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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:06:00 -
[1] - Quote
OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game.
AR nerf. AR are supposed to be a central weapon plain and simple. Tell me what other FPS shooter doesn't have ARs for main weapons. They are the primary weapon of choice any new player will look to they did not deserve a nerf. There has been around 4 or 5 builds since the beginning and in every last build ARs were fine but now you people think they were OP because you don't know how to play. ARs should be the main weapon of choice with all other weapons branched out with their different roles. I will explain for all you fags who will post i am just QQing.
#1. I don't know how many times i have seen heavies try to 1v1 me or take on a full squad by himself. thats just not right you need a few people helping you take them on. of course you are gonna die to great AR players your an easy slow target. We have fantastic heavies in our corp and they were very hard to take out 1v1 and i often died because they knew how to play that class. Average heavies are supposed to stay close to their squad to provide close support not 1v5 and expect to win. Learn how to use them and you wont die often.
#2. Lasers where great against AR. If you were a good laser user you knew to keep your distance because you had the upper hand against AR user at range. Don't rush someone with a laser you will never win.
#3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR. Sleepy Zan is the one sniper i respect, why? because he actually runs side by side with my AR and steals my kills with his quick scoping sniper rifle.
By the way, i use a TAR user who used the basic Sony Dualshock 3 controller. One of the few who could actually manually fire a TAR faster than a regular AR. Those took skill to use and be good at. but now they get recoil after every bullet shot?
#4. Mass drivers didn't need the increase in clip, now they are god weapons.
Like really CCP can you really please quit it with the nerf HAMMER just chill bro. Learn to add and subtract one thing at a time. For instance, you should have added ONLY recoil for us to test out for these first few weeks, then added the ability to choose between iron sights and regular scope. Don't change 3 or more features and expect for it to be balanced. ARs are horrible now and i feel sorry for the new players who are going to come in and see every using mass drivers.
Also why make all AR damage similar? wtf is the point in putting points into proto gear when free crap is just as better. I wonder what the recoil would be like if i didn't spec into AR and didnt have to skills to decrease kick dispersion.
I really want to love this build but the AR nerf is killing it for me. like i said in the other post, im gonna use every OP weapon till it breaks and everyone calls for a nerf till we all start doing 1hp damage. I want to see how many time CCP can nerf something b4 they think this game is fit for open beta.
ok im done. but for once just post your opinions about all of this and how you think this game should be. mayb we can salvage this game, and not how the random azz system works in this game but into the fun precise shooter we all want it to be.
|
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:12:00 -
[2] - Quote
I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.20 09:13:00 -
[3] - Quote
TL:DR
AR's are fine |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.20 09:16:00 -
[4] - Quote
Its not a nerf, its called Balance. Somthing that was actually needed with AR's |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:19:00 -
[5] - Quote
I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:22:00 -
[6] - Quote
to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.12.20 09:23:00 -
[7] - Quote
Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:25:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before.
they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.20 09:27:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before.
I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR.
I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:28:00 -
[10] - Quote
Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper*
well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy |
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GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.12.20 09:28:00 -
[11] - Quote
The so called nerf is kinda funny I think. Reason why, most of the players that lacked aim cried about it. Now that it got a little recoil doesn't mean people will stop using it. An AR is meant to be a versatile weapon. Why do you think now they are standard issues weapons? So they removed the sight on them too. Doesn't mean it nerfed it. Took a few games to get use to the iron sights and I'm back to killing fine with it. I'll bet in a week or two people are gonna say it is still OP and cry for another nerf. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:29:00 -
[12] - Quote
G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute.
Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point.
Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:32:00 -
[13] - Quote
Umbat Boki wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere.
your doing better with the exile because there isnt much of a difference from that and a proto duvolle. this is the way i see it ARs may have needed a small recoil but not a nerf hammer LRs owned ARs at range MD are now hard to kill so maybe they should have left the ARs alone and just added recoil to see how we could play against all the other weapons. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.12.20 09:32:00 -
[14] - Quote
G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.20 09:34:00 -
[15] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more
this ^^^ I have seen you play this build your good, very good. and I'm sorry but yea TAR need recoil otherwise someone who has a fast index finger (Because its not like shooting a real SA rifle) can have a STD AR that does the damage of a ADV etc.
get used to the changes man |
Aotherea
Zumari Force Projection Caldari State
29
|
Posted - 2012.12.20 09:36:00 -
[16] - Quote
Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:36:00 -
[17] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more
Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills.
There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:36:00 -
[18] - Quote
The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds.
no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 09:40:00 -
[19] - Quote
ARs are way better now. I feel rewarded for actually being a good AR user when i see now how i get a lot more killed by players that just full-auto while running at me at 35m distance..... Stop being mad.
And the damage nerf is for every weapon in the game. You're whining just like HMG user are whining.... Both weapons are now as fine as ever.
LR being the king at long range against AR ? Where's the big surprise ? When the tac rifle will actually be fixed you'll a kind of counter, but never as effective as the LR.. Lower RoF (around half the current Rof) Lower recoil as the current one is just crazy making it useless at long range (isnt that the whole point of the weapon ? long range ? ).
MDs are slightly annoying at short range that i agree with. Jumping around firing at the ground shouldnt be rewarded. But at mid-long range. MD requires skill.
Anyway, take it like a man. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:45:00 -
[20] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them.
I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases. |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.12.20 09:45:00 -
[21] - Quote
G-SLicK wrote:Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy
Thats why i added maneuverability as a factor for "you might be winning 1 v 1 against a heavy. If you're a scout. And circle around him fast enough so that he won't catch you". What i meant to say is: If a heavy and 2-4 not heavies run straight at each other, the heavy will win. They are the powerhorse or tank if you so wish, and with their minigun, heavies are more than capable of decimating an average player (which i count myself as) in split seconds. It's not impossible to win 1v1 against heavies, it is just very unlikely. To be fair i have to mention that my K/D ratio is "poor" (~0.5), but i still end up being in the top 5 of my team quite regularly warpoint wise.
Edit: Why not all play heavies? Heavies are easy targets, they are slow as hell, and they don't have the necessary slots to be of any use as a triage unit. This game is not solely centered around killing your opponent (well except for ambush, there it is all kill or get killed). Different suits offer different benefits. Scouts are good to drop uplinks, logistics are good to heal, repair and hack, Assaults are the jack of all trades, and Heavies are good at decimating groups of enemies / tanks singlehandedly.
Good luck trying to run to the front to drop an uplink with a heavy. By the time you are at the position a scout will have sniped there for a minute, dropped uplinks, been killed, accidentally chosen the wrong spawnpoint and then run again to the hill. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:46:00 -
[22] - Quote
Free Healing wrote:G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts?
well i agree that good heavies sound be able to take on a group of people but they should only be able to with a good squad. if heavies could kill 4 people in a row then why not just throw heavy suit on every person since they can tank damage and dish out more damage than anyone.
laser to me were fine since the AR weren't nerf, but now that they are lasers will own when maps get larger.
i agree snipers need to learn how to sniper and run away to a different location when they see us coming, many of them tried to snipe me across the map and waited till i got in their face till they decided to run.
now MDs are god weapons trust me i have been playing with them all day since this morning, one game i went 23-1 with it other i have gone 17-0. i can 1v1 anyone even heavies with ease with a MD
They nerfed all damage on ARs to make them all similar and gave them all kick. TAR have the worst kick trust me i tried and slower RoF i think |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:48:00 -
[23] - Quote
Enji Elric wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more this ^^^ I have seen you play this build your good, very good. and I'm sorry but yea TAR need recoil otherwise someone who has a fast index finger (Because its not like shooting a real SA rifle) can have a STD AR that does the damage of a ADV etc. get used to the changes man
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:48:00 -
[24] - Quote
I was a strong believer that MDs needed bigger magazines, but I think the recoil impact effect when being hit should be removed; its not needed, and annoying. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:49:00 -
[25] - Quote
Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants.
i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:50:00 -
[26] - Quote
The recoil impact should be there... you try getting hit by bullets and trying to hold steady aim....
Didn't think so. We need an element of realism to the game. Future tech, aside, your armor would get hit, and would at the very least, be like someone punching you. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:52:00 -
[27] - Quote
G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy?
Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:52:00 -
[28] - Quote
gameplay/balance before realism. Mass driver doesn't need this extra advantage. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:53:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest.
you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons
|
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.20 09:54:00 -
[30] - Quote
G-SLicK wrote:
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time
Have you been living in a closet for the last few builds?
When CCP change things they do it to the extreme. Just look what happened to misile turrets, massive nerf then they have rebalanced them again this build.
AR wont stay like this forever, new sights will come with probably a cost, damage values will change and recoil is fine no need to change. |
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:56:00 -
[31] - Quote
Laurent Cazaderon wrote:ARs are way better now. I feel rewarded for actually being a good AR user when i see now how i get a lot more killed by players that just full-auto while running at me at 35m distance..... Stop being mad.
And the damage nerf is for every weapon in the game. You're whining just like HMG user are whining.... Both weapons are now as fine as ever.
LR being the king at long range against AR ? Where's the big surprise ? When the tac rifle will actually be fixed you'll a kind of counter, but never as effective as the LR.. Lower RoF (around half the current Rof) Lower recoil as the current one is just crazy making it useless at long range (isnt that the whole point of the weapon ? long range ? ).
MDs are slightly annoying at short range that i agree with. Jumping around firing at the ground shouldnt be rewarded. But at mid-long range. MD requires skill.
Anyway, take it like a man.
see im trying to keep my cool but people like you just seem to tempt me with your sorry azz. MDs beat everything short-medium distance and i can kill people at long distance its not hard. to me it actually took more skill to fire an AR across the map cause all i do with the MD is get direct impact and your dead |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.12.20 09:57:00 -
[32] - Quote
Use the laser for a week or 2, then go back to AR's. You will wonder why its so easy to hit your target, and if they were given a buff (true story) |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:58:00 -
[33] - Quote
The Black Jackal wrote:G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them. I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases.
no have you played the ambush maps yet? i have been playing ambush all day and they have shrunk the maps, to the point where im surprised people still snipe on ambush |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.20 10:01:00 -
[34] - Quote
Ar's just need recoil. They were too easy to use before compared to other non instant hit weapons and such. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 10:02:00 -
[35] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons
You're really overdoing the hyperbole. Do you know how much damage a AR can do from just 1 full second of firing? Standard basic AR does 387.5 damage per second. You're seriously saying using a weapon whose shots travel in an arc that you must predict where it will land is actually easier than just bullets instantly hitting where you point your gun? You're seriously saying ARs are worse than any other weapon? Even the nova knife which is basically an inferior closer range shotgun that you have to charge? You seriously just compared the range of a mass driver to a sniper rifle. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:03:00 -
[36] - Quote
The Black Jackal wrote:G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player.
yes i have been here since replication and he thinks i need to learn the game? im sorry but gtfo of here, and yes i am a renamed player but every wipe i have ended in top 12 for kills, i think i have learned all i need to about this beta |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:05:00 -
[37] - Quote
Sir Meode wrote:G-SLicK wrote:
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time
Have you been living in a closet for the last few builds? When CCP change things they do it to the extreme. Just look what happened to misile turrets, massive nerf then they have rebalanced them again this build. AR wont stay like this forever, new sights will come with probably a cost, damage values will change and recoil is fine no need to change.
i know that, thats why im trying to get CCP to change their ways -_- i know they over nerfed the missiles i asked to just add a small increase to their blast radius but dont make them the god weapon for vehicles |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:06:00 -
[38] - Quote
Grimmiers wrote:Ar's just need recoil. They were too easy to use before compared to other non instant hit weapons and such.
thank you someone seems to understand, i vote you for CCP dev |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 10:07:00 -
[39] - Quote
G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game. ................ I will explain for all you fags who will post i am just QQing. Beginning your post with such obvious disingenuousness proves that you are QQing. Even if you have something unpleasant to say, you can still say it politely. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.20 10:08:00 -
[40] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them. I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases. no have you played the ambush maps yet? i have been playing ambush all day and they have shrunk the maps, to the point where im surprised people still snipe on ambush
Ambush maps are smaller- skirmish maps are bigger, so no they haven't shrunk the maps to make assault rifles more like CoD. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 10:09:00 -
[41] - Quote
Hi G-SLicK,
I see what you are saying, but I'm afraid I disagree about a number of points.
I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all. I don't think you can say Quote:ARs should be the main weapon of choice with all other weapons branched out with their different roles as you can't say how people should play the game.
#1. A Heavy, face to face, 1v1 should take out anyone else. An AR user should have to either out match the heavy in terms of equipment, or (preferably) out play them by using the terrain, their maneuverability and by ganging up on them.
#2. I agree, laser rifles have a different niche to ARs, and a good user should be able to take down most things at range.
#3. Snipers camping a single point are frustrating, often for both teams. I think a slight change in the map designs so that the crest of the hills is inside the red zone would help. This would better allow sniper hunters to sneak up on them and would hopefully discourage them from sticking in one point for the whole game. Otherwise, I agree that the TacAR should be one of the weapons that is usable to hunt them down. I think that it needs some recoil in place though, two shots in close succession should still hit the target except perhaps at extreme ranges, which shout be enough to drop most snipers if you headshot them, but any more than that should go astray. The TacAR shouldn't be close to matching the rpm of a normal AR no matter how quick your trigger finger is.
#4. I've not really seen many mass drivers yet, so can't comment on them.
TL:DR? I agree with OP about a couPle of points, but generally think that the new ARs are better that before. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:10:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons You're really overdoing the hyperbole. Do you know how much damage a AR can do from just 1 full second of firing? Standard basic AR does 387.5 damage per second. You're seriously saying using a weapon whose shots travel in an arc that you must predict where it will land is actually easier than just bullets instantly hitting where you point your gun? You're seriously saying ARs are worse than any other weapon? Even the nova knife which is basically an inferior closer range shotgun that you have to charge? You seriously just compared the range of a mass driver to a sniper rifle.
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:12:00 -
[43] - Quote
Timothy Reaper wrote:G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game. ................ I will explain for all you fags who will post i am just QQing. Beginning your post with such obvious disingenuousness proves that you are QQing. Even if you have something unpleasant to say, you can still say it politely.
ok im sorry buddy i will talk politely for now on (white boy voice) -_-
|
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:16:00 -
[44] - Quote
G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot
750.0 RPM
750 / 60 = 12.5 Shots per second
12.5 x 34.1 = 426.25 Damage PER SECOND
Mathematically proven. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:16:00 -
[45] - Quote
Anyanka Shadowmane wrote:Hi G-SLicK, I see what you are saying, but I'm afraid I disagree about a number of points. I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all. I don't think you can say Quote:ARs should be the main weapon of choice with all other weapons branched out with their different roles as you can't say how people should play the game. #1. A Heavy, face to face, 1v1 should take out anyone else. An AR user should have to either out match the heavy in terms of equipment, or (preferably) out play them by using the terrain, their maneuverability and by ganging up on them. #2. I agree, laser rifles have a different niche to ARs, and a good user should be able to take down most things at range. #3. Snipers camping a single point are frustrating, often for both teams. I think a slight change in the map designs so that the crest of the hills is inside the red zone would help. This would better allow sniper hunters to sneak up on them and would hopefully discourage them from sticking in one point for the whole game. Otherwise, I agree that the TacAR should be one of the weapons that is usable to hunt them down. I think that it needs some recoil in place though, two shots in close succession should still hit the target except perhaps at extreme ranges, which shout be enough to drop most snipers if you headshot them, but any more than that should go astray. The TacAR shouldn't be close to matching the rpm of a normal AR no matter how quick your trigger finger is. #4. I've not really seen many mass drivers yet, so can't comment on them. TL:DR? I agree with OP about a couPle of points, but generally think that the new ARs are better that before.
i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:17:00 -
[46] - Quote
The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven.
ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 10:21:00 -
[47] - Quote
Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit.
Keep in mind there is a MUCH higher chance of landing a direct hit then with an AR then with an MD since AR shots just go where you point. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:25:00 -
[48] - Quote
KAGEHOSHI Horned Wolf wrote:Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit.
at 130 dont even try firing a shot from an AR and please with a mass driver i almost killed and heavy with an HMG and deathfromafar from Teamplayers at the same time when they tried to team fire me. i hate you who ever was in my squad for taking my heavy kill, i got deathfromafar tho |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:26:00 -
[49] - Quote
oh and chances are pretty high....i played with MD all day |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:27:00 -
[50] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven. ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND
And with the Mass Driver, count in movement, missing alot, you aren't direct hitting for 350 every shot.
And in spite of everything, mathematics calculates the capability of a weapon. Not the skill of the users, or skill of the person you are shooting. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 10:29:00 -
[51] - Quote
G-SLicK wrote:i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it
They are slightly over nerfed, true. I think the recoil is a bit much ATM, especially on the TacAR, but I think this build is much closer to balanced than the old one.
As much as I liked the old sights, they were far too good. They allowed all ARs to be used at such a massive range that it made the AR massively more versatile than any other weapon. I think that was as important to have included as the recoil.
I'd not looked at the damage of ARs before the new build, so I don't know how much of a difference has been made.
Generally, yes. I think that changing one thing at a time would be preferable for testing, but it would take much much longer to ensure that everything was fully tested.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 10:46:00 -
[52] - Quote
Why has nobody answered one of the easiest questions from the OP?
G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense.
I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:53:00 -
[53] - Quote
Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods.
ok im sorry i put "main" and i actually meant other online FPS i apologize |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 11:20:00 -
[54] - Quote
G-SLicK wrote: no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
A lot smaller ? Or with a better design ? Cause if you dare compare new magnus peak to a COD map, then you'd better stop right here. Those three objectives have 150-200m distance between each other.
Ashland ? It's action packed. short range infantry oriented (ABC) while still having room for long range weapon. It's still bigger than a COD map.
Plateus ? Kind of the middle ground map.
Any COD map from MW2 (last i dare play) is still way smaller than any of those. And with a lot more of camping positions... Beside what you're saying makes no sense. According to you : If we, poor fools, dont notice the AR nerf it's because maps were shrunk. Then, how comes you get mow down by lasers and MD ? If the map are so much COD like ?
Honestly, i still take down most infantry at 40-50 meters without problem. And short range MD tend to taste my shotgun when they annoy me....
|
J0hlss0n
Doomheim
30
|
Posted - 2012.12.20 11:51:00 -
[55] - Quote
G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
This something that worries me too...
|
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.20 11:55:00 -
[56] - Quote
J0hlss0n wrote:G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to This something that worries me too...
