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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 22:52:00 -
[1] - Quote
As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.30 22:55:00 -
[2] - Quote
Skillup |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:04:00 -
[3] - Quote
?
I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bulky strafe speed mechanics.
If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was thinking "that was epic".
Please people don't try and make this about me. This about the future of dust. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:06:00 -
[4] - Quote
Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust.
last build was for strafers but people cried |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:10:00 -
[5] - Quote
xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried They need to go back to CoD then.
Joking aside people want this game to be complex and deep but they want the game mechanics to be bulky and simple. It makes no sense. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.30 23:11:00 -
[6] - Quote
xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried
Last build was fun except for hit detection. I'm still not sure if the gameplay or the map was what I loved. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:12:00 -
[7] - Quote
sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:14:00 -
[8] - Quote
Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:14:00 -
[9] - Quote
Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
Don't make me say it again. There is nothing I can spec into to fix the bulky strafe mechanics of this game. Only the sprint mechanics.
Heavies do not need a speed boost btw. They are fine the way they are in this build. I hope you didn't think I was talking about giving heavies a speed boost. That would be stupid. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:16:00 -
[10] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
um...no im not....read the post you just quoted.
In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:19:00 -
[11] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver.....
I did... militia tanks may be weak, but if played smart you can kill marauders with them. Granted that is a taller order than using a militia dropsuit to drop a prototype, but still I've done it. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:19:00 -
[12] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
As long as the heavies don't get a speed boost this shouldn't even be an issue with you. Considering you are a tank guy.
Dust is so complex that it has to have CoD movement speeds? Dust gun mechanics do not take much more skill then alot of other shooters. Make this game hard cpp.
Don't handhold people with a large amount of aim assist low strafe speeds. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:23:00 -
[13] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit....
and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:27:00 -
[14] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping. i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit.... and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. Sorry I misread. Heavy suit does not need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually takes skill. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:28:00 -
[15] - Quote
Heavy suit speed boost = LAV |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:30:00 -
[16] - Quote
Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill.
The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed.....
your complaining about something that already has a solution you wont use
edit: if you dont like that.....well sorry bud, there are no god suits in this game |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:32:00 -
[17] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry.
EDIT-I'm full of fail today. First a misread and then a type. MY BAD. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:33:00 -
[18] - Quote
In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:35:00 -
[19] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. +1000 Hopefully they just slowed the strafe speed down until they fix hit detection.
lolcarebears. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:37:00 -
[20] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring.
Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. |
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Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.30 23:38:00 -
[21] - Quote
I'm actually wondering what kind of shooter CCP wants to turn this into mechanics wise, because I've never heard any statements about this. Do they want a 'quick fast paced twitch shooter' or do they want a 'slow bulky shoot for hours on end shooter'? Genuine question. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:40:00 -
[22] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry. EDIT-I'm full of fail today. First a misread and then a type. MY BAD.
lol okayz, sorry for my tone, im trying to be as objective here as i can. as i said in an eariler post today, i know your not an idiot crimson. dont worry in my mind your posts hold weight and i seriously read them |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.30 23:42:00 -
[23] - Quote
Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:43:00 -
[24] - Quote
Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies.
Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down.
MAG 2.0 beta vs. 2.0 retail is a prime example of this.
MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS.
MAG 2.0 retail rolls around and redlining is alive and well.
When gameplay is slowed down players play much more defensively and allows for people to camp much easier. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:45:00 -
[25] - Quote
Benjamin Hellios wrote:I'm actually wondering what kind of shooter CCP wants to turn this into mechanics wise, because I've never heard any statements about this. Do they want a 'quick fast paced twitch shooter' or do they want a 'slow bulky shoot for hours on end shooter'? Genuine question.
its hard to explain, since most players here havent played EVE i would say....
Dust will be very integrated and so will naturally have similar elements. Gotta know the ins and outs of EVE to see how CCP does things. Not to say this will be a EVE clone, cause it most def not, but its certainly not gonna be anything like COD.
One of the things you need to understand is that skills dont matter so much...its all about MONEY.
skills help you win, but corporations and money are where the strengths come from. You'll know what i mean once you fight a corp that just throws money at its members. Some corps in EVE basically ave infinite money....trillions....
redlining will never happen to a competent team, especially once orbital strikes come into play |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:45:00 -
[26] - Quote
Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE
omni go away
you dont have to YELL |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.30 23:46:00 -
[27] - Quote
Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. See, this is why I think having a percentage bonus for movement speed attached to the Mobility skill would be good. Actually, possibly even have a Nanofiber Hull Structure module for dropsuits so that you can achieve higher movement speeds at the cost of reducing your armor hitpoints. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:47:00 -
[28] - Quote
xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down. MAG 2.0 beta vs. 2.0 retail is a prime example of this. MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS. MAG 2.0 retail rolls around and redlining is alive and well. When gameplay is slowed down players play much more defensively and allows for people to camp much easier.
as much as dumbing down the game would kill Dust, so would turning it into tribes.....there is definitely a sweet spot.
for those lurkers out there....it was to get my point across....not trying to speed up the game to ridiculous amounts. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.30 23:48:00 -
[29] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE omni go away you dont have to YELL APOLOGIES I GET EMOTIONAL okay that was just caps lock |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:50:00 -
[30] - Quote
Omnipotent lilmamaj wrote:APOLOGIES I GET EMOTIONAL okay that was just caps lock
lol |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:56:00 -
[31] - Quote
Lurchasaurus wrote:xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down. MAG 2.0 beta vs. 2.0 retail is a prime example of this. MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS. MAG 2.0 retail rolls around and redlining is alive and well. When gameplay is slowed down players play much more defensively and allows for people to camp much easier. as much as dumbing down the game would kill Dust, so would turning it into tribes.....there is definitely a sweet spot. for those lurkers out there....it was to get my point across....not trying to speed up the game to ridiculous amounts.
Replication was the sweet spot. If gameplay isn't sped up in the next build DS3 users aren't going to have much of a chance against KB+M players and the game will fail because people wanted it to play like a SOCOM trailer. (used for advertisement purposes only) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:00:00 -
[32] - Quote
xprotoman23 wrote:Replication was the sweet spot. If gameplay isn't sped up in the next build DS3 users aren't going to have much of a chance against KB+M players and the game will fail because people wanted it to play like a SOCOM trailer. (used for advertisement purposes only)
well, heres where i have to step out of this part of the discussion bud. i didnt join beta until after that so i dont have experience with that build. Cant say yea or nay based on what ive played with... |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 00:01:00 -
[33] - Quote
Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:10:00 -
[34] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:10:00 -
[35] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:12:00 -
[36] - Quote
Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
I am almost positive that ccp nerfed strafe speed just until they fix the hit detection. Watch the dust 514 trailer. The gameplay is not this bulky. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:14:00 -
[37] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
skills and mods dont affect strafe speed?
edit: pure speculation here, but maybe CCP is intentionally keeping strafe speed down cause thats how they want their game to play? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:15:00 -
[38] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics. skills and mods dont affect strafe speed? No just sprint speed. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 00:15:00 -
[39] - Quote
Higher strafe speed is a necessity. Just like having a gun or having a HUD. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 00:16:00 -
[40] - Quote
Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho.
One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:16:00 -
[41] - Quote
Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD.
not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:17:00 -
[42] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially
very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:26:00 -
[43] - Quote
Lurchasaurus wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. Heavies do not need a speed boost. The rest of the game does. To slow imo. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 00:26:00 -
[44] - Quote
Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho.
What we have right now is COD in space in terms of strafe speeds |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:26:00 -
[45] - Quote
If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:31:00 -
[46] - Quote
Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover.
nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:32:00 -
[47] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection.
I guess we will have to wait and see. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:35:00 -
[48] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see.
that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection.
i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:36:00 -
[49] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see.
High health is to allow you to push through an entrenched enemy so we don't have WW1 style gameplay. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:36:00 -
[50] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. What we have right now is COD in space in terms of strafe speeds Another fail typo. "Well then just nerf ADS strafe speed." is what I meant to say.
Yeah, as of right now we have CoD strafe speed with Haloish health. It feels so strange sometimes. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:38:00 -
[51] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see. that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection. i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. The people that do it effectively can be pretty scary sometimes.
Stop head glitching zbake. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 00:41:00 -
[52] - Quote
Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit
Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling.
Shielding is cover in this game.
Slower game speeds has promoted the pile of crap that has been the E3 build of this game. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:42:00 -
[53] - Quote
Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot.
Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better.
basically, "think before you act"
if your circle strafing a guy in the open and then i come over and splash you, you better not come on here and complain about tanks being OP when you werent using cover in the first place...Use tactics and earn your win here.
^^^a generalization about anyone, not you crimson |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:44:00 -
[54] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game.
realism aside, read the post i just made for crimson to see my response to yours... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:46:00 -
[55] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game.
You fundamentally don't understand* FPS games that aren't about circle strafing it seems.
*understand as in comprehend the playstyle and those who enjoy it
Shields are for people who don't take damage often or a warning layer for beefier guys to turn and engage a threat. Cover is for cover. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.31 00:47:00 -
[56] - Quote
xprotoman23 wrote:last build was for strafers but people cried
xprotoman23 wrote:last build was for strafers but people cried
xprotoman23 wrote:last build was for strafers but people cried
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:50:00 -
[57] - Quote
MUDMASTEI2 wrote:xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried
lol interesting.....
edit: see how i added to that by quoting you? |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.07.31 00:52:00 -
[58] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic Then CCP want the game to fail. Enjoy. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:53:00 -
[59] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead.
So I am a bit confused by this post.
Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game.
If I just wanted to blast people and head glitch behind cover, I would go play any other console fps. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:54:00 -
[60] - Quote
Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud.
edit: aimed at JaZZa01 |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:58:00 -
[61] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead. So I am a bit confused by this post. Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game. If I just wanted to blast people and head glitch behind cover, I would go play any other console fps.
im not saying nerf speeds, im saying leave them as they are. I am not saying you need to hide behind cover like gears of war, i am simply saying circle strafing as an overall tactic is shenanigans.
why is having high health, tactical gameplay out of the question? We already have vehicle warfare with EW and orbital strikes. youve got enough to worry about already. You dont need to add to it by doing things that anybody whos ever fought wouldnt do in real life.
Okay, so your not risking your life cause its a game....fine, but you are risking your fittings which will be a lot more expensive soon. you can look at it the same way. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 00:59:00 -
[62] - Quote
Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 01:05:00 -
[63] - Quote
Noc Tempre wrote:xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game. You fundamentally don't understand* FPS games that aren't about circle strafing it seems. *understand as in comprehend the playstyle and those who enjoy it Shields are for people who don't take damage often or a warning layer for beefier guys to turn and engage a threat. Cover is for cover.
MAG COD and BF aren't circle strafers buddy. They are primarily ADS shooters.
Shields are cover in this game. If it wasn't for shields i guarantee people wouldn't run across the map without worrying about getting blown up. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:08:00 -
[64] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead. So I am a bit confused by this post. Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game. If I just wanted to blast people and head glitch behind cover, I would go play any other console fps. im not saying nerf speeds, im saying leave them as they are. I am not saying you need to hide behind cover like gears of war, i am simply saying circle strafing as an overall tactic is shenanigans. why is having high health, tactical gameplay out of the question? We already have vehicle warfare with EW and orbital strikes. youve got enough to worry about already. You dont need to add to it by doing things that anybody whos ever fought wouldnt do in real life. Okay, so your not risking your life cause its a game....fine, but you are risking your fittings which will be a lot more expensive soon. you can look at it the same way. but.. I have never fought in a real war before. I would imagine it would be a lot of camping. All I know is high health shooters are more fun with high strafe speeds. It takes so much more skill to play a strafe and shooter then it does CoD.
So why do we have CoD speeds in this game?
Seriously, you talk about complexity but you want the game to have simple game mechanics. I just don't get it.
On one hand you have people saying they are trying to defend this game from being dumbed down, yet they are the same ones trying to dumb the game down. No offense.
There are plenty of tactics implemented in strafers btw. Its no less tactical then a game with CoD speeds. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 01:30:00 -
[65] - Quote
xprotoman23 wrote: MAG COD and BF aren't circle strafers buddy. They are primarily ADS shooters.
Shields are cover in this game. If it wasn't for shields i guarantee people wouldn't run across the map without worrying about getting blown up.
ADS shooter and circle strafing might as well be the same thing. And having played all three, I can safely say it doesn't take MORE skill to be good at those. At best it is just different skills.
Shields are only a way to bridge cover. They don't provide any in their own right. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 01:32:00 -
[66] - Quote
Omnipotent lilmamaj wrote:Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded.
first part is just opinion and second part is irrelevant since we have established that this is a high health game |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:34:00 -
[67] - Quote
>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.31 01:34:00 -
[68] - Quote
Lurchasaurus wrote:MUDMASTEI2 wrote:xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried lol interesting..... edit: see how i added to that by quoting you?
That was the plan, Jack. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 01:35:00 -
[69] - Quote
One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.31 01:36:00 -
[70] - Quote
JaZZa01 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic Then CCP want the game to fail. Enjoy.
JaZZa CCP wanting this game to fail is already evident by the fact the game is grind2win. |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 01:38:00 -
[71] - Quote
MUDMASTEI2 wrote:JaZZa01 wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic Then CCP want the game to fail. Enjoy. JaZZa CCP wanting this game to fail is already evident by the fact the game is grind2win. +1 The faster they understand this is a fps, the more successful this game will be, and they will gain a more consistent player base. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 01:38:00 -
[72] - Quote
Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously.
I'm done here Noc Tempre lost |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:40:00 -
[73] - Quote
Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. (I don't even see a problem with ADS strafe speed tbh but if you say so.) Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho.
Go back to CoD if you want a low strafe speed game TROLLOLOLOL
I jest. I jest. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 01:46:00 -
[74] - Quote
xprotoman23 wrote:Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre lost
Oh yes, I bow down before your magnificence. I have seen the error of my ways. CLEARLY there is a huge gulf between circling each other holding L1 and not. |
JAG ONE
97
|
Posted - 2012.07.31 01:47:00 -
[75] - Quote
comparing strafe speeds in this build to the last one.. I have mixed feelings. the last build "played" a lot faster, but at the same time you frequently had those ridiculous strafing matches that took 2-3 full mags and sometimes not even that was enough. i liked the strafe speed in the last build because it made me harder to hit.
in the current build I hated the strafe speed at first, but now i'm getting used to it as I use cover more, and fights are a lot quicker now which I also like.
i'm not convinced that the slower strafe speed has resulted in all the red-lining matches we see on plateaus right now. I think that has more to do with the increased use of tanks and drop ships because the plateau map is quite open. last build we didn't have a lot of tank use until the end of the build, plus the terrain features of craterlake allowed safe vantage points for AV play. we don't have that currently with plateaus, and I think that has resulted in tanks running rampant and basically winning matches. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 01:47:00 -
[76] - Quote
Noc Tempre wrote:xprotoman23 wrote:Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre lost , I bow down before your magnificence. . you should tbqh |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 01:48:00 -
[77] - Quote
Crimson MoonV wrote:Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho. Go back to CoD if you want a low strafe speed game TROLLOLOLOL I jest.
