Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.12.20 09:32:00 -
[1] - Quote
G-Slick,
My personal opinion is as follows and is by no means fact.
1.) Close Support is MY job along with all my Logi Brothers. The Heavy Dropsuit was designed to wade into a group of unfriendly players and deliver judgment upon them. An assault dropsuit should not be able to drop a Heavy at Mid-Range in a one vs. one fight unless there are some other gameplay aspects that weigh into the encounter (such as flanking, elevation, and fit.). It's my personal average that a Heavy should be able to get the drop on and take around 3 people if they are good. 4-5 if they have support. If a Heavy wades into a group of people looking at him and proceeds to walk into open ground he will not survive. He may get 2 kills but he won't get the third unless the enemies he's attacking can't aim for kitten.
2.) Laser Rifle's were good against everything at long range. Assault Rifles and Sniper Rifles were it's only competition but that's not what the nerf was about. Like i said in another post, the Assault Rifle was the easiest weapon to use with no recoil and ungodly accuracy. It's the Jack of all trades weapon but it bested everything it came up against save a rare few. And against those rare few, it was easy to turn the tables by entering the range at which they could not.
3.) Hill Snipers exist in every game, and if they don't move they get shot. That is still the case with every weapon and i STILL do it with my Assault rifle with the only difference being that i have to get closer now, and that may require me to go a bit out of my way. I once fired 3 Mass Driver payloads at a Hill Sniper in rapid succession and all three landed while he was trying to shoot at me, and they killed him before he had a chance to get up and move to a new location. Hill Snipers will pay for not moving one way or another. The range at which an Assault Rifle could hit a Sniper was insane. no other weapon could compare.
4.)They are not god weapons. They are difficult to aim, useless in some situations, have bullet travel time, and CAN GET YOU KILLED IF YOU KITTEN UP! Before, Mass Drivers had 4 shots to a clip in standard versions and it required ALL 4 shots to hit in order to kill somebody. A one on one fight with a Mass Driver user was over if they missed once and the only way to use them effectively was in large groups. The only thing the bigger clipsize did was make them more viable as a weapon when alone. It's hardly a God Weapon.
I agree Completely that CCP messed up on the AR nerf. They needed a kick, but with the current damage and way sights work it's all just a mess. It's my personal belief that:
-They decrease the damage on Basic Assault Rifles, while giving them more kick and giving less kick as you move up.
-They slightly increase Damage on Burst Rifles while slightly lowering Kick
-Don't think anyone cares about Breach Variants
-Remove Kick from Tactical Rifles, while giving them a slightly lower rate of fire.
Thoughts? |