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The Black Jackal
The Southern Legion
302
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Posted - 2012.12.20 09:12:00 -
[1] - Quote
I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:29:00 -
[2] - Quote
G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute.
Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point.
Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:45:00 -
[3] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them.
I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:50:00 -
[4] - Quote
The recoil impact should be there... you try getting hit by bullets and trying to hold steady aim....
Didn't think so. We need an element of realism to the game. Future tech, aside, your armor would get hit, and would at the very least, be like someone punching you. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 09:52:00 -
[5] - Quote
G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy?
Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:16:00 -
[6] - Quote
G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot
750.0 RPM
750 / 60 = 12.5 Shots per second
12.5 x 34.1 = 426.25 Damage PER SECOND
Mathematically proven. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.12.20 10:27:00 -
[7] - Quote
G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven. ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND
And with the Mass Driver, count in movement, missing alot, you aren't direct hitting for 350 every shot.
And in spite of everything, mathematics calculates the capability of a weapon. Not the skill of the users, or skill of the person you are shooting. |
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