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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.20 13:33:00 -
[61] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit. at 130 dont even try firing a shot from an AR and please with a mass driver i almost killed and heavy with an HMG and deathfromafar from Teamplayers at the same time when they tried to team fire me. i hate you who ever was in my squad for taking my heavy kill, i got deathfromafar tho
sorry but if someone gets killed from long range from an MD then something is wrong....unless they havent seen the guy. Other than that MD rounds travel slow and while u do say the proto one does 350 that is direct dmg im sure and not splash, landing a direct hit with a weapon that has slow travel time is difficult unless the target is a moron or blind ARs are hitscan meaning when u shoot u hit ur target instantly |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.20 13:44:00 -
[62] - Quote
Skipped the first 3 pages, can someone tell me what about ARs got nerfed?
are you talking about recoil? iron sights? small damage increase between upgrades (on all weapons btw)?
I'd take that over Doom mode |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 13:46:00 -
[63] - Quote
G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize Well in that case...
Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. Fixed. There's still a good list to choose from. |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.12.20 14:36:00 -
[64] - Quote
u do know all weapons got lowered damage right not just AR |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.20 14:37:00 -
[65] - Quote
Okay Slick I would like to actually compare the situation change as far as combat and weapons go and put in my suggestions. Not trolling ignore the fools and lets talk logic here.
The skirmish maps have not shrunk(cannot speak for the ambush don't play it often). They have also added much more objects by adding instillation in new places to force corners and cover. By doing this they have played to both sides. You now are generally closer to the MD user than before so it is a lot more dangerous than before. They have also helped out the AR user by applying the cover everywhere and allowing for new elevation points for tactical advantage. The disadvantage is now people have to use cover wisely to hide for a MD.
Next I want to compare damage from AR tier to AR tier, then AR to MD. The difference in the AR tier to tier is in the DPS over time not shot to shot. Yes people say oh it deals 341 a second. Yes this is true, but like you stated you miss with a good bit of them due to kick movement a being hit yourself. So lets say you land 5 to 6 out of 10 shots, 170 damage per second on the lowest tier rifle with no mods and without weaponry buff. Go up a tier 7 out of 10 shots you are now doing due to kick reduction. The DPS is now increased to 224 damage in one second, that is almost a complex shield mod difference there. this is all without weaponry and damage mods.
Next lets do MD to AR. Yes there is a MD that can do 378 damage in one shot, but this is the breach variant. It fires slower and the radius is reduced severely and so is the splash damage. Lets just compare the standards to start no point in getting to many numbers in there. The standard compare at MD 225 a sec on a direct hit, the AR at the chances and hit probability I gave you earlier is 170 a sec. This is with a direct hit. Now switch to splash and the numbers go to MD 115 to AR 170 still. On the prototype end, you have the MD doing 270 on a direct hit and 138 on splash. With the AR doing again with they chances and hit probability from earlier 224 a sec. Throw in the MD weakness to shields and their ability to do damage to multiple tangos at once. Then in CQC with less cover they are better. Put distance like say Bravo to Charlie on the four point and It is the AR all day. This is written up as a 1v1 and with no damage buffs from anywhere.
So really it seems they both have an advantage in different areas of the field. The main issue we have is now with the new IS on the AR most feel like they have to be with in 15M to kill someone. Practice some get a little bit away and you will see how good the AR is still. Yes the MD is more deadly now because you are closer to it. Yes the AR IS is different but plays better into the CQC that they have forced on us than it did with a scope. TAR needs a damage buff a major damage buff by like around 200%. So it hurts real nice like on the business end, but doesn't really allow it to play CQC well. So it is more of a suppressor weapon as opposed to a breach weapon since we already have that. The AR gets put the dot on them and pull the trigger advantage here I am sorry it takes more skill to get a good hit with the MD than it does with the AR. The issue I see is the radius on the MD at operation lv 5 is 6m with a freedom that cover a big area. So maybe a small nerf on that would be good, and I mean small not chop 2m off each one so it is a precision gun that takes time to get there and the bullet can be easily dodged. The AR no idea for making it better in CQC i kinda like it the way it is now really never really like to scope to begin with(sorry always used IS even in battlefield at long ranges still IS it).
What do you think. I think skill is the biggest factor and numbers of course we all know what zerg swarming can do.
