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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Ghural
The Southern Legion
63
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Posted - 2013.03.14 22:49:00 -
[301] - Quote
Will EVE players be able to view ownership details of the various districts?
Will mercenary installations appear in planetary interaction?
Will there be any new skills added to the game relevant to planetary conquest? |
Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 22:49:00 -
[302] - Quote
Also this doesn't say what the rewards will be in FW merc battles. Just SP? |
Breakin Stuff
Immobile Infantry
708
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Posted - 2013.03.14 22:56:00 -
[303] - Quote
What other things are being included in the next build? the conquest clone thing is cool.
But there's been new weapons promised, new dropsuits, changes in mechanics, none of which have been covered. What else is happening?
You said yer changing how laser rifles work. How?
You said heavies are being looked at. I'm rather interested here, having invested heavily in Forge AV and am pretty much expecting another nerf to enjoy. i'd like prep time to determine if I'll bother with the new heavy stuff or swap to logi entirely.
There's hundreds of questions like this floating around, many of which have been at least hinted at being in the next build.
We'll have a reason to take planets. Cool. I'm down with that. What about the rest of the build?
I want my gallente heavy suit. I realize it probably won't happen soon but still. There's a lot more information I need before i'll be happy about the introduction of this new iteration promise of the game. |
Kovak Therim
ZionTCD Legacy Rising
166
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Posted - 2013.03.14 23:01:00 -
[304] - Quote
Kitten Commander wrote:"In an update arriving later this year, " ... at least some things never change
Still we wait. I find it very difficult to get excited about any of this. Who gives a kitten if there's no one around to see it?
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Belzeebub Santana
SVER True Blood Unclaimed.
441
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Posted - 2013.03.14 23:11:00 -
[305] - Quote
Beren Hurin wrote:Belzeebub Santana wrote:Gunner Nightingale wrote:I know others have shot down the dummy corp idea for holding a district indefinitely given the isk cost but once EVE isk can come into play that can easily be overcome at current isk rates.
So again there needs to be some safeguard beyond ISK to prevent dummycorp to attack valuable districts, if done properly keep the dummy corps to hold no districts, buy 100 clones attack most lucrative districts and keep them perputally engaged in combat 20million isk is nothing to make that happen. Ya a big corp collecting taxes from the members that just run pub matches can support a dummy corp. pretty well. But I guess this is a legitimate tactic and can see how this can be abused. Whats stopping you having multi dummy corp. since you cant own space to buy mercs, one simply makes a dozen corps and launders money into them to have them hold hi value places? You can't transfer money from corp to corp yet. How would this happen. As soon as people move they have an employment history you can see in eve. You will be able to see the shell network system pretty quickly.
You can with all three slots you are given and you can make more psn accounts which give you more alts to play with.
How you transfer money between corps?You make Merc A, it makes a corp, your merc B makes a corp. Merc B's corp is the real corp and merc A is the dummy corp. You make merc C the money man, he joins real corp and you give money to merc C from merc B's corp. Merc C then leaves merc B's corp and joins merc A's corp donating all the money that the main corp gave him.
Pretty simple and can be done on a mass scale, the only deterrence is the 20 mill for 100 clonesso you would dummy corp your main districts that make you the most. Who knows what will happen when eve isk get brought into play.
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phrozen hel
SyNergy Gaming
0
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Posted - 2013.03.14 23:15:00 -
[306] - Quote
Nomed Deeps wrote:Could those actually getting answered please ask the following question:
- What's the ETA on alliance UI being available from the DUST side as a lot of interactions are corp and alliance dependent?
I tried twice myself without answer.
please answer this question if possible foxxy
also seeing as we will be getting the capability to take over districts, and an increase in not only squad size, but overall size that we can take into battle, IE 16v16, are we going to be getting the VR rooms for practicing and such? As it stands now, there really isnt a cheap and effective way of doing practice outside linking up with another corp and doing corp matches repeatedly, which incurs equipment lost. |
Panther Alpha
WarRavens
114
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Posted - 2013.03.14 23:18:00 -
[307] - Quote
What is later in the year ? and are we talking about this year or.......20 years from now ? Because i'm not getting any younger you know. |
Belzeebub Santana
SVER True Blood Unclaimed.
