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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:41:00 -
[331] - Quote
Rubico wrote:Creating clones as a commodity implies there will be demand for that commodity. Will purchased clones be required for battles in faction war?
The demand is from NPCs for now. We would like to introduce them and potentially other district related resources into industry in EVE. Planetary Conquest is a stepping stone to realizing that vision. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:43:00 -
[332] - Quote
Absolute Idiom II wrote:What is the point of telling us the cost of the SI (100 mil) if we cannot change the SI in the district once we own it?
You can. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:50:00 -
[333] - Quote
Laurent Cazaderon wrote:Did i understand correctly that defenders wont be able to send in some more clones from another district for one hour after an attack ?
Correct, the attacker has an hour exclusivity period from the time the attack started to decide to launch a new attack. During this time it is not possible for the defender to move more clones in or for anyone else to attack it. Remember though, if you win the defence your district will regenerate clones before the next attack, plus you get the biomass payment and the 20% bonus on remaining clones so it is possible to actually come out ahead after a successful defence.
Laurent Cazaderon wrote:Do we have to pay for the MCCs ? i think not but dont think i saw the answer anywhere.
No.
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NIKIA BETHUNE
Ill Omens
24
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Posted - 2013.03.15 01:50:00 -
[334] - Quote
I read most posts but I may have over looked if anyone asked this critical question. Will there be fronts? Do you have to be touching a district to attack it? What if I'm using want to use a district to supply my war front is that possible? Or can u attack anyone anywhere..... |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:51:00 -
[335] - Quote
Laurent Cazaderon wrote:You need a minimumof a 100 clones to launch an attack ? Is that minimum amount pre or post attrition effect ?
Pre-attrition.
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XXfootnoteXX
DUST University Ivy League
111
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Posted - 2013.03.15 01:52:00 -
[336] - Quote
NIKIA BETHUNE wrote:I read most posts but I may have over looked if anyone asked this critical question. Will there be fronts? Do you have to be touching a district to attack it? What if I'm using want to use a district to supply my war front is that possible? Or can u attack anyone anywhere.....
Part of me wants to be a smartass saying if you actually read them, you will find your answer, but there is a lot of pages.
You can attack within a range, farther away you attack the less clones you will have. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 01:55:00 -
[337] - Quote
NIKIA BETHUNE wrote:I read most posts but I may have over looked if anyone asked this critical question. Will there be fronts? Do you have to be touching a district to attack it? What if I'm using want to use a district to supply my war front is that possible? Or can u attack anyone anywhere.....
There will be fronts in that the further you move clones the less will make it, encouraging conflict to be localized. This will create a landscape of sorts but no clear war line or anything. We don't want to artificially limit the combat too much, who you attack, when and where should be a decision for the corp directors. |
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NIKIA BETHUNE
Ill Omens
24
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Posted - 2013.03.15 01:55:00 -
[338] - Quote
XXfootnoteXX wrote:NIKIA BETHUNE wrote:I read most posts but I may have over looked if anyone asked this critical question. Will there be fronts? Do you have to be touching a district to attack it? What if I'm using want to use a district to supply my war front is that possible? Or can u attack anyone anywhere..... Part of me wants to be a smartass saying if you actually read them, you will find your answer, but there is a lot of pages. You can attack within a range, farther away you attack the less clones you will have. Thanks for not being a smartass let me be clear. I know the system thing lose clone depending on how far u move what I mean is if I jump to a planet can I attack the middle where they storage the most clones or do I have to make a beach head and work my way in.. I.e basically do u need to be touching to attack |
XXfootnoteXX
DUST University Ivy League
111
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Posted - 2013.03.15 01:59:00 -
[339] - Quote
NIKIA BETHUNE wrote:XXfootnoteXX wrote:NIKIA BETHUNE wrote:I read most posts but I may have over looked if anyone asked this critical question. Will there be fronts? Do you have to be touching a district to attack it? What if I'm using want to use a district to supply my war front is that possible? Or can u attack anyone anywhere..... Part of me wants to be a smartass saying if you actually read them, you will find your answer, but there is a lot of pages. You can attack within a range, farther away you attack the less clones you will have. Thanks for not being a smartass let me be clear. I know the system thing lose clone depending on how far u move what I mean is if I jump to a planet can I attack the middle where they storage the most clones or do I have to make a beach head and work my way in.. I.e basically do u need to be touching to attack
I only have my own guesses on that. |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 02:03:00 -
[340] - Quote
CCP Nullarbor wrote:Not initially, although I'd be interested in hearing ideas on what the skills might affect and who should be responsible for training them.
