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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 22:52:00 -
[1] - Quote
As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. |
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.30 22:55:00 -
[2] - Quote
Skillup |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:04:00 -
[3] - Quote
?
I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bulky strafe speed mechanics.
If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was thinking "that was epic".
Please people don't try and make this about me. This about the future of dust. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:06:00 -
[4] - Quote
Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust.
last build was for strafers but people cried |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:10:00 -
[5] - Quote
xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried They need to go back to CoD then.
Joking aside people want this game to be complex and deep but they want the game mechanics to be bulky and simple. It makes no sense. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.30 23:11:00 -
[6] - Quote
xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried
Last build was fun except for hit detection. I'm still not sure if the gameplay or the map was what I loved. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:12:00 -
[7] - Quote
sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:14:00 -
[8] - Quote
Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:14:00 -
[9] - Quote
Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
Don't make me say it again. There is nothing I can spec into to fix the bulky strafe mechanics of this game. Only the sprint mechanics.
Heavies do not need a speed boost btw. They are fine the way they are in this build. I hope you didn't think I was talking about giving heavies a speed boost. That would be stupid. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:16:00 -
[10] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
um...no im not....read the post you just quoted.
In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:19:00 -
[11] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver.....
I did... militia tanks may be weak, but if played smart you can kill marauders with them. Granted that is a taller order than using a militia dropsuit to drop a prototype, but still I've done it. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:19:00 -
[12] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
As long as the heavies don't get a speed boost this shouldn't even be an issue with you. Considering you are a tank guy.
Dust is so complex that it has to have CoD movement speeds? Dust gun mechanics do not take much more skill then alot of other shooters. Make this game hard cpp.
Don't handhold people with a large amount of aim assist low strafe speeds. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:23:00 -
[13] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit....
and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:27:00 -
[14] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping. i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit.... and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. Sorry I misread. Heavy suit does not need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually takes skill. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:28:00 -
[15] - Quote
Heavy suit speed boost = LAV |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:30:00 -
[16] - Quote
Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill.
The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed.....
your complaining about something that already has a solution you wont use
edit: if you dont like that.....well sorry bud, there are no god suits in this game |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:32:00 -
[17] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry.
EDIT-I'm full of fail today. First a misread and then a type. MY BAD. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:33:00 -
[18] - Quote
In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:35:00 -
[19] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. +1000 Hopefully they just slowed the strafe speed down until they fix hit detection.
lolcarebears. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.30 23:37:00 -
[20] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring.
Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. |
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Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.30 23:38:00 -
[21] - Quote
I'm actually wondering what kind of shooter CCP wants to turn this into mechanics wise, because I've never heard any statements about this. Do they want a 'quick fast paced twitch shooter' or do they want a 'slow bulky shoot for hours on end shooter'? Genuine question. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:40:00 -
[22] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry. EDIT-I'm full of fail today. First a misread and then a type. MY BAD.
lol okayz, sorry for my tone, im trying to be as objective here as i can. as i said in an eariler post today, i know your not an idiot crimson. dont worry in my mind your posts hold weight and i seriously read them |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.30 23:42:00 -
[23] - Quote
Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:43:00 -
[24] - Quote
Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies.
Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down.
MAG 2.0 beta vs. 2.0 retail is a prime example of this.
MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS.
MAG 2.0 retail rolls around and redlining is alive and well.
When gameplay is slowed down players play much more defensively and allows for people to camp much easier. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:45:00 -
[25] - Quote
Benjamin Hellios wrote:I'm actually wondering what kind of shooter CCP wants to turn this into mechanics wise, because I've never heard any statements about this. Do they want a 'quick fast paced twitch shooter' or do they want a 'slow bulky shoot for hours on end shooter'? Genuine question.
its hard to explain, since most players here havent played EVE i would say....
Dust will be very integrated and so will naturally have similar elements. Gotta know the ins and outs of EVE to see how CCP does things. Not to say this will be a EVE clone, cause it most def not, but its certainly not gonna be anything like COD.
One of the things you need to understand is that skills dont matter so much...its all about MONEY.
skills help you win, but corporations and money are where the strengths come from. You'll know what i mean once you fight a corp that just throws money at its members. Some corps in EVE basically ave infinite money....trillions....
redlining will never happen to a competent team, especially once orbital strikes come into play |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:45:00 -
[26] - Quote
Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE
omni go away
you dont have to YELL |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.30 23:46:00 -
[27] - Quote
Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. See, this is why I think having a percentage bonus for movement speed attached to the Mobility skill would be good. Actually, possibly even have a Nanofiber Hull Structure module for dropsuits so that you can achieve higher movement speeds at the cost of reducing your armor hitpoints. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.30 23:47:00 -
[28] - Quote
xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down. MAG 2.0 beta vs. 2.0 retail is a prime example of this. MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS. MAG 2.0 retail rolls around and redlining is alive and well. When gameplay is slowed down players play much more defensively and allows for people to camp much easier.
as much as dumbing down the game would kill Dust, so would turning it into tribes.....there is definitely a sweet spot.
for those lurkers out there....it was to get my point across....not trying to speed up the game to ridiculous amounts. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.30 23:48:00 -
[29] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE omni go away you dont have to YELL APOLOGIES I GET EMOTIONAL okay that was just caps lock |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.30 23:50:00 -
[30] - Quote
Omnipotent lilmamaj wrote:APOLOGIES I GET EMOTIONAL okay that was just caps lock
lol |
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