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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 11:21:00 -
[151] - Quote
Whether or not this game is trying to bring in a new clientele to CCP, i want to make it clear that as much as some people dont want to admit it, this game basically is EVE but on the ground with FPS mechanics. There will also be PvE and eSports and all kinds of other goodies, but thats just the nature of the game. Thats why it says EVE above the Dust 514 logo.
EVE players play console games too betcha didnt know that. isnt learning fun?
Also, EVE terribads? gimme a break. you complain about people from an EVE background when your just as extreme but on the other side of the spectrum.
*not trying to pick fights here, just callin it as i see it at 4:30 in the morning... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.01 12:18:00 -
[152] - Quote
It says EvE above the logo so that the game is clearly their IP legally, and because as you say they are in the same setting. I am nowhere near as extreme as the idiots from EvE posting here. I don't tell people to go play EvE like I get told to play CoD.
You constantly mention EvE. No-one cares. Otherwise we'd play EvE. The whole point in Dust is to get more players than EvE can attract.
Dust is an FPS for console FPS players. If it fails in this aspect then CCP have failed in their mission. Lurch, you are not helping them succeed. For goodness sake you just run tanks and heavy suits. Really what can you add to discussions about strafe speed ect? "your opinion" is actually counter productive for the DEVs . |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.01 12:26:00 -
[153] - Quote
Tony Calif wrote:IDust is an FPS for console FPS players. If it fails in this aspect then CCP have failed in their mission. Lurch, you are not helping them succeed. For goodness sake you just run tanks and heavy suits. Really what can you add to discussions about strafe speed ect? "your opinion" is actually counter productive for the DEVs .
Actually, a lot of people have bought PS3's for DUST.... Stop thinking of it as a "console shooter" but as an MMOFPS with integration into a wholly functioning and active community.
I've run pretty much all the suits. Scout, assault, heavy, logi... and I disagree with you. Strafe speed is in a good place at the moment. Obviously you run slower sideways than forward, that's a given, and it shows in this game. If you make it too quick, scout suits (along with assault suits) will destroy heavy suits every time. At the moment, I can kill a scout suit in my heavy suit, with my SMG. As it should be. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 12:43:00 -
[154] - Quote
If you bought a PS3 to play, you are actually joining the ps3 community. We're not joining the EvE community. Sorry but your just story/background. I've played all suits too, but I am sticking with crimson & Proto. IMHO they're right. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.01 12:49:00 -
[155] - Quote
You're assuming that a lot of people have joined from console shooters. However, it's more likely that a lot of people have heard about how ambitious CCP are being, having played PC shooters like TF2, having owned a PS3 for RDR and LBP, and are checking out DUST. A lot of my friends are like that - interested in DUST, have a PS3, but having never played a shooter on the PS3.
Your assumption of the majority of people joining DUST being from the console shooter community is a huge leap.
We may be joining the PS3 community, but on the other hand, we are a CCP community. Is it us joining you, or you joining us? Note that I didn't say EVE community, but CCP community... Lots of people don't play EVE but have followed CCP since it announced DUST in 2009. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 12:56:00 -
[156] - Quote
Your joining us on ps3. Go figure :D |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.08.01 14:01:00 -
[157] - Quote
xprotoman23 wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more This game is going to fail if the gunplay isn't like replication once KB+M support is introduced.
pretty much once kb/m is introduced the easier device to aim with + slower moving targets......*facebrick*
Lurchasaurus wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period. Money and corporations win. HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle.
tbh i have no problem with vehicles once capacitors and other stuff vehicle oriented are in place along with a party system im good everyone cant be killers or be able to do EVERY role effectively on one fit like MAG
lilmamaj while i agree the u do it urself approach isnt always best thats what u will no doubt have teammates for specc'd out in AV roles
trust me i know it can be annoying as **** right now when u are basically specc'd to be an infantry guy and got a bunch of vehicles on the enemy team and the usual clueless randoms start sniping from spawn but that wont be the case when u are playing with competent ppl and tbh the SMGs arent really bad at doin infantry work
on a side note i also agree that player skill should matter, i want a skill based game
Vrain Matari wrote: I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play).
WHY do ppl think that because a game is fast paced it isnt tactical or speed takes away from tactics? since when are tactics limited to slow gameplay? this build FORCES u to play at a slower pace i thought this game was about playing how u want? last build i could of played tactically and utilize strafing , u found on the old maps the 1st part strafing i used more and at the installation where there is move cover i utilized that more |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
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Posted - 2012.08.01 14:50:00 -
[158] - Quote
CCP - Please add Stasis Webs so we can hear the "gungame" crowd cry even louder.
