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Thread Statistics | Show CCP posts - 189 post(s) |
trollsroyce
Seraphim Initiative. CRONOS.
211
|
Posted - 2013.03.15 14:11:00 -
[511] - Quote
Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
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Beren Hurin
OMNI Endeavors
270
|
Posted - 2013.03.15 14:13:00 -
[512] - Quote
If anyone still reading is not an Eve player...
One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures.
What does this mean?
Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers.
The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships).
So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance.
So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax.
So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets. |
ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:20:00 -
[513] - Quote
trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare.
Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started |
ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:28:00 -
[514] - Quote
Beren Hurin wrote:If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures. What does this mean? Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers. The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships). So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance. So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax. So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets.
So far there hasn't been any confirmation on what or when the eve dust economic transfers will happen... no point worrying about it till then |
Beren Hurin
OMNI Endeavors
271
|
Posted - 2013.03.15 14:39:00 -
[515] - Quote
ChromeBreaker wrote:Beren Hurin wrote:If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures. What does this mean? Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers. The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships). So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance. So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax. So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets. So far there hasn't been any confirmation on what or when the eve dust economic transfers will be or will happen... no point worrying about it till then edit: that's awful English sorry, but you get the idea...
You must not be an eve player...But I'm glad you are still interested in these details. My post has nothing to do with transfers. If you read the wiki it talks about bonuses that our SI will have on Eve PI. When this becomes known, hopefully it will be attractive enough to make people want to work together with us near our districts, maybe Eve players in our corps, maybe friendlies, maybe just nuetral investors. Everyone though will ship stuff through POCOs and thus there will be multiple parties interested in the happenings of who owns what districts on a planet because it will affect their bottom line.
What I'm saying is that when planets could be making billions of isk in products each week after the stacked multipliers, and they are making hundreds of millions in POCO taxes, people in the air will want to continue to see those stacked multipliers. But more people will want to end that profit as well. the average FPSer could just forget about all this and remain stupidly ignorant, but I'm just saying all this so that hopefully some of you guys will start to figure out who to be talking to and make friends with. |
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CCP FoxFour
C C P C C P Alliance
1830
|
Posted - 2013.03.15 14:44:00 -
[516] - Quote
Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec?
For now they are going to be in one low security region. We will expand it as needed and hope that when we get to null sec we have different gameplay to offer for that. |
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ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:46:00 -
[517] - Quote
Beren Hurin wrote:ChromeBreaker wrote:Beren Hurin wrote:If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures. What does this mean? Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers. The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships). So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance. So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax. So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets. So far there hasn't been any confirmation on what or when the eve dust economic transfers will be or will happen... no point worrying about it till then edit: that's awful English sorry, but you get the idea... You must not be an eve player...But I'm glad you are still interested in these details. My post has nothing to do with transfers. If you read the wiki it talks about bonuses that our SI will have on Eve PI. When this becomes known, hopefully it will be attractive enough to make people want to work together with us near our districts, maybe Eve players in our corps, maybe friendlies, maybe just nuetral investors. Everyone though will ship stuff through POCOs and thus there will be multiple parties interested in the happenings of who owns what districts on a planet because it will affect their bottom line. What I'm saying is that when planets could be making billions of isk in products each week after the stacked multipliers, and they are making hundreds of millions in POCO taxes, people in the air will want to continue to see those stacked multipliers. But more people will want to end that profit as well. the average FPSer could just forget about all this and remain stupidly ignorant, but I'm just saying all this so that hopefully some of you guys will start to figure out who to be talking to and make friends with.
Link?
Im a long time eve player, but until this goes global (universal?) ie not a single region, my point stands that its not worth worrying about until specifics and dates are released.
Pi is profitable as it is, suddenly pumping more materials out will crash the economy and not make it worth it. |
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CCP FoxFour
C C P C C P Alliance
1837
|
Posted - 2013.03.15 14:49:00 -
[518] - Quote
ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started
It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. |
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Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 14:49:00 -
[519] - Quote
If a corp with no districts attacks a district with 450 clones, and wins by blitzing the objectives, what happens? They (probably) won't have a full 100 clones in the district any more. Do they lose the lot and have to buy a new batch? Do they keep what they have, but get the option to buy another batch to put them above the 100-clone attack requirement? Can they press the attack with whatever's left?
