 wrote:Two questions;
1. Will we be able to name our own districts or change their names or anything like that?
2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight? No and no although both of those are ideas we have in our head and are thinking about. please let us be able to name things and hopefully with some sort of item you have to buy to change it. it would make for a great insult for our enemies.
Yeah you can change the name with AUR - more income for CCP and not a game changer or Pay 2 Win. |
Mr Gloo Gloo
What The French CRONOS.
34
|
Posted - 2013.03.15 12:54:00 -
[483] - Quote
trollsroyce wrote:HowDidThatTaste wrote:And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do is put 100 clones in there to claim it. If another coro tries to swoop in and take it the battle in sues.
This makes having your 10 smaller corps the advanced conquerers, then each day the main corp comes in behind the smaller corps as they abondon the district and keep advancing. The main coro is just acquiring each district that was left abondoned the day before.
And the corps would require 3 mercs so they could pull in the rest from the main corp as battles are required As a side product you can drop 1 player to afk "defend" the districts from the flip. This gives you double the salvage officer loot random generator (nullsec was mentioned to have a better chance of rare loot bonus in a devblog), and some exp, for not fighting a battle.
Exploit spot, now I'm sure ;) !!! |
Django Quik
R.I.f.t
262
|
Posted - 2013.03.15 12:57:00 -
[484] - Quote
ChromeBreaker wrote:I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days...
at least i think?????? or can you only take 1 district a day?
There's nothing to stop another corp jumping in on your sub-corp's land. You may be able to bring in enough people to fight the battle and win but the attacker can keep attacking every day, as long as they have the clones to do so. I predict there will be very little peace in PC.
Anyone know how many corps exist right now? |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
165
|
Posted - 2013.03.15 13:01:00 -
[485] - Quote
Bendtner92 wrote:Parson Atreides wrote:The question, which is mine too, is if a corp can decide to have the attack actually start to take place 1 minute prior to that reinforcement timer ending (it's understood they must set the attack 24hours+ beforehand), or if the entire battle must be completed before that 1-hour window is up, meaning the latest you could safely set the beginning of the attack for would be with about 25 minutes left in the window. You don't set the time yourself. It's randomly chosen within the 1-hour window. And I think it can start in the last minute of the window.
Just what I wanted to know. Where did you get that information? I don't remember that on the wiki page. |
HowDidThatTaste
Imperfects Negative-Feedback
2316
|
Posted - 2013.03.15 13:05:00 -
[486] - Quote
Django Quik wrote:ChromeBreaker wrote:I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days...
at least i think?????? or can you only take 1 district a day? There's nothing to stop another corp jumping in on your sub-corp's land. You may be able to bring in enough people to fight the battle and win but the attacker can keep attacking every day, as long as they have the clones to do so. I predict there will be very little peace in PC. Anyone know how many corps exist right now?
I imagine the mother corp would come in and dominate those that took advantage of the smaller corp so the smaller corp may loose here and the but the main force is a few districts away and now holds a grudge |
trollsroyce
Seraphim Initiative. CRONOS.
211
|
Posted - 2013.03.15 13:08:00 -
[487] - Quote
It'll be cluttered, sorry about this as im poasting bored from work. So, solutions in this gap...
Solution 1: Remove clone and attack limits from corps to even the gold rush playground. Better than promoting split corp advance.
Solution 2: Rethink the timers. Defender set timers are not good in the first attack, instead, the offender should be given first shot. So, free attack time for first offense, AFTER THAT the district goes to reinforce timer set by defender. This makes it slightly harder to play with the flipping timers and clone removal using sold clones as fast flip mechanic. Issue with this is that defense needs to have an advantage, not offense.
Sub solution 2.1: To give defenders an intrinsic advantage, they have all the null cannons in the start of every fight (obvious really). Make defender null cannons do more damage than attacker (targeting facilities). First reinforce timer has a boosted clone reproduction, to offset the initial attack that can result in no show defense because of timezones.