All of you "I want more strafe speed" are really going to cry when players start using Electronic Warfare mods that slow your speed (including strafing) by 40 to 90%. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.01 14:54:00 -
[159] - Quote
i feel this game has a good balance of both dance pvp and OHK pvp.. |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.01 14:58:00 -
[160] - Quote
Laheon wrote: Your assumption of the majority of people joining DUST being from the console shooter community is a huge leap.
The herp derp is strong with this one... |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 15:20:00 -
[161] - Quote
Not as strong as with Lurch. Atleast Larheon posts constructive views instead of saying this is EvE on foot. |
Degren Cthulhu
Bragian Order Amarr Empire
22
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Posted - 2012.08.01 16:57:00 -
[162] - Quote
instead of asking for the entire game to be sped up why not ask for something to speed your self up with sum down sides of course like some one mentioned NanoFibres. this way every one gets what they want |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 17:02:00 -
[163] - Quote
Strafe speed isn't "whole game" |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.01 17:18:00 -
[164] - Quote
lol @ ppl saying strafe speed was fine in the last build
Last build was broke from top to ******* bottom how can you say it was any good when ppl jumped across the screen because of framerate and lag? |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 17:30:00 -
[165] - Quote
I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 18:43:00 -
[166] - Quote
Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 19:18:00 -
[167] - Quote
xprotoman23 wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users.
Your logic is flawed. The number one benefit of KBM is faster response while retaining accuracy and precision. Slowing things down is actually diminishing this advantage. I just don't understand where your logic is coming from, please break it down instead of the FUD. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:43:00 -
[168] - Quote
xprotoman23 wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users.
Then clearly that is a KBM balance issue, not a movement speed issue. If you want to strafe faster, wear a lighter suit.
@Tony: lol you must have cameras on me every round cause you spend more time telling me how i play than i do. you'd be surprised, ive actually shot an AR before....
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Mike Gunnzito
111
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Posted - 2012.08.01 19:46:00 -
[169] - Quote
EnglishSnake wrote:lol @ ppl saying strafe speed was fine in the last build
Last build was broke from top to ******* bottom how can you say it was any good when ppl jumped across the screen because of framerate and lag?
I'd say that's the point. Ppl argued that strafe speed was TOO fast, but it was more a problem of horrific framerate and hit detection. As that continues to improve, that'll make tracking the fast movers easier... so no reason why we can't speed it back up. (just a little)
Coincidentally, that'll fix other problems too. Like AR imbalance. That'll make the Duvolle AR more of an option over the Creo as well. Half the reason the Creo is king right now, is because framerate and hit detection (while improved) are still "questionable" at best. If half ur shots don't even register, you might as well use the gun that hits harder so that the rounds that DO hit, count. Once hit detection gets better, the higher ROF of the Duvolle will make more of an impact. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:46:00 -
[170] - Quote
Tony Calif wrote:Not as strong as with Lurch. Atleast Larheon posts constructive views instead of saying this is EvE on foot.
Why are you so butthurt over this? What is it about this statement that sets you off? How is it wrong? What is the detriment to agreeing with this?
Black Ops and Modern Warfare 3 are different games, yes? Yet they are all Call of Duty?
Edit: saying this with a completely neutral tone dude. You misunderstand me, im not some crazy fanboy or anything n im not active on EVE, and im certainly not here to fight on a forum.... |
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EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.01 19:50:00 -
[171] - Quote
Alas we are to flipping bored since we cant shoot each other. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 19:52:00 -
[172] - Quote
EnIgMa99 wrote:Alas we are to flipping bored since we cant shoot each other.
one more day *twitch* |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:07:00 -
[173] - Quote
In the words of another, so those who oppose my opinions can save their time bashing me...
Kazeno Rannaa wrote:What I find very interesting is the fact that all those OP that continue to bash what we have been so graciously presented and invited to provide input to are continuously comparing it to the products of Activision and Electronic Arts. Both of these companies couldn't really give a rat's as* about the requests and input from their potential players and produce and release exactly what it is THEY want, not what their community is requesting or demanding.
I understand why people continue to compare there last 6 years of game with this one, it is the natural way humans figure what is good and what is bad: comparative analysis. Yet this is not a good enough reason, at least in my eyes, to continue to do so. Not to mention, and I have yet to see anyone to really touch upon this, the fact that you are attempting to compare 3 very different gaming engines and the application of those engines in the development of a vision. Most betas, like everyone has touched upon, are just glorified PR tools to drum up excitement over a game that just has improved mechanics (hopefully) and graphics (sometimes, just look at Black Ops 2, it looks worse than the first one IMHO). This on the other hand is a completely unique venture n the fact that it is expanding and existing universe while bridging the means of interaction.
