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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 20:21:00 -
[241] - Quote
Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers.
Got a way to calculate actual damage values on the MDs yet?
If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.21 20:28:00 -
[242] - Quote
Garrett Blacknova wrote:Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers. Got a way to calculate actual damage values on the MDs yet? If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that.
Most people do. They never take in consideration the dps only the number per bullet.
The actual numbers from the splash of a MD is off I think some times I do more some times I do less. I can't really give you that yet only the numbers from the weapon stats. I will say how ever that your chance of damaging someone with splash from a MD does increase do to the splash increase by weapon and the 25% radius from operation LV5. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.21 20:29:00 -
[243] - Quote
Garrett Blacknova wrote:Goat of Dover wrote:I wrote this up in one of the first pages using G slicks hit proportions due to movement and kick. The math is on. It also compares MD to AR because that was one of his complaints in the beginning.
The numbers are. Standard AR with hit chance of 5 to 6 rounds out of 10 - 170 per second Duvolle AR with increased hit chance due to skills 7 out of 10 round - 224 per second
Standard MD direct hit - 225 - splash - 115 per second Freedom MD direct hit - 270 - splash - 138 per second
That is a difference of 54 damage a second at the duvolle level, this again is without any damage buffs straight from the numbers given by weapon description. Nice numbers. Got a way to calculate actual damage values on the MDs yet? If you assume those AR numbers are accurate for how often a player is actually going to be hitting, that means there's approximately a 31% increase in effective DPS from the Standard AR to the Duvolle. I thought it would be less than that.
Also these are stats from someone who is decent at this game not a noob with no gun game. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 20:56:00 -
[244] - Quote
Goat of Dover wrote:Most people do. They never take in consideration the dps only the number per bullet. I was accounting for DPS, but not for the accuracy differences. Still sounds larger than I expected.
Quote:The actual numbers from the splash of a MD is off I think some times I do more some times I do less. I can't really give you that yet only the numbers from the weapon stats. I will say how ever that your chance of damaging someone with splash from a MD does increase do to the splash increase by weapon and the 25% radius from operation LV5. Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.21 21:01:00 -
[245] - Quote
Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast.[/quote]
Yeah but people wont hold still so I can get some numbers lol. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.21 21:01:00 -
[246] - Quote
ArMaGeDoN The Cat wrote:<--- AR user says: AR's are fine now, they were OP before, STFU and HTFU. All they need to do is to remove this silly Iron sight that blocks your target so much that in its intended range (medium) you can't even see your target. Infact, I would say add MOAR recoil, I can unload a full 60 bullets clip and still stay accurate at medium range. If your idea was to make us burst fire CCP, you failed.
This is what the majority of AR users in this thread is posting (except saying that its not enough as there is no complaint regarding the amount of recoil). But people who hate AR users think that ARs should not be able to ADS. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 21:10:00 -
[247] - Quote
Goat of Dover wrote:Garrett Blacknova wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yeah but people wont hold still so I can get some numbers lol. I'm basing mine off of being a target.
My Scout suits usually take armour damage when the round lands at my feet, even against Standard MDs. Even a Proto MD doesn't hurt much when I'm near the edge of the blast - still throws my aim, but I barely get scratched.
Blueprint-only shield-tanked Militia Assaults tend to lose most - not necessarily all - of their shields on the first MD round if it's not a direct hit. I've never lost more than 70 shield HP when I'm on the fringe of the explosion instead of near the centre. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.21 21:15:00 -
[248] - Quote
Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast.
Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 21:30:00 -
[249] - Quote
semperfi1999 wrote:Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. Proto with a near miss and a stack of complex damage mods (was it a Logi? They can load up pretty heavily) might turn 138 into a result like this. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.21 22:03:00 -
[250] - Quote
This was over several different games vs different players. However I know at least one of them was a logi as after he killed me (only had 18 HP left after 1 hit from the MD) I hunted him with my scout shotty I was using and ran up on him from the rear and shot him so hard in the back apparently that he went flying. The rest were in different games where I was not always able to identify the user but I would say the majority of MD users I have seen are Logis because you do need lots of nanos to restock your ammo considering how many they use just spamming MD rounds everywhere.