Well, just off of the current devblog, I suggest the following skills:
Science (x1) - Allows training of Science skills -#- Biomass Recycling (x2) - 2% bonus to biomass payouts per level. (Individual character) -#- Clone Storage (x6) - 2% bonus to max clone storage in districts per level. (CEO or COO) -#- Clone Transportation (x6) - 3% reduction in clone loss from transit per level. (CEO or CTO)
Trade (x1) - Allows training of Trade skills -#- Clone Marketing (x6) - 3% bonus to sale price of clones sold to NPCs per level. (CEO or CMO) -#- Clone Purchasing (x2) - 5% discount on price of clones bought from NPCs per level. (CEO or COO)
Industry (x1) - Allows training of Industry skills -#- Construction Management (x4) - 2% discount on SI building costs per level. (CEO or COO) -#- Clone Production (x6) - 2% bonus to clone production in districts per level. (CEO or CRO)
Social (x1) - Allows training of Social skills. -#- Negotiation (x4) - 2% bonus to ISK payout for Instant Battles and FW (Individual Character) -#- Transport Negotiation (x4) - 2% discount on NPC transit costs (CEO or CTO)
Definitions: -#- CEO: Chief Executive Officer (current role) -#- CMO: Chief Marketing Officer (new role) -#- CRO: Chief Research Officer (new role) -#- COO: Chief Operations Officer (new role) -#- CTO: Chief Transport Officer (new role) |
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Vaeul
XERCORE E X T E R M I N A T U S
38
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Posted - 2013.03.15 02:04:00 -
[341] - Quote
Quote: DEV BLOG: Friendly fire? Yes, friendly fire will be enabled but only for corporation battles not faction warfare or instant battles. This means if you have a problem with someone shooting friendlies you can have them removed from the corporation.
This essentially acknowledged that a system of social justice has been deemed as the means to deal with violators of friendly fire.
That is good and welcomed news that some consideration about friendly fire and social justice is happening. However the format of social justice in the current suggestion is going to be decided and dispensed by a select few. There are shortcomings of not fully enabling friendly fire and not allowing everyone to partake in social justice.
When the Directors and CEO goes offline to partake in their normal everyday lives the system fails.
Far as I know there is nothing a Director or CEO can do to exclude eligibility from joining corporation battles. If the offender had corporate roles he or she will be immune from consequence for about 24 hours.
GÇ£you can have them removed from the corporationGÇ¥ translates as an action taken well after the battle is over.
If getting kicked out of a corporation is the worse consequence possible for friendly fire well then we are all screwed. Friendly fire would fail and probably disabled for a long time. All those who do want it will be sorely disappointed in Dust 514. I have not come across a player that has not noticed the immersion breaking moment of being able to survive a friendly precision strike.
Directors and CEOs will inadvertently do volunteer GÇ£socialGÇ¥ work that the game will depend upon for success. Due to a lack of a kill/loss tracking these moderators will not always have clear evidence to make informed decisions.
There seems to be a huge assumption that all player will seek out a moderator.
Absent are mentions of any option for individual Players to deal with the offender without need of Director or a CEO to intervene.
No mention of real time Field Command or Squad Leader options to remove someone from a corporation battle.
The developer will remain a silent juror in social justice. This is made obvious by the fact that friendly fire is enabled in one instance of the game but players in faction warfare and instant battle matches will be shielded.
Dust 514 with friendly fire disabled in one shard and enabled another would divide the game and the player base into split expectations. As people spend real money and settle into these expectations the divide will deepen. Each caste will advocate versions of what should had been the same game.
Instant battles are where Players learn the game and where corporations recruit. Sharding the universe in order to accommodate [friendly fire YES] and [friendly fire NO] will create a learning curve. In this divided universe access to training for corporation battles is denied.
