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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
Zahle Undt
The Tritan Industries
39
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Posted - 2013.03.14 19:56:00 -
[211] - Quote
I'm very confused (nothing new for me) and probably won't really understand things until we get to try it, but what would be the actual mechanics of attacking and defending? So lets say Tritan wants to attack a district owned by STB, STB gets a message they are being attacked and they get to set a time for the battle? Do they have a fixed time window?
The way this is sounding is, all you need is 16 awesome players and you're golden, that would be a real shame.
IMO the attack/defend system should work like this. Corp A attacks district owned by Corp B. Corp B now has 1 hour to muster its best defense. Both corps can pull in anyone willing to fight for them through squad mechanic. Any members of corp and the corp's alliance can join the battle individually. This gives corporations incentives to make allies and have their back watched at all times and to recruit from all parts of the globe.
Defenders have advantage of knowing terrain and having preset installations.
Attackers should have the advantage of timing the attack. |
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CCP FoxFour
C C P C C P Alliance
1640
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Posted - 2013.03.14 19:56:00 -
[212] - Quote
Jack Sharkey42 wrote:CCP FoxFour wrote:Beren Hurin wrote:CCP FoxFour wrote:Beren Hurin wrote:Is there a max amount of clones an attacker can move? And does the amount of clones moved affect the cost of transportation or is it just distance? The maximum clones that can be moved is equal to the maximum of the district they are being moved from. The default is 300, but this can be made 450. And no, but see this table for complete details: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves So to be clear here. 'Clone cost' is the total amount of clones you are left with after the move? 1) So a clone cost of 20% means that if you attacked with 100 clones you would arrive on planet with 20? 2) Can multiple districts from the same corp attack the same district? 100 from A and 150 from B attacks C? 3) Can you cancel an attack. I.e. if you do an 'all in' move with all your clones from your district, and someone attacks that sending district, are you basically then screwed? 1) Correct 2) No 3) No :) So this means that clones spoil?!? That's so gross!
I should clarify 3. No you cannot cancel the attack. Think carefully about how many clones you want to attack with.
You can however move clones from district A (which you own) to district X (which someone else owns) and then move clones from district B (which you also own) to district A. Once another district attacks district A though you cannot move more clones to it.
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Forlorn Destrier
ZionTCD Legacy Rising
922
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Posted - 2013.03.14 19:56:00 -
[213] - Quote
Kain Spero wrote:How many planets will we be fighting over when this launches?
If you own no districts and buy a batch of clones can you then attack anywhere? How many clones can you have if you don't own a district?
1. 250 planets 2. Yes, you can attack anywhere 3. Good question |
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CCP Nullarbor
C C P C C P Alliance
650
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Posted - 2013.03.14 19:57:00 -
[214] - Quote
Kain Spero wrote:How many planets will we be fighting over when this launches?
Around 250 districts with 5-24 on each planet. :math:
Kain Spero wrote:If you own no districts and buy a batch of clones can you then attack anywhere? How many clones can you have if you don't own a district?
The initial deployment is 100 clones for 20 mil ISK, but you only have access to that if you don't own any districts.
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gbghg
L.O.T.I.S. Legacy Rising
647
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Posted - 2013.03.14 19:57:00 -
[215] - Quote
CCP FoxFour wrote:gbghg wrote:A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or all of a corps districts? and if it does apply to all districts would that allow you to stack its effects? Just the district the SI is on. so that mean's that districts with SRL's are going to be the natural staging points for the inital attacks on a planet and once you've got districts on a planet you can upgrade them for more clones...
hmm this could get interesting. also will we see some kind of planetary control mechanism that will give benefits to the SI/PI of the corp with the highest rating on that planet? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
369
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Posted - 2013.03.14 19:58:00 -
[216] - Quote
Let's say an ally wants help in a battle and provides a squad leader to bring in some of my guys. We use their clones for the battle? It sounds like freelance mercenaries will have it easy since our "employers" will be the ones footing the expensive part of the bill.