If address it i missed it, as typing all this on my phone. Personally i find ads strafe speed to be perfect. The downside i see to increasing hipfire strafe, is that it will cater WAY to much to scouts. If they run adv/proto smgs, id say just about veryone will be donezo, as they are already are really hard to hit in a cqb situation, and with how fast RE can be SET (even with timer going into place), by time they set do a circle, they'll be able to set it off. Thats why i like how hipfire strafe is now. Overall i find the strafing gives everyone a good chance in all situations.
If heavy is caught in open w/o cover by assault he is in trouble. Scout catches heavy in cqb, heavy in trouble. Assault catches scout in midrange, he is in trouble, etc ... in all situaitons at moment, strafing can be effetctive whether its hipfire or ads; by altering it, it could cause more gameplay problems |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:52:00 -
[78] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho. Go back to CoD if you want a low strafe speed game TROLLOLOLOL I jest. If address it i missed it, as typing all this on my phone. Personally i find ads strafe speed to be perfect. The downside i see to increasing hipfire strafe, is that it will cater WAY to much to scouts. If they run adv/proto smgs, id say just about veryone will be donezo, as they are already are really hard to hit in a cqb situation, and with how fast RE can be SET (even with timer going into place), by time they set do a circle, they'll be able to set it off. Thats why i like how hipfire strafe is now. Overall i find the strafing gives everyone a good chance in all situations. If heavy is caught in open w/o cover by assault he is in trouble. Scout catches heavy in cqb, heavy in trouble. Assault catches scout in midrange, he is in trouble, etc ... in all situaitons at moment, strafing can be effetctive whether its hipfire or ads; by altering it, it could cause more gameplay problems Squishy scout suits won't be as popular once they completely fix hit detection and nerf REs. I wouldn't worry about them to much. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:55:00 -
[79] - Quote
Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre lost , I bow down before your magnificence. . you should tbqh LOL
btw where is the real omnipotent one? Haven't seen him on the leader boards. zitro and lilmamaJ are moejoe wannabes. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 01:58:00 -
[80] - Quote
True, but ya never know, plus by increasing hipfire spped, will that also have an affect on turn speed (not sensitivity, idk if possible), as that will also alter the heavy mechanics.
Again, we all have our opinions, if things had to be done, id say keep ads as is, and try and find a happy medium b/t this build and last builds hipfire strafe, as i know probably 75% of my kills now are ads, whereas last buld almost everything was hipfire |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 02:01:00 -
[81] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre lost , I bow down before your magnificence. . you should tbqh LOL btw where is the real omnipotent one? Haven't seen him on the leader boards. zitro and lilmamaJ are moejoe wannabes. moejoe says he will not be playing dust until everything is fixed. He will not be playing until fpsers get their way. Until then, no moejoe :( he barely even signs in anymore. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 02:11:00 -
[82] - Quote
That sucks, I was looking forward to getting some sick game play of the beta once release time comes.
I guess I will have to watch Pdiggys game play.
loljk |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 02:13:00 -
[83] - Quote
Don't worry he has something in store. Once the NDA is loosened, expect a vid. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.31 03:20:00 -
[84] - Quote
Early on (having only joined near the beginning of the current build), I felt like this was a total non-issue, because while the strafing speed is slow, you can run, or sprint, turn, fire, THEN strafe just to stay behind someone.
But the more I play, the more it seems like a SMALL increase to strafe speed would be beneficial - from what little I got to see in (NDA-breaking) video footage of the previous build, that was too much, but somewhere between then and now would be nice. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 03:20:00 -
[85] - Quote
This thread is a classic |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.31 03:22:00 -
[86] - Quote
xprotoman23 wrote:This thread is a classic Really? We have like twenty of the same threads, one on every page or two just like it. This thread is another tiresome clone, and people have run out of things to argue about. |
BattleCry1791
70
|
Posted - 2012.07.31 10:31:00 -
[87] - Quote
I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
|
Iceyburnz
316
|
Posted - 2012.07.31 10:37:00 -
[88] - Quote
Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway.
IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.07.31 11:07:00 -
[89] - Quote
Lurchasaurus wrote:Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud.
edit: aimed at JaZZa01 LOL? Please tell me you didn't just liken DUST to a complex battle simulator.. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 16:46:00 -
[90] - Quote
Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks.
In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle. |
|
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.31 16:47:00 -
[91] - Quote
who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 16:50:00 -
[92] - Quote
xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle.
So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 16:50:00 -
[93] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit.
somebody said ADS and circle stafing were the same thing. I declared that "X" person lost and left the thread. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 16:52:00 -
[94] - Quote
Noc Tempre wrote:xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle. So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind.
You're posts aren't taken seriously after you said ADS and circle strafing were the same thing. Please leave this thread kind sir cause you lost. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.31 16:52:00 -
[95] - Quote
xprotoman23 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit. somebody said ADS and circle stafing were the same thing. I declared that "X" person lost and left the thread.
........ I DONT EVEN...
**** IT ALL |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 17:03:00 -
[96] - Quote
xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle. So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind. You're posts aren't taken seriously after you said ADS and circle strafing were the same thing. Please leave this thread kind sir cause you lost.
Specifically, I said that dodging bullets in a gunfight, even if it is ADS, is the same problem. You don't have to like my semantics, and I'll grant you the sentence was poorly structured, but if you think that means you "won" the right to ignore me you are sorely mistaken. You always had the right to ignorantly ignore my statements, but that doesn't make you correct or superior. You are still asking for the ability to dodge bullets. I counter that is not the only way to make a game enjoyable, and in fact to your dismay may make the game less enjoyable for more people than it improves it for. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:29:00 -
[97] - Quote
not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 17:35:00 -
[98] - Quote
ADS = Advanced Dodging Skills? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:43:00 -
[99] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
what part of being able to hold L1 and land 7 to 10 shots on a slow moving target takes skill? holdin L1 and landing it on a fast moving target sure but slow? lol @ u some of u ppl with little to no competitive fps knowledge and background talk like u know what represents skill in a shooter
KZ2 had the BEST use of ADS of ANY game yet while alot of u think its "realistic" to be runnin with ur gun to ur face looking down the sights and being super accurate kz2 did it RIGHT....ADS was ONLY really useful when u stood STILL and for long range shots and u couldnt even spray u had to single shot or burst at mid range
also even tho we call it "hip fire" if u actually look at someones character who is not holding ADS the gun is actually NOT at their HIP but at their shoulder, so its more shoulder fire only lmgs and heavy weapons are actually by the hip and KZ2 was like this as well the gun was actually shoulder height |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:44:00 -
[100] - Quote
Debacle Nano wrote:ADS = Advanced Dodging Skills?
not sure if srs......but if srs its aim down sights |
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 17:46:00 -
[101] - Quote
Gotcha. Thanks. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:05:00 -
[102] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
/FACEPALM
Not a lot of 12 year olds play high health, high skill strafers. They take to much skill for the average 12 year old. Most 12 year old children need slow strafe speeds and aim assist like in CoD.
Which is what we have now. Lots of aim assist and CoD strafe speeds. I would really like to know where you getting your info because you couldn't be more wrong right now. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 18:06:00 -
[103] - Quote
Don't worry crimson its just ignorance. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:08:00 -
[104] - Quote
Omnipotent lilmamaj wrote:Don't worry crimson its just ignorance. On a side note, I am happy I woke up and this is still on the first page. Ccp needs to see this.
Dropping a classic. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 18:23:00 -
[105] - Quote
Seeming this is just going back & forth, as both sides have valid points; im simply saying i undertsna dpeople wanting a higher strafe speed, which i can undertsnad for hipfire, but am still again increasing it for ads, as ads is supposed to more accuracte thusly you move slower, and with a faster ads strafe, you will be waisting for shots and be (in theory) less accurate. At that point, ud be better off zigz-agging until yr upclose and hipfire.
I still say ads strafing should be as is , as it allows for accuracte shots |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.31 18:23:00 -
[106] - Quote
Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more
lolno
Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place
Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move
The build is fine for me, speed is good and camping is mostly in vehicles tbh |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 18:31:00 -
[107] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more lolno Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move The build is fine for me, speed is good and camping is mostly in vehicles tbh
Ditto english, camping is mostly vehicles, and if a person is camping, just dont go that way |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 18:47:00 -
[108] - Quote
Debacle Nano wrote:ADS = Advanced Dodging Skills?
Aiming down the sights. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:35:00 -
[109] - Quote
proto......
i dont even.......
no.
if you think circle strafing in open ground is good gun game you need to read tactics 101
if you think you should be able to ADS while running/strafing, read reality 101
if neither of these things is what you were implying in the above threads, sorry i just woke up |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.31 19:36:00 -
[110] - Quote
Noc Tempre wrote:Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia.
not for smgs those things are way up against proto suits. Not that I mind but with out dmg mods smgs are next to useless vs proto. |
|
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 19:41:00 -
[111] - Quote
fred orpaul wrote:Noc Tempre wrote:Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. not for smgs those things are way up against proto suits. Not that I mind but with out dmg mods smgs are next to useless vs proto.
I have to disagree, i took out 3 proto guys w/ the skm w/o damage mods all in one mag use |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 19:47:00 -
[112] - Quote
Lurchasaurus wrote:proto......
i dont even.......
no.
if you think circle strafing in open ground is good gun game you need to read tactics 101
if you think you should be able to ADS while running/strafing, read reality 101
if neither of these things is what you were implying in the above threads, sorry i just woke up
go back to sleep |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 19:50:00 -
[113] - Quote
Mavado V Noriega wrote:BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
what part of being able to hold L1 and land 7 to 10 shots on a slow moving target takes skill? holdin L1 and landing it on a fast moving target sure but slow? lol @ u some of u ppl with little to no competitive fps knowledge and background talk like u know what represents skill in a shooter KZ2 had the BEST use of ADS of ANY game yet while alot of u think its "realistic" to be runnin with ur gun to ur face looking down the sights and being super accurate kz2 did it RIGHT....ADS was ONLY really useful when u stood STILL and for long range shots and u couldnt even spray u had to single shot or burst at mid range also even tho we call it "hip fire" if u actually look at someones character who is not holding ADS the gun is actually NOT at their HIP but at their shoulder, so its more shoulder fire only lmgs and heavy weapons are actually by the hip and KZ2 was like this as well the gun was actually shoulder height
This post seriously might be the gospel |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:50:00 -
[114] - Quote
ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 19:56:00 -
[115] - Quote
Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine.
Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines.
I'm personally a fan of the Beretta 92-FS. One of these days I hope to hunt down a centurion for carry. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:57:00 -
[116] - Quote
Noc Tempre wrote:Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines.
i was thinking that during my typing of the message and would agree.
im sure everyone would agree tho that ADS gunfights during a mutual circle strafe is shenanigans |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 19:58:00 -
[117] - Quote
Lurchasaurus wrote:Noc Tempre wrote:Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines. i was thinking that during my typing of the message and would agree. im sure everyone would agree tho that ADS gunfights during a mutual circle strafe is shenanigans I wouldn't... Well... Maybe... Shenanigans that takes skill |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.31 20:08:00 -
[118] - Quote
If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:11:00 -
[119] - Quote
Laheon wrote:If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane.
i am fully aware dude.......
and for omni, whether or not you may think it takes skill (i dont) ill be happy to shoot anyone running in open ground when their suits are significantly more expensive than now.
dont complain when a vehicle splashes you to death when you were standing in the middle of an open field with zero nearby cover. Your fault. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 20:39:00 -
[120] - Quote
You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:45:00 -
[121] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period.
Money and corporations win.
HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 21:18:00 -
[122] - Quote
Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more
This game is going to fail if the gunplay isn't like replication once KB+M support is introduced. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 21:30:00 -
[123] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times.
Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers.
As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 21:36:00 -
[124] - Quote
Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear?
This build doesn't reward FPS skill. It's really no different than playing COD in terms of gunplay.
Slow gameplay is going to lead to KB+M dominating DS3 users. |
testguy242
44
|
Posted - 2012.07.31 21:51:00 -
[125] - Quote
Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 22:19:00 -
[126] - Quote
-1 for lack of fps understanding |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.31 23:02:00 -
[127] - Quote
Just make knifing cancel a reload and the game mechanics are perfect. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:06:00 -
[128] - Quote
testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:09:00 -
[129] - Quote
Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 23:31:00 -
[130] - Quote
Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part.
Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 23:37:00 -
[131] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business
Yet CCP wants listened to the cries of the minority and decides to add M+KB support. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 23:44:00 -
[132] - Quote
xprotoman23 wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Trust me proto, i would rather no kbm in the game as this wouldnt really be that much of an issue. CCP need to find a good medium to listen, not to the uber elite and not those who want this game to be easy like cod; granted it wont happen, but alas we may need to live with it. Only thing we can hope for is that CCP can code something to have kbm equal to the ds3 in sensitively and whatnot.
And tnx for not flaming/ripping as am trying to see both sides and give reasonable input
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 00:03:00 -
[133] - Quote
Its all depends on who ccp wants to attract to this game. If they try to much to cater to casuals then they will lose a large portion of their player base when the next CoD comes out. If they make this game to much about skill the casuals will shy away from it and they will be stuck with a small niche hardcore player base.
Last build was a good medium tbh. It all depends on how much ccp wants to sell out.
If they try and sell out and cater to casuals to much their world will be ripped out from under them when all the A.D.D. console kids move onto the next CoD clone. The hardcore players will be the only ones left on dust with an empty game that targets casuals.
Think about that ccp. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.01 00:09:00 -
[134] - Quote
Crimson, i agree with you 100%, but it will be hard to figure what will be a good medium; as some will be for and against the builds. Maybe next build will be a good medium.
As is it, this is a business, so for they will want to cater to a good portion where the $$ is, as even those 12yr olds will be asking mommy/daddy to get them aurum so they get uber gear faster |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 00:16:00 -
[135] - Quote
Why would you ever cater to casuals? You're giving handouts and freebees to people who don't deserve it. Don't let CCP hold your hand like Treyarch and Infinity Ward do. This is what society has come to. A bunch of lazy people who expect to be gifted everything. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 00:24:00 -
[136] - Quote
Omnipotent lilmamaj wrote:Why would you ever cater to casuals? You're giving handouts and freebees to people who don't deserve it. Don't let CCP hold your hand like Treyarch and Infinity Ward do. This is what society has come to. A bunch of lazy people who expect to be gifted everything. Its a tactic to make money in the gaming industry. MW3 did it way to much with the point streaks that don't get broken by deaths. A lot of people in the community were outraged. Some Youtube personalities cried about it til the cows came home. People still play the game though. Its kind of sad how video games are being ruined and dumbed down in the name of money.. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.01 00:25:00 -
[137] - Quote
Is has unfortunately, but that is also where a good portion of the $$ is, granted i dont want it catered there. CCP needs to find a good middle ground b/t the casuals and the elite |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.01 04:05:00 -
[138] - Quote
Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play).
Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build.