Mass driver isn't really good at long range, isn't it? |
Legionay
Doomheim
39
|
Posted - 2012.12.20 12:45:00 -
[57] - Quote
The sights on the AR are fine. Stop Whining. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.20 13:00:00 -
[58] - Quote
Doesn't get locked wow , made my day , smelled the QQ miles away.(epic rhyme) |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.20 13:19:00 -
[59] - Quote
this feels like a QQ thread for nubs who are tooo gear reliant to actually play well. *GASP* |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.20 13:23:00 -
[60] - Quote
I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good. |
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.20 13:33:00 -
[61] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit. at 130 dont even try firing a shot from an AR and please with a mass driver i almost killed and heavy with an HMG and deathfromafar from Teamplayers at the same time when they tried to team fire me. i hate you who ever was in my squad for taking my heavy kill, i got deathfromafar tho
sorry but if someone gets killed from long range from an MD then something is wrong....unless they havent seen the guy. Other than that MD rounds travel slow and while u do say the proto one does 350 that is direct dmg im sure and not splash, landing a direct hit with a weapon that has slow travel time is difficult unless the target is a moron or blind ARs are hitscan meaning when u shoot u hit ur target instantly |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.20 13:44:00 -
[62] - Quote
Skipped the first 3 pages, can someone tell me what about ARs got nerfed?
are you talking about recoil? iron sights? small damage increase between upgrades (on all weapons btw)?
I'd take that over Doom mode |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 13:46:00 -
[63] - Quote
G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize Well in that case...
Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. Fixed. There's still a good list to choose from. |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.12.20 14:36:00 -
[64] - Quote
u do know all weapons got lowered damage right not just AR |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 14:37:00 -
[65] - Quote
Okay Slick I would like to actually compare the situation change as far as combat and weapons go and put in my suggestions. Not trolling ignore the fools and lets talk logic here.
The skirmish maps have not shrunk(cannot speak for the ambush don't play it often). They have also added much more objects by adding instillation in new places to force corners and cover. By doing this they have played to both sides. You now are generally closer to the MD user than before so it is a lot more dangerous than before. They have also helped out the AR user by applying the cover everywhere and allowing for new elevation points for tactical advantage. The disadvantage is now people have to use cover wisely to hide for a MD.
Next I want to compare damage from AR tier to AR tier, then AR to MD. The difference in the AR tier to tier is in the DPS over time not shot to shot. Yes people say oh it deals 341 a second. Yes this is true, but like you stated you miss with a good bit of them due to kick movement a being hit yourself. So lets say you land 5 to 6 out of 10 shots, 170 damage per second on the lowest tier rifle with no mods and without weaponry buff. Go up a tier 7 out of 10 shots you are now doing due to kick reduction. The DPS is now increased to 224 damage in one second, that is almost a complex shield mod difference there. this is all without weaponry and damage mods.
Next lets do MD to AR. Yes there is a MD that can do 378 damage in one shot, but this is the breach variant. It fires slower and the radius is reduced severely and so is the splash damage. Lets just compare the standards to start no point in getting to many numbers in there. The standard compare at MD 225 a sec on a direct hit, the AR at the chances and hit probability I gave you earlier is 170 a sec. This is with a direct hit. Now switch to splash and the numbers go to MD 115 to AR 170 still. On the prototype end, you have the MD doing 270 on a direct hit and 138 on splash. With the AR doing again with they chances and hit probability from earlier 224 a sec. Throw in the MD weakness to shields and their ability to do damage to multiple tangos at once. Then in CQC with less cover they are better. Put distance like say Bravo to Charlie on the four point and It is the AR all day. This is written up as a 1v1 and with no damage buffs from anywhere.
So really it seems they both have an advantage in different areas of the field. The main issue we have is now with the new IS on the AR most feel like they have to be with in 15M to kill someone. Practice some get a little bit away and you will see how good the AR is still. Yes the MD is more deadly now because you are closer to it. Yes the AR IS is different but plays better into the CQC that they have forced on us than it did with a scope. TAR needs a damage buff a major damage buff by like around 200%. So it hurts real nice like on the business end, but doesn't really allow it to play CQC well. So it is more of a suppressor weapon as opposed to a breach weapon since we already have that. The AR gets put the dot on them and pull the trigger advantage here I am sorry it takes more skill to get a good hit with the MD than it does with the AR. The issue I see is the radius on the MD at operation lv 5 is 6m with a freedom that cover a big area. So maybe a small nerf on that would be good, and I mean small not chop 2m off each one so it is a precision gun that takes time to get there and the bullet can be easily dodged. The AR no idea for making it better in CQC i kinda like it the way it is now really never really like to scope to begin with(sorry always used IS even in battlefield at long ranges still IS it).
What do you think. I think skill is the biggest factor and numbers of course we all know what zerg swarming can do.
Edit* sorry forgot this earlier. When the maps get bigger they are going to be so big people are going to be begging for a dropship to come and pick them up so they don't have to truck it(by foot or actual truck LOL). So range will not be a factor from hot spot to hot spot. Atleast this is the way I am seeing it in the future. |
Obama DAT
Doomheim
389
|
Posted - 2012.12.20 14:37:00 -
[66] - Quote
I'll admit that I too at first was upset that my AR was balanced and I could no longer rack up 30 kills in a match without trying. But the balancing of the AR was a blessing in disguise for me. I never thought I could enjoy an FPS game without "being a killer". The AR balancing (well mainly my hatred for ironsights) has me testing other weapons and fullfilling other roles on the battlefield instead of being a single minded killer this build. I'm running LogiBro now and having alot of fun currently. While the thrill of the kill might be gone, running behind your squad into the chaos of battle reviving and repairing is a rush beyond explanation for me. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 14:47:00 -
[67] - Quote
Both post above is what i like to hear.
Yes it is rewarding, yes damage arent that different between AR and MDs. Yes LR is a niche weapon.
And YES, AR recoil and slight adjustments are now giving credit to actually skilled AR users. Not just point and clickers. Can't wait for the snipers to suffer the "skill bat" as well.
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:07:00 -
[68] - Quote
Laurent Cazaderon wrote: Can't wait for the snipers to suffer the "skill bat" as well.
Oh neither can, I it is going to be awesome. Sleepy and furry are going to have a field day can't wait to be dodging snipers who are earning there kills. And the ones who think they can snipe be on the ground. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:15:00 -
[69] - Quote
Sir Meode wrote:Its not a nerf, its called Balance. Somthing that was actually needed with AR's TAR is extinct now like the creodron |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:17:00 -
[70] - Quote
Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense.
redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? |
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:22:00 -
[71] - Quote
EnIgMa99 wrote:Sir Meode wrote:Its not a nerf, its called Balance. Somthing that was actually needed with AR's TAR is extinct now like the creodron
I agree it is extinct right now that is why I stated it should get a massive damage buff but leave the kick in it so it is a suppressor weapon. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:25:00 -
[72] - Quote
Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:26:00 -
[73] - Quote
Any weapon in this game is good if you know how to use it and build your tactics around it. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:29:00 -
[74] - Quote
Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. no one will ever use the gun in its current state. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:33:00 -
[75] - Quote
EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state.
FTFY. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:36:00 -
[76] - Quote
Selinate deux wrote:EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state. FTFY.
ok tell me how would you use it?
edit: my bad your right you guys won the tournament in the game and compete against all other corps with a high margin of success.
its a gun you can only use at range that you cant use at range. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:38:00 -
[77] - Quote
EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again.
My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:41:00 -
[78] - Quote
Goat of Dover wrote:EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire.
decrease it to the credron fire rate or only slightly higher lessen the recoil a bit and i think you will have a good rifle. depending on your dude it takes 10-15 shots to take someone down i.e. no damage mods tanked out assault dudes. Recoil is dumb after 5th shot.
|
znignflo72
Villore Sec Ops Gallente Federation
24
|
Posted - 2012.12.20 15:42:00 -
[79] - Quote
I like the ARs now, makes 1v1s easier since so many ppl cant aim and relied on their gear. Dropped 2 heavies 1v2 yesterday with a gek, AR seems just fine to me. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:44:00 -
[80] - Quote
znignflo72 wrote:I like the ARs now, makes 1v1s easier since so many ppl cant aim and relied on their gear. Dropped 2 heavies 1v2 yesterday with a gek, AR seems just fine to me.
talking about the tac not the GEK. The GEK is what everyone uses casue it does that. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:46:00 -
[81] - Quote
EnIgMa99 wrote:Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? Added bold to the part of my post where I already answered that question.
If you call ANY non-explosive weapon (except the railgun) a "main" weapon in Red Faction, YOU'RE DOING IT WRONG. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:47:00 -
[82] - Quote
EnIgMa99 wrote:Goat of Dover wrote:EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire. decrease it to the credron fire rate or only slightly higher lessen the recoil a bit and i think you will have a good rifle. depending on your dude it takes 10-15 shots to take someone down i.e. no damage mods tanked out assault dudes. Recoil is dumb after 5th shot.
Yea but that is putting it back into the same spot as other AR I think of the AR as a FAL massive damage massive kick and great accuracy over range.
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:48:00 -
[83] - Quote
G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize
this dude is so fail hard. Fallout is not a competitive online shooter. I hope you enjoy your iron sights you asked for. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:50:00 -
[84] - Quote
EnIgMa99 wrote:Selinate deux wrote:EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state. FTFY. ok tell me how would you use it? edit: my bad your right you guys won the tournament in the game and compete against all other corps with a high margin of success. its a gun you can only use at range that you cant use at range.
Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 15:56:00 -
[85] - Quote
DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good.
I am sorry but I find most of the people are think everything that was done to the ARs was good are incredibly biased. And your post just proves it. I believe when others nerfs were called for that many imperfects came on and agreed that the LOLmissiles that they wanted nerfed were infact now overnerfed. Most of the imperfects (besides those who are obviously trying to troll) want this game to succeed in a big way and are pretty familiar with FPS games and what should be done to balance them out.
LOLmissiles were initially overnerfed it appears there were some changes to missiles in this new build so we shall see.
SMG change was good and needed.
Lasers will be next on the nerf table as they have always been extremely good just not realized by alot of players but with the recent build people will begin to realize this and CCP will be nerfing this gun shortly. I just hope they do it right and not overnerf it like they have done with almost everything else I have seen.
MDs were good before but now with the additional rounds are definitely laughably easy to use (many imperfects who used the MD before stated that the knock from the weapon already made this gun slightly OP compared to others)
ARs needed the recoil added I dont think any but a very few people would argue this point but recoil added to the TAC was a little overmuch. Recoil on the burst seems weird as recoil is only added after the burst. Without a good sight the other ARs are worthless in mid range even though they have a good effective range. Then the change in dmg values from standard/adv/proto is just bad and makes it worthless to use proto duvolle.
Snipers were supposed to be changed but from what others have posted it sounds like CCP backed off on that. Dont know and havent gotten to ask one of out snipers about it yet.
Oh and no suit choice should be an autowin. Heavies should have more HP but they should not be able to automatically take on 4 assaults. Heck unless I am stuck with nowhere to go I dont die from heavies very often as I know to keep distance and pick them appart. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:57:00 -
[86] - Quote
Garrett Blacknova wrote:EnIgMa99 wrote:Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? Added bold to the part of my post where I already answered that question. If you call ANY non-explosive weapon (except the railgun) a "main" weapon in Red Faction, YOU'RE DOING IT WRONG.
Precision rifle enjoy your fail |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.20 16:04:00 -
[87] - Quote
Selinate deux wrote: Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
Quick somebody call dust bloggers!
This moment of epicness must not be left out of the history books! |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:05:00 -
[88] - Quote
Selinate deux wrote:Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. I mean its bad enough to be what the hell?
its cool when you get a kdr that is half as mine then we will talk until then you don't know how to play the game. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 16:07:00 -
[89] - Quote
EnIgMa99 wrote:G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize this dude is so fail hard. Fallout is not a competitive online shooter. I hope you enjoy your iron sights you asked for. This dude is so fail hard. The "online" part wasn't in the post I initially replied to, and before you joined in on the conversation, I'd already replied with an updated list that doesn't include Fallout.
EnIgMa99 wrote:Precision rifle enjoy your fail You mean this precision rifle? "The Precision Rifle can easily put down the toughest of foes with only a few shots from its EXPLOSIVE ROUNDS."
Enjoy your fail.
EDIT: Fixed quote code eating itself... |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:07:00 -
[90] - Quote
KryptixX wrote:Selinate deux wrote: Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
Quick somebody call dust bloggers! This moment of epicness must not be left out of the history books!
I would give him a psn achivement |
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:10:00 -
[91] - Quote
Garrett Blacknova wrote:G-SLicK wrote:
Tell me what other FPS shooter doesn't have ARs for main weapons.
Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of...
EnIgMa99 wrote:Precision rifle enjoy your fail
if you have ever played the game? It doesn't blow holes in walls, it doesn't have splash damage it is not a repeating rocket launcher. it just has bullets that hurt you real bad. In all seriousness It was that gun and the rail gun were the guns i used to clean up in redfaction. a game you never played because it doesn't have assault rifles
edit: you are also not very good at videogames so your opinion is null and void. please go back to star trek voyager. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.20 16:11:00 -
[92] - Quote
G-SLicK wrote:
AR nerf. AR are supposed to be a central weapon.
They still are. I use them more now then I did last build.
What did those eve players say? Adapt or die? Something like that.
*RAGE QUITS* |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 16:12:00 -
[93] - Quote
semperfi1999 wrote:DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good. Then the change in dmg values from standard/adv/proto is just bad and makes it worthless to use proto duvolle.
I have to disagree. I went ten round with the exile rifle. Got use to the sights then switched to the GEK I dont have the skills for the duvolle. But given my increased KDR the damage changes I posted earlier in another post I think it is a page back now, I think the GEK is by far doing better than the standard. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 16:20:00 -
[94] - Quote
EnIgMa99 wrote:Selinate deux wrote:Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. I mean its bad enough to be what the hell? its cool when you get a kdr that is half as mine then we will talk until then you don't know how to play the game.
LOL the game is an FPS, it's not hard to play. Until you learn how to use the tac without whining, you don't know how to use the tac.
Imperfects are funny... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 16:29:00 -
[95] - Quote
EnIgMa99 wrote:if you have ever played the game? It doesn't blow holes in walls, it doesn't have splash damage it is not a repeating rocket launcher. it just has bullets that hurt you real bad. In all seriousness It was that gun and the rail gun were the guns i used to clean up in redfaction. a game you never played because it doesn't have assault rifles
edit: you are also not very good at videogames so your opinion is null and void. please go back to star trek voyager. I still have a copy of Red Faction for PS2. I had the PC version when it was new, but sold it when I moved out of my parent's house. Maybe you haven't reached that point yet? I don't know. But it's still described by the game as firing explosive rounds, which means it's an explosive weapon. And have YOU ever played the game? You can't destroy WALLS in the original anyway, only terrain (the reverse of how it works in Guerrilla and Armageddon), and the Precision Rifle, while not dealing MUCH damage to terrain, could still chip away at it gradually if you were patient and really felt the need to make a tinly hole to shoot through.
And in response to your edit: Have you played me again since the last time I remember seeing your name? Because in that game, I was focusing primarily on healing my teammates, and still ended the game with a better K/D than you. I played the Star Trek game at a friend's house, and never owned it myself. It never interested me enough to buy it, but that doesn't negate the fact that its primary weapons weren't Assault Rifles. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 16:34:00 -
[96] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more G-slick you're such a beast on the field - I fear very little besides you and 2 others. Never seem to be able to kill you guys. But I think I see a problem with your thinking. CCP is a company - and your a hardcore gamer. The idea of the balance wasn't just fixing game mechanics - but a lot of what CCP is doing is developing a game that will last - thus their also trying to be attractive to gamers. And what's commonly known as unattractive to the FPS crowd is a single weapon that can do all in high end games. That was the AR - the do all weapon. Not do all because it can do everything well enough like an AR should - it did everything the best. That needed fixing pretty badly if CCP wants to advertise how depth there creative system is. A person shouldn't need to dedicate too much time learning a weapon that's only point and fire.
|
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.20 16:38:00 -
[97] - Quote
In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 16:40:00 -
[98] - Quote
Rasatsu wrote:In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened.
You didn't watch the forums when missiles were announced to be nerfed?
The rage from carebears was legendary.
This, in comparison, is just pitiful. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 16:41:00 -
[99] - Quote
Rasatsu wrote:In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened. Please stop comparing Eve and DUST. You can run around with your head cut off in eve and never run into real trouble as you galloped around safe sections of the universe.
In dust nothing is safe - so if you suck you suck, period. That's why we need to pay more attention to our side more so then EVE seems to |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.20 16:49:00 -
[100] - Quote
read OP, didn't read 5 pages worth of comments.
I am OK with AR not being the main go-to / default weapon. I enjoy seeing a variety of weapons on the battlefield (unlike many other games where 95% of people us an AR) |
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Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.20 16:51:00 -
[101] - Quote
the AR was not nerfed. It was balanced. The AR was way OP in th last builds people are just mad that they dont have a dot telling them when they are on target. the have to aim no. The recoil was needed. Maybe you arent as good as you thought you were.
Also the idea of an assault suit 1v1 a heavy and winning is ridiculous. In an open area with equal tier items and some distance between the two heavy should win everytime. A heavy needs support to take on larger groups of people. Its not baby who needs help to kill anyone. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.12.20 16:51:00 -
[102] - Quote
G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
Here is the deal. This is not like any other FPS. To keep making that reference may be the first of many missteps. I have to agree with you, at least at first, in respect to the assertion I obtained from my first runs with the AR after the new build. But after a bit I have adapted to a new way of playing my role in this game. Much as what has happened through out all of the builds. You are playing a Merc that thrives on COMBAT. Learn to adapt and overcome. That is inclusive of your play style and equipment load outs. Be a JOAT (Jack of all Trades). Or just QQ and die. The thing is that since we are still in closed beta, this is the perfect time for CCP to make drastic changes to mechanic while mitigating the overall backlash from the player base. I mean, really, how many of there are of us that have been continuously been playing in this beta since last May?? 2-3,000?
We are here to provide feedback, not make Corporate decisions for CCP. Get over yourself. Allow for this to be a creative collaboration, NOT the imposition of your IDEA of what a GOOD FPS should be. I mean really, are you some world renowned FPS developer? Have you ever made a game before? I see that you have played OTHER FPS's, but this one ISN't other fps's.
This is the same problem I see in RL. Everyone wants their way or the high way. And the only way they know how to do it is via the IMPOSITION of their will. How about a little negotiation with a dramatic reduction in the perceived necessity to use foul language to get your point across. I have found that in my post where I have lost my composure there has been an exponential likelihood that CCP would not even consider my suggestions, no matter how sane they may be, because of my abusive and crass use of language.
Just my 0.02 ISK/ AUR |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 16:59:00 -
[103] - Quote
semperfi1999 wrote:...a big post that I wanted to comment on, but didn't want to start my post with a huge quote
I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, but I think it is much closer to balanced now than it was before the nerf. I initially preferred the standard AR before the nerf, but that is because it was incredibly good at all ranges and much easier to use. After playing with the new iron sighted AR I think that it is a far more balanced weapon. I've not really used the burst or the breach variants yet, so can't really comment, but I think the standard AR is about right.
