Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 12:19:00 -
[301] - Quote
I said unforgiving not twitch though some twitch ones are unforgiving. No regen, no respawn are usually hallmarks of tactical shooters. And yeah, I believe a .50 sniper will take off your hand if it hits your pinky. Probably fatal IMHO (you won't be firing back). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 12:31:00 -
[302] - Quote
No regen - Shield rechargers and natural passive recharge and also armor reppers on the suit so i doubt a mode can be made for this
No respawn - Could be done but doubt it tbh unless is a small 6v6mode because it already sucks waiting for the final guy to die for 5mins when hes camping somewhere
.50 takes the pinky but not fatal |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 13:00:00 -
[303] - Quote
Oh I know they couldn't put these modes in. Can't have clones without respawn. I'm just making the point that the mechanics will not support the tactics people are talking about. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 13:09:00 -
[304] - Quote
Tony Calif wrote:Oh I know they couldn't put these modes in. Can't have clones without respawn. I'm just making the point that the mechanics will not support the tactics people are talking about.
When they put plasma planets in, they could introduce a no-regen no-spawn game mode.
How, you ask? Well, plasma has been very good in EVE and other games for taking out shields (equatable to EM damage). You can therefore assume that the plasma will interfere with a suit's shield systems, and make it more difficult to use electronics, so that would make no shield and no shield regen.
By extension, they can say that the plasma interferes with drop uplinks, nanohives, CRUs, supply depots... etc. That would give you your "no regen no spawn" game mode. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 13:36:00 -
[305] - Quote
DUST can still be easily more tactical
We still havnt seen all the skills and mods they plan to put in like EWAR |
Stabber McShank
Circle of Huskarl Minmatar Republic
22
|
Posted - 2012.08.02 14:24:00 -
[306] - Quote
EnglishSnake wrote:
We still havnt seen all the skills and mods they plan to put in like EWAR
You mean like STASIS WEBIFIERS that slow down all movement by 40% to 90%.
Have fun strafing when hit by one of those. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 14:41:00 -
[307] - Quote
So our super slow movement will be even slower. Gz KB/M you win because I can't move. What a fun game. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:47:00 -
[308] - Quote
Tony, honestly, I don't know why you haven't left the game yet.
For the past month, every single one of your posts has been whining about how this has been nerfed, that doesn't feel right, that's not fair, etc. Normally, if I come across a game I don't like, I stop playing it. Make sense?
You've made zero contribution to the development of this game apart from "this doesn't work, this game will suck when it comes out".
Man up, or get out. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 14:50:00 -
[309] - Quote
Tony Calif wrote:I cba with this. I've talked about it all in too many threads.
If a tactic is good, why does movement speed make your tactic suddenly not work? Oh because you didn't adapt what your doing to how te enemy countered you? Oh ok... Were you just camping and got out done? Ok then. If you say slow game = tactics your wrong. Unforgiving games = tactics. See any 1 hit kill game played at a competative level. And if you aren't using your shield to eat bullets, your doung it wrong. (wtf else is a shield for derp derp).
The bottom line is high health & regen do not go hand in hand with tactical shooters (you cover that objective, an watch as I just eat your sniper fire with my shields. LoL snipers and LoL tactics in Dust currently.)
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 15:05:00 -
[310] - Quote
FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:08:00 -
[311] - Quote
Stabber McShank wrote:EnglishSnake wrote:
We still havnt seen all the skills and mods they plan to put in like EWAR
You mean like STASIS WEBIFIERS that slow down all movement by 40% to 90%. Have fun strafing when hit by one of those.
If its part of the game its part of the game
I think we will see it in some form and its prob going to be best for the heavys when they against the scouts |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 15:13:00 -
[312] - Quote
Templar Two wrote:FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored.
I've been reading around the feedback forums and this community doesn't know what it wants. The majority of players haven't played shooters and believe this game should play like a SOCOM trailer. They believe there's no map control in COD, ADS=Circle strafing, and hipfire needs to be nerfed. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:13:00 -
[313] - Quote
Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objective points, luring enemy to one place so your team can occupy another, area denial, etc.
That is what makes DUST tactical, not all that bunny hopping, surviving for longer, whatever. It's a team game, not solo. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 15:23:00 -
[314] - Quote
No, I've just given up playing or providing statistical feedback. When I actually did I have people making insane statements to disprove me. 7ppl vs 1 HAV = balanced. Being 100% superior to someone in same gear due to SP difference is balanced Spawn camping shoul be part of the game These are all things I've sen here and provided evidence against. But apparently it's a BETA so my opinions dont count and I should adapt to bad physics and poor game play.
Your right. I have stopped playing (pop on when I'm bored maybe). I'd like Dust to be good. But if web idiots make scouts move at 0.5m (5m -90% as someone above said) then it'll jut be a campin game. It already is to an extent.