But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with.
Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. |
BattleCry1791
70
|
Posted - 2012.08.01 04:16:00 -
[139] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit.
I always liked the Petree, he quickly explains what takes me three paragraphs.
If you don't get what he's laying down, then you don't understand the problem. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 04:32:00 -
[140] - Quote
Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel.
your complaining about not maintaining your scope when your reload? really?
|
|
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:44:00 -
[141] - Quote
Hit detection need improving, once that happens, aiming for the head for kills will become more consistent and the gungame will get better. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.01 04:57:00 -
[142] - Quote
Man I have to wonder how loud all these 'gun game' aficionados are going to cry once they add in stasis webs. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 05:35:00 -
[143] - Quote
Arcushek Dion wrote:Man I have to wonder how loud all these 'gun game' aficionados are going to cry once they add in stasis webs.
LOL IKR |
testguy242
44
|
Posted - 2012.08.01 06:04:00 -
[144] - Quote
Crimson MoonV wrote:testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion.
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 08:31:00 -
[145] - Quote
I don't know how I missed this thread. +1 on everything you've said crimson. Regarding the audience they're after see here. I dont know how many times I have to put out this link... Everyone should realise, this game isn't for the EvE terribads. It's for te console FPS player, with a bit of extra support for kb/m ect. http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson Strafe speed is currently too low IMHO. Last build was fun. This is not. Note in that link, Dust wasn't going to be linked with EvE. Needs to be a game in itself really then doesn't it. Which means changes. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.01 09:16:00 -
[146] - Quote
testguy242 wrote:
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure.
Careful, he'll call you a horrible little troll for being precise with English. . .
And, as much as it pains me to agree with someone who got all emo called me a "horrible little troll" I actually have to agree with Crimson the strafe speed feels like it needs a bit of a bump over all. Have not had time to play the last couple weeks but the E3 build is more "molasses-ish" than Replication. . . but. . .
Two points I have not seen considered in this thread (although I may have missed them).
How much is this (strafe nerf) balancing and support for Move. . . and does current movement modeling consist of balancing for upcoming KB/M . . .
. . .and how would this build work/feel with different maps other than Plateaus? "Environment " has to have something to do with theperception of movement as well, no?
Can anyone who plays the ambush Bio and Com maps answer for how they feel? Again, I have not had a change to get on DUST for a couple weeks (mandatory OT at plant before end of second quarter blows. .)
xprotoman23 wrote:
Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Actually KB/M support ahs been in the works for a long long time. . before Beta unless I am mistaken. It likely has more to do with keeping options open for an eventual/possible PC port whenever the "exclusivity" deal is done with PS3. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.01 10:56:00 -
[147] - Quote
Lurchasaurus wrote:Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. your complaining about not maintaining your scope when your reload? really?
Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 11:06:00 -
[148] - Quote
Vrain Matari wrote:Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics. I think the problem is more with being unable to regain scope smoothly after a reload, rather than being a problem with coming out of scope to reload (which is legitimate and should happen, imo). Sounds like you just explained the problem awkwardly, not that it isn't a problem. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 11:16:00 -
[149] - Quote
Vrain Matari wrote:Lurchasaurus wrote:Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. your complaining about not maintaining your scope when your reload? really? Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics.
ah, gotcha
hadnt come across that problem yet. i use forges.
|
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:19:00 -
[150] - Quote
I've come across that problem with swarm launchers. I press the button to fire after "reloading" (the animation where the launcher loads the next missile into the launch tube), and either no missiles come out or the locking reticle doesn't show up. I normally have to wait a second or two before trying again. |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 11:21:00 -
[151] - Quote
Whether or not this game is trying to bring in a new clientele to CCP, i want to make it clear that as much as some people dont want to admit it, this game basically is EVE but on the ground with FPS mechanics. There will also be PvE and eSports and all kinds of other goodies, but thats just the nature of the game. Thats why it says EVE above the Dust 514 logo.
EVE players play console games too betcha didnt know that. isnt learning fun?
Also, EVE terribads? gimme a break. you complain about people from an EVE background when your just as extreme but on the other side of the spectrum.
*not trying to pick fights here, just callin it as i see it at 4:30 in the morning... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 12:18:00 -
[152] - Quote
It says EvE above the logo so that the game is clearly their IP legally, and because as you say they are in the same setting. I am nowhere near as extreme as the idiots from EvE posting here. I don't tell people to go play EvE like I get told to play CoD.
You constantly mention EvE. No-one cares. Otherwise we'd play EvE. The whole point in Dust is to get more players than EvE can attract.
Dust is an FPS for console FPS players. If it fails in this aspect then CCP have failed in their mission. Lurch, you are not helping them succeed. For goodness sake you just run tanks and heavy suits. Really what can you add to discussions about strafe speed ect? "your opinion" is actually counter productive for the DEVs . |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:26:00 -
[153] - Quote
Tony Calif wrote:IDust is an FPS for console FPS players. If it fails in this aspect then CCP have failed in their mission. Lurch, you are not helping them succeed. For goodness sake you just run tanks and heavy suits. Really what can you add to discussions about strafe speed ect? "your opinion" is actually counter productive for the DEVs .
Actually, a lot of people have bought PS3's for DUST.... Stop thinking of it as a "console shooter" but as an MMOFPS with integration into a wholly functioning and active community.
I've run pretty much all the suits. Scout, assault, heavy, logi... and I disagree with you. Strafe speed is in a good place at the moment. Obviously you run slower sideways than forward, that's a given, and it shows in this game. If you make it too quick, scout suits (along with assault suits) will destroy heavy suits every time. At the moment, I can kill a scout suit in my heavy suit, with my SMG. As it should be. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 12:43:00 -
[154] - Quote
If you bought a PS3 to play, you are actually joining the ps3 community. We're not joining the EvE community. Sorry but your just story/background. I've played all suits too, but I am sticking with crimson & Proto. IMHO they're right. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:49:00 -
[155] - Quote
You're assuming that a lot of people have joined from console shooters. However, it's more likely that a lot of people have heard about how ambitious CCP are being, having played PC shooters like TF2, having owned a PS3 for RDR and LBP, and are checking out DUST. A lot of my friends are like that - interested in DUST, have a PS3, but having never played a shooter on the PS3.
Your assumption of the majority of people joining DUST being from the console shooter community is a huge leap.
We may be joining the PS3 community, but on the other hand, we are a CCP community. Is it us joining you, or you joining us? Note that I didn't say EVE community, but CCP community... Lots of people don't play EVE but have followed CCP since it announced DUST in 2009. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 12:56:00 -
[156] - Quote
Your joining us on ps3. Go figure :D |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.01 14:01:00 -
[157] - Quote
xprotoman23 wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more This game is going to fail if the gunplay isn't like replication once KB+M support is introduced.
pretty much once kb/m is introduced the easier device to aim with + slower moving targets......*facebrick*
Lurchasaurus wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period. Money and corporations win. HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle.
tbh i have no problem with vehicles once capacitors and other stuff vehicle oriented are in place along with a party system im good everyone cant be killers or be able to do EVERY role effectively on one fit like MAG
lilmamaj while i agree the u do it urself approach isnt always best thats what u will no doubt have teammates for specc'd out in AV roles
trust me i know it can be annoying as **** right now when u are basically specc'd to be an infantry guy and got a bunch of vehicles on the enemy team and the usual clueless randoms start sniping from spawn but that wont be the case when u are playing with competent ppl and tbh the SMGs arent really bad at doin infantry work
on a side note i also agree that player skill should matter, i want a skill based game
Vrain Matari wrote: I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play).
WHY do ppl think that because a game is fast paced it isnt tactical or speed takes away from tactics? since when are tactics limited to slow gameplay? this build FORCES u to play at a slower pace i thought this game was about playing how u want? last build i could of played tactically and utilize strafing , u found on the old maps the 1st part strafing i used more and at the installation where there is move cover i utilized that more |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.08.01 14:50:00 -
[158] - Quote
CCP - Please add Stasis Webs so we can hear the "gungame" crowd cry even louder.
All of you "I want more strafe speed" are really going to cry when players start using Electronic Warfare mods that slow your speed (including strafing) by 40 to 90%. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.01 14:54:00 -
[159] - Quote
i feel this game has a good balance of both dance pvp and OHK pvp.. |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.01 14:58:00 -
[160] - Quote
Laheon wrote: Your assumption of the majority of people joining DUST being from the console shooter community is a huge leap.
The herp derp is strong with this one... |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 15:20:00 -
[161] - Quote
Not as strong as with Lurch. Atleast Larheon posts constructive views instead of saying this is EvE on foot. |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.08.01 16:57:00 -
[162] - Quote
instead of asking for the entire game to be sped up why not ask for something to speed your self up with sum down sides of course like some one mentioned NanoFibres. this way every one gets what they want |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 17:02:00 -
[163] - Quote
Strafe speed isn't "whole game" |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.01 17:18:00 -
[164] - Quote
lol @ ppl saying strafe speed was fine in the last build
Last build was broke from top to ******* bottom how can you say it was any good when ppl jumped across the screen because of framerate and lag? |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 17:30:00 -
[165] - Quote
I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 18:43:00 -
[166] - Quote
Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 19:18:00 -
[167] - Quote
xprotoman23 wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users.
Your logic is flawed. The number one benefit of KBM is faster response while retaining accuracy and precision. Slowing things down is actually diminishing this advantage. I just don't understand where your logic is coming from, please break it down instead of the FUD. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:43:00 -
[168] - Quote
xprotoman23 wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users.
Then clearly that is a KBM balance issue, not a movement speed issue. If you want to strafe faster, wear a lighter suit.
@Tony: lol you must have cameras on me every round cause you spend more time telling me how i play than i do. you'd be surprised, ive actually shot an AR before....
|
Mike Gunnzito
111
|
Posted - 2012.08.01 19:46:00 -
[169] - Quote
EnglishSnake wrote:lol @ ppl saying strafe speed was fine in the last build
Last build was broke from top to ******* bottom how can you say it was any good when ppl jumped across the screen because of framerate and lag?
I'd say that's the point. Ppl argued that strafe speed was TOO fast, but it was more a problem of horrific framerate and hit detection. As that continues to improve, that'll make tracking the fast movers easier... so no reason why we can't speed it back up. (just a little)
Coincidentally, that'll fix other problems too. Like AR imbalance. That'll make the Duvolle AR more of an option over the Creo as well. Half the reason the Creo is king right now, is because framerate and hit detection (while improved) are still "questionable" at best. If half ur shots don't even register, you might as well use the gun that hits harder so that the rounds that DO hit, count. Once hit detection gets better, the higher ROF of the Duvolle will make more of an impact. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:46:00 -
[170] - Quote
Tony Calif wrote:Not as strong as with Lurch. Atleast Larheon posts constructive views instead of saying this is EvE on foot.
Why are you so butthurt over this? What is it about this statement that sets you off? How is it wrong? What is the detriment to agreeing with this?
Black Ops and Modern Warfare 3 are different games, yes? Yet they are all Call of Duty?
Edit: saying this with a completely neutral tone dude. You misunderstand me, im not some crazy fanboy or anything n im not active on EVE, and im certainly not here to fight on a forum.... |
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EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.01 19:50:00 -
[171] - Quote
Alas we are to flipping bored since we cant shoot each other. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:52:00 -
[172] - Quote
EnIgMa99 wrote:Alas we are to flipping bored since we cant shoot each other.
one more day *twitch* |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:07:00 -
[173] - Quote
In the words of another, so those who oppose my opinions can save their time bashing me...
Kazeno Rannaa wrote:What I find very interesting is the fact that all those OP that continue to bash what we have been so graciously presented and invited to provide input to are continuously comparing it to the products of Activision and Electronic Arts. Both of these companies couldn't really give a rat's as* about the requests and input from their potential players and produce and release exactly what it is THEY want, not what their community is requesting or demanding.
I understand why people continue to compare there last 6 years of game with this one, it is the natural way humans figure what is good and what is bad: comparative analysis. Yet this is not a good enough reason, at least in my eyes, to continue to do so. Not to mention, and I have yet to see anyone to really touch upon this, the fact that you are attempting to compare 3 very different gaming engines and the application of those engines in the development of a vision. Most betas, like everyone has touched upon, are just glorified PR tools to drum up excitement over a game that just has improved mechanics (hopefully) and graphics (sometimes, just look at Black Ops 2, it looks worse than the first one IMHO). This on the other hand is a completely unique venture n the fact that it is expanding and existing universe while bridging the means of interaction.
@ Tony Calif: I have been reading your posts for some time. You seem to be unable to separate COD and BF3 from this experience. I understand why that can be so difficult. It is also probably the same set of reason why I REFUSE to play either games anymore. This game is having a TRUE beta, not just a PR stunt. Either you can enjoy it, or not. But the constant bashing is getting old. And i am too old to listen to it.
If this game has even just as much depth on release as what is being presented now, I will be happy. This is especially considering the fact that CCP continuously tinkers with and refines their games. That, I have to say, is very UNLIKE the makers of COD and the BF series. They have had some shinning moments, but the last 4 versions of each of these franchises (which they are used to JUST make money) have shown little growth beyond the development of Frostbite 2 by DICE.
It would seem to me that while you are continue to bash what CCP is attempting to build both in the game and the community, you present this image to me of a major developer, or a fanboy tea bagging them. But I guess everyone has their place in life.
@OP: I only hope that some of you find the wisdom to see the potential of what is begin presented and ultimately will be handed over to us. Once the actual game finally releases, this is going to be a game that we will watch evolve and mutate much like life itself, and that is part of the experience that CCP brings to the table that other developers wish they could. This is not to say that CCP has not had their short comings between what the promise in comparison to what they deliver, but such is life. What they have done is involve their community of players a hell of a lot more than any other game company I have had the pleasure and displeasure to interact with.
This is not me tea bagging CCP, just being realizing of the potential of the game, the vision and intention of the company, and of the community.
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.01 20:22:00 -
[174] - Quote
Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. + 1 bring back strafe speed.
Game just feels slow now even with 3 x proto kinetics loaded |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:29:00 -
[175] - Quote
Sha Kharn Clone wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. + 1 bring back strafe speed. Game just feels slow now even with 3 x proto kinetics loaded
at that point you still feel slow?!
how fast do you need to be lol
Also note that apparently speed mods dont affect strafe speed, as it should be. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 20:37:00 -
[176] - Quote
Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:41:00 -
[177] - Quote
Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies.
................cookies? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 20:53:00 -
[178] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies. ................cookies? Milk and cookies.
Oh and i'm not trying to turn dust into something it isn't. I am trying to turn dust into something it once was. A game that takes more skill then with CoD movement speeds and ****** camping tactics.
I will say this again because it needs to be said.
You want a complex deep game but you want the game to have simple CoD movement speeds and easy game mechanics that take little skill.
