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xprotoman23
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Posted - 2012.12.20 20:52:00 -
[1] - Quote
Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. not sure where to start with the fail of this post .. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. 2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's. 3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary. With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion). As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you
The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. |
xprotoman23
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1452
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Posted - 2012.12.20 21:01:00 -
[2] - Quote
Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits.
"optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights.
This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. |
xprotoman23
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1452
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Posted - 2012.12.20 21:01:00 -
[3] - Quote
Kira Lannister wrote:I think Assault Rifles should be repossessed. They cause a lot of murder. Derp derp. I heard the president say it!
This really is a stupid post in poor taste. |
xprotoman23
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Posted - 2012.12.21 00:44:00 -
[4] - Quote
HECATONCHIRES GYGES wrote:xprotoman23 wrote:Garrett Blacknova wrote:xprotoman23 wrote:The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. I'm looking forward to OPTIONAL scopes, when they introduce (hopefully later this build rather than waiting for the next) weapon customisation. I don't even use ARs, and I'm looking forward to the renewal of tears about them when it hits. "optional scopes" and "weapon customization" don't work for games that already have so many variables that alter weapon performance. CCP should keep things simple and offer the camera sights we already have along with ironsights. This game already offers enough customization we don't need more. Rather than adding customization CCP should focus on increasing the player count. They are "focusing on player count" by making us ALL play with iron sights....you guys sound like a bunch of sissys complaining sbout the iron sights BUT YOU'RE SO GOOD RIGHT....FPS GODS RIGHT?Then why does it phase you at all....cuz yer fkn exploit mod controller using bitches...Dont try to act like yer some fuking self rightous expert on FPS shooter games you fkn hack....WHHAAAA MY CREO WHAAA MY TAC WHHA IRON SIGHTS....fuckin grow up you winey *****.....What game doesnt have muzzle rise these days for a gun that does more damage or slowere ROF....WOW this is fking hilarious.....dont see you guys talking all the **** about a 25 million dollar corp match now do I? scrub and dont ever try to put on airs like your concerned about the "new player"you guys dont give a **** about kicking the crap out of them until they quit and think this game sux while you wear you proto gear and go 8 IMPS deep into matches smashin on militia dudes/noobs...keep it real.
If i was to troll you It would be in violation of my probation. However this post just might be the definitive DUST RAGE CLASSIC POST DUDE |
xprotoman23
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1452
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Posted - 2012.12.21 00:46:00 -
[5] - Quote
Ten-Sidhe wrote:Online fps games were ar is not central.
Halo, ar is present but other weapons overshadow, although other rifles are popular. Unreal, no ar at all Doom, base weapon is a ar but htat style of shooter the base is normally weakest. painkiller, no ar at all Resistance, no ar at all, only battle rifles. Call of duty games set in WWII, only ar is the stg44 Battlefield games set in WWII, only ar is the stg44
Each race needs a general purpose assault weapon. The ar is the Gallente weapon for this, other 3 races need there own for the same role. Amarr being laser rifle and/or scrambler, caldari being Gauss rifle. Minmatar will have something, I personally hope something like a sci-fi browning automatic rifle from wwii.
The scope being changed out will help once we get that option.
I think the main problem is the recoil makes the barrel rise but not return after a burst. I checked MAG, Boarderlands 2, and Killzone 3 to see if I was remembering wrong, they all had the barrel fall after firing stopped. Repeated bursts in dust keep raising the barrel, but it never lowers.
if this was changed so the barrel lowered after firing stopped it would help. The recoil and dispersion seem to be done separably, so if the gun recovered the muzzle rise after pause, but not to exact spot from dispersion it would be much better.
Carbine and Bullseye |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.21 01:26:00 -
[6] - Quote
can these players band together so we can redline them. |
xprotoman23
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1452
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Posted - 2012.12.21 05:16:00 -
[7] - Quote
The dark cloud wrote:Imperfect fool wrote: When recoil gets added to assault rifles n00bs wont stand a chance and we will dominate like never before. .
