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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.20 20:29:00 -
[1] - Quote
Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build.
not sure where to start with the fail of this post ..
1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits.
2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's.
3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary.
With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion).
As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.20 22:51:00 -
[2] - Quote
G , i agree with you; i think people havent really taken into account the AR was hit on 3 different levels all at once; where no other weapon through any build has been hit as such. Yes classes have been altered along w/ a weapon; but never a sole weapon has been affected in 3 game altering ways at one single time.
The point being, there is a problem with it; yet there wont be a change for several weeks (or at all); and if a change does come, it is hard to tell what is the needed change.
Along with what G said; by nerfing damage (not just to AR's), it has reduced the reasoning to skill up weapons (or least buy the higher tier weapons), as the basic/militia gear really now IS about on par with proto weapons; the only difference is the suits & modules used. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 23:04:00 -
[3] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:They only got nerfed in 1 way- recoil. 1 "nerf" was only because people whined they wanted ironsights, no matter how much they suck or how little sense it makes to have them. Not sure what that 3rd nerf you made up is. A lot of AR users managed not to notice that every other weapon's Prototype versions had their damage values reduced, and think their high-tier ARs have been given a damage nerf when they've just seen the same change as everything else in the entire game.
and if YOU haven't noticed; we have been saying it was an AR nerf b/c the topic at hand was AR's; but we do know the nerf was across board as i've been saying in LOTS of topics now. The new damage scheme no longer makes proto weapons as effective and as worthwhile as they were before; as the same abillities can be achieved by basic/adv gear |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.12.20 23:52:00 -
[4] - Quote
Selinate deux wrote:Telcontar Dunedain wrote: ... Nonfactor forum trash posting incompetent troll responses. ...
No, I FTFY. You idiots are trolling your own thread and then perpetuating the trolling by continuing to respond to the trolls, and being blatantly hypocritical in the process of bitching about the trolls. And at least the trolling from others is funny. You're just whining about the AR. It's perfectly fine and rebalanced with the other weapons now. Before, it was just put dot on target, wait for target to die, since the thing had no recoil at all. Not that it really matters much, since this is a beta. So quit whining about having to use skill with an AR now.
right there, u just confirmed what we are saying. Having the camera wouldn't make a difference, it just allowed for clear viewing. There IS recoil now, so its no longer just told the trigger down; that is all we have been trying to say. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.22 18:18:00 -
[5] - Quote
The dark cloud wrote:xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal.
If find it ironic, that is the topic doesn't deal with your precious tank or vehicles, your are 100% against against anything for altering and listening to feedback; yet when your specialization is brought up, you hardheartedly agree with it no matter how bad of an imbalance it is.
Part of being a beta test is giving UNBIASED feedback, which you seem incapable of doing. Its a lets make vehicles stronger and not nerf them to you; or lets make anything that doesnt deal with my vehicles less effective.
This topic isn't simply about the AR anymore; but contains several "problems" that has spawned since Chromo went live.
1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness.
2). Damage centralization: by making basic/militia weapons have more damage and reducing damage of adv/proto; it brings things closer together, which is a BAD thing. Now that the exile is about on part w/ the duvolle, there isn't a reason to skill into AR's to use the duvolle, or if already have, to even run in for cost reasons. This doing also for the pistol, smgs, etc. Why run a proto smg, when w/ weaponry lv5, the toxin does the same amount of damage? Do you think putting 610k SP for an extra 2 points is really worthwhile? The damage centralization, has reduced the need for better gear, making SP all but useless into guns, unless you want the passive bonuses they 'give".
This also brings to light the still bad spawning in ambush; as it allows spawns to determine fights more then before. IF you're running proto gear, and get spawned infront of a guy in basic w/ an exile; b/c of damage centralization he has a MUCH better chance of killing you, and you are less likely to be able to turn on him and counter w/ a gun that is better (and should be for SP required to get it). This takes away from player ability, and allows randomness to have more of an affect on gameplay scenarios.
3). Map reduction. With some maps being reduced in size, it causes centralized fighting, mostly CQB situations. This has turned the game into longer duration CoD battles of hipfire. The need for accuracy of ADS has been drastically reducled; leading the way to more MD usage. Ideally smg's should excel here but dont, b/t of lack of damage across the board (could be helped by flipping OP/Prof skilling)
All in all, this isn't a full "complaint" on AR's, but a more broad topic, that by changing one or two features; affects the entire gameplay spectrum |
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