Edit* sorry forgot this earlier. When the maps get bigger they are going to be so big people are going to be begging for a dropship to come and pick them up so they don't have to truck it(by foot or actual truck LOL). So range will not be a factor from hot spot to hot spot. Atleast this is the way I am seeing it in the future. |
Obama DAT
Doomheim
389
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Posted - 2012.12.20 14:37:00 -
[66] - Quote
I'll admit that I too at first was upset that my AR was balanced and I could no longer rack up 30 kills in a match without trying. But the balancing of the AR was a blessing in disguise for me. I never thought I could enjoy an FPS game without "being a killer". The AR balancing (well mainly my hatred for ironsights) has me testing other weapons and fullfilling other roles on the battlefield instead of being a single minded killer this build. I'm running LogiBro now and having alot of fun currently. While the thrill of the kill might be gone, running behind your squad into the chaos of battle reviving and repairing is a rush beyond explanation for me. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 14:47:00 -
[67] - Quote
Both post above is what i like to hear.
Yes it is rewarding, yes damage arent that different between AR and MDs. Yes LR is a niche weapon.
And YES, AR recoil and slight adjustments are now giving credit to actually skilled AR users. Not just point and clickers. Can't wait for the snipers to suffer the "skill bat" as well.
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.20 15:07:00 -
[68] - Quote
Laurent Cazaderon wrote: Can't wait for the snipers to suffer the "skill bat" as well.
Oh neither can, I it is going to be awesome. Sleepy and furry are going to have a field day can't wait to be dodging snipers who are earning there kills. And the ones who think they can snipe be on the ground. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:15:00 -
[69] - Quote
Sir Meode wrote:Its not a nerf, its called Balance. Somthing that was actually needed with AR's TAR is extinct now like the creodron |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:17:00 -
[70] - Quote
Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense.
redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? |
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.20 15:22:00 -
[71] - Quote
EnIgMa99 wrote:Sir Meode wrote:Its not a nerf, its called Balance. Somthing that was actually needed with AR's TAR is extinct now like the creodron
I agree it is extinct right now that is why I stated it should get a massive damage buff but leave the kick in it so it is a suppressor weapon. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:25:00 -
[72] - Quote
Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:26:00 -
[73] - Quote
Any weapon in this game is good if you know how to use it and build your tactics around it. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:29:00 -
[74] - Quote
Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. no one will ever use the gun in its current state. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:33:00 -
[75] - Quote
EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state.
FTFY. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:36:00 -
[76] - Quote
Selinate deux wrote:EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state. FTFY.
ok tell me how would you use it?
edit: my bad your right you guys won the tournament in the game and compete against all other corps with a high margin of success.
its a gun you can only use at range that you cant use at range. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:38:00 -
[77] - Quote
EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again.
My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:41:00 -
[78] - Quote
Goat of Dover wrote:EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire.
decrease it to the credron fire rate or only slightly higher lessen the recoil a bit and i think you will have a good rifle. depending on your dude it takes 10-15 shots to take someone down i.e. no damage mods tanked out assault dudes. Recoil is dumb after 5th shot.
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znignflo72
Villore Sec Ops Gallente Federation
24
|
Posted - 2012.12.20 15:42:00 -
[79] - Quote
I like the ARs now, makes 1v1s easier since so many ppl cant aim and relied on their gear. Dropped 2 heavies 1v2 yesterday with a gek, AR seems just fine to me. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:44:00 -
[80] - Quote
znignflo72 wrote:I like the ARs now, makes 1v1s easier since so many ppl cant aim and relied on their gear. Dropped 2 heavies 1v2 yesterday with a gek, AR seems just fine to me.
talking about the tac not the GEK. The GEK is what everyone uses casue it does that. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 15:46:00 -
[81] - Quote
EnIgMa99 wrote:Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? Added bold to the part of my post where I already answered that question.
If you call ANY non-explosive weapon (except the railgun) a "main" weapon in Red Faction, YOU'RE DOING IT WRONG. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 15:47:00 -
[82] - Quote
EnIgMa99 wrote:Goat of Dover wrote:EnIgMa99 wrote:Everyone in the post got tired of me and G-slick killing them. I don't care about normalized damage whatever. Why make the weapon impossible to use at range? especially when me and g-slick along with like 4 other people were the ONLY people to use this gun?!?!?!?! Want a nerf? Just decrease the fire rate. Like if it has to have recoil it can't have that much. The gun is extinct and no one will ever use it again. My issue was it was being used like a standard AR which is not were it is supposed to stand on the boards as far as weapon roles go. The problem was it was better than the standard, because it even had range and damage on the AR with almost the same possible rate of fire. decrease it to the credron fire rate or only slightly higher lessen the recoil a bit and i think you will have a good rifle. depending on your dude it takes 10-15 shots to take someone down i.e. no damage mods tanked out assault dudes. Recoil is dumb after 5th shot.