441
|
Posted - 2013.03.14 23:25:00 -
[308] - Quote
When we do this massive land grab, what side of the globe will you be screwing over?
CCP might have to break up the land grab event to accommodate for different timezones, have half of the 250 up for EU and the other half for Americas?
Reminds me of Far and Away... |
Rubico
BetaMax. CRONOS.
2
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Posted - 2013.03.14 23:31:00 -
[309] - Quote
Creating clones as a commodity implies there will be demand for that commodity. Will purchased clones be required for battles in faction war? |
kili mourn
Villore Sec Ops Gallente Federation
0
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Posted - 2013.03.14 23:41:00 -
[310] - Quote
stupid buttons |
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Mr Gloo Gloo
What The French CRONOS.
32
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Posted - 2013.03.14 23:48:00 -
[311] - Quote
It's time to play Slay !!! ;)
Honestly, it's sounds good to me, bring a lots of questions, but need some time to think about them...
Just one I can't give an answer : where is the FAQ please ?
Thx ;) !!! |
XXfootnoteXX
DUST University Ivy League
108
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Posted - 2013.03.14 23:50:00 -
[312] - Quote
Kovak Therim wrote:Kitten Commander wrote:"In an update arriving later this year, " ... at least some things never change Still we wait. I find it very difficult to get excited about any of this. Who gives a kitten if there's no one around to see it?
Kind of at the point I am at right now. I am not expecting a build next week, but something would be nice, suits, maps, skills, corp interface, something |
Marston VC
SVER True Blood Unclaimed.
108
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Posted - 2013.03.14 23:54:00 -
[313] - Quote
How do corporations take districts from other corporations? The basis of it is you move clones from one of your own districts to an enemy district then battle it out with the occupant. How many clones you take dictate how many you have available for the attack, while the defender gets access to all of the clones on their district. With a fully stocked district we expect you would need to multiple successful battles over a few days to a week in order to deplete a district of its clone reserves.
If you have any additional questions then post in this thread and we'll do our best to answer them here.[/quote]
so does this mean that you can pull clones from other districts to just bulk up the one district in question? can a corp attack multiple districts all at once? or does a corp need to have a district adjacent to the district under attack for them to be allowed to attack?
The way you said it makes it sound like once a corp captures a planet all they would have to do is move clones from one district to the other until they just outlast the attackers. Or is there some sort of alternative "objective" based thing that would allow us to bi-pass this whole "massive ambush mode" that im seeing? something similar to the domination/aquisition/sabotage modes on MAG?? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1203
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Posted - 2013.03.15 00:06:00 -
[314] - Quote
Ok, so first of : great job on the DB and the first iteration of PC. Unlike many others, i am confident it wont suffer from much obvious flaws when it launches
Dummy Corp exploit
This is a valid point. But there are obvious flaws to using that as a valid tactic. And it's the amount of district available. Available districts will eventually run out. And to use that tactic, you need to have a district for your bogus corp to generate clones so it can fake attacks on your official corp district and avoid a real ennemy attacking it. Even then, the clone generation rate is insufficient as i think you need to have at least a 100 clones to attack a district
=> please do answer that interrogation : You need a minimumof a 100 clones to launch an attack ? Is that minimum amount pre or post attrition effect ?
So, you can either try and defend your bogus corp district from other corps attacks but as you wont focus much ressources on it so you dont lose too much money, it wont last long against a corp willing to invest 400 hundreds clones
The other solution is to have a bogus corp with no district to attack one of yours using the Genolution pack. And then it's 20 Million per day to protect one district that will generate 6 million top. So, not a valid tactic at all on the long run
Turning skirmish into a clone depletion oriented mode
I would tend to disagree there as well. If i understand correctly Defenders will be able to focus the amount they want from their available clones on the district to a fight.(please confirm or correct) With the fact that if they lose, they will AT LEAST lose 100 clones. BUT, if they only engage 100 clones in the fight, they wont lose more. Thus, attacking the MCC is as much a valid tactic as depleting clones.
