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Regis Mark V
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Posted - 2012.08.01 22:18:00 -
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xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring.
Had much more fun last build than this build. I haven't played this build since before they let the IGN kiddies in! |
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Posted - 2012.08.01 22:24:00 -
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Lurchasaurus wrote:Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)? Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers... You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things... how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust. It would be so different if this and that.....well sorry, this is Dust. Understand that.
Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
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Posted - 2012.08.01 22:27:00 -
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Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad
Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
Oh wait... |
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Posted - 2012.08.01 22:28:00 -
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Lurchasaurus wrote:Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized. And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are.
BF3 is a slow game and has better strafe speed than Dust at the moment. |
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Posted - 2012.08.01 22:42:00 -
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Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance.
Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top.
Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside....
Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system.
The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale...
Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. |
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Posted - 2012.08.01 23:16:00 -
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Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
Gun fights are just like COD I see you first I win mentality aim assist garbage! |
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Posted - 2012.08.03 19:08:00 -
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EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before
You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out! |
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Posted - 2012.08.04 04:37:00 -
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xprotoman23 wrote:Mike Gunnzito wrote:Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage) +1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in. People want this to play like a SOCOM trailer which is the furthest thing from the way socom is really played.
LOL realism and tactical! Who would've thought a game with robots using the same engine would have better shooting mechanics than Dust. Don't get me started on Homefront either much better than this and that game was **** to.
These ******* realistic guys crack me up next we'll be bounding from cover to cover just like IRL. Who the **** wants realism in a video game where you play a mercenary who comes back and has his memory transfer from clone to clone. BF3 is slow and is faster than Dust. |
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Posted - 2012.08.05 09:41:00 -
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testguy242 wrote:Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR. Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills. The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. Once again you can be tactical in a twitch shooter. Do you honestly think that in clan battles it's gonna boil down to who has the better reflexes which in a shooter good reflexes are very important.
I'll use an example for you. Two clans in MAG TDF and 3|C went head to head in the first ever clan battle. 3|C had better killers but that's not the only reason they won. 3|C didn't even run around on the map they setup excellent defensive positions (playing tactical) to completely stone wall TDF. There was no bunny hoping or circle strafing which you might see in a pub match. It was can't go here it's to well covered try the other way wall of bullets clank head shot dead.
So get it out of your head that in twitch shooters no one uses tactics outside of pub matches! |
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Posted - 2012.08.07 09:41:00 -
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testguy242 wrote:There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over.
So you admit you want Dust to be like EVE and not be Dust. Fast speed does not make a game less tactical than a slow one. No I'm not saying make Dust like Halo or Tribes but to be as slow as it is now is just dull. have you ever played a clan match before or did you just go around pub stomping there is a difference. |
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