The same people that claim to be defending this game from kids that are trying to turn this game into CoD. Are the same people that are trying to dumb this game down. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:56:00 -
[179] - Quote
*peeks over the line......yanked back by personal opinions*
sorry guys, cant betray my stances on this stuff.
throw a cookie or two over here tho..... |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.08.01 21:05:00 -
[180] - Quote
Ok, coming in as a completely neutral party here, not sure whether I want high stafe speeds or not, but my opinion on that is not important now, I just wanna ask you gusy a question. Whether you like High or low strafe, what makes YOUR prefered choice more skillful. IN my opinion (yes i said my opinion didn't matter, I lied) All games take skill, just in different ways.
For example COD. I hate COD, havent played it in years, only reason I played it all those years ago were because I didnt know that FPS games culd be anything not COD-like. As I said, I hate it, but it takes skill. Not mental skill, not tacical skill, but twitch skill. In COD, as someone earlier in the thread accurately said, you die if anyone so much as sneezes on you. This makes it so the first one who shoots win, this rewards those with fast reflexes.
Ghost Recon: Advanced Warfighter also took skill. Unlike COD however, it rewarded tactical play, not twitch skill, if you tried to play like COD, you would die horribly, alot. If however, you played as a team and came up with strategies to outsmart your enemy, you would dominate them.
Quake is another game that takes skill. I have only played it a handful of times and failed horribly due to me being a console gamer not a pc gamer but i know enough about it to know it takes skill. To win in Quake you must know your maps, weapon and power up spawns, master bunnyhoping and have good reflexes. Quake requires a different skillset than COD or Ghost Recon but it takes skill nonetheless.
MY point in this matter is, this is an intersting thread, I personally want to hear the merits of Replication Gameplay Vs E3 Build Gameplay. Unfortunately most of this thread is " High strafe speeds take MaD SklLzZ I'm so 1337" and "LOL you a n00b you cant uze Coverz or AiM so gotz ta haz hi Strafe speedz" with a few interesting points. Just cause you dont like what he likes doesnt mean he has less skill or wants less skillful gameplay. So can we stop the E-peen contest, quit arguing over what has more skill, and make an organized thread that calmly discusses the merits of an idea instead of snowballing in to a festering, offensive, troll-ridden cesspit that gets locked by the devs?
TL ; DR Man the **** up and read my ******* post |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.01 21:08:00 -
[181] - Quote
Even in scout suit somehow fat suit beat me to teh cookies
At least give us a skill or biotic that improves normal speed. Sprinting is all fine and dandy but counts for nothing once the fight starts well apart from the moment you decide itGÇÖs time to run away like a little girl.
Yes even with 3 x proto kinetic biotic it feels slower than the last build.
There is a direct relationship between both speed and/or perceived speed that makes us humans experience the sensation of fun. (sauce: some BBC documentary I donGÇÖt remember the name of)
Speeds lacking in this build and for me at least a little fun went out of it.
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 21:10:00 -
[182] - Quote
1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill.
2. These are forums trolling is the 1337 forumer's specialty. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:19:00 -
[183] - Quote
Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill.
um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. |
Mike Gunnzito
111
|
Posted - 2012.08.01 21:23:00 -
[184] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me.
Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.01 21:27:00 -
[185] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested.
This ^ |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:31:00 -
[186] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested.
this i know. I did a poor job of explaining myself. The pure situation where you are even in open ground to where you are trying to strafe to keep from dying is silly. Use cover.
And no, im not trying to turn this into gears of war. What i am trying to say is that people should learn to use cover more frequently because it makes it so easy for me to splash them when they are outside of any useable cover. Higher strafe speeds encourages "tribes-like" warfare.....although that was a very extreme comparison. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 21:31:00 -
[187] - Quote
That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.01 21:37:00 -
[188] - Quote
I think strafing is a matter of preference. You could have one of these two:
- You like realistic gameplay, where ADS is a valued concept in a fire fight.
or
- You like skill required gameplay, where the skills you have in manipulating the controllers proves most efficient.
I like the first one because run 'n gunning is nice for faster paced gameplay but is solely reliant on only one person. ADS provides a more strategic and teamwork based game.
I hope that's what ya'll were talking about. Haha. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:41:00 -
[189] - Quote
Something that I think is worth noting.
If we make the gun fights more about skill maybe people won't complain so much that skill points trumps skill.
It all comes down to tracking targets. Being able to track fast moving targets=skill in fps.
For some reason some people don't want that. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:42:00 -
[190] - Quote
Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side.
lol i know what strafing is.
Your post also explains why i think its great why speed mods dont affect strafing.
I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you.
My points are:
#1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic.
#2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away.
#3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits.
#4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts.
#5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:48:00 -
[191] - Quote
Crimson MoonV wrote:Being able to track fast moving targets=skill in fps.
yes.
Im not trying to slow things down or tell you your wrong. Im trying to get it to stay the way it is cause i think they hit the sweet spot. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:52:00 -
[192] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side. lol i know what strafing is. Your post also explains why i think its great why speed mods dont affect strafing. I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you. My points are: #1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic. #2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away. #3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits. #4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts. #5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 21:53:00 -
[193] - Quote
We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:59:00 -
[194] - Quote
Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR
I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points.
Standing in one place and holding R1 is epic game play yo. It gets my adrenaline going.
Yeah... Very tactical game play indeed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:02:00 -
[195] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed.
well im sorry thats how you play....... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:05:00 -
[196] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Standing in one place and holding R1 is epic game play yo. It gets my adrenaline going. Yeah... Very tactical game play indeed. Well crimson, sometimes the game gets really interesting and the hit detection fails me. And even though I have more gear and a better gun, he beats the stare-off with a militia AR. This is very rare, but I love losing 100,000 isk when it happens. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.08.01 22:06:00 -
[197] - Quote
Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later
Webs!!! Fkya that would be great! Web grenades? Hell yeah!! But what about vamps??? It would be hilarious to send dropships falling from the sky due to zero cap or having a tank not being able to rep... not sure how the vamp mechanic would fit into dust though... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:07:00 -
[198] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1.
You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:08:00 -
[199] - Quote
Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason.
Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i.
The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist.
You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits.
However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:11:00 -
[200] - Quote
Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)? |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:12:00 -
[201] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1. You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery.
Well then if the enemy does that you should be killing them almost every single time. Unless he kills you, then its your fault for sitting there not moving by cover while hes shooting you.
Again, strafing is legitimate. CIRCLE strafing is silly, especially in open territory. Please understand the difference i am trying to elaborate on. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 22:17:00 -
[202] - Quote
"Tactical gameplay" walking around ADS with your scope shoved so far up your ass you get off on how "tactical" the game is. |
Regis Mark V
249
|
Posted - 2012.08.01 22:18:00 -
[203] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring.
Had much more fun last build than this build. I haven't played this build since before they let the IGN kiddies in! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:18:00 -
[204] - Quote
Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)?
Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers...
You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things...
how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust.
It would be so different if this and that.....well sorry, this is Dust. Understand that.
I would be kicking your ass so hard if this were basketball!.........but were playing football.....
just trying to get my point across. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:18:00 -
[205] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i. The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist. You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits. However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. Squishy scouts suits will not be an issue once REs are nerfed and hit detection is fixed. I said its not that much of an issue.
Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 22:22:00 -
[206] - Quote
There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:23:00 -
[207] - Quote
xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad |
Regis Mark V
249
|
Posted - 2012.08.01 22:24:00 -
[208] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)? Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers... You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things... how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust. It would be so different if this and that.....well sorry, this is Dust. Understand that.
Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:25:00 -
[209] - Quote
Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust?
was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized.
And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are. |
Regis Mark V
249
|
Posted - 2012.08.01 22:27:00 -
[210] - Quote
Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad
Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
Oh wait... |
|
Regis Mark V
249
|
Posted - 2012.08.01 22:28:00 -
[211] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized. And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are.
BF3 is a slow game and has better strafe speed than Dust at the moment. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:29:00 -
[212] - Quote
Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on.
Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet.
CCP doesnt build games around balance, they build them around the perfect imbalance. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:31:00 -
[213] - Quote
Regis Mark V wrote:Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
so someone having a different oninion on something makes them inexperienced FPS players?.....again, read the post i just made to see how i feel about that. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:37:00 -
[214] - Quote
Your mentality on fps shows the amount of fps experience and skill, which makes you classify you as what I do. Everyone's always learning but I think very soon you will realize that the strafe speed being upped is the way to go. If this was a computer game I would listen to everything you say.
Crimson, proto, regis, and I pretty much know what we are talking about with this one |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:41:00 -
[215] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. The only reason you think they are fine is because you think high strafe speeds are silly and unrealistic. We should all use cover because you will just splash us with your railgun.
We want high strafe speeds because it takes more skill and adds character to the gun fights.
It will also make it so the gun fights are based more on skill and not SP. That would cancel out a lot of the SP>Actual skill arguments.
|
Regis Mark V
249
|
Posted - 2012.08.01 22:42:00 -
[216] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance.
Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top.
Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside....
Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system.
The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale...
Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:47:00 -
[217] - Quote
Omnipotent lilmamaj wrote:If this was a computer game I would listen to everything you say.
well, there you go.
you struck a nerve with that one omni. No one had made that distinction here and that makes a big difference. In computer games, higher strafe speeds is needed cause its point and click. Consoles, it doesnt play as fast, so you dont need ridiculous strafe speeds.
However, it is a fact that KB+M is coming, so there wont be any diff gameplay style between Dust on PS3 and computers. Where my problem stems from is that not everyone will be using KB+M, so they need to find a way to balance that somehow. If everyone were using that, then id be all for increased strafe speeds. All that does tho is make using analog controls more difficult, further increasing the disparity between KB+M users and gamepad users. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:52:00 -
[218] - Quote
Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games.
dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts.
You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:58:00 -
[219] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts. You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. I think some of us are just trying to give feedback based on our experience with past mmofps. What worked, what didn't.
I think its just incredibly obvious that an unbalanced game will fail on console.
Mag for example was imbalanced. It wasn't nearly imbalanced as dust is right now and it still failed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:02:00 -
[220] - Quote
Crimson, I feel i gotta make the point tho that balance is also gonna be kinda impossible in Dust, just because of the sheer amount of ways you can attack your enemy....How do you dodge or block an orbital strike? If the enemy wants to give unlimited funds to take you out, they can. CCP doesnt regulate this stuff unless someone is legitimately exploiting a bug in the game.
They have a very hands off approach. All the "cheap and dishonest" tactics that people use in RL or in game is fair play as far as CCP is concerned simply because they feel if you were smart enough to pull a scam or something, well good job.
If they notice something like everyone using the same thing or somethings isnt being used at all, THEN they change numbers. You guys forget that unlike other fps shooters, Dust will be around for a long time instead of a year or two and there will be constant updates and such. Have faith in the system.
edit: that last paragraph was more of me trying to calm Regis down on his very valid point about everyone using the same thing in BF. Again, valid point, but CCP actually maintains their breakneck speed developing after release unlike DICE or EA. |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 23:04:00 -
[221] - Quote
This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:06:00 -
[222] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that.
OH MY GOD YES.
they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:09:00 -
[223] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. Hit detection didn't ruin the game. Slower strafe speeds made the gun fights boring and they no longer take as much skill. You are dumb if that's what you got from this thread. Trolling or stupid?
Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:11:00 -
[224] - Quote
Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry.
while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:13:00 -
[225] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
loltactics. People just want to head glitch behind cover.
OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. |
Regis Mark V
249
|
Posted - 2012.08.01 23:16:00 -
[226] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
Gun fights are just like COD I see you first I win mentality aim assist garbage! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:19:00 -
[227] - Quote
Regis Mark V wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. Gun fights are just like COD I see you first I win mentality aim assist garbage! That is what we have right now. If someone shoots you in the back all you can do is spin around and hope they have bad aim.
Its sad. I thought this game was going to be different. Some people...
Maybe the eve players don't understand bad game mechanics because they haven't had enough experience with bad game mechanics like CoD. So they don't know any better.
When I talk about CoDs bad game mechanics I am talking to strafe speed and aim assist. Just to clarify |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.01 23:22:00 -
[228] - Quote
A team of all assault/heavy/scouts/tanks/dropships should lose to a balanced. and equally skilled, team everytime. Part of the skill in this game will be making the right friends and building a balanced force of Speed, tanking, healing, and DPS - just like any MMORPG except that instead of the difference being determined by behind the scenes dice throws it will be determined by player skill.
As for the lateral movement, I'm on the fence. In one respect I miss the mobility and in the other it seemed sort of cartoony. I'm much more annoyed by RBS and the reduced movement speed in ADS. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:26:00 -
[229] - Quote
look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:35:00 -
[230] - Quote
Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
|
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:38:00 -
[231] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
first of all, i do not support stats over skill.
second, the disparity is not THAT bad and whatever disparity there is i think should be allowed, since they spent the necessary points and money. Those are the game mechanics. Again, Dust is doing what Dust does.
either way, cant wait to see what the next build brings. Whether you or i "win" is irrelevant to me. Im very excited to see what CCP has in the cooker. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:42:00 -
[232] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. loltactics. People just want to head glitch behind cover. OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT.
That's all most people do this build is head glitch cause they freakout when somebody has the balls to use their shields soak up some damage and charge at people. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 23:44:00 -
[233] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
On the whole ADS/circle strafe debacle, the point was the same problem, not the same exact damn thing. But we ignore context and careful word choice at the same time crucifying minor gaffs that could be explained better. How balanced...
In any case, raising your health is cheaper on your fittings than raising your gun level. Try running a complex tank with no fitting mods and an advanced gun. Then you buy an extra second to turn around and use your better aim to get headshots, which is significantly more dps than triple damage mods and prototype guns.
I am not saying the game is perfect, I am saying your reasons for changing it don't hold water. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:44:00 -
[234] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. loltactics. People just want to head glitch behind cover. OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. That's all most people do this build is head glitch cause they freakout when somebody has the balls to use their shields soak up some damage and charge at people.
for those doing that...LOL at them.
for those who are willing and skilled enough to not die by rushing, kudos to them. seriously. Its just not always the SMART thing to do. but hey, whether something is smart or good tactics, its all risk vs. reward.
"The brave might not live long, but the cautious never lived at all." General George S. Patton |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:50:00 -
[235] - Quote
Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that.
Don't compare COD pub matches to COD clan matches. They are completely separate experiences. You have to be stupid if you expect to win with a pubby loadout. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:52:00 -
[236] - Quote
xprotoman23 wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. Don't compare COD pub matches to COD clan matches. They are completely separate experiences. You have to be stupid if you expect to win with a pubby loadout.
Very fair argument proto, i certainly wasnt referring to COD clan matches. i would assume there is a huge disparity there. I was referring to pubby ****** COD with whiny 12 year olds screaming at their moms over the mics yelling haxxors, noobs, and other profanities that young'uns yell so easily these days.
I would assume tho that clan COD is still pretty far off from what Dust is going to be just by virtue of installations, vehicles, and EVE. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:55:00 -
[237] - Quote
I was trying to be agreeable by saying that all the guys spouting K/D would be right at home in the arena. I have no problem treating them like a god in a part of the game where it does have a super significance. |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.02 01:57:00 -
[238] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. I thought EVE players were all about choice?..
|
Mike Gunnzito
111
|
Posted - 2012.08.02 01:59:00 -
[239] - Quote
Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently.
Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win"
IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics.
This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 02:01:00 -
[240] - Quote
Yes!!! Mike for president |
|
Mike Gunnzito
111
|
Posted - 2012.08.02 02:03:00 -
[241] - Quote
Omnipotent lilmamaj wrote:Yes!!! Mike for president
I'll run independant. I'm Mike Gunnzito... and I approve this message. (shakes hands and kisses a baby on camera) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 02:08:00 -
[242] - Quote
i said i agreed with pretty much what they were saying, its just its gonna be hard to find that perfect balance in movement mechanics because of the different play styles were gonna see with KB+M and gamepad.
and yes,i was talking on a macro level |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.02 02:17:00 -
[243] - Quote
Regis Mark V wrote:Lurchasaurus wrote:Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized. And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are. BF3 is a slow game and has better strafe speed than Dust at the moment.
lolno BF3 = cod he who sees someone 1st usually wins BF has no strafing involved at all |
EVICER
63
|
Posted - 2012.08.02 02:21:00 -
[244] - Quote
Why do I see scouts circle strafing in this argument.Yes I played Mag too proto and I enjoyed it.Yet if you give a strafing skill you only compound someone abusing that flaw to there advantage.Why do I see a Heavy with an proto HMG lvl 5 strafe speed and speed boost modules..... = broken.This kinda what I hate about BETA forums...One guy wants one thing another wants another.Until the devs just throw there hands up and say Im done.No one is gonna be happy then we get stuck and the game goes stale.Because one kit,gun,vehicle becomes THE equipment to have and then we are all wearing the same crap...sounds boring. Different suits and combinations have there strengths and weakness's.
Do any of you watch the interview videos?Dust514.org. The object of this game is to be the best MERC you can be.Not the best scout,logi, etc etc.The resupplies are there so that if a tanks is eating your team up you can switch fits to what is going on on the battle field.Yes you will specialize...but your gonna have to be more than that.It is about ....money.If you have passive skills the can transfer to other fits.Cheaper fits not just rockin the proto and complaining about it in here when you get worked by an orbital strike and complaining that the strikes are OP.That you run to slow for a heavy therefore you couldnt get out of the blast radius...That your Sigarus got blown to DUST.I feel that the mechanics are fine.Balancing is good...Im not going to say that its about tactics either PROTO lol.but in an interview Praetorian is showing a presentation about 2 drop ships remote shielding a tank....Now the guy thinks because his Grimlock Forge isnt doing any damage that the game is broken?
Then comes in here and ask for a buff to forges?Nah itll be fine.There is the mobility skill and god forbid you got to use a module to slightly faster than the next guy because now you made a "pill head fit "but thats what this game is about...YOU the player can make your guy any way you want.Your gonna have times where you feel like youve been cheated.Because that just worked you and you were in your speed fit and he was in a scout too and so you assume that you got ripped but in reality all his modules were filled with damage modifiers and his breach butt rapped ya. They are working on you the player being able to detect what the other player is wearing using etc.Thats where the active scan skill comes in.There is gonna be more equipment and webifiers for tanks and alot of other stuff..but this game isnt about one fit its about thinking about each spawn before you spawn and the strengths and weaknesses of the fit are and playing accordingly to the situation.....its gonna be a great game.....we're still in the beta fellas. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 02:52:00 -
[245] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want.
somebody that can understand english finally.
Thanks for dropping some knowledge mike |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.08.02 03:11:00 -
[246] - Quote
One point I am compelled to bring up is be prepared to fight slower.
Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or environmental dangers. The hope as having been expressed by some devs is that Dust514 will be able to go nearly everywhere in the future.
I have heard discussions saying those hoped zones of combat would include the revamped POS system in pencil + paper stages, stations, asteroid colonies, areas of interest, etc. The main supporting fact is also the fact that the environments are going to be seeded, providing all the differences I mentioned at start of post. Due to these reasons, our "speed" can be a wide variety of possibilities depending on location of battle. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 03:22:00 -
[247] - Quote
Copy HALO MLG strafe movement speed problem solved
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 03:33:00 -
[248] - Quote
Simon Havoc wrote:One point I am compelled to bring up is be prepared to fight slower.
Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or environmental dangers. The hope as having been expressed by some devs is that Dust514 will be able to go nearly everywhere in the future. Different gravity for different planets?
Then we will just take all the planets with the lowest gravities. Problem solved.
You guys can keep your tactical game play on your planet. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 03:34:00 -
[249] - Quote
Crimson MoonV wrote:Simon Havoc wrote:One point I am compelled to bring up is be prepared to fight slower.
Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or environmental dangers. The hope as having been expressed by some devs is that Dust514 will be able to go nearly everywhere in the future. Different gravity for each planet? Then we will just take all the planets with the lowest gravities. Problem solved. You guys can keep your tactical game play on your planet.
lol cool |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.02 03:45:00 -
[250] - Quote
My name is Arceus Evoxazon and this is my favorite thread on the Dust Forum. |
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.02 04:06:00 -
[251] - Quote
Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it.
I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork.
After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 04:07:00 -
[252] - Quote
Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it.
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 04:15:00 -
[253] - Quote
Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it.
I have a feeling you didn't even read the entire thread.
Run along children. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 04:18:00 -
[254] - Quote
Crimson MoonV wrote:I have a feeling you didn't even read the entire thread.
Run along children.
careful crimson, your tone is borderline douche lol |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 04:20:00 -
[255] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:I have a feeling you didn't even read the entire thread.
Run along children. careful crimson, your tone is borderline douche lol Sorry, I get tired explaining the same concepts to different people over and over again.
Read the entire thread before you post please. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 04:26:00 -
[256] - Quote
Crimson MoonV wrote:Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it. I have a feeling you didn't even read the entire thread. Run along children.
WATCH 4V4 Halo 3 MLG footage and then tell me if high strafe speed creates lone wolfing
ITS CALLED TEAM SHOTS |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 04:28:00 -
[257] - Quote
either way CCP is gonna do what they do.
how awesome would it be to set the "ground rules" for the gladiator arena?
like have a zero g weight class and a class where pg/cpu limits are halved or some other bullshit |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 04:29:00 -
[258] - Quote
ReGnUm DEl wrote:Crimson MoonV wrote:Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it. I have a feeling you didn't even read the entire thread. Run along children. WATCH 4V4 Halo 3 MLG footage and then tell me if high strafe speed creates lone wolfing ITS CALLED TEAM SHOTS
Define team fire before it ends up like "ADS" |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 04:30:00 -
[259] - Quote
ReGnUm DEl wrote:Crimson MoonV wrote:Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it. I have a feeling you didn't even read the entire thread. Run along children. WATCH 4V4 Halo 3 MLG footage and then tell me if high strafe speed creates lone wolfing ITS CALLED TEAM SHOTS Some of these beta testers know so little about simple fps game mechanics. I try to be patient. Its quite frustrating though. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 04:32:00 -
[260] - Quote
....look just because someone wants something "different" for the game doesnt mean they havent been around the block or understand how these things work.....
im speaking for myself, not some of the other kiddies tho..... |
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 04:52:00 -
[261] - Quote
Lurchasaurus wrote:....look just because someone wants something "different" for the game doesnt mean they havent been around the block or understand how these things work.....
im speaking for myself, not some of the other kiddies tho..... Try "going around the block" with the right people and your views will change. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 05:02:00 -
[262] - Quote
Omnipotent lilmamaj wrote:Lurchasaurus wrote:....look just because someone wants something "different" for the game doesnt mean they havent been around the block or understand how these things work.....
im speaking for myself, not some of the other kiddies tho..... Try "going around the block" with the right people and your views will change.
look im pretty set in my views just cause i know what i want in particular from this game. that being said, with a lot of the noob posts some people are making, its getting harder and harder defending my posts. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 05:05:00 -
[263] - Quote
I have said this before lurch. WE HAVE COOKIES |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 05:07:00 -
[264] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want.
I understand what they want. I merely reject their conclusions on what it will achieve.
1) Vs KBM - I disagree strongly, to the point I am convinced this is a scare tactic line that hasn't actually been thought about at all. Slower speeds mean less importance on moving your cursor extremely fast which translates into a smaller benefit to less of an imbalance. 2) Reward Skill - I counter there are two kinds of skill being discusses here, and confusing them is leading to a lot of problems. Yes there is skill to reflexes and gunplay and other split-second decisions. But it is not the ONLY skill that matters. I don't think it improves gameplay if the guy with more gun skill will be able to turn around and kill the guy with the stronger position (no matter how he got it, even if it was luck or "being cheap"). I understand the other argument, I just don't accept it.
So yes, my definition of rewarding intelligent play means I believe the guy shooting from behind should force the gungame guy to dive for cover before attempting to engage. If he does successfully get around that corner, the decision should be between reversing the trap, dragging it out until you have recovered shields, or finding allies to outnumber. At no point do I see the ability to skip all those steps by turning around and juking to victory adding more room for different strategies. In fact, in my opinion, it seems to neutralize most strategies.
DUST is clearly trying to cater to the cerebral shooter. While both twitch based play and tactics based play should cohabitate, a decision about who wins in the extreme match up of good gun skills vs good tactics is going to be controversial to the side that the game punishes. So yes, there are games, great games, that will let good skills win the vast majority of their fights irregardless of the "opening", but at the time, I don't think that is DUST.
On a side note: DUST business strategy clearly wants everyone to be going through lots and lots of clones and equipment to make AUR items appear more attractive while also making even an attempt at pay to win skyrocket into the hundreds of dollars a month - a level where it would be absurd to believe large numbers of people will be able to influence or unbalance the game this way. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 05:11:00 -
[265] - Quote
xprotoman23 wrote:ReGnUm DEl wrote:Crimson MoonV wrote:Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it. I have a feeling you didn't even read the entire thread. Run along children. WATCH 4V4 Halo 3 MLG footage and then tell me if high strafe speed creates lone wolfing ITS CALLED TEAM SHOTS Define team fire before it ends up like "ADS"
TEAM FIRE DEFINITION... better get a like for this proto! : When two more people place coordinated fire on single enemy
TEAM FIRE EFFIENCEY (HALO EXAMPLE)
HALO 3 team fire was the main use for effectively winning TS, due to high shields and strong strafes. The BR was your primary weapon, and any skilled player could kill an opponent with four shots... ie the CLASSIC FOUR SHOT phase. In theory, a team using TEAM SHOT could kill entire team and not lose one a teammate. This was commonly seen in HALO 3, where pro teams would search in the MLG playlist, and play against weak teams( please note I did not say weak player, because anyone with 50 in MLG was considered top tier). The result would be as follow 50-0... not 50-15 or 50-7.
HOW TO ACHIEVE TEAM FIRE
1. POSITIONING A. Be able to see all your teammates at any given time B. Be able to see shoot any target or teammate can shoot
2.Call outs A. Name/phase your teammates all recognize B. The name is quick and catchy
COUNTERING TEAM FIRE
For anther night TBH |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 05:21:00 -
[266] - Quote
Omnipotent lilmamaj wrote:I have said this before lurch. WE HAVE COOKIES
damn it omni |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 05:30:00 -
[267] - Quote
Noc Tempre wrote:Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. I understand what they want. I merely reject their conclusions on what it will achieve. 1) Vs KBM - I disagree strongly, to the point I am convinced this is a scare tactic line that hasn't actually been thought about at all. Slower speeds mean less importance on moving your cursor extremely fast which translates into a smaller benefit to less of an imbalance. 2) Reward Skill - I counter there are two kinds of skill being discusses here, and confusing them is leading to a lot of problems. Yes there is skill to reflexes and gunplay and other split-second decisions. But it is not the ONLY skill that matters. I don't think it improves gameplay if the guy with more gun skill will be able to turn around and kill the guy with the stronger position (no matter how he got it, even if it was luck or "being cheap"). I understand the other argument, I just don't accept it. So yes, my definition of rewarding intelligent play means I believe the guy shooting from behind should force the gungame guy to dive for cover before attempting to engage. If he does successfully get around that corner, the decision should be between reversing the trap, dragging it out until you have recovered shields, or finding allies to outnumber. At no point do I see the ability to skip all those steps by turning around and juking to victory adding more room for different strategies. In fact, in my opinion, it seems to neutralize most strategies. DUST is clearly trying to cater to the cerebral shooter. While both twitch based play and tactics based play should cohabitate, a decision about who wins in the extreme match up of good gun skills vs good tactics is going to be controversial to the side that the game punishes. So yes, there are games, great games, that will let good skills win the vast majority of their fights irregardless of the "opening", but at the time, I don't think that is DUST. On a side note: DUST business strategy clearly wants everyone to be going through lots and lots of clones and equipment to make AUR items appear more attractive while also making even an attempt at pay to win skyrocket into the hundreds of dollars a month - a level where it would be absurd to believe large numbers of people will be able to influence or unbalance the game this way. 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 05:36:00 -
[268] - Quote
Crimson MoonV wrote:Noc Tempre wrote:Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. I understand what they want. I merely reject their conclusions on what it will achieve. 1) Vs KBM - I disagree strongly, to the point I am convinced this is a scare tactic line that hasn't actually been thought about at all. Slower speeds mean less importance on moving your cursor extremely fast which translates into a smaller benefit to less of an imbalance. 2) Reward Skill - I counter there are two kinds of skill being discusses here, and confusing them is leading to a lot of problems. Yes there is skill to reflexes and gunplay and other split-second decisions. But it is not the ONLY skill that matters. I don't think it improves gameplay if the guy with more gun skill will be able to turn around and kill the guy with the stronger position (no matter how he got it, even if it was luck or "being cheap"). I understand the other argument, I just don't accept it. So yes, my definition of rewarding intelligent play means I believe the guy shooting from behind should force the gungame guy to dive for cover before attempting to engage. If he does successfully get around that corner, the decision should be between reversing the trap, dragging it out until you have recovered shields, or finding allies to outnumber. At no point do I see the ability to skip all those steps by turning around and juking to victory adding more room for different strategies. In fact, in my opinion, it seems to neutralize most strategies. DUST is clearly trying to cater to the cerebral shooter. While both twitch based play and tactics based play should cohabitate, a decision about who wins in the extreme match up of good gun skills vs good tactics is going to be controversial to the side that the game punishes. So yes, there are games, great games, that will let good skills win the vast majority of their fights irregardless of the "opening", but at the time, I don't think that is DUST. On a side note: DUST business strategy clearly wants everyone to be going through lots and lots of clones and equipment to make AUR items appear more attractive while also making even an attempt at pay to win skyrocket into the hundreds of dollars a month - a level where it would be absurd to believe large numbers of people will be able to influence or unbalance the game this way. 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing. Really so you want defensive campy game play to trump actual skill. I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement. Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
watch yourself crimson, just because everyone isnt playing exactly like you doesnt mean thay are camping, glitching, etc. not everyone is always packing an AR and sometimes they maybe pulling a support role or might not have ammo, whatever.....
edit: also i want to make something clear, that my definition of tactical play doesnt include lying prone on the ground waiting for someone to pass my c4......
a sniper holding down an objective is one thing, but thats if they move and take objectives and plant bombs....sitting on top of a tower sniping from 500 yards away and missing is another....
just wanted to make that clarification so i can actually describe my thought here and not be put into the same group as some of the other kiddies here...... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 05:44:00 -
[269] - Quote
By tactical game play noc means using cover positioning and head glitching. You can still be tactical in a strafe and shoot fps as regnum already pointed out. He wants camping/head glitching and positioning to trump actual skill. So he wants BF3 with high health pretty much.
