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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:06:00 -
[1] - Quote
OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game.
AR nerf. AR are supposed to be a central weapon plain and simple. Tell me what other FPS shooter doesn't have ARs for main weapons. They are the primary weapon of choice any new player will look to they did not deserve a nerf. There has been around 4 or 5 builds since the beginning and in every last build ARs were fine but now you people think they were OP because you don't know how to play. ARs should be the main weapon of choice with all other weapons branched out with their different roles. I will explain for all you fags who will post i am just QQing.
#1. I don't know how many times i have seen heavies try to 1v1 me or take on a full squad by himself. thats just not right you need a few people helping you take them on. of course you are gonna die to great AR players your an easy slow target. We have fantastic heavies in our corp and they were very hard to take out 1v1 and i often died because they knew how to play that class. Average heavies are supposed to stay close to their squad to provide close support not 1v5 and expect to win. Learn how to use them and you wont die often.
#2. Lasers where great against AR. If you were a good laser user you knew to keep your distance because you had the upper hand against AR user at range. Don't rush someone with a laser you will never win.
#3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR. Sleepy Zan is the one sniper i respect, why? because he actually runs side by side with my AR and steals my kills with his quick scoping sniper rifle.
By the way, i use a TAR user who used the basic Sony Dualshock 3 controller. One of the few who could actually manually fire a TAR faster than a regular AR. Those took skill to use and be good at. but now they get recoil after every bullet shot?
#4. Mass drivers didn't need the increase in clip, now they are god weapons.
Like really CCP can you really please quit it with the nerf HAMMER just chill bro. Learn to add and subtract one thing at a time. For instance, you should have added ONLY recoil for us to test out for these first few weeks, then added the ability to choose between iron sights and regular scope. Don't change 3 or more features and expect for it to be balanced. ARs are horrible now and i feel sorry for the new players who are going to come in and see every using mass drivers.
Also why make all AR damage similar? wtf is the point in putting points into proto gear when free crap is just as better. I wonder what the recoil would be like if i didn't spec into AR and didnt have to skills to decrease kick dispersion.
I really want to love this build but the AR nerf is killing it for me. like i said in the other post, im gonna use every OP weapon till it breaks and everyone calls for a nerf till we all start doing 1hp damage. I want to see how many time CCP can nerf something b4 they think this game is fit for open beta.
ok im done. but for once just post your opinions about all of this and how you think this game should be. mayb we can salvage this game, and not how the random azz system works in this game but into the fun precise shooter we all want it to be.
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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:22:00 -
[2] - Quote
to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:25:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before.
they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:28:00 -
[4] - Quote
Deskalkulos Ildigan wrote:Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow a single person to outsmart bull. .. i mean, a heavy in 1v1. But if you have an open field and a heavy on one side and 2-4 not heavies on the other side (all with equal equipment levels), then the heavy should win by mowing the group down in a matter of seconds. Thats the most enjoyable part about encountering heavies. Distracting them without getting yourself killed, so that another player can flank him from the side / behind and deal massive damage.
About AR themself: I have seen people playing perfectly fine without AR's. There are too many different weapon types to say "This one and single type of weapon is THE ONE TYPE of weapon the whole game is centered around"
And to be slightly trolling at the end: You want to play "every other game?" You are free to play CoD.
Edit: *shivering at the thought that quick scoping is THE WAY to play sniper*
well if the heavies were intended to win every 1v1 then why dont we all just play heavies? that sounds like the best way to play this game right? im sorry but i dont think they were intended to 1v1 and 1v4 by themselve thats too easy |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:32:00 -
[5] - Quote
Umbat Boki wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. I also doing better than before with AR (Exile AR). This make me wonder about raise of complains on AR. I also don't agree with OP that we should have one weapon which is good in all situations. Each weapon should have their strengths and weakness. It looks so better when battlefield is filled with ARs, LRs, MDs, HMGs and shotguns. It's much better than ARs everywhere.
your doing better with the exile because there isnt much of a difference from that and a proto duvolle. this is the way i see it ARs may have needed a small recoil but not a nerf hammer LRs owned ARs at range MD are now hard to kill so maybe they should have left the ARs alone and just added recoil to see how we could play against all the other weapons. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:36:00 -
[6] - Quote
The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds.
no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:46:00 -
[7] - Quote
Free Healing wrote:G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts?