Helping a blueberry transition from spraying all over the place and not killing friendlies will be done in corporation battles. Removed will be the opportunity to try out a recruits potential before inviting them to the team.
In a universe in which friendly fire is disabled there are no such concerns. It is a boring safe place without consequences in which I can call in a friendly precision strike on my position without a care.
I actually want friendly fire. I want it to succeed.
Fully enabled friendly fire backed by a game mechanic that enables all players to partake and enact social justice would work in Dust 514 because we all play in the same universe.
I have been suggesting STANDINGS and a MATCH FILTER based on standings for a while now. It is simple concept CCP owns, has already implemented in EVE Online that would not divide game content or require waiting around for a Director or CEO to moderate an issue. All players would be empowered to make choices as to who not to play with.
All players would be learning the same game and tactics. Which means recruits can hone their skills using militia gear in instant matches and not get rolled by players who would surely be wearing prototypes in corporate battles.
At the very least, there should be a DEV BLOG and Discussion on just Friendly Fire alone. |
hershman001
Creepers Corp. Creepers Alliance
32
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Posted - 2013.03.15 02:04:00 -
[342] - Quote
You say youre turning your attention to the planets...
CCP, shouldnt you turn your attention to the broken game mechanics?
- Terrible Hit detection
- Unable to traverse uneven terrain
- Poor controls all around for vehicles, dropsuits and interfaces.
- Text, font, icons, reticule, and other HUD items that are color washed invisible half the time.
- Ridiculous low fov for an fps.
- Invisible walls in every map
This is only the beginning. What is being done to fix these issues? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 02:07:00 -
[343] - Quote
So after you initiate an attack on a district, you then have an hour to start the battles. If you go quickly, you could start 2 or maybe 3 battles in this period? As long as you START the each corp battle within the hour, then you you get to complete them? |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
14
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Posted - 2013.03.15 02:11:00 -
[344] - Quote
How many planets will the Genolution corp. have on initial launch? |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 02:13:00 -
[345] - Quote
SERPENT-Adamapple wrote:How many planets will the Genolution corp. have on initial launch?
They have said 250 districts on some number of planets in a single region. |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 02:14:00 -
[346] - Quote
Absolute Idiom II wrote:So after you initiate an attack on a district, you then have an hour to start the battles. If you go quickly, you could start 2 or maybe 3 battles in this period? As long as you START the each corp battle within the hour, then you you get to complete them?
If I understand correctly, there can only be one battle per day. The attackers have a one hour window after the battle to initiate a battle for the following day (same time) before another corp could do so. |
Citpaan Hacos
BetaMax. CRONOS.
25
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Posted - 2013.03.15 02:15:00 -
[347] - Quote
I have a question regarding exactly how the in-match clone count will go.
As far as I've observed it in the current matches, clone count increments down as a dead body dissolves. What I'm not so sure about is exactly how the match ends. I've seen the match both go on a bit when the number is zero, and sometimes ends instantly. Is the trigger when the count is zero and someone attempts to spawn? I've never been unable to spawn, but the match ends when there are still live players on the field, so it's not particularly clear.
Also, since the counter increments with death, not spawn (I've never seen it deplete at the start of the match when the team spawns in), what exactly happens if a district's defender clone count is less than sixteen at the start of a match? Will some people be unable to spawn in, or will it work like current and be more based on deaths/respawns? (Meaning the defender force isn't actually restricted by clone count.) |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 02:16:00 -
[348] - Quote
hershman001 wrote:You say youre turning your attention to the planets... CCP, shouldnt you turn your attention to the broken game mechanics?
- Terrible Hit detection
- Unable to traverse uneven terrain
- Poor controls all around for vehicles, dropsuits and interfaces.
- Text, font, icons, reticule, and other HUD items that are color washed invisible half the time.
- Ridiculous low fov for an fps.
- Invisible walls in every map
This is only the beginning. What is being done to fix these issues?
That line may be a bit misleading, there is only one team working on this feature. We have many other teams working on polishing and iterating on the things you mentioned, but that is not the focus of this blog or the forum discussion.
