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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:56:00 -
[31] - Quote
Laurent Cazaderon wrote:ARs are way better now. I feel rewarded for actually being a good AR user when i see now how i get a lot more killed by players that just full-auto while running at me at 35m distance..... Stop being mad.
And the damage nerf is for every weapon in the game. You're whining just like HMG user are whining.... Both weapons are now as fine as ever.
LR being the king at long range against AR ? Where's the big surprise ? When the tac rifle will actually be fixed you'll a kind of counter, but never as effective as the LR.. Lower RoF (around half the current Rof) Lower recoil as the current one is just crazy making it useless at long range (isnt that the whole point of the weapon ? long range ? ).
MDs are slightly annoying at short range that i agree with. Jumping around firing at the ground shouldnt be rewarded. But at mid-long range. MD requires skill.
Anyway, take it like a man.
see im trying to keep my cool but people like you just seem to tempt me with your sorry azz. MDs beat everything short-medium distance and i can kill people at long distance its not hard. to me it actually took more skill to fire an AR across the map cause all i do with the MD is get direct impact and your dead |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.12.20 09:57:00 -
[32] - Quote
Use the laser for a week or 2, then go back to AR's. You will wonder why its so easy to hit your target, and if they were given a buff (true story) |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:58:00 -
[33] - Quote
The Black Jackal wrote:G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them. I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases.
no have you played the ambush maps yet? i have been playing ambush all day and they have shrunk the maps, to the point where im surprised people still snipe on ambush |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.20 10:01:00 -
[34] - Quote
Ar's just need recoil. They were too easy to use before compared to other non instant hit weapons and such. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 10:02:00 -
[35] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons
You're really overdoing the hyperbole. Do you know how much damage a AR can do from just 1 full second of firing? Standard basic AR does 387.5 damage per second. You're seriously saying using a weapon whose shots travel in an arc that you must predict where it will land is actually easier than just bullets instantly hitting where you point your gun? You're seriously saying ARs are worse than any other weapon? Even the nova knife which is basically an inferior closer range shotgun that you have to charge? You seriously just compared the range of a mass driver to a sniper rifle. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:03:00 -
[36] - Quote
The Black Jackal wrote:G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player.
yes i have been here since replication and he thinks i need to learn the game? im sorry but gtfo of here, and yes i am a renamed player but every wipe i have ended in top 12 for kills, i think i have learned all i need to about this beta |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:05:00 -
[37] - Quote
Sir Meode wrote:G-SLicK wrote:
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time
Have you been living in a closet for the last few builds? When CCP change things they do it to the extreme. Just look what happened to misile turrets, massive nerf then they have rebalanced them again this build. AR wont stay like this forever, new sights will come with probably a cost, damage values will change and recoil is fine no need to change.
i know that, thats why im trying to get CCP to change their ways -_- i know they over nerfed the missiles i asked to just add a small increase to their blast radius but dont make them the god weapon for vehicles |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:06:00 -
[38] - Quote
Grimmiers wrote:Ar's just need recoil. They were too easy to use before compared to other non instant hit weapons and such.
thank you someone seems to understand, i vote you for CCP dev |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.12.20 10:07:00 -
[39] - Quote
G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game. ................ I will explain for all you fags who will post i am just QQing. Beginning your post with such obvious disingenuousness proves that you are QQing. Even if you have something unpleasant to say, you can still say it politely. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.20 10:08:00 -
[40] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them. I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases. no have you played the ambush maps yet? i have been playing ambush all day and they have shrunk the maps, to the point where im surprised people still snipe on ambush
Ambush maps are smaller- skirmish maps are bigger, so no they haven't shrunk the maps to make assault rifles more like CoD. |
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Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 10:09:00 -
[41] - Quote
Hi G-SLicK,
I see what you are saying, but I'm afraid I disagree about a number of points.
I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all. I don't think you can say Quote:ARs should be the main weapon of choice with all other weapons branched out with their different roles as you can't say how people should play the game.
#1. A Heavy, face to face, 1v1 should take out anyone else. An AR user should have to either out match the heavy in terms of equipment, or (preferably) out play them by using the terrain, their maneuverability and by ganging up on them.
#2. I agree, laser rifles have a different niche to ARs, and a good user should be able to take down most things at range.
#3. Snipers camping a single point are frustrating, often for both teams. I think a slight change in the map designs so that the crest of the hills is inside the red zone would help. This would better allow sniper hunters to sneak up on them and would hopefully discourage them from sticking in one point for the whole game. Otherwise, I agree that the TacAR should be one of the weapons that is usable to hunt them down. I think that it needs some recoil in place though, two shots in close succession should still hit the target except perhaps at extreme ranges, which shout be enough to drop most snipers if you headshot them, but any more than that should go astray. The TacAR shouldn't be close to matching the rpm of a normal AR no matter how quick your trigger finger is.
#4. I've not really seen many mass drivers yet, so can't comment on them.
TL:DR? I agree with OP about a couPle of points, but generally think that the new ARs are better that before. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:10:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons You're really overdoing the hyperbole. Do you know how much damage a AR can do from just 1 full second of firing? Standard basic AR does 387.5 damage per second. You're seriously saying using a weapon whose shots travel in an arc that you must predict where it will land is actually easier than just bullets instantly hitting where you point your gun? You're seriously saying ARs are worse than any other weapon? Even the nova knife which is basically an inferior closer range shotgun that you have to charge? You seriously just compared the range of a mass driver to a sniper rifle.
