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EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.12.20 16:10:00 -
[91] - Quote
Garrett Blacknova wrote:G-SLicK wrote:
Tell me what other FPS shooter doesn't have ARs for main weapons.
Doom, Strife, Heretic, Hexen, Red Faction, Thief, Dishonored, that Star Trek: Voyager FPS I forget the name of...
EnIgMa99 wrote:Precision rifle enjoy your fail
if you have ever played the game? It doesn't blow holes in walls, it doesn't have splash damage it is not a repeating rocket launcher. it just has bullets that hurt you real bad. In all seriousness It was that gun and the rail gun were the guns i used to clean up in redfaction. a game you never played because it doesn't have assault rifles
edit: you are also not very good at videogames so your opinion is null and void. please go back to star trek voyager. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.12.20 16:11:00 -
[92] - Quote
G-SLicK wrote:
AR nerf. AR are supposed to be a central weapon.
They still are. I use them more now then I did last build.
What did those eve players say? Adapt or die? Something like that.
*RAGE QUITS* |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.20 16:12:00 -
[93] - Quote
semperfi1999 wrote:DUST Fiend wrote:I love how you guys don't complain as CCP balances everything else, but the second they take a look at your precious weapon (which lets face it, is all you guys ever use), you're all up in arms and telling us all how terrible the change was.
What is it you tell us noobs?
Get good?
Get good. Then the change in dmg values from standard/adv/proto is just bad and makes it worthless to use proto duvolle.
I have to disagree. I went ten round with the exile rifle. Got use to the sights then switched to the GEK I dont have the skills for the duvolle. But given my increased KDR the damage changes I posted earlier in another post I think it is a page back now, I think the GEK is by far doing better than the standard. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 16:20:00 -
[94] - Quote
EnIgMa99 wrote:Selinate deux wrote:Seems someone is a bit mad. I did just beat an imperfect in a match for K/D, was only barely edged out for WP, and I pretty much only use militia equivalent gear most of the time unlike you guys whom I see in full proto. Does that make you even madder?
I'd just use it at mid range. I might try to sneak around the enemy and get within mid range of them and then blast them quickly for a few shots. The recoil on AR's really isn't that bad at all, I've barely even noticed it. I mean its bad enough to be what the hell? its cool when you get a kdr that is half as mine then we will talk until then you don't know how to play the game.
LOL the game is an FPS, it's not hard to play. Until you learn how to use the tac without whining, you don't know how to use the tac.
Imperfects are funny... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.20 16:29:00 -
[95] - Quote
EnIgMa99 wrote:if you have ever played the game? It doesn't blow holes in walls, it doesn't have splash damage it is not a repeating rocket launcher. it just has bullets that hurt you real bad. In all seriousness It was that gun and the rail gun were the guns i used to clean up in redfaction. a game you never played because it doesn't have assault rifles
edit: you are also not very good at videogames so your opinion is null and void. please go back to star trek voyager. I still have a copy of Red Faction for PS2. I had the PC version when it was new, but sold it when I moved out of my parent's house. Maybe you haven't reached that point yet? I don't know. But it's still described by the game as firing explosive rounds, which means it's an explosive weapon. And have YOU ever played the game? You can't destroy WALLS in the original anyway, only terrain (the reverse of how it works in Guerrilla and Armageddon), and the Precision Rifle, while not dealing MUCH damage to terrain, could still chip away at it gradually if you were patient and really felt the need to make a tinly hole to shoot through.