Last build was superior except or frame rate and hit detection. Map, gameplay, enjoyment, game mode, forgegun :) Only thing that wasn't cool was the swarm launcher.
I'll leave the forums when I get banned for spamming/offensive or whatever. But while I'm not banned, expect me to treat everyone like turds, because your talking **** when I provide figures for an argument, and get told "go back to CoD" "adapt or die" "it's beta".
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 15:26:00 -
[315] - Quote
Laheon wrote:Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objective points, luring enemy to one place so your team can occupy another, area denial, etc.
That is what makes DUST tactical, not all that bunny hopping, surviving for longer, whatever. It's a team game, not solo.
have you ever played a clan match in a shooter? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 15:34:00 -
[316] - Quote
Tony Calif wrote:No, I've just given up playing or providing statistical feedback. When I actually did I have people making insane statements to disprove me. 7ppl vs 1 HAV = balanced. Being 100% superior to someone in same gear due to SP difference is balanced Spawn camping shoul be part of the game These are all things I've sen here and provided evidence against. But apparently it's a BETA so my opinions dont count and I should adapt to bad physics and poor game play.
Your right. I have stopped playing (pop on when I'm bored maybe). I'd like Dust to be good. But if web idiots make scouts move at 0.5m (5m -90% as someone above said) then it'll jut be a campin game. It already is to an extent.
Last build was superior except or frame rate and hit detection. Map, gameplay, enjoyment, game mode, forgegun :) Only thing that wasn't cool was the swarm launcher.
I'll leave the forums when I get banned for spamming/offensive or whatever. But while I'm not banned, expect me to treat everyone like turds, because your talking **** when I provide figures for an argument, and get told "go back to CoD" "adapt or die" "it's beta".
7ppl vs 1 HAV, we dont have grouping tbh plus they can field so many because they are so cheap and tbh easier to skill into
100% lolno if you cant aim you wont kill - end of
Webs in EVE at most cause the ship to slow down to 60% with the T2 web, if its 60% in DUST so what maybe dont get caught? or kill them? sounds like you would want them nerfed because your dumb enough to get caught or not quick enough to kill
Last build was not superior because it was unplayble |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:35:00 -
[317] - Quote
Okay, let's see... 7ppl versus HAV... Nope. I've taken out gunnlogi's, soma's, sica's all solo. Proto SL ftw. Two on a sagaris, both with proto launchers, bye bye Sagaris. Far cry from the 7 you just quoted. If you're not working together, then you're doing something wrong. 7 proto SL's at the same time? 7 x 6 x 135 = 5670. Three or four shots and it's down, and that's including the shield booster. If you catch him just after the shield booster, that could drop to two or three.
100% superior... heh. I use a basic assault suit. I don't have any advanced suits, and the only advanced/proto gear I use are my AR, my SL, and... Oh, that's it. I often kill people with creodrons in proto suits, heavies carrying AR's, hell, I've even taken on 5 solo and won. I've done that a few times now. SP gives an advantage, but if you can't use that, then you're screwed.
Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random. I know that you know this.
Webbing... you do realise that the person webbing won't be able to shoot at you, even if they can web? Webbing will probably be used on vehicles against vehicles. Shoot the person webbing and it won't be a problem.
Stop being such an arse and actually be constructive. There's a massive gap between "this is broken, I want it this way" and "this is broken, here are a few ways I've thought of to help you get started on fixing it".
If you say the former, then you'll get told it's a beta. Why? Because you come across like an entitled **** who expects to be spoon fed. If you say the latter, then you'll come across as someone who's actually trying to help the devs, and people will be less aggressive.
In short, be courteous, and actually TRY to help CCP.
Also, camping game? CS is one of the more notorious games for camping. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 15:37:00 -
[318] - Quote
xprotoman23 wrote:have you ever played a clan match in a shooter?
I have. Have you ever played a game where killing wasn't the sole objective? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 15:52:00 -
[319] - Quote
You see, I give 3 examples which people have already been discussed, and you and snake decide to focus on that instead I the reason I've stopped giving constructive feedback and just post my opinions like some idiot EvEtard saying "slow the game down, I can't comprehend tactics at this speed". You don't back up your arguments AT ALL. And I'm glad that you realise that gear isn't important and it's the SP that counts.
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:12:00 -
[320] - Quote
Tony, calm down. It's not SP that's important. I've invested a mil or two into completely useless choices for me, plus another couple mil into things that don't help me in a gun fight. That leaves me with about 5mil worth of SP.It doesn't. Most of that is also invested into SL. I have perhaps 2-3mil SP invested into tanking and AR skills. How does that help me against someone with a proto suit and a creodron?
Frankly, the fact that you're expecting a simple shooter from this game says a lot. You're expecting a game where gun game will win over everything else. Tell me I'm wrong. I couldn't give a crap if this isn't your idea of a console shooter.