Either this or some variation of it as i sayd to one of them that recoil will screw them over badly. Just funny that they all come in here now and want their old AR back. Im glad that the money that they have spend on cronus x/modded controllers is now wasted. What people dont realise is that the Imperfects dont want to balance the game. They just want to protect their investment on hardware. For a example a cronus x (device that allows you to programm any controller) can be used to implement a rapid fire feature like with modded controllers. Both are quite expensive you can say it cost them around 60-99$ each. So with the handling of the AR's that we have now they cant insta kill you from 160m away with a TAC AR and modded hardware. And i say it again to all imperfects who where so stupid to get such dumb things to cheat on a online game. ---------->>>>>WASTED MONEY<<<<<----------
I don't know what's worse your little rant or that other kids QQing about modded controllers. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.21 17:31:00 -
[8] - Quote
Salazar Skye-fire wrote:xprotoman23 wrote:Berserker007 wrote:Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. not sure where to start with the fail of this post .. 1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits. 2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's. 3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary. With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion). As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you The loss of a proper sight has completely altered gameplay with an assault rifle. I love how the noobs call things balanced, because the AR's no longer have a proper sight. I guarantee if CCP was to give AR's the camera back noobs would start bitching about the AR again. and yet you seem to ***** about everything, sitting on top of the world and tears-a-flowin' like a lil girl all the time. if i was you id ***** only bout lack of challenge against that so-called "godlike" betaboards.
wut |
xprotoman23
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1452
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Posted - 2012.12.21 23:30:00 -
[9] - Quote
Bhor Derri wrote:Sleepy Zan wrote:Bhor Derri wrote:13 pages? I'm starting to believe I died today and I'm in hell seriously needs a lock ARs are just fine imo , in fact they feel better now. HTFU and get over it. STFU ARs feel like **** right now and were over nerfed, don't deny it. No matter how hard I try I can't make a reasonable reply. Seriously WTF are you high on? There was a minor change in sights and now they are over nerfed , shows how much skill you actually have and in the meantime is dust your first FPS game or did you spend half of your day playing LBP?(<-- great game if played properly)
changing the crosshairs is would be a minor change, Changing the entire sight is a MAJOR change. |
xprotoman23
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1452
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Posted - 2012.12.22 08:27:00 -
[10] - Quote
The dark cloud wrote:i dont know what all the fuss is about. I can still go 26-1 on skirmish with a assault rifle. I know how to control the recoil on AR's and im not going to tell you how i do it. But one thing i can say its experience from COD games and some observations that ive made to counter the recoil. Its not that hard if you figure it out but oh well fully auto spray and pray scrubs.
26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD. |
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xprotoman23
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1452
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Posted - 2012.12.22 17:36:00 -
[11] - Quote
The dark cloud wrote:xprotoman23 wrote: 26 kills in skirmish wow you're good. if I don't drop 40-50 kills in skirmish i'm playing badly. I'd probably wreck you on COD.
lol not my fault when my team is actually capable and get kills aswell. But i bet i would have way more WP in a match then you do. Im not just doing kills, i provide my team with ammo and im even a good medic and revive people who are in my range and i get points for hacking aswell. And dont be silly lag compensation would benefit your dialup on COD. And you guys aint that good i still remember how easy it is to melt you guys with a laser. You have the reaction time of a turtle pal.
You're a parameter player. You hide on the outskirts of the map with a laser. Set up a corpbattle I was in the pen during the tournament and never got the pleasure of collecting the sweet tears of SI. |
xprotoman23
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1452
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Posted - 2012.12.22 22:13:00 -
[12] - Quote
The dark cloud wrote:Berserker007 wrote:
If find it ironic, that is the topic doesn't deal with your precious tank or vehicles, your are 100% against against anything for altering and listening to feedback; yet when your specialization is brought up, you hardheartedly agree with it no matter how bad of an imbalance it is.
Part of being a beta test is giving UNBIASED feedback, which you seem incapable of doing. Its a lets make vehicles stronger and not nerf them to you; or lets make anything that doesnt deal with my vehicles less effective.
This topic isn't simply about the AR anymore; but contains several "problems" that has spawned since Chromo went live.
1). Loss of AR scope: you even said it don't make you better, so there is no harm in having it back. The main reason many want it back is so you can see who you are aiming at, at a distance; as well as knowing if someone is in your effective range (as ever other gun in the game has this feature easily noticeable ingame but the AR now). You (dark cloud), even said this isn't game breaking, thusly shouldn't have needed to be removed as it doesn't alter how the weapon handles, it just allows it to be used as it should, at MEDIUM range with effectiveness.
