1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.22 02:09:00 -
[1] - Quote
Read like 6 pages, got tired and posting.
I think the biggest problem is that the AR changes were a nerf to some players and a huge buff to others.
> New players don't have the range of older ones, so camera sight w/zoom was useless. Just because your target is bigger doesn't mean the effective range of your rifle went up. > Top tier damage reduction: again, advantage for newer players. > Kick added: again, better for new players. It reduces the effectiveness of the weapon at max range because the bullets have a wider spread.
All the changes combined give a huge nerf to AR users who have been around for a while. Tac AR was hit the most because it has high range and damage per bullet when compared to reg/other variants. The thick iron sights will most likely aggravate players who are more familiar and used to FPS games because it's now much harder to hit someone in the head. Not a "skill" change, but a mechanics one. A dot lets you see a body.
I actually like the new build much more than the last one. The devs are trying to make the game more FPS player-friendly. I'm pretty sure the changes that made the AR into less of a shooter's gun were unintentional. From tests w/1clip (made less than 2.5 weeks ago) the changes are by enlarge better for FPS players. The reduction in damage makes people rely less on gear, so the game is much more balanced. Basic/militia gear w/all points in damage + weaps can take on adv and lower just fine. IMO proto gear + players w/those points still have a large enough advantage. Keep in mind it's not just weaps that are used in a fight, but the suit + all the mods with it. All the "smaller" stats added up together give a decent gap, but each one taken individually is not that big.
Anyways, it's been said a lot, but imo kick (I don't know about tac AR, use C15 instead) and damage change were fine. IMO people seem to be confusing the sight change with change in difficulty for skill. This is an exaggerated example, but a way non-AR users can think about it is if CCP got rid of the current scope on the sniper rifle and gave it a scope with no zoom and a bigger dot in the middle to cover your target. Sure, bad snipers would be worse, but good snipers would just get annoyed, and it'd be more random chance to hit a target instead of an ADS. I've lost a couple of fights with AR that I should have won just because it became more of a "let's see who can be spammy the clown" instead of an actual hit them in the face kind of thing.
I'm not sure how expensive it is for CCP to patch the game. They were able to do-away with the no F2P games rule on Sony and the 40,000 dollar charge per update, but they still might have to pay Sony to patch the game. That might make it so that CCP has to make multiple changes per build, and can't make frequent and small changes at a time. I like using fast sniper like a tac AR, or maybe just to annoy people sometimes, but the addition of scrambler rifles would be sweet. That'll give a nice alternative to the AR.
... I have no idea what was going on with the MD changes. There was even a "please keep the MD exactly as it is, it's perfect" thread with a lot of support going on!
p.s. in your testing, you should keep in mind that the MD has more burst damage. Let's say it can fire one shot a minute, you're probably calculating its dps as "it deals x damage a minute" when it does twice that damage in 1.00001 minutes (minus travel time of round, but if the shots are fired together they'll hit the target at the same RoF, so travel time is negligible in some calculations). On the other hand, if the AR does x damage a minute, it doesn't do 2x damage in 1.00001 minutes, it does 1.00001x damage. If your health is 2x, the MD will kill you twice as fast as the AR even though they have the same DPM. The kick when hit with a MD is also much stronger than when hit by an AR round, and of course, it has splash damage.
Also, someone posted about damage mods/skills when using an higher tier of AR, but forgot that the same damage mods/skills also apply to the lower tier.
I wasn't going to post anything in your thread, but this guy right here made a post about how the OP was trying to ruin the game. I thought it was kind of funny. |