Yea but that is putting it back into the same spot as other AR I think of the AR as a FAL massive damage massive kick and great accuracy over range.
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EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:48:00 -
[83] - Quote
G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize
this dude is so fail hard. Fallout is not a competitive online shooter. I hope you enjoy your iron sights you asked for. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 15:50:00 -
[84] - Quote
EnIgMa99 wrote:Selinate deux wrote:EnIgMa99 wrote:Selinate deux wrote:Any weapon in this game is good if you know how to use it and build your tactics around it. tactic for the TAC rifle is: use long range do not to get melted by lazers and not to get in smg range to shoot people. You cant shoot people at the same ranges casue of the recoil. No creative person will ever use the gun in its current state. FTFY. ok tell me how would you use it? edit: my bad your right you guys won the tournament in the game and compete against all other corps with a high margin of success. its a gun you can only use at range that you cant use at range.
Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 15:56:00 -
[85] - Quote
DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good.
I am sorry but I find most of the people are think everything that was done to the ARs was good are incredibly biased. And your post just proves it. I believe when others nerfs were called for that many imperfects came on and agreed that the LOLmissiles that they wanted nerfed were infact now overnerfed. Most of the imperfects (besides those who are obviously trying to troll) want this game to succeed in a big way and are pretty familiar with FPS games and what should be done to balance them out.
LOLmissiles were initially overnerfed it appears there were some changes to missiles in this new build so we shall see.
SMG change was good and needed.
Lasers will be next on the nerf table as they have always been extremely good just not realized by alot of players but with the recent build people will begin to realize this and CCP will be nerfing this gun shortly. I just hope they do it right and not overnerf it like they have done with almost everything else I have seen.
MDs were good before but now with the additional rounds are definitely laughably easy to use (many imperfects who used the MD before stated that the knock from the weapon already made this gun slightly OP compared to others)
ARs needed the recoil added I dont think any but a very few people would argue this point but recoil added to the TAC was a little overmuch. Recoil on the burst seems weird as recoil is only added after the burst. Without a good sight the other ARs are worthless in mid range even though they have a good effective range. Then the change in dmg values from standard/adv/proto is just bad and makes it worthless to use proto duvolle.
Snipers were supposed to be changed but from what others have posted it sounds like CCP backed off on that. Dont know and havent gotten to ask one of out snipers about it yet.
Oh and no suit choice should be an autowin. Heavies should have more HP but they should not be able to automatically take on 4 assaults. Heck unless I am stuck with nowhere to go I dont die from heavies very often as I know to keep distance and pick them appart. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 15:57:00 -
[86] - Quote
Garrett Blacknova wrote:EnIgMa99 wrote:Garrett Blacknova wrote:Doom, Strife, Heretic, Hexen, Red Faction, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. redfaction had an AR, infact it had several variants. freakin ALL THE RED FACTIONS HAD AR'S what the h3ll? Added bold to the part of my post where I already answered that question. If you call ANY non-explosive weapon (except the railgun) a "main" weapon in Red Faction, YOU'RE DOING IT WRONG.
Precision rifle enjoy your fail |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.20 16:04:00 -
[87] - Quote
Selinate deux wrote: Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
Quick somebody call dust bloggers!
This moment of epicness must not be left out of the history books! |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:05:00 -
[88] - Quote
Selinate deux wrote:Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. I mean its bad enough to be what the hell?
its cool when you get a kdr that is half as mine then we will talk until then you don't know how to play the game. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 16:07:00 -
[89] - Quote
EnIgMa99 wrote:G-SLicK wrote:Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. ok im sorry i put "main" and i actually meant other online FPS i apologize this dude is so fail hard. Fallout is not a competitive online shooter. I hope you enjoy your iron sights you asked for. This dude is so fail hard. The "online" part wasn't in the post I initially replied to, and before you joined in on the conversation, I'd already replied with an updated list that doesn't include Fallout.
EnIgMa99 wrote:Precision rifle enjoy your fail You mean this precision rifle? "The Precision Rifle can easily put down the toughest of foes with only a few shots from its EXPLOSIVE ROUNDS."
Enjoy your fail.
EDIT: Fixed quote code eating itself... |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:07:00 -
[90] - Quote
KryptixX wrote:Selinate deux wrote: Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
Quick somebody call dust bloggers! This moment of epicness must not be left out of the history books!
I would give him a psn achivement |
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