Will we be paying for MCCs in this release? |
Forlorn Destrier
ZionTCD Legacy Rising
922
|
Posted - 2013.03.14 19:59:00 -
[217] - Quote
Zahle Undt wrote:I'm very confused (nothing new for me) and probably won't really understand things until we get to try it, but what would be the actual mechanics of attacking and defending? So lets say Tritan wants to attack a district owned by STB, STB gets a message they are being attacked and they get to set a time for the battle? Do they have a fixed time window?
The way this is sounding is, all you need is 16 awesome players and you're golden, that would be a real shame.
IMO the attack/defend system should work like this. Corp A attacks district owned by Corp B. Corp B now has 1 hour to muster its best defense. Both corps can pull in anyone willing to fight for them through squad mechanic. Any members of corp and the corp's alliance can join the battle individually. This gives corporations incentives to make allies and have their back watched at all times and to recruit from all parts of the globe.
Defenders have advantage of knowing terrain and having preset installations.
Attackers should have the advantage of timing the attack.
The defending corp sets a reinforcement timer - attacks only happen when this timer runs out (and there is a 1 hour window until the next reinforcement stage happens). When you attack, the attack is set for the window that happens at least 24 hours from when you "attack".
So basically, you attack, then the next day there is the actual battle to give you time to organize a defense (your own players, ringers, etc). Attackers will know when the window is and can plan accordingly - so if the window is too inconvenience, you pick a different target. |
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CCP FoxFour
C C P C C P Alliance
1649
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Posted - 2013.03.14 20:00:00 -
[218] - Quote
Reav Hannari wrote:Let's say an ally wants help in a battle and provides a squad leader to bring in some of my guys. We use their clones for the battle? It sounds like freelance mercenaries will have it easy since our "employers" will be the ones footing the expensive part of the bill.
Will we be paying for MCCs in this release?
No paying for the MCC, not yet. We are introducing enough numbers to try and tweak that I am already scared. >.< |
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CCP FoxFour
C C P C C P Alliance
1649
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Posted - 2013.03.14 20:02:00 -
[219] - Quote
gbghg wrote:CCP FoxFour wrote:gbghg wrote:A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or all of a corps districts? and if it does apply to all districts would that allow you to stack its effects? Just the district the SI is on. so that mean's that districts with SRL's are going to be the natural staging points for the inital attacks on a planet and once you've got districts on a planet you can upgrade them for more clones... hmm this could get interesting. also will we see some kind of planetary control mechanism that will give benefits to the SI/PI of the corp with the highest rating on that planet?
That is the hope, that we see people using the different SI for different strategic purposes.
As for the planetary control mechanism, nothing yet. We are currently focusing on the ability to take and own districts which will lead to benefits for owning whole planets down the road. |
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Kevall Longstride
DUST University Ivy League
88
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Posted - 2013.03.14 20:02:00 -
[220] - Quote
Reav Hannari wrote:CCP FoxFour wrote:Kevall Longstride wrote:Right now I've read the Wiki piece I have two questions at the moment.
1. What is the dispersal pattern for the initial district seeding. High, Low and Null sec? All three or just one.
2. District actions. With the complete lack of roles available to a corp, Just CEO and directors I think I can speak for what many CEO's will be thinking.
District actions should ONLY be the purview of the CEO and not directors. It's not that I don't trust the guys I've picked for directors, they do sterling work in D-UNI but they have the director role because it was the only one available to give them and it gives them nearly as much power as the CEO.
The CEO should have some definite separation of power from the rest of management other than being able to pick the logo. 1) One specific region, we have not announced which one yet. 2) To be honest we need more roles but I don't think limiting this to CEO's will work. Would love to hear from other CEO's though about that. If you don't trust them they shouldn't be a director. If I'm offline for a few days the corp shouldn't sit helpless without me. It does sound like its time to stop being a friendly little squad and start recruiting though.