If they get to buy another batch, then win with more than 100 clones left from the partial batches, still without reducing the defenders to 0 clones, will they be eligible (since they still don't own a district yet) to buy ANOTHER 100 clones when they attack again? If that's possible, will it mean that a Corporation can attack a high-value district and start off with over 200 clones when they take over?
Also, if you attack and win, then choose to continue, can you make another attack somewhere else? If your corporation is attacking a district, you don't have control of one yet, does that mean you're still eligible for a Genolution pack for an attack somewhere else? Or are you limited to only having one attack at a time when you don't own any territory.
On a totally separate aspect of the topic, we need more freedom to assign roles (whether we can name those roles or not) to corp members. And this WILL be needed for Planetary Conquest to be viable with large Corporations where there's a hierarchy and members are given specialised roles within the corporate structure.
At the moment, there are 3 tiers.
1. CEO 2. Director 3. Member
There's VERY little that a CEO can do which isn't also available to all Directors. Members effectively have no say in how the Corporation is run as far as game mechanics go. The former is a problem, the latter is fine for MOST Corporations, but it would be nice to have some flexibility on that. CEOs need more control over the organisation and the access they give Corp members (including Directors). This should include freedom to not only remove or limit certain access, but also to add certain access that currently only the CEO is given. In effect, if not name, it should be possible to have a Corporation run by 2 (or more) characters with full CEO access.
Keeping members as a baseline with no access level is a fair starting point. Eventually, being able to give members limited access to certain functions would be nice, but unnecessary.
Directors are currently always given full access to everything. So far, there hasn't been enough freedom within the system for this to become a problem, but with the introduction of PC, this would be too easy to exploit in the name of trolling, espionage or general silliness. The easiest (though not ideal) fix would be to add a "Board Member" tier between Directors and Members. This new tier could have limited access to the Corp Wallet (able to move X amount of ISK per day from the wallet) instead of full access, and wouldn't be able to interact with the planetary conquest system directly. No moving of clones, and thus no declaring of attacks, no purchasing of SI or Genolution clones, etc.
A better option would be to give the CEO (and anyone he designates) the ability to alter access on an individual level. As a base, when a CEO is naming a Corp Member as a Director, they can just go with the default "all access" or they can restrict certain areas to define a Director's role within the Corporation. Combining this with the "Board Member" idea would make for a relatively easy system to manage, but still give significant control to the CEO and anyone who's able to access this system.
Eventually, it would be good to have a variable "Corp wallet access" setting so individuals could be given the right to draw limited funds from the Wallet without needing a title, and the level to which they can do so would be variable from one member to the next depending on their role and importance to the corp. And even better options would be if you could set a "retainer" where you pay your members to remain in the Corp (either per battle or for duration of service), and set taxes based on time (1% of current ISK per day) or activity (1% of ISK earned per battle). Another thing that would be nice - unnecessary, but useful - is the option to create custom titles. Either working within the established framework of CEO/Director/Member (and maybe adding the "Board Member" title as well) and allowing you to rename those positions, or allowing CEOs (and authorised personnel) to create titles and access levels as they see fit and assign them to members of the Corp. |
ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:53:00 -
[520] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts.
\o/ pff devs explain it better thanks |
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Beren Hurin
OMNI Endeavors
271
|
Posted - 2013.03.15 14:54:00 -
[521] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts.
Wait how many starter packs can a single corp buy on day one then? I thought it was just one...? |
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CCP FoxFour
C C P C C P Alliance
1837
|
Posted - 2013.03.15 14:55:00 -
[522] - Quote
ChromeBreaker wrote:\o/ pff devs explain it better thanks
My pleasure. :D |
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CCP FoxFour
C C P C C P Alliance
1837
|
Posted - 2013.03.15 14:55:00 -
[523] - Quote
Beren Hurin wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. Wait how many starter packs can a single corp buy on day one then? I thought it was just one...?
It is, but there is a lot of talk about corporations splitting into multiple corporations to get around that. |
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ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:56:00 -
[524] - Quote
Beren Hurin wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. Wait how many starter packs can a single corp buy on day one then? I thought it was just one...?
1 pack/ corp/ day... multiple sister corps |
ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 14:57:00 -
[525] - Quote
CCP FoxFour wrote:
It is, but there is a lot of talk about corporations splitting into multiple corporations to get around that.
Bah you did it again!!!! |
Mr Gloo Gloo
What The French CRONOS.