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 02:16:00 -
[349] - Quote
Vaerana Myshtana wrote:Absolute Idiom II wrote:So after you initiate an attack on a district, you then have an hour to start the battles. If you go quickly, you could start 2 or maybe 3 battles in this period? As long as you START the each corp battle within the hour, then you you get to complete them? If I understand correctly, there can only be one battle per day. The attackers have a one hour window after the battle to initiate a battle for the following day (same time) before another corp could do so.
Correct. |
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S Park Finner
BetaMax. CRONOS.
99
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Posted - 2013.03.15 02:52:00 -
[350] - Quote
OK -- no wise comments -- If you don't like it just ignore it
District State ---- Legal Action ------------------------- Next State ----- Next State Change
Offline --------- Move Clones In -------------------- Online ---------- Immediately
Online ------------ Owner Moves Clones In ---------- Locked -------- After reinforcement timer --------------------- Owner Places PI ------------------- Locked ---------- After reinforcement timer --------------------- Owner Moves Clones Out -------- Online ---------- Immediately --------------------- Owner Moves All Clones Out ----- Offline ----- Immediately --------------------- Change Reinforcement Timer ----- Locked ------- 24 hours after new reinforcement timer --------------------- Enemy Moves Clones In ---------- Under Attack/Generating Clones -- 24 hours after beginning of next reinforcement timer plus 1 hour from start of battle --------------------- Corp Dissolves ---------------------- Offline -------- Immediately
Locked ----------- Enemy Moves Clones In ------------ Under Attack -- 24 hours after beginning of next reinforcement timer plus 1 hour from start of battle --------------------- Corp Dissolves ---------------------- Offline -------- Immediately
Under Attack/ Generating Clones ---- Corp Dissolves ------------------------ Online (under new owner) ---- At beginning of existing reinforcement period
Under Attack/ Not Generating Clones ---- Corp Dissolves ------------------------ Online (under new owner) ---- At beginning of existing reinforcement period
Battle Starts: Within One Hour -- -- Mini-game starts: ---- Enemy wins battle, does not exhaust district clones ------- Enemy chooses not to move clones in -- Online -- One hour from battle start --------Enemy Moves Clones In ----------------------- Under Attack/Not Generating Clones --- 24 hours after beginning of current reinforcement period plus 1 hour from start of battle --------Enemy Kills all clones in District -------------- Online (under new owner) ----- Immediately ---- Enemy looses battle ------- Enemy chooses not to move clones in -- Online -- One hour from battle start --------Enemy Moves Clones In ----------------------- Under Attack/Generating Clones --- 24 hours after beginning of current reinforcement period plus 1 hour from start of battle ---- Corp Dissolves --------------------------------------Online (under new owner) -- At beginning of existing reinforcement period
I think this is what we know so far. So questions...
- Are all the state transitions correct? (Not answered yet)
- If the attacker wins the match but does not take the district and chooses to move clones in is it true that the defender gets no chance to reinforce from outside the district? (This is what happens)
- Does the district continue to produce clones while under attack? (Yes before the first attack and if the attack fails, No if the attack succeeds but the district is not taken over and the attacker chooses to attack again)
- To make this work I had to create the new state "Within one hour of Battle Start" -- is that legitimate? (Looks like yes, during the period when attacks can take place there is a mini-game depending on the outcome of the attack and state changes appropriately)
- The "offline" state is the one where no one owns the district? So the only thing that can be done to it is to move clones into it and bring it online? (Modified question, not answered yet)
- Created two more new states, Under Attack / Generating Clones and Under Attack / Not Generating Clones -- Is this accurate? (Not answered yet)
- What is the default reinforcement period (right after the district is first taken over)? (New question, not answered yet)
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Garth Mandra
The Southern Legion
3
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Posted - 2013.03.15 02:53:00 -
[351] - Quote
CCP Nullarbor wrote:jackbubu wrote:Also what about downtime, will you block 11:00-12:00 as a reinforcement timer? Yes the hours either side of downtime are not available for setting the reinforcement window.
So for a normal DT there is a total of 2.5 hours where battles won't be happening.
Right in the middle of AU primetime. Understandable but still a pain in the bum for us.
What happens with abnormal DTs? I guess that is why there is a whole hour to either side.
What abou super-extended DTs? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 03:01:00 -
[352] - Quote
From the notes here: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Possible_Conflict_Resolutions
There is a note that reads "Clones not lost in combat but destroyed in MCC destruction do not get biomassed and sold." This only applies to defenders destroying the attackers' MCC, but not vice versa.