Go play CoD or BF3 noc. You would love it. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 05:45:00 -
[270] - Quote
Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.
I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break.
The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:05:00 -
[271] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
Noc brings up a good point....
*looks to the opposition*
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 06:13:00 -
[272] - Quote
I don't see the good point. Dust at its standing right now plays very similarly to COD. "Scissors" is the only thing to bring to the table. Tanks aren't bringing anything to the table right now. They are being used to milk kills in the way that takes the least amount of skill possible right now. These objectives aren't mcdonalds drive thrus. You can't cap objectives from your tanks. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:14:00 -
[273] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. If I'm bringing scissors to the table you aren't bringing ****. There are so many things wrong with your posts I feel overwhelmed at times.
CoD is nothing but map control.... Do you know anything about fps? There are ways to control the map in every fps. The map control in CoD is very similar to dust atm. It promotes campy defensive game play
Why am I still talking to you?
Spawn camping, camping, head glitching, hiding in corners. Sounds like the current build of dust to me.
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:15:00 -
[274] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks.
It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:18:00 -
[275] - Quote
xprotoman23 wrote:Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks. It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. It was one of those "advanced dodging skill" moments.
I almost couldn't believe he said there is no such thing as map control in CoD. Losing swag and credibility post after post noc.
Because I feel it needs to be said again....
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
testguy242
44
|
Posted - 2012.08.02 06:19:00 -
[276] - Quote
In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:22:00 -
[277] - Quote
Crimson MoonV wrote:xprotoman23 wrote:Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks. It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. It was one of those "advanced dodging skill" moments. I almost couldn't believe he said there is no such thing as map control in CoD. Losing swag and credibility post after post noc.
It's ok he's learning. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 06:22:00 -
[278] - Quote
Lack of fps experience test guy? |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.02 06:24:00 -
[279] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. I don't think you've ever played CoD before.. lol or DUST for that matter. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:25:00 -
[280] - Quote
testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP.
|
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:27:00 -
[281] - Quote
Omnipotent lilmamaj wrote:I don't see the good point. Dust at its standing right now plays very similarly to COD. "Scissors" is the only thing to bring to the table. Tanks aren't bringing anything to the table right now. They are being used to milk kills in the way that takes the least amount of skill possible right now. These objectives aren't mcdonalds drive thrus. You can't cap objectives from your tanks.
(lol omni, im trolling.....notice i didnt add anything to the discussion there huhu) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:27:00 -
[282] - Quote
testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced.
https://forums.dust514.com/default.aspx?g=posts&t=29286&find=unread
Tactical dude |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 06:31:00 -
[283] - Quote
Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP.
Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:35:00 -
[284] - Quote
Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people.
I have seen plenty of people "using cover" and just popping their head out. Especially on communication.
Please tell me more about how there is no map control in CoD. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:35:00 -
[285] - Quote
Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking.
I'll let somebody else respond to this one..... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:40:00 -
[286] - Quote
i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:44:00 -
[287] - Quote
Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:46:00 -
[288] - Quote
Crimson MoonV wrote:Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people. I have seen plenty of people "using cover" and just popping their head out. Especially on communication. Please tell me more about how there is no map control in CoD.
http://www.youtube.com/watch?v=cEIigJUlw-0&feature=related |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 06:51:00 -
[289] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people. I have seen plenty of people "using cover" and just popping their head out. Especially on communication. Please tell me more about how there is no map control in CoD. http://www.youtube.com/watch?v=cEIigJUlw-0&feature=related
Proving my point. Smart use of angles is not a glitch. The only true headglitch is where you can clip through a wall and truly only show the head. Seems like you just have a fundamental issue with cover in a shooting game. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.02 06:58:00 -
[290] - Quote
One question as devils advocate with the caviet that I personally think the lateral movement could stand a bit of a tweek in the upward direction (not a f-load just a smidge).
I see Crimson et al foaming at the mouth over current headglitching in DUST. How major of an issue is some of this going to be when coms gets implemented (correctly) and grouping in matches gets implemented? I mean if you are playing with your buddies and everyone is using their mikes, doesn't it reason that you "fire and maneuver" to kill the guy covered down or flush him out? (God help you guys in corp matches if you can't get some kind of team coordination. . .)
Noc Tempre wrote:
Proving my point. Smart use of angles is not a glitch. The only true headglitch is where you can clip through a wall and truly only show the head. Seems like you just have a fundamental issue with cover in a shooting game.
Also, Just sayin'. . .devils advocate again, circle strafing around a corner is a valid tactic in real life, called "slicing the pie." , although I guess it could also be called headglitching because you generally only expose your weapon's muzzle and a narrow portion of head side of your head that has your dominant eye. . .
Also, slicing the pie is not to ever be confused with "cutting the cheese", "flogging the dolphin," or "eating the red carpet". |
|
testguy242
44
|
Posted - 2012.08.02 07:07:00 -
[291] - Quote
Omnipotent lilmamaj wrote:Lack of fps experience test guy?
Well, I've been playing them as long as they've existed, so about 15-20 years. How about you? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:12:00 -
[292] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game.
cool
we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side.
mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down....
sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles.
Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 07:19:00 -
[293] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. cool we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side. mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down.... sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles. Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha
I might take a dive if I know you are betting on me.
I kid. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:37:00 -
[294] - Quote
hahahahahahahahahahahaha lol
ill kill you |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:38:00 -
[295] - Quote
lol jk good times, but if that happened, my fault. theres obviously gonna be people scamming. its how EVE universe works |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 11:27:00 -
[296] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
Wrong, any good cod players will always control maps through spawn camps and positioning |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 11:37:00 -
[297] - Quote
Omnipotent lilmamaj wrote:Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded. Sounds like Arma to me. Pretty popular game last time I checked. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 11:59:00 -
[298] - Quote
I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.) |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 12:05:00 -
[299] - Quote
Tony Calif wrote:I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.) With snipers tell me about it even assaults will not get OHK'd with my expensive Ishukone which was a bugger to lvl up to. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 12:07:00 -
[300] - Quote
Tony Calif wrote: Unforgiving games = tactics. See any 1 hit kill game played at a competative level.
You mean twitch shooters?
Twitch shooters take skill while you spam a bullet into his pinky and kill him?
lolno
Sounds like you want DUST to be a twitch shooter so you can just run around and take 20ppl on with a full clip and still have ammo left over |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 12:19:00 -
[301] - Quote
I said unforgiving not twitch though some twitch ones are unforgiving. No regen, no respawn are usually hallmarks of tactical shooters. And yeah, I believe a .50 sniper will take off your hand if it hits your pinky. Probably fatal IMHO (you won't be firing back). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 12:31:00 -
[302] - Quote
No regen - Shield rechargers and natural passive recharge and also armor reppers on the suit so i doubt a mode can be made for this
No respawn - Could be done but doubt it tbh unless is a small 6v6mode because it already sucks waiting for the final guy to die for 5mins when hes camping somewhere
.50 takes the pinky but not fatal |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 13:00:00 -
[303] - Quote
Oh I know they couldn't put these modes in. Can't have clones without respawn. I'm just making the point that the mechanics will not support the tactics people are talking about. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 13:09:00 -
[304] - Quote
Tony Calif wrote:Oh I know they couldn't put these modes in. Can't have clones without respawn. I'm just making the point that the mechanics will not support the tactics people are talking about.
When they put plasma planets in, they could introduce a no-regen no-spawn game mode.
How, you ask? Well, plasma has been very good in EVE and other games for taking out shields (equatable to EM damage). You can therefore assume that the plasma will interfere with a suit's shield systems, and make it more difficult to use electronics, so that would make no shield and no shield regen.
By extension, they can say that the plasma interferes with drop uplinks, nanohives, CRUs, supply depots... etc. That would give you your "no regen no spawn" game mode. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 13:36:00 -
[305] - Quote
DUST can still be easily more tactical
We still havnt seen all the skills and mods they plan to put in like EWAR |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.08.02 14:24:00 -
[306] - Quote
EnglishSnake wrote:
We still havnt seen all the skills and mods they plan to put in like EWAR
You mean like STASIS WEBIFIERS that slow down all movement by 40% to 90%.
Have fun strafing when hit by one of those. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 14:41:00 -
[307] - Quote
So our super slow movement will be even slower. Gz KB/M you win because I can't move. What a fun game. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:47:00 -
[308] - Quote
Tony, honestly, I don't know why you haven't left the game yet.
For the past month, every single one of your posts has been whining about how this has been nerfed, that doesn't feel right, that's not fair, etc. Normally, if I come across a game I don't like, I stop playing it. Make sense?
You've made zero contribution to the development of this game apart from "this doesn't work, this game will suck when it comes out".
Man up, or get out. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 14:50:00 -
[309] - Quote
Tony Calif wrote:I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.)
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 15:05:00 -
[310] - Quote
FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:08:00 -
[311] - Quote
Stabber McShank wrote:EnglishSnake wrote:
We still havnt seen all the skills and mods they plan to put in like EWAR
You mean like STASIS WEBIFIERS that slow down all movement by 40% to 90%. Have fun strafing when hit by one of those.
If its part of the game its part of the game
I think we will see it in some form and its prob going to be best for the heavys when they against the scouts |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 15:13:00 -
[312] - Quote
Templar Two wrote:FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored.
I've been reading around the feedback forums and this community doesn't know what it wants. The majority of players haven't played shooters and believe this game should play like a SOCOM trailer. They believe there's no map control in COD, ADS=Circle strafing, and hipfire needs to be nerfed. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:13:00 -
[313] - Quote
Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objective points, luring enemy to one place so your team can occupy another, area denial, etc.
That is what makes DUST tactical, not all that bunny hopping, surviving for longer, whatever. It's a team game, not solo. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 15:23:00 -
[314] - Quote
No, I've just given up playing or providing statistical feedback. When I actually did I have people making insane statements to disprove me. 7ppl vs 1 HAV = balanced. Being 100% superior to someone in same gear due to SP difference is balanced Spawn camping shoul be part of the game These are all things I've sen here and provided evidence against. But apparently it's a BETA so my opinions dont count and I should adapt to bad physics and poor game play.
Your right. I have stopped playing (pop on when I'm bored maybe). I'd like Dust to be good. But if web idiots make scouts move at 0.5m (5m -90% as someone above said) then it'll jut be a campin game. It already is to an extent.
Last build was superior except or frame rate and hit detection. Map, gameplay, enjoyment, game mode, forgegun :) Only thing that wasn't cool was the swarm launcher.
I'll leave the forums when I get banned for spamming/offensive or whatever. But while I'm not banned, expect me to treat everyone like turds, because your talking **** when I provide figures for an argument, and get told "go back to CoD" "adapt or die" "it's beta".
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 15:26:00 -
[315] - Quote
Laheon wrote:Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objective points, luring enemy to one place so your team can occupy another, area denial, etc.
That is what makes DUST tactical, not all that bunny hopping, surviving for longer, whatever. It's a team game, not solo.
have you ever played a clan match in a shooter? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:34:00 -
[316] - Quote
Tony Calif wrote:No, I've just given up playing or providing statistical feedback. When I actually did I have people making insane statements to disprove me. 7ppl vs 1 HAV = balanced. Being 100% superior to someone in same gear due to SP difference is balanced Spawn camping shoul be part of the game These are all things I've sen here and provided evidence against. But apparently it's a BETA so my opinions dont count and I should adapt to bad physics and poor game play.
Your right. I have stopped playing (pop on when I'm bored maybe). I'd like Dust to be good. But if web idiots make scouts move at 0.5m (5m -90% as someone above said) then it'll jut be a campin game. It already is to an extent.
Last build was superior except or frame rate and hit detection. Map, gameplay, enjoyment, game mode, forgegun :) Only thing that wasn't cool was the swarm launcher.
I'll leave the forums when I get banned for spamming/offensive or whatever. But while I'm not banned, expect me to treat everyone like turds, because your talking **** when I provide figures for an argument, and get told "go back to CoD" "adapt or die" "it's beta".
7ppl vs 1 HAV, we dont have grouping tbh plus they can field so many because they are so cheap and tbh easier to skill into
100% lolno if you cant aim you wont kill - end of
Webs in EVE at most cause the ship to slow down to 60% with the T2 web, if its 60% in DUST so what maybe dont get caught? or kill them? sounds like you would want them nerfed because your dumb enough to get caught or not quick enough to kill
Last build was not superior because it was unplayble |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:35:00 -
[317] - Quote
Okay, let's see... 7ppl versus HAV... Nope. I've taken out gunnlogi's, soma's, sica's all solo. Proto SL ftw. Two on a sagaris, both with proto launchers, bye bye Sagaris. Far cry from the 7 you just quoted. If you're not working together, then you're doing something wrong. 7 proto SL's at the same time? 7 x 6 x 135 = 5670. Three or four shots and it's down, and that's including the shield booster. If you catch him just after the shield booster, that could drop to two or three.
100% superior... heh. I use a basic assault suit. I don't have any advanced suits, and the only advanced/proto gear I use are my AR, my SL, and... Oh, that's it. I often kill people with creodrons in proto suits, heavies carrying AR's, hell, I've even taken on 5 solo and won. I've done that a few times now. SP gives an advantage, but if you can't use that, then you're screwed.
Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random. I know that you know this.
Webbing... you do realise that the person webbing won't be able to shoot at you, even if they can web? Webbing will probably be used on vehicles against vehicles. Shoot the person webbing and it won't be a problem.
Stop being such an arse and actually be constructive. There's a massive gap between "this is broken, I want it this way" and "this is broken, here are a few ways I've thought of to help you get started on fixing it".
If you say the former, then you'll get told it's a beta. Why? Because you come across like an entitled **** who expects to be spoon fed. If you say the latter, then you'll come across as someone who's actually trying to help the devs, and people will be less aggressive.
In short, be courteous, and actually TRY to help CCP.
Also, camping game? CS is one of the more notorious games for camping. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:37:00 -
[318] - Quote
xprotoman23 wrote:have you ever played a clan match in a shooter?
I have. Have you ever played a game where killing wasn't the sole objective? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 15:52:00 -
[319] - Quote
You see, I give 3 examples which people have already been discussed, and you and snake decide to focus on that instead I the reason I've stopped giving constructive feedback and just post my opinions like some idiot EvEtard saying "slow the game down, I can't comprehend tactics at this speed". You don't back up your arguments AT ALL. And I'm glad that you realise that gear isn't important and it's the SP that counts.