I agree with you about SMGs and Sniper Rifles, I've not tried lasers or mass drivers yet, but lasers seem okay to me ATM, though I think you're right about the mass driver ammo.
I don't understand what you mean about an autowin suit? I don't think anyone's said that. As you say, if a heavy can trap you with nowhere to go, they kill you. The only way you beat them is by using your speed and better knowledge of the terrain. This is what people are saying. Face to face, with no cover. A heavy should win. But if you're in a position where you've let a heavy corner you face to face with no cover, you deserve to be ganked!
|
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.12.20 17:04:00 -
[104] - Quote
G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game.
AR nerf. AR are supposed to be a central weapon plain and simple. Tell me what other FPS shooter doesn't have ARs for main weapons. They are the primary weapon of choice any new player will look to they did not deserve a nerf. There has been around 4 or 5 builds since the beginning and in every last build ARs were fine but now you people think they were OP because you don't know how to play. ARs should be the main weapon of choice with all other weapons branched out with their different roles. I will explain for all you fags who will post i am just QQing.
#1. I don't know how many times i have seen heavies try to 1v1 me or take on a full squad by himself. thats just not right you need a few people helping you take them on. of course you are gonna die to great AR players your an easy slow target. We have fantastic heavies in our corp and they were very hard to take out 1v1 and i often died because they knew how to play that class. Average heavies are supposed to stay close to their squad to provide close support not 1v5 and expect to win. Learn how to use them and you wont die often.
#2. Lasers where great against AR. If you were a good laser user you knew to keep your distance because you had the upper hand against AR user at range. Don't rush someone with a laser you will never win.
#3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR. Sleepy Zan is the one sniper i respect, why? because he actually runs side by side with my AR and steals my kills with his quick scoping sniper rifle.
By the way, i use a TAR user who used the basic Sony Dualshock 3 controller. One of the few who could actually manually fire a TAR faster than a regular AR. Those took skill to use and be good at. but now they get recoil after every bullet shot?
#4. Mass drivers didn't need the increase in clip, now they are god weapons.
Like really CCP can you really please quit it with the nerf HAMMER just chill bro. Learn to add and subtract one thing at a time. For instance, you should have added ONLY recoil for us to test out for these first few weeks, then added the ability to choose between iron sights and regular scope. Don't change 3 or more features and expect for it to be balanced. ARs are horrible now and i feel sorry for the new players who are going to come in and see every using mass drivers.
Also why make all AR damage similar? wtf is the point in putting points into proto gear when free crap is just as better. I wonder what the recoil would be like if i didn't spec into AR and didnt have to skills to decrease kick dispersion.
I really want to love this build but the AR nerf is killing it for me. like i said in the other post, im gonna use every OP weapon till it breaks and everyone calls for a nerf till we all start doing 1hp damage. I want to see how many time CCP can nerf something b4 they think this game is fit for open beta.
ok im done. but for once just post your opinions about all of this and how you think this game should be. mayb we can salvage this game, and not how the random azz system works in this game but into the fun precise shooter we all want it to be.
It took a whole page for that 'one thing'? Lol. Most people won't read because its way too long bro. P.s its not a game until release right now its the beta for the 'upcoming game'
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Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.20 17:08:00 -
[105] - Quote
You get minimal recoil until you fire about 30 rounds in one go. That is nothing. Compair that to Counter-Strike where anything above 3 rounds for an AR will make you vastly inaccurate.
Edit: The TacARs recoil is too much only because at longer ranges the recoil has more negative effect. The recoil should have no effect or minimal for the first 5 rounds or so if fired at a decent rate. If fired too fast, recoil adds up. That will mess up most autofires. The ones that it wont (which allow you to select the clicks per second) will be no more effective than not using an autofire |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 17:15:00 -
[106] - Quote
Anyanka Shadowmane wrote:semperfi1999 wrote:...a big post that I wanted to comment on, but didn't want to start my post with a huge quote I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, but I think it is much closer to balanced now than it was before the nerf. I initially preferred the standard AR before the nerf, but that is because it was incredibly good at all ranges and much easier to use. After playing with the new iron sighted AR I think that it is a far more balanced weapon. I've not really used the burst or the breach variants yet, so can't really comment, but I think the standard AR is about right. I agree with you about SMGs and Sniper Rifles, I've not tried lasers or mass drivers yet, but lasers seem okay to me ATM, though I think you're right about the mass driver ammo. I don't understand what you mean about an autowin suit? I don't think anyone's said that. As you say, if a heavy can trap you with nowhere to go, they kill you. The only way you beat them is by using your speed and better knowledge of the terrain. This is what people are saying. Face to face, with no cover. A heavy should win. But if you're in a position where you've let a heavy corner you face to face with no cover, you deserve to be ganked!
The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/adv/proto weapons.
Well if that is the case regarding the heavy suits then I guess I dont understand. Mainly because this is a stupid example....it would be like saying tanks should ALWAYS win against an AV user because tanks can kill in 1-2 shots and can absorb way more shots from the AV. The problem is always is not the case on the battlefield.......8 times out of 10 I can take on a heavy 1 v 1 and win. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.20 17:24:00 -
[107] - Quote
AR's are fine now how they are and people still use it more then any other gun. And yes they where OP simply cause you could hold down the trigger and all 60 rounds would go into the same spot at any distance. Tac AR deserved what it got cause of the modded controller abusers (WASTED MONEY). And the roles for weapons are now more specific so that you cant do everything by yourself with a AR. Stop complaining about how it is now and start to adapt to the situation. And history showed that you wont get nerfed/balanced stuff back to its former state. Accept the fact that AR's are ment to be short-medium range. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.20 17:25:00 -
[108] - Quote
Hey guys (Imperfects) try not to whine about how you can't get kills no need to rage , it's a part of Dust and have to agree that running around in OP gear doesn't make you better keep calm and don't rage on people who disagrees. We all have our opinions and , imo the AR got buffed either that or I keep killing the nubz who can't aim for kittens. |
axis alpha
Red Star.
30
|
Posted - 2012.12.20 17:36:00 -
[109] - Quote
The Black Jackal wrote:I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass.
i absolutly agree with you. i feel alot more in control of the AR. im also getting alot more kills with the iron sights. i didnt like it the first time i used it but now it just some natural. gotta adapt and overcome |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 19:04:00 -
[110] - Quote
semperfi1999 wrote:The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/adv/proto weapons. What do you see as being the problem with the Iron Sight at long range? I've found that they can obscure my target a little at extreme ranges, but I'm working on getting the hang of it. I think the old sights colour change dot made the AR too good, so I wouldn't want to see that come back.
semperfi1999 wrote:Well if that is the case regarding the heavy suits then I guess I dont understand. Mainly because this is a stupid example....it would be like saying tanks should ALWAYS win against an AV user because tanks can kill in 1-2 shots and can absorb way more shots from the AV. The problem is always is not the case on the battlefield.......8 times out of 10 I can take on a heavy 1 v 1 and win. True, but no-one would say 'I can't believe that tank tried to 1v1 me in my LAV, LAV's should always win because their quicker and more manuverable. Tanks need other LAV's to back them up'. I think that heavies should be competitive against assault suits.
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Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.12.20 19:14:00 -
[111] - Quote
i love the "new" AR. I'm a big AR user, and i love the iron sights. it now takes skill to aim. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 19:23:00 -
[112] - Quote
If you watch where the shots go on the iron sights the 3 dots that line up are where the bullets are actually hitting. This mean to aim at the chest/head area of an enemy correctly you have to completely obscur the target with your iron sight. IRL the shots go right where the very top of the middle post is at (all other things being correctly aligned). That and the fact that no other sight in this game obscurs your vision during ADS (at least not that I can recall).
But I am going to wait now. Shad noted that there was a blog stating that CCP will be adding several options for different sights soon. So I will wait and see. At least they didnt screw up the sights on my proto burst. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.12.20 19:39:00 -
[113] - Quote
What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 19:54:00 -
[114] - Quote
Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 20:12:00 -
[115] - Quote
Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name.
If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.20 20:12:00 -
[116] - Quote
Oh boy another ar threads hope people are that blinded that ars were seriously too op in the previous builds |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:15:00 -
[117] - Quote
i was pissed at first but after playing some it's a fix not a nerf even tho on paper it is a nerf. the main fix is there's now variation in the weps people are picking. it's possible this nerf might have brought the breach out of it's redundancy.
the only ppl i could see being really upset about it is if you always ran proto AR, and really whoever did that %100?.. please understand that i am an AR user and not just trying to have AR's nerfed because i dont like to die to them, i use AR's exclusively. if we get our damage back then great, but i doubt that will happen so might as well look at the bright sides.
the nerf to damage equivalates to 1 or 2 seconds if even that of extra time it takes to kill a heavy and probably fractions of a seconds when fighting assault logi or scout. which is not that something that makes you cry out, "omg it's so hard to get kills now," when playing the new build now. the balac still owns. the duvolle is still in second.
this nerf actually makes playing standard and militia assault more feasible, when 2 ARs 1vs1 has become less gear extensive, there is still the gear factor but it's just less of factor now. the militia and standard rifles actually were' buffed damage wise if understand it right.. and the prototypes were nerfed, this has closed a gap some of just whoever had the duvolle was an I WIN button, it's still an advantage tho.
yes it is harder for me to get kills with proto somewhat now, but easier with standard..
i would prefer the old damage back, but when you step back and look at the entire pic it's not as bad as you think. it's not as AR players we don't benefit from the nerf also, as it is harder for us to get kills but also harder for us to be killed now that people can't zoom cam with a recoiless OP duvolle. everyoning including assault's survivability has increased, harder for us to get kills but also harder for us to be killed by other assaults.
and saying new players will be turned off by iron sights and recoil is not true because that's what they're used to from other games. before a new player was more like "whats this stupid looking sniper camera doing on an AR with no recoil/ironsights?" that was actually awkward for new players because no other FPS is that stupid with an AR setup.. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.12.20 20:25:00 -
[118] - Quote
I don't like the iron sights. But the Burst Assault rifles still have the old sights and I've fallen in love with them again.
The last couple of builds ruined the bursts but now they're back to what they were and they rock. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 20:29:00 -
[119] - Quote
Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build.
not sure where to start with the fail of this post ..
1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits.
2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's.
3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary.
With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion).
As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you |
Obama DAT
Doomheim
389
|
Posted - 2012.12.20 20:31:00 -
[120] - Quote
Assault Rifles are still the most powerfull weapon in game and guys are still going 40 klls and under 5 deaths a game with them. Nothing changed. |
|
Marston EV
Doomheim
75
|
Posted - 2012.12.20 20:32:00 -
[121] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more
yeah but your forgetting that each of the people you mentioned, myself included, just got REALLY good at what we do. Theres some snipers that no matter how hard you try to shake them they still hit you. The laser rifle is the only thing ive played with last build period, and through all that experiance i was able to maximmize its efficiancy, and blondy has like sharpshooter lvl 5 on his HMG so its range is ********.
My point is that the if you take the masters of each weapon then of course there going to beat your AR at what there good at. The trick to winning any engagment is to play by YOUR rules, not the other guys. For me you need to get in close with a weapon thats good enough to counter my toxin SMG. For snipers you just have to realize there always going to be around, and if you know there is one, then you should try to stay in closed areas, or just go up and kill him (or have someone in your squad who also snipes and just have that guy counter snipe all game). For blondie....... idk...... for heavys in general you either hit them so hard that they dont get time to react, or fall back and distract them so that teammates can flank.
I dont use AR's but from what i understand, the burst fire varients have gotten very popular because they still have the camera scope, and they use burst fire which helps with recoil. try it out if you haven't already |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 20:47:00 -
[122] - Quote
Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. I Can take out a heavy 1v1. Random AR scrubs shouldn't always beat heavies. Why would anyone play as a heavy if anything can beat them no problem? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 20:49:00 -
[123] - Quote
semperfi1999 wrote:Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name. If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. That's not how iron sights work- at least not this kind. When both parts of the sight are lined up correctly, the part where the bullets will go is slightly above the "dot", not in the middle of it. At least that's how it's supposed to work. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 20:49:00 -
[124] - Quote
Scheneighnay McBob wrote:Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. I Can take out a heavy 1v1. Random AR scrubs shouldn't always beat heavies. Why would anyone play as a heavy if anything can beat them no problem? Because we're fools who hope that CCP doesn't screw us each build. Did I mention we're fools? Foolish fools. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.20 20:52:00 -
[125] - Quote
Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. not sure where to start with the fail of this post .. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. 2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's. 3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary. With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion). As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you
The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 20:53:00 -
[126] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name. If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. That's not how iron sights work- at least not this kind. When both parts of the sight are lined up correctly, the part where the bullets will go is slightly above the "dot", not in the middle of it. At least that's how it's supposed to work.
You are correct that is how they are supposed to work......but its not how it works in this game. I tested it out. Bullets go to this dot not to the top of the middle post as is supposed to happen. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 20:54:00 -
[127] - Quote
I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 20:56:00 -
[128] - Quote
xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation.
I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.20 21:01:00 -
[129] - Quote
Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits.
"optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights.
This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.20 21:01:00 -
[130] - Quote
Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it!
This really is a stupid post in poor taste. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 21:04:00 -
[131] - Quote
Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! naw, the president said only criminals should be able to obtain guns |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 21:12:00 -
[132] - Quote
xprotoman23 wrote:Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! This really is a stupid post in poor taste.
Was I getting too real? :[ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 21:13:00 -
[133] - Quote
xprotoman23 wrote:"optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. You know weapon customisation is already being worked on, right? It's coming SOONGäó.
Quote:CCP should keep things simple and offer the camera sights we already have along with ironsights. So you want the OPTION to have a SCOPE... hmmm... now why does that sound suspiciously like "optional scopes" I wonder?
Quote:This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. That's nice. It's coming whether you want it or not. Check the stickies in the feedback section if you don't believe me. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 21:16:00 -
[134] - Quote
Scheneighnay McBob wrote:Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! naw, the president said only criminals should be able to obtain guns
Obeezy said that? Man that's not cool of him. Immma redact my vote!
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 21:19:00 -
[135] - Quote
Kira Lannister wrote:Scheneighnay McBob wrote:Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! naw, the president said only criminals should be able to obtain guns Obeezy said that? Man that's not cool of him. Immma redact my vote! TV never lies man. Obama isn't even black - he paints himself everyday. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 21:25:00 -
[136] - Quote
SoTa PoP wrote:Kira Lannister wrote:Scheneighnay McBob wrote:Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it! naw, the president said only criminals should be able to obtain guns Obeezy said that? Man that's not cool of him. Immma redact my vote! TV never lies man. Obama isn't even black - he paints himself everyday.
Like ERRAYDAY? I heard he has what Michael Jackson had, but in reverse. Re-vitiligo instead of getting lighter, he gets darker and darker. But he is still a white man at heart.
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 21:44:00 -
[137] - Quote
xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. You're right, removing the camera sight from the standard and the breach AR and removing the colour changing sniper dot from the burst AR has changed the game. Personally, I think for the better. I think the old AR was too good. Not the people who used it, the gun itself. It was, hands down, the best medium range light weapon. It also held it's own very well at both short AND long range. No other weapon can stand up on all three ranges. Some are only useful at one range.
Skilled AR users can still use them at range. I mean, even I've managed it on occasion, and I'm by no means the best AR user out there, it's just not handed to you on a plate like it was with the old 'no recoil-sniper spot' build.
|
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.12.20 21:51:00 -
[138] - Quote
The only thing I agree with is that the forge gun didn't need the buff.
As an AR user, I believe the change is fine. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 21:59:00 -
[139] - Quote
Laurent Cazaderon wrote:G-SLicK wrote: no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
A lot smaller ? Or with a better design ? Cause if you dare compare new magnus peak to a COD map, then you'd better stop right here. Those three objectives have 150-200m distance between each other. Ashland ? It's action packed. short range infantry oriented (ABC) while still having room for long range weapon. It's still bigger than a COD map. Plateus ? Kind of the middle ground map. Any COD map from MW2 (last i dare play) is still way smaller than any of those. And with a lot more of camping positions... Beside what you're saying makes no sense. According to you : If we, poor fools, dont notice the AR nerf it's because maps were shrunk. Then, how comes you get mow down by lasers and MD ? If the map are so much COD like ? Honestly, i still take down most infantry at 40-50 meters without problem. And short range MD tend to taste my shotgun when they annoy me....
you havnt played anyone good then so please, im not directly saying they are like COD maps but they are trying to achieve COD-stylish game play in the ambush game mode. i havnt tried the new skirmishes very much and i still think they have made the maps smaller and smaller every build |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 22:02:00 -
[140] - Quote
Umbat Boki wrote:J0hlss0n wrote:G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to This something that worries me too... Mass driver isn't really good at long range, isn't it?
if you know how to aim a mass driver you can be a beast trust me it feels awesome going 23-1 with a mass driver because i can hit and kill people at 100+m and also kill anyone who comes into 1-100m of me. but i still dont think that is how its supposed to be |
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 22:03:00 -
[141] - Quote
DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good.
so you state your a noob and you telling me to get good? wtf is dat? you bad kid who are you anyway? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 22:07:00 -
[142] - Quote
G-SLicK wrote:Umbat Boki wrote:J0hlss0n wrote:G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to This something that worries me too... Mass driver isn't really good at long range, isn't it? if you know how to aim a mass driver you can be a beast trust me it feels awesome going 23-1 with a mass driver because i can hit and kill people at 100+m and also kill anyone who comes into 1-100m of me. but i still dont think that is how its supposed to be I'm sure mass drivers won't get as OP as ARs used to be. MDs have a weakness (30% less damage against shields) and as you said, they're good IF you know how to aim. Not just point and kill like ARs. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 22:10:00 -
[143] - Quote
Goat of Dover wrote:Okay Slick I would like to actually compare the situation change as far as combat and weapons go and put in my suggestions. Not trolling ignore the fools and lets talk logic here.
The skirmish maps have not shrunk(cannot speak for the ambush don't play it often). They have also added much more objects by adding instillation in new places to force corners and cover. By doing this they have played to both sides. You now are generally closer to the MD user than before so it is a lot more dangerous than before. They have also helped out the AR user by applying the cover everywhere and allowing for new elevation points for tactical advantage. The disadvantage is now people have to use cover wisely to hide for a MD.
Next I want to compare damage from AR tier to AR tier, then AR to MD. The difference in the AR tier to tier is in the DPS over time not shot to shot. Yes people say oh it deals 341 a second. Yes this is true, but like you stated you miss with a good bit of them due to kick movement a being hit yourself. So lets say you land 5 to 6 out of 10 shots, 170 damage per second on the lowest tier rifle with no mods and without weaponry buff. Go up a tier 7 out of 10 shots you are now doing due to kick reduction. The DPS is now increased to 224 damage in one second, that is almost a complex shield mod difference there. this is all without weaponry and damage mods.