Solution 3: make corporation size affect the number of clones you can purchase from NPC and number of districts you can attack, e.g. 1 clone per member, 1 attack per 100 members daily. Better than solution 1, but has issues with numbers game.
Subsolution 3.1: Planet worth gives an edge to elite mercenary outfits, that can control the really valuable ones. Reinforce planet worth differences! Stacking district mods that affect eve moon mineral harvesting and PI are one solution; having 24 districts to boost mineral yield from would make some planets very coveted and fought over, and only controllable by the best of the best. You could rent the boosts to EVE alliances. |
ChromeBreaker
SVER True Blood Unclaimed.
257
|
Posted - 2013.03.15 13:13:00 -
[488] - Quote
HowDidThatTaste wrote:Django Quik wrote:ChromeBreaker wrote:I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days...
at least i think?????? or can you only take 1 district a day? There's nothing to stop another corp jumping in on your sub-corp's land. You may be able to bring in enough people to fight the battle and win but the attacker can keep attacking every day, as long as they have the clones to do so. I predict there will be very little peace in PC. Anyone know how many corps exist right now? I imagine the mother corp would come in and dominate those that took advantage of the smaller corp so the smaller corp may loose here and the but the main force is a few districts away and now holds a grudge
This is in the first few days, people wont be able to keep up a sustained attack. By the time they can the mother corp will be in control |
Django Quik
R.I.f.t
262
|
Posted - 2013.03.15 13:15:00 -
[489] - Quote
HowDidThatTaste wrote:Django Quik wrote:ChromeBreaker wrote:I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days...
at least i think?????? or can you only take 1 district a day? There's nothing to stop another corp jumping in on your sub-corp's land. You may be able to bring in enough people to fight the battle and win but the attacker can keep attacking every day, as long as they have the clones to do so. I predict there will be very little peace in PC. Anyone know how many corps exist right now? I imagine the mother corp would come in and dominate those that took advantage of the smaller corp so the smaller corp may loose here and the but the main force is a few districts away and now holds a grudge
Just having a mother corp in the wings doesn't mean anything. The attackers may have been another of the big corps and even if not, they may still be very good players. What you'll be needing is clones (as opposed to mercs) and there is no way to get lots of them quickly (max 60 per district per day if you're lucky).
I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battling like hell to get one. If you're lucky enough to not be attacked in the first few days, you might just be able to produce enough clones to be able to attack someone else next door to you in 2 days but that's no guarantee of winning. |
trollsroyce
Seraphim Initiative. CRONOS.
211
|
Posted - 2013.03.15 13:23:00 -
[490] - Quote
Django Quik wrote:
I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battling like hell to get one. If you're lucky enough to not be attacked in the first few days, you might just be able to produce enough clones to be able to attack someone else next door to you in 2 days but that's no guarantee of winning.
I envisage the bigger corps split into multiple smaller ones to take multiple districts at neighboring systems initially. They will be on the same line with 16 members as the 1000 member corp from day one, since the battle is only going to be 16vs16. These split corps will expand to take over a region with its bottleneck systems, pushing everyone else out and holding it. The mother corp will slowly flip the burgers and hold the region afterwards. While they do the flipping, they simultaneously gain tons of isk from clone production as opposed to the 1000 man corp sitting on one district and expanding slowly.
The 1000 players in unexpanded corp will afk farm pubs in insane boredom. Morale will shatter, as the A-team of 16 players gets picked for every fight and the core member gets to fight once during the first month, if lucky. The 1000 man corp will disband or move to steamrolling FW, wishing they had done the corp split exploit like the entities now holding all of nullsec in a blue donut.
|
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Django Quik
R.I.f.t
263
|
Posted - 2013.03.15 13:27:00 -
[491] - Quote
trollsroyce wrote:Django Quik wrote:
I envisage a mad land grab on day 1 in which every district goes. Every corp will have just 1 district and will fight like hell to keep it, while every corp that didn't manage to get one will be battling like hell to get one. If you're lucky enough to not be attacked in the first few days, you might just be able to produce enough clones to be able to attack someone else next door to you in 2 days but that's no guarantee of winning.
