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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:06:00 -
[1] - Quote
OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game.
AR nerf. AR are supposed to be a central weapon plain and simple. Tell me what other FPS shooter doesn't have ARs for main weapons. They are the primary weapon of choice any new player will look to they did not deserve a nerf. There has been around 4 or 5 builds since the beginning and in every last build ARs were fine but now you people think they were OP because you don't know how to play. ARs should be the main weapon of choice with all other weapons branched out with their different roles. I will explain for all you fags who will post i am just QQing.
#1. I don't know how many times i have seen heavies try to 1v1 me or take on a full squad by himself. thats just not right you need a few people helping you take them on. of course you are gonna die to great AR players your an easy slow target. We have fantastic heavies in our corp and they were very hard to take out 1v1 and i often died because they knew how to play that class. Average heavies are supposed to stay close to their squad to provide close support not 1v5 and expect to win. Learn how to use them and you wont die often.
#2. Lasers where great against AR. If you were a good laser user you knew to keep your distance because you had the upper hand against AR user at range. Don't rush someone with a laser you will never win.
#3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR. Sleepy Zan is the one sniper i respect, why? because he actually runs side by side with my AR and steals my kills with his quick scoping sniper rifle.
By the way, i use a TAR user who used the basic Sony Dualshock 3 controller. One of the few who could actually manually fire a TAR faster than a regular AR. Those took skill to use and be good at. but now they get recoil after every bullet shot?
#4. Mass drivers didn't need the increase in clip, now they are god weapons.
Like really CCP can you really please quit it with the nerf HAMMER just chill bro. Learn to add and subtract one thing at a time. For instance, you should have added ONLY recoil for us to test out for these first few weeks, then added the ability to choose between iron sights and regular scope. Don't change 3 or more features and expect for it to be balanced. ARs are horrible now and i feel sorry for the new players who are going to come in and see every using mass drivers.
Also why make all AR damage similar? wtf is the point in putting points into proto gear when free crap is just as better. I wonder what the recoil would be like if i didn't spec into AR and didnt have to skills to decrease kick dispersion.
I really want to love this build but the AR nerf is killing it for me. like i said in the other post, im gonna use every OP weapon till it breaks and everyone calls for a nerf till we all start doing 1hp damage. I want to see how many time CCP can nerf something b4 they think this game is fit for open beta.
ok im done. but for once just post your opinions about all of this and how you think this game should be. mayb we can salvage this game, and not how the random azz system works in this game but into the fun precise shooter we all want it to be.
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The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:12:00 -
[2] - Quote
I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.20 09:13:00 -
[3] - Quote
TL:DR
AR's are fine |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.20 09:16:00 -
[4] - Quote
Its not a nerf, its called Balance. Somthing that was actually needed with AR's |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:19:00 -
[5] - Quote
I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:22:00 -
[6] - Quote
to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.12.20 09:23:00 -
[7] - Quote
Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:25:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before.
they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.20 09:27:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before.
I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR.
I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:28:00 -
[10] - Quote
Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper*
well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy |
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GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.12.20 09:28:00 -
[11] - Quote
The so called nerf is kinda funny I think. Reason why, most of the players that lacked aim cried about it. Now that it got a little recoil doesn't mean people will stop using it. An AR is meant to be a versatile weapon. Why do you think now they are standard issues weapons? So they removed the sight on them too. Doesn't mean it nerfed it. Took a few games to get use to the iron sights and I'm back to killing fine with it. I'll bet in a week or two people are gonna say it is still OP and cry for another nerf. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:29:00 -
[12] - Quote
G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute.
Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point.
Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:32:00 -
[13] - Quote
Umbat Boki wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere.
your doing better with the exile because there isnt much of a difference from that and a proto duvolle. this is the way i see it ARs may have needed a small recoil but not a nerf hammer LRs owned ARs at range MD are now hard to kill so maybe they should have left the ARs alone and just added recoil to see how we could play against all the other weapons. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.12.20 09:32:00 -
[14] - Quote
G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.20 09:34:00 -
[15] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more
this ^^^ I have seen you play this build your good, very good. and I'm sorry but yea TAR need recoil otherwise someone who has a fast index finger (Because its not like shooting a real SA rifle) can have a STD AR that does the damage of a ADV etc.
get used to the changes man |
Aotherea
Zumari Force Projection Caldari State
29
|
Posted - 2012.12.20 09:36:00 -
[16] - Quote
Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:36:00 -
[17] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more
Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills.