well i agree that good heavies sound be able to take on a group of people but they should only be able to with a good squad. if heavies could kill 4 people in a row then why not just throw heavy suit on every person since they can tank damage and dish out more damage than anyone.
laser to me were fine since the AR weren't nerf, but now that they are lasers will own when maps get larger.
i agree snipers need to learn how to sniper and run away to a different location when they see us coming, many of them tried to snipe me across the map and waited till i got in their face till they decided to run.
now MDs are god weapons trust me i have been playing with them all day since this morning, one game i went 23-1 with it other i have gone 17-0. i can 1v1 anyone even heavies with ease with a MD
They nerfed all damage on ARs to make them all similar and gave them all kick. TAR have the worst kick trust me i tried and slower RoF i think |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:48:00 -
[8] - Quote
Enji Elric wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more this ^^^ I have seen you play this build your good, very good. and I'm sorry but yea TAR need recoil otherwise someone who has a fast index finger (Because its not like shooting a real SA rifle) can have a STD AR that does the damage of a ADV etc. get used to the changes man
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:49:00 -
[9] - Quote
Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants.
i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:53:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest.
you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons
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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:56:00 -
[11] - Quote
Laurent Cazaderon wrote:ARs are way better now. I feel rewarded for actually being a good AR user when i see now how i get a lot more killed by players that just full-auto while running at me at 35m distance..... Stop being mad.
And the damage nerf is for every weapon in the game. You're whining just like HMG user are whining.... Both weapons are now as fine as ever.
LR being the king at long range against AR ? Where's the big surprise ? When the tac rifle will actually be fixed you'll a kind of counter, but never as effective as the LR.. Lower RoF (around half the current Rof) Lower recoil as the current one is just crazy making it useless at long range (isnt that the whole point of the weapon ? long range ? ).
MDs are slightly annoying at short range that i agree with. Jumping around firing at the ground shouldnt be rewarded. But at mid-long range. MD requires skill.
Anyway, take it like a man.
see im trying to keep my cool but people like you just seem to tempt me with your sorry azz. MDs beat everything short-medium distance and i can kill people at long distance its not hard. to me it actually took more skill to fire an AR across the map cause all i do with the MD is get direct impact and your dead |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 09:58:00 -
[12] - Quote
The Black Jackal wrote:G-SLicK wrote:The Black Jackal wrote:G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to I read all the patch notes. I've used ARs from Replication as my 'MAIN' weapon. All the variants, etc... ARs are better and more balanced. The maps are actually bigger on some, and you can be outranged wielding an AR, so your map size issue is mute. Snipers will always be a factor on large, flat maps... Mass Drivers are best if you have them in narrow corridors. In the open, dodging Mass Driver Charges is easy... haven't been killed by a Mass Driver this build yet while in the open. Conversly, if I hug walls and use cover, I haven't been sniped. Still wield my trusty AR, and still get Positive KDR... and can even hit at range... Just can't empty an entire clip on that one single point. Tactical ARs were hit hardest by the recoil, I agree, but they now can't be abused by modded controllers. And still do a fair amount of damage. Now, hoever, the increase headshot modifier is your best friend with the tactical. Tap their head, they go down fast. Beofre you could triple tap they're leg and kill them with a tactical in a scarce few seconds. no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait Actually The Southern Legion has some of the best MD users on the Asia Servers in it.. and they're up there on US and EU servers too... you CAN dodge MD blasts in the open due to the travel time. You CAN avoid the Lion's share of the AoE damage pretty easily. I manage that, and keep my AR trained on them usually either forcing them to take cover, or killing them. I don't see where you got that the maps are smaller. They didn;t reduce the size of the maps... they moved some of the objectives closer together. The 'combative area' is smaller, the maps are either same size or even slightly bigger in some cases.
no have you played the ambush maps yet? i have been playing ambush all day and they have shrunk the maps, to the point where im surprised people still snipe on ambush |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:03:00 -
[13] - Quote
The Black Jackal wrote:G-SLicK wrote:Aotherea wrote:Another "my dust is no longer generic AR fest" thread? sure, go ahead. seems it is too hard to actually try to learn the game... or god forbid try different weapons or variants. i have tried plenty of weapons man i have been playing this game longer than you have ARs were fine every build till now. When you people got into the game you thought it needed a nerf. and now im using MDs and burst u happy? Big assumption thinking you've been in the game longer? Replication? Pre-Replication? Could be a renamed older player... or an alt of said older player.