I envisage the bigger corps split into multiple smaller ones to take multiple districts at neighboring systems initially. They will be on the same line with 16 members as the 1000 member corp from day one, since the battle is only going to be 16vs16. These split corps will expand to take over a region with its bottleneck systems, pushing everyone else out and holding it. The mother corp will slowly flip the burgers and hold the region afterwards. While they do the flipping, they simultaneously gain tons of isk from clone production as opposed to the 1000 man corp sitting on one district and expanding slowly. The 1000 players in unexpanded corp will afk farm pubs in insane boredom. Morale will shatter, as the A-team of 16 players gets picked for every fight and the core member gets to fight once during the first month, if lucky. The 1000 man corp will disband or move to steamrolling FW, wishing they had done the corp split exploit like the entities now holding all of nullsec in a blue donut.
Won't happen because there will be constant attacks on all districts, even in bottleneck systems. You won't be safe. |
Soozu
5o1st
16
|
Posted - 2013.03.15 13:31:00 -
[492] - Quote
There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. |
ChromeBreaker
SVER True Blood Unclaimed.
257
|
Posted - 2013.03.15 13:40:00 -
[493] - Quote
Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps.
There is only an hour window to attack, each day, and all those corps have to save up clones to attack too
The corps that start getting large clone numbers are going to start steam rolling the little guys |
martinofski
Rebelles A Quebec
31
|
Posted - 2013.03.15 13:44:00 -
[494] - Quote
So after a week playing skirmish, I'll get the chance to play a 16vs16 skirmish over a district, exactly like a Corp battle with twice the Mercs in it. I understand we might win or lose the district, but not sure I want to play skirmish for the next year.
I am exited about FW and PC too , but I sure hope there will be more content regarding game modes, maps, installation and such. Being able to call installation in your district to defend the various "point of interest" would make the defending team able to prepare a incoming fight better against a Top ranked corp you know you wouldn't get a chance other than crazy defence preparation.
I know I am not playing as much as most right now, and I will never have the time to do so. I am just afraid PC wont be for me since I will : get attacked when I can't play or get into fights why Corps which are already owning everything (and we know who they will be).
Will it feel more "with a purpose" then the actual corp battle? I know it will have more purpose, but will the merc will fell it?
You said we are going to see this happen later, and we would learn about when later. Does that mean we will have to wait until it is release to know when it is going to be released?
I am concerned. What's the next devblog about so we can get hyped. Look at all the guess we made in the other topic, those are people wishes. Can we expect some of those "wishes" to be in there at the same time as FW and PC? |
Halador Osiris
Dead Six Initiative
63
|
Posted - 2013.03.15 13:44:00 -
[495] - Quote
CCP FoxFour wrote:Jack Sharkey42 wrote:CCP FoxFour wrote:Gridboss wrote:How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning? First corporation to buy a pack of clones from Genolution and place them on a district get it. Behold the maddest of the mad scrambles! Pretty much this. Going to be interesting. Sounds like something I've heard of before. |
Django Quik
R.I.f.t
264
|
Posted - 2013.03.15 13:46:00 -
[496] - Quote
ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys
Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned.
I repeat - there will be no peace. You will be lucky to be making any extra clones ever. |
ChromeBreaker
SVER True Blood Unclaimed.
257
|
Posted - 2013.03.15 13:50:00 -
[497] - Quote
Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
It wont be even, some districts will be missed, some corp will get ahead and then out produce the others.
|
Soozu
5o1st
17
|
Posted - 2013.03.15 13:52:00 -
[498] - Quote
Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
Ahh I step away from the computer and you beat me to the proper reply. Which was that.^^
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martinofski
Rebelles A Quebec
31
|
Posted - 2013.03.15 13:52:00 -
[499] - Quote
Django Quik wrote:
Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned.
