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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
359
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Posted - 2013.03.14 18:04:00 -
[1] - Quote
Are there plans in motion to expand the list of facilities we might build in districts? For example, structures that give other defensive advantages than an increase in clone count or expand our industrial options, so that we're not limited to producing only clones? For example, building generic ground vehicle chassis parts that allow you to call in HAVs. Or resources that could be useful to eve players. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
371
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Posted - 2013.03.16 19:12:00 -
[2] - Quote
Here's a question I haven't seen asked yet. I've missed the last 15 pages of posts, but hell if I'm going to read all of that. So here it is: have we already seen the in-game assets for the three surface installations that have been described to us? Or in other words, are the structures themselves ones we've already fought around in instant battles or are they entirely new artwork? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
376
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Posted - 2013.03.18 13:44:00 -
[3] - Quote
Confirming that there has already been talk in Test of using alt corps to troll district owners. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
376
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Posted - 2013.03.18 14:03:00 -
[4] - Quote
Here's a problem with the 200 clone pack - it doesn't really allow you to take a district that is well defended (nor should it). Say you attack a district with 300 clones in it. You're not going to lose all 200 in a single battle, but you could very well lose a good portion of them. In the meantime if one of your attacks is unsuccessful the defender reinforces from a nearby district or gets a round of production. You don't get any reinforcement at all. A 100 clone pack forces you to look for the low hanging fruit.
You can do that with the 200 pack as well, but I think it would draw a lot of new players into overreaching. Not necessarily a bad thing. On the other hand, having 200 clones could mean you're more likely to hold on to what you take. It would allow you to lose your first battle and still have a second chance to keep your territory. It would also allow larger entities to expand more quickly. |
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