Outside of extreme circumstances, sending to battle less than 100 clones or more than 120 or so wouldnt make any sense as you will risk a 100 no matter what. So, send at least a 100 and not a lot more so it is not interesting for the attacker to focus on your clone count only.
On that matter, i find this will probably make the clone count a bit low to see battles ending through MCC being destroyed (it(s already low in most pub skirmish). If i get it right, those specs mean that most battles will be 100 vs 100 for 32 player fights.
Defenders will try to limit losing way more clones than the minimal 100. Attackers will then try to attack with roughly 100 clones after attrition to minimize risk of losing way more clones than the fight can sustain. Why use 400 clones when the "MCC timer" wont allow you to use all of them. Especially when in the event of a victory without taking the district, your remaining clones go back to their home district meaning you'll have to suffer attrition again for a second attack and swarming the opponent with clones wont especially make you more succesfull.
Maybe remaining clones from an attack should be able to stay in some kind of "wait mode" in a war barge next to the district if you decide to attack again so you dont suffer attrition again, and again, and again. Making investing a large nimber of clones in an attack a more interesting tactic.
Anyway, that's how i see it after that first evening of thoughts.
Also, if this is how it goes down, it will be a very limited clone number for most battle for a 32 player skirmish. I would have raised the minimal loss of clones for defenders to 150 just to make sure most battle are fought with enough clones so that MCC destruction has a chance to happen. Even if that would have mean tweaking the base clone generation and attrition %.
y that defenders wont be able to send in some more clones from another district for one hour after an attack ?[/b] If yes, then defending is clearly doomed as the attacker will obviously end up by taking that district even if it takes him 5-6 rounds of attacking. Also, this goes back to "defending must give an edge". If you can't send reinforcements between 2 fights because the attacker swarms you, you really have no edge at all. You have a handicap. And the 20% clones gathered from destroying the ennemy MCC wont change much on the long run.
=> Do we have to pay for the MCCs ? i think not but dont think i saw the answer anywhere.
To be continued. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1203
|
Posted - 2013.03.15 00:07:00 -
[315] - Quote
Fights Dynamic
I agree with many other forumer about skirmish being a poor designed game mode for such an interesting conquest design. Skirmish 1.0 would have been way more interesting. Also, what happened to the explanations from the "seeding the universe" conference about districts being made of a main hub map and several secondary maps ?
But, as we're stuck with skirmish for now, i find it very VERY weird that the defender will start with null-cannons being neutral ! That's a huge non-sense. So what ? You're warned 24h ahead that you're gonna be attacked and nobody thought it was a good idea to turn those on ?
Defending MUST offer some kind of advantages on the battlefield. Maybe you guys could implement a kind of delay so the attackers are frozen for a minute when the fight starts. Would be a cheap way to give that edge feeling to the defenders without doing too much damage. But, i guess that could lead to other problem such as attackers starting with a too big disadvantage if they fail to conquer at least 1-2 null-C in the first 2-3 minutes of the game.
CEO \ Directors able to start fight\manage ressources
I agree with my fellow forum mates with the fact that we need more roles. A dedicated role for PC would be nice. But the worst solution would be to make it CEO only. What about dust corps with an EVE CEO ? Also, it would mean that ONE player is essential to ANY PC action. No, not a good idea.
The raw question part
=> Did i understand correctly that defenders wont be able to send in some more clones from another district for one hour after an attack ? If yes, then defending is clearly doomed as the attacker will obviously end up by taking that district even if it takes him 5-6 rounds of attacking. Also, this goes back to "defending must give an edge". If you can't send reinforcements between 2 fights because the attacker swarms you, you really have no edge at all. You have a handicap. And the 20% clones gathered from destroying the ennemy MCC wont change much on the long run.
=> Do we have to pay for the MCCs ? i think not but dont think i saw the answer anywhere.