Next lets do MD to AR. Yes there is a MD that can do 378 damage in one shot, but this is the breach variant. It fires slower and the radius is reduced severely and so is the splash damage. Lets just compare the standards to start no point in getting to many numbers in there. The standard compare at MD 225 a sec on a direct hit, the AR at the chances and hit probability I gave you earlier is 170 a sec. This is with a direct hit. Now switch to splash and the numbers go to MD 115 to AR 170 still. On the prototype end, you have the MD doing 270 on a direct hit and 138 on splash. With the AR doing again with they chances and hit probability from earlier 224 a sec. Throw in the MD weakness to shields and their ability to do damage to multiple tangos at once. Then in CQC with less cover they are better. Put distance like say Bravo to Charlie on the four point and It is the AR all day. This is written up as a 1v1 and with no damage buffs from anywhere.
So really it seems they both have an advantage in different areas of the field. The main issue we have is now with the new IS on the AR most feel like they have to be with in 15M to kill someone. Practice some get a little bit away and you will see how good the AR is still. Yes the MD is more deadly now because you are closer to it. Yes the AR IS is different but plays better into the CQC that they have forced on us than it did with a scope. TAR needs a damage buff a major damage buff by like around 200%. So it hurts real nice like on the business end, but doesn't really allow it to play CQC well. So it is more of a suppressor weapon as opposed to a breach weapon since we already have that. The AR gets put the dot on them and pull the trigger advantage here I am sorry it takes more skill to get a good hit with the MD than it does with the AR. The issue I see is the radius on the MD at operation lv 5 is 6m with a freedom that cover a big area. So maybe a small nerf on that would be good, and I mean small not chop 2m off each one so it is a precision gun that takes time to get there and the bullet can be easily dodged. The AR no idea for making it better in CQC i kinda like it the way it is now really never really like to scope to begin with(sorry always used IS even in battlefield at long ranges still IS it).
What do you think. I think skill is the biggest factor and numbers of course we all know what zerg swarming can do.
Edit* sorry forgot this earlier. When the maps get bigger they are going to be so big people are going to be begging for a dropship to come and pick them up so they don't have to truck it(by foot or actual truck LOL). So range will not be a factor from hot spot to hot spot. Atleast this is the way I am seeing it in the future.
i understand your points but people seem to not understand that a squad of MDs will defeat anyone and everyone, we did it all day its too easy, alot of people dont understand that these maps are gonna get even larger and im not QQ im just pissed that CCP had to nerf ARs to hell instead of just taking a scalpel to it and figuring out what we need week by week
|
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.20 22:17:00 -
[144] - Quote
I sense a great level of emotional investment reading all of this. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 22:21:00 -
[145] - Quote
SoTa PoP wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more G-slick you're such a beast on the field - I fear very little besides you and 2 others. Never seem to be able to kill you guys. But I think I see a problem with your thinking. CCP is a company - and your a hardcore gamer. The idea of the balance wasn't just fixing game mechanics - but a lot of what CCP is doing is developing a game that will last - thus their also trying to be attractive to gamers. And what's commonly known as unattractive to the FPS crowd is a single weapon that can do all in high end games. That was the AR - the do all weapon. Not do all because it can do everything well enough like an AR should - it did everything the best. That needed fixing pretty badly if CCP wants to advertise how depth there creative system is. A person shouldn't need to dedicate too much time learning a weapon that's only point and fire.
yes but how many times do i need to say this? i understand that the ARs needed recoil but they didnt need to be nerf in 3 different areas at the same time |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.20 22:46:00 -
[146] - Quote
I think the AR is just fine, I can actually kill with it better than I could in the last build. Plus it is more fun to use now.
AR's in the last build were like COD AR's, where you could fire a laser-beam of bullets with no kick and insta-kill ability. Not so much anymore, and that is a good thing. I can still take somebody out quick, but the new AR and aiming gives the ability to survive if somebody has the upper hand and starts shooting first. Previous build was the COD mentality, as the first to shoot usually won.
|
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 22:51:00 -
[147] - Quote
G , i agree with you; i think people havent really taken into account the AR was hit on 3 different levels all at once; where no other weapon through any build has been hit as such. Yes classes have been altered along w/ a weapon; but never a sole weapon has been affected in 3 game altering ways at one single time.
The point being, there is a problem with it; yet there wont be a change for several weeks (or at all); and if a change does come, it is hard to tell what is the needed change.
Along with what G said; by nerfing damage (not just to AR's), it has reduced the reasoning to skill up weapons (or least buy the higher tier weapons), as the basic/militia gear really now IS about on par with proto weapons; the only difference is the suits & modules used. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 22:52:00 -
[148] - Quote
G-SLicK wrote:SoTa PoP wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more G-slick you're such a beast on the field - I fear very little besides you and 2 others. Never seem to be able to kill you guys. But I think I see a problem with your thinking. CCP is a company - and your a hardcore gamer. The idea of the balance wasn't just fixing game mechanics - but a lot of what CCP is doing is developing a game that will last - thus their also trying to be attractive to gamers. And what's commonly known as unattractive to the FPS crowd is a single weapon that can do all in high end games. That was the AR - the do all weapon. Not do all because it can do everything well enough like an AR should - it did everything the best. That needed fixing pretty badly if CCP wants to advertise how depth there creative system is. A person shouldn't need to dedicate too much time learning a weapon that's only point and fire. yes but how many times do i need to say this? i understand that the ARs needed recoil but they didnt need to be nerf in 3 different areas at the same time They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 22:58:00 -
[149] - Quote
Scheneighnay McBob wrote:They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. A lot of AR users managed not to notice that every other weapon's Prototype versions had their damage values reduced, and think their high-tier ARs have been given a damage nerf when they've just seen the same change as everything else in the entire game. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.20 23:02:00 -
[150] - Quote
Berserker007 wrote:G , i agree with you; i think people havent really taken into account the AR was hit on 3 different levels all at once; where no other weapon through any build has been hit as such. Yes classes have been altered along w/ a weapon; but never a sole weapon has been affected in 3 game altering ways at one single time.
The point being, there is a problem with it; yet there wont be a change for several weeks (or at all); and if a change does come, it is hard to tell what is the needed change.
Along with what G said; by nerfing damage (not just to AR's), it has reduced the reasoning to skill up weapons (or least buy the higher tier weapons), as the basic/militia gear really now IS about on par with proto weapons; the only difference is the suits & modules used.
What are these 3 nerfs? I didn't hear this much QQ from people when Heavy's got smashed. Or when tanks were crippled. Or when Mass Drivers came in ****. |
|
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 23:04:00 -
[151] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. A lot of AR users managed not to notice that every other weapon's Prototype versions had their damage values reduced, and think their high-tier ARs have been given a damage nerf when they've just seen the same change as everything else in the entire game.
and if YOU haven't noticed; we have been saying it was an AR nerf b/c the topic at hand was AR's; but we do know the nerf was across board as i've been saying in LOTS of topics now. The new damage scheme no longer makes proto weapons as effective and as worthwhile as they were before; as the same abillities can be achieved by basic/adv gear |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 23:07:00 -
[152] - Quote
Berserker007 wrote:Garrett Blacknova wrote:Scheneighnay McBob wrote:They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. A lot of AR users managed not to notice that every other weapon's Prototype versions had their damage values reduced, and think their high-tier ARs have been given a damage nerf when they've just seen the same change as everything else in the entire game. and if YOU haven't noticed; we have been saying it was an AR nerf b/c the topic at hand was AR's; but we do know the nerf was across board as i've been saying in LOTS of topics now. The new damage scheme no longer makes proto weapons as effective and as worthwhile as they were before; as the same abillities can be achieved by basic/adv gear It doesn't make ARs less powerful in comparison with other weapons of the same tier. If it did, then it would be a nerf. But it doesn't, so it isn't. It's a nerf to weapon tiers, not to ARs. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.20 23:13:00 -
[153] - Quote
The Black Jackal wrote:I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass. sgreed plus 1 ARS ARE FINE
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 23:14:00 -
[154] - Quote
Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 23:21:00 -
[155] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. A lot of AR users managed not to notice that every other weapon's Prototype versions had their damage values reduced, and think their high-tier ARs have been given a damage nerf when they've just seen the same change as everything else in the entire game. exactly- if everything got nerfed the same way (which they did) it isn't an AR specific nerf. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.20 23:28:00 -
[156] - Quote
xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub
and dont ever try to put on airs like your concerned about the "new player"you guys dont give a **** about kicking the crap out of them until they quit and think this game sux while you wear you proto gear and go 8 IMPS deep into matches smashin on militia dudes/noobs...keep it real. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:30:00 -
[157] - Quote
HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub
Lol umad? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 23:34:00 -
[158] - Quote
HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub In the future when you ask someone else to grow up - especially a group - you may want to sound something above a raging 10 y/o. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 23:35:00 -
[159] - Quote
Telcontar Dunedain wrote:HECATONCHIRES GYGES wrote:xprotoman23 wrote:"optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights.
This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub Lol umad? Can't really blame him. Probably got murdered by protoman a few too many times. Shame he can't tell the difference between "good trigger finger" and "modded controller", or between "cruel" and "hacker", because that might have made things go a bit more smoothly. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.20 23:36:00 -
[160] - Quote
Telcontar Dunedain wrote:HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub Lol umad? I cant understand what your saying...take protos balls out your mouth and start again
|
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:36:00 -
[161] - Quote
Lol, most of you should be seriously embarrassed by this thread.
Nonfactor forum trash posting incompetent troll responses.
Mid level (at best) players talking themselves up and raging at Imperfects indirectly for reasons that have nothing to do with AR.
Having played with and against G-slick he is a way better player than most anyone in this thread.
Take Away Message - You're bad and you should practice more at both forum and this videogame.
Keep posting. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 23:39:00 -
[162] - Quote
Telcontar Dunedain wrote:Lol, most of you should be seriously embarrassed by this thread.
Nonfactor forum trash posting incompetent troll responses.
Oh, the hypocrisy.
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:42:00 -
[163] - Quote
SoTa PoP wrote:Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf.
This is the real problem.
The Dust CCP devs are really really poor at communicating their goals with changes like these.
The AR was properly good at mid, ok at range and ok at CQB.
The removal of the camera sight from the AR seems to leave a big hole in the weapons.
It may be that there will be attachable scopes but it was premature to remove the camera zoom without those options in game. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:43:00 -
[164] - Quote
Selinate deux wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
FTFY |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.20 23:44:00 -
[165] - Quote
I got one more thing to say before i leave this QQ whine ***** fest thread.. if you WERE so bad ass with the TACS before and you didnt use modded controlers and they have scopes now...... then .... whats the problem?
STFU,HTFU AND ADAPT OR DIE |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:47:00 -
[166] - Quote
HECATONCHIRES GYGES wrote: I got one more thing to say before i leave this QQ whine ***** fest thread.. if you WERE so bad ass with the TACS before and you didnt use modded controlers and they have scopes now...... then .... whats the problem?
STFU,HTFU AND ADAPT OR DIE
Lol confirming mad. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.20 23:48:00 -
[167] - Quote
Telcontar Dunedain wrote:Lol, most of you should be seriously embarrassed by this thread.
Nonfactor forum trash posting incompetent troll responses.
Mid level (at best) players talking themselves up and raging at Imperfects indirectly for reasons that have nothing to do with AR.
Having played with and against G-slick he is a way better player than most anyone in this thread.
Take Away Message - You're bad and you should practice more at both forum and this videogame.
Keep posting.
Wait, who are you again?
wrote:Lol you should be seriously embarrassed by this thread.
Nonfactor forum/Imperfect trash posting incompetent troll responses.
Mediocre (at best) player talking himself up and raging at others indirectly for reasons that have nothing to do with AR.
Having played with and against G-slick he is a somewhat better player than most anyone in this thread, although using Proto all the time does help.
Take Away Message - You're bad and you should practice more at both forum and this videogame.
Please stop posting. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 23:49:00 -
[168] - Quote
Telcontar Dunedain wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
No, I FTFY. You idiots are trolling your own thread and then perpetuating the trolling by continuing to respond to the trolls, and being blatantly hypocritical in the process of bitching about the trolls. And at least the trolling from others is funny.
You're just whining about the AR. It's perfectly fine and rebalanced with the other weapons now. Before, it was just put dot on target, wait for target to die, since the thing had no recoil at all. Not that it really matters much, since this is a beta.
So quit whining about having to use skill with an AR now.
Or do you just hate losing a few more proto suits that much that you have to come to the forum and act like a 6 year old? |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:50:00 -
[169] - Quote
Selinate deux wrote:Telcontar Dunedain wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
No, I FTFY. You idiots are trolling your own thread and then perpetuating the trolling by continuing to respond to the trolls, and being blatantly hypocritical in the process of bitching about the trolls. And at least the trolling from others is funny. You're just whining about the AR. It's perfectly fine and rebalanced with the other weapons now. Before, it was just put dot on target, wait for target to die, since the thing had no recoil at all. Not that it really matters much, since this is a beta. So quit whining about having to use skill with an AR now.
Lol, do you even play this game?
You have 18 likes and live in an NPC corp... |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:51:00 -
[170] - Quote
Icy Tiger wrote: I'm a Mid level (at best) players talking themselves up and raging at Imperfects indirectly for reasons that have nothing to do with AR.
Confirming. |
|
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 23:52:00 -
[171] - Quote
Telcontar Dunedain wrote:
Lol, do you even play this game?
You have 18 likes and live in an NPC corp...
Case in point. Thanks for helping others understand what I was saying. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 23:52:00 -
[172] - Quote
Selinate deux wrote:Telcontar Dunedain wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
No, I FTFY. You idiots are trolling your own thread and then perpetuating the trolling by continuing to respond to the trolls, and being blatantly hypocritical in the process of bitching about the trolls. And at least the trolling from others is funny. You're just whining about the AR. It's perfectly fine and rebalanced with the other weapons now. Before, it was just put dot on target, wait for target to die, since the thing had no recoil at all. Not that it really matters much, since this is a beta. So quit whining about having to use skill with an AR now.
right there, u just confirmed what we are saying. Having the camera wouldn't make a difference, it just allowed for clear viewing. There IS recoil now, so its no longer just told the trigger down; that is all we have been trying to say. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 23:54:00 -
[173] - Quote
Telcontar Dunedain wrote:Lol, do you even play this game?
You have 18 likes and live in an NPC corp... Because activity on the forums proves how good you are at the game.
Look at my likes, now back to yours. Now 1 vs. 1 me and watch as I get slaughtered because I'm really not that good. I'm in a tank.
(sorry for the Old Spice reference, but I had to say it). |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.20 23:55:00 -
[174] - Quote
Selinate deux wrote:Telcontar Dunedain wrote:
Lol, do you even play this game?
You have 18 likes and live in an NPC corp...
Case in point. Thanks for helping others understand what I was saying.
Given you said
"""Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?"""
Forum scrub comedy gold. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 23:59:00 -
[175] - Quote
Telcontar Dunedain wrote:
Given you said
"""Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?"""
Forum scrub comedy gold.
LOL I said that, so what? I'm not being hypocritical about my intentions or what I meant by it. I'm a casual player and I can still at least do as well as your members. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.21 00:00:00 -
[176] - Quote
Berserker007 wrote:Selinate deux wrote:Telcontar Dunedain wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
No, I FTFY. You idiots are trolling your own thread and then perpetuating the trolling by continuing to respond to the trolls, and being blatantly hypocritical in the process of bitching about the trolls. And at least the trolling from others is funny. You're just whining about the AR. It's perfectly fine and rebalanced with the other weapons now. Before, it was just put dot on target, wait for target to die, since the thing had no recoil at all. Not that it really matters much, since this is a beta. So quit whining about having to use skill with an AR now. right there, u just confirmed what we are saying. Having the camera wouldn't make a difference, it just allowed for clear viewing. There IS recoil now, so its no longer just told the trigger down; that is all we have been trying to say.
So what's wrong with the AR then? Despite the fact that other members of your corp have complained about certain variants of the AR having recoil (the tactical in particular), I don't see your point specifically then. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.21 00:03:00 -
[177] - Quote
Selinate deux wrote:Telcontar Dunedain wrote:
Given you said
"""Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?"""
Forum scrub comedy gold.
LOL I said that, so what? I'm not being hypocritical about my intentions or what I meant by it. I'm a casual player and I can still at least do as well as your members.
Serious tip -
Walk the actual walk night after night. We'll notice. Don't post about it. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.21 00:04:00 -
[178] - Quote
Telcontar Dunedain wrote:Icy Tiger wrote: I'm a Mid level (at best) players talking themselves up and raging at Imperfects indirectly for reasons that have nothing to do with AR.
Confirming.
First off, I've never heard of you, or seen you do well in any match which may have caused me to notice you. Secondly this isn't about Imperfects, I don't know why all their sub-par players keep bringing their corp into discussions for no f***ing reason. Thirdly, I love how all you pre-AR players are jumping onto other weapons as soon as it becomes a bit tricky to use. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.21 00:05:00 -
[179] - Quote
Telcontar Dunedain wrote:Selinate deux wrote:Telcontar Dunedain wrote:
Given you said
"""Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?"""
Forum scrub comedy gold.
LOL I said that, so what? I'm not being hypocritical about my intentions or what I meant by it. I'm a casual player and I can still at least do as well as your members. Serious tip - Walk the actual walk night after night. We'll notice. Don't post about it.
Here's some news to you. I really don't care whether you notice or not. Your existence in this game is not that important to me. Sorry to burst your bubble. |
Donkey Hawaii
Bragian Order Amarr Empire
27
|
Posted - 2012.12.21 00:22:00 -
[180] - Quote
thread is good, but has more potential definitely |
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 00:33:00 -
[181] - Quote
Awesome thread - really. It went from QQ, to rage, to topic discussion, to ego showering, to what it is now - nothing. Mainly because no one is sure if this thread is about letting CCP know there ironsight wasn't appreciated by all or that the way they handle nerfs - which is to over nerf to hell - is starting to grind on some.
But +1 to Selinate duex - you've found a way to troll by not trolling. Ironic :D |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.21 00:36:00 -
[182] - Quote
Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 00:44:00 -
[183] - Quote
HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub and dont ever try to put on airs like your concerned about the "new player"you guys dont give a **** about kicking the crap out of them until they quit and think this game sux while you wear you proto gear and go 8 IMPS deep into matches smashin on militia dudes/noobs...keep it real.
If i was to troll you It would be in violation of my probation. However this post just might be the definitive DUST RAGE CLASSIC POST DUDE |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 00:46:00 -
[184] - Quote
Ten-Sidhe wrote:Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better.
Carbine and Bullseye |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.21 00:58:00 -
[185] - Quote
Ten-Sidhe wrote:Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better.
I think we can all speculate about weapons and scope attachments that the iron sight change MIGHT be making room for.
Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR.
Again its just very clumsy of CCP to not explain reasoning.
We are lucky to get something in the patch notes that even says "we did this".
I would not like the gun to automatically come back down at all. I'm losing control of the weapon with the kick up. Leave me as a player in control of the downward movement. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 01:17:00 -
[186] - Quote
Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 01:18:00 -
[187] - Quote
Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship Damn I don't have any of that. Q.Q |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.21 01:23:00 -
[188] - Quote
Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship
So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 01:26:00 -
[189] - Quote
can these players band together so we can redline them. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.21 01:39:00 -
[190] - Quote
Telcontar Dunedain wrote: So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
Uh, how about using a laser rifle to battle the laser rifle user?
|
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 01:42:00 -
[191] - Quote
Telcontar Dunedain wrote:Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship So either vehicles or ...not in the hands of 90% of the players? Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game? The Tac is a poor choice against laser right now. Cover is just situational. I haven't found many places where a Laser Rifle is effective and there isn't enough cover for me to get close with a Shotgun. The few times I have found one I can't reach, I just make sure my friendly snipers also know where the Laser guy is. Or bring a tank.
And in some games, it already feels like at least 60% of players are using MDs or Sniper Rifles. For the record, yes it's fun when that happens. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.21 01:52:00 -
[192] - Quote
DJINN leukoplast wrote:Telcontar Dunedain wrote: So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
Uh, how about using a laser rifle to battle the laser rifle user? Or just a type 1 heavy. Laser rifles are terrible against armor. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.21 02:23:00 -
[193] - Quote
Telcontar Dunedain wrote:SoTa PoP wrote:Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf. This is the real problem. The Dust CCP devs are really really poor at communicating their goals with changes like these. The AR was properly good at mid, ok at range and ok at CQB. The removal of the camera sight from the AR seems to leave a big hole in the weapons. It may be that there will be attachable scopes but it was premature to remove the camera zoom without those options in game. Wasn't that the problem with the AR though? That it was too easy to be good at all three ranges? It was the best at mid range, as well as being competitive at short and long range.
As you say, no other weapon compared to it. Isn't that the definition of unbalanced? |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:17:00 -
[194] - Quote
All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:22:00 -
[195] - Quote
Anyanka Shadowmane wrote:Telcontar Dunedain wrote:SoTa PoP wrote:Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf. This is the real problem. The Dust CCP devs are really really poor at communicating their goals with changes like these. The AR was properly good at mid, ok at range and ok at CQB. The removal of the camera sight from the AR seems to leave a big hole in the weapons. It may be that there will be attachable scopes but it was premature to remove the camera zoom without those options in game. Wasn't that the problem with the AR though? That it was too easy to be good at all three ranges? It was the best at mid range, as well as being competitive at short and long range. As you say, no other weapon compared to it. Isn't that the definition of unbalanced?
The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:25:00 -
[196] - Quote
Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter?
Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:28:00 -
[197] - Quote
Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account.
Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.21 03:29:00 -
[198] - Quote
Thread has more twists than an M Night Shyamalan movie, A+ thread |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:32:00 -
[199] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. Let's be honest - the history of mankind and how we evolve our weapons shows us we're very efficient in making weapons better in every single way with little drawbacks. DUST is how many years into the future and we're still using guns? A missile in space made sense to me in EVE - tracking and CPU additions to missiles can really turn them sci fi - but guns? How do you make a gun sci fi and balanced? I don't see how it's possible. CCP stuck themselves with this design so let's hope they do something with it. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:33:00 -
[200] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point.
To answer your question NO. But I'm not a super soldier super clone who can transmit thought either.
Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... |
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:36:00 -
[201] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance.
Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:38:00 -
[202] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. To answer your question NO. But I'm not a super soldier super clone who can transmit thought either. Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... Not necessarily, no.
All weapons are based on technology we don't currently possess much of an equivalent for though, so their handling is almost guaranteed to be at least somewhat different to the real-world weapon that most closely matches their performance. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:42:00 -
[203] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. To answer your question NO. But I'm not a super soldier super clone who can transmit thought either. Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... Not necessarily, no. All weapons are based on technology we don't currently possess much of an equivalent for though, so their handling is almost guaranteed to be at least somewhat different to the real-world weapon that most closely matches their performance.
Yet all of the other weapons handle like the real world equivalents except the AR's hmmm. Also with future tech comes better performance if you can't make a stable weapon platform for my soldiers we take our business else where. With new technology things should get better not worse . |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:43:00 -
[204] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm.
If I did, then I'm sorry, and I was wrong.
But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die)
I see no problem, and I see no contradiction. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:47:00 -
[205] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm. If I did, then I'm sorry, and I was wrong. But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die) I see no problem, and I see no contradiction.
How could you suck with the AR but say it needs a nerf or like the nerf it received. In any FPS a weapon that needs a nerf is a weapon that any and all players could use with little to no effort. Something like SMG's in the new COD but that wasn't the case in Dust with the AR's because there were still people who could not use them properly... |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:52:00 -
[206] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm. If I did, then I'm sorry, and I was wrong. But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die) I see no problem, and I see no contradiction. How could you suck with the AR but say it needs a nerf or like the nerf it received. In any FPS a weapon that needs a nerf is a weapon that any and all players could use with little to no effort. Something like SMG's in the new COD but that wasn't the case in Dust with the AR's because there were still people who could not use them properly... You don't need to use a weapon to get hit by it enough to notice somethings wrong lol |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.21 04:01:00 -
[207] - Quote
Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. Not really, we're not talking about real life, where I imagine the idea is to have a force that is better equipped, better trained and generally better than your opposition so that you complete your objectives with the minimal loss to your own side.
We're talking about a game, where the the idea is for weapons to be balanced. If you have one weapon that vastly outperforms all the others, that isn't balanced. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.21 04:33:00 -
[208] - Quote
Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game.
---------->>>>>WASTED MONEY<<<<<---------- |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.21 04:36:00 -
[209] - Quote
The iron sights aren't so bad, There are worse ones out there (thick stud ring style imo but some find it good.) this combined with smoother controls makes it much easier to compensate for the nerf and continue killing as previously. Some of the best players I know with ARs are still mudering just as much.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 04:38:00 -
[210] - Quote
Reading around... a lot of the comments are based on G-slick simply being an imperfect speaking out loud. Anyone else find this a tad bit... uncivilized? ^_^
I aim for them as much as the next guy on this forum but the jelly on the imperfects is unfounded. So what they can beat a bunch of beta testers. Beta Testers aren't exactly suppose to be a elite group of players. Bring the ego trips down a bit and take another gander at the AR because as much as I like the changes they still need tweaking. And not a single comment has been said on how to improve what's there besides more scope choices.
I want a ton of things for AR. I want to be able to make it a deployable weapon, we're suppose to be in the future, if my gun takes up CPU then it has a computer - so let me see it. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.21 04:43:00 -
[211] - Quote
SoTa PoP wrote:Reading around... a lot of the comments are based on G-slick simply being an imperfect speaking out loud. Anyone else find this a tad bit... uncivilized? ^_^
I aim for them as much as the next guy on this forum but the jelly on the imperfects is unfounded. So what they can beat a bunch of beta testers. Beta Testers aren't exactly suppose to be a elite group of players. Bring the ego trips down a bit and take another gander at the AR because as much as I like the changes they still need tweaking. And not a single comment has been said on how to improve what's there besides more scope choices.
I want a ton of things for AR. I want to be able to make it a deployable weapon, we're suppose to be in the future, if my gun takes up CPU then it has a computer - so let me see it. I did say I think the TacAR needs slightly less recoil... I think it should be able to get a couple of shots off at extreme range that are close enough together that they'd both be head shots before the recoil drags your gun off target.
In fairness, it may well have been lost in amongst the rest of the thread. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.21 04:48:00 -
[212] - Quote
I would separate the TAR nerf from the general AR nerf.
AR's are, in my opinion so far 2 days into this build, still the main weapon for most situations and which everyone's gonna be training.
TAR, on the other hand, ARE hit too heavily. Why and how? This is first time that kind of recoil and kick is implemented, it is now in game for testing.
Very true you prolly can hit a target consistently (lucky and bad streaks barred) about once a second. Which is kinda low amount. Now, remember the description on TAR's: single fired LOW DAMAGE shots.
Wouldn't it sound like it's time to up the damage on TAR shots? If you are going to get only few hits, they should be useful. Please remember TAR takes skill more than before to use, that justifies the damage increase (which shouldn't be granted on light basis.
PS: I'm actually going to separate this as a topic of it's own, please discuss on TAR damage buff here: https://forums.dust514.com/default.aspx?g=posts&m=438618#post438618 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 04:51:00 -
[213] - Quote
Regis Mk V wrote:How could you suck with the AR but say it needs a nerf or like the nerf it received. In any FPS a weapon that needs a nerf is a weapon that any and all players could use with little to no effort. Something like SMG's in the new COD but that wasn't the case in Dust with the AR's because there were still people who could not use them properly... ARs were competitive against SMGs and Shotguns in CQC. They're still not bad.
ARs were only arguably competing against Scrambler Pistols for mid-range (and those got a nerf too). They now have to compete with Mass Drivers, but they still have the edge.
ARs were competitive against Laser Rifles and Sniper Rifles at long range. Now you have to be more careful about using your AR at longer ranges.
Before, the AR was basically king of the battlefield. Now it fits the "jack of all trades, master of none" role that makes sense for this kind of weapon in a videogame. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.21 04:55:00 -
[214] - Quote
Gotta laugh at people who constantly bring the "in real life" argument to gaming, lets make this game more like real life infantry can just tag stuff while guns, missiles and jets from over the horizon destroy it all, it would be heaps fun. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.21 05:03:00 -
[215] - Quote
So I just used the tac AR for the first time, just the advanced model.
There's not a single problem with it, and especially not a problem with the recoil. The damage is better at range than a regular AR, and the accuracy is much better. Decent at medium range too.
I really don't see a problem with it. If you're trying to use it like a sniper rifle... maybe you should use a sniper rifle instead? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 05:10:00 -
[216] - Quote
G-SLicK wrote:Umbat Boki wrote:[quote=KAGEHOSHI Horned Wolf]I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere.
your doing better with the exile because there isnt much of a difference from that and a proto duvolle.
Proto Duvolle was massively overpowered. Good thing it is now nerfed. I always thought the idea was to keep the gap between standard and proto weapons a modest one is to provide some balance in the game, so that ppl cant steam roll the opposing team purely because they have proto gear.
Rearding the argument that AR is supposed to be a center piece weapon in each FPS - I don't think it makes any sense. What most ppl want to see is diversity of both weapons and play styles. Last build we had everyone run with AR except for a bunch of eccentric lunatics who tried other weapons just for fun or to be different. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 05:16:00 -
[217] - Quote
The dark cloud wrote:Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game. ---------->>>>>WASTED MONEY<<<<<----------
I don't know what's worse your little rant or that other kids QQing about modded controllers. |
StrafeN AnD HeadShotN
Sanmatar Kelkoons Minmatar Republic
67
|
Posted - 2012.12.21 06:01:00 -
[218] - Quote
The dark cloud wrote:Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game. ---------->>>>>WASTED MONEY<<<<<----------
Reported for trolling,
Honestly people are trying to have a good conversation and then you go off on rant. Attempting to de-rail the thread because you have nothing better to do |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.21 06:10:00 -
[219] - Quote
Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated.
what recoil? i can still keep my aim on a target when hitting L1 easy, the only problem i have atm is the thick ass ironsights and ive never been a fan of ironsights in any fps |
Ribbons Reborns
Doomheim
68
|
Posted - 2012.12.21 06:32:00 -
[220] - Quote
I think the recoil on ARs is perfect and I've always used them. Can't spray n' pray anymore, you actually have to burst fire your shots. Sure, the ironsight isn't that great and at long ranges it's challenging but I can work with it just fine.
Tried out the Codewish the other day and its definitely a lot more challenging to use now. You have to time your shots, especially with good strafing enemies. Also, tried out the CreoDron Breach today and it's still pretty crappy lol. The RoF seems a bit faster but still lacks overall performance compared to other ARs.
All in all, I think CCP got it right. I still think the breach needs some kind of buff though
P.S. - Lazors are fun too. |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.21 07:36:00 -
[221] - Quote
Ludvig Enraga wrote:G-SLicK wrote:Umbat Boki wrote:[quote=KAGEHOSHI Horned Wolf]I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere. your doing better with the exile because there isnt much of a difference from that and a proto duvolle. Proto Duvolle was massively overpowered. Good thing it is now nerfed. I always thought the idea was to keep the gap between standard and proto weapons a modest one is to provide some balance in the game, so that ppl cant steam roll the opposing team purely because they have proto gear. Rearding the argument that AR is supposed to be a center piece weapon in each FPS - I don't think it makes any sense. What most ppl want to see is diversity of both weapons and play styles. Last build we had everyone run with AR except for a bunch of eccentric lunatics who tried other weapons just for fun or to be different.
There really isn't much of a difference between the two guns and I think that's garbage.
There is a reason why the duvolle is a prototype and cost 12x more than the Assault Rifle. When you die, that's a lot of ISK that you lost. They had the setup perfect before....now, it doesn't make any sense. Sure, you're making the proto and standard guns the same gun but that blows the entire concept of having a prototype weapon. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.21 13:16:00 -
[222] - Quote
xprotoman23 wrote:Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. not sure where to start with the fail of this post .. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. 2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's. 3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary. With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion). As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again.
and yet you seem to ***** about everything, sitting on top of the world and tears-a-flowin' like a lil girl all the time. if i was you id ***** only bout lack of challenge against that so-called "godlike" betaboards. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.21 13:19:00 -
[223] - Quote
xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count.
KITTEH SIMPLE!!! theres COD for that.
weapon customization CAN be factored in with everything else easily. a sight on a gun vs one without can just be a slight increase in gun characteristics or just the precision of its user. |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.21 14:53:00 -
[224] - Quote
G-SLicK wrote:Umbat Boki wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere. your doing better with the exile because there isnt much of a difference from that and a proto duvolle. this is the way i see it ARs may have needed a small recoil but not a nerf hammer LRs owned ARs at range MD are now hard to kill so maybe they should have left the ARs alone and just added recoil to see how we could play against all the other weapons.
Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.21 15:35:00 -
[225] - Quote
The real life argument is not valid otherwise we would be aible to kill each other on the game with 2-3 shots. And dont forget about the request that a dropsuit should be aible to hold its ground when a LAV drives at full speed at them. That request came aswell from the imperfects. Sorry but i cant take any argument from them serious because of the silly things they demanded in the past. The other reason why they demand the old AR back is because they have now to invest some skillpoints into something else as just AR's, assault dropsuits and light weapon sharpshooter. They wanted a easy mode game and now that it is more competetive they cry. I didnt made a 12 pages long rant when missile launchers got nerfed and simply adapted to the new situation. Why is it so hard for them to accept this and move on? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 16:24:00 -
[226] - Quote
Makuta Miserix wrote:Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. I think he was exaggerating the proto weapon nerf (which people are still claiming to be an "AR nerf" when it's not). |
Kain Spero
Imperfects Negative-Feedback
895
|
Posted - 2012.12.21 16:52:00 -
[227] - Quote
I need to mess around with the AR more to have a final opinion. Currently I don't mind the iron sights, but I think the front post could have been made narrower. I think adding recoil was fine, but I think it was a mistake to add recoil and change the sights at the same time.
If CCP could add a camera and iron sight variation of each rifle in a hot fix we could all get a better opinion of the changes. Too many changes at once IMO. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.21 17:06:00 -
[228] - Quote
lol @ this thread. classic QQ. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 17:31:00 -
[229] - Quote
Salazar Skye-fire wrote:xprotoman23 wrote:Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. not sure where to start with the fail of this post .. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. 2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's. 3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary. With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion). As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. and yet you seem to ***** about everything, sitting on top of the world and tears-a-flowin' like a lil girl all the time. if i was you id ***** only bout lack of challenge against that so-called "godlike" betaboards.
wut |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.21 17:36:00 -
[230] - Quote
Tbh now im used im happy with the ar in fact I'm doing far better with than normall because no one else can use the dam thing :-P I'm going to call op and up post new year as it takes time to see how the changes everyting :-) |
|
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.12.21 18:20:00 -
[231] - Quote
The only two things I hate about the AR adjustments are Iron Sights and Damage differential between Lower tier and Higher tier weapons.
Noone has given hard statistical facts to back up the damage reduction and balancing so here goes (for those that find FACTS useful).
Prototype ARs
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2 Allotek - Damage 31.4 - RoF 937.5 - Acc 59 Creodron - Damage 46 - RoF 400 - Acc 58.3
Advanced AR
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
Militia or Free ARs
"Exile" AR - Damage 31 - RoF 750 - Acc 56 Milita AR - Damage 31 - RoF 750 - Acc 56
So as you can see by the numbers I just now copied off the game a Prototype AR which costs 55k - 77k isk is only doing 3.1 more damage than a FREE AR that you can buy or was given to you by CCP.
Something about spending SP to get the best weapons in class and have those weapons only do 3 more damage seems wrong to me. Anyone else that doesn't have an agenda and is a free thinker think this is balanced correctly?
I agree ARs needed recoil, it makes sense, I have absolutely NO issues with that. I do have an issue with IRON SIGHTS of course, as I have stated in numerous other posts, this is a Futuristic Shooter not a CoD/MoH WWII FPS.
I have and am using almost every type of weapon out there. Those that have seen me in game through the kill feed see I run ARs, Shotguns, Mass Drivers, Forge Gun, Sniper Rifle etc. I havent used a Laser YET, but plan on it soon.
The only reason you're seeing this large a QQfest is because more than 50% of the community uses ARs.
In the end everything will be nerfed and "rebalanced" just hoping its not 3 months until its done (next build). Give me decent futuristic scopes, whatever they may be and I'll be happy. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 19:19:00 -
[232] - Quote
Cyn Bruin wrote: So as you can see by the numbers I just now copied off the game a Prototype AR which costs 55k - 77k isk is only doing 3.1 more damage than a FREE AR that you can buy or was given to you by CCP. 3.1 damage per shot. 750 RPM
750 / 60 = 12.5 12.5 x 3.1 = 38.75
38.75 additional damage per second.
Effectively gives you the equivalent of more than an extra bullet every second with no additional ammo cost.
I'm not saying that's the scale of difference that SHOULD exist between weapon tiers, but it's not as small a change as you're making it sound by saying "3.1 damage" either. I think I'd prefer a change back to the Codex weapon scaling, personally, even though I mostly run Militia gear and this has technically been a buff for me.