yes i have been here since replication and he thinks i need to learn the game? im sorry but gtfo of here, and yes i am a renamed player but every wipe i have ended in top 12 for kills, i think i have learned all i need to about this beta |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.20 10:05:00 -
[14] - Quote
Sir Meode wrote:G-SLicK wrote:
listen i agree ARs could use a small recoil but they didnt have to add, recoil, damage nerf, iron sights only all at the same time
Have you been living in a closet for the last few builds? When CCP change things they do it to the extreme. Just look what happened to misile turrets, massive nerf then they have rebalanced them again this build. AR wont stay like this forever, new sights will come with probably a cost, damage values will change and recoil is fine no need to change.
i know that, thats why im trying to get CCP to change their ways -_- i know they over nerfed the missiles i asked to just add a small increase to their blast radius but dont make them the god weapon for vehicles |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:06:00 -
[15] - Quote
Grimmiers wrote:Ar's just need recoil. They were too easy to use before compared to other non instant hit weapons and such.
thank you someone seems to understand, i vote you for CCP dev |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:10:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more Just because someone could kill you with a different weapon does not mean that weapon was as good as the 1 you used, player skill plays a large part. Go get a calculator, do do DPS stats, and damage per magazine stats with the AR and other weapons. I did the math for the mass driver compared to the AR, and the AR beat the mass driver by a lot, plus the mass driver takes more skill to use because of the arc; the MD magazine size buff was warranted. Before the AR could encroach upon the laser rifle's long range niche because of its similar range, but now it takes skill for AR users need skill to pull off long range kills. There is a reason why ARs were used so much before; they were good at close, medium, and long range (with sharpshooter skills). Its a good thing that they aren't so perfect anymore. Just because its an FPS doesn't mean it should be a generic AR-fest. you people dont seem to realize that MDs will kill any AR now, they do way more damage, they have range similar to a sniper, they are easier to use than ARs. i mean every time i hit you with splash your aim gets knocked off center. ARs did need a recoil but not nerf to be worst than all the other weapons You're really overdoing the hyperbole. Do you know how much damage a AR can do from just 1 full second of firing? Standard basic AR does 387.5 damage per second. You're seriously saying using a weapon whose shots travel in an arc that you must predict where it will land is actually easier than just bullets instantly hitting where you point your gun? You're seriously saying ARs are worse than any other weapon? Even the nova knife which is basically an inferior closer range shotgun that you have to charge? You seriously just compared the range of a mass driver to a sniper rifle.
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:12:00 -
[17] - Quote
Timothy Reaper wrote:G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game. ................ I will explain for all you fags who will post i am just QQing. Beginning your post with such obvious disingenuousness proves that you are QQing. Even if you have something unpleasant to say, you can still say it politely.
ok im sorry buddy i will talk politely for now on (white boy voice) -_-
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G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:16:00 -
[18] - Quote
Anyanka Shadowmane wrote:Hi G-SLicK, I see what you are saying, but I'm afraid I disagree about a number of points. I agree that ARs should be one of the central weapons in a game, they should, in my opinion be the best medium range light weapon going, but that's all. I don't think you can say Quote:ARs should be the main weapon of choice with all other weapons branched out with their different roles as you can't say how people should play the game. #1. A Heavy, face to face, 1v1 should take out anyone else. An AR user should have to either out match the heavy in terms of equipment, or (preferably) out play them by using the terrain, their maneuverability and by ganging up on them. #2. I agree, laser rifles have a different niche to ARs, and a good user should be able to take down most things at range. #3. Snipers camping a single point are frustrating, often for both teams. I think a slight change in the map designs so that the crest of the hills is inside the red zone would help. This would better allow sniper hunters to sneak up on them and would hopefully discourage them from sticking in one point for the whole game. Otherwise, I agree that the TacAR should be one of the weapons that is usable to hunt them down. I think that it needs some recoil in place though, two shots in close succession should still hit the target except perhaps at extreme ranges, which shout be enough to drop most snipers if you headshot them, but any more than that should go astray. The TacAR shouldn't be close to matching the rpm of a normal AR no matter how quick your trigger finger is. #4. I've not really seen many mass drivers yet, so can't comment on them. TL:DR? I agree with OP about a couPle of points, but generally think that the new ARs are better that before.
i thank you for your post, i do agree ARs are not supposed to be OP, BUT they should over nerf things like they hae done, they needed to add recoil and thats it |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:17:00 -
[19] - Quote
The Black Jackal wrote:G-SLicK wrote:
where have you been? i have tested and realized that the MDs have about a 130m range and on direct impact can do 200+ damage and it only needs three shots of splash to kill common ARs. one of the proto MDs do 350+ direct damage i think. and AR do not do that much damage in one second your lost.
