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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.14 23:48:00 -
[1] - Quote
It's time to play Slay !!! ;)
Honestly, it's sounds good to me, bring a lots of questions, but need some time to think about them...
Just one I can't give an answer : where is the FAQ please ?
Thx ;) !!! |
Mr Gloo Gloo
What The French CRONOS.
32
|
Posted - 2013.03.15 11:29:00 -
[2] - Quote
Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!!
Edit :
Can be extend :
Corp A with 100 members. Make 20 corps with 5 members. Take 20 district in the same system. Let principal corp attack all the district and make back the original corp.
Is it intended ? |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:39:00 -
[3] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Possible scenario :
Corp A with 100 members split and make 100 corp. They put in the same alliance. Each corp take a distric. Then, they all going back to the 1st corp --> they own 100 district the first day.
I know that districts are own by the corp, and not the alliance. Just to be sure that you thought about this ;) !!! If Corp A has 100 * 20,000,000 isk to be able to buy the mercs required for such a feat, fair play. I don't see this being plausible though.
I know, it was an example.
But admit that it's not really difficult to do this for 20-30 corp/districts...
You take position, then you let the principal corp deplete clones, join back the mother corp and hold all the districs... If you need to defense it, then make squads with "ringers". Just need 2-3-4-5 members in famtom corps... |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:45:00 -
[4] - Quote
Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal... |
Mr Gloo Gloo
What The French CRONOS.
32
|
Posted - 2013.03.15 11:53:00 -
[5] - Quote
Ok, we'll start with 250 districts.
Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240
The first day, the all district will be "own" by 12 corps.
400M ISK ? WTF already have them today, and build is expect after fanfest. We've got all the time to make more and more ISK. Just a little logistic management...
Mayeb I'm going too far, but if the defenser choose the time for attacks ... Well, hope you see what I'm pointing out... |
Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.15 11:56:00 -
[6] - Quote
Django Quik wrote:trollsroyce wrote:CCP FoxFour wrote:Mr Gloo Gloo wrote:Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money...
But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy conquest.
With an active corp and a lots of members, ISK is not really the big deal... I don't follow, what looks like an issue? A corp splitting into 100 corps to each pick an initial district with player donated clones, then merging into a megacorp starting from day one with a major clone advantage from 100 districts. I think this really is a mechanic that needs to be regulated. You can't merge corps. Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks.
Doesn't matter, as a CEO/director you can choose to produce or not clones... And it would takes 2 days to split 20 corps to 10. Another 2 days from 10 to 5 ...
Well, one week and you get it. |
Mr Gloo Gloo
What The French CRONOS.
32
|
Posted - 2013.03.15 12:03:00 -
[7] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Django Quik wrote: You can't merge corps.
Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks.
Doesn't matter, as a CEO/director you can choose to produce or not clones... And it would takes 2 days to split 20 corps to 10. Another 2 days from 10 to 5 ... Well, one week and you get it. You can only produce a max of 60 clones per district. You have to take at least 100 to attack another district. So, you'd only be able to take a new district every other day. In the meantime, you're being attacked by the other 50+ corps that want in on the action on your current districts. It won't be sustainable.
Yes, this... That's true... |
Mr Gloo Gloo
What The French CRONOS.
33
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Posted - 2013.03.15 12:11:00 -
[8] - Quote
Django Quik wrote:trollsroyce wrote:Mr Gloo Gloo wrote:Ok, we'll start with 250 districts.
Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240
The first day, the all district will be "own" by 12 corps.
400M ISK ? WTF already have them today, and build is expect after fanfest. We've got all the time to make more and more ISK. Just a little logistic management...
Mayeb I'm going too far, but if the defenser choose the time for attacks ... Well, hope you see what I'm pointing out... Absolutely, this is why there should not be a limit in place on how many clones a corporation can buy from day1 - otherwise it can be circumvented by making many small corps, which feels dull. Day1) Alliance makes ton of small crops and flips a few regions. Day2) Small corps move to bottleneck systems and merge by dropping slowly to 1 member corps that are left holding planets in deep region fortresses. Day3) Merged big corps slowly take over the 1 member corp planets, while the small corps sell clones to make isk and ease the planet flip. Day4) Alliance holds a few regions bastion by bottleneck systems and massive clone production from fastly flipped planets. Bit excaggerated, but definitely better than having one corp slowly expand. The big corp wouldn't just absorb all the small corps' clones. Big Corp would have to attack and kill all those small corps and produce enough clones to do so. As I said to Gloo Gloo, there's nothing stopping all the other smaller corps that aren't fake from jumping in and stealing from the fake-corps before your big corp can get there. And it will be dead obvious which corps are unable to defend themselves because their player counts will be tiny.
Yes, and :
Day 1 : you put 100 clones on a district Day 2 : you attack the fake corp but you loose MINIMUM 100 clones
So you need all of them, and then need to produce more...
