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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 00:01:00 -
[1] - Quote
Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 00:16:00 -
[2] - Quote
Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho.
One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 01:35:00 -
[3] - Quote
One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 01:48:00 -
[4] - Quote
Crimson MoonV wrote:Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho. Go back to CoD if you want a low strafe speed game TROLLOLOLOL I jest.
If address it i missed it, as typing all this on my phone. Personally i find ads strafe speed to be perfect. The downside i see to increasing hipfire strafe, is that it will cater WAY to much to scouts. If they run adv/proto smgs, id say just about veryone will be donezo, as they are already are really hard to hit in a cqb situation, and with how fast RE can be SET (even with timer going into place), by time they set do a circle, they'll be able to set it off. Thats why i like how hipfire strafe is now. Overall i find the strafing gives everyone a good chance in all situations.
If heavy is caught in open w/o cover by assault he is in trouble. Scout catches heavy in cqb, heavy in trouble. Assault catches scout in midrange, he is in trouble, etc ... in all situaitons at moment, strafing can be effetctive whether its hipfire or ads; by altering it, it could cause more gameplay problems |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 01:58:00 -
[5] - Quote
True, but ya never know, plus by increasing hipfire spped, will that also have an affect on turn speed (not sensitivity, idk if possible), as that will also alter the heavy mechanics.
Again, we all have our opinions, if things had to be done, id say keep ads as is, and try and find a happy medium b/t this build and last builds hipfire strafe, as i know probably 75% of my kills now are ads, whereas last buld almost everything was hipfire |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 18:23:00 -
[6] - Quote
Seeming this is just going back & forth, as both sides have valid points; im simply saying i undertsna dpeople wanting a higher strafe speed, which i can undertsnad for hipfire, but am still again increasing it for ads, as ads is supposed to more accuracte thusly you move slower, and with a faster ads strafe, you will be waisting for shots and be (in theory) less accurate. At that point, ud be better off zigz-agging until yr upclose and hipfire.
I still say ads strafing should be as is , as it allows for accuracte shots |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 18:31:00 -
[7] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more lolno Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move The build is fine for me, speed is good and camping is mostly in vehicles tbh
Ditto english, camping is mostly vehicles, and if a person is camping, just dont go that way |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 19:41:00 -
[8] - Quote
fred orpaul wrote:Noc Tempre wrote:Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. not for smgs those things are way up against proto suits. Not that I mind but with out dmg mods smgs are next to useless vs proto.
I have to disagree, i took out 3 proto guys w/ the skm w/o damage mods all in one mag use |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 21:30:00 -
[9] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times.
Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers.
As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 23:31:00 -
[10] - Quote
Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part.
Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business |
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.07.31 23:44:00 -
[11] - Quote
xprotoman23 wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Trust me proto, i would rather no kbm in the game as this wouldnt really be that much of an issue. CCP need to find a good medium to listen, not to the uber elite and not those who want this game to be easy like cod; granted it wont happen, but alas we may need to live with it. Only thing we can hope for is that CCP can code something to have kbm equal to the ds3 in sensitively and whatnot.
And tnx for not flaming/ripping as am trying to see both sides and give reasonable input
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.01 00:09:00 -
[12] - Quote
Crimson, i agree with you 100%, but it will be hard to figure what will be a good medium; as some will be for and against the builds. Maybe next build will be a good medium.
As is it, this is a business, so for they will want to cater to a good portion where the $$ is, as even those 12yr olds will be asking mommy/daddy to get them aurum so they get uber gear faster |
Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.01 00:25:00 -
[13] - Quote
Is has unfortunately, but that is also where a good portion of the $$ is, granted i dont want it catered there. CCP needs to find a good middle ground b/t the casuals and the elite |
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