Oh and for those who dont think the knock the MDs to against players is bad..........several times yesterday MD shots that didnt even dmg me at all because they landed so far away still knocked my sights a good 2 inches (on screen). |
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.21 22:04:00 -
[251] - Quote
semperfi1999 wrote:Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor.
That is very possible. My numbers are from the weapon stats. Given round/splash damage and the rate of fire of 1 round per second.
But I do see my damage varying from nothing to making up for the last shot doing nothing, but this is all off of splash direct hit usually really hurts a lot on anything shields or armor. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.21 22:21:00 -
[252] - Quote
Goat of Dover wrote:semperfi1999 wrote:Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. That is very possible. My numbers are from the weapon stats. Given round/splash damage and the rate of fire of 1 round per second. But I do see my damage varying from nothing to making up for the last shot doing nothing, but this is all off of splash direct hit usually really hurts a lot on anything shields or armor.
What you see also may not be accurate. I think sometimes there are errors with the health bars because at times I will shoot and hit them with a good burst from my gun but their HP bar does not move....then I will shoot them again and this time only hit with 2 bullets and watch their shields drop by 90%..........there is no way 2 bullets did that so I am forced to conclude the HP bar is a good measure but by no means perfect....I have 1 shot killed ppl who according to their bars had full shields but almost no armor. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.21 22:29:00 -
[253] - Quote
This is honestly a lolthread. ARs are fine now, git gud |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.21 22:31:00 -
[254] - Quote
13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.21 22:43:00 -
[255] - Quote
Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2012.12.21 22:43:00 -
[256] - Quote
Nope ARs need a sight that can be used in ADS effectively.....................and I dont like the proto nerf to all weapons but I can deal with this its the first issue thats the worste. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.21 22:44:00 -
[257] - Quote
I finally tried out ARs today- WTF are you whining about? They don't feel underpowered at all to me. New sights are a little too big, but it's not bad. |
Bhor Derri
Legion of Eden
95
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Posted - 2012.12.21 22:51:00 -
[258] - Quote
Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it.
No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly) |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.21 23:30:00 -
[259] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
changing the crosshairs is would be a minor change, Changing the entire sight is a MAJOR change. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.21 23:31:00 -
[260] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
I am pretty confident in saying that most of the players I recognize who have issues with the changes to the AR (mainly the sight change) is far more skilled in the FPS genre than you are. Just because good players can still go 25-1 or 25-0 with the AR doesnt mean that the sight nerf shouldnt be changed back. |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 01:34:00 -
[261] - Quote
i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.22 01:36:00 -
[262] - Quote
The dark cloud wrote:i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs. I actually don't think the recoil is anywhere near as high as people seem to think it is. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.22 02:01:00 -
[263] - Quote
if you are trigger happy then you wont be able to master it. The AR is still good on close-medium range and the iron sights are fine. Alot of people just dont know how to use them. You simply have to focus on the front sight and line up the shot. There is nothing hard about it. Somehow i got the impression that people think that a scope would make the gun more accurate but thats not the case. With the current recoil the only thing you would be aible to see is how the dot in the middle of the screen shakes around the target. After all a optical attachment wont make any gun more accurate. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
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Posted - 2012.12.22 02:09:00 -
[264] - Quote
Read like 6 pages, got tired and posting.
I think the biggest problem is that the AR changes were a nerf to some players and a huge buff to others.
> New players don't have the range of older ones, so camera sight w/zoom was useless. Just because your target is bigger doesn't mean the effective range of your rifle went up. > Top tier damage reduction: again, advantage for newer players. > Kick added: again, better for new players. It reduces the effectiveness of the weapon at max range because the bullets have a wider spread.
All the changes combined give a huge nerf to AR users who have been around for a while. Tac AR was hit the most because it has high range and damage per bullet when compared to reg/other variants. The thick iron sights will most likely aggravate players who are more familiar and used to FPS games because it's now much harder to hit someone in the head. Not a "skill" change, but a mechanics one. A dot lets you see a body.