Ok I get it... Really really difficult btw :)
But not so stupid for 2 or 3 districts... |
Mr Gloo Gloo
What The French CRONOS.
33
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Posted - 2013.03.15 12:14:00 -
[9] - Quote
Or need a delay when you leave a corp, join another, and be able to engage in PC.
Don't really know, but it looks like an exploit (not an issue, sorry ;)) |
Mr Gloo Gloo
What The French CRONOS.
33
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Posted - 2013.03.15 12:19:00 -
[10] - Quote
trollsroyce wrote:Mr Gloo Gloo wrote:Or need a delay when you leave a corp, join another, and be able to engage in PC.
Don't really know, but it looks like an exploit (not an issue, sorry ;)) Yep, it needs some looking at. Solution1: let corps buy as many clones as they want and attack as many districts as they want in the first day, to put all on equal footing not requiring split corps. The quality over quantity issue is better addressed by making a few planets 100 times more valuable than others by Dust-EVE planet value mechanics, making them the elite playground.
Don't know if this is the solution, but it needs at least a simulation... |
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Mr Gloo Gloo
What The French CRONOS.
34
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Posted - 2013.03.15 12:36:00 -
[11] - Quote
trollsroyce wrote:Django Quik wrote:trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer?
10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initial clones from day one and starting with 10 districts
1x 160man corp flipping with 100 initial clones, starting with one district
^ The obvious winner is the 10 corps, because their initial pace is 10 times more and they can set defense to keep a few places daily with small numbers. The 10 corps will have 10 times the initial clone production as opposed to the one corp.
This is why the 100 clone cap needs to go IMHO. It makes no sense to have a big corp in the beginning, in relation to this. Corps can be merged by giving off the districts when there is spare time, in the meanwhile you are generating isk from them as you would on the big corp.
Okay, you're getting more realistic now - yes a 16 man corp may be able to adequately defend a planet every single day. However, that is still a separate corp. You couldn't count all the clones of 10 separate corps as one total for the big corp because you'd have 10 * 100 clones, not 1 * 1000. That's not a corporation, that's effectively an alliance. In order to eventually become one big corp again, the main corp would have to attack 9 districts - in order to produce that many clones you're talking probably 18 days, depending on attrition for how spread out all those districts are. In that time you may also lose many clones from being attacked by other corps and your fake corps may also lose their districts too. Your numbers are slowly wittling down and eventually you will see that what you are concerned about isn't realistic. You are missing the obvious scenario of taking a 10x lead start in clone production by splitting into 10 corps, as opposed to slowly growing. This is a massive advantage, and there is no reason to start off 10x slower than you could by splitting. Corp mergers will happen by moving mercs between corps, selling clones off district and attacking with time frame play, giving easy access to the planets. Now the thing gets viable by bottleneck systems allowing holding of these fortress regions from the external boundary. Give a month, and split corps will have taken a region, are sitting in bottlenecks making it impossible for external attack, and are slowly flipping over the planets inside deep region protection to form the megacorp. Splitting is an artificial and utterly stupid mechanic, opposed to just doign the same thing with one corporation like intended. It still gives such a huge speed advantage to alliances it will be the way to expand, if this goes through as is. If you play a game of production and expansion, and have the choise to 10x your first weeks production speed and initial resources, you either take it or lose. 10x is of course just an arbitrary number.
You can produce, and sell any clone you want...
So take 10 district, day 1 sell 90% on 5 district, with the other 5, attack, capture, sell clones, attack, capture...
Ok we need 100 clones to attack each time, but it's realistic btw... |
Mr Gloo Gloo
What The French CRONOS.
34
|
Posted - 2013.03.15 12:52:00 -
[12] - Quote
Django Quik wrote:trollsroyce wrote: You are missing the obvious scenario of taking a 10x lead start in clone production by splitting into 10 corps, as opposed to slowly growing. This is a massive advantage, and there is no reason to start off 10x slower than you could by splitting. Corp mergers will happen by moving mercs between corps, selling clones off district and attacking with time frame play, giving easy access to the planets.
Now the thing gets viable by bottleneck systems allowing holding of these fortress regions from the external boundary. Give a month, and split corps will have taken a region, are sitting in bottlenecks making it impossible for external attack, and are slowly flipping over the planets inside deep region protection to form the megacorp.
Splitting is an artificial and utterly stupid mechanic, opposed to just doign the same thing with one corporation like intended. It still gives such a huge speed advantage to alliances it will be the way to expand, if this goes through as is. If you play a game of production and expansion, and have the choise to 10x your first weeks production speed and initial resources, you either take it or lose.
10x is of course just an arbitrary number.
