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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 00:33:00 -
[181] - Quote
Awesome thread - really. It went from QQ, to rage, to topic discussion, to ego showering, to what it is now - nothing. Mainly because no one is sure if this thread is about letting CCP know there ironsight wasn't appreciated by all or that the way they handle nerfs - which is to over nerf to hell - is starting to grind on some.
But +1 to Selinate duex - you've found a way to troll by not trolling. Ironic :D |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.21 00:36:00 -
[182] - Quote
Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 00:44:00 -
[183] - Quote
HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub and dont ever try to put on airs like your concerned about the "new player"you guys dont give a **** about kicking the crap out of them until they quit and think this game sux while you wear you proto gear and go 8 IMPS deep into matches smashin on militia dudes/noobs...keep it real.
If i was to troll you It would be in violation of my probation. However this post just might be the definitive DUST RAGE CLASSIC POST DUDE |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 00:46:00 -
[184] - Quote
Ten-Sidhe wrote:Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better.
Carbine and Bullseye |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.21 00:58:00 -
[185] - Quote
Ten-Sidhe wrote:Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better.
I think we can all speculate about weapons and scope attachments that the iron sight change MIGHT be making room for.
Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR.
Again its just very clumsy of CCP to not explain reasoning.
We are lucky to get something in the patch notes that even says "we did this".
I would not like the gun to automatically come back down at all. I'm losing control of the weapon with the kick up. Leave me as a player in control of the downward movement. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 01:17:00 -
[186] - Quote
Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 01:18:00 -
[187] - Quote
Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship Damn I don't have any of that. Q.Q |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.21 01:23:00 -
[188] - Quote
Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship
So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 01:26:00 -
[189] - Quote
can these players band together so we can redline them. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.21 01:39:00 -
[190] - Quote
Telcontar Dunedain wrote: So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
Uh, how about using a laser rifle to battle the laser rifle user?
|
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 01:42:00 -
[191] - Quote
Telcontar Dunedain wrote:Garrett Blacknova wrote:Telcontar Dunedain wrote:Right now, in game, there an imbalance issue as there is no good counter to laser range besides the burst AR. ...or a good player with the Tac AR ...or a Sniper Rifle ...or a Mass Driver in the right hands ...or effective use of cover ...or a cheap HAV ...or a decent LAV ...or a Dropship So either vehicles or ...not in the hands of 90% of the players? Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game? The Tac is a poor choice against laser right now. Cover is just situational. I haven't found many places where a Laser Rifle is effective and there isn't enough cover for me to get close with a Shotgun. The few times I have found one I can't reach, I just make sure my friendly snipers also know where the Laser guy is. Or bring a tank.
And in some games, it already feels like at least 60% of players are using MDs or Sniper Rifles. For the record, yes it's fun when that happens. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.21 01:52:00 -
[192] - Quote
DJINN leukoplast wrote:Telcontar Dunedain wrote: So either vehicles or ...not in the hands of 90% of the players?
Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game?
The Tac is a poor choice against laser right now.
Cover is just situational.
Uh, how about using a laser rifle to battle the laser rifle user? Or just a type 1 heavy. Laser rifles are terrible against armor. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.21 02:23:00 -
[193] - Quote
Telcontar Dunedain wrote:SoTa PoP wrote:Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf. This is the real problem. The Dust CCP devs are really really poor at communicating their goals with changes like these. The AR was properly good at mid, ok at range and ok at CQB. The removal of the camera sight from the AR seems to leave a big hole in the weapons. It may be that there will be attachable scopes but it was premature to remove the camera zoom without those options in game. Wasn't that the problem with the AR though? That it was too easy to be good at all three ranges? It was the best at mid range, as well as being competitive at short and long range.
As you say, no other weapon compared to it. Isn't that the definition of unbalanced? |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:17:00 -
[194] - Quote
All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:22:00 -
[195] - Quote
Anyanka Shadowmane wrote:Telcontar Dunedain wrote:SoTa PoP wrote:Where's CCP's thoughts on all this and there reasonings - we can say whatever we like and it could be true or supported by biased opinions, it really doesn't matter if CCP had a plan all along for what they've done and we don't understand it.
and I had no idea about AR proto nerf. This is the real problem. The Dust CCP devs are really really poor at communicating their goals with changes like these. The AR was properly good at mid, ok at range and ok at CQB. The removal of the camera sight from the AR seems to leave a big hole in the weapons. It may be that there will be attachable scopes but it was premature to remove the camera zoom without those options in game. Wasn't that the problem with the AR though? That it was too easy to be good at all three ranges? It was the best at mid range, as well as being competitive at short and long range. As you say, no other weapon compared to it. Isn't that the definition of unbalanced?
The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:25:00 -
[196] - Quote
Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter?
Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:28:00 -
[197] - Quote
Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account.
Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.21 03:29:00 -
[198] - Quote
Thread has more twists than an M Night Shyamalan movie, A+ thread |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:32:00 -
[199] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. Let's be honest - the history of mankind and how we evolve our weapons shows us we're very efficient in making weapons better in every single way with little drawbacks. DUST is how many years into the future and we're still using guns? A missile in space made sense to me in EVE - tracking and CPU additions to missiles can really turn them sci fi - but guns? How do you make a gun sci fi and balanced? I don't see how it's possible. CCP stuck themselves with this design so let's hope they do something with it. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:33:00 -
[200] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point.
To answer your question NO. But I'm not a super soldier super clone who can transmit thought either.
Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... |
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:36:00 -
[201] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance.
Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:38:00 -
[202] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. To answer your question NO. But I'm not a super soldier super clone who can transmit thought either. Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... Not necessarily, no.