And in response to your edit: Have you played me again since the last time I remember seeing your name? Because in that game, I was focusing primarily on healing my teammates, and still ended the game with a better K/D than you. I played the Star Trek game at a friend's house, and never owned it myself. It never interested me enough to buy it, but that doesn't negate the fact that its primary weapons weren't Assault Rifles. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 16:34:00 -
[96] - Quote
G-SLicK wrote:KAGEHOSHI Horned Wolf wrote:I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been doing much better than before. they were always beatable, Marton's laser rifles killed the crap out of me, Blondie's HMG wrecked me, Sleepy's snipers gave me a hard time. people just need to practice more G-slick you're such a beast on the field - I fear very little besides you and 2 others. Never seem to be able to kill you guys. But I think I see a problem with your thinking. CCP is a company - and your a hardcore gamer. The idea of the balance wasn't just fixing game mechanics - but a lot of what CCP is doing is developing a game that will last - thus their also trying to be attractive to gamers. And what's commonly known as unattractive to the FPS crowd is a single weapon that can do all in high end games. That was the AR - the do all weapon. Not do all because it can do everything well enough like an AR should - it did everything the best. That needed fixing pretty badly if CCP wants to advertise how depth there creative system is. A person shouldn't need to dedicate too much time learning a weapon that's only point and fire.
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Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.12.20 16:38:00 -
[97] - Quote
In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.12.20 16:40:00 -
[98] - Quote
Rasatsu wrote:In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened.
You didn't watch the forums when missiles were announced to be nerfed?
The rage from carebears was legendary.
This, in comparison, is just pitiful. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.20 16:41:00 -
[99] - Quote
Rasatsu wrote:In EVE this kind of rage at a nerf of the flavor of the month just don't happen any more.
We've realized and accepted that what you flew last year isn't going to be what you fly this year, and that is what makes the game fun. CCP has even said that they do the nerfs in the extreme to change up the landscape, and then later gradually boost the thing until it's balanced.
Adapt or die.
One day, a Buddhist monk saw an old guy fall into the river. The current was strong and there was a lot of rocks and big roots, surely he would get battered, entangled and drown. The monk was convinced he had just witnessed the death of a man.
After what seemed like a like an eternity, the old man crawled up the bank way down. The monk ran down and helped the old man, and asked; how did you survive? I was sure you would get tangled and drown.
Easily, the old man said, I just let the river take me where it wanted.
And the monk was enlightened. Please stop comparing Eve and DUST. You can run around with your head cut off in eve and never run into real trouble as you galloped around safe sections of the universe.
In dust nothing is safe - so if you suck you suck, period. That's why we need to pay more attention to our side more so then EVE seems to |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.20 16:49:00 -
[100] - Quote
read OP, didn't read 5 pages worth of comments.
I am OK with AR not being the main go-to / default weapon. I enjoy seeing a variety of weapons on the battlefield (unlike many other games where 95% of people us an AR) |
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Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.20 16:51:00 -
[101] - Quote
the AR was not nerfed. It was balanced. The AR was way OP in th last builds people are just mad that they dont have a dot telling them when they are on target. the have to aim no. The recoil was needed. Maybe you arent as good as you thought you were.
Also the idea of an assault suit 1v1 a heavy and winning is ridiculous. In an open area with equal tier items and some distance between the two heavy should win everytime. A heavy needs support to take on larger groups of people. Its not baby who needs help to kill anyone. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.12.20 16:51:00 -
[102] - Quote
G-SLicK wrote:to me ARs are not balanced at all did you not read the print where CCP said that recoil increased with the more damage you took? that was said a long time ago. Sure some of you think ARs are "balanced" but they only seem that way cuz they decreased the map sizes and made them more "COD" like. im fearing when they increase map sizes even more than the way they were b4, weapons like mass drivers and laser rifles and of course snipers will be the go to
Here is the deal. This is not like any other FPS. To keep making that reference may be the first of many missteps. I have to agree with you, at least at first, in respect to the assertion I obtained from my first runs with the AR after the new build. But after a bit I have adapted to a new way of playing my role in this game. Much as what has happened through out all of the builds. You are playing a Merc that thrives on COMBAT. Learn to adapt and overcome. That is inclusive of your play style and equipment load outs. Be a JOAT (Jack of all Trades). Or just QQ and die. The thing is that since we are still in closed beta, this is the perfect time for CCP to make drastic changes to mechanic while mitigating the overall backlash from the player base. I mean, really, how many of there are of us that have been continuously been playing in this beta since last May?? 2-3,000?