Corp mergers won't work as you've suggested because even if the district is left empty, you still need an extra 100 clones to be able to claim it. You can't sell clones between corps, only back to Genolution, so your main corp would still be left with a slow initial clone production and it'd take around 18 days to get all of your corps 'merged' again. If you use all your 10 mini-corps to take over an entire region of the map, that's great but it's still 10 corps in an effective alliance, not a megacorp. You won't be sharing your clones or your isk - eventually if you want to be a single corp again, you will have to go through and slowly attack each of those districts your mini-corps have taken. As previously stated - in the meantime you also have to contend with other corps attacking you. Even if you manage to corner off a bottleneck region, someone could come into PC for the first time with their 100 clones and attack one of your districts wherever it may be.
Ok, let's do this with 5...
Take 5 guys, give them 30M each. They take 3-4 more active guys... They create a new corp. With 5 corp + 1 mother corp, take 6 circle district on the same planet on day 1. 1 fake corp sell clone day 1, mother corp and others produce. Day 2, mother corp attack and capture the selling fake corp. Others produce. Day 3, 1 fake corp sell clone, mother corp with 2 distric produce and others. Day 4, mother corp attack and capture the selling fake corp. Others produce. Day 5, mother corp produce with 3 districts, or and here is the best, the first fake corp took buy mother corp send reinforcement to first mother corp district...
Do you see what I try to explain ? (and sorry for my english, i use the easiest to be sure I'm understandable)
You produce on your fake corp, ok they can be attack, but they produce, and ringers are available. The only weak district during 2 days, is the first mother's one. But if some people here played Travian, it we won't be a problem for some players to plan this.
Edit : forgot the step where you need to set the reinforcement timer day 1 for each district, so they're lock and they produce !!! Easy to set this up... |
Mr Gloo Gloo
What The French CRONOS.
34
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Posted - 2013.03.15 12:54:00 -
[13] - Quote
trollsroyce wrote:HowDidThatTaste wrote:And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do is put 100 clones in there to claim it. If another coro tries to swoop in and take it the battle in sues.
This makes having your 10 smaller corps the advanced conquerers, then each day the main corp comes in behind the smaller corps as they abondon the district and keep advancing. The main coro is just acquiring each district that was left abondoned the day before.
And the corps would require 3 mercs so they could pull in the rest from the main corp as battles are required As a side product you can drop 1 player to afk "defend" the districts from the flip. This gives you double the salvage officer loot random generator (nullsec was mentioned to have a better chance of rare loot bonus in a devblog), and some exp, for not fighting a battle.
Exploit spot, now I'm sure ;) !!! |
Mr Gloo Gloo
What The French CRONOS.
34
|
Posted - 2013.03.15 13:54:00 -
[14] - Quote
Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
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Mr Gloo Gloo
What The French CRONOS.
34
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Posted - 2013.03.15 14:04:00 -
[15] - Quote
Django Quik wrote:ChromeBreaker wrote:Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever. It wont be even, some districts will be missed, some corp will get ahead and then out produce the others. Eventually the bigger corps will be dominating, just as they do in pub games atm but no one corp will dominate entirely. When it eventually gets to the point of the big corps dominating, they will be fighting amongst themselves too. There will be no chance to out-produce each other.
Ok, won't be able to dominate everything, but possible idea to get a good start... |
Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 15:00:00 -
[16] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. \o/ pff devs explain it better thanks
Of course the final effect is to be in the same corp asap...
Well, it doesn't seem to worry you more than this... |
Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 16:53:00 -
[17] - Quote
I'm coming back with my projection on the first day.
LetGÇÖs do this properly.
Mother corp = A Sister corps = B1-B2-B3-B4-B5
A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people.
Day 1 : Every corps take 1 district on the same planet, A in the middle (just for the style ;)) Reinforcement timer set (for an EU corp as us) EVE time : A : 20.00 B1 : 21.00 B2 : 22.00 B3 : 23.00 B4 : 0.00 B5 : 1.00 [District are locked, but they can be attack. If they are lock, you canGÇÖt build a SI. So 24h later, each district will have 140 clones (x6 = 840) Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact. Well, just for the example, no one attack us during a week.]
Day 2 : A build Production Facility nâá up to 60 clones a day. Attack on B1. B1 sell 139 clones. B2-B3-B4-B5 no moves
Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ
So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
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Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 17:23:00 -
[18] - Quote
Bendtner92 wrote:Mr Gloo Gloo wrote:I'm coming back with my projection on the first day.
LetGÇÖs do this properly.
Mother corp = A Sister corps = B1-B2-B3-B4-B5
A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 people.
Day 1 : Every corps take 1 district on the same planet, A in the middle (just for the style ;)) Reinforcement timer set (for an EU corp as us) EVE time : A : 20.00 B1 : 21.00 B2 : 22.00 B3 : 23.00 B4 : 0.00 B5 : 1.00 [District are locked, but they can be attack. If they are lock, you canGÇÖt build a SI. So 24h later, each district will have 140 clones (x6 = 840) Suppose that a corp attack one of the district, we can defend it easily with the ringer system. Just need to count on our tactical and FPS skills. But on day after, just the corp that attacked has a prerogative to attack again. But they canGÇÖt buy another clone set to attack the day after. So youGÇÖll have a window to interact. Well, just for the example, no one attack us during the first day.]