35
|
Posted - 2013.03.15 15:00:00 -
[526] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. \o/ pff devs explain it better thanks
Of course the final effect is to be in the same corp asap...
Well, it doesn't seem to worry you more than this... |
Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 15:01:00 -
[527] - Quote
In addition to my previous (already huge - sorry) post, there are also the problems with Alliances and EVE Interaction to be considered.
How long before we get Alliance tools in DUST?
And more importantly, will a Corporation with no assets in EVE, and no affiliation with any EVE-based Corp, have access to any form of Orbital Strike? I'm hoping we're going to at least be given a Precision Strike from our Warbarge. We DO get to bring a Warbarge, right? |
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CCP FoxFour
C C P C C P Alliance
1841
|
Posted - 2013.03.15 15:06:00 -
[528] - Quote
Garrett Blacknova wrote:If a corp with no districts attacks a district with 450 clones, and wins by blitzing the objectives, what happens? They (probably) won't have a full 100 clones in the district any more. Do they lose the lot and have to buy a new batch? Do they keep what they have, but get the option to buy another batch to put them above the 100-clone attack requirement? Can they press the attack with whatever's left? As it stands the spare clones would be sold at the sell value of 100,000 ISK and the corporation would have to buy another starter pack.
Garrett Blacknova wrote:If they get to buy another batch, then win with more than 100 clones left from the partial batches, still without reducing the defenders to 0 clones, will they be eligible (since they still don't own a district yet) to buy ANOTHER 100 clones when they attack again? If that's possible, will it mean that a Corporation can attack a high-value district and start off with over 200 clones when they take over? I think my answer to the first paragraph answers this, but because the remainder clones are sold the most a district can have after being taken over with a starter pack of clones is 100 clones. This may even mean that the attacking corporation decides "hey, if we win this right now we will only have like 10 clones at the district. Maybe we should lose and attack again tomorrow with a fresh 100."
Garrett Blacknova wrote:Also, if you attack and win, then choose to continue, can you make another attack somewhere else? If your corporation is attacking a district, you don't have control of one yet, does that mean you're still eligible for a Genolution pack for an attack somewhere else? Or are you limited to only having one attack at a time when you don't own any territory. Having that pending conflict means you won't be able to buy a starter pack either. So yes, if you don't have any districts only one attack at a time.
Garrett Blacknova wrote:On a totally separate aspect of the topic, we need more freedom to assign roles (whether we can name those roles or not) to corp members. And this WILL be needed for Planetary Conquest to be viable with large Corporations where there's a hierarchy and members are given specialised roles within the corporate structure.
At the moment, there are 3 tiers.
1. CEO 2. Director 3. Member
There's VERY little that a CEO can do which isn't also available to all Directors. Members effectively have no say in how the Corporation is run as far as game mechanics go. The former is a problem, the latter is fine for MOST Corporations, but it would be nice to have some flexibility on that. CEOs need more control over the organisation and the access they give Corp members (including Directors). This should include freedom to not only remove or limit certain access, but also to add certain access that currently only the CEO is given. In effect, if not name, it should be possible to have a Corporation run by 2 (or more) characters with full CEO access.
Keeping members as a baseline with no access level is a fair starting point. Eventually, being able to give members limited access to certain functions would be nice, but unnecessary.
Directors are currently always given full access to everything. So far, there hasn't been enough freedom within the system for this to become a problem, but with the introduction of PC, this would be too easy to exploit in the name of trolling, espionage or general silliness. The easiest (though not ideal) fix would be to add a "Board Member" tier between Directors and Members. This new tier could have limited access to the Corp Wallet (able to move X amount of ISK per day from the wallet) instead of full access, and wouldn't be able to interact with the planetary conquest system directly. No moving of clones, and thus no declaring of attacks, no purchasing of SI or Genolution clones, etc.
A better option would be to give the CEO (and anyone he designates) the ability to alter access on an individual level. As a base, when a CEO is naming a Corp Member as a Director, they can just go with the default "all access" or they can restrict certain areas to define a Director's role within the Corporation. Combining this with the "Board Member" idea would make for a relatively easy system to manage, but still give significant control to the CEO and anyone who's able to access this system.