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:12:00 -
[320] - Quote
Tony, calm down. It's not SP that's important. I've invested a mil or two into completely useless choices for me, plus another couple mil into things that don't help me in a gun fight. That leaves me with about 5mil worth of SP.It doesn't. Most of that is also invested into SL. I have perhaps 2-3mil SP invested into tanking and AR skills. How does that help me against someone with a proto suit and a creodron?
Frankly, the fact that you're expecting a simple shooter from this game says a lot. You're expecting a game where gun game will win over everything else. Tell me I'm wrong. I couldn't give a crap if this isn't your idea of a console shooter.
Honestly, I don't see why you keep coming back on the forums. You've said you've pretty much stopped playing. Why come on the forums and not play MAG, BF3, CS or whatever instead? Why not go out and play some sport? Why, of all things, do you come on these forums and ***** about a game you don't even play?
Edit: You're definitely not on these forums for the community. |
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 16:18:00 -
[321] - Quote
Laheon wrote: Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random.
First randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have spawn-camping. Once you find the scheme/pattern behind the random spawns any FPS becomes easy prey of spawn campers...and I know that without even having to play COD because it's something all FPS have and I have learned it in Quake!
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 16:20:00 -
[322] - Quote
Laheon wrote:xprotoman23 wrote:have you ever played a clan match in a shooter? I have. Have you ever played a game where killing wasn't the sole objective?
Gran turismo madden NBA 2k fight night. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:24:00 -
[323] - Quote
Templar Two wrote:First: randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have that have Spawn-camping.
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not.
Played Section 8, hated the game. It felt too... clunky.
True about the true randomisation. It will be predetermined, but with the large maps and limited player count (96 player maps for release, I think?) each spawn point will have a few spawn locations, and with so many people spread out across 25km^2, it's very unlikely that a team will be able to camp the 4-5 spawn locations around a spawn point.
@ xproto - lol. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 16:36:00 -
[324] - Quote
^^^ You are miss informed.
First Dust is a 32 vs 32 FPS at release.
Second maps can be 25km wide but you don't have access to all the map. Actual map size isn't actual playzone.
Third Section 8 might be clunky but nonetheless it has a better spawn system then Dust. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:45:00 -
[325] - Quote
Thanks for correcting me. I didn't really have the facts off the top of my head.
I've just thought of a way to do randomised spawning. Let's have the centre of the spawn at arbitrary point A. Take a seed number and take the sine of it to get an angle, e.g, 2 radians. Use another seed to generate a distance from point A, to a maximum of 15 meters. You'll need to factor in some stuff like object collision, but if you get that sorted, that's spawn camping pretty much solved.
Now that I've said it, it's probably a horrible, horrible way to go about it... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 16:49:00 -
[326] - Quote
Tony Calif wrote:
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things.
I have 26mil with about 2mil unused
If you cant aim you wont kill them, 30% means **** all if you dont hit them because you cause 0 damage
0 damage if you cant aim |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 16:53:00 -
[327] - Quote
Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 17:04:00 -
[328] - Quote
FYI, it's not a 50% advantage. At most, if you have mechanics V and shield management V (at which point you really should be out of a militia suit), you have 25% more health.
That advantage means nothing if they have a better gun game. You can whine about how SP gives advantages, but, at the end of the day, if you manage to sneak around said player, he's screwed. He can't turn around in time to shoot you, or if he does, he's already lost 75% of his health.
There have always been the underdogs in history, who have used unconventional and conventional tactics to get an advantage. I've discussed this with you before - SP doesn't count for a thing if you've been flanked. |
Mike Gunnzito
111
|
Posted - 2012.08.02 17:05:00 -
[329] - Quote
Tony Calif wrote:Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring.
Not sure why you bother with English... he's clearly re7arded. Not sure if it was eating lead paint chips as a child that caused it, or maybe shaken baby syndrome, but he's pretty... "challenged" |
Mike Gunnzito
111
|
Posted - 2012.08.02 17:11:00 -
[330] - Quote
EnglishSnake wrote:Tony Calif wrote:
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things.
I have 26mil with about 2mil unused If you cant aim you wont kill them, 30% means **** all if you dont hit them because you cause 0 damage 0 damage if you cant aim
...and if my grandmother had a d!k, she'd be my grandfather. Why are you so dense? Clearly, if both players are evenly skilled, the one with the 20mil SP and better gear will win. The prob isn't even the advantage, it's the SIZE of the advantage that the player that grinds has. Obviously if there is a HUGE skill difference, then the better player has a chance to overcome the disadvantage, but with even a moderate difference in skill, the new "moderately better" player can't compete with the guy who has been grinding for 20mil SP.
I personally don't care, but it's something that needs to be kept in mind if you are to attract a decent player base and not scare of new players after the game has been around for a while. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 17:12:00 -
[331] - Quote
Larheon 25% + 25% = 50% 15% regen and repair I'm just listing a couple of examples and like a **** you can't even do the basic Maths required. This is why I come to the forums. In the hope that MAYBE CCP might finish up with a decent game.
@mike, Snakes on my flist, :) Anyone else talks to me like that they usually get ignored (see Lurchasarus) |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 17:17:00 -
[332] - Quote
Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 17:18:00 -
[333] - Quote
Heh. Erm, sadly, no.
Let's say your dropsuit has equal amounts shield and armor. 25% boost to shield = 12.5% boost to EHP. 25% boost to armor = 12.5% boost to EHP. Add them up... 25%.
I think I can do simple statistics, let alone basic maths :)
No, really, even if they had 50% more HP from skills, I'd still be confident of killing them. They can't shoot what they can't see, and if I'm behind them, they can't see me.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 17:38:00 -
[334] - Quote
Yeah, the regen doesn't count for anything. Scouts never get to use their full shield allowance two or 3 time Ima fight because it comes bak so fast. Never ever. If you want to be statistics man, then DO correct me. However if your going to ignore the other areas I mentioned that's fine too. Gz. The % are huge regardless of your opinion. The "if they don't see me" argument is just lol funny again. This is why I come to these forums. To laugh at people who think they're ninjas. Btw I did bother to do some Maths with it in another post (probably same error) but the % just stack until your so much better than another militia kitted char. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 17:46:00 -
[335] - Quote
The regen DOESN'T count for anything, and it requires a break between getting hit before starting up. I don't see how you've not realised this.
I did correct you, but please, go on. What did I miss? So far I've addressed most, if not all, your concerns. I've addressed the balance issues you've brought up, I've addressed the SP advantage, I've addressed gear advantage, I've addressed... pretty much everything.
I don't think I'm a ninja. Sometimes they see me coming, sometimes they don't. I run behind an obstacle then try to bluff or double bluff. Sometimes I end up behind their back, sometimes I end up staring down the barrel of a HMG. But I do try. I can address the SP and gear balance issue just by thinking "what can I do that they won't expect". It's really very simple.
p.s. thanks for the insults. It's nice to be insulted after trying to be civil. Especially when you're wrong and I'm right. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 17:52:00 -
[336] - Quote
Tony Calif wrote:Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring.
Wouldnt call it a massive advanatage tbh
It defo no worse than having a heli gun/cruise missile and nuke which basically shows where everyone is in the map and wtfpwns everything on the field of play with no way of killing the guy while he wins the game on his own
The beta we are all skilling at 4times the usual rate
So release we will be doing it 4times less so 25k in SP for every 100k in the beta, so the margins between players are going to be alot less overall than they are now
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 18:14:00 -
[337] - Quote
Larheon I agree your right about the %. The trouble is your not adding it ALL up. But like I say. I'm not fussed. Your right about the % the skills give you. But your still focusing on 3 little example I posted in answer to why I don't bother with much thought these days on Dust. And why I cba to play, because I don't find anyone a challenge on the EU servers in general (snake is the only guy I come across). Apologies if your butthurt, but you are proving my original point. (can you post in the Feedback thread about SP balance please, no-one else pointed that error out. While I may disagree with you on a great deal of things, atleast your posts usually add something to a thread)
@ Snake I think while the speed the gap appears will be slower, I think a month or 2 from release there will be new players signing up. Think "own IGN nubs weekend" but lasting longer.
Edit: Ask Proto or some other top boy if regen/repairs matter. That's actually very relevant to strafe speed. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 18:27:00 -
[338] - Quote
Your problem with the game is that people turn around and say things are balanced when you don't think they are. Is that it? Is your problem with the community, and NOT the game (or CCP)?
I'm not butthurt, I'm trying to understand your points. AFAIK, some of your concerns have come through misunderstandings and frustrations. Some things you're concerned about, such as webbing (and other such features to come in), may not have the effect you think they might have, or may be easily countered.
Maybe you don't like the direction the game is going in, maybe you don't like what a lot of players want to happen.
All I can say is, wait until the next build, or wait until these features come out. It's up to CCP to develop this game well, and if they don't... Well, punish them by not playing. However, if it's the community that's annoying you... Learn to be civil and just ignore them. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 18:28:00 -
[339] - Quote
Tony Calif wrote:Edit: Ask Proto or some other top boy if regen/repairs matter. That's actually very relevant to strafe speed.
I strafe pretty much all the time. The only time I see shield regen come into effect (maybe one burst, or two) is if they're reloading. That gives me, maybe an extra 70-80 health. That's less than two shots from a creodron, three from a Duvolle. |
testguy242
44
|
Posted - 2012.08.02 18:40:00 -
[340] - Quote
Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't?
You need to throw out any idea of what PvP is like in other games. EVE does not have balanced 5v5 or 12v12 or whatever arena-style combat. It has warfare. If one side has more money, more members, more skill points, etc, it will probably win and that's perfectly okay because it makes sense. There is no enforced balance. DUST will probably be the same way.
Don't think matches, think unrestricted warfare. |
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 19:16:00 -
[341] - Quote
Larheon, testguy's post is another perfect example... Can you see why I get so frustrated with people seeming to think this will be EvE onfoot The only posts I get feisty in are about game mechanics. The basic parts of the FPS.
Edit: my point isn't clear... Because "normal PvP FPS rules won't apply" I a bad reason the make the gameplay dull (IMHO caveat) |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 20:38:00 -
[342] - Quote
I can see why you would get frustrated, but then again, I can also see testguy's point.
This is an extension of EVE online, which is reputed to be one of the most ruthless games of the last decade. Ruthless not due to mechanics (although they help), but what goes. People get blown up in one of the busiest market hubs, which also happens to be in highsec, all the time. I've heard of losses up to 40 billion isk. I've heard of one guy losing 120 PLEX (each costs $19.99, or 500 million in game), then being ransomed them.
As DUST will be an extension of the EVE universe, I can't see how fairness would come into play here.
But, I agree, the basic FPS mechanics have to be in. Feel, recoil, damage, etc, need to be balanced and feel right for the game to be fun. I think CCP are getting close, but are on the right track. |
Aldz D
Crux Special Tasks Group Gallente Federation
49
|
Posted - 2012.08.02 20:44:00 -
[343] - Quote
@_@ Seriously....by looking at you guys responding to his post wtf.......he was sayin that this game is bulky and a bit slow and u say to him go back to cod?
GO BACK TO COD seriously.............you guys talkin like and responding like this,,,,,,,you are very very,,,,,,,,dimwitted.......
1.did he talked about killstreaks? NOPE 2.did he talked about one hit commando knife lounge?NOPE 3.did he even mention cod on his post? NOPE(but still people say "go back to cod" lmfao) 4.is call of duty the only shooter in the ps3?NOPE 5.would even 90% of the cod community play this battlefield/halo esque type of game even though they are not experience on open and wide environment with vehicular combat? NOPE
so stop saying to go back to cod even though u guys don't even have a knowledge of knowing there are other shooters without even understanding his post......
this 2nd state of the beta as what they said are hell for new players right now cuz they have been left out and have not started leveling yet and upgrading their skill builds....... beta is 70%GUNS,30%SKILL |
Mike Gunnzito
111
|
Posted - 2012.08.02 20:52:00 -
[344] - Quote
It's fine to make Dust a "anything goes" game. The general game mechanics of offering contracts in null sec, consumable weapons, eventual 1v1 arena combat, (that supposedly ppl can wager on) I'm even ok with corps having advantages because they have more money to throw into a battle in null sec, all that helps to accomplish this, but this is separate from the FPS mechanics.
My problem is more with the ppl that deny the imbalance exists, more so than the imbalance itself. I'm actually one of the guys that's ok with imbalance as long as it's explained well by CCP. Imbalance should not exist in High Sec, should be managed in Low Sec, and can be left relatively untouched in Null Sec. (as long as it's not gamebreaking)
The strafe argument, weapon balancing argument, etc, is one about FPS mechanics and making this game a good shooter. It has nothing to do with the general mechanics involved in making Dust a "deeper" gaming experience. |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 21:05:00 -
[345] - Quote
Templar Two wrote:FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored.
WRONG AGAIN, its just not your day Noc
Furthermore, HALO JUMPING in gun battles is wide miss conception among many FPSers
Many halo pros, I mean real pros ie paid to play, never bunny hopped. Simple reason, when you do hop your ability to strafe becomes impossible. Therefore, any enemy can easily predict or movement and finish you. Bunny hopping was only used in three key areas
A. Finish shot, when you where on or fourth shot, or the enemy was no shields B. Jumping into cover. IE, losing a gun fight, so you decide to jump into a wall C. HALO Quick Scopes, classic jump zoom and Headshot... not easy to do,
Noc I know you mean well and stuff. From my experience with competitive BF3, I find Tank drivers have a type of Tunnel vision when it comes to shooting stuff |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 21:12:00 -
[346] - Quote
Mike - what's your position in the strafe argument?
I think it's fine where it is. Tony has been arguing for a buff to previous levels.
Also, I think that highsec, any imbalance caused by gear will be balanced out. It will become wholly unprofitable to use advanced or higher gear in highsec, as the cost (if you die, which you will) will be too high. That pretty much eliminates any gear imbalance.
Likewise, any vehicles will be sparsely used. It just won't be that profitable to use much in highsec. It will be used mostly for tutorials, as players running around in militia gear (or BPO gear) to get some easy SP at little to no cost. We're gaining isk and SP at an increased rate in the beta, so when the game gets released... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 21:16:00 -
[347] - Quote
ReGnUm DEl wrote:Templar Two wrote:FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored. WRONG AGAIN, its just not your day Noc Couldn't be more wrong. FPS with low TTK are incredibly easy if you have gun game. |
Mike Gunnzito
111
|
Posted - 2012.08.02 21:25:00 -
[348] - Quote
Laheon wrote:Mike - what's your position in the strafe argument?
I think it's fine where it is. Tony has been arguing for a buff to previous levels.
Also, I think that highsec, any imbalance caused by gear will be balanced out. It will become wholly unprofitable to use advanced or higher gear in highsec, as the cost (if you die, which you will) will be too high. That pretty much eliminates any gear imbalance.
Likewise, any vehicles will be sparsely used. It just won't be that profitable to use much in highsec. It will be used mostly for tutorials, as players running around in militia gear (or BPO gear) to get some easy SP at little to no cost. We're gaining isk and SP at an increased rate in the beta, so when the game gets released...
I think the strafe speed should be buffed. If not back to original levels, at least somewhere between now and then.