Also, while you haven't clearly stated it, you're implying what a few others HAVE stated - that this is a nerf to ARs. It's not. It's a nerf to the upper tiers of weaponry. ALL weapons are being given similar treatment. ALL weapons gain less from their high-tier variants. When compared with other weapons of the same grade, ARs have become no weaker than they were before due to this change. They have been specifically nerfed in other ways, and some weapons have been buffed, but this change itself is NOT a nerf to ARs. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 19:36:00 -
[233] - Quote
The dark cloud wrote:Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game. ---------->>>>>WASTED MONEY<<<<<----------
I will tell you this is dumb if you think alot/most/many imperfects were using modded controllers. From talking to others in imperfects most of the imperfects spend too much money on girls/booze to have throw away money to buy a modded controller. And the few imperfects that dont do this arent the ones I would ever expect to have purchased a modded controller (nor do those players actually use the TAR anyway).
Just to get it through your thick skull noone wants the ARs back exactly how they were last build (at least no imperfects that I know of). We did want recoil added and other than the TARs crazy recoil amounts I think it was done fairly well maybe a little tweaking can be done but it was not done badly. The nerf all light weapons got among standard/adv/proto is dumb but everyone has to deal with that. Then they also got rid of the ability to actually ADS the AR in its effective ranges. This is the biggest problem. If CCP wants to make custimization for weapons go ahead but it should all come out at the same time so that we can choose our sights and not have to wade through the filth that is the iron sights.
I am sorry you hate the imperfects Dark.......but that doesnt make the argument any less valid unless you just like to argue using the ad hominem fallacy. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 19:49:00 -
[234] - Quote
Garrett Blacknova wrote:Makuta Miserix wrote:Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. I think he was exaggerating the proto weapon nerf (which people are still claiming to be an "AR nerf" when it's not).
Obviously you have not been reading. The proto weapon nerf is not called an AR only nerf in any of the posts I have read. Your obviously reading your bias into the post when you do not agree with them. I dont agree with the proto/adv weapon nerfs period for any weapon as now the massive cost just does not really fly. Why buy a duvolle that only does a measly amount of additional damage and (although supposed to be more accurate and have longer range in ADS) cannot effectively be used in ADS due to the iron sights. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.21 19:55:00 -
[235] - Quote
semperfi1999 wrote:Garrett Blacknova wrote:Makuta Miserix wrote:Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. I think he was exaggerating the proto weapon nerf (which people are still claiming to be an "AR nerf" when it's not). Obviously you have not been reading. The proto weapon nerf is not called an AR only nerf in any of the posts I have read.
Well ****, the OP was so incoherent, you can't blame anyone for not really knowing WTF is wrong here. OP just said something about AR's then went on about the rest. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 20:01:00 -
[236] - Quote
semperfi1999 wrote:Garrett Blacknova wrote:Makuta Miserix wrote:Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. I think he was exaggerating the proto weapon nerf (which people are still claiming to be an "AR nerf" when it's not). Obviously you have not been reading. The proto weapon nerf is not called an AR only nerf in any of the posts I have read. Your obviously reading your bias into the post when you do not agree with them. I dont agree with the proto/adv weapon nerfs period for any weapon as now the massive cost just does not really fly. Why buy a duvolle that only does a measly amount of additional damage and (although supposed to be more accurate and have longer range in ADS) cannot effectively be used in ADS due to the iron sights. At the time, it hadn't been said in this thread, but was being discussed as such in several other threads. That's why I mentioned it, but didn't make it the focal point of my post.
Also, maybe YOU need to read more, because further in this thread, someone has implied (not directly stated) that the proto weapon nerf was a nerf to ARs, and I've emphasised that it isn't along with a response to another element of that post. And once again, the comment was an aside from the primary topic I was addressing in the post. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.21 20:04:00 -
[237] - Quote
Thread still going
not bad G-Slick |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:10:00 -
[238] - Quote
Goat of Dover wrote: Next I want to compare damage from AR tier to AR tier, then AR to MD. The difference in the AR tier to tier is in the DPS over time not shot to shot. Yes people say oh it deals 341 a second. Yes this is true, but like you stated you miss with a good bit of them due to kick movement a being hit yourself. So lets say you land 5 to 6 out of 10 shots, 170 damage per second on the lowest tier rifle with no mods and without weaponry buff. Go up a tier 7 out of 10 shots you are now doing due to kick reduction. The DPS is now increased to 224 damage in one second, that is almost a complex shield mod difference there. this is all without weaponry and damage mods.
Next lets do MD to AR. Yes there is a MD that can do 378 damage in one shot, but this is the breach variant. It fires slower and the radius is reduced severely and so is the splash damage. Lets just compare the standards to start no point in getting to many numbers in there. The standard compare at MD 225 a sec on a direct hit, the AR at the chances and hit probability I gave you earlier is 170 a sec. This is with a direct hit. Now switch to splash and the numbers go to MD 115 to AR 170 still. On the prototype end, you have the MD doing 270 on a direct hit and 138 on splash. With the AR doing again with they chances and hit probability from earlier 224 a sec. Throw in the MD weakness to shields and their ability to do damage to multiple tangos at once. Then in CQC with less cover they are better. Put distance like say Bravo to Charlie on the four point and It is the AR all day. This is written up as a 1v1 and with no damage buffs from anywhere.
I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.21 20:17:00 -
[239] - Quote
<--- AR user says: AR's are fine now, they were OP before, STFU and HTFU. All they need to do is to remove this silly Iron sight that blocks your target so much that in its intended range (medium) you can't even see your target. Infact, I would say add MOAR recoil, I can unload a full 60 bullets clip and still stay accurate at medium range. If your idea was to make us burst fire CCP, you failed. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:21:00 -
[240] - Quote
ArMaGeDoN The Cat wrote:<--- AR user says: AR's are fine now, they were OP before, STFU and HTFU. All they need to do is to remove this silly Iron sight that blocks your target so much that in its intended range (medium) you can't even see your target. Infact, I would say add MOAR recoil, I can unload a full 60 bullets clip and still stay accurate at medium range. If your idea was to make us burst fire CCP, you failed.
I agree the kick is tiny compared to like BF3, but that can be covered up by futuristic mumbo jumbo. The real kick comes in when you flinch from being shot. So yes you can unload a full clip into one spot at medium range but try and do that while being shot.
|
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 20:21:00 -
[241] - Quote
Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers.
Got a way to calculate actual damage values on the MDs yet?
If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:28:00 -
[242] - Quote
Garrett Blacknova wrote:Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers. Got a way to calculate actual damage values on the MDs yet? If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that.
Most people do. They never take in consideration the dps only the number per bullet.
The actual numbers from the splash of a MD is off I think some times I do more some times I do less. I can't really give you that yet only the numbers from the weapon stats. I will say how ever that your chance of damaging someone with splash from a MD does increase do to the splash increase by weapon and the 25% radius from operation LV5. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 20:29:00 -
[243] - Quote
Garrett Blacknova wrote:Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers. Got a way to calculate actual damage values on the MDs yet? If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that.
Also these are stats from someone who is decent at this game not a noob with no gun game. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 20:56:00 -
[244] - Quote
Goat of Dover wrote:Most people do. They never take in consideration the dps only the number per bullet. I was accounting for DPS, but not for the accuracy differences. Still sounds larger than I expected.
Quote:The actual numbers from the splash of a MD is off I think some times I do more some times I do less. I can't really give you that yet only the numbers from the weapon stats. I will say how ever that your chance of damaging someone with splash from a MD does increase do to the splash increase by weapon and the 25% radius from operation LV5. Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 21:01:00 -
[245] - Quote
Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast.[/quote]
Yeah but people wont hold still so I can get some numbers lol. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 21:01:00 -
[246] - Quote
ArMaGeDoN The Cat wrote:<--- AR user says: AR's are fine now, they were OP before, STFU and HTFU. All they need to do is to remove this silly Iron sight that blocks your target so much that in its intended range (medium) you can't even see your target. Infact, I would say add MOAR recoil, I can unload a full 60 bullets clip and still stay accurate at medium range. If your idea was to make us burst fire CCP, you failed.
This is what the majority of AR users in this thread is posting (except saying that its not enough as there is no complaint regarding the amount of recoil). But people who hate AR users think that ARs should not be able to ADS. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:10:00 -
[247] - Quote
Goat of Dover wrote:Garrett Blacknova wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yeah but people wont hold still so I can get some numbers lol. I'm basing mine off of being a target.
My Scout suits usually take armour damage when the round lands at my feet, even against Standard MDs. Even a Proto MD doesn't hurt much when I'm near the edge of the blast - still throws my aim, but I barely get scratched.
Blueprint-only shield-tanked Militia Assaults tend to lose most - not necessarily all - of their shields on the first MD round if it's not a direct hit. I've never lost more than 70 shield HP when I'm on the fringe of the explosion instead of near the centre. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 21:15:00 -
[248] - Quote
Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast.
Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:30:00 -
[249] - Quote
semperfi1999 wrote:Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. Proto with a near miss and a stack of complex damage mods (was it a Logi? They can load up pretty heavily) might turn 138 into a result like this. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 22:03:00 -
[250] - Quote
This was over several different games vs different players. However I know at least one of them was a logi as after he killed me (only had 18 HP left after 1 hit from the MD) I hunted him with my scout shotty I was using and ran up on him from the rear and shot him so hard in the back apparently that he went flying. The rest were in different games where I was not always able to identify the user but I would say the majority of MD users I have seen are Logis because you do need lots of nanos to restock your ammo considering how many they use just spamming MD rounds everywhere.
Oh and for those who dont think the knock the MDs to against players is bad..........several times yesterday MD shots that didnt even dmg me at all because they landed so far away still knocked my sights a good 2 inches (on screen). |
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Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.21 22:04:00 -
[251] - Quote
semperfi1999 wrote:Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor.
That is very possible. My numbers are from the weapon stats. Given round/splash damage and the rate of fire of 1 round per second.
But I do see my damage varying from nothing to making up for the last shot doing nothing, but this is all off of splash direct hit usually really hurts a lot on anything shields or armor. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 22:21:00 -
[252] - Quote
Goat of Dover wrote:semperfi1999 wrote:Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. That is very possible. My numbers are from the weapon stats. Given round/splash damage and the rate of fire of 1 round per second. But I do see my damage varying from nothing to making up for the last shot doing nothing, but this is all off of splash direct hit usually really hurts a lot on anything shields or armor.
What you see also may not be accurate. I think sometimes there are errors with the health bars because at times I will shoot and hit them with a good burst from my gun but their HP bar does not move....then I will shoot them again and this time only hit with 2 bullets and watch their shields drop by 90%..........there is no way 2 bullets did that so I am forced to conclude the HP bar is a good measure but by no means perfect....I have 1 shot killed ppl who according to their bars had full shields but almost no armor. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.21 22:29:00 -
[253] - Quote
This is honestly a lolthread. ARs are fine now, git gud |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.21 22:31:00 -
[254] - Quote
13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.21 22:43:00 -
[255] - Quote
Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 22:43:00 -
[256] - Quote
Nope ARs need a sight that can be used in ADS effectively.....................and I dont like the proto nerf to all weapons but I can deal with this its the first issue thats the worste. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.21 22:44:00 -
[257] - Quote
I finally tried out ARs today- WTF are you whining about? They don't feel underpowered at all to me. New sights are a little too big, but it's not bad. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.21 22:51:00 -
[258] - Quote
Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it.
No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 23:30:00 -
[259] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
changing the crosshairs is would be a minor change, Changing the entire sight is a MAJOR change. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 23:31:00 -
[260] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
I am pretty confident in saying that most of the players I recognize who have issues with the changes to the AR (mainly the sight change) is far more skilled in the FPS genre than you are. Just because good players can still go 25-1 or 25-0 with the AR doesnt mean that the sight nerf shouldnt be changed back. |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 01:34:00 -
[261] - Quote
i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.22 01:36:00 -
[262] - Quote
The dark cloud wrote:i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs. I actually don't think the recoil is anywhere near as high as people seem to think it is. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 02:01:00 -
[263] - Quote
if you are trigger happy then you wont be able to master it. The AR is still good on close-medium range and the iron sights are fine. Alot of people just dont know how to use them. You simply have to focus on the front sight and line up the shot. There is nothing hard about it. Somehow i got the impression that people think that a scope would make the gun more accurate but thats not the case. With the current recoil the only thing you would be aible to see is how the dot in the middle of the screen shakes around the target. After all a optical attachment wont make any gun more accurate. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.22 02:09:00 -
[264] - Quote
Read like 6 pages, got tired and posting.
I think the biggest problem is that the AR changes were a nerf to some players and a huge buff to others.
> New players don't have the range of older ones, so camera sight w/zoom was useless. Just because your target is bigger doesn't mean the effective range of your rifle went up. > Top tier damage reduction: again, advantage for newer players. > Kick added: again, better for new players. It reduces the effectiveness of the weapon at max range because the bullets have a wider spread.
All the changes combined give a huge nerf to AR users who have been around for a while. Tac AR was hit the most because it has high range and damage per bullet when compared to reg/other variants. The thick iron sights will most likely aggravate players who are more familiar and used to FPS games because it's now much harder to hit someone in the head. Not a "skill" change, but a mechanics one. A dot lets you see a body.
I actually like the new build much more than the last one. The devs are trying to make the game more FPS player-friendly. I'm pretty sure the changes that made the AR into less of a shooter's gun were unintentional. From tests w/1clip (made less than 2.5 weeks ago) the changes are by enlarge better for FPS players. The reduction in damage makes people rely less on gear, so the game is much more balanced. Basic/militia gear w/all points in damage + weaps can take on adv and lower just fine. IMO proto gear + players w/those points still have a large enough advantage. Keep in mind it's not just weaps that are used in a fight, but the suit + all the mods with it. All the "smaller" stats added up together give a decent gap, but each one taken individually is not that big.
Anyways, it's been said a lot, but imo kick (I don't know about tac AR, use C15 instead) and damage change were fine. IMO people seem to be confusing the sight change with change in difficulty for skill. This is an exaggerated example, but a way non-AR users can think about it is if CCP got rid of the current scope on the sniper rifle and gave it a scope with no zoom and a bigger dot in the middle to cover your target. Sure, bad snipers would be worse, but good snipers would just get annoyed, and it'd be more random chance to hit a target instead of an ADS. I've lost a couple of fights with AR that I should have won just because it became more of a "let's see who can be spammy the clown" instead of an actual hit them in the face kind of thing.
I'm not sure how expensive it is for CCP to patch the game. They were able to do-away with the no F2P games rule on Sony and the 40,000 dollar charge per update, but they still might have to pay Sony to patch the game. That might make it so that CCP has to make multiple changes per build, and can't make frequent and small changes at a time. I like using fast sniper like a tac AR, or maybe just to annoy people sometimes, but the addition of scrambler rifles would be sweet. That'll give a nice alternative to the AR.
... I have no idea what was going on with the MD changes. There was even a "please keep the MD exactly as it is, it's perfect" thread with a lot of support going on!
p.s. in your testing, you should keep in mind that the MD has more burst damage. Let's say it can fire one shot a minute, you're probably calculating its dps as "it deals x damage a minute" when it does twice that damage in 1.00001 minutes (minus travel time of round, but if the shots are fired together they'll hit the target at the same RoF, so travel time is negligible in some calculations). On the other hand, if the AR does x damage a minute, it doesn't do 2x damage in 1.00001 minutes, it does 1.00001x damage. If your health is 2x, the MD will kill you twice as fast as the AR even though they have the same DPM. The kick when hit with a MD is also much stronger than when hit by an AR round, and of course, it has splash damage.
Also, someone posted about damage mods/skills when using an higher tier of AR, but forgot that the same damage mods/skills also apply to the lower tier.
I wasn't going to post anything in your thread, but this guy right here made a post about how the OP was trying to ruin the game. I thought it was kind of funny. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 02:14:00 -
[265] - Quote
I get more kills with ARs now than I used to. I am a Logi player. Your argument is invalid. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.22 02:58:00 -
[266] - Quote
Wow 1clip that was a lot of post there. I agree with you there on this build is a little bit more noob friendly. It reduces everyone back to there basics in a sense as well. We all had to learn how to shoot the AR again, for me I like the iron sights better. I can even hold them over distance better than I could the scope in the last build.
I agree with you about the scope not making the gun more accurate. I can't wait to see what people have to say about the kick when they get there scopes back, boy that dot is going to be dancing everywhere at first it will be beyond hilarious. |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
|
Posted - 2012.12.22 07:07:00 -
[267] - Quote
Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change? |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 07:14:00 -
[268] - Quote
Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you.
whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 07:17:00 -
[269] - Quote
Give him a break G, he didn't even read the thread, how could he know he isn't supposed to be here. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 07:28:00 -
[270] - Quote
Heinz Doofenshertz wrote:Give him a break G, he didn't even read the thread, how could he know he isn't supposed to be here.
im sorry but im tired of CCP and only game developers handing every noob's hand like this, they should all just go play super mario and barbie dreamland |
|
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 07:37:00 -
[271] - Quote
You forgot Hello Kitty Online |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
|
Posted - 2012.12.22 07:57:00 -
[272] - Quote
G-SLicK wrote:Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you. whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer
If you want to be that specific, then why is this in general discussion instead of feedback, i have been here for a few builds now. I am not a newcomer, i dislike that ccp holds newcomers hands by making the game easier for them to survive in, but still. When they touch my forge guns everyone celebrates when the nerf wasn't really needed. But when they touch the AR, people get mad.
Why?
And i read like 5 pages of the thread and realised it was pretty much repeating from there on. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 08:03:00 -
[273] - Quote
5 out of 14, for shame |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 08:11:00 -
[274] - Quote
Ultra Boomer2 wrote:G-SLicK wrote:Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you. whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer If you want to be that specific, then why is this in general discussion instead of feedback, i have been here for a few builds now. I am not a newcomer, i dislike that ccp holds newcomers hands by making the game easier for them to survive in, but still. When they touch my forge guns everyone celebrates when the nerf wasn't really needed. But when they touch the AR, people get mad. Why? And i read like 5 pages of the thread and realised it was pretty much repeating from there on.
forge gun did need nerf and its fine now. one forge gunner should not take out a tank with ease but i still seem to do it. and by the way, i believe i asked the community for their opinion so yea this thread did belong here |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.22 08:27:00 -
[275] - Quote
The dark cloud wrote:i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs.
26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 14:45:00 -
[276] - Quote
xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.22 16:18:00 -
[277] - Quote
The dark cloud wrote:xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal. QFT |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.22 17:36:00 -
[278] - Quote
The dark cloud wrote:xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal.
You're a parameter player. You hide on the outskirts of the map with a laser. Set up a corpbattle I was in the pen during the tournament and never got the pleasure of collecting the sweet tears of SI. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.22 17:59:00 -
[279] - Quote
Sir Meode wrote:Its not a nerf, its called Balance. Somthing that was actually needed with AR's Are you kidding?!
That's not balance! It's an attempt to bring weaker players to the same level as players with superior gun game,by reducing the effectiveness of the better players weapons.