34.1 Damage per shot 750.0 RPM 750 / 60 = 12.5 Shots per second 12.5 x 34.1 = 426.25 Damage PER SECOND Mathematically proven.
ok? but this is dust buddy wrong subject. count in movement and people missing alot, plus MDs able to knock ARs aim off.....your not doing 426.25 damage PER SECOND |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:25:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow.
A STANDARD basic AR (not advanced or prototype), that's right, a STANDARD AR can do 387.5 damage in ONE SECOND. That is more menacing than a prototype MD doing 350. 200+ round damage from an MD is not impressive compared to that, especially considering the extra difficulty of actually landing a direct hit.
at 130 dont even try firing a shot from an AR and please with a mass driver i almost killed and heavy with an HMG and deathfromafar from Teamplayers at the same time when they tried to team fire me. i hate you who ever was in my squad for taking my heavy kill, i got deathfromafar tho |
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G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:26:00 -
[21] - Quote
oh and chances are pretty high....i played with MD all day |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 10:53:00 -
[22] - Quote
Garrett Blacknova wrote:Why has nobody answered one of the easiest questions from the OP? G-SLicK wrote:Tell me what other FPS shooter doesn't have ARs for main weapons. Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of... There are quite a few games that don't have ARs as a "main" weapon. Some of which don't even have ARs (or any equivalent), and some of which have something that fits the functionality, but isn't a "main" weapon in any sense. I'd list some of the survival-style mods for Fallout 3 as well, but it's arguably more RPG than shooter (it kind of works both ways), and I don't know if you'd count mods.
ok im sorry i put "main" and i actually meant other online FPS i apologize |
G-SLicK
Circle of Huskarl Minmatar Republic
185
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Posted - 2012.12.20 21:59:00 -
[23] - Quote
Laurent Cazaderon wrote:G-SLicK wrote: no the maps are alot smaller im sorry, they shrunk every map to make the ARs work better with their nerf. and MDs are the new weapons of choice i just spec in my first few this morning and they are beast at killing any and everything including vehicles, you havnt seen them used by good players just wait
A lot smaller ? Or with a better design ? Cause if you dare compare new magnus peak to a COD map, then you'd better stop right here. Those three objectives have 150-200m distance between each other. Ashland ? It's action packed. short range infantry oriented (ABC) while still having room for long range weapon. It's still bigger than a COD map. Plateus ? Kind of the middle ground map. Any COD map from MW2 (last i dare play) is still way smaller than any of those. And with a lot more of camping positions... Beside what you're saying makes no sense. According to you : If we, poor fools, dont notice the AR nerf it's because maps were shrunk. Then, how comes you get mow down by lasers and MD ? If the map are so much COD like ? Honestly, i still take down most infantry at 40-50 meters without problem. And short range MD tend to taste my shotgun when they annoy me....
you havnt played anyone good then so please, im not directly saying they are like COD maps but they are trying to achieve COD-stylish game play in the ambush game mode. i havnt tried the new skirmishes very much and i still think they have made the maps smaller and smaller every build |
G-SLicK
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Posted - 2012.12.20 22:02:00 -
[24] - Quote
Umbat Boki wrote:J0hlss0n wrote:G-SLicK wrote: im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to This something that worries me too... Mass driver isn't really good at long range, isn't it?
if you know how to aim a mass driver you can be a beast trust me it feels awesome going 23-1 with a mass driver because i can hit and kill people at 100+m and also kill anyone who comes into 1-100m of me. but i still dont think that is how its supposed to be |
G-SLicK
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Posted - 2012.12.20 22:03:00 -
[25] - Quote
DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good.
so you state your a noob and you telling me to get good? wtf is dat? you bad kid who are you anyway? |
G-SLicK
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Posted - 2012.12.20 22:10:00 -
[26] - Quote
Goat of Dover wrote:Okay Slick I would like to actually compare the situation change as far as combat and weapons go and put in my suggestions. Not trolling ignore the fools and lets talk logic here.