One last suggestion
Please, do have a new sub-forum for PC discussions soon. There are so many topics, one thread can't hold everything and allow decent discussions.
Cheers and GG |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 00:09:00 -
[316] - Quote
What is the point of telling us the cost of the SI (100 mil) if we cannot change the SI in the district once we own it? |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 00:29:00 -
[317] - Quote
Beren Hurin wrote:jackbubu wrote:CCP FoxFour wrote:jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) Correct. its gotta be Heimatar honour duel amamake Planet 1 Belt 1 || planet 1 district 1 B) Well planets will have between 4-25 districts. Lets say the median planet has 9. That means that there will probably be 25-35 planets available for battle. I think there are less than 20 temperate planets in Heimatar available as lowsec systems with temperae planets. I haven't looked where genolution is yet...
The Heimatar ones also appear to be almost all in FW, which would (IIUC) not be available for PC. |
S Park Finner
BetaMax. CRONOS.
99
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Posted - 2013.03.15 00:29:00 -
[318] - Quote
Marston VC wrote:CCP wrote: How do corporations take districts from other corporations? The basis of it is you move clones from one of your own districts to an enemy district then battle it out with the occupant. How many clones you take dictate how many you have available for the attack, while the defender gets access to all of the clones on their district. With a fully stocked district we expect you would need to multiple successful battles over a few days to a week in order to deplete a district of its clone reserves.
so does this mean that you can pull clones from other districts to just bulk up the one district in question? can a corp attack multiple districts all at once? or does a corp need to have a district adjacent to the district under attack for them to be allowed to attack? If I'm reading the description correctly an enemy sending clones to an occupied district changes it's status to "under attack". A district under attack can not have actions applied to it, so sending your own clones to reinforce it after the attack has been declared would not be possible.
You could send clones beforehand up to the total the district can hold. You could also send clones after the attack was over. Both of those actions would lock the district, so no further actions could be taken on the district except an attack.
It sounds like there is a race condition after a battle ends. Both the attackers and defenders would want to take immediate action on the district -- the attackers scheduling another attack, the defenders wanting to reinforce it. Those questions may have been answered in other places in the thread but I did not find them.
The question we need and answer to if it has not been covered is ... "Immediately after a battle what is the state of the district: Online, Offline, Locked or Under Attack?" My guess is Online -- causing the race condition I talked about a moment ago. |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 00:32:00 -
[319] - Quote
Jack Sharkey42 wrote: So this means that clones spoil?!? That's so gross!
They're made from corpses anyway... That's not gross enough?
http://community.eveonline.com/background/cloning/clon_02.asp |
Evil-Stuffed-Animal
Ahrendee Mercenaries Legacy Rising
16
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Posted - 2013.03.15 01:00:00 -
[320] - Quote
Has the Devs mention anything about the "Secondary Market" or whether mercs will be able to unload their salvage for trade and/or profit? |
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gbghg
L.O.T.I.S. Legacy Rising
659
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Posted - 2013.03.15 01:07:00 -
[321] - Quote
Evil-Stuffed-Animal wrote:Has the Devs mention anything about the "Secondary Market" or whether mercs will be able to unload their salvage for trade and/or profit? It will not be available when faction warfare is launched, it popped up a couple of times in the thread but that's like 5 pages+ back and i can't be bothered to look for it |
Vaerana Myshtana
Bojo's School of the Trades
406
|
Posted - 2013.03.15 01:12:00 -
[322] - Quote
Beren Hurin wrote:Quick pivot reveals the following systems with the conditions (not FW system, in lowsec, has temperate planet, has Genolution Station):
Aridia (Naga, Sakht, Tisot) Genesis (Toon, Zarer) Lonetrek (Iitanmadan, Nannaras) Metropolis (Gebuladi) Placid (Grispire) Tash-Murkon (Keshirou, Ordat, Rethan) The Forge (Otsela)
Some systems have 2 planets. But, if these are the right conditions for seeded districts, most of these regions will be secluded from others (outside of 5 jumps away). So we may see 'continental domination-possibly, but unlikely universe wide since once you have a district you can't 'attack from nowhere'. Your initial location will have to be your beginning point...I assume?