Honestly, I don't see why you keep coming back on the forums. You've said you've pretty much stopped playing. Why come on the forums and not play MAG, BF3, CS or whatever instead? Why not go out and play some sport? Why, of all things, do you come on these forums and ***** about a game you don't even play?
Edit: You're definitely not on these forums for the community. |
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 16:18:00 -
[321] - Quote
Laheon wrote: Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random.
First randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have spawn-camping. Once you find the scheme/pattern behind the random spawns any FPS becomes easy prey of spawn campers...and I know that without even having to play COD because it's something all FPS have and I have learned it in Quake!
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 16:20:00 -
[322] - Quote
Laheon wrote:xprotoman23 wrote:have you ever played a clan match in a shooter? I have. Have you ever played a game where killing wasn't the sole objective?
Gran turismo madden NBA 2k fight night. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:24:00 -
[323] - Quote
Templar Two wrote:First: randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have that have Spawn-camping.
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not.
Played Section 8, hated the game. It felt too... clunky.
True about the true randomisation. It will be predetermined, but with the large maps and limited player count (96 player maps for release, I think?) each spawn point will have a few spawn locations, and with so many people spread out across 25km^2, it's very unlikely that a team will be able to camp the 4-5 spawn locations around a spawn point.
@ xproto - lol. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.02 16:36:00 -
[324] - Quote
^^^ You are miss informed.
First Dust is a 32 vs 32 FPS at release.
Second maps can be 25km wide but you don't have access to all the map. Actual map size isn't actual playzone.
Third Section 8 might be clunky but nonetheless it has a better spawn system then Dust. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 16:45:00 -
[325] - Quote
Thanks for correcting me. I didn't really have the facts off the top of my head.
I've just thought of a way to do randomised spawning. Let's have the centre of the spawn at arbitrary point A. Take a seed number and take the sine of it to get an angle, e.g, 2 radians. Use another seed to generate a distance from point A, to a maximum of 15 meters. You'll need to factor in some stuff like object collision, but if you get that sorted, that's spawn camping pretty much solved.
Now that I've said it, it's probably a horrible, horrible way to go about it... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.02 16:49:00 -
[326] - Quote
Tony Calif wrote:
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things.
I have 26mil with about 2mil unused
If you cant aim you wont kill them, 30% means **** all if you dont hit them because you cause 0 damage
0 damage if you cant aim |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.02 16:53:00 -
[327] - Quote
Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 17:04:00 -
[328] - Quote
FYI, it's not a 50% advantage. At most, if you have mechanics V and shield management V (at which point you really should be out of a militia suit), you have 25% more health.
That advantage means nothing if they have a better gun game. You can whine about how SP gives advantages, but, at the end of the day, if you manage to sneak around said player, he's screwed. He can't turn around in time to shoot you, or if he does, he's already lost 75% of his health.
There have always been the underdogs in history, who have used unconventional and conventional tactics to get an advantage. I've discussed this with you before - SP doesn't count for a thing if you've been flanked. |
Mike Gunnzito
111
|
Posted - 2012.08.02 17:05:00 -
[329] - Quote
Tony Calif wrote:Right, but that's pretty standard in FPS. A miss is a miss. Now how is 30% damage and 50% health not a massive advantage? My original point was that you guys focused on these little examples. Which you are. And not the fact that no-one gives a decent, explaination. I'm quite beyond caring.
Not sure why you bother with English... he's clearly re7arded. Not sure if it was eating lead paint chips as a child that caused it, or maybe shaken baby syndrome, but he's pretty... "challenged" |
Mike Gunnzito
111
|
Posted - 2012.08.02 17:11:00 -
[330] - Quote
EnglishSnake wrote:Tony Calif wrote:
@Snake Stop being a ****** snake. You know as well as I do that provided you have hands which move and eyes that see, SP is more important than actual ability. Give 2 militia guys same gear, the one with +30% damage and 50%ehp ha a massive advantage. Why are you saying they don't? You've got over 22 mil SP. Sounds like your out of touch with things.
I have 26mil with about 2mil unused If you cant aim you wont kill them, 30% means **** all if you dont hit them because you cause 0 damage 0 damage if you cant aim
...and if my grandmother had a d!k, she'd be my grandfather. Why are you so dense? Clearly, if both players are evenly skilled, the one with the 20mil SP and better gear will win. The prob isn't even the advantage, it's the SIZE of the advantage that the player that grinds has. Obviously if there is a HUGE skill difference, then the better player has a chance to overcome the disadvantage, but with even a moderate difference in skill, the new "moderately better" player can't compete with the guy who has been grinding for 20mil SP.
I personally don't care, but it's something that needs to be kept in mind if you are to attract a decent player base and not scare of new players after the game has been around for a while. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 :: one page |
First page | Previous page | Next page | Last page |