|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.31 18:23:00 -
[1] - Quote
Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more
lolno
Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place
Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move
The build is fine for me, speed is good and camping is mostly in vehicles tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.01 17:18:00 -
[2] - Quote
lol @ ppl saying strafe speed was fine in the last build
Last build was broke from top to ******* bottom how can you say it was any good when ppl jumped across the screen because of framerate and lag? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 12:07:00 -
[3] - Quote
Tony Calif wrote: Unforgiving games = tactics. See any 1 hit kill game played at a competative level.
You mean twitch shooters?
Twitch shooters take skill while you spam a bullet into his pinky and kill him?
lolno
Sounds like you want DUST to be a twitch shooter so you can just run around and take 20ppl on with a full clip and still have ammo left over |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 12:31:00 -
[4] - Quote
No regen - Shield rechargers and natural passive recharge and also armor reppers on the suit so i doubt a mode can be made for this
No respawn - Could be done but doubt it tbh unless is a small 6v6mode because it already sucks waiting for the final guy to die for 5mins when hes camping somewhere
.50 takes the pinky but not fatal |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 13:36:00 -
[5] - Quote
DUST can still be easily more tactical
We still havnt seen all the skills and mods they plan to put in like EWAR |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:08:00 -
[6] - Quote
Stabber McShank wrote:EnglishSnake wrote:
We still havnt seen all the skills and mods they plan to put in like EWAR
You mean like STASIS WEBIFIERS that slow down all movement by 40% to 90%. Have fun strafing when hit by one of those.
If its part of the game its part of the game
I think we will see it in some form and its prob going to be best for the heavys when they against the scouts |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:34:00 -
[7] - Quote
Tony Calif wrote:No, I've just given up playing or providing statistical feedback. When I actually did I have people making insane statements to disprove me. 7ppl vs 1 HAV = balanced. Being 100% superior to someone in same gear due to SP difference is balanced Spawn camping shoul be part of the game These are all things I've sen here and provided evidence against. But apparently it's a BETA so my opinions dont count and I should adapt to bad physics and poor game play.
Your right. I have stopped playing (pop on when I'm bored maybe). I'd like Dust to be good. But if web idiots make scouts move at 0.5m (5m -90% as someone above said) then it'll jut be a campin game. It already is to an extent.
Last build was superior except or frame rate and hit detection. Map, gameplay, enjoyment, game mode, forgegun :) Only thing that wasn't cool was the swarm launcher.
I'll leave the forums when I get banned for spamming/offensive or whatever. But while I'm not banned, expect me to treat everyone like turds, because your talking **** when I provide figures for an argument, and get told "go back to CoD" "adapt or die" "it's beta".
7ppl vs 1 HAV, we dont have grouping tbh plus they can field so many because they are so cheap and tbh easier to skill into
100% lolno if you cant aim you wont kill - end of
Webs in EVE at most cause the ship to slow down to 60% with the T2 web, if its 60% in DUST so what maybe dont get caught? or kill them? sounds like you would want them nerfed because your dumb enough to get caught or not quick enough to kill
Last build was not superior because it was unplayble |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 16:49:00 -
[8] - Quote
Tony Calif wrote:
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things.
I have 26mil with about 2mil unused
If you cant aim you wont kill them, 30% means **** all if you dont hit them because you cause 0 damage
0 damage if you cant aim |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 17:52:00 -
[9] - Quote
Tony Calif wrote:Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring.
Wouldnt call it a massive advanatage tbh
It defo no worse than having a heli gun/cruise missile and nuke which basically shows where everyone is in the map and wtfpwns everything on the field of play with no way of killing the guy while he wins the game on his own
The beta we are all skilling at 4times the usual rate
So release we will be doing it 4times less so 25k in SP for every 100k in the beta, so the margins between players are going to be alot less overall than they are now
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 11:43:00 -
[10] - Quote
Templar Two wrote:So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard. A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can kill you it's hard not when it covers you ass with all sort of health regenerative nonsense and armors/shields that can absorb bullets like a sponge. I have time to react/think in Halo or Dust when I am shot at: how can that be harder compered to a FPS that demands super fast reaction or you die. In low TTK FPS you don't have the luxury of thinking about "where to side side strafe" or "to switch to the secondary weapon" after 3 bullets hit your chest or your head. Requiring super fast reflexes are the elements that made a fps hard FPS not side strafing or letting shields delay death so that I can think about what I have to do! The quality of a soldier in rel life is measured on how quickly he ca react BEFORE he gets 3 bullets his his chest not AFTER he got them. FPS that aimed to deliver "Real life" experience are hard, not FPS where you can rocketjump of shields absorb bullets. Don't mistake Hard to kill for "hard". Dark Souls is a hard VG not because it takes a lot of time to kill a boss, but because it take little time to be killed.
Go too far the other way and it easy
Like twitch shooters like BF3/COD just spray at anyone and you drop em stupidly quick and that is too easy and then to top it off killstreaks makes it even easier in COD also with kill cams so you can see where the guy was camping
BF3 also going too easy with vehicles being useless and massive maps in which its too easy to avoid the enemy altogether
With DUST having armor and shields yes you survive for longer and reactions are not the end all and be all because if you cant aim that well and sustain that aim on your target for tht 5seconds while they are moving about but they can then you will die 1st or you will have to regroup and run away tbh
DUST offers something different from the twitch shooters of today |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 12:43:00 -
[11] - Quote
Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics.
BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one
BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse
Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet
Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST
DUST may become more skill demanding as more is added, right now its bare bones kinda stuff
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 14:00:00 -
[12] - Quote
Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch.
They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf
All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 16:54:00 -
[13] - Quote
BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 19:13:00 -
[14] - Quote
Regis Mark V wrote:EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out!
Nope because the jav should work but they also nerfed the tanks in general to nothing, 1 engy with a jav wins everytime |
|
|
|