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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
iceyburnz
Crux Special Tasks Group Gallente Federation
357
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Posted - 2013.03.14 19:16:00 -
[151] - Quote
CCP FoxFour wrote:Kain Spero wrote:Is there any way to transfer or give up district ownership outside of combat? When you take over a district can you automatically remove any structures built there? You cannot remove the structures that are on a district, but any action that leaves you with 0 clones at a district will abandon that district. So selling all the clones or moving them all away will abandon it.
Thats functional but seems to lack grace. I hope that gets iterated on.
Oh and can we sell spare clones to the fast food industry.
I want a double draugr burger with corpus crispies and a large quafe.
Edit: sweet burn about yesterdays assumptions :P |
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CCP FoxFour
C C P C C P Alliance
1599
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Posted - 2013.03.14 19:17:00 -
[152] - Quote
Beren Hurin wrote:So right now, a maxed out district with a production facility will net 60 clones per reinforcement time that they will then sell to genolution for 100k each or 6mill isk. Otherwise a district will make 4 million isk each day.
So from clone profit alone it will take 25 days to pay off a normal infrastructure investment. It would take 17 days to pay off investments with a production facility.
Either way, it seems that district profits alone will not be able to sustain thinly stretched war mongerers this doesn't even include logistics costs.
We want to start this on the safe side, we are still iffy about how much fighting will be going on. We have the ability to change this number easily as it is server side.
All districts will also start with an SI. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
369
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Posted - 2013.03.14 19:17:00 -
[153] - Quote
When this is deployed we'll still have separate economies? I'm guessing so and that we'll need to look to corp donations from our mercs to grab our first district. |
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CCP FoxFour
C C P C C P Alliance
1599
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Posted - 2013.03.14 19:18:00 -
[154] - Quote
Reav Hannari wrote:When this is deployed we'll still have separate economies? I'm guessing so and that we'll need to look to corp donations from our mercs to grab our first district.
Correct. |
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Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 19:20:00 -
[155] - Quote
CCP FoxFour wrote: All districts will also start with an SI.
I assume that this is a default infrastructure that does not give bonuses? |
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CCP FoxFour
C C P C C P Alliance
1609
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Posted - 2013.03.14 19:21:00 -
[156] - Quote
Beren Hurin wrote:CCP FoxFour wrote: All districts will also start with an SI.
I assume that this is a default infrastructure that does not give bonuses?
Nope, the defaults will be randomized when we launch. |
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Free Beers
Internal Error. Negative-Feedback
1216
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Posted - 2013.03.14 19:23:00 -
[157] - Quote
BursegSardaukar wrote:Free Beers wrote:CCP Nullarbor wrote: Can I have other corporations fight my battles? You can always pull additional players in to corporation battles using squads and if they win they will paid out of the biomass rewards. However our plan is to eventually open up a contract market place where other corporations can be hired to attack or defend districts on behalf of someone else.
How ******* stupid is this? Are you just too lazy to code a contract system? You have hundreds of ******* people working on this game and you can't code a God Damned Contract System to take districts for other corps. We talked about this in irc last summer and this is the **** you come up with almost a year later. I don't want to play ******* sim dust514 null. Come on man you guys are better then this. Whoa... Perhaps they want to see how the core conquest system works before implementing the Merc contract system. If the system is broken as all hell at launch, they wasted the time making the merc system entirely. I'd rather they devote the guys who would be doing the contact system to making sure this conquest system is flawless before iterating on it. As a parallel: Why introduce War Decs into EVE if the PVP mechanics aren't figured out yet?
Step 1-You own district A on planet and you want district B,C,D,E,ETC Step 2-You create contract (either open or confidential) on merc contract window. Step 3-We accept your contract Step 4-We win district Step 5-We get paid you gain control of district.
Step 2 needs to be coded. End of Story. Why its not already in dust is beyond fail by ccp.
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XXfootnoteXX
DUST University Ivy League
107
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Posted - 2013.03.14 19:23:00 -
[158] - Quote
CCP FoxFour wrote:Reav Hannari wrote:When this is deployed we'll still have separate economies? I'm guessing so and that we'll need to look to corp donations from our mercs to grab our first district. Correct.
So corp tax's still wont be available? |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.14 19:23:00 -
[159] - Quote
Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day. Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up? Did you read how expensive it is to do all this...that cannot be sustained over time is my thoughts... |
Kain Spero
Imperfects Negative-Feedback
1081
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Posted - 2013.03.14 19:24:00 -
[160] - Quote
Can we move clones out of a district if we don't own another? |
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CCP FoxFour
C C P C C P Alliance
1609
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Posted - 2013.03.14 19:25:00 -
[161] - Quote
XXfootnoteXX wrote:CCP FoxFour wrote:Reav Hannari wrote:When this is deployed we'll still have separate economies? I'm guessing so and that we'll need to look to corp donations from our mercs to grab our first district. Correct. So corp tax's still wont be available?