We are here to provide feedback, not make Corporate decisions for CCP. Get over yourself. Allow for this to be a creative collaboration, NOT the imposition of your IDEA of what a GOOD FPS should be. I mean really, are you some world renowned FPS developer? Have you ever made a game before? I see that you have played OTHER FPS's, but this one ISN't other fps's.
This is the same problem I see in RL. Everyone wants their way or the high way. And the only way they know how to do it is via the IMPOSITION of their will. How about a little negotiation with a dramatic reduction in the perceived necessity to use foul language to get your point across. I have found that in my post where I have lost my composure there has been an exponential likelihood that CCP would not even consider my suggestions, no matter how sane they may be, because of my abusive and crass use of language.
Just my 0.02 ISK/ AUR |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 16:59:00 -
[103] - Quote
semperfi1999 wrote:...a big post that I wanted to comment on, but didn't want to start my post with a huge quote
I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, but I think it is much closer to balanced now than it was before the nerf. I initially preferred the standard AR before the nerf, but that is because it was incredibly good at all ranges and much easier to use. After playing with the new iron sighted AR I think that it is a far more balanced weapon. I've not really used the burst or the breach variants yet, so can't really comment, but I think the standard AR is about right.
I agree with you about SMGs and Sniper Rifles, I've not tried lasers or mass drivers yet, but lasers seem okay to me ATM, though I think you're right about the mass driver ammo.
I don't understand what you mean about an autowin suit? I don't think anyone's said that. As you say, if a heavy can trap you with nowhere to go, they kill you. The only way you beat them is by using your speed and better knowledge of the terrain. This is what people are saying. Face to face, with no cover. A heavy should win. But if you're in a position where you've let a heavy corner you face to face with no cover, you deserve to be ganked!
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tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.12.20 17:04:00 -
[104] - Quote
G-SLicK wrote:OK before you read this i would like to apologize for my rude behavior in this post. I didnt mean to seem QQ im just fearing the death of this game.
AR nerf. AR are supposed to be a central weapon plain and simple. Tell me what other FPS shooter doesn't have ARs for main weapons. They are the primary weapon of choice any new player will look to they did not deserve a nerf. There has been around 4 or 5 builds since the beginning and in every last build ARs were fine but now you people think they were OP because you don't know how to play. ARs should be the main weapon of choice with all other weapons branched out with their different roles. I will explain for all you fags who will post i am just QQing.
#1. I don't know how many times i have seen heavies try to 1v1 me or take on a full squad by himself. thats just not right you need a few people helping you take them on. of course you are gonna die to great AR players your an easy slow target. We have fantastic heavies in our corp and they were very hard to take out 1v1 and i often died because they knew how to play that class. Average heavies are supposed to stay close to their squad to provide close support not 1v5 and expect to win. Learn how to use them and you wont die often.
#2. Lasers where great against AR. If you were a good laser user you knew to keep your distance because you had the upper hand against AR user at range. Don't rush someone with a laser you will never win.
#3. Snipers wtf are you camping the whole game for? of course i hunted you down with my TAR because you were so f****** annoying camping in one place the WHOLE game. Learn to move around the map and keep people guessing and you wont die often to my AR. Sleepy Zan is the one sniper i respect, why? because he actually runs side by side with my AR and steals my kills with his quick scoping sniper rifle.
By the way, i use a TAR user who used the basic Sony Dualshock 3 controller. One of the few who could actually manually fire a TAR faster than a regular AR. Those took skill to use and be good at. but now they get recoil after every bullet shot?
#4. Mass drivers didn't need the increase in clip, now they are god weapons.
Like really CCP can you really please quit it with the nerf HAMMER just chill bro. Learn to add and subtract one thing at a time. For instance, you should have added ONLY recoil for us to test out for these first few weeks, then added the ability to choose between iron sights and regular scope. Don't change 3 or more features and expect for it to be balanced. ARs are horrible now and i feel sorry for the new players who are going to come in and see every using mass drivers.