Interestingly, Genolution stations were seeded in lowsec constellations near each other. There are quite a few in highsec as well.
::EDIT:: this is moot now that I read the part about it being one region. But it might be useful for speculation. Although I like the idea of there being different 'isolated continents' at first rather than a pangea of systems.
Actually, looking at Dotlan... I'm just about ready to put money on Aridia or Genesis.
Aridia is all lowsec with about 50 or so temperate planets in consecutive, non-FW lowsec. Genesis has something like 40 temperate planets in consecutive, non-FW lowsec.
I'm hoping for Genesis, since Aridia is on the far side of Genesis for everyone except Amarr and Amarr-side nullsec peeps. |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 01:13:00 -
[323] - Quote
Goric Rumis wrote:Thought: Why not crowd-source the map building? Allow players to submit alternative maps, do a review and playtest in a special "map beta" mode, and then you decide where the new map goes (so players aren't creating maps for their own districts).
This would obviously require a lot of work just to set up, but I imagine it would require less work than creating however many thousands of unique maps.
Just a thought.
This is a HUGE, awesome idea.
PLEASE do this. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:29:00 -
[324] - Quote
KAGEHOSHI Horned Wolf wrote:When you win a planetary conquest battle. do you personally get money, or does only your corp wallet get the money?
The individual players on the winning side will get their share of the biomass value. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:32:00 -
[325] - Quote
Kevall Longstride wrote:The placement of district seeding is going to be crucially important. A Dust corp with a link to a big Eve one can effectively remove any chance of their opponent using OB by blockading a planet and destroying ships that come near a district to give ground support. OB's are an important asset and to not even be even able to use them is going to put a lot of corp off even trying to set up a ground presence.
It will be in lowsec, so more accessible than null but obviously not without risk. It may become as much of a conflict driver in space as it does on the ground. |
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crazy space 1
ZionTCD Legacy Rising
932
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Posted - 2013.03.15 01:35:00 -
[326] - Quote
CCP Nullarbor wrote:KAGEHOSHI Horned Wolf wrote:When you win a planetary conquest battle. do you personally get money, or does only your corp wallet get the money? The individual players on the winning side will get their share of the biomass value. Why not the same for salvage?
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:36:00 -
[327] - Quote
Ghural wrote:Will EVE players be able to view ownership details of the various districts?
We are working on it.
Ghural wrote:Will mercenary installations appear in planetary interaction?
No.
Ghural wrote:Will there be any new skills added to the game relevant to planetary conquest?
Not initially, although I'd be interested in hearing ideas on what the skills might affect and who should be responsible for training them. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:37:00 -
[328] - Quote
Beren Hurin wrote:Also this doesn't say what the rewards will be in FW merc battles. Just SP?
The same as Instant Battle. We may decide to scale them differently later on though. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:38:00 -
[329] - Quote
Breakin Stuff wrote:What other things are being included in the next build? the conquest clone thing is cool.
But there's been new weapons promised, new dropsuits, changes in mechanics, none of which have been covered. What else is happening?
You said yer changing how laser rifles work. How?
You said heavies are being looked at. I'm rather interested here, having invested heavily in Forge AV and am pretty much expecting another nerf to enjoy. i'd like prep time to determine if I'll bother with the new heavy stuff or swap to logi entirely.
There's hundreds of questions like this floating around, many of which have been at least hinted at being in the next build.
We'll have a reason to take planets. Cool. I'm down with that. What about the rest of the build?
I want my gallente heavy suit. I realize it probably won't happen soon but still. There's a lot more information I need before i'll be happy about the introduction of this new iteration promise of the game.
That's not for us to say or related to this thread. There will be more information from other teams as we get closer to launch though. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:39:00 -
[330] - Quote
Panther Alpha wrote:What is later in the year ? and are we talking about this year or.......20 years from now ? Because i'm not getting any younger you know.
It will be in the next build (ie an update via PSN) but we have not announced a date for that yet. |
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