Oh I do trust them, let make that clear and they are so pumped up for this I can't begin to tell you.
But the lack of roles is a worry. I just want the Dust corps to have the kind of internal compartmentalisation mechanic that Eve corps take for granted. But then I'm an Eve player and as we all know, we're completely paranoid. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
61
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Posted - 2013.03.14 20:03:00 -
[221] - Quote
Question about the matches themselves:
1) Are the maps going to correspond to the types of installations in that district?
2) Is the layout of the map for a district going to be identical every time that district is fought over?
3) Can the owners of a district place defenses as they see fit?
4) When the match starts, do the defenders already own all the null cannons by default?
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Reav Hannari
Red Rock Outriders Red Rock Consortium
369
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Posted - 2013.03.14 20:03:00 -
[222] - Quote
CCP FoxFour wrote:Reav Hannari wrote:Let's say an ally wants help in a battle and provides a squad leader to bring in some of my guys. We use their clones for the battle? It sounds like freelance mercenaries will have it easy since our "employers" will be the ones footing the expensive part of the bill.
Will we be paying for MCCs in this release? No paying for the MCC, not yet. We are introducing enough numbers to try and tweak that I am already scared. >.<
I now understand why you planned a weekend of drinking. This looks really interesting though. I do appreciate how this is designed to not require alarm clock operations for the defender too. I'm a lot more interested in trying to hold territory knowing that I'll be available when necessary. Family + Work > Planetary Defense.
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Skihids
The Tritan Industries
1030
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Posted - 2013.03.14 20:04:00 -
[223] - Quote
So there's a benefit to grouping your districts and those of your alliance. That means will be choosing specific districts or planets during our initial land grab.
I can see this leading to conflict if two different alliances choose the same starting points unbeknownst to each other.
Is there going to be a turn based district claim system a in Risk(TM) or is it going to be chaos as everyone tries to stake their claim the millisecond that the land office opens? |
Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 20:05:00 -
[224] - Quote
Quick pivot reveals the following systems with the conditions (not FW system, in lowsec, has temperate planet, has Genolution Station):
Aridia (Naga, Sakht, Tisot) Genesis (Toon, Zarer) Lonetrek (Iitanmadan, Nannaras) Metropolis (Gebuladi) Placid (Grispire) Tash-Murkon (Keshirou, Ordat, Rethan) The Forge (Otsela)
Some systems have 2 planets. But, if these are the right conditions for seeded districts, most of these regions will be secluded from others (outside of 5 jumps away). So we may see 'continental domination-possibly, but unlikely universe wide since once you have a district you can't 'attack from nowhere'. Your initial location will have to be your beginning point...I assume?
Interestingly, Genolution stations were seeded in lowsec constellations near each other. There are quite a few in highsec as well. |
gbghg
L.O.T.I.S. Legacy Rising
654
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Posted - 2013.03.14 20:05:00 -
[225] - Quote
CCP FoxFour wrote:gbghg wrote:CCP FoxFour wrote:gbghg wrote:A question It states that a "Surface Research Lab Decreases the attrition of moving clones by 50%" does that apply to just the district that houses the infrastructure or all of a corps districts? and if it does apply to all districts would that allow you to stack its effects? Just the district the SI is on. so that mean's that districts with SRL's are going to be the natural staging points for the inital attacks on a planet and once you've got districts on a planet you can upgrade them for more clones... hmm this could get interesting. also will we see some kind of planetary control mechanism that will give benefits to the SI/PI of the corp with the highest rating on that planet? That is the hope, that we see people using the different SI for different strategic purposes. As for the planetary control mechanism, nothing yet. We are currently focusing on the ability to take and own districts which will lead to benefits for owning whole planets down the road. yeah I can see a control mechanism is well down the line for features to be implemented but it's the obvious evolution of the district system you're implementing. |
BGoat
DUST University Ivy League
9
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Posted - 2013.03.14 20:06:00 -
[226] - Quote
KAGEHOSHI Horned Wolf wrote:3) If you attack a district, win the battle, but didn't successfully gain control of it, do you get any sort of priority on the net window of attack? I ask because you could do like 90% of the work to take a district, and some other corp swoops in and defeats the defenders, and takes the district that would otherwise be yours.