I actually like the new build much more than the last one. The devs are trying to make the game more FPS player-friendly. I'm pretty sure the changes that made the AR into less of a shooter's gun were unintentional. From tests w/1clip (made less than 2.5 weeks ago) the changes are by enlarge better for FPS players. The reduction in damage makes people rely less on gear, so the game is much more balanced. Basic/militia gear w/all points in damage + weaps can take on adv and lower just fine. IMO proto gear + players w/those points still have a large enough advantage. Keep in mind it's not just weaps that are used in a fight, but the suit + all the mods with it. All the "smaller" stats added up together give a decent gap, but each one taken individually is not that big.
Anyways, it's been said a lot, but imo kick (I don't know about tac AR, use C15 instead) and damage change were fine. IMO people seem to be confusing the sight change with change in difficulty for skill. This is an exaggerated example, but a way non-AR users can think about it is if CCP got rid of the current scope on the sniper rifle and gave it a scope with no zoom and a bigger dot in the middle to cover your target. Sure, bad snipers would be worse, but good snipers would just get annoyed, and it'd be more random chance to hit a target instead of an ADS. I've lost a couple of fights with AR that I should have won just because it became more of a "let's see who can be spammy the clown" instead of an actual hit them in the face kind of thing.
I'm not sure how expensive it is for CCP to patch the game. They were able to do-away with the no F2P games rule on Sony and the 40,000 dollar charge per update, but they still might have to pay Sony to patch the game. That might make it so that CCP has to make multiple changes per build, and can't make frequent and small changes at a time. I like using fast sniper like a tac AR, or maybe just to annoy people sometimes, but the addition of scrambler rifles would be sweet. That'll give a nice alternative to the AR.
... I have no idea what was going on with the MD changes. There was even a "please keep the MD exactly as it is, it's perfect" thread with a lot of support going on!
p.s. in your testing, you should keep in mind that the MD has more burst damage. Let's say it can fire one shot a minute, you're probably calculating its dps as "it deals x damage a minute" when it does twice that damage in 1.00001 minutes (minus travel time of round, but if the shots are fired together they'll hit the target at the same RoF, so travel time is negligible in some calculations). On the other hand, if the AR does x damage a minute, it doesn't do 2x damage in 1.00001 minutes, it does 1.00001x damage. If your health is 2x, the MD will kill you twice as fast as the AR even though they have the same DPM. The kick when hit with a MD is also much stronger than when hit by an AR round, and of course, it has splash damage.
Also, someone posted about damage mods/skills when using an higher tier of AR, but forgot that the same damage mods/skills also apply to the lower tier.
I wasn't going to post anything in your thread, but this guy right here made a post about how the OP was trying to ruin the game. I thought it was kind of funny. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.12.22 02:14:00 -
[265] - Quote
I get more kills with ARs now than I used to. I am a Logi player. Your argument is invalid. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.22 02:58:00 -
[266] - Quote
Wow 1clip that was a lot of post there. I agree with you there on this build is a little bit more noob friendly. It reduces everyone back to there basics in a sense as well. We all had to learn how to shoot the AR again, for me I like the iron sights better. I can even hold them over distance better than I could the scope in the last build.
I agree with you about the scope not making the gun more accurate. I can't wait to see what people have to say about the kick when they get there scopes back, boy that dot is going to be dancing everywhere at first it will be beyond hilarious. |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
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Posted - 2012.12.22 07:07:00 -
[267] - Quote
Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change? |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 07:14:00 -
[268] - Quote
Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you.
whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 07:17:00 -
[269] - Quote
Give him a break G, he didn't even read the thread, how could he know he isn't supposed to be here. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 07:28:00 -
[270] - Quote
Heinz Doofenshertz wrote:Give him a break G, he didn't even read the thread, how could he know he isn't supposed to be here.
im sorry but im tired of CCP and only game developers handing every noob's hand like this, they should all just go play super mario and barbie dreamland |
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