Not yet no sorry. |
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Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 19:25:00 -
[162] - Quote
CCP FoxFour wrote:Beren Hurin wrote:CCP FoxFour wrote: All districts will also start with an SI.
I assume that this is a default infrastructure that does not give bonuses? Nope, the defaults will be randomized when we launch.
So seeded SI are destructable, but player built aren't removable? |
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CCP Nullarbor
C C P C C P Alliance
644
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Posted - 2013.03.14 19:26:00 -
[163] - Quote
Free Beers wrote:BursegSardaukar wrote:Free Beers wrote:CCP Nullarbor wrote: Can I have other corporations fight my battles? You can always pull additional players in to corporation battles using squads and if they win they will paid out of the biomass rewards. However our plan is to eventually open up a contract market place where other corporations can be hired to attack or defend districts on behalf of someone else.
How ******* stupid is this? Are you just too lazy to code a contract system? You have hundreds of ******* people working on this game and you can't code a God Damned Contract System to take districts for other corps. We talked about this in irc last summer and this is the **** you come up with almost a year later. I don't want to play ******* sim dust514 null. Come on man you guys are better then this. Whoa... Perhaps they want to see how the core conquest system works before implementing the Merc contract system. If the system is broken as all hell at launch, they wasted the time making the merc system entirely. I'd rather they devote the guys who would be doing the contact system to making sure this conquest system is flawless before iterating on it. As a parallel: Why introduce War Decs into EVE if the PVP mechanics aren't figured out yet? Step 1-You own district A on planet and you want district B,C,D,E,ETC Step 2-You create contract (either open or confidential) on merc contract window. Step 3-We accept your contract Step 4-We win district Step 5-We get paid you gain control of district. Step 2 needs to be coded. End of Story. Why its not already in dust is beyond fail by ccp.
That's the plan, just not for this release. Yes we would like it all delivered right now but unfortunately making games takes time.
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Nomed Deeps
The Exemplars
96
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Posted - 2013.03.14 19:26:00 -
[164] - Quote
As a lot seems dependent upon alliance and corp affiliations, will there finally be alliance UI added to DUST? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
142
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Posted - 2013.03.14 19:26:00 -
[165] - Quote
Many thanks again to the team for putting this all together. This build is shaping up to be pretty insane compared to the more patch-like iterations we've seen the last year.
I'll be around and following the thread, but I'm not about to step on FoxFour's toes here as he breaks it down for you all. Once the dust settles (Sorry, I couldnt resist!) if there's issues we still need to collate and give back to the devs I'm happy to help however I can.
o7 |
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CCP FoxFour
C C P C C P Alliance
1609
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Posted - 2013.03.14 19:26:00 -
[166] - Quote
Kain Spero wrote:Can we move clones out of a district if we don't own another?
Yes, moving clones is how you... well move clones. If you move to a friendly district they just go there. If you move to an unowned district you take it. If you move to a hostile district it schedules a battle.
See this http://wiki.eveonline.com/en/wiki/Planetary_Conquest#District_Actions |
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jackbubu
SVER True Blood Unclaimed.
29
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Posted - 2013.03.14 19:27:00 -
[167] - Quote
Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) |
HowDidThatTaste
Imperfects Negative-Feedback
2314
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Posted - 2013.03.14 19:27:00 -
[168] - Quote
CCP FoxFour wrote:HowDidThatTaste wrote:Say a corp owns 10 planets and staggers the attack times to defend them.
What are the chances of all 10 being attacked in a day? What happens to a district that is not attack each day? A planet is made up of many districts, 5 to 24. If a corporation owns 10 districts how many get attacked is entirely up to if others decide to attack them. To be honest I don't know how likely it will be for all 10 districts to be attacked every day, probably come down to how many other corporations hate/like you. If a district is not attacked it sits there generating clones. You can use it to attack other districts.
So its like a large game of risk and the first day we all drop our flag in the country (planet/district) we want/can afford.
The next day all hell breaks loose and you start acquiring your neighbor who put his flag to close to yours
Question is there a strategic way to build your empire if you own all three districts around the center one. Can anyone attack any district or is there a foothold/beachead that acts like a bottelneck forcing players to acquire district a to get to district b then on to c where all the goodies are stored?
I understand each is essential its own but if a corp owns a planet wouldn't it make more sense that there is only one district that someone can attack to establish a beach head? |
XXfootnoteXX
DUST University Ivy League
107
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Posted - 2013.03.14 19:28:00 -
[169] - Quote
Maximus Stryker wrote: Did you read how expensive it is to do all this...that cannot be sustained over time is my thoughts...
Maybe for the time being but once eve and dust economies collide all bets are off. You have alliances with trillions of isk backing them up. |
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CCP FoxFour
C C P C C P Alliance
1617
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Posted - 2013.03.14 19:28:00 -
[170] - Quote
jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts)
Correct. |
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Alcare Xavier Golden
DUST University Ivy League
58
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Posted - 2013.03.14 19:29:00 -
[171] - Quote
CCP FoxFour wrote:jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) Correct.