I would also like to know the answer to this. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
369
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Posted - 2013.03.14 20:06:00 -
[227] - Quote
Kevall Longstride wrote:Oh I do trust them, let make that clear and they are so pumped up for this I can't begin to tell you. But the lack of roles is a worry. I just want the Dust corps to have the kind of internal compartmentalisation mechanic that Eve corps take for granted. But then I'm an Eve player and as we all know, we're completely paranoid.
My apologies, I didn't look at your corp. That's a mighty big herd of cats you have to wrangle and I imagine you have an equally big team of directors for the job.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3166
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Posted - 2013.03.14 20:06:00 -
[228] - Quote
You may have missed my post, or you may be getting to it now. I understand that you're being bombarded with questions, but I hope you didn't miss my questions (post 210). Thank you.
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CCP Nullarbor
C C P C C P Alliance
650
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Posted - 2013.03.14 20:06:00 -
[229] - Quote
BursegSardaukar wrote:1) Are the maps going to correspond to the types of installations in that district?
The terrain and visuals of the location are constant, but the primary building on the map is defined by what surface infrastructure is deployed. The weather and some other things can vary though.
BursegSardaukar wrote:2) Is the layout of the map for a district going to be identical every time that district is fought over?
Yes, except if the SI changes.
BursegSardaukar wrote:3) Can the owners of a district place defenses as they see fit?
Not yet.
BursegSardaukar wrote:4) When the match starts, do the defenders already own all the null cannons by default?
No, but I like the idea of original skirmish which had similar to this. So maybe in a later release.
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Beren Hurin
OMNI Endeavors
264
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Posted - 2013.03.14 20:08:00 -
[230] - Quote
CCP FoxFour wrote:
I should clarify 3. No you cannot cancel the attack. Think carefully about how many clones you want to attack with.
You can however move clones from district A (which you own) to district X (which someone else owns) and then move clones from district B (which you also own) to district A. Once another district attacks district A though you cannot move more clones to it.
This is alot like the rules of Diplomacy. Which kind of begs the question of reinforcements...How will allies factor in to all this? |
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CCP Nullarbor
C C P C C P Alliance
655
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Posted - 2013.03.14 20:09:00 -
[231] - Quote
KAGEHOSHI Horned Wolf wrote:1) The ownership condition for attackers is depleting the enemy clones that the district contains?
Yes. Although that may take multiple battles.
KAGEHOSHI Horned Wolf wrote:2) Is there a limit to how many clones defenders can bring to one battle? Is it automatically the amount of clones the defenders have stored on the district?
The defenders get access to all of the clones on their district. Whether they choose to use them all up is up to them.
KAGEHOSHI Horned Wolf wrote:3) If you attack a district, win the battle, but didn't successfully gain control of it, do you get any sort of priority on the net window of attack? I ask because you could do like 90% of the work to take a district, and some other corp swoops in and defeats the defenders, and takes the district that would otherwise be yours.
There is an exclusivity period for 1 hour after the battle start time to schedule a follow up attack during which the defender cannot move more clones in and other corps cannot attack it. |
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CCP Nullarbor
C C P C C P Alliance
655
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Posted - 2013.03.14 20:10:00 -
[232] - Quote
Beren Hurin wrote:CCP FoxFour wrote:
I should clarify 3. No you cannot cancel the attack. Think carefully about how many clones you want to attack with.
You can however move clones from district A (which you own) to district X (which someone else owns) and then move clones from district B (which you also own) to district A. Once another district attacks district A though you cannot move more clones to it.