All weapons are based on technology we don't currently possess much of an equivalent for though, so their handling is almost guaranteed to be at least somewhat different to the real-world weapon that most closely matches their performance. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:42:00 -
[203] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:All of the people who are "happy" with the AR nerf never fired a weapon before. The reason why AR's are supposed to be stable platforms is because they excel in all ranges except extremely long distance that belongs to SR's. The recoil for the AR's is completely over exaggerated. Have you ever fired a Gallente AR? Or any weapon using Blaster technology, for that matter? Arguing that the rules of sci-fi have to match the real world equivalent even remotely - let alone accurately - is kind of missing the point. To answer your question NO. But I'm not a super soldier super clone who can transmit thought either. Also by that statement of yours then shouldn't all weapons in this game because they come from a scifi element have massive amounts of recoil because they are stronger than the weapons we use today? Not just the one weapon type but all... Not necessarily, no. All weapons are based on technology we don't currently possess much of an equivalent for though, so their handling is almost guaranteed to be at least somewhat different to the real-world weapon that most closely matches their performance.
Yet all of the other weapons handle like the real world equivalents except the AR's hmmm. Also with future tech comes better performance if you can't make a stable weapon platform for my soldiers we take our business else where. With new technology things should get better not worse . |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 03:43:00 -
[204] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm.
If I did, then I'm sorry, and I was wrong.
But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die)
I see no problem, and I see no contradiction. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.21 03:47:00 -
[205] - Quote
Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm. If I did, then I'm sorry, and I was wrong. But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die) I see no problem, and I see no contradiction.
How could you suck with the AR but say it needs a nerf or like the nerf it received. In any FPS a weapon that needs a nerf is a weapon that any and all players could use with little to no effort. Something like SMG's in the new COD but that wasn't the case in Dust with the AR's because there were still people who could not use them properly... |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:52:00 -
[206] - Quote
Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:Garrett Blacknova wrote:Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. It was doing what it WOULD be supposed to do IN THE REAL WORLD, where gameplay and balance aren't key concerns for weapon manufacturers to take into account. Having a weapon that's barely a half-step short of ideal for 99% of encounters is good for reality, but bad for game balance. Weren't you one of the original guys saying screw balance adapt or die?! I find it funny how the tables turn when it's something you like lol. Like I said if that's the case then all weapons should have ridiculous amounts of recoil because of how strong they are. Oh wait we are in the future and have mastered FTL travel but can't make stable weapon platforms for our troops to fire LOL LOL! When did I ever say "screw balance"? Find it and link it, and make sure it isn't painfully obvious sarcasm. If I did, then I'm sorry, and I was wrong. But yeah, I've said "adapt or die" quite a few times. And this will probably develop into another of those times. Game has changed. In my opinion, it's a change for the better. I sucked with ARs before they got nerfed/changed. I still suck with them. When other players were good with them and a lot of non-AR-users (and some AR users) called them OP, I found ways to kill their users anyway, or died trying. Don't like the new AR mechanics? Adapt or die. If they nerf something I like, or am good with, I'll either find a new way to make it work (adapt) or I'll move to a different weapon (adapt) and until I succeed at one of those two options.... (die) I see no problem, and I see no contradiction. How could you suck with the AR but say it needs a nerf or like the nerf it received. In any FPS a weapon that needs a nerf is a weapon that any and all players could use with little to no effort. Something like SMG's in the new COD but that wasn't the case in Dust with the AR's because there were still people who could not use them properly... You don't need to use a weapon to get hit by it enough to notice somethings wrong lol |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.21 04:01:00 -
[207] - Quote
Regis Mk V wrote:The AR was doing what it was supposed to do.
The assault rifle became the standard military rifle in the post-World War II era. The Soviet Union led the way with the AK-47, and other nations followed later. Combat experience during the World Wars had shown that most infantry combat took place at 200GÇô300 meters (218GÇô328 yards) distance and that the winner of any given firefight would most likely be the one with the highest rate of fire. The rifle cartridges of the day were therefore unnecessarily powerful, producing recoil and report in exchange for marginal benefit. The lower power of the intermediate cartridge meant that each soldier could fire more bullets faster and/or with less recoil and its lighter weight allowed more ammunition to be carried. Not really, we're not talking about real life, where I imagine the idea is to have a force that is better equipped, better trained and generally better than your opposition so that you complete your objectives with the minimal loss to your own side.
We're talking about a game, where the the idea is for weapons to be balanced. If you have one weapon that vastly outperforms all the others, that isn't balanced. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.21 04:33:00 -
[208] - Quote
Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game.
---------->>>>>WASTED MONEY<<<<<---------- |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.21 04:36:00 -
[209] - Quote
The iron sights aren't so bad, There are worse ones out there (thick stud ring style imo but some find it good.) this combined with smoother controls makes it much easier to compensate for the nerf and continue killing as previously. Some of the best players I know with ARs are still mudering just as much.
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.21 04:38:00 -
[210] - Quote
Reading around... a lot of the comments are based on G-slick simply being an imperfect speaking out loud. Anyone else find this a tad bit... uncivilized? ^_^
I aim for them as much as the next guy on this forum but the jelly on the imperfects is unfounded. So what they can beat a bunch of beta testers. Beta Testers aren't exactly suppose to be a elite group of players. Bring the ego trips down a bit and take another gander at the AR because as much as I like the changes they still need tweaking. And not a single comment has been said on how to improve what's there besides more scope choices.
I want a ton of things for AR. I want to be able to make it a deployable weapon, we're suppose to be in the future, if my gun takes up CPU then it has a computer - so let me see it. |
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