@ Tony Calif: I have been reading your posts for some time. You seem to be unable to separate COD and BF3 from this experience. I understand why that can be so difficult. It is also probably the same set of reason why I REFUSE to play either games anymore. This game is having a TRUE beta, not just a PR stunt. Either you can enjoy it, or not. But the constant bashing is getting old. And i am too old to listen to it.
If this game has even just as much depth on release as what is being presented now, I will be happy. This is especially considering the fact that CCP continuously tinkers with and refines their games. That, I have to say, is very UNLIKE the makers of COD and the BF series. They have had some shinning moments, but the last 4 versions of each of these franchises (which they are used to JUST make money) have shown little growth beyond the development of Frostbite 2 by DICE.
It would seem to me that while you are continue to bash what CCP is attempting to build both in the game and the community, you present this image to me of a major developer, or a fanboy tea bagging them. But I guess everyone has their place in life.
@OP: I only hope that some of you find the wisdom to see the potential of what is begin presented and ultimately will be handed over to us. Once the actual game finally releases, this is going to be a game that we will watch evolve and mutate much like life itself, and that is part of the experience that CCP brings to the table that other developers wish they could. This is not to say that CCP has not had their short comings between what the promise in comparison to what they deliver, but such is life. What they have done is involve their community of players a hell of a lot more than any other game company I have had the pleasure and displeasure to interact with.
This is not me tea bagging CCP, just being realizing of the potential of the game, the vision and intention of the company, and of the community.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.01 20:22:00 -
[174] - Quote
Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. + 1 bring back strafe speed.
Game just feels slow now even with 3 x proto kinetics loaded |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 20:29:00 -
[175] - Quote
Sha Kharn Clone wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. + 1 bring back strafe speed. Game just feels slow now even with 3 x proto kinetics loaded
at that point you still feel slow?!
how fast do you need to be lol
Also note that apparently speed mods dont affect strafe speed, as it should be. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.01 20:37:00 -
[176] - Quote
Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:41:00 -
[177] - Quote
Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies.
................cookies? |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.01 20:53:00 -
[178] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies. ................cookies? Milk and cookies.
Oh and i'm not trying to turn dust into something it isn't. I am trying to turn dust into something it once was. A game that takes more skill then with CoD movement speeds and ****** camping tactics.
I will say this again because it needs to be said.
You want a complex deep game but you want the game to have simple CoD movement speeds and easy game mechanics that take little skill.
The same people that claim to be defending this game from kids that are trying to turn this game into CoD. Are the same people that are trying to dumb this game down. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 20:56:00 -
[179] - Quote
*peeks over the line......yanked back by personal opinions*
sorry guys, cant betray my stances on this stuff.
throw a cookie or two over here tho..... |
Randrii
Seituoda Taskforce Command Caldari State
121
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Posted - 2012.08.01 21:05:00 -
[180] - Quote
Ok, coming in as a completely neutral party here, not sure whether I want high stafe speeds or not, but my opinion on that is not important now, I just wanna ask you gusy a question. Whether you like High or low strafe, what makes YOUR prefered choice more skillful. IN my opinion (yes i said my opinion didn't matter, I lied) All games take skill, just in different ways.
For example COD. I hate COD, havent played it in years, only reason I played it all those years ago were because I didnt know that FPS games culd be anything not COD-like. As I said, I hate it, but it takes skill. Not mental skill, not tacical skill, but twitch skill. In COD, as someone earlier in the thread accurately said, you die if anyone so much as sneezes on you. This makes it so the first one who shoots win, this rewards those with fast reflexes.
Ghost Recon: Advanced Warfighter also took skill. Unlike COD however, it rewarded tactical play, not twitch skill, if you tried to play like COD, you would die horribly, alot. If however, you played as a team and came up with strategies to outsmart your enemy, you would dominate them.
Quake is another game that takes skill. I have only played it a handful of times and failed horribly due to me being a console gamer not a pc gamer but i know enough about it to know it takes skill. To win in Quake you must know your maps, weapon and power up spawns, master bunnyhoping and have good reflexes. Quake requires a different skillset than COD or Ghost Recon but it takes skill nonetheless.
MY point in this matter is, this is an intersting thread, I personally want to hear the merits of Replication Gameplay Vs E3 Build Gameplay. Unfortunately most of this thread is " High strafe speeds take MaD SklLzZ I'm so 1337" and "LOL you a n00b you cant uze Coverz or AiM so gotz ta haz hi Strafe speedz" with a few interesting points. Just cause you dont like what he likes doesnt mean he has less skill or wants less skillful gameplay. So can we stop the E-peen contest, quit arguing over what has more skill, and make an organized thread that calmly discusses the merits of an idea instead of snowballing in to a festering, offensive, troll-ridden cesspit that gets locked by the devs?
TL ; DR Man the **** up and read my ******* post |
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