This is alot like the rules of Diplomacy. Which kind of begs the question of reinforcements...How will allies factor in to all this?
I love diplomacy. It has been a big inspiration for this design. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2013.03.14 20:10:00 -
[233] - Quote
I asked wayyyy back in this thread about OB's being decoupled from WPs to make it more valuable for Dust mercs to have EVE friends and for EVE friends to show up and help a Dust team.
Any plans for this?
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EnIgMa99
Imperfects Negative-Feedback
239
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Posted - 2013.03.14 20:11:00 -
[234] - Quote
Can I put my flag on it and beat my chest? When I mean flag I mean a tag or something that says ME! |
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CCP Nullarbor
C C P C C P Alliance
655
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Posted - 2013.03.14 20:12:00 -
[235] - Quote
BursegSardaukar wrote:I asked wayyyy back in this thread about OB's being decoupled from WPs to make it more valuable for Dust mercs to have EVE friends and for EVE friends to show up and help a Dust team.
Any plans for this?
Not at this stage. |
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Kain Spero
Imperfects Negative-Feedback
1082
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Posted - 2013.03.14 20:13:00 -
[236] - Quote
Would it be possible to implement a way for one to abandon our district if we only own 1 district and take our 100 clones back to roam space? |
Zahle Undt
The Tritan Industries
39
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Posted - 2013.03.14 20:15:00 -
[237] - Quote
Forlorn Destrier wrote:Zahle Undt wrote:I'm very confused (nothing new for me) and probably won't really understand things until we get to try it, but what would be the actual mechanics of attacking and defending? So lets say Tritan wants to attack a district owned by STB, STB gets a message they are being attacked and they get to set a time for the battle? Do they have a fixed time window?
The way this is sounding is, all you need is 16 awesome players and you're golden, that would be a real shame.
IMO the attack/defend system should work like this. Corp A attacks district owned by Corp B. Corp B now has 1 hour to muster its best defense. Both corps can pull in anyone willing to fight for them through squad mechanic. Any members of corp and the corp's alliance can join the battle individually. This gives corporations incentives to make allies and have their back watched at all times and to recruit from all parts of the globe.
Defenders have advantage of knowing terrain and having preset installations.
Attackers should have the advantage of timing the attack. The defending corp sets a reinforcement timer - attacks only happen when this timer runs out (and there is a 1 hour window until the next reinforcement stage happens). When you attack, the attack is set for the window that happens at least 24 hours from when you "attack". So basically, you attack, then the next day there is the actual battle to give you time to organize a defense (your own players, ringers, etc). Attackers will know when the window is and can plan accordingly - so if the window is too inconvenience, you pick a different target.
This leaves the problem I foresaw where all one really needs is 16 good players more or less. Time window for actual battles should be much shorter than 24 hours. I understand CCP wanting to give small corps a chance, but this system, as is, makes numbers mean nothing.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
369
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Posted - 2013.03.14 20:15:00 -
[238] - Quote
CCP Nullarbor wrote:The defenders get access to all of the clones on their district. Whether they choose to use them all up is up to them
If a defender chooses to hold some clones back and loses then what happens? The attacker wins the district but what happens to the reserved clones?
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CCP Nullarbor
C C P C C P Alliance
655
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Posted - 2013.03.14 20:15:00 -
[239] - Quote
Kain Spero wrote:Would it be possible to implement a way for one to abandon our district if we only own 1 district and take our 100 clones back to roam space?
You can sell all the clones on your districts. You'll get ISK for the sale and leave the district abandoned. You can then relaunch a starter pack of 100 clones somewhere else. |
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EnIgMa99
Imperfects Negative-Feedback
239
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Posted - 2013.03.14 20:16:00 -
[240] - Quote
Kain Spero wrote:Would it be possible to implement a way for one to abandon our district if we only own 1 district and take our 100 clones back to roam space?
Yeah can we sell districts? |
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