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:12:00 -
[43] - Quote
Timothy Reaper wrote:G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game. ................ I will explain for all you fags who will post i am just QQing. Beginning your post with such obvious disingenuousness proves that you are QQing. Even if you have something unpleasant to say, you can still say it politely.
ok im sorry buddy i will talk politely for now on (white boy voice) -_-
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The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:16:00 -
[44] - Quote
G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot
750.0 RPM
750 / 60 = 12.5 Shots per second
12.5 x 34.1 = 426.25 Damage PER SECOND
Mathematically proven. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:16:00 -
[45] - Quote
Anyanka Shadowmane wrote:Hi G-SLicK, I see what you are saying, but I'm afraid I disagree about a number of points. I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all. I don't think you can say Quote:ARs should be the main weapon of choice with all other weapons branched out with their different roles as you can't say how people should play the game. #1. A Heavy, face to face, 1v1 should take out anyone else. An AR user should have to either out match the heavy in terms of equipment, or (preferably) out play them by using the terrain, their maneuverability and by ganging up on them. #2. I agree, laser rifles have a different niche to ARs, and a good user should be able to take down most things at range. #3. Snipers camping a single point are frustrating, often for both teams. I think a slight change in the map designs so that the crest of the hills is inside the red zone would help. This would better allow sniper hunters to sneak up on them and would hopefully discourage them from sticking in one point for the whole game. Otherwise, I agree that the TacAR should be one of the weapons that is usable to hunt them down. I think that it needs some recoil in place though, two shots in close succession should still hit the target except perhaps at extreme ranges, which shout be enough to drop most snipers if you headshot them, but any more than that should go astray. The TacAR shouldn't be close to matching the rpm of a normal AR no matter how quick your trigger finger is. #4. I've not really seen many mass drivers yet, so can't comment on them. TL:DR? I agree with OP about a couPle of points, but generally think that the new ARs are better that before.
i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:17:00 -
[46] - Quote
The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven.
ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.20 10:21:00 -
[47] - Quote
Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit.
Keep in mind there is a MUCH higher chance of landing a direct hit then with an AR then with an MD since AR shots just go where you point. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:25:00 -
[48] - Quote
KAGEHOSHI Horned Wolf wrote:Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit.
at 130 dont even try firing a shot from an AR and please with a mass driver i almost killed and heavy with an HMG and deathfromafar from Teamplayers at the same time when they tried to team fire me. i hate you who ever was in my squad for taking my heavy kill, i got deathfromafar tho |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:26:00 -
[49] - Quote
oh and chances are pretty high....i played with MD all day |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:27:00 -
[50] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven. ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND
And with the Mass Driver, count in movement, missing alot, you aren't direct hitting for 350 every shot.
And in spite of everything, mathematics calculates the capability of a weapon. Not the skill of the users, or skill of the person you are shooting. |
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Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 10:29:00 -
[51] - Quote
G-SLicK wrote:i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it
They are slightly over nerfed, true. I think the recoil is a bit much ATM, especially on the TacAR, but I think this build is much closer to balanced than the old one.
As much as I liked the old sights, they were far too good. They allowed all ARs to be used at such a massive range that it made the AR massively more versatile than any other weapon. I think that was as important to have included as the recoil.
I'd not looked at the damage of ARs before the new build, so I don't know how much of a difference has been made.
Generally, yes. I think that changing one thing at a time would be preferable for testing, but it would take much much longer to ensure that everything was fully tested.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 10:46:00 -
[52] - Quote
Why has nobody answered one of the easiest questions from the OP?
G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of...
There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense.
I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:53:00 -
[53] - Quote
Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods.
ok im sorry i put "main" and i actually meant other online FPS i apologize |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.20 11:20:00 -
[54] - Quote
G-SLicK wrote: no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
A lot smaller ? Or with a better design ? Cause if you dare compare new magnus peak to a COD map, then you'd better stop right here. Those three objectives have 150-200m distance between each other.
Ashland ? It's action packed. short range infantry oriented (ABC) while still having room for long range weapon. It's still bigger than a COD map.
Plateus ? Kind of the middle ground map.
Any COD map from MW2 (last i dare play) is still way smaller than any of those. And with a lot more of camping positions... Beside what you're saying makes no sense. According to you : If we, poor fools, dont notice the AR nerf it's because maps were shrunk. Then, how comes you get mow down by lasers and MD ? If the map are so much COD like ?
Honestly, i still take down most infantry at 40-50 meters without problem. And short range MD tend to taste my shotgun when they annoy me....
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J0hlss0n
Doomheim
30
|
Posted - 2012.12.20 11:51:00 -
[55] - Quote
G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
This something that worries me too...
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Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.20 11:55:00 -
[56] - Quote
J0hlss0n wrote:G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to This something that worries me too...
Mass driver isn't really good at long range, isn't it? |
Legionay
Doomheim
39
|
Posted - 2012.12.20 12:45:00 -
[57] - Quote
The sights on the AR are fine. Stop Whining. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.20 13:00:00 -
[58] - Quote
Doesn't get locked wow , made my day , smelled the QQ miles away.(epic rhyme) |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.20 13:19:00 -
[59] - Quote
this feels like a QQ thread for nubs who are tooo gear reliant to actually play well. *GASP* |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.20 13:23:00 -
[60] - Quote
I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good. |
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