I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
Dust will never settle down until there is more Districts than Corporation.
|
Mr Gloo Gloo
What The French CRONOS.
34
|
Posted - 2013.03.15 13:54:00 -
[500] - Quote
Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
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Sentient Archon
Red Star.
804
|
Posted - 2013.03.15 13:55:00 -
[501] - Quote
A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? |
ChromeBreaker
SVER True Blood Unclaimed.
257
|
Posted - 2013.03.15 13:55:00 -
[502] - Quote
Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec?
A single lowsec region |
Bendtner92
Imperfects Negative-Feedback
421
|
Posted - 2013.03.15 13:57:00 -
[503] - Quote
Mr Gloo Gloo wrote:No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
It can still be attacked if it's locked.
Edit: The only way for a district to not get attacked is to be under attack from someone else. |
Django Quik
R.I.f.t
264
|
Posted - 2013.03.15 13:58:00 -
[504] - Quote
ChromeBreaker wrote:Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever. It wont be even, some districts will be missed, some corp will get ahead and then out produce the others.
Eventually the bigger corps will be dominating, just as they do in pub games atm but no one corp will dominate entirely. When it eventually gets to the point of the big corps dominating, they will be fighting amongst themselves too. There will be no chance to out-produce each other. |
Sentient Archon
Red Star.
804
|
Posted - 2013.03.15 13:58:00 -
[505] - Quote
ChromeBreaker wrote:Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? A single lowsec region
Thank You! Will there be any docking stations for the Eve pilots? It would be really nice to me to have a ship and a jump clone there. |
Beren Hurin
OMNI Endeavors
270
|
Posted - 2013.03.15 14:02:00 -
[506] - Quote
One bonus that planetary ownership could do is increase alchemy rates of moon materials, to the point where local moons become amazingly productive. |
ChromeBreaker
SVER True Blood Unclaimed.
258
|
Posted - 2013.03.15 14:03:00 -
[507] - Quote
Sentient Archon wrote:ChromeBreaker wrote:Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? A single lowsec region Thank You! Will there be any docking stations for the Eve pilots? It would be really nice to me to have a ship and a jump clone there.
Will have to be neutral space (no FW) so yes, tho you might have to tweak your standings if you want a jump clone |
Mr Gloo Gloo
What The French CRONOS.
34
|
Posted - 2013.03.15 14:04:00 -
[508] - Quote
Django Quik wrote:ChromeBreaker wrote:Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever. It wont be even, some districts will be missed, some corp will get ahead and then out produce the others. Eventually the bigger corps will be dominating, just as they do in pub games atm but no one corp will dominate entirely. When it eventually gets to the point of the big corps dominating, they will be fighting amongst themselves too. There will be no chance to out-produce each other.
Ok, won't be able to dominate everything, but possible idea to get a good start... |
ChromeBreaker
SVER True Blood Unclaimed.
258
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Posted - 2013.03.15 14:05:00 -
[509] - Quote
Bendtner92 wrote:Mr Gloo Gloo wrote:No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
It can still be attacked if it's locked. Edit: The only way for a district to not get attacked is to be under attack from someone else.
1 hr attack window per day |
Bendtner92
Imperfects Negative-Feedback
421
|
Posted - 2013.03.15 14:08:00 -
[510] - Quote
ChromeBreaker wrote:Bendtner92 wrote:Mr Gloo Gloo wrote:No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
It can still be attacked if it's locked. Edit: The only way for a district to not get attacked is to be under attack from someone else. 1 hr attack window per day Yes, I know but I think Gloo Gloo meant that if he changed the reinforcement window the district couldn't be attacked for 24 hours. I think that's what he meant at least.
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