The skirmish maps have not shrunk(cannot speak for the ambush don't play it often). They have also added much more objects by adding instillation in new places to force corners and cover. By doing this they have played to both sides. You now are generally closer to the MD user than before so it is a lot more dangerous than before. They have also helped out the AR user by applying the cover everywhere and allowing for new elevation points for tactical advantage. The disadvantage is now people have to use cover wisely to hide for a MD.
Next I want to compare damage from AR tier to AR tier, then AR to MD. The difference in the AR tier to tier is in the DPS over time not shot to shot. Yes people say oh it deals 341 a second. Yes this is true, but like you stated you miss with a good bit of them due to kick movement a being hit yourself. So lets say you land 5 to 6 out of 10 shots, 170 damage per second on the lowest tier rifle with no mods and without weaponry buff. Go up a tier 7 out of 10 shots you are now doing due to kick reduction. The DPS is now increased to 224 damage in one second, that is almost a complex shield mod difference there. this is all without weaponry and damage mods.
Next lets do MD to AR. Yes there is a MD that can do 378 damage in one shot, but this is the breach variant. It fires slower and the radius is reduced severely and so is the splash damage. Lets just compare the standards to start no point in getting to many numbers in there. The standard compare at MD 225 a sec on a direct hit, the AR at the chances and hit probability I gave you earlier is 170 a sec. This is with a direct hit. Now switch to splash and the numbers go to MD 115 to AR 170 still. On the prototype end, you have the MD doing 270 on a direct hit and 138 on splash. With the AR doing again with they chances and hit probability from earlier 224 a sec. Throw in the MD weakness to shields and their ability to do damage to multiple tangos at once. Then in CQC with less cover they are better. Put distance like say Bravo to Charlie on the four point and It is the AR all day. This is written up as a 1v1 and with no damage buffs from anywhere.
So really it seems they both have an advantage in different areas of the field. The main issue we have is now with the new IS on the AR most feel like they have to be with in 15M to kill someone. Practice some get a little bit away and you will see how good the AR is still. Yes the MD is more deadly now because you are closer to it. Yes the AR IS is different but plays better into the CQC that they have forced on us than it did with a scope. TAR needs a damage buff a major damage buff by like around 200%. So it hurts real nice like on the business end, but doesn't really allow it to play CQC well. So it is more of a suppressor weapon as opposed to a breach weapon since we already have that. The AR gets put the dot on them and pull the trigger advantage here I am sorry it takes more skill to get a good hit with the MD than it does with the AR. The issue I see is the radius on the MD at operation lv 5 is 6m with a freedom that cover a big area. So maybe a small nerf on that would be good, and I mean small not chop 2m off each one so it is a precision gun that takes time to get there and the bullet can be easily dodged. The AR no idea for making it better in CQC i kinda like it the way it is now really never really like to scope to begin with(sorry always used IS even in battlefield at long ranges still IS it).
What do you think. I think skill is the biggest factor and numbers of course we all know what zerg swarming can do.
Edit* sorry forgot this earlier. When the maps get bigger they are going to be so big people are going to be begging for a dropship to come and pick them up so they don't have to truck it(by foot or actual truck LOL). So range will not be a factor from hot spot to hot spot. Atleast this is the way I am seeing it in the future.
i understand your points but people seem to not understand that a squad of MDs will defeat anyone and everyone, we did it all day its too easy, alot of people dont understand that these maps are gonna get even larger and im not QQ im just pissed that CCP had to nerf ARs to hell instead of just taking a scalpel to it and figuring out what we need week by week
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G-SLicK
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Posted - 2012.12.20 22:21:00 -
[27] - Quote
SoTa PoP wrote:G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more G-slick you're such a beast on the field - I fear very little besides you and 2 others. Never seem to be able to kill you guys. But I think I see a problem with your thinking. CCP is a company - and your a hardcore gamer. The idea of the balance wasn't just fixing game mechanics - but a lot of what CCP is doing is developing a game that will last - thus their also trying to be attractive to gamers. And what's commonly known as unattractive to the FPS crowd is a single weapon that can do all in high end games. That was the AR - the do all weapon. Not do all because it can do everything well enough like an AR should - it did everything the best. That needed fixing pretty badly if CCP wants to advertise how depth there creative system is. A person shouldn't need to dedicate too much time learning a weapon that's only point and fire.