Also why make all AR damage similar? wtf is the point in putting points into proto gear when free crap is just as better. I wonder what the recoil would be like if i didn't spec into AR and didnt have to skills to decrease kick dispersion.
I really want to love this build but the AR nerf is killing it for me. like i said in the other post, im gonna use every OP weapon till it breaks and everyone calls for a nerf till we all start doing 1hp damage. I want to see how many time CCP can nerf something b4 they think this game is fit for open beta.
ok im done. but for once just post your opinions about all of this and how you think this game should be. mayb we can salvage this game, and not how the random azz system works in this game but into the fun precise shooter we all want it to be.
It took a whole page for that 'one thing'? Lol. Most people won't read because its way too long bro. P.s its not a game until release right now its the beta for the 'upcoming game'
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Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.20 17:08:00 -
[105] - Quote
You get minimal recoil until you fire about 30 rounds in one go. That is nothing. Compair that to Counter-Strike where anything above 3 rounds for an AR will make you vastly inaccurate.
Edit: The TacARs recoil is too much only because at longer ranges the recoil has more negative effect. The recoil should have no effect or minimal for the first 5 rounds or so if fired at a decent rate. If fired too fast, recoil adds up. That will mess up most autofires. The ones that it wont (which allow you to select the clicks per second) will be no more effective than not using an autofire |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 17:15:00 -
[106] - Quote
Anyanka Shadowmane wrote:semperfi1999 wrote:...a big post that I wanted to comment on, but didn't want to start my post with a huge quote I agree that the TacAR has been slightly over nerfed and needs either higher damage, lower recoil or a combination of the two, but I think it is much closer to balanced now than it was before the nerf. I initially preferred the standard AR before the nerf, but that is because it was incredibly good at all ranges and much easier to use. After playing with the new iron sighted AR I think that it is a far more balanced weapon. I've not really used the burst or the breach variants yet, so can't really comment, but I think the standard AR is about right. I agree with you about SMGs and Sniper Rifles, I've not tried lasers or mass drivers yet, but lasers seem okay to me ATM, though I think you're right about the mass driver ammo. I don't understand what you mean about an autowin suit? I don't think anyone's said that. As you say, if a heavy can trap you with nowhere to go, they kill you. The only way you beat them is by using your speed and better knowledge of the terrain. This is what people are saying. Face to face, with no cover. A heavy should win. But if you're in a position where you've let a heavy corner you face to face with no cover, you deserve to be ganked!
The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/adv/proto weapons.
Well if that is the case regarding the heavy suits then I guess I dont understand. Mainly because this is a stupid example....it would be like saying tanks should ALWAYS win against an AV user because tanks can kill in 1-2 shots and can absorb way more shots from the AV. The problem is always is not the case on the battlefield.......8 times out of 10 I can take on a heavy 1 v 1 and win. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.20 17:24:00 -
[107] - Quote
AR's are fine now how they are and people still use it more then any other gun. And yes they where OP simply cause you could hold down the trigger and all 60 rounds would go into the same spot at any distance. Tac AR deserved what it got cause of the modded controller abusers (WASTED MONEY). And the roles for weapons are now more specific so that you cant do everything by yourself with a AR. Stop complaining about how it is now and start to adapt to the situation. And history showed that you wont get nerfed/balanced stuff back to its former state. Accept the fact that AR's are ment to be short-medium range. |
Bhor Derri
Legion of Eden
95
|
Posted - 2012.12.20 17:25:00 -
[108] - Quote
Hey guys (Imperfects) try not to whine about how you can't get kills no need to rage , it's a part of Dust and have to agree that running around in OP gear doesn't make you better keep calm and don't rage on people who disagrees. We all have our opinions and , imo the AR got buffed either that or I keep killing the nubz who can't aim for kittens. |
axis alpha
Red Star.