Which region? |
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CCP FoxFour
C C P C C P Alliance
1617
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Posted - 2013.03.14 19:30:00 -
[172] - Quote
HowDidThatTaste wrote:CCP FoxFour wrote:HowDidThatTaste wrote:Say a corp owns 10 planets and staggers the attack times to defend them.
What are the chances of all 10 being attacked in a day? What happens to a district that is not attack each day? A planet is made up of many districts, 5 to 24. If a corporation owns 10 districts how many get attacked is entirely up to if others decide to attack them. To be honest I don't know how likely it will be for all 10 districts to be attacked every day, probably come down to how many other corporations hate/like you. If a district is not attacked it sits there generating clones. You can use it to attack other districts. So its like a large game of risk and the first day we all drop our flag in the country (planet/district) we want/can afford. The next day all hell breaks loose and you start acquiring your neighbor who put his flag to close to yours Question is there a strategic way to build your empire if you own all three districts around the center one. Can anyone attack any district or is there a foothold/beachead that acts like a bottelneck forcing players to acquire district a to get to district b then on to c where all the goodies are stored? I understand each is essential its own but if a corp owns a planet wouldn't it make more sense that there is only one district that someone can attack to establish a beach head?
Risk is a really good way to look at it and how we often do internally.
What districts you can attack is only limited by distance. The primary purpose of a maximum distance was to try and encourage corporations to stay sort of closer and to prevent them from just attacking anyone anywhere. |
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OgTheEnigma
Seraphim Initiative. CRONOS.
96
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Posted - 2013.03.14 19:30:00 -
[173] - Quote
CCP FoxFour wrote:The districts will all start unowned. So whoever buys a package of clones from Genolution and places them on a district first gets that district. Can you only buy 1 package of clones at first, or is it unlimited? For example, if you buy 5 packs for 100 million ISK then you can just conquer 5 unoccupied districts very quickly in the beginning. Or are you limited to just 1 pack of clones and 1 district attack at first? |
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CCP Nullarbor
C C P C C P Alliance
646
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Posted - 2013.03.14 19:30:00 -
[174] - Quote
Alcare Xavier Golden wrote:CCP FoxFour wrote:jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) Correct. Which region?
That one. *points* |
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
104
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Posted - 2013.03.14 19:30:00 -
[175] - Quote
How will Genolution transport the clones in EVE? Will there be NPC ships flying around that EVE players can destroy and loot clones from? |
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CCP FoxFour
C C P C C P Alliance
1617
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Posted - 2013.03.14 19:31:00 -
[176] - Quote
Alcare Xavier Golden wrote:CCP FoxFour wrote:jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) Correct. Which region?
One of these |
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jackbubu
SVER True Blood Unclaimed.
29
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Posted - 2013.03.14 19:31:00 -
[177] - Quote
CCP FoxFour wrote:jackbubu wrote:Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts) Correct. its gotta be Heimatar
honour duel amamake Planet 1 Belt 1 || planet 1 district 1
B) |
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CCP FoxFour
C C P C C P Alliance
1617
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Posted - 2013.03.14 19:31:00 -
[178] - Quote
Mc Ribwich wrote:How will Genolution transport the clones in EVE? Will there be NPC ships flying around that EVE players can destroy and loot clones from?
Not yet no. What we really hope is, and this is way down the road, to have EVE players moving things. |
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CCP FoxFour
C C P C C P Alliance
1617
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Posted - 2013.03.14 19:32:00 -
[179] - Quote
OgTheEnigma wrote:CCP FoxFour wrote:The districts will all start unowned. So whoever buys a package of clones from Genolution and places them on a district first gets that district. Can you only buy 1 package of clones at first, or is it unlimited? For example, if you buy 5 packs for 100 million ISK then you can just conquer 5 unoccupied districts very quickly in the beginning. Or are you limited to just 1 pack of clones and 1 district attack at first?
You buy the package from Genolution when you initiate the attack, there is no stockpiling them. So only 1. |
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Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 19:32:00 -
[180] - Quote
CCP FoxFour wrote:Beren Hurin wrote:Is there a max amount of clones an attacker can move? And does the amount of clones moved affect the cost of transportation or is it just distance? The maximum clones that can be moved is equal to the maximum of the district they are being moved from. The default is 300, but this can be made 450. And no, but see this table for complete details: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves
So to be clear here. 'Clone cost' is the total amount of clones you are left with after the move?
1) So a clone cost of 20% means that if you attacked with 100 clones you would arrive on planet with 20? 2) Can multiple districts from the same corp attack the same district? 100 from A and 150 from B attacks C? 3) Can you cancel an attack. I.e. if you do an 'all in' move with all your clones from your district, and someone attacks that sending district, are you basically then screwed? |
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