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semperfi1999
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Posted - 2012.12.20 15:56:00 -
[1] - Quote
DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good.
I am sorry but I find most of the people are think everything that was done to the ARs was good are incredibly biased. And your post just proves it. I believe when others nerfs were called for that many imperfects came on and agreed that the LOLmissiles that they wanted nerfed were infact now overnerfed. Most of the imperfects (besides those who are obviously trying to troll) want this game to succeed in a big way and are pretty familiar with FPS games and what should be done to balance them out.
LOLmissiles were initially overnerfed it appears there were some changes to missiles in this new build so we shall see.
SMG change was good and needed.
Lasers will be next on the nerf table as they have always been extremely good just not realized by alot of players but with the recent build people will begin to realize this and CCP will be nerfing this gun shortly. I just hope they do it right and not overnerf it like they have done with almost everything else I have seen.
MDs were good before but now with the additional rounds are definitely laughably easy to use (many imperfects who used the MD before stated that the knock from the weapon already made this gun slightly OP compared to others)
ARs needed the recoil added I dont think any but a very few people would argue this point but recoil added to the TAC was a little overmuch. Recoil on the burst seems weird as recoil is only added after the burst. Without a good sight the other ARs are worthless in mid range even though they have a good effective range. Then the change in dmg values from standard/adv/proto is just bad and makes it worthless to use proto duvolle.
Snipers were supposed to be changed but from what others have posted it sounds like CCP backed off on that. Dont know and havent gotten to ask one of out snipers about it yet.
Oh and no suit choice should be an autowin. Heavies should have more HP but they should not be able to automatically take on 4 assaults. Heck unless I am stuck with nowhere to go I dont die from heavies very often as I know to keep distance and pick them appart. |
semperfi1999
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317
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Posted - 2012.12.20 17:15:00 -
[2] - Quote
Anyanka Shadowmane wrote:semperfi1999 wrote:...a big post that I wanted to comment on, but didn't want to start my post with a huge quote I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, but I think it is much closer to balanced now than it was before the nerf. I initially preferred the standard AR before the nerf, but that is because it was incredibly good at all ranges and much easier to use. After playing with the new iron sighted AR I think that it is a far more balanced weapon. I've not really used the burst or the breach variants yet, so can't really comment, but I think the standard AR is about right. I agree with you about SMGs and Sniper Rifles, I've not tried lasers or mass drivers yet, but lasers seem okay to me ATM, though I think you're right about the mass driver ammo. I don't understand what you mean about an autowin suit? I don't think anyone's said that. As you say, if a heavy can trap you with nowhere to go, they kill you. The only way you beat them is by using your speed and better knowledge of the terrain. This is what people are saying. Face to face, with no cover. A heavy should win. But if you're in a position where you've let a heavy corner you face to face with no cover, you deserve to be ganked!
The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/adv/proto weapons.
Well if that is the case regarding the heavy suits then I guess I dont understand. Mainly because this is a stupid example....it would be like saying tanks should ALWAYS win against an AV user because tanks can kill in 1-2 shots and can absorb way more shots from the AV. The problem is always is not the case on the battlefield.......8 times out of 10 I can take on a heavy 1 v 1 and win. |
semperfi1999
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317
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Posted - 2012.12.20 19:23:00 -
[3] - Quote
If you watch where the shots go on the iron sights the 3 dots that line up are where the bullets are actually hitting. This mean to aim at the chest/head area of an enemy correctly you have to completely obscur the target with your iron sight. IRL the shots go right where the very top of the middle post is at (all other things being correctly aligned). That and the fact that no other sight in this game obscurs your vision during ADS (at least not that I can recall).
But I am going to wait now. Shad noted that there was a blog stating that CCP will be adding several options for different sights soon. So I will wait and see. At least they didnt screw up the sights on my proto burst. |
semperfi1999
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317
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Posted - 2012.12.20 20:12:00 -
[4] - Quote
Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name.
If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. |
semperfi1999
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317
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Posted - 2012.12.20 20:53:00 -
[5] - Quote
Scheneighnay McBob wrote:semperfi1999 wrote:Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name. If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. That's not how iron sights work- at least not this kind. When both parts of the sight are lined up correctly, the part where the bullets will go is slightly above the "dot", not in the middle of it. At least that's how it's supposed to work.
You are correct that is how they are supposed to work......but its not how it works in this game. I tested it out. Bullets go to this dot not to the top of the middle post as is supposed to happen. |
semperfi1999
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317
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Posted - 2012.12.21 19:36:00 -
[6] - Quote
The dark cloud wrote:Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game. ---------->>>>>WASTED MONEY<<<<<----------
I will tell you this is dumb if you think alot/most/many imperfects were using modded controllers. From talking to others in imperfects most of the imperfects spend too much money on girls/booze to have throw away money to buy a modded controller. And the few imperfects that dont do this arent the ones I would ever expect to have purchased a modded controller (nor do those players actually use the TAR anyway).