Eventually, it would be good to have a variable "Corp wallet access" setting so individuals could be given the right to draw limited funds from the Wallet without needing a title, and the level to which they can do so would be variable from one member to the next depending on their role and importance to the corp. And even better options would be if you could set a "retainer" where you pay your members to remain in the Corp (either per battle or for duration of service), and set taxes based on time (1% of current ISK per day) or activity (1% of ISK earned per battle). Another thing that would be nice - unnecessary, but useful - is the option to create custom titles. Either working within the established framework of CEO/Director/Member (and maybe adding the "Board Member" title as well) and allowing you to rename those positions, or allowing CEOs (and authorised personnel) to create titles and access levels as they see fit and assign them to members of the Corp. We are very aware of this and have corporation roles on our roadmap of things to look at and improve. No promise as to when that happens right now but we are aware of it and are looking into it. :) |
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Beren Hurin
OMNI Endeavors
271
|
Posted - 2013.03.15 15:06:00 -
[529] - Quote
ChromeBreaker wrote:
Link?
Im a long time eve player, but until this goes global (universal?) ie not a single region, my point stands that its not worth worrying about until specifics and dates are released.
Pi is profitable as it is, suddenly pumping more materials out will crash the economy and not make it worth it.
My assumption was that these temperate planets would be the best place to start making P4 goods hopefully for the stacking. It could be faster, it could take less energy so that you can make more with a single character. And if a lot of the bonuses had to do with infrastructure efficiency, P3s may also be attractive to make here. For that reason, if lowsec planets became primarily important for production efficiency and not harvesting efficiency, they would still be advantageous for the marketplace even if there was no net increase on demand for P3s and P4s.
However I can speculate that P3s and P4s increase in importance as a lot of P3s sound like materials that Dusters would use, and POSs may now become more ubiquitous in lowsec as a result of planetary colonization because of the bonuses that these temperate planets would provide.
There could be a temperate planet with only 3 districts, but 25 moons, which means that the per capita effect on production from those districts could be so much more powerful than planets with many districts with contant fights and only a few moons. There will be a lot more to do in lowsec now. |
ChromeBreaker
SVER True Blood Unclaimed.
259
|
Posted - 2013.03.15 15:07:00 -
[530] - Quote
Garrett Blacknova wrote:In addition to my previous (already huge - sorry) post, there are also the problems with Alliances and EVE Interaction to be considered.
How long before we get Alliance tools in DUST?
And more importantly, will a Corporation with no assets in EVE, and no affiliation with any EVE-based Corp, have access to any form of Orbital Strike? I'm hoping we're going to at least be given a Precision Strike from our Warbarge. We DO get to bring a Warbarge, right?
bombardments are eve based... you would have to hire/ recruit an eve corp/members you already get precision strikes from the warbarge... |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
64
|
Posted - 2013.03.15 15:08:00 -
[531] - Quote
How often can you set your reinforcement timer?
I may be reading this incorrectly, but the wiki states that just the act of setting a timer makes your district invulnerable, whats to to stop someone from bouncing it around the clock and live permanently invulnerable? |
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CCP FoxFour
C C P C C P Alliance
1850
|
Posted - 2013.03.15 15:09:00 -
[532] - Quote
Garrett Blacknova wrote:In addition to my previous (already huge - sorry) post, there are also the problems with Alliances and EVE Interaction to be considered.
Don't be sorry, I have responded to your previous post already and am more than happy to keep doing so. Love the feedback and questions you guys have.
Garrett Blacknova wrote:How long before we get Alliance tools in DUST?
Not yet, but it is on our road map. If you have a EVE CEO you can take your corporation into an alliance and anyone from that alliance can provide orbital bombardments.
Garrett Blacknova wrote:And more importantly, will a Corporation with no assets in EVE, and no affiliation with any EVE-based Corp, have access to any form of Orbital Strike? I'm hoping we're going to at least be given a Precision Strike from our Warbarge. We DO get to bring a Warbarge, right?
Precision Strikes will be available, but if the corporation has 0 EVE pilots and is not in an alliance with EVE pilots they will not have access to orbital bombardments.
Hope that answers your questions. :D |
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Beren Hurin
OMNI Endeavors
271
|
Posted - 2013.03.15 15:09:00 -
[533] - Quote
ChromeBreaker wrote:
1 pack/ corp/ day... multiple sister corps
Okay cool, I can see the other people's points though, that the stacking properties on the eve side would be better if districts were united under 1 corp.