yes but how many times do i need to say this? i understand that the ARs needed recoil but they didnt need to be nerf in 3 different areas at the same time |
G-SLicK
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Posted - 2012.12.22 07:14:00 -
[28] - Quote
Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you.
whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer |
G-SLicK
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Posted - 2012.12.22 07:28:00 -
[29] - Quote
Heinz Doofenshertz wrote:Give him a break G, he didn't even read the thread, how could he know he isn't supposed to be here.
im sorry but im tired of CCP and only game developers handing every noob's hand like this, they should all just go play super mario and barbie dreamland |
G-SLicK
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Posted - 2012.12.22 08:11:00 -
[30] - Quote
Ultra Boomer2 wrote:G-SLicK wrote:Ultra Boomer2 wrote:Ok, this has probably been said a bunch but i will say it anyways.
This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for.
When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a figner, but you're up in arms about a small AR change?
What is wrong with you. whats wrong with you and your corp? who are you? we are the beta testers of this game, we were told to talk about what we did and didnt like so WE could make this game better. gtfo of here you new comer If you want to be that specific, then why is this in general discussion instead of feedback, i have been here for a few builds now. I am not a newcomer, i dislike that ccp holds newcomers hands by making the game easier for them to survive in, but still. When they touch my forge guns everyone celebrates when the nerf wasn't really needed. But when they touch the AR, people get mad. Why? And i read like 5 pages of the thread and realised it was pretty much repeating from there on.
forge gun did need nerf and its fine now. one forge gunner should not take out a tank with ease but i still seem to do it. and by the way, i believe i asked the community for their opinion so yea this thread did belong here |
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G-SLicK
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Posted - 2012.12.23 02:18:00 -
[31] - Quote
The dark cloud wrote:I think we all should grab a club and have a beating on the imperfects? Whos with me?
yea why dont you take every top guy from every corp and put them on one team to have one corp battle against imperfects and all-noobs |
G-SLicK
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Posted - 2012.12.23 02:27:00 -
[32] - Quote
Fiasco Llana wrote:G-SLicK wrote:The dark cloud wrote:I think we all should grab a club and have a beating on the imperfects? Whos with me? yea why dont you take every top guy from every corp and put them on one team to have one corp battle against imperfects and all-noobs Coming from the guys who formed from Betamax. Took every good player from betamax and put them in imperfects. Luls.
ok? you mad bro? |
G-SLicK
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Posted - 2012.12.23 03:39:00 -
[33] - Quote
The dark cloud wrote:hes just a random who gets face rolled by SI. G-slick you do remember craftyslyfox aint ya? He is the guy who is capable in taking you on 1vs1 with militia stuff while you go full proto. Scrub player is scrub player..
great i was waiting for you to say some ****. first of all i would have left crafty say something instead of you because frankly...i f***** you up kid. also beating someone in proto isn't very amazing any more since they have nerfed everything to uselessness. i dont even remember facing him 1v1 since i was so busy trying to handle 4v1 all game, and i still dropped a 20 bomb on you fags even tho i was by myself. oh and do you remember how many times i turned on you? dam that was embarrassing even when you tried to grenade me first even tho i had my back turned |
G-SLicK
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Posted - 2012.12.23 03:41:00 -
[34] - Quote
[/quote]
Oh snap, total kills doesn't matter. It's all about W/L, oh wait I'm number 1 at that! Who would of guess. I love seeing all these terrible kidz think that total kills matter, doesn't matter if you can't win a game.
[/quote]
W/L is down to the team you are on - steamrolling noobs in public games, stat padding etc. makes you a bully not the best. [/quote] Last time I checked almost every single corp goes into pubs with squads. Yet they have some of the worst W/L ratios.
You must of been dropped as a baby.
Our win lose for every corp match and tourney match is: We are undefeated!![/quote]
I'm confused about who this kid is. I seem to remember him from the Replication build when he went into deserted servers with his friends and repeatedly damaged/repaired HAVs to get to the top of the leaderboards, but I fail to see how that makes you good.[/quote] Not to mention they seem to have at least one squad fighting at any given moment of any given day.
