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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Harkon Vysarii
Dead Six Initiative Daringly Inserting Large Dangerous Objects
134
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Posted - 2013.03.30 08:13:00 -
[1171] - Quote
CODE Breaker93 wrote:Question: When capturing a district for another corp do you obtain their infrastructures or are they destroyed are you put in your own??
I would assume you get their infrastructure as I see no reason for it to spontaneously be destroyed when changing hands unless the corp CEO elects for some kind of Scorched Earth policy/ option before combat. |
Garrett Blacknova
Codex Troopers
2225
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Posted - 2013.03.30 10:23:00 -
[1172] - Quote
CODE Breaker93 wrote:Question: When capturing a district for another corp do you obtain their infrastructures or are they destroyed are you put in your own?? We pay to CHANGE the SI, not to build a fresh one on a district without one.
There's always an existing SI, even right from the beginning before any player holds the district. The starting SIs are supposed to be randomly seeded along with the default RTs on each district. |
Thor Odinson42
PXRXO HOLDINGS
41
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Posted - 2013.03.30 15:00:00 -
[1173] - Quote
Garrett Blacknova wrote:CODE Breaker93 wrote:Question: When capturing a district for another corp do you obtain their infrastructures or are they destroyed are you put in your own?? We pay to CHANGE the SI, not to build a fresh one on a district without one. There's always an existing SI, even right from the beginning before any player holds the district. The starting SIs are supposed to be randomly seeded along with the default RTs on each district.
I thought it was predetermined which SI is on a district. As in we won't know pre-launch, but each district will have the same SI no matter how many times it changes hands. |
Dalmont Legrand
Nemesis Ad Astra
3
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Posted - 2013.03.30 17:03:00 -
[1174] - Quote
1.Is there going to be a star map with systems and planets just like in EVE that shows what part corporations or alliances control.
2. Is there going to be a more specified corporation hierarchy with more specified role and alliance channels like local.
3. A corporation mail address to which administration of corporation has access? So that all emails with offers news and trades from other organizations would be directed there.
4. How about a window like for skills or vehicles or drop suit but for corporation in personal room. So that each player could see post and updates that administration of corporation is making. Not like the monitor but like an access hub. It could be ok on that glass table on the station.
5. Possibility to sit on that sofa near glass table and to manage hubs on the table from there, or to lay on bed inside wall and chat from there. Like you lay down and a chat window pops up.
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Pryke Bastion
GunFall Mobilization Covert Intervention
12
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Posted - 2013.03.30 20:01:00 -
[1175] - Quote
KEROSIINI-TERO wrote:Pryke Bastion wrote:Well in the interests of PC, I'm curious if these districts that we control would allow any other industrial production facilities besides the clone affecting ones. With the economies split there isn't much drawing the average EVE player to PC besides good will toward alliances with the hope that one day all these manic ground troops might prove useful.
I suggest that CCP allow industrialism on these districts to be tied in. Gives the EVE players an incentive to set roots in these systems with increased production capabilities and output. Might get the industrialist corps interested at any rate.
Another idea to bring more interactivity. An EVE fleet could install a satellite defense system geo-synchronous with their favoured district. This would allow the district the ability to destroy or damage incoming clone assault packets sent by Genolution, Increasing the attrition rate by a modest percentile. These satellite defense networks could be destroyed by a hostile fleet, but it would be necessary to hold the system for a period long enough to root out all the cloaked satellites. This would allow more context and purpose for fleet involvement other than, "Nuke the CLONES!"
Pryke out. Already gave +1 to this. My addition: hostile satellites which wouldn't do anything dramatic on their own but which would reduce the districts capabilities. For example, reduce districts production reduce attackers attrition reduce districts clone production So this why this is on-topic discussion.
Good Point Kero, gotta have the EVE players who like to assault interested as well as the ones who are defensive by nature. +1 |
Draco Cerberus
Hellstorm Inc League of Infamy
14
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Posted - 2013.03.31 00:17:00 -
[1176] - Quote
This is not entirely on topic, but I have to ask, are we going to get the ability to do production and research of modules, dropsuits, vehicles, equipment and planetary infrastructure as it is done in EVE some day or are we looking at clones as the only remotely industrial thing that Dust corps will be able to do?
Is the planetary research facility only going to be used for clones or is there another future use planned for it?
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Garrett Blacknova
Codex Troopers
2272
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Posted - 2013.03.31 14:38:00 -
[1177] - Quote
Thor Odinson42 wrote:Garrett Blacknova wrote:CODE Breaker93 wrote:Question: When capturing a district for another corp do you obtain their infrastructures or are they destroyed are you put in your own?? We pay to CHANGE the SI, not to build a fresh one on a district without one. There's always an existing SI, even right from the beginning before any player holds the district. The starting SIs are supposed to be randomly seeded along with the default RTs on each district. I thought it was predetermined which SI is on a district. As in we won't know pre-launch, but each district will have the same SI no matter how many times it changes hands. They said it will be randomly seeded when the PC system goes live (which will probably happen before our client is linked to the system). From there, it won't change unless the current owner changes it, which (according to the wiki) will cost 100 million ISK. |
General Tiberius1
ZionTCD Legacy Rising
415
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Posted - 2013.04.01 06:45:00 -
[1178] - Quote
holy **** this is a threadnaught.
not even going to attempt to read it |
General Tiberius1
ZionTCD Legacy Rising
430
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Posted - 2013.04.02 04:03:00 -
[1179] - Quote
bacon has arrived |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1258
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Posted - 2013.04.02 12:44:00 -
[1180] - Quote
Hey there.