What the hell happened to the supposed ruthless nature of what this game was supposed to be? I understand that CCP needs to make the game more accessible to casuals,but there has to be a point to where they aren't going to compromise the true integrity of the game. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 18:18:00 -
[280] - Quote
The dark cloud wrote:xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal.
If find it ironic, that is the topic doesn't deal with your precious tank or vehicles, your are 100% against against anything for altering and listening to feedback; yet when your specialization is brought up, you hardheartedly agree with it no matter how bad of an imbalance it is.
Part of being a beta test is giving UNBIASED feedback, which you seem incapable of doing. Its a lets make vehicles stronger and not nerf them to you; or lets make anything that doesnt deal with my vehicles less effective.
This topic isn't simply about the AR anymore; but contains several "problems" that has spawned since Chromo went live.
1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness.
2). Damage centralization: by making basic/militia weapons have more damage and reducing damage of adv/proto; it brings things closer together, which is a BAD thing. Now that the exile is about on part w/ the duvolle, there isn't a reason to skill into AR's to use the duvolle, or if already have, to even run in for cost reasons. This doing also for the pistol, smgs, etc. Why run a proto smg, when w/ weaponry lv5, the toxin does the same amount of damage? Do you think putting 610k SP for an extra 2 points is really worthwhile? The damage centralization, has reduced the need for better gear, making SP all but useless into guns, unless you want the passive bonuses they 'give".
This also brings to light the still bad spawning in ambush; as it allows spawns to determine fights more then before. IF you're running proto gear, and get spawned infront of a guy in basic w/ an exile; b/c of damage centralization he has a MUCH better chance of killing you, and you are less likely to be able to turn on him and counter w/ a gun that is better (and should be for SP required to get it). This takes away from player ability, and allows randomness to have more of an affect on gameplay scenarios.
3). Map reduction. With some maps being reduced in size, it causes centralized fighting, mostly CQB situations. This has turned the game into longer duration CoD battles of hipfire. The need for accuracy of ADS has been drastically reducled; leading the way to more MD usage. Ideally smg's should excel here but dont, b/t of lack of damage across the board (could be helped by flipping OP/Prof skilling)
All in all, this isn't a full "complaint" on AR's, but a more broad topic, that by changing one or two features; affects the entire gameplay spectrum |
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 22:08:00 -
[281] - Quote
Berserker007 wrote:
If find it ironic, that is the topic doesn't deal with your precious tank or vehicles, your are 100% against against anything for altering and listening to feedback; yet when your specialization is brought up, you hardheartedly agree with it no matter how bad of an imbalance it is.
Part of being a beta test is giving UNBIASED feedback, which you seem incapable of doing. Its a lets make vehicles stronger and not nerf them to you; or lets make anything that doesnt deal with my vehicles less effective.
This topic isn't simply about the AR anymore; but contains several "problems" that has spawned since Chromo went live.
1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness.
2). Damage centralization: by making basic/militia weapons have more damage and reducing damage of adv/proto; it brings things closer together, which is a BAD thing. Now that the exile is about on part w/ the duvolle, there isn't a reason to skill into AR's to use the duvolle, or if already have, to even run in for cost reasons. This doing also for the pistol, smgs, etc. Why run a proto smg, when w/ weaponry lv5, the toxin does the same amount of damage? Do you think putting 610k SP for an extra 2 points is really worthwhile? The damage centralization, has reduced the need for better gear, making SP all but useless into guns, unless you want the passive bonuses they 'give".
This also brings to light the still bad spawning in ambush; as it allows spawns to determine fights more then before. IF you're running proto gear, and get spawned infront of a guy in basic w/ an exile; b/c of damage centralization he has a MUCH better chance of killing you, and you are less likely to be able to turn on him and counter w/ a gun that is better (and should be for SP required to get it). This takes away from player ability, and allows randomness to have more of an affect on gameplay scenarios.
3). Map reduction. With some maps being reduced in size, it causes centralized fighting, mostly CQB situations. This has turned the game into longer duration CoD battles of hipfire. The need for accuracy of ADS has been drastically reducled; leading the way to more MD usage. Ideally smg's should excel here but dont, b/t of lack of damage across the board (could be helped by flipping OP/Prof skilling)
All in all, this isn't a full "complaint" on AR's, but a more broad topic, that by changing one or two features; affects the entire gameplay spectrum
Dude i run tanks barely this build and ive stopped to complain about it. Now about the following things:
1.) you can tell if you are in range by looking on the radar on the top left corner. Another way is when you aim at somebody the game tells you the efficency rating. When that doesnt even show up you are totally out of range
2.) The damage has beeing closed up because lower skilled players should have a chance in killing you. This game is mainly a FPS and with that it had to be balanced. Just think about the players who can barely run standard stuff. They just keep getting punished by players with high end gear with no chance. This results in frustration. And if somebody gets frustrated they might drop the game and never come back. Which is in CCP's eyes a loss of potential money
3.) Personally i enjoy the closer maps. Its called ambush (TDM) and every 1 was annoyed that most of the players sit on a mountain with a sniper rifle. And i like fast paced matches. And if you have problems with the spawns use a drop uplink like i do. 2 gauged uplinks and the whole team can spawn on them. (yes i can confirm it that uplinks are fixed now)
xprotoman23 wrote: You're a parameter player. You hide on the outskirts of the map with a laser. Set up a corpbattle I was in the pen during the tournament and never got the pleasure of collecting the sweet tears of SI.
its called playing smart. Do you think i go close quarters with a weapon that is not effective on that range? If you believe that then you have a serious issue with your mind. And why should i set up a corp battle? Do you really need your friends to do any good? And you probs didnt got involved in the corp matches simply because you would have dragged the imperfect team down. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.22 22:13:00 -
[282] - Quote
The dark cloud wrote:Berserker007 wrote:
If find it ironic, that is the topic doesn't deal with your precious tank or vehicles, your are 100% against against anything for altering and listening to feedback; yet when your specialization is brought up, you hardheartedly agree with it no matter how bad of an imbalance it is.
Part of being a beta test is giving UNBIASED feedback, which you seem incapable of doing. Its a lets make vehicles stronger and not nerf them to you; or lets make anything that doesnt deal with my vehicles less effective.
This topic isn't simply about the AR anymore; but contains several "problems" that has spawned since Chromo went live.
1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness.
2). Damage centralization: by making basic/militia weapons have more damage and reducing damage of adv/proto; it brings things closer together, which is a BAD thing. Now that the exile is about on part w/ the duvolle, there isn't a reason to skill into AR's to use the duvolle, or if already have, to even run in for cost reasons. This doing also for the pistol, smgs, etc. Why run a proto smg, when w/ weaponry lv5, the toxin does the same amount of damage? Do you think putting 610k SP for an extra 2 points is really worthwhile? The damage centralization, has reduced the need for better gear, making SP all but useless into guns, unless you want the passive bonuses they 'give".
This also brings to light the still bad spawning in ambush; as it allows spawns to determine fights more then before. IF you're running proto gear, and get spawned infront of a guy in basic w/ an exile; b/c of damage centralization he has a MUCH better chance of killing you, and you are less likely to be able to turn on him and counter w/ a gun that is better (and should be for SP required to get it). This takes away from player ability, and allows randomness to have more of an affect on gameplay scenarios.
3). Map reduction. With some maps being reduced in size, it causes centralized fighting, mostly CQB situations. This has turned the game into longer duration CoD battles of hipfire. The need for accuracy of ADS has been drastically reducled; leading the way to more MD usage. Ideally smg's should excel here but dont, b/t of lack of damage across the board (could be helped by flipping OP/Prof skilling)
All in all, this isn't a full "complaint" on AR's, but a more broad topic, that by changing one or two features; affects the entire gameplay spectrum
Dude i run tanks barely this build and ive stopped to complain about it. Now about the following things: 1.) you can tell if you are in range by looking on the radar on the top left corner. Another way is when you aim at somebody the game tells you the efficency rating. When that doesnt even show up you are totally out of range 2.) The damage has beeing closed up because lower skilled players should have a chance in killing you. This game is mainly a FPS and with that it had to be balanced. Just think about the players who can barely run standard stuff. They just keep getting punished by players with high end gear with no chance. This results in frustration. And if somebody gets frustrated they might drop the game and never come back. Which is in CCP's eyes a loss of potential money 3.) Personally i enjoy the closer maps. Its called ambush (TDM) and every 1 was annoyed that most of the players sit on a mountain with a sniper rifle. And i like fast paced matches. And if you have problems with the spawns use a drop uplink like i do. 2 gauged uplinks and the whole team can spawn on them. (yes i can confirm it that uplinks are fixed now) xprotoman23 wrote: You're a parameter player. You hide on the outskirts of the map with a laser. Set up a corpbattle I was in the pen during the tournament and never got the pleasure of collecting the sweet tears of SI.
its called playing smart. Do you think i go close quarters with a weapon that is not effective on that range? If you believe that then you have a serious issue with your mind. And why should i set up a corp battle? Do you really need your friends to do any good? And you probs didnt got involved in the corp matches simply because you would have dragged the imperfect team down.
Lets not forget how SI got habitually destroyed when I came over to the EU servers buddy earlier in the week. I distinctly remember Donkey punching the leader of your corporation in a 1v1. Lets have a corpbattle, because talk is cheap. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.22 22:17:00 -
[283] - Quote
Don't take his challenge he is going to "1up" you. Thus making his epeen bigger. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 22:21:00 -
[284] - Quote
beating sha kharn aint something to brag. This here is his first FPS game on the PS3 cause he is mainly a Eve guy. Well if you kindly ask him he eventually accept it. Well you deffo sound like one of those sore COD kids who demand allways a 1vs1. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.22 23:03:00 -
[285] - Quote
The dark cloud wrote:beating sha kharn aint something to brag. This here is his first FPS game on the PS3 cause he is mainly a Eve guy. Well if you kindly ask him he eventually accept it. Well you deffo sound like one of those sore COD kids who demand allways a 1vs1. Well that's the sad part because sha kharn is like your best player. *facedesks* |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.22 23:05:00 -
[286] - Quote
Amazing how quickly this thread turned right back around into a circlejerk again... |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.22 23:22:00 -
[287] - Quote
Berserker007 wrote:1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness It's not just the AR.
As far as I remember, only long range weapons like sniper rifles and TacARs have the colour change on their scopes. I know that shotguns and SMGs only have it on their standard, hip-fire mode, when you use their sight mode, it just brings up a sight with a targeting pin or crosshairs, but with no colour change. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 23:43:00 -
[288] - Quote
Impotent Zitro wrote: Well that's the sad part because sha kharn is like your best player. *facedesks*
Hmm i bet you never played against Edrot. And since when does a CEO has to be the best player in the corp? |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.23 00:00:00 -
[289] - Quote
The dumb cloud wrote:Awesome Zitro wrote: Well that's the sad part because sha kharn is like your best player. *facedesks*
Hmm i bet you never played against Edrot. And since when does a CEO has to be the best player in the corp? Doesn't have to be, but he is, which is sad. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.23 00:06:00 -
[290] - Quote
Omnipotens Zitro wrote:The dumb cloud wrote:Awesome Zitro wrote: Well that's the sad part because sha kharn is like your best player. *facedesks*
Hmm i bet you never played against Edrot. And since when does a CEO has to be the best player in the corp? Doesn't have to be, but he is, which is sad. Edrot is actually the best SI player, probably CraftySlyFox or LHughes in second and third. However Sha does need to pick up his game a bit, a leader should set an example for the rest of the corp. He has an interesting playstyle, but interesting doesn't mean good. Btw, is Nina Carne Clone his alt? That SOB is pretty decent with those nova knives. |
|
Darky Kuzarian
Royal Uhlans Amarr Empire
143
|
Posted - 2012.12.23 00:34:00 -
[291] - Quote
Actually Sha is the best player on this beta, he is always on top of the leaderboard every build thats may sounds normal for vets FPS player but the fact dust 514 is his first FPS makes him even better than them whom have long experience with FPS games.
Am not into drama and childish fights but i feel bad for those who down-talk Sha without knowing him, he is a good person and definitely a great leader don't forgot this is only a game, in real life your nothing special or better than the next guy.
@Ulath there are many decent SI players but most of them are not playing the beta or having other characters testing different stuff, SI is about having fun with friends we don't like dramas thats why you don't see us posting and boasting around. |
heart u
Doomheim
8
|
Posted - 2012.12.23 00:39:00 -
[292] - Quote
******** Zitro wrote:The Dark cloud wrote:Paedo Zitro wrote: Well that's the sad part because sha kharn is like your best player. *facedesks*
Hmm i bet you never played against Edrot. And since when does a CEO has to be the best player in the corp? Doesn't have to be, but he is, which is sad.
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 00:41:00 -
[293] - Quote
It's amazing how people think they're good when they hide behind a massive amount of ISK and firepower from their corp. |
Tank Splitter
Amarr Templars Amarr Empire
33
|
Posted - 2012.12.23 00:42:00 -
[294] - Quote
I finally get to see AR users whine. Hows it feel to be on the end of the nerf stick? I'm so happy I could cry. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.23 00:48:00 -
[295] - Quote
I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game.
|
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.23 00:50:00 -
[296] - Quote
Tank Splitter wrote:I finally get to see AR users whine. Hows it feel to be on the end of the nerf stick? I'm so happy I could cry.
Yet we wreck harder since nobody can't aim anymore. |
EGOMAN VIV
Amarr Templars Amarr Empire
20
|
Posted - 2012.12.23 00:57:00 -
[297] - Quote
lol @ COD's kids mentality "I am better person than you because i can kill you 1000 time with my virtual rifle" |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.23 01:09:00 -
[298] - Quote
Darky Kuzarian wrote:Actually Sha is the best player on this beta, he is always on top of the leaderboard every build thats may sounds normal for vets FPS player but the fact dust 514 is his first FPS makes him even better than them whom have long experience with FPS games.
Am not into drama and childish fights but i feel bad for those who down-talk Sha without knowing him, he is a good person and definitely a great leader don't forgot this is only a game, in real life your nothing special or better than the next guy.
@Ulath there are many decent SI players but most of them are not playing the beta or having other characters testing different stuff, SI is about having fun with friends we don't like dramas thats why you don't see us posting and boasting around.
Sha's a great leader congrats dude. Do you want an award or something for him. He's far from being the best player on this beta. He switches to his militia fits just like any other player from the "BIG NAME" corporations and takes his beating.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.23 01:10:00 -
[299] - Quote
EGOMAN VIV wrote:lol @ COD's kids mentality "I am better person than you because i can kill you 1000 time with my virtual rifle"
LoL @ this alternate account. I think it's about time the DUST forums has been introduced to CRYNAGE and all of the fanfare he entails. |
heart u
Doomheim
8
|
Posted - 2012.12.23 01:17:00 -
[300] - Quote
Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game.
W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 01:23:00 -
[301] - Quote
Omnipotens Zitro wrote:Tank Splitter wrote:I finally get to see AR users whine. Hows it feel to be on the end of the nerf stick? I'm so happy I could cry. Yet we wreck harder since nobody can't aim anymore. engrish preashe? |
heart u
Doomheim
8
|
Posted - 2012.12.23 01:26:00 -
[302] - Quote
Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game.
I forgot to mention you're not even in the top 1000 on the leaderboards for W/L so STFU! |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.23 01:29:00 -
[303] - Quote
I'm slow wrote:Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game. W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios.
You must of been dropped as a baby.
Our win lose for every corp match and tourney match is: We are undefeated!! |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.23 01:32:00 -
[304] - Quote
The butthurt on this threads is everlastingly hilarious |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.23 01:32:00 -
[305] - Quote
I think we all should grab a club and have a beating on the imperfects? Whos with me? |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.12.23 01:37:00 -
[306] - Quote
Whether or not you agree with the severity of the AR nerf I feel CCP accomplished what they intended; varity of weapon types in any given battle instead of ~70% AR users. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.23 01:39:00 -
[307] - Quote
I love the hatred and competition this game is breeding. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.23 01:43:00 -
[308] - Quote
Kira Lannister wrote:I love the hatred and competition this game is breeding.
I love everyone <3 |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 02:01:00 -
[309] - Quote
Mavado V Noriega wrote:Kira Lannister wrote:I love the hatred and competition this game is breeding. I love everyone <3 This quote chain makes me want to puke a rainbow |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 02:18:00 -
[310] - Quote
The dark cloud wrote:I think we all should grab a club and have a beating on the imperfects? Whos with me?
yea why dont you take every top guy from every corp and put them on one team to have one corp battle against imperfects and all-noobs |
|
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.12.23 02:25:00 -
[311] - Quote
G-SLicK wrote:The dark cloud wrote:I think we all should grab a club and have a beating on the imperfects? Whos with me? yea why dont you take every top guy from every corp and put them on one team to have one corp battle against imperfects and all-noobs
Coming from the guys who formed from Betamax. Took every good player from betamax and put them in imperfects. Luls. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 02:27:00 -
[312] - Quote
Fiasco Llana wrote:G-SLicK wrote:The dark cloud wrote:I think we all should grab a club and have a beating on the imperfects? Whos with me? yea why dont you take every top guy from every corp and put them on one team to have one corp battle against imperfects and all-noobs Coming from the guys who formed from Betamax. Took every good player from betamax and put them in imperfects. Luls.
ok? you mad bro? |
heart u
Doomheim
8
|
Posted - 2012.12.23 02:29:00 -
[313] - Quote
Omnipotens Zitro wrote:I'm slow wrote:Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game. W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios. You must of been dropped as a baby. Our win lose for every corp match and tourney match is: We are undefeated!!
I was talking about you not the Imperfects as a corporation - but your corporation isn't at the top of any of the leaderboards either?
So you won a broken tourney in a broken beta - no one except you cares (are you fapping over your dust poster right now?) |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2012.12.23 02:59:00 -
[314] - Quote
Before chromosome, my tar would not reach more then 150 feet even with a few points increasing my range. Now I can hit people much further away. The recoil is not bad not sure who thinks that. Count me as another happy ar user. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.23 03:21:00 -
[315] - Quote
Posting in a classic...
Proceed. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.23 03:24:00 -
[316] - Quote
Never thought it go on like this
10/10 thread |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.23 03:27:00 -
[317] - Quote
Omnipotens Zitro wrote:I'm slow wrote:Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game. W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios. You must of been dropped as a baby. Our win lose for every corp match and tourney match is: We are undefeated!!
I'm confused about who this kid is. I seem to remember him from the Replication build when he went into deserted servers with his friends and repeatedly damaged/repaired HAVs to get to the top of the leaderboards, but I fail to see how that makes you good. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.23 03:33:00 -
[318] - Quote
hes just a random who gets face rolled by SI. G-slick you do remember craftyslyfox aint ya? He is the guy who is capable in taking you on 1vs1 with militia stuff while you go full proto. Scrub player is scrub player.. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 03:38:00 -
[319] - Quote
Logi Bro wrote:Omnipotens Zitro wrote:I'm slow wrote:Omnipotens Zitro wrote: I derb wrote:
There's 3 guys from SI in front of you on the leaderboard - U got nothing to brag about #17...