Going into no-life-mode until they have a massive stack of SP and ISK is the easiest way to be "good". That, and using whatever is OP atm, as their past strategies, past threads, and this current thread prove. Remember the corp battle tournament? That was when missiles and dropships were insanely overpowered. If I remember correctly, the imperfects had 2 dropships spamming missiles the whole time, while the other team only had 1 for the final. Back when people were talking about nerfing missiles, the imperfects freaked out because they wanted to keep them OP. The same is happening now with ARs.[/quote]
b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed |
G-SLicK
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Posted - 2012.12.23 03:47:00 -
[35] - Quote
no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon |
G-SLicK
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Posted - 2012.12.23 03:49:00 -
[36] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1?
so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? |
G-SLicK
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Posted - 2012.12.23 03:50:00 -
[37] - Quote
Kira Lannister wrote:G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon HTFU
stfu |
G-SLicK
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Posted - 2012.12.23 03:54:00 -
[38] - Quote
Kira Lannister wrote:G-SLicK wrote:Kira Lannister wrote:G-SLicK wrote:no as i stated i dont even remember having a 1v1 against him since i was trying to 4v1 all game, so unless you can stop me from going 20 and something stfu and get good. all i remember is killing most of you then dying when team fired upon HTFU stfu CAPS >lowercase I win, by default.
no i just dont need to yell to get my point across like you non-factors do. sometimes we cant hear you since your so far down the scoreboard, i guess you understand that....
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G-SLicK
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Posted - 2012.12.23 03:58:00 -
[39] - Quote
Kira Lannister wrote:What's a score board bro? Is that like craigslist?
dam its worse than i thought |
G-SLicK
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Posted - 2012.12.23 04:06:00 -
[40] - Quote
The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c
im sorry but i dont click on links of people i turn on. |
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G-SLicK
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Posted - 2012.12.23 04:10:00 -
[41] - Quote
G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on.
Selinate deux wrote:http://awesomegifs.com/wp-content/uploads/dead-horse.gif
im sorry but this goes for you too |
G-SLicK
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Posted - 2012.12.23 16:04:00 -
[42] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:b**** how bout we have a corp battle for 10 mill? we will see if the missiles were needed If my corp had a lack of a life enough to match your ISK and SP, we would. Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1? so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill.
if i didnt have skill then how was i able to gain more than 50 mill isk and have the ability to run proto all day err day. who plays in militia gear when they have 55 mill isk? im trying to get rid of all this, im thinking about putting points into vehicles to show you how to call in tanks -_- |
G-SLicK
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Posted - 2012.12.23 16:15:00 -
[43] - Quote
Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote:G-SLicK wrote:Scheneighnay McBob wrote: Btw, remember all the times I killed your tac AR last build with my pistol when we ran into eachother 1v1?
so you saying your scared to play us because we have more money and more sp? wtf? and random all i know about you is that your a non-factor who are you? I'm saying that in this game money+SP>skill. From what I've seen of you fighting and heard on the forums, you're backed up by too much ISK and SP to overshadow lack of skill. if i didnt have skill then how was i able to gain more than 50 mill isk and have the ability to run proto all day err day. protobear no life mode activate! play dust all day every day!
have you been to sleep yet? you seem to be on the forums more then actually playing dust |
G-SLicK
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Posted - 2012.12.24 06:37:00 -
[44] - Quote
WE ARE THE BEST.....AROUNDDD NOTHINGS EVER GONNA BRING US DOWNNNN WE ARE THE BEST.....AROUNDDD NOTHINGS EVER GONNA NERF US DOWNNNNN |
G-SLicK
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Posted - 2012.12.24 20:32:00 -
[45] - Quote
GarryKE wrote:G-SLicK wrote: #3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR.
Sorry but when was the last time you saw a sniper in any FPS dancing around the battlezone like a unicorn? They killed you, probably more than once: deal with it.
how bout you deal with that fact that your a non-factor........like seriously Also i thought i stated this in my OP but Sleepy Zan is a sniper and he dances with me on the battlefield often stealing my kills. So to answer your question, last night was the last time i saw a sniper dances around like a unicorn. But most of you snipers only care to run to the outer most part of the map because you're too chicken to help your team.
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G-SLicK
Circle of Huskarl Minmatar Republic
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Posted - 2012.12.31 02:55:00 -
[46] - Quote
Integral Zan wrote:You have no idea how happy I am that this thread is still alive, good read
im surprised myself O_o looking over the few threads over the past couple of days, all i can say is I TOLD YOU SO |
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