2). Damage centralization: by making basic/militia weapons have more damage and reducing damage of adv/proto; it brings things closer together, which is a BAD thing. Now that the exile is about on part w/ the duvolle, there isn't a reason to skill into AR's to use the duvolle, or if already have, to even run in for cost reasons. This doing also for the pistol, smgs, etc. Why run a proto smg, when w/ weaponry lv5, the toxin does the same amount of damage? Do you think putting 610k SP for an extra 2 points is really worthwhile? The damage centralization, has reduced the need for better gear, making SP all but useless into guns, unless you want the passive bonuses they 'give".
This also brings to light the still bad spawning in ambush; as it allows spawns to determine fights more then before. IF you're running proto gear, and get spawned infront of a guy in basic w/ an exile; b/c of damage centralization he has a MUCH better chance of killing you, and you are less likely to be able to turn on him and counter w/ a gun that is better (and should be for SP required to get it). This takes away from player ability, and allows randomness to have more of an affect on gameplay scenarios.
3). Map reduction. With some maps being reduced in size, it causes centralized fighting, mostly CQB situations. This has turned the game into longer duration CoD battles of hipfire. The need for accuracy of ADS has been drastically reducled; leading the way to more MD usage. Ideally smg's should excel here but dont, b/t of lack of damage across the board (could be helped by flipping OP/Prof skilling)
All in all, this isn't a full "complaint" on AR's, but a more broad topic, that by changing one or two features; affects the entire gameplay spectrum
Dude i run tanks barely this build and ive stopped to complain about it. Now about the following things: 1.) you can tell if you are in range by looking on the radar on the top left corner. Another way is when you aim at somebody the game tells you the efficency rating. When that doesnt even show up you are totally out of range 2.) The damage has beeing closed up because lower skilled players should have a chance in killing you. This game is mainly a FPS and with that it had to be balanced. Just think about the players who can barely run standard stuff. They just keep getting punished by players with high end gear with no chance. This results in frustration. And if somebody gets frustrated they might drop the game and never come back. Which is in CCP's eyes a loss of potential money 3.) Personally i enjoy the closer maps. Its called ambush (TDM) and every 1 was annoyed that most of the players sit on a mountain with a sniper rifle. And i like fast paced matches. And if you have problems with the spawns use a drop uplink like i do. 2 gauged uplinks and the whole team can spawn on them. (yes i can confirm it that uplinks are fixed now) xprotoman23 wrote: You're a parameter player. You hide on the outskirts of the map with a laser. Set up a corpbattle I was in the pen during the tournament and never got the pleasure of collecting the sweet tears of SI.
its called playing smart. Do you think i go close quarters with a weapon that is not effective on that range? If you believe that then you have a serious issue with your mind. And why should i set up a corp battle? Do you really need your friends to do any good? And you probs didnt got involved in the corp matches simply because you would have dragged the imperfect team down.
Lets not forget how SI got habitually destroyed when I came over to the EU servers buddy earlier in the week. I distinctly remember Donkey punching the leader of your corporation in a 1v1. Lets have a corpbattle, because talk is cheap. |
xprotoman23
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1452
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Posted - 2012.12.23 01:09:00 -
[13] - Quote
Darky Kuzarian wrote:Actually Sha is the best player on this beta, he is always on top of the leaderboard every build thats may sounds normal for vets FPS player but the fact dust 514 is his first FPS makes him even better than them whom have long experience with FPS games.
Am not into drama and childish fights but i feel bad for those who down-talk Sha without knowing him, he is a good person and definitely a great leader don't forgot this is only a game, in real life your nothing special or better than the next guy.
@Ulath there are many decent SI players but most of them are not playing the beta or having other characters testing different stuff, SI is about having fun with friends we don't like dramas thats why you don't see us posting and boasting around.
Sha's a great leader congrats dude. Do you want an award or something for him. He's far from being the best player on this beta. He switches to his militia fits just like any other player from the "BIG NAME" corporations and takes his beating.
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.23 01:10:00 -
[14] - Quote
EGOMAN VIV wrote:lol @ COD's kids mentality "I am better person than you because i can kill you 1000 time with my virtual rifle"
LoL @ this alternate account. I think it's about time the DUST forums has been introduced to CRYNAGE and all of the fanfare he entails. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.23 05:00:00 -
[15] - Quote
TheReaper852 wrote:G-SLicK wrote:The dark cloud wrote:What CCP and every else would say to you G-slick: http://www.youtube.com/watch?v=S5xvkAPXB9c im sorry but i dont click on links of people i turn on. That was too good.
That ETHER though |
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