I asked FoxFour if he had the time to check the email i sent him. He said he was adding some answers to the next devblog. In the mean time, he answered about one thing :
Clone Movement when attacking is done instantly when setting the attack. So just like any other clone movement.
now go, debate |
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S1l3NTK1ll3r86
3dge of D4rkness SoulWing Alliance
0
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Posted - 2013.04.03 21:16:00 -
[1181] - Quote
Excited!!! looks good for a foundation cant wait until its released
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
74
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Posted - 2013.04.03 22:03:00 -
[1182] - Quote
Just came here to make sure this gets to 100 pages long, also a question , if the planet has a pair number of regions and they got split down the middle. Lets say Zion owns 3 districts and GAG ows 3... who owns the planet? |
Garrett Blacknova
Codex Troopers
2374
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Posted - 2013.04.04 10:28:00 -
[1183] - Quote
From Costa Rica wrote:Just came here to make sure this gets to 100 pages long, also a question , if the planet has a pair number of regions and they got split down the middle. Lets say Zion owns 3 districts and GAG ows 3... who owns the planet? Nobody. They own 3 districts each. For any purpose where we might get a benefit from owning a planet, a single Corp will definitely need MORE than 50% control over the planet, though how much more is still up in the air.
If you had an example where Zion held 3 districts, GAG had 2 and PRO had 1, I don't think you could call that a Zion planet either. |
CRIMSON Sheperd
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
0
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Posted - 2013.04.04 12:02:00 -
[1184] - Quote
I have a question will the addition of planetary warfare allow us to reallocate any of our SP? of course i am interested so that i can re-specialize.. Also because i hope all the changes will make most if not all players want to assist their teams more then try to collect K/D..and most players may now want to make their clones corp / team/ faction and not just have SP spent for queuing public matchs |
Korvin Lomont
United Pwnage Service RISE of LEGION
16
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Posted - 2013.04.04 12:45:00 -
[1185] - Quote
A SP respec has already been announced for the uprising Build in the podcast. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1267
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Posted - 2013.04.04 18:50:00 -
[1186] - Quote
hey there.
Here are a few hints from dear FoxFour on IRC earlier about coming Devblog on PC :
Possible drop of the genolution pack limit to 1 per corp. Increase in Genolution pack Price. Modifications to the movement fee. Going up and down. By the way attrition and movement cost is also applied to clone movement between friendly districts Cargo Hub max clone may have changed. |
Sparrow 1
The Southern Legion RISE of LEGION
0
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Posted - 2013.04.27 15:22:00 -
[1187] - Quote
can't wait CCP thx you |
The Loathing
The Southern Legion RISE of LEGION
31
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Posted - 2013.04.28 07:50:00 -
[1188] - Quote
Soooooo pumped for this. It's a shame it's limited to Molden Heath, but conflict wouldn't happen for ages if the Dust Corps had their pick of the universe, so 1 region is probably wise. |
SIRAJKNIGHT
KNIGHTZ OF THE ROUND Lokun Listamenn
61
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Posted - 2013.04.30 03:54:00 -
[1189] - Quote
Whats the cargo max hub? is it like the 80 clones reserve we get in ambush? |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
79
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Posted - 2013.04.30 23:11:00 -
[1190] - Quote
Is a corp capable of launching several attacks at the same time?
If the corp has 800 members and enough money to establish more than just one contract (or fight) can it attack several districts at the same time ? Given the 16 vs 16 on each match.... a corp with more than a couple hundred could launch several attacks at the same time? |
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Lynn Beck
Forsaken Legion-0
14
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Posted - 2013.05.02 12:56:00 -
[1191] - Quote
Dalmont Legrand wrote: 1.Is there going to be a star map with systems and planets just like in EVE that shows what part corporations or alliances control.
2. Is there going to be a more specified corporation hierarchy with more specified role and alliance channels like local.
3. A corporation mail address to which administration of corporation has access? So that all emails with offers news and trades from other organizations would be directed there.
4. How about a window like for skills or vehicles or drop suit but for corporation in personal room. So that each player could see post and updates that administration of corporation is making. Not like the monitor but like an access hub. It could be ok on that glass table on the station.
5. Possibility to sit on that sofa near glass table and to manage hubs on the table from there, or to lay on bed inside wall and chat from there. Like you lay down and a chat window pops up.
5. I've been complaining for SO long, why can't i sleep on the dam sofa? lemme take off my helmet in merc quarters too. Gettin tired of that wonky as all hell gallente scout helmet. |
EternalRMG
ZionTCD
338
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Posted - 2013.07.09 23:47:00 -
[1192] - Quote
The questions is: HOW ARE ALLIENCES SUPPOSED TO FORM IF WE DONT HAVE THE MECHANICS |
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