Just to get it through your thick skull noone wants the ARs back exactly how they were last build (at least no imperfects that I know of). We did want recoil added and other than the TARs crazy recoil amounts I think it was done fairly well maybe a little tweaking can be done but it was not done badly. The nerf all light weapons got among standard/adv/proto is dumb but everyone has to deal with that. Then they also got rid of the ability to actually ADS the AR in its effective ranges. This is the biggest problem. If CCP wants to make custimization for weapons go ahead but it should all come out at the same time so that we can choose our sights and not have to wade through the filth that is the iron sights.
I am sorry you hate the imperfects Dark.......but that doesnt make the argument any less valid unless you just like to argue using the ad hominem fallacy. |
semperfi1999
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317
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Posted - 2012.12.21 19:49:00 -
[7] - Quote
Garrett Blacknova wrote:Makuta Miserix wrote:Actually, the Exile AR is identical to the basic AR.
Meta level is the same, damage is the same, ROF is the same, ect. I think he was exaggerating the proto weapon nerf (which people are still claiming to be an "AR nerf" when it's not).
Obviously you have not been reading. The proto weapon nerf is not called an AR only nerf in any of the posts I have read. Your obviously reading your bias into the post when you do not agree with them. I dont agree with the proto/adv weapon nerfs period for any weapon as now the massive cost just does not really fly. Why buy a duvolle that only does a measly amount of additional damage and (although supposed to be more accurate and have longer range in ADS) cannot effectively be used in ADS due to the iron sights. |
semperfi1999
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317
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Posted - 2012.12.21 21:01:00 -
[8] - Quote
ArMaGeDoN The Cat wrote:<--- AR user says: AR's are fine now, they were OP before, STFU and HTFU. All they need to do is to remove this silly Iron sight that blocks your target so much that in its intended range (medium) you can't even see your target. Infact, I would say add MOAR recoil, I can unload a full 60 bullets clip and still stay accurate at medium range. If your idea was to make us burst fire CCP, you failed.
This is what the majority of AR users in this thread is posting (except saying that its not enough as there is no complaint regarding the amount of recoil). But people who hate AR users think that ARs should not be able to ADS. |
semperfi1999
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317
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Posted - 2012.12.21 21:15:00 -
[9] - Quote
Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast.
Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. |
semperfi1999
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317
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Posted - 2012.12.21 22:03:00 -
[10] - Quote
This was over several different games vs different players. However I know at least one of them was a logi as after he killed me (only had 18 HP left after 1 hit from the MD) I hunted him with my scout shotty I was using and ran up on him from the rear and shot him so hard in the back apparently that he went flying. The rest were in different games where I was not always able to identify the user but I would say the majority of MD users I have seen are Logis because you do need lots of nanos to restock your ammo considering how many they use just spamming MD rounds everywhere.
Oh and for those who dont think the knock the MDs to against players is bad..........several times yesterday MD shots that didnt even dmg me at all because they landed so far away still knocked my sights a good 2 inches (on screen). |
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semperfi1999
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317
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Posted - 2012.12.21 22:21:00 -
[11] - Quote
Goat of Dover wrote:semperfi1999 wrote:Goat of Dover wrote:Pretty sure splash has a "falloff" rate as you get further out from the centre of the blast. Yea your MD numbers are definitely off. Yesterday several times I had splash dmg from a single MD round (note i stated splash so not a direct hit) do ~275-300 dmg and this was to shields not armor.....I dont even want to know what they would do to armor. That is very possible. My numbers are from the weapon stats. Given round/splash damage and the rate of fire of 1 round per second. But I do see my damage varying from nothing to making up for the last shot doing nothing, but this is all off of splash direct hit usually really hurts a lot on anything shields or armor.
What you see also may not be accurate. I think sometimes there are errors with the health bars because at times I will shoot and hit them with a good burst from my gun but their HP bar does not move....then I will shoot them again and this time only hit with 2 bullets and watch their shields drop by 90%..........there is no way 2 bullets did that so I am forced to conclude the HP bar is a good measure but by no means perfect....I have 1 shot killed ppl who according to their bars had full shields but almost no armor. |
semperfi1999
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317
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Posted - 2012.12.21 22:43:00 -
[12] - Quote
Nope ARs need a sight that can be used in ADS effectively.....................and I dont like the proto nerf to all weapons but I can deal with this its the first issue thats the worste. |
semperfi1999
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317
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Posted - 2012.12.21 23:31:00 -
[13] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
I am pretty confident in saying that most of the players I recognize who have issues with the changes to the AR (mainly the sight change) is far more skilled in the FPS genre than you are. Just because good players can still go 25-1 or 25-0 with the AR doesnt mean that the sight nerf shouldnt be changed back. |
semperfi1999
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317
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Posted - 2012.12.24 16:33:00 -
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SILENTSAM 69 wrote:The AR nerf was a great idea with the improvements to the shooting mechanics. It is still easy to get kills with the AR, so I am glad it was nerfed, or else it would be drastically OP.
Pretty positive noone is questioning the shooting mechanics (regarding recoil) that was needed and I remember most of the imperfects stating this as well. The problem was the ADS sights which basically makes using the AR in its effective range next to impossible since the sights basically completely coverup the person you are trying to hit. |
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