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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.24 20:37:00 -
[361] - Quote
Ydubbs81 RND wrote:There is a reason why the duvolle is a prototype and cost 12x more than the Assault Rifle. When you die, that's a lot of ISK that you lost. They had the setup perfect before....now, it doesn't make any sense. Sure, you're making the proto and standard guns the same gun but that blows the entire concept of having a prototype weapon.
I disagree. Having a weapon that's 10% more effective is very significant in FPS. A 10% increase in efficiency should cost 5- 10 times more. This way good players who acrue ISK can buy a little more with their buck and poor players should have acccess to decent gear all the same time. Otherwise, things like Duvolle are a gift that keeps on giving: offers complete dominance where skills start to matter litle - leading to high isk accumulation, futher widening the gap between noobs and vets. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.24 21:28:00 -
[362] - Quote
Ludvig Enraga wrote:Ydubbs81 RND wrote:There is a reason why the duvolle is a prototype and cost 12x more than the Assault Rifle. When you die, that's a lot of ISK that you lost. They had the setup perfect before....now, it doesn't make any sense. Sure, you're making the proto and standard guns the same gun but that blows the entire concept of having a prototype weapon. I disagree. Having a weapon that's 10% more effective is very significant in FPS. A 10% increase in efficiency should cost 5- 10 times more. This way good players who acrue ISK can buy a little more with their buck and poor players should have acccess to decent gear all the same time. Otherwise, things like Duvolle are a gift that keeps on giving: offers complete dominance where skills start to matter litle - leading to high isk accumulation, futher widening the gap between noobs and vets.
Yep that is true but the duvolle does not give you 10% bonus it give you close to a 31% bonus to the standard, and some were around 15 to 18% over the gek. If anyone would like I will go get my post from earlier and post so you can see how I got my math and numbers for this calculation. |
Alixenus
Omega protection service
36
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Posted - 2012.12.30 23:37:00 -
[363] - Quote
GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it.
Now hold you two, you're both right. Mr. Slick, you are right that snipers should shift position occaisionally when they attract too much attention. But by the same token they shouldn't sprint around the front line COD-style. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.31 00:42:00 -
[364] - Quote
ramble thread |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.12.31 02:14:00 -
[365] - Quote
G-SLicK wrote:Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper* well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy
becuase they would be out manuvered but shotgun scouts and laser rifles, or re scouts or by lobbing grenades at them.
heavies are horribly vulnerable becuase they lack speed and range once they go some place they are commited to following thru. so yes in CQC and mid range combat they should beat 2-4 other suits depending on skill, that said should the other suits break engagement and renegage with the advantage the heavy would be done.
I cant remember the number of times in the first build a heavy would roll half my team at a point, but I would take him down almost every time becuase I would fall back take higher ground grenade the **** out of him and use range to my advantage(or just swarm shotgun him).
heavys are the troops that should force every one to back off, they should cuase mobs to split up and flee, instead of some ******* in a proto advance suit. |
Integral Zan
IMPSwarm Negative-Feedback
46
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Posted - 2012.12.31 02:16:00 -
[366] - Quote
You have no idea how happy I am that this thread is still alive, good read |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.31 02:55:00 -
[367] - Quote
Integral Zan wrote:You have no idea how happy I am that this thread is still alive, good read
im surprised myself O_o looking over the few threads over the past couple of days, all i can say is I TOLD YOU SO |
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