30
|
Posted - 2012.12.20 17:36:00 -
[109] - Quote
The Black Jackal wrote:I'm actually finding the AR 'nerf' so much better...
They still have the range, the damage, and rate of fire capabilities, they just handle differently with the recoil. So you only burst fire, not unload full clips, or (as you said) fire the TAR -faster- thatn the ordinary AR... which was not it's intended purpose, and was easily exploitable by people who did use the modded controllers.
ARs are now balanced. And tbh, as an AR user myself, they feel sooo much better and more badass.
i absolutly agree with you. i feel alot more in control of the AR. im also getting alot more kills with the iron sights. i didnt like it the first time i used it but now it just some natural. gotta adapt and overcome |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.20 19:04:00 -
[110] - Quote
semperfi1999 wrote:The only problem I have with the regular AR at this time is the lack of an ADS sight that allows users to take advantage of the effective range the AR has....well that and I dont agree with the nerf in dmgs for all standard/adv/proto weapons. What do you see as being the problem with the Iron Sight at long range? I've found that they can obscure my target a little at extreme ranges, but I'm working on getting the hang of it. I think the old sights colour change dot made the AR too good, so I wouldn't want to see that come back.
semperfi1999 wrote:Well if that is the case regarding the heavy suits then I guess I dont understand. Mainly because this is a stupid example....it would be like saying tanks should ALWAYS win against an AV user because tanks can kill in 1-2 shots and can absorb way more shots from the AV. The problem is always is not the case on the battlefield.......8 times out of 10 I can take on a heavy 1 v 1 and win. True, but no-one would say 'I can't believe that tank tried to 1v1 me in my LAV, LAV's should always win because their quicker and more manuverable. Tanks need other LAV's to back them up'. I think that heavies should be competitive against assault suits.
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Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.12.20 19:14:00 -
[111] - Quote
i love the "new" AR. I'm a big AR user, and i love the iron sights. it now takes skill to aim. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 19:23:00 -
[112] - Quote
If you watch where the shots go on the iron sights the 3 dots that line up are where the bullets are actually hitting. This mean to aim at the chest/head area of an enemy correctly you have to completely obscur the target with your iron sight. IRL the shots go right where the very top of the middle post is at (all other things being correctly aligned). That and the fact that no other sight in this game obscurs your vision during ADS (at least not that I can recall).
But I am going to wait now. Shad noted that there was a blog stating that CCP will be adding several options for different sights soon. So I will wait and see. At least they didnt screw up the sights on my proto burst. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.12.20 19:39:00 -
[113] - Quote
What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.20 19:54:00 -
[114] - Quote
Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.20 20:12:00 -
[115] - Quote
Wakko03 wrote:What are you talking about.... aside from the bigness problem of the IS, the other main problem is that I can't see what I am hitting because of the opponents name.
If you look at the iron sight there are three dots on the sights that are lined up. When you fire your AR the bullets are actually going to where that dot is pointing. THis mean to shoot someones head with the AR you have to actually put this dot over the head of the target but in doing this you completely cover the enemy with your sight. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.20 20:12:00 -
[116] - Quote
Oh boy another ar threads hope people are that blinded that ars were seriously too op in the previous builds |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.20 20:15:00 -
[117] - Quote
i was pissed at first but after playing some it's a fix not a nerf even tho on paper it is a nerf. the main fix is there's now variation in the weps people are picking. it's possible this nerf might have brought the breach out of it's redundancy.
the only ppl i could see being really upset about it is if you always ran proto AR, and really whoever did that %100?.. please understand that i am an AR user and not just trying to have AR's nerfed because i dont like to die to them, i use AR's exclusively. if we get our damage back then great, but i doubt that will happen so might as well look at the bright sides.
the nerf to damage equivalates to 1 or 2 seconds if even that of extra time it takes to kill a heavy and probably fractions of a seconds when fighting assault logi or scout. which is not that something that makes you cry out, "omg it's so hard to get kills now," when playing the new build now. the balac still owns. the duvolle is still in second.
