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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:05:00 -
[271] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
Noc brings up a good point....
*looks to the opposition*
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 06:13:00 -
[272] - Quote
I don't see the good point. Dust at its standing right now plays very similarly to COD. "Scissors" is the only thing to bring to the table. Tanks aren't bringing anything to the table right now. They are being used to milk kills in the way that takes the least amount of skill possible right now. These objectives aren't mcdonalds drive thrus. You can't cap objectives from your tanks. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:14:00 -
[273] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. If I'm bringing scissors to the table you aren't bringing ****. There are so many things wrong with your posts I feel overwhelmed at times.
CoD is nothing but map control.... Do you know anything about fps? There are ways to control the map in every fps. The map control in CoD is very similar to dust atm. It promotes campy defensive game play
Why am I still talking to you?
Spawn camping, camping, head glitching, hiding in corners. Sounds like the current build of dust to me.
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:15:00 -
[274] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks.
It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:18:00 -
[275] - Quote
xprotoman23 wrote:Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks. It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. It was one of those "advanced dodging skill" moments.
I almost couldn't believe he said there is no such thing as map control in CoD. Losing swag and credibility post after post noc.
Because I feel it needs to be said again....
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
testguy242
44
|
Posted - 2012.08.02 06:19:00 -
[276] - Quote
In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:22:00 -
[277] - Quote
Crimson MoonV wrote:xprotoman23 wrote:Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks. It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. It was one of those "advanced dodging skill" moments. I almost couldn't believe he said there is no such thing as map control in CoD. Losing swag and credibility post after post noc.
It's ok he's learning. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.02 06:22:00 -
[278] - Quote
Lack of fps experience test guy? |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.02 06:24:00 -
[279] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. I don't think you've ever played CoD before.. lol or DUST for that matter. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:25:00 -
[280] - Quote
testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP.
|
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:27:00 -
[281] - Quote
Omnipotent lilmamaj wrote:I don't see the good point. Dust at its standing right now plays very similarly to COD. "Scissors" is the only thing to bring to the table. Tanks aren't bringing anything to the table right now. They are being used to milk kills in the way that takes the least amount of skill possible right now. These objectives aren't mcdonalds drive thrus. You can't cap objectives from your tanks.
(lol omni, im trolling.....notice i didnt add anything to the discussion there huhu) |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:27:00 -
[282] - Quote
testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced.
https://forums.dust514.com/default.aspx?g=posts&t=29286&find=unread
Tactical dude |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 06:31:00 -
[283] - Quote
Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP.
Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:35:00 -
[284] - Quote
Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people.
I have seen plenty of people "using cover" and just popping their head out. Especially on communication.
Please tell me more about how there is no map control in CoD. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:35:00 -
[285] - Quote
Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking.
I'll let somebody else respond to this one..... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 06:40:00 -
[286] - Quote
i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 06:44:00 -
[287] - Quote
Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 06:46:00 -
[288] - Quote
Crimson MoonV wrote:Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people. I have seen plenty of people "using cover" and just popping their head out. Especially on communication. Please tell me more about how there is no map control in CoD.
http://www.youtube.com/watch?v=cEIigJUlw-0&feature=related |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.02 06:51:00 -
[289] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people. I have seen plenty of people "using cover" and just popping their head out. Especially on communication. Please tell me more about how there is no map control in CoD. http://www.youtube.com/watch?v=cEIigJUlw-0&feature=related
Proving my point. Smart use of angles is not a glitch. The only true headglitch is where you can clip through a wall and truly only show the head. Seems like you just have a fundamental issue with cover in a shooting game. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.02 06:58:00 -
[290] - Quote
One question as devils advocate with the caviet that I personally think the lateral movement could stand a bit of a tweek in the upward direction (not a f-load just a smidge).
I see Crimson et al foaming at the mouth over current headglitching in DUST. How major of an issue is some of this going to be when coms gets implemented (correctly) and grouping in matches gets implemented? I mean if you are playing with your buddies and everyone is using their mikes, doesn't it reason that you "fire and maneuver" to kill the guy covered down or flush him out? (God help you guys in corp matches if you can't get some kind of team coordination. . .)
Noc Tempre wrote:
Proving my point. Smart use of angles is not a glitch. The only true headglitch is where you can clip through a wall and truly only show the head. Seems like you just have a fundamental issue with cover in a shooting game.
Also, Just sayin'. . .devils advocate again, circle strafing around a corner is a valid tactic in real life, called "slicing the pie." , although I guess it could also be called headglitching because you generally only expose your weapon's muzzle and a narrow portion of head side of your head that has your dominant eye. . .
Also, slicing the pie is not to ever be confused with "cutting the cheese", "flogging the dolphin," or "eating the red carpet". |
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testguy242
44
|
Posted - 2012.08.02 07:07:00 -
[291] - Quote
Omnipotent lilmamaj wrote:Lack of fps experience test guy?
Well, I've been playing them as long as they've existed, so about 15-20 years. How about you? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:12:00 -
[292] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game.
cool
we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side.
mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down....
sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles.
Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 07:19:00 -
[293] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. cool we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side. mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down.... sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles. Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha
I might take a dive if I know you are betting on me.
I kid. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:37:00 -
[294] - Quote
hahahahahahahahahahahaha lol
ill kill you |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.02 07:38:00 -
[295] - Quote
lol jk good times, but if that happened, my fault. theres obviously gonna be people scamming. its how EVE universe works |
ReGnUm DEl
Doomheim
622
|
Posted - 2012.08.02 11:27:00 -
[296] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
Wrong, any good cod players will always control maps through spawn camps and positioning |
Finn Kempers
BetaMax.
222
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Posted - 2012.08.02 11:37:00 -
[297] - Quote
Omnipotent lilmamaj wrote:Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded. Sounds like Arma to me. Pretty popular game last time I checked. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.02 11:59:00 -
[298] - Quote
I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.) |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 12:05:00 -
[299] - Quote
Tony Calif wrote:I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.) With snipers tell me about it even assaults will not get OHK'd with my expensive Ishukone which was a bugger to lvl up to. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.02 12:07:00 -
[300] - Quote
Tony Calif wrote: Unforgiving games = tactics. See any 1 hit kill game played at a competative level.
You mean twitch shooters?
Twitch shooters take skill while you spam a bullet into his pinky and kill him?
lolno
Sounds like you want DUST to be a twitch shooter so you can just run around and take 20ppl on with a full clip and still have ammo left over |
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