There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:36:00 -
[18] - Quote
The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds.
no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 09:40:00 -
[19] - Quote
ARs are way better now. I feel rewarded for actually being a good AR user when i see now how i get a lot more killed by players that just full-auto while running at me at 35m distance..... Stop being mad.
And the damage nerf is for every weapon in the game. You're whining just like HMG user are whining.... Both weapons are now as fine as ever.
LR being the king at long range against AR ? Where's the big surprise ? When the tac rifle will actually be fixed you'll a kind of counter, but never as effective as the LR.. Lower RoF (around half the current Rof) Lower recoil as the current one is just crazy making it useless at long range (isnt that the whole point of the weapon ? long range ? ).
MDs are slightly annoying at short range that i agree with. Jumping around firing at the ground shouldnt be rewarded. But at mid-long range. MD requires skill.
Anyway, take it like a man. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:45:00 -
[20] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them.
I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases. |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.12.20 09:45:00 -
[21] - Quote
G-SLicK wrote:Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy
Thats why i added maneuverability as a factor for "you might be winning 1 v 1 against a heavy. If you're a scout. And circle around him fast enough so that he won't catch you". What i meant to say is: If a heavy and 2-4 not heavies run straight at each other, the heavy will win. They are the powerhorse or tank if you so wish, and with their minigun, heavies are more than capable of decimating an average player (which i count myself as) in split seconds. It's not impossible to win 1v1 against heavies, it is just very unlikely. To be fair i have to mention that my K/D ratio is "poor" (~0.5), but i still end up being in the top 5 of my team quite regularly warpoint wise.
Edit: Why not all play heavies? Heavies are easy targets, they are slow as hell, and they don't have the necessary slots to be of any use as a triage unit. This game is not solely centered around killing your opponent (well except for ambush, there it is all kill or get killed). Different suits offer different benefits. Scouts are good to drop uplinks, logistics are good to heal, repair and hack, Assaults are the jack of all trades, and Heavies are good at decimating groups of enemies / tanks singlehandedly.
Good luck trying to run to the front to drop an uplink with a heavy. By the time you are at the position a scout will have sniped there for a minute, dropped uplinks, been killed, accidentally chosen the wrong spawnpoint and then run again to the hill. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:46:00 -
[22] - Quote
Free Healing wrote:G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts?
well i agree that good heavies sound be able to take on a group of people but they should only be able to with a good squad. if heavies could kill 4 people in a row then why not just throw heavy suit on every person since they can tank damage and dish out more damage than anyone.
laser to me were fine since the AR weren't nerf, but now that they are lasers will own when maps get larger.
i agree snipers need to learn how to sniper and run away to a different location when they see us coming, many of them tried to snipe me across the map and waited till i got in their face till they decided to run.
now MDs are god weapons trust me i have been playing with them all day since this morning, one game i went 23-1 with it other i have gone 17-0. i can 1v1 anyone even heavies with ease with a MD
They nerfed all damage on ARs to make them all similar and gave them all kick. TAR have the worst kick trust me i tried and slower RoF i think |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 09:48:00 -
[23] - Quote
Enji Elric wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more this ^^^ I have seen you play this build your good, very good. and I'm sorry but yea TAR need recoil otherwise someone who has a fast index finger (Because its not like shooting a real SA rifle) can have a STD AR that does the damage of a ADV etc. get used to the changes man
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.20 09:48:00 -
[24] - Quote
I was a strong believer that MDs needed bigger magazines, but I think the recoil impact effect when being hit should be removed; its not needed, and annoying. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 09:49:00 -
[25] - Quote
Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants.
i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:50:00 -
[26] - Quote
The recoil impact should be there... you try getting hit by bullets and trying to hold steady aim....
Didn't think so. We need an element of realism to the game. Future tech, aside, your armor would get hit, and would at the very least, be like someone punching you. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:52:00 -
[27] - Quote
G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy?
Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 09:52:00 -
[28] - Quote
gameplay/balance before realism. Mass driver doesn't need this extra advantage. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 09:53:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest.
you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.12.20 09:54:00 -
[30] - Quote
G-SLicK wrote:
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time
Have you been living in a closet for the last few builds?
When CCP change things they do it to the extreme. Just look what happened to misile turrets, massive nerf then they have rebalanced them again this build.
AR wont stay like this forever, new sights will come with probably a cost, damage values will change and recoil is fine no need to change. |
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