Day 2 : A build Production Facility nâá up to 60 clones a day. Attack on B1. B1 sell 139 clones. B2-B3-B4-B5 no moves
Day 3 : A has 2 districts with 100 clones on each (follow me ;)), and build a production facility on the new district. B2-B3-B4-B5 have now 180 clones No moves at all (A canGÇÖt empty a district) If we are attack on others districts, we have enough clones to defend it (suppose ;)) : ringer system
Day 4 : A attack B2 nâá 60 clones left on the first district, the new one has 160 clones. B2 sell 219 clones (100,000 ISK each) B3-B4-B5 no moves.
Etc, etc, etcGǪ
So for each sister corp, itGÇÖs 2 days to capture their district, keeping enough clones on each to defend them, earning ISK for A selling clones, capturing new district without fighting, members of sister corp wait 24h until join mother corp (what else ?).
So ok, this system is weak the 1st day, and maybe the third. After that, itGÇÖs just syncGǪ
Once again, donGÇÖt really know if itGÇÖs realistic (at least, it is to me), but it does need a simulationGǪ
Edit : on day 4, A become A1 and A2... A week or 10 days max to have 6 district without fighting... I guess this would work if you aren't attacked, but I can guarantee that you will be attacked on most of those districts from day 1. If say B1 to B4 are attacked from the first day this plan will already be ruined. Even if you manage to win all those 4 battles, you should end up with less than 100 clones on each district. The next day the same districts would be attacked by the same / another corp. In the end you can't keep up with the ongoing attacks.
Corp C attack A with a 100 clones stack bought to Genolution. C failed, can't buy another stack BEFORE the starting game so CAN'T attack the day after (and C is the only corp who can attack the same district on 2 days if I understood all well)... There is a window ;) !!! |
Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 17:44:00 -
[19] - Quote
Bendtner92 wrote: The corp has a 1-hour window from the start of the battle where they can initiate an attack the following day. If they're using the pack of clones to attack you I would assume that they after the battle can buy another and attack you the following day again.
Does anyone know if that's correct?
This why I keep pointing this ;) !!!
As an around 150 members corp, it looks like easy to do this for a few district. I can't imagine with the 1000+ members corps...
I'm repeating, but it is TRAVIAN way (MMO/Strategy online). I was part of a "merveille" during a speed server. I know what is a time sync, and with 1h parameter, that you can deal with friends in sister corp, if you don't block some things, it is easy way !!! (with a weakness during 2-3 days...) |
Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 18:29:00 -
[20] - Quote
LetGÇÖs take it on the other way.
1 corp takes 1 district.
Day 1 : Build a Production Facility Reinforcement Timer set nâá District lock Can be Attack. 100 clones on it.
Day 2 : 160 clones on the district District is not under attack Take 100 clones and take the neighbor district. Instant capture Build a Production Facility Reinforcement timer set District lock Can be attack 100 clones on it Always 160 total clones (I remember that in the other scenario, the corp has a theory 840 clones)
Day 3 : 120 clones on the first district (A) 160 on the second (B) Only B can capture an unoccupied district (leave 20 clones on a district is a big risk for A) Repeat 3 district at the end of the day A : 120 clones B : 60 clones C : 100 clones
Day 4 : In a peace world you can capture 2 new unoccupied district with A and C.
So, ok my first scenario is not so smart btw ...
PS : 21,6M is 20M for clones and 1.6M to create a new corp. But well, it was stupid, and as you said, if we don't fight each other corps between the 1st and the 2nd day you failed
Last edit ;) : sorry for all thoose long things to read... Thought a lot today about this system... |
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Mr Gloo Gloo
What The French CRONOS.
35
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Posted - 2013.03.15 19:32:00 -
[21] - Quote
Just to be clear.
I didn't mean to troll the dev blog and planetary conquest system, and didn't want to find a way to exploit it for me and my corp especially. If I play DUST today, it's for what is coming ;) !!! Just want to be sure that some corp don't fin a way to not just play the game.
All I want is a fair game, and I'm still not 100% convince. If every defenses are win, we can imagine a lots of things... And the economic/clone production system. In my 1st scenario, a theory 840 clones for 1 corp (84M ISK), the 108M to form childs corp will be reimburse in 2 days....
Well, it's just theory.... |
Mr Gloo Gloo
What The French CRONOS.
37
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Posted - 2013.03.16 11:39:00 -
[22] - Quote
Well, Trollsroyce keep going on this subject, I keep reading all of this, and I still think that there is a problem in this system, as it offers an advantage to big, really good and rich corps...
If we take off the good arguments from Django Quik, FoxFour and others, the only thing we need to set up is how much you trust in your corpm8.