this nerf actually makes playing standard and militia assault more feasible, when 2 ARs 1vs1 has become less gear extensive, there is still the gear factor but it's just less of factor now. the militia and standard rifles actually were' buffed damage wise if understand it right.. and the prototypes were nerfed, this has closed a gap some of just whoever had the duvolle was an I WIN button, it's still an advantage tho.
yes it is harder for me to get kills with proto somewhat now, but easier with standard..
i would prefer the old damage back, but when you step back and look at the entire pic it's not as bad as you think. it's not as AR players we don't benefit from the nerf also, as it is harder for us to get kills but also harder for us to be killed now that people can't zoom cam with a recoiless OP duvolle. everyoning including assault's survivability has increased, harder for us to get kills but also harder for us to be killed by other assaults.
and saying new players will be turned off by iron sights and recoil is not true because that's what they're used to from other games. before a new player was more like "whats this stupid looking sniper camera doing on an AR with no recoil/ironsights?" that was actually awkward for new players because no other FPS is that stupid with an AR setup.. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.12.20 20:25:00 -
[118] - Quote
I don't like the iron sights. But the Burst Assault rifles still have the old sights and I've fallen in love with them again.
The last couple of builds ruined the bursts but now they're back to what they were and they rock. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.20 20:29:00 -
[119] - Quote
Scheneighnay McBob wrote:Your entire post is terrible.
- Heavies should always beat AR users in a 1v1 fight, as long as they aren't extremely stupid. The weakness with heavies is that they don't have equipment and can't be where they're needed as quickly as other suits. Yes, they shouldn't attack a squad in win, but an AR user beating a heavy 1v1 is a joke.
- Exactly: ARs should be a generalist weapon. However, unlike what you think, they shouldn't be perfect at everything. If you think you can get through armor faster than a MD, you're joking.
- How exactly was this ruined? The only difference now is the sniper has a chance to kill you if you run out in the open in front of them while shooting like an idiot.
- MDs needed a bigger clip- but perhaps only a 1 round increase. If you would use more than ARs (and by the sound of it, you used them because they were OP at the time) you would know this.
Learn to play- as I learned how to effectively use non-OP weapons last build.
not sure where to start with the fail of this post ..
1). CCP in early blogs even said heavies can be taken on 1v1 (by scounts in cqb; and AR's at range); so yeah, your whole belief is negated. And as others said, if heavies should win 1v1, then we'd all run heavy suits.
2). AR's weren't perfect at everything ;but yet an AR in games and real world is a jack of all trades weapon. However if you wanted range on your AR, you needed up to upgrade your SS skill (which most good players do); that or run with a TAR. If liked to be sneaky, you had shotties; or if wanted to cause havoc you have MD's.
3). MD dont really need a bigger clip; i just used them for the first two times. Combined went 23-2; so yeah, im pretty sure people can survive on using a 6 round grenade launcher that inhibits your enemy from aiming; as if clip runs out; its called secondary.
With the new patch, we are all adapting and still doing just as well as before; it is just tedious in the sense, that the main gun used by a good portion of the community got altered in more then one way. It would of been easier and possibly better to do one thing at a time instead of several; as most other weapons when altered had one thing changed about them at a time (in a negative fashion).
As other AR's users might say, recoil is perfectly fine; its the loss the the "scope" that had changed gameplay (and not for the better). That and i'd say all around those who have skilled deep into weapons may be against the scaling of damage; as there isn't a big point to run better weapons anymore based on damage. The only real point to skill into some weapons are for the passive bonuses said skilling gives you |
Obama DAT
Doomheim
389
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Posted - 2012.12.20 20:31:00 -
[120] - Quote
Assault Rifles are still the most powerfull weapon in game and guys are still going 40 klls and under 5 deaths a game with them. Nothing changed. |
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