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Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.02 15:05:00 -
[1] - Quote
FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored. |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.08.02 16:18:00 -
[2] - Quote
Laheon wrote: Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random.
First randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have spawn-camping. Once you find the scheme/pattern behind the random spawns any FPS becomes easy prey of spawn campers...and I know that without even having to play COD because it's something all FPS have and I have learned it in Quake!
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 16:36:00 -
[3] - Quote
^^^ You are miss informed.
First Dust is a 32 vs 32 FPS at release.
Second maps can be 25km wide but you don't have access to all the map. Actual map size isn't actual playzone.
Third Section 8 might be clunky but nonetheless it has a better spawn system then Dust. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 17:17:00 -
[4] - Quote
Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.03 08:57:00 -
[5] - Quote
So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard.
A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can kill you it's hard not when it covers you ass with all sort of health regenerative nonsense and armors/shields that can absorb bullets like a sponge.
I have time to react/think in Halo or Dust when I am shot at: how can that be harder compered to a FPS that demands super fast reaction or you die. In low TTK FPS you don't have the luxury of thinking about "where to side side strafe" or "to switch to the secondary weapon" after 3 bullets hit your chest or your head. Requiring super fast reflexes are the elements that made a fps hard FPS not side strafing or letting shields delay death so that I can think about what I have to do!
The quality of a soldier in rel life is measured on how quickly he ca react BEFORE he gets 3 bullets his his chest not AFTER he got them. FPS that aimed to deliver "Real life" experience are hard, not FPS where you can rocketjump of shields absorb bullets.
Don't mistake Hard to kill for "hard". Dark Souls is a hard VG not because it takes a lot of time to kill a boss, but because it take little time to be killed. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.03 12:21:00 -
[6] - Quote
Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe and MMO aspects (even if sandbox elements are somehow limited compared to PalnetSide)
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept, understand, Dust 514 TTK or the reason/choices behind it. I favor low TTK FPS but I can enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not with this much help from the game. |
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