So, a district NEED a SI... So each group of people need at least 121.6M ISK (20M clones + 100M SI + 1.6M corp creation).
As I said, and we've got time to farm ISK before PC release, it's still represent a lots of ISK in DUST, but less and less everyday.
I think it is a good investment. And what is the problem to have REAL sister corps, and not fake ones...
In the other hand, you can try to exploit this, with a lots of ISK at the beginning. This could work with really really really good corp. Just play the game during a while with all the fake sister corps. Let other corps braking their teeths on your district. When the storm goes away, sell your clones, and "friendly attack".
You'll have a lots of good wars for all your corpm8 excites by this new feature (and not 1 battle per day...). The first investment will be reimburse pretty easily, and you'll have a good foot in PC.
The real risk, is community management : no corp channel (ok, custom channels exists, but it's not the same...), risk to leave one of the territory to another, members of the first one could be mad...
It is maybe the bigger risk, but the only problem is people management... |
Mr Gloo Gloo
What The French CRONOS.
37
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Posted - 2013.03.16 12:35:00 -
[23] - Quote
Django Quik wrote:The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones.
The big rebuttal is that you will be under constant attack on all fronts from day one. Even if you make a circle of self-attacks/district sacrifices against your own sub-corps to keep your districts locked, you'll never be able to produce any extra clones to be able to expand from your initial positions.
As previously stated many times now - you will struggle to even produce enough clones to attack a 2nd district from any of your sub-corps, when under constant attack from external corps.
Your description works as well for 1 corp = 1 district... So why not multiply the chances, the battles per day, the "fake" production clones for the MOTHER corp (even if you can't share the clones between all the corps), possibility to lock districts from other attack with your own corps (if you have good sync, other corps won't be able to attack you !!!)
Organization, management, logistic, but still a kind of "exploit" in my mind... |
Mr Gloo Gloo
What The French CRONOS.
37
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Posted - 2013.03.16 12:49:00 -
[24] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:Django Quik wrote:The big problem suggested here is that you guys think that one corp (split into many smaller corps) will become invulnerable because they can claim large areas of space and then outproduce any other corp in terms of clones.
The big rebuttal is that you will be under constant attack on all fronts from day one. Even if you make a circle of self-attacks/district sacrifices against your own sub-corps to keep your districts locked, you'll never be able to produce any extra clones to be able to expand from your initial positions.
As previously stated many times now - you will struggle to even produce enough clones to attack a 2nd district from any of your sub-corps, when under constant attack from external corps. Your description works as well for 1 corp = 1 district... So why not multiply the chances, the battles per day, the "fake" production clones for the MOTHER corp (even if you can't share the clones between all the corps), possibility to lock districts from other attack with your own corps (if you have good sync, other corps won't be able to attack you !!!) Organization, management, logistic, but still a kind of "exploit" in my mind... If you attack your own districts in order to lock them, you have to be using all your available clones to attack all your districts everyday (leave one district unattacked and someone else will attack it). You'd never be able to produce more clones because the districts would be constantly 'flipped' by your own sub-corps, so you'd never be able to have enough clones to expand further than the few districts you claimed on day 1. You'd never build up clones and never earn any isk and never expand.
Just play the game on multiple districts. Wait for a window. When you've got one, you take a district for your mother corp...
Take it for 2 or 3 sister corps. Don't tell me that some corp won't never find 4-6 really active guys and confidence to hold the scuad leader role in sister corp. And who will attack everyday the "bigger and better" corp ?
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Mr Gloo Gloo
What The French CRONOS.
37
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Posted - 2013.03.16 13:15:00 -
[25] - Quote
Django Quik wrote:trollsroyce wrote: Invulnerable, by all means nope. Just bigger and capable of attacking multiple targets.
What is "constant attack"? An 1 hour timeframe, when you can be attacked. 1 hour daily. How does a big corp utilize numbers in this 1 hour timeframe? By having many districts to multiply the usage of numbers.
There is no circle exploit or such, just plain and simple: GÇó put placeholders on districts and play them as normal corps GÇó instead of fighting for expansion, you remove placeholders and will not lose the attack clones GÇó the above fortifies one corp in relation to the same corp fighting for districts and losing clones on hard attack
Again, think of the corps in relation to same corp not split placeholder expanding. The 1 hour daily fight goes for the good players that put the clones to best use. If you have a ton of members, you can just do many corps and feed the strongest child. Players are same - they just join as ringers.
To me, from the given info it follows that split expand is vastly easier and moresustainable than trying to eek out clones to exp.
By constant attack I mean every district being attacked in its window every day. If you leave any district open to attack, it will be attacked by an external corp. Guaranteed. You will lose some clones - maybe not the entire district but enough to stop you from being able to expand beyond most if not all of your districts.
1000 corp ? And how many real threat for the best corps ? So how many time will they really loose clone ?