When the defenders destroy the attackers' MCC, the clones within DO NOT count towards the biomass payout award for the defenders.
But when the attackers destroy the defenders' MCC, the clones within DO count towards the biomass payout award for the attackers.
Is this true? And why are the rules different for each side here? |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 03:02:00 -
[353] - Quote
S Park Finner wrote:Are all the state transitions correct?
It is far too late to decipher that
S Park Finner wrote:If the attacker wins the match but does not take the district and chooses to move clones in is it true that the defender gets no chance to reinforce from outside the district?
Correct, the attacker gets an hour window after the battle starts to attack again before reinforcement can move in or other corporations can attack.
S Park Finner wrote:Does the district continue to produce clones while under attack (I think the answer is yes)
The district will produce clones just before an attack unless they had previously lost an attack the day before in which case it is stalled and not producing any.
S Park Finner wrote:To make this work I had to create the new state "Within one hour of Battle Start" -- is that legitimate?
Yes, 1 hour after the battle start is the attacker exclusivity period.
S Park Finner wrote:I have not seen any place where the "offline" state is reached. Is that correct?
A corporation can sell all of its clones abandoning the district. It then goes offline. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 03:04:00 -
[354] - Quote
Garth Mandra wrote:CCP Nullarbor wrote:jackbubu wrote:Also what about downtime, will you block 11:00-12:00 as a reinforcement timer? Yes the hours either side of downtime are not available for setting the reinforcement window. So for a normal DT there is a total of 2.5 hours where battles won't be happening. Right in the middle of AU primetime. Understandable but still a pain in the bum for us. What happens with abnormal DTs? I guess that is why there is a whole hour to either side. What abou super-extended DTs?
It's a 2 hour window from 10-12 and being an expat Aussie myself I feel your pain. For now though it is a safety measure against DT related exploits. We may reduce the window or remove it entirely in the future.
Extended downtime or unexpected server outages have a fall back scenario which just reverts all of the state before the conflict was scheduled. |
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HowDidThatTaste
Imperfects Negative-Feedback
2316
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Posted - 2013.03.15 03:07:00 -
[355] - Quote
On day one how many districts can corporation buy clones for? If money wasn't the limiting factor.
It seems that you can only advance after the initial purchase 1 district a day if they are unoccupied.? |
Vaerana Myshtana
Bojo's School of the Trades
406
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Posted - 2013.03.15 03:10:00 -
[356] - Quote
Dumb question on behalf of my relatives in EVE:
Does invading a district automatically create a wardec in EVE? If members of my corp/alliance can OB my enemies and vice versa, shooting a potential OBer would carry a security status penalty unless there is a wardec or limited engagement created automatically. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 03:14:00 -
[357] - Quote
HowDidThatTaste wrote:On day one how many districts can corporation buy clones for? If money wasn't the limiting factor.
It seems that you can only advance after the initial purchase 1 district a day if they are unoccupied.?
You can only buy the initial deployment pack if your corporation does not already own districts. So 1 starting district per corp. |
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CCP Nullarbor
C C P C C P Alliance
711
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Posted - 2013.03.15 03:15:00 -
[358] - Quote
Vaerana Myshtana wrote:Dumb question on behalf of my relatives in EVE:
Does invading a district automatically create a wardec in EVE? If members of my corp/alliance can OB my enemies and vice versa, shooting a potential OBer would carry a security status penalty unless there is a wardec or limited engagement created automatically.
No this does not affect wardecs, however the battles will take place in lowsec so you can shoot them above the planets all be it with a security status hit.
Or you can choose to wardec the corporation in EVE as well. |
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Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 03:25:00 -
[359] - Quote
So FW plexing opens up FW battles in Dust. Is this offensive plexing, defensive plexing or both? |
BetterHideGood
Galactic Alliance 514
40
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Posted - 2013.03.15 03:30:00 -
[360] - Quote
I gotta say I'm very impressed and excited for the upcoming changes!! Just hope they come soon!! But this gives us plenty of time to work at getting all pro'd out.... Two thumbs up from me if I have any complaints they will be saved for after I try these new changes!! |
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