I don't think the problems last build were with the strafe speed by itself. It was the fact that there was fast strafe speed along with HORRIFIC framerate and hit detection. That is a bad combo. The hit detection has gotten better, but still needs a little work. But as long as it continues to improve, the higher strafe speed will not be a too much of a problem for those that can aim.
In fact, I would say that for a game with such a huge imbalance in character stats between a newb with under 1mil SP and a vet with 20mil SP, the higher strafe speed would be the only thing that gives a good newb a fighting chance against a vet. It would be balanced because the good newb could use lots of strafing and dancing and great aim, to counter the vets huge HP and dmg output advantage. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 00:59:00 -
[349] - Quote
played with a group of PUGS on defense today. needless to say none of them could get over 5 kills.
They were spawn camped to death by a sagaris and a kid hiding up on a tower in a dropship. I told them to alternate between A+B but they couldn't do that. I still went 33/1 though. This game is either unbalanced or people are just dumb. |
Mcfons knapperd
Sanmatar Kelkoons Minmatar Republic
41
|
Posted - 2012.08.03 01:02:00 -
[350] - Quote
Crimson MoonV wrote:xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried They need to go back to CoD then. Joking aside people want this game to be complex and deep but they want the game mechanics to be bulky and simple. It makes no sense.
Bud, it makes perfect sense, in fact the best games in gaming history have great depth with easy mechanics that are hard to master. |
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.03 01:53:00 -
[351] - Quote
Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't?
because Dust is based on the EVE universe with EVE mechanics |
Raix Shi
Osmon Surveillance Caldari State
0
|
Posted - 2012.08.03 01:55:00 -
[352] - Quote
Have you guys tried adjusting your sensitivity? and last i checked there was a known issue with it and they are working on tweaking the balance. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 01:59:00 -
[353] - Quote
Lurchasaurus wrote:Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? because Dust is based on the EVE universe with EVE mechanics
EVE doesn't have any FPS mechanics
Shooting mechanics in EVE are complex spread sheet algorithms and setting your phazors to kill, while folding your laundry. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.03 02:00:00 -
[354] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? because Dust is based on the EVE universe with EVE mechanics EVE doesn't have any FPS mechanics Shooting mechanics in EVE are complex spread sheet algorithms and setting your phazors to kill, while folding your laundry.
if you dont have enough common sense to understand what i was referring to than im not going to bother debating this. |
Mike Gunnzito
111
|
Posted - 2012.08.03 02:11:00 -
[355] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? because Dust is based on the EVE universe with EVE mechanics EVE doesn't have any FPS mechanics Shooting mechanics in EVE are complex spread sheet algorithms and setting your phazors to kill, while folding your laundry.
I almost spit out my iced tea while reading this. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 06:32:00 -
[356] - Quote
Mike Gunnzito wrote:xprotoman23 wrote:Lurchasaurus wrote:Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? because Dust is based on the EVE universe with EVE mechanics EVE doesn't have any FPS mechanics Shooting mechanics in EVE are complex spread sheet algorithms and setting your phazors to kill, while folding your laundry. I almost spit out my iced tea while reading this.
Not letting this thread go. |
WiZdomTooTh
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.03 07:28:00 -
[357] - Quote
LoL....why you guys with FPS experience want to ruin the Eve on the ground grinding experience? Imma get me a mining drop suit and bust me some rocks for some cash. Who's in? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.03 08:34:00 -
[358] - Quote
WiZdomTooTh wrote:LoL....why you guys with FPS experience want to ruin the Eve on the ground grinding experience? Imma get me a mining drop suit and bust me some rocks for some cash. Who's in?
|
Tak Kak
22
|
Posted - 2012.08.03 08:43:00 -
[359] - Quote
Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.03 08:57:00 -
[360] - Quote
So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard.
A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can kill you it's hard not when it covers you ass with all sort of health regenerative nonsense and armors/shields that can absorb bullets like a sponge.
I have time to react/think in Halo or Dust when I am shot at: how can that be harder compered to a FPS that demands super fast reaction or you die. In low TTK FPS you don't have the luxury of thinking about "where to side side strafe" or "to switch to the secondary weapon" after 3 bullets hit your chest or your head. Requiring super fast reflexes are the elements that made a fps hard FPS not side strafing or letting shields delay death so that I can think about what I have to do!
The quality of a soldier in rel life is measured on how quickly he ca react BEFORE he gets 3 bullets his his chest not AFTER he got them. FPS that aimed to deliver "Real life" experience are hard, not FPS where you can rocketjump of shields absorb bullets.
Don't mistake Hard to kill for "hard". Dark Souls is a hard VG not because it takes a lot of time to kill a boss, but because it take little time to be killed. |
|
Mike Gunnzito
111
|
Posted - 2012.08.03 08:59:00 -
[361] - Quote
Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better.
Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different.
Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER!
That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.03 09:26:00 -
[362] - Quote
Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way)
Dust is not trying to be BF...... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.03 10:23:00 -
[363] - Quote
Yeah, but the result currently isn't that far off. Doesn't matter what you try if you fail. *crawls back under rock again* |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.03 10:34:00 -
[364] - Quote
Lurchasaurus wrote:Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) Dust is not trying to be BF...... http://i0.kym-cdn.com/entries/icons/original/000/000/554/facepalm.jpg
Why are people so stupid? :L |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 11:43:00 -
[365] - Quote
Templar Two wrote:So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard. A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can kill you it's hard not when it covers you ass with all sort of health regenerative nonsense and armors/shields that can absorb bullets like a sponge. I have time to react/think in Halo or Dust when I am shot at: how can that be harder compered to a FPS that demands super fast reaction or you die. In low TTK FPS you don't have the luxury of thinking about "where to side side strafe" or "to switch to the secondary weapon" after 3 bullets hit your chest or your head. Requiring super fast reflexes are the elements that made a fps hard FPS not side strafing or letting shields delay death so that I can think about what I have to do! The quality of a soldier in rel life is measured on how quickly he ca react BEFORE he gets 3 bullets his his chest not AFTER he got them. FPS that aimed to deliver "Real life" experience are hard, not FPS where you can rocketjump of shields absorb bullets. Don't mistake Hard to kill for "hard". Dark Souls is a hard VG not because it takes a lot of time to kill a boss, but because it take little time to be killed.
Go too far the other way and it easy
Like twitch shooters like BF3/COD just spray at anyone and you drop em stupidly quick and that is too easy and then to top it off killstreaks makes it even easier in COD also with kill cams so you can see where the guy was camping
BF3 also going too easy with vehicles being useless and massive maps in which its too easy to avoid the enemy altogether
With DUST having armor and shields yes you survive for longer and reactions are not the end all and be all because if you cant aim that well and sustain that aim on your target for tht 5seconds while they are moving about but they can then you will die 1st or you will have to regroup and run away tbh
DUST offers something different from the twitch shooters of today |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.03 12:21:00 -
[366] - Quote
Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe and MMO aspects (even if sandbox elements are somehow limited compared to PalnetSide)
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept, understand, Dust 514 TTK or the reason/choices behind it. I favor low TTK FPS but I can enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not with this much help from the game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 12:43:00 -
[367] - Quote
Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics.
BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one
BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse
Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet
Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST
DUST may become more skill demanding as more is added, right now its bare bones kinda stuff
|
Mike Gunnzito
111
|
Posted - 2012.08.03 13:32:00 -
[368] - Quote
Lurchasaurus wrote:Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) Dust is not trying to be BF......
I didn't say it was trying to be. My point is that they have some similarities, and you don't want them to be TOO similar. They are both FPS with vehicles, 12v12 grouping (PC has 32v32), game modes that are objective based and require some level of teamwork. However Dust has more RPG mechanics worked in, which differs from BF.
My point was that if you start slowing down the gameplay too much, it starts to become even more like BF. It's a slippery slope. If it's TOO similar to BF, a lot of ppl would rather go and play BF. |
Mike Gunnzito
111
|
Posted - 2012.08.03 13:35:00 -
[369] - Quote
EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff
I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 14:00:00 -
[370] - Quote
Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch.
They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf
All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
|
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.03 15:19:00 -
[371] - Quote
EnglishSnake wrote:Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
lol clearly doesnt play competitive if he thinks tanks are useless in BF GOOD tankers not PUB tankers still dominate with a proper gunner
1 engy will NEVER take out a GOOD tanker if he does then said tanker in lolBF is NOT good and infact rather terrible
maybe DUST tanks should have a weak spot tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 16:54:00 -
[372] - Quote
BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before |
Gilliam Stargleam
Algintal Core Gallente Federation
5
|
Posted - 2012.08.03 17:42:00 -
[373] - Quote
The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn. |
Mike Gunnzito
111
|
Posted - 2012.08.03 19:00:00 -
[374] - Quote
Gilliam Stargleam wrote:The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn.
The REALLY fast scouts are using the sprint booster mods. And tbh, if they're running thru 3 guys and don't die, either the hit detection is acting up, or the 3 guys just suck at aiming. (prob a little of both)
You say you're not into an "actiony arcade like shooter" . You realize this a FPS that takes place in the future, with clones, and lazer beams, plasma guns, force fields, etc..... what do you expect? |
Regis Mark V
249
|
Posted - 2012.08.03 19:08:00 -
[375] - Quote
EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before
You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 19:13:00 -
[376] - Quote
Regis Mark V wrote:EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out!
Nope because the jav should work but they also nerfed the tanks in general to nothing, 1 engy with a jav wins everytime |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 19:50:00 -
[377] - Quote
Mavado V Noriega wrote:EnglishSnake wrote:Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless lol clearly doesnt play competitive if he thinks tanks are useless in BF GOOD tankers not PUB tankers still dominate with a proper gunner 1 engy will NEVER take out a GOOD tanker if he does then said tanker in lolBF is NOT good and infact rather terrible maybe DUST tanks should have a weak spot tbh
All vehicles in this game should function similar to battlefield in the sense that once it reaches a certain damage threshold it becomes disable/immobile. It would add some skill to vehicle based gameplay rather than tanking damage and throwing on remote reps when things get tough.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.03 20:59:00 -
[378] - Quote
xprotoman23 wrote: All vehicles in this game should function similar to battlefield in the sense that once it reaches a certain damage threshold it becomes disable/immobile. It would add some skill to vehicle based gameplay rather than tanking damage and throwing on remote reps when things get tough.
Already in game, once you get through the armor. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.03 21:15:00 -
[379] - Quote
Thread is T-C/LoL all over again. |
Gilliam Stargleam
Algintal Core Gallente Federation
5
|
Posted - 2012.08.03 21:39:00 -
[380] - Quote
You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
|
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.03 22:03:00 -
[381] - Quote
The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
People just want ccp to handhold them and make this game easy... Take some of your own advice people and HTFU.
You can't aim with a DS3. Okay then we will add KB/M. Oh wait, you have no gun game and you can't track fast moving targets. Don't worry we will lower the strafe speed for you.
lolrealism |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.03 22:11:00 -
[382] - Quote
I've given up on this fight because if we get what we want, and CCP doesn't hold our hands, then the scrubs who don't have gun game will use vehicles to milk easy kills instead of getting better. I have lost all hope for this game. |
Mike Gunnzito
111
|
Posted - 2012.08.03 23:51:00 -
[383] - Quote
Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage)
+1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.04 04:09:00 -
[384] - Quote
Mike Gunnzito wrote:Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage) +1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in.
People want this to play like a SOCOM trailer which is the furthest thing from the way socom is really played. |
Regis Mark V
249
|
Posted - 2012.08.04 04:37:00 -
[385] - Quote
xprotoman23 wrote:Mike Gunnzito wrote:Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage) +1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in. People want this to play like a SOCOM trailer which is the furthest thing from the way socom is really played.
LOL realism and tactical! Who would've thought a game with robots using the same engine would have better shooting mechanics than Dust. Don't get me started on Homefront either much better than this and that game was **** to.
These ******* realistic guys crack me up next we'll be bounding from cover to cover just like IRL. Who the **** wants realism in a video game where you play a mercenary who comes back and has his memory transfer from clone to clone. BF3 is slow and is faster than Dust. |
testguy242
44
|
Posted - 2012.08.05 09:09:00 -
[386] - Quote
Gilliam Stargleam wrote:The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn.
Yeah, I think if anyone but maybe a scout is caught out in the open in range of an enemy with clear line of sight, they should pretty much always die. That's why there's cover. And vehicles. Tanks are basically rolling cover. Dropships let you insert troops wherever they're needed. The problem is that so many people online don't seem to understand how to work together.
Scouts only have speed to keep them alive, so I'm fine with them being fast, but even then it should be more for hit-and-run tactics instead of just circle-strafing. |
testguy242
44
|
Posted - 2012.08.05 09:18:00 -
[387] - Quote
Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills.
The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. |
Regis Mark V
249
|
Posted - 2012.08.05 09:41:00 -
[388] - Quote
testguy242 wrote:Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR. Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills. The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. Once again you can be tactical in a twitch shooter. Do you honestly think that in clan battles it's gonna boil down to who has the better reflexes which in a shooter good reflexes are very important.
I'll use an example for you. Two clans in MAG TDF and 3|C went head to head in the first ever clan battle. 3|C had better killers but that's not the only reason they won. 3|C didn't even run around on the map they setup excellent defensive positions (playing tactical) to completely stone wall TDF. There was no bunny hoping or circle strafing which you might see in a pub match. It was can't go here it's to well covered try the other way wall of bullets clank head shot dead.
So get it out of your head that in twitch shooters no one uses tactics outside of pub matches! |
testguy242
44
|
Posted - 2012.08.07 09:24:00 -
[389] - Quote
There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over. |
Regis Mark V
249
|
Posted - 2012.08.07 09:41:00 -
[390] - Quote
testguy242 wrote:There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over.
So you admit you want Dust to be like EVE and not be Dust. Fast speed does not make a game less tactical than a slow one. No I'm not saying make Dust like Halo or Tribes but to be as slow as it is now is just dull. have you ever played a clan match before or did you just go around pub stomping there is a difference. |
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Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.08.07 09:46:00 -
[391] - Quote
If you like playing tactical FPS you should try out Red Orchestra 2. You'll get 0 kills if you try to be rambo. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.07 10:02:00 -
[392] - Quote
testguy242 wrote:There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over.
This I have no trouble at all getting kills and i would like the game to stay how it is in terms of speed . And yes i want dust to be like eve.. very very like eve after all its based on the eve universe its going top be connected to eve so why not ? I dont deny that fast paced games can have tactics and team play but so can slow paced games . And lastly this vershon is the same speed as its always been its just hit detetion was so broken last vershon that u seemed to be able to avoid bullets whith ease
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.07 10:17:00 -
[393] - Quote
Tribes please. Everyone copied CS. La Revolution |
testguy242
44
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Posted - 2012.08.07 10:30:00 -
[394] - Quote
Bresker Veyne wrote:If you like playing tactical FPS you should try out Red Orchestra 2. You'll get 0 kills if you try to be rambo.
I love Red Orchestra. I've been playing since it was a UT2004 mod. In fact, I bought UT2004 just for that mod. |
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