I know what you mean, it's just not enough for me. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.16 17:54:00 -
[26] - Quote
Gunner Nightingale wrote:It isn't an exploit by any means, all the info to do this has been postulated and confirmed by foxfour that it is doable but likely to result in ISK loss, but thats the point of any sort of business model theres an initial cost and ledgers get balanced over time.
Corp splitting is part of the answer, fox four said it thats something a corp can choose to do.
How to then consolidate is entirely up to the the corp, it is doable but logistically a lot of planning and effort. I see the big picture and know it can be done,
How much it will cost is a different story. I wont even go any further ive given more than i should. Seriously this is the metagame part of the game and i shouldnt have to and wont tell anyone how to logistically accomplish this thats not my problem.
All ill say is reread the wiki and the dev posts, all the info and the postulations are there. Do the homework and crunch numbers beyond that splitting corps is not an exploit and structurally completely doable, but as everything CCP its going to be player driven they have given us the basic foundations to make it happen within the game.
/c
Nice to read that I'm not the only one to think this ... And btw, you use a better english than me
Ok, so this isn't an exploit... It is a way to conquer.
BUT, where is the balance now between small-medium-big corps, with 250 districts at the beginning ? Some of you/us need to be honest : if, as Django said, there are 25-50 competitive corps today, the alliances running around, what do you think will happen ?
OOOOooooohhhhhhh YES, a damn *****ng WAR !!!! But no place for rookie or advance corps.... |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.16 18:27:00 -
[27] - Quote
Django Quik wrote:Rookie corps will always struggle due to both ability and numbers but advanced corps can be just as competitive as the mega corps if they have the ability and numbers. If a corp can perform well enough to win every defense of their starter district without losing 40-60 clones, anyone can retain their position. The longer you retain your initial position, the more chance you have to gain a positive clone production rate and be able to expand. Try to expand too fast and you'll end up losing everything.
To be honest, everyone, even the mega corps, will struggle to expand, let alone 'conquer', even using the proposed mother/sister corp suggested above. If any one corp does manage to do well enough to hold more than 21 districts, it instantly has to double up on a attack windows, meaning 32 players needed online at that time to defend and enough competent players for every other hour of the day, unless they double up more. This will be difficult to maintain (massive understatement).
It is just all about this. And with a reinforcement timer set by the defender, and the possibility to bring any ringer (mercenaries ?), it is all about management and logistic. It is New Eden position, and we have to deal with it.
I can understand that CCP can't deploy DUST mercenaries on the all new eden's regions for PC. But they can't promote it available for everyone at build's release with 250 districts...
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Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 12:26:00 -
[28] - Quote
CCP FoxFour wrote:I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost.
There are a few reasons for this, but before I go into that I want to hear your opinions and thoughts without influencing them.
Damn no !!!
You will increase the splits corp "issue" ... If you stil need a minimum of 100 clones to attack...
Or it could be a real big war on day 1 !!! Well, we had rest enough, let's do some sport !!! |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 12:37:00 -
[29] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:You will increase the splits corp "issue" ... If you stil need a minimum of 100 clones to attack... How so?
Day 1
Take one district with main corp. x districts with sisters. 1 sister attack a district (empty or not ?) with 199 clones, is that possible ? Main attack the 1st sister with 100 clones.
It could be 3 districts for main on day 1.
Or as I said, a damn war .... |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 12:38:00 -
[30] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:CCP FoxFour wrote:I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost.
There are a few reasons for this, but before I go into that I want to hear your opinions and thoughts without influencing them. Damn no !!! You will increase the splits corp "issue" ... If you stil need a minimum of 100 clones to attack... Or it could be a real big war on day 1 !!! Well, we had rest enough, let's do some sport !!! Let's not forget that you need to wait until your district unlocks from setting the initial reinforcement timer on day 1, so still no attacking from your first district until day 2.
This ok, noted... |
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Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 12:50:00 -
[31] - Quote
Django Quik wrote:Mr Gloo Gloo wrote:CCP FoxFour wrote:Mr Gloo Gloo wrote:You will increase the splits corp "issue" ... If you stil need a minimum of 100 clones to attack... How so? Day 1 Take one district with main corp. x districts with sisters. 1 sister attack a district (empty or not ?) with 199 clones, is that possible ? Main attack the 1st sister with 100 clones. It could be 3 districts for main on day 1. Or as I said, a damn war .... Careful, you're in danger of going back down the route we earlier debunked as unsustainable. As far as I can see, the only real split corp problem is the one I outlined here
And what if money is not a problem ? And this will be interesting to have a lots of battles day 1. We are hungry !!! ;) |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 13:01:00 -
[32] - Quote
Tbh, 40M is a bigger cost with ISK value today, that's for sure...
Much more difficult to deploy this with 10+ districts, even with a huge and well organize corp as we don't have access to the corporation taxe today ... So it will decrease the massive effect that we could see with 100 clones = 20M. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 13:58:00 -
[33] - Quote
Question :
Still a minimum of 100 clones loss ?
Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund or something ? |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 14:06:00 -
[34] - Quote
CCP FoxFour wrote:Parson Atreides wrote:CCP FoxFour wrote:Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_ConquestI will however try and answer them again here for you. As seen in the Reinforcement timers section (http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Reinforcement_Timers): Specifically take a look at the attack scenarios. You seem to be mixing up the launch attack time and the time when attacks actually happen, the reinforcement time. So in attack scenario 01: Reinforcement timer set to 12:00 - 13:00 Attacker launches an attack at 11:00 on Monday Defending district set as "under attack" Battle happens in the 12:00 - 13:00 window on Tuesday For arguments sake lets say the battle ends up being at 12:30. The attackers have from 12:30 until 13:30 to launch another attack on the district. If they choose to do so the battle will happen in the 12:00 - 13:00 window on Wednesday. Does that make sense? Yea, that last paragraph is what I was wondering (I've read the wiki multiple times). I sort of changed the terminology to easily distinguish between Setting an Attack (deciding you want to attack a district and waiting the 24 hours) and Launching an Attack (when you're actually doing the fighting itself). The 1-hour exclusivity means you get to Set an Attack, but have to wait those 24 hours again to actually fight the battle--okay I get it. Thanks. How does the Reinforcement timer on the first day work? If I set it for the next full hour after taking my first district, would I get those clones that same day? The reinforcement timer can never go backwards. So RT set for 15:00. It is currently 01:00 on Monday. You change the RT to 02:00. The district is locked until 02:00 on Tuesday and you don't get clones until 02:00 Tuesday.
So the first RT depends on the district 1st capture ? |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 14:07:00 -
[35] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:Question :
Still a minimum of 100 clones loss ?
Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund or something ? Still 100 minimum, any spare clones would get sold at the 100,000 ISK price, versus the 200,000 ISK price Genolution sells them to you at.
So you can't use the rest to attack the second day. You only sell them half the price ? |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 14:45:00 -
[36] - Quote
So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ?
Or the RT will be randomly seeded after the capture ?
And I'll ask my last question in this post : after that, we'll be able to change the RT 1 hour by 1 hour every day, so the district is lock during the operation that could take 1 day to 23 ? |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 14:56:00 -
[37] - Quote
Parson Atreides wrote:Mr Gloo Gloo wrote:So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ?
Or the RT will be randomly seeded after the capture ? I'd like to know this as well. I know you said earlier that we'd get to see who owns it and how many clones they have, but have you guys decided what the full amount of information shown is going to be? EDIT: It seems we'll be able to check the Reinforcement timer before we take a district.
The question is for empty districts... |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 15:08:00 -
[38] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:Parson Atreides wrote:Mr Gloo Gloo wrote:So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ?
Or the RT will be randomly seeded after the capture ? I'd like to know this as well. I know you said earlier that we'd get to see who owns it and how many clones they have, but have you guys decided what the full amount of information shown is going to be? EDIT: It seems we'll be able to check the Reinforcement timer before we take a district. The question is for empty districts... At launch all the new districts will get a randomly seeded with reinforcement timers and SI. If a district is abandoned it will keep the SI and RT it had, they will not change just because it was abandoned.
Ok, so here we can see all the problem with multiple corp thing.
The main and a second one ? Yes, but it is a long term solution. What I was thinking here was for short term, and I think it won't be possible with all thoose parameters now ... |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 17:02:00 -
[39] - Quote
Is this scenario possible ?
Day 1 :
200 stack on a district. Move 100 clones to the district next to the first one build a SI on each They are both lock
--> 2 districts on day 1 ? Cause attack an empty district is an imediate capture... |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.18 18:40:00 -
[40] - Quote
It sounds like a better system like this.
With the increase of clone generation per day, you can attack an conquer more districts in few days, so you avoid the multiple corp system, it's not valuable anymore. So all the other changes come ?
But yes, there's a problem in this system : minium loss of 150 clones and a minimum to send at 100 ? |
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Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.19 00:10:00 -
[41] - Quote
No ISK farming without conquest. You need more and more districts to farm more and more clones !!!
40M for 200 clones minimize alt corps effect, but do not avoid it completely. The thing is that now you could see a result at medium-long term, instead of short-medium term. So to organize this well without finally have a real corp split, it's much more complicated (but still not impossible)
Do you loose ISK splitting corp with the new numbers ? Same answer, it just needs more time, so no ... Will I personnaly take the risk and the time to do it now ? I don't think so. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.19 08:37:00 -
[42] - Quote
Question :
What will happen if defenders stay all the time in the MCC without fighting ?
Take a 300 clones district being attack. The attacker send the minimum : 150 clones. Defenders dont want to fight Attackers win by MCC destruction, and lost 150 clones. Defenders loose 20% of their clones --> 240 clones still on the district.