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game. W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios. You must of been dropped as a baby. Our win lose for every corp match and tourney match is: We are undefeated!! I'm confused about who this kid is. I seem to remember him from the Replication build when he went into deserted servers with his friends and repeatedly damaged/repaired HAVs to get to the top of the leaderboards, but I fail to see how that makes you good. Not to mention they seem to have at least one squad fighting at any given moment of any given day.
Going into no-life-mode until they have a massive stack of SP and ISK is the easiest way to be "good". That, and using whatever is OP atm, as their past strategies, past threads, and this current thread prove. Remember the corp battle tournament? That was when missiles and dropships were insanely overpowered. If I remember correctly, the imperfects had 2 dropships spamming missiles the whole time, while the other team only had 1 for the final. Back when people were talking about nerfing missiles, the imperfects freaked out because they wanted to keep them OP. The same is happening now with ARs. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:39:00 -
[320] - Quote
The dark cloud wrote:hes just a random who gets face rolled by SI. G-slick you do remember craftyslyfox aint ya? He is the guy who is capable in taking you on 1vs1 with militia stuff while you go full proto. Scrub player is scrub player..
great i was waiting for you to say some ****. first of all i would have left crafty say something instead of you because frankly...i f***** you up kid. also beating someone in proto isn't very amazing any more since they have nerfed everything to uselessness. i dont even remember facing him 1v1 since i was so busy trying to handle 4v1 all game, and i still dropped a 20 bomb on you fags even tho i was by myself. oh and do you remember how many times i turned on you? dam that was embarrassing even when you tried to grenade me first even tho i had my back turned |
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:41:00 -
[321] - Quote
[/quote]
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game.
[/quote]
W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. [/quote] Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios.
You must of been dropped as a baby.
Our win lose for every corp match and tourney match is: We are undefeated!![/quote]
I'm confused about who this kid is. I seem to remember him from the Replication build when he went into deserted servers with his friends and repeatedly damaged/repaired HAVs to get to the top of the leaderboards, but I fail to see how that makes you good.[/quote] Not to mention they seem to have at least one squad fighting at any given moment of any given day.
Going into no-life-mode until they have a massive stack of SP and ISK is the easiest way to be "good". That, and using whatever is OP atm, as their past strategies, past threads, and this current thread prove. Remember the corp battle tournament? That was when missiles and dropships were insanely overpowered. If I remember correctly, the imperfects had 2 dropships spamming missiles the whole time, while the other team only had 1 for the final. Back when people were talking about nerfing missiles, the imperfects freaked out because they wanted to keep them OP. The same is happening now with ARs.[/quote]
b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 03:43:00 -
[322] - Quote
G-SLicK wrote:The dark cloud wrote:hes just a random who gets face rolled by SI. G-slick you do remember craftyslyfox aint ya? He is the guy who is capable in taking you on 1vs1 with militia stuff while you go full proto. Scrub player is scrub player.. great i was waiting for you to say some ****. first of all i would have left crafty say something instead of you because frankly...i f***** you up kid. also beating someone in proto isn't very amazing any more since they have nerfed everything to uselessness. i dont even remember facing him 1v1 since i was so busy trying to handle 4v1 all game, and i still dropped a 20 bomb on you fags even tho i was by myself. oh and do you remember how many times i turned on you? dam that was embarrassing even when you tried to grenade me first even tho i had my back turned In other words: you got your ass handed to you in an actual 1v1 fight (pre-chromosome from the sound of it, so the tier nerf is a pathetic excuse) and you're trying to draw attention away from that. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 03:45:00 -
[323] - Quote
G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would.
Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1? |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:47:00 -
[324] - Quote
no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:49:00 -
[325] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1?
so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.23 03:49:00 -
[326] - Quote
G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon
HTFU |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:50:00 -
[327] - Quote
Kira Lannister wrote:G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon HTFU
stfu |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.23 03:52:00 -
[328] - Quote
G-SLicK wrote:Kira Lannister wrote:G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon HTFU stfu
CAPS >lowercase
I win, by default. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:54:00 -
[329] - Quote
Kira Lannister wrote:G-SLicK wrote:Kira Lannister wrote:G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon HTFU stfu CAPS >lowercase I win, by default.
no i just dont need to yell to get my point across like you non-factors do. sometimes we cant hear you since your so far down the scoreboard, i guess you understand that....
|
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.23 03:56:00 -
[330] - Quote
What's a score board bro? Is that like craigslist? |
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 03:58:00 -
[331] - Quote
Kira Lannister wrote:What's a score board bro? Is that like craigslist?
dam its worse than i thought |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.23 04:04:00 -
[332] - Quote
What CCP and every else would say to you G-slick:
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 04:06:00 -
[333] - Quote
The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c
im sorry but i dont click on links of people i turn on. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.23 04:06:00 -
[334] - Quote
http://awesomegifs.com/wp-content/uploads/dead-horse.gif |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 04:10:00 -
[335] - Quote
G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on.
Selinate deux wrote:http://awesomegifs.com/wp-content/uploads/dead-horse.gif
im sorry but this goes for you too |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.12.23 04:33:00 -
[336] - Quote
G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on.
That was too good. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.23 05:00:00 -
[337] - Quote
TheReaper852 wrote:G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on. That was too good.
That ETHER though |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.23 05:59:00 -
[338] - Quote
This was a good thread...it had many valid points, but sadly it degraded quite quickly into a childish "I got the last word " thread. G slick, you are good, no need to post about people being scrubs ....especially people from SI, if they had the stones or the confidence in their gaming they would Corp battle us, but as it stands they don't. So they send cloud to troll, honestly I did think SI had more class then this.
Back to the topic at hand. This build has made the game a lot more casual player friendly...is that a bad thing? No not really, but the method that they used, is. Iron sights...the big fat clunky ones we get 80 dibillion years in the future, make it so precise aiming is null and void. Bonney what does that mean?
Well I am glad you asked. What that means is that headshots are now obtained more by luck then by skill. This whole AR nerf thing really should be called a skill nerf, both in twitch skills and paper skills. Is it more friendly for new players? Yes, but currently at the cost of player's interest in the depth of the game.
This was not a qq thread, even though it turned into one. Talk is cheap, get a Corp match set up if you wanna play the flex game. And honestly pistols took the biggest hit of all, now I can't snipe you unless you are 65 m from me. :)
Get good? No sir, now it is get luck. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.23 06:06:00 -
[339] - Quote
William HBonney wrote:This was a good thread...it had many valid points, but sadly it degraded quite quickly into a childish "I got the last word " thread. G slick, you are good, no need to post about people being scrubs ....especially people from SI, if they had the stones or the confidence in their gaming they would Corp battle us, but as it stands they don't. So they send cloud to troll, honestly I did think SI had more class then this.
Back to the topic at hand. This build has made the game a lot more casual player friendly...is that a bad thing? No not really, but the method that they used, is. Iron sights...the big fat clunky ones we get 80 dibillion years in the future, make it so precise aiming is null and void. Bonney what does that mean?
Well I am glad you asked. What that means is that headshots are now obtained more by luck then by skill. This whole AR nerf thing really should be called a skill nerf, both in twitch skills and paper skills. Is it more friendly for new players? Yes, but currently at the cost of player's interest in the depth of the game.
This was not a qq thread, even though it turned into one. Talk is cheap, get a Corp match set up if you wanna play the flex game. And honestly pistols took the biggest hit of all, now I can't snipe you unless you are 65 m from me. :)
Get good? No sir, now it is get luck.
Not sure I follow. Movement speed is slightly faster and ARs have a little recoil, which requires a little bit of management to stay on target against strafing/moving opponents. If anything this requires a little bit more skill.... no? |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.23 06:12:00 -
[340] - Quote
When in ads the fat sights obscure your vision so u cannot make reliable headshots, which are a game changer in fps. Now there is more luck involved while aiming. It is like mag when they decided guns should have random spread..when bullets don't go where you aim that means luck is a factor, not skill. In most cqc encounters you will be hip firing anyhoo..while I have to still ads with my damnn pistol :P |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.23 06:20:00 -
[341] - Quote
William HBonney wrote:When in ads the fat sights obscure your vision so u cannot make reliable headshots, which are a game changer in fps. Now there is more luck involved while aiming. It is like mag when they decided guns should have random spread..when bullets don't go where you aim that means luck is a factor, not skill. In most cqc encounters you will be hip firing anyhoo..while I have to still ads with my damnn pistol :P
The iron-sight problem should be fixed for you when they start introducing optics for the guns.
Re: Hip-firing... It isn't quite as accurate as prior builds. You hardly ever had to ads in prior builds (except for really far distances) Now, I find that more of the rounds miss if you hip-fire. (at least for anything medium range or beyond.)
PS. I completely agree, random bullet spread does suck. But I think ccp is relying more on recoil than rbs. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.23 06:24:00 -
[342] - Quote
I am sure it'll be fixed, just annoying and counterproductive. They are really sloppy iron sights and hipfire should miss I use pistols so I can't comment on ARs too much. |
EGOMAN VIV
Amarr Templars Amarr Empire
20
|
Posted - 2012.12.23 11:31:00 -
[343] - Quote
xprotoman23 wrote:EGOMAN VIV wrote:lol @ COD's kids mentality "I am better person than you because i can kill you 1000 time with my virtual rifle" LoL @ this alternate account. I think it's about time the DUST forums has been introduced to CRYNAGE and all of the fanfare he entails. "You have few 'Likes' you are an alternate account" Dude you were a cooler guy when you used to play Resistance, is this what being impershit mean? a childish morons |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.23 14:30:00 -
[344] - Quote
G-SLicK wrote:G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on. Selinate deux wrote:http://awesomegifs.com/wp-content/uploads/dead-horse.gif im sorry but this goes for you too
Wasn't really intended for you specifically. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.23 15:15:00 -
[345] - Quote
G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1? so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.23 15:16:00 -
[346] - Quote
William HBonney wrote:I am sure it'll be fixed, just annoying and counterproductive. They are really sloppy iron sights and hipfire should miss I use pistols so I can't comment on ARs too much. What do you think of the pistol nerf? |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 16:04:00 -
[347] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1? so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill.
if i didnt have skill then how was i able to gain more than 50 mill isk and have the ability to run proto all day err day. who plays in militia gear when they have 55 mill isk? im trying to get rid of all this, im thinking about putting points into vehicles to show you how to call in tanks -_- |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.23 16:07:00 -
[348] - Quote
G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1? so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill. if i didnt have skill then how was i able to gain more than 50 mill isk and have the ability to run proto all day err day. protobear no life mode activate! play dust all day every day! |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.23 16:15:00 -
[349] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote: Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1?
so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill. if i didnt have skill then how was i able to gain more than 50 mill isk and have the ability to run proto all day err day. protobear no life mode activate! play dust all day every day!
have you been to sleep yet? you seem to be on the forums more then actually playing dust |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.23 19:41:00 -
[350] - Quote
Scheneighnay McBob wrote:William HBonney wrote:I am sure it'll be fixed, just annoying and counterproductive. They are really sloppy iron sights and hipfire should miss I use pistols so I can't comment on ARs too much. What do you think of the pistol nerf? I dont like it out of selfish reasons. It had to be done though, the pistol is a sidearm, not a primary. The iron sights ruin it more than any other gun because the pistol shines with headshots 65 m range sucks balls when you are use to 80-90 m. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.24 05:59:00 -
[351] - Quote
Telcontar Dunedain wrote:Lol, most of you should be seriously embarrassed by this thread.
Nonfactor forum trash posting incompetent troll responses.
Mid level (at best) players talking themselves up and raging at Imperfects indirectly for reasons that have nothing to do with AR.
Having played with and against G-slick he is a way better player than most anyone in this thread.
Take Away Message - You're bad and you should practice more at both forum and this videogame.
Keep posting.
Thanks for posting more baddies. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.24 06:37:00 -
[352] - Quote
WE ARE THE BEST.....AROUNDDD NOTHINGS EVER GONNA BRING US DOWNNNN WE ARE THE BEST.....AROUNDDD NOTHINGS EVER GONNA NERF US DOWNNNNN |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.12.24 06:38:00 -
[353] - Quote
William HBonney wrote:Scheneighnay McBob wrote:William HBonney wrote:I am sure it'll be fixed, just annoying and counterproductive. They are really sloppy iron sights and hipfire should miss I use pistols so I can't comment on ARs too much. What do you think of the pistol nerf? I dont like it out of selfish reasons. It had to be done though, the pistol is a sidearm, not a primary. The iron sights ruin it more than any other gun because the pistol shines with headshots 65 m range sucks balls when you are use to 80-90 m. still doing good with the pistol but theres some times when there someone shooting at me from the distance and im like if this was a few weeks ago id pop your head off like a cork but for now i just find a way to get closer then pop his head off like a cork |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.12.24 06:41:00 -
[354] - Quote
The AR nerf was a great idea with the improvements to the shooting mechanics. It is still easy to get kills with the AR, so I am glad it was nerfed, or else it would be drastically OP. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.24 16:33:00 -
[355] - Quote
SILENTSAM 69 wrote:The AR nerf was a great idea with the improvements to the shooting mechanics. It is still easy to get kills with the AR, so I am glad it was nerfed, or else it would be drastically OP.
Pretty positive noone is questioning the shooting mechanics (regarding recoil) that was needed and I remember most of the imperfects stating this as well. The problem was the ADS sights which basically makes using the AR in its effective range next to impossible since the sights basically completely coverup the person you are trying to hit. |
GarryKE
Omnispace Trading Company
60
|
Posted - 2012.12.24 18:15:00 -
[356] - Quote
G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.24 18:22:00 -
[357] - Quote
Xander Mercy wrote:William HBonney wrote:Scheneighnay McBob wrote:William HBonney wrote:I am sure it'll be fixed, just annoying and counterproductive. They are really sloppy iron sights and hipfire should miss I use pistols so I can't comment on ARs too much. What do you think of the pistol nerf? I dont like it out of selfish reasons. It had to be done though, the pistol is a sidearm, not a primary. The iron sights ruin it more than any other gun because the pistol shines with headshots 65 m range sucks balls when you are use to 80-90 m. still doing good with the pistol but theres some times when there someone shooting at me from the distance and im like if this was a few weeks ago id pop your head off like a cork but for now i just find a way to get closer then pop his head off like a cork That is my primary issue with the pistol now. The iron sights make a headshot more about luck then skill. I still run with them just because I am a stubborn guy. Still maintain my lowly 2 kdr |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.24 20:01:00 -
[358] - Quote
GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it.
Lol tough talk.
There are like 3 snipers worth anything in this game and you aren't one of them.
Most of you are redline headglitching trash that can barely camp one objective. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.24 20:32:00 -
[359] - Quote
GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it.
how bout you deal with that fact that your a non-factor........like seriously Also i thought i stated this in my OP but Sleepy Zan is a sniper and he dances with me on the battlefield often stealing my kills. So to answer your question, last night was the last time i saw a sniper dances around like a unicorn. But most of you snipers only care to run to the outer most part of the map because you're too chicken to help your team.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.24 20:34:00 -
[360] - Quote
G-SLicK wrote:GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it. how bout you deal with that fact that your a non-factor........like seriously Also i thought i stated this in my OP but Sleepy Zan is a sniper and he dances with me on the battlefield often stealing my kills. So to answer your question, last night was the last time i saw a sniper dances around like a unicorn. But most of you snipers only care to run to the outer most part of the map because you're too chicken to help your team. Honestly, I trained Sniper Rifles and Profile Dampeners for a Scout suit that lets me sprint around with my squad and take out camping snipers while a Heavy or something acts as bait. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.24 20:37:00 -
[361] - Quote
Ydubbs81 RND wrote:There is a reason why the duvolle is a prototype and cost 12x more than the Assault Rifle. When you die, that's a lot of ISK that you lost. They had the setup perfect before....now, it doesn't make any sense. Sure, you're making the proto and standard guns the same gun but that blows the entire concept of having a prototype weapon.
I disagree. Having a weapon that's 10% more effective is very significant in FPS. A 10% increase in efficiency should cost 5- 10 times more. This way good players who acrue ISK can buy a little more with their buck and poor players should have acccess to decent gear all the same time. Otherwise, things like Duvolle are a gift that keeps on giving: offers complete dominance where skills start to matter litle - leading to high isk accumulation, futher widening the gap between noobs and vets. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.24 21:28:00 -
[362] - Quote
Ludvig Enraga wrote:Ydubbs81 RND wrote:There is a reason why the duvolle is a prototype and cost 12x more than the Assault Rifle. When you die, that's a lot of ISK that you lost. They had the setup perfect before....now, it doesn't make any sense. Sure, you're making the proto and standard guns the same gun but that blows the entire concept of having a prototype weapon. I disagree. Having a weapon that's 10% more effective is very significant in FPS. A 10% increase in efficiency should cost 5- 10 times more. This way good players who acrue ISK can buy a little more with their buck and poor players should have acccess to decent gear all the same time. Otherwise, things like Duvolle are a gift that keeps on giving: offers complete dominance where skills start to matter litle - leading to high isk accumulation, futher widening the gap between noobs and vets.
Yep that is true but the duvolle does not give you 10% bonus it give you close to a 31% bonus to the standard, and some were around 15 to 18% over the gek. If anyone would like I will go get my post from earlier and post so you can see how I got my math and numbers for this calculation. |
Alixenus
Omega protection service
36
|
Posted - 2012.12.30 23:37:00 -
[363] - Quote
GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it.
Now hold you two, you're both right. Mr. Slick, you are right that snipers should shift position occaisionally when they attract too much attention. But by the same token they shouldn't sprint around the front line COD-style. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.31 00:42:00 -
[364] - Quote
ramble thread |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:14:00 -
[365] - Quote
G-SLicK wrote:Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy
becuase they would be out manuvered but shotgun scouts and laser rifles, or re scouts or by lobbing grenades at them.
heavies are horribly vulnerable becuase they lack speed and range once they go some place they are commited to following thru. so yes in CQC and mid range combat they should beat 2-4 other suits depending on skill, that said should the other suits break engagement and renegage with the advantage the heavy would be done.
I cant remember the number of times in the first build a heavy would roll half my team at a point, but I would take him down almost every time becuase I would fall back take higher ground grenade the **** out of him and use range to my advantage(or just swarm shotgun him).
heavys are the troops that should force every one to back off, they should cuase mobs to split up and flee, instead of some ******* in a proto advance suit. |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2012.12.31 02:16:00 -
[366] - Quote
You have no idea how happy I am that this thread is still alive, good read |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.31 02:55:00 -
[367] - Quote
Integral Zan wrote:You have no idea how happy I am that this thread is still alive, good read
im surprised myself O_o looking over the few threads over the past couple of days, all i can say is I TOLD YOU SO |
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