But i've been thinking about a valid strategy with sister groups where you have a shell group take a planet, fill up their clones, and then sell them all right before parent attacks them. Not sure how mechanics affect this...does it become locked after you sell? |
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CCP FoxFour
C C P C C P Alliance
1850
|
Posted - 2013.03.15 15:10:00 -
[534] - Quote
BursegSardaukar wrote:How often can you set your reinforcement timer?
I may be reading this incorrectly, but the wiki states that just the act of setting a timer makes your district invulnerable, whats to to stop someone from bouncing it around the clock and live permanently invulnerable?
Changing the reinforcement timer locks the district. A locked district can be attacked.
See Move Clones To Hostile District here: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions
Does that answer your question? |
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Beren Hurin
OMNI Endeavors
271
|
Posted - 2013.03.15 15:11:00 -
[535] - Quote
CCP FoxFour wrote:The whole team will be around for some time answering questions in this thread. We are really looking forward to getting your feedback on this and discussing it with you. What you are getting now is very nuts and bolts type information. We will have more information to give you between now and Fanfest, and more at Fanfest. We wanted to get this out ASAP to get your feedback though.
I think you edited out your link to the wiki page here for some reason? |
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CCP FoxFour
C C P C C P Alliance
1850
|
Posted - 2013.03.15 15:11:00 -
[536] - Quote
Beren Hurin wrote:ChromeBreaker wrote:
1 pack/ corp/ day... multiple sister corps
Okay cool, I can see the other people's points though, that the stacking properties on the eve side would be better if districts were united under 1 corp. But i've been thinking about a valid strategy with sister groups where you have a shell group take a planet, fill up their clones, and then sell them all right before parent attacks them. Not sure how mechanics affect this...does it become locked after you sell?
Selling does not lock the district, but a locked district can still be attacked, |
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Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 15:15:00 -
[537] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:If a corp with no districts attacks a district with 450 clones, and wins by blitzing the objectives, what happens? They (probably) won't have a full 100 clones in the district any more. Do they lose the lot and have to buy a new batch? Do they keep what they have, but get the option to buy another batch to put them above the 100-clone attack requirement? Can they press the attack with whatever's left? As it stands the spare clones would be sold at the sell value of 100,000 ISK and the corporation would have to buy another starter pack. That's a very... elegant solution, and answered most of the other questions nicely.
Thank you.
Also, glad to hear that the corp management side is being looked at, although I think some of the larger Corporations may see it as a higher priority than it is for someone in my position right now.
As for the Orbital Strikes, I'm glad there will be some form of support available to those Corporations without EVE connections. While less powerful, I think a Precision Strike will probably be sufficient - particularly with FF being turned on (finally). |
Garrett Blacknova
Codex Troopers
2036
|
Posted - 2013.03.15 15:17:00 -
[538] - Quote
ChromeBreaker wrote:edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase.
I'm still not entirely sure what to say about this.
At present, it seems like MCCs will be free, and Warbarges will be a source of free off-map support for those without EVE-based assets.
For an initial rollout, I don't have a problem with this, but I'll be expecting that setup to change eventually. |
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CCP FoxFour
C C P C C P Alliance
1850
|
Posted - 2013.03.15 15:17:00 -
[539] - Quote
Beren Hurin wrote:CCP FoxFour wrote:The whole team will be around for some time answering questions in this thread. We are really looking forward to getting your feedback on this and discussing it with you. What you are getting now is very nuts and bolts type information. We will have more information to give you between now and Fanfest, and more at Fanfest. We wanted to get this out ASAP to get your feedback though. I think you edited out your link to the wiki page here for some reason?
It has been fixed, there was some confusion here at the office about if that wiki should be up. Sorry about that! Got it all sorted out. |
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Beren Hurin
OMNI Endeavors
272
|
Posted - 2013.03.15 15:21:00 -
[540] - Quote
CCP FoxFour wrote:Beren Hurin wrote:ChromeBreaker wrote:
1 pack/ corp/ day... multiple sister corps
Okay cool, I can see the other people's points though, that the stacking properties on the eve side would be better if districts were united under 1 corp. But i've been thinking about a valid strategy with sister groups where you have a shell group take a planet, fill up their clones, and then sell them all right before parent attacks them. Not sure how mechanics affect this...does it become locked after you sell? Selling does not lock the district, but a locked district can still be attacked, I'm confused...The wiki says "The specific action of selling clones will cause the source district to be locked. " but also the table says that the ending state of selling clones' source district is still online. Maybe the table should read "locked, online" for source district new state, then? |
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