Attack day 2 : 240 - 48 = 192 Attack day 3 : 154 Attack day 4 : 124 Attack day 5 : 100 etc... etc...
It cost 75M to the attackers in clone value (150 clones per attack, 5 attack, 100,000 ISK per clone) on day 5, and they still don't have the district. So ok, defenders don't win any ISK or loots, but they don't loose district, and it's impossible for attackers to sustain this with a 100 clones production per day with a SI (and it's fu*king boring...)
We need a way to FORCE people to play the game, and not just reward them for playing it. A redline countdown ? Need to be enough, and Bolas stop drinking ;) I don't have the solution for this, but it needs to be adress. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.19 08:47:00 -
[43] - Quote
Korvin Lomont wrote:Mr Gloo Gloo wrote:Question :
What will happen if defenders stay all the time in the MCC without fighting ?
Take a 300 clones district being attack. The attacker send the minimum : 150 clones. Defenders dont want to fight Attackers win by MCC destruction, and lost 150 clones. Defenders loose 20% of their clones --> 240 clones still on the district.
Attack day 2 : 240 - 48 = 192 Attack day 3 : 154 Attack day 4 : 124 Attack day 5 : 100 etc... etc...
It cost 75M to the attackers in clone value (150 clones per attack, 5 attack, 100,000 ISK per clone) on day 5, and they still don't have the district. So ok, defenders don't win any ISK or loots, but they don't loose district, and it's impossible for attackers to sustain this with a 100 clones production per day with a SI (and it's fu*king boring...)
We need a way to FORCE people to play the game, and not just reward them for playing it. A redline countdown ? Need to be enough, and Bolas stop drinking ;) I don't have the solution for this, but it needs to be adress. The attacking sides don't lose their clones. Their clones will be send home. If there is no home the clones will be sold for 100k each. The defender will indeed loose all clones. Thats how I understand the scenario.
No, because you a a MINIMUM loose of 150 clones, whatever happen. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.19 08:56:00 -
[44] - Quote
Shaze 'Jazz' Sovatsor wrote:Mr Gloo Gloo wrote:Korvin Lomont wrote:Mr Gloo Gloo wrote:Question :
What will happen if defenders stay all the time in the MCC without fighting ?
Take a 300 clones district being attack. The attacker send the minimum : 150 clones. Defenders dont want to fight Attackers win by MCC destruction, and lost 150 clones. Defenders loose 20% of their clones --> 240 clones still on the district.
Attack day 2 : 240 - 48 = 192 Attack day 3 : 154 Attack day 4 : 124 Attack day 5 : 100 etc... etc...
It cost 75M to the attackers in clone value (150 clones per attack, 5 attack, 100,000 ISK per clone) on day 5, and they still don't have the district. So ok, defenders don't win any ISK or loots, but they don't loose district, and it's impossible for attackers to sustain this with a 100 clones production per day with a SI (and it's fu*king boring...)
We need a way to FORCE people to play the game, and not just reward them for playing it. A redline countdown ? Need to be enough, and Bolas stop drinking ;) I don't have the solution for this, but it needs to be adress. The attacking sides don't lose their clones. Their clones will be send home. If there is no home the clones will be sold for 100k each. The defender will indeed loose all clones. Thats how I understand the scenario. No, because you have a MINIMUM loose of 150 clones, whatever happen. http://wiki.eveonline.com/en/wiki/Planetary_ConquestPlease check the Possible Conflict Resolutions First Conflict Resolution: Attacker kills MCC -> Remaining Attacker Clones Go Home "Please note: The losing side of a battle will lose a minimum of 100 clones. If they lose 125 during the fight that is what they lose. If they lose 75 during the fight then they will lose a total of 100 at the end. " (The mininum has been changed to 150)
Ok, didn't note this, thanks for the explanation. |
Mr Gloo Gloo
What The French CRONOS.
39
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Posted - 2013.03.19 14:55:00 -
[45] - Quote
Conclusion for me on the move, and the all system btw.
Rising the prices are a good thing : every corps can't claim to participate to PC. And the top corps can't really rush all districts on day 1.
BUT, you won't solve any "exploit" issue (with biggest and richest corps...) without ban the ringer system, or apply the alliance one...
I can understand why you don't want the alliance system in DUST on day 1. You can make it very very expensive for example (1 billion to create it or maybe more) because if it's free, back to the "exploit" system... So let us farm clones for weeks, and be rich enough to form an alliance, something like that...
So if you don't want to apply alliance system, do not allow ringer one.
You want a Corp Planetary Conquest, let corps do the job for the first days/weeks/months ... |
Mr Gloo Gloo
What The French CRONOS.
41
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Posted - 2013.03.25 19:29:00 -
[46] - Quote
I have a suggestion (if you didn't plan it already).
Create an alert to each corp members